Difference between revisions of "Battlegrounds"

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(Battleground Arenas and Objectives)
 
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==Overview==
 
==Overview==
  
Battleground is a PVP system which you and other players will team up with one of the two leaders, General Guillaume (blue side) or Prince Croix (red side). Playing battlegrounds can be rewarding with battleground exclusive gears, consumables, and even donation gears.
+
Battleground is a PVP system which you and other players will team up with one of the two leaders, General Guillaume (Blue/Lion side) or Prince Croix (Red/Eagle side). Playing battlegrounds can be rewarding with battleground exclusive gears, consumables, and even donation gears.
  
 
Go into the Battle Room by clicking Battle Recruiter in Caspen or type @go bg for shortcut.  
 
Go into the Battle Room by clicking Battle Recruiter in Caspen or type @go bg for shortcut.  
 
[[File:Prince croix.jpeg|thumb|right|Prince Croix]]
 
[[File:Prince croix.jpeg|thumb|right|Prince Croix]]
 
[[File:General guillaume.jpeg|thumb|right|General Guillaume]]
 
[[File:General guillaume.jpeg|thumb|right|General Guillaume]]
[[File:Battleground recruit.jpg]]
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[[File:Battleground recruit.jpg|thumb|none|''@warp caspen 161 217'']]
 
* Click on Battle Recruiter or type @joinbg to automatically join the queue.
 
* Click on Battle Recruiter or type @joinbg to automatically join the queue.
 
* You must wait in any city for the queue.  
 
* You must wait in any city for the queue.  
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* There will be 9 battlegrounds arenas and each round will start at random arena.
 
* There will be 9 battlegrounds arenas and each round will start at random arena.
 
* Win or lose, players will still be rewarded.
 
* Win or lose, players will still be rewarded.
* Battleground only open at certain time and last for 1 hour.
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* Battlegrounds is open for queuing 24/7.
 +
<br><br>
 +
'''Old Schedule:''' In the past, Battlegrounds is only open for 1 hour during set times.<br>
 
[[File:Battleground time.jpg]]
 
[[File:Battleground time.jpg]]
 +
<br><br>
  
 
==System==
 
==System==
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* Battleground follows WoE mechanics by which some skills can't be used in battlegrounds.
 
* Battleground follows WoE mechanics by which some skills can't be used in battlegrounds.
 
* Stand still for more than 10 seconds without doing anything will trigger AFK message to everyone but once you move, the AFK indicator will go away otherwise you will be kicked out of the round and have 8-10 minutes penalty before joining another round.
 
* Stand still for more than 10 seconds without doing anything will trigger AFK message to everyone but once you move, the AFK indicator will go away otherwise you will be kicked out of the round and have 8-10 minutes penalty before joining another round.
 +
<br><br>
  
 
==Battleground Arenas and Objectives==
 
==Battleground Arenas and Objectives==
 
====Capture the Flag<br>====
 
====Capture the Flag<br>====
* Score 3 points by capturing the enemy flag and bring it to your base flag.
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* Score points by capturing the enemy flag and bring it to your base flag.
 +
* For each successful flag capture, your team earns 1 point. The first team to reach 3 points will win.
 
* If the enemy capture your flag, you can kill the flag carrier and return your flag to your base.
 
* If the enemy capture your flag, you can kill the flag carrier and return your flag to your base.
 
+
<br>
====Team DeathMatch<br>====
+
====Team Death Match<br>====
* Each sides will be given 50 lives.
+
* Each team will be given 50 lives.
* Kill the enemy players until their lives reach 0 to win.
+
* Kill the enemy team players until their lives reach 0 to win.
 
+
<br>
 
 
 
====Stone Control<br>====
 
====Stone Control<br>====
 
* There will be 6 stones in the middle of battlefield.
 
* There will be 6 stones in the middle of battlefield.
* Capture as many stones as possible and bring them to your base to earn points.  
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* Capture as many stones as possible and bring them to your base to earn points.
* While you carry the stones, you will not be able to heal, use skills and will drain your HP overtime.
+
* While your team has captured stones, each stone will continuously earn your team 1 point every few seconds.
 +
* The more stones that a team controls, the faster they will earn points.
 +
* While you carry the stones, you will not be able to heal, and use skills. Your HP will drain over time as well.
 
* There will be "HELP" sign above the character who pick up the stone and it is advisable to tell your team to protect you while carrying the stone or kill the enemy players.
 
* There will be "HELP" sign above the character who pick up the stone and it is advisable to tell your team to protect you while carrying the stone or kill the enemy players.
 
* First team that reach 100 points wins the game.
 
* First team that reach 100 points wins the game.
 
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<br>
 
 
 
====Eye of Storm<br>====
 
====Eye of Storm<br>====
 
* There will be two bases that you can control on the battlefield.
 
* There will be two bases that you can control on the battlefield.
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* Earn extra points by capturing the flag in the middle and bring it to your base.
 
* Earn extra points by capturing the flag in the middle and bring it to your base.
 
* First team that reach 100 points wins the game.
 
* First team that reach 100 points wins the game.
 
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<br>
 
====Bossnia<br>====
 
====Bossnia<br>====
 
* Attack enemy base and destroy each MVP guardian to earn points.
 
* Attack enemy base and destroy each MVP guardian to earn points.
* You must capture Balance Flag in the middle to do damage to the guardian.
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* You must capture Balance Flag in the middle to do significant damage to the guardian.
 +
* Each successful enemy MVP Guardian kill will give your team 1 point.
 
* First team that reach 5 points wins the game.
 
* First team that reach 5 points wins the game.
 
+
<br>
 
 
 
====Domination<br>====
 
====Domination<br>====
 
* There will be three bases that you can control on the battlefield.
 
* There will be three bases that you can control on the battlefield.
 
* Dominate as many bases as you can to earn points.
 
* Dominate as many bases as you can to earn points.
 
* First team that reach 100 points wins the game.
 
* First team that reach 100 points wins the game.
 
+
<br>
 
====Triple Inferno<br>====
 
====Triple Inferno<br>====
 
* There will be three teams, your team and the other two are enemies.
 
* There will be three teams, your team and the other two are enemies.
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* If you are killed while carrying skulls, all the skulls will be dropped.
 
* If you are killed while carrying skulls, all the skulls will be dropped.
 
* First team that reach 80 points wins the game.
 
* First team that reach 80 points wins the game.
 
+
<br>
 
====Conquest<br>====
 
====Conquest<br>====
 
* If you are the attacker, destroy enemy defenses and its flag.
 
* If you are the attacker, destroy enemy defenses and its flag.
 
* If you are the defender, defend your flag until time runs out.
 
* If you are the defender, defend your flag until time runs out.
 
+
<br>
 
====Rush<br>====
 
====Rush<br>====
 
* Fight to capture the castle and organize your team to defend it.
 
* Fight to capture the castle and organize your team to defend it.
 
* If you fail on the first capture, kill the defender and destroy the Emperium to win.
 
* If you fail on the first capture, kill the defender and destroy the Emperium to win.
 
+
<br><br>
==Battleground Press Your Luck==
 
[[File:BG pyl.png|frameless|none]]
 
 
 
====Requirements====
 
* Players must be a Hero to access the NPC.
 
* Players must pay 1x Victory Badge per play.
 
* Victory Badge can be obtained by participating in the battlegrounds. Only the members of the winning team will receive a Victory Badge. This is to encourage players to complete the objective and help their team win. Each win = 1 Victory Badge. (Account Bound)
 
 
 
====Prizes====
 
Stage 1 Prizes
 
* Ygg Berries 50x
 
* Box of Thunder 50x
 
* Box of Sunlight 50x
 
* Box of Storm 50x
 
* Elemental Enchant Pack 1x
 
* Blessing Scroll lvl 10  10x
 
* Increase Agility lvl 10 10x
 
* Choice of +20 Stat Food 3x
 
* Flame of True Sight 5x
 
 
Or Continue to lvl 2 - Risking No prize
 
 
Stage 2 Prizes
 
* Bubblegum 1x
 
* Bloody Branch 5x
 
* Magic Surprise Box 1x
 
* Melee Surprise Box 1x
 
* Concentration Scroll 5x
 
* Gym pass 1x
 
* Ghostring Scroll 2x
 
* 100M Zeny Bag 1x
 
* Choice of +20 Stat Food 5x
 
* Flame of True Sight 10x
 
 
Or Continue to lvl 3 - Risking No prize
 
 
Stage 3 Prizes
 
* Fashion Voucher 1x
 
* Glorified Orc trophy 1x
 
* HE Gum 1x
 
* 500M Zeny Bag 1x
 
* Skin Color Coupon 1x
 
* Big Defense Potion 5x
 
* Big Magic Defense Potion 1x
 
* Magic Surprise Box 5x
 
* Melee Surprise Box 5x
 
* Gjallarhorn 10x
 
 
Or Continue to lvl 4 - Risking no Prize
 
 
Stage 4 Prizes
 
* 1b Zeny Bag 1x
 
* Gjallarhorn 15x
 
* Bloody Branches 50x
 
* Magic Surprise Box 10x
 
* Melee Surprise Box 10x
 
* Ghostring Scroll 10x
 
* Hero Exp Scroll 1x
 
* HE Gum 2x
 
* Pure Oridecon 1x
 
* Pure Elunium 1x
 
 
Or Continue to lvl 5 - Risking no prize
 
 
Stage 5 Prizes
 
* Assassin Cross Card 1x
 
* Thanatos Card 1x
 
* Kiel Card 1x
 
* Turtle General Card 1x
 
* Fused Phreeoni Card 1x
 
* Fused Pharaoh Card 1x
 
* Fused Moonlight Card 1x
 
* Tao Gunka Card 1x
 
* Lord Knight Card 1x
 
* Whitesmith Card 1x
 
* High Wizard Card 1x
 
* Ghostring Card 1x
 
* Maya Purple Card 1x
 
* Fused Doppelganger Card 1x
 
* Addax Card 1x
 
* Orc Hero Card 1x
 
* Golden Thief Bug Card 1x
 
* 1b Zeny 5x
 
 
Or Continue to lvl 6 - Risking no prize
 
 
Stage 6 Prizes
 
* Marshmallow Hat
 
* Noble Hat
 
* Condom Hat
 
* Darkness Wings
 
* Poring of Balance
 
* Dark Chakra
 
* Harpy Wings
 
* Poring Aura
 
* Golden Dragon Helm
 
* Feather Valkyrie Helm
 
* Keepers Armor
 
* Keepers Shield
 
* Keepers Manteau
 
 
Or Continue to lvl 7 - Risking no prize
 
 
Stage 7 Prizes
 
* Super Saiyan Hair
 
* Darth Vader Hat
 
* White Pimp Hat
 
* Nike Cap
 
* Pink Cap
 
* Spartan Helm
 
* Ancient Ninja Sword
 
* Parrot Wings
 
* Piamette Doll
 
* Super Saiyan Aura
 
* Tiamat Aura
 
* Phoenix Spirit Aura
 
* Sword of Red Dragon
 
* Regins Axe
 
* Vivid Wings
 
 
Or Continue to lvl 8 - Risking no Prize
 
 
Stage 8 Prizes
 
* Choice of Magic/Melee White Dragon Spirit
 
* Choice of Magic/Melee Valkyrie Wings
 
* Choice of Magic/Melee Randgris Wings
 
* Choice of Magic/Melee Antai Dragon
 
* Choice of Magic/Melee Blade of Black Dragon
 
* Choice of Magic/Melee White Swan Spirit
 
* Choice of Magic/Melee Susano'o
 
* Choice of Magic/Melee Hitsugaya Wings
 
* Choice of Magic/Melee Blades of Sparda
 
 
 
  
 
==Battleground NPCs==
 
==Battleground NPCs==
====[[File:BG usables shop.jpeg|thumb|none|Battleground Usable Shop]]====
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====[[File:BG usables shop.jpeg|thumb|none|Usable Shop]]====
* ''Main Article:'' [[Battleground_Usable_Shop|Battleground Usable Shop]]
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* ''See'' [[Battleground_Usable_Shop|Battleground Usable Shop]] ''for more details''
  
 
====[[File:BG headgear shop.jpeg|thumb|none|Headgear Shop]]====
 
====[[File:BG headgear shop.jpeg|thumb|none|Headgear Shop]]====
* ''Main Article:'' [[Battleground_Headgear_Shop|Battleground Headgear Shop]]
+
* ''See'' [[Battleground_Headgear_Shop|Battleground Headgear Shop]] ''for more details''
  
 
====[[File:BG weapons shop.jpg|thumb|none|Weapons Shop]]====
 
====[[File:BG weapons shop.jpg|thumb|none|Weapons Shop]]====
{| class="wikitable sortable"
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* ''See'' [[Battleground_Weapon_Shop|Battleground Weapon Shop]] ''for more details''
|-
 
! Items !! Cost in Bravery Badge !! Effects
 
|-
 
| Brave Assassin's Damascus || 150 || ATK: 120, MATK: +90 '''[Ninja/Rogue]''', STR +1, AGI +1, Account Bound
 
 
 
Increases Physical damage against Demi-Human by 75%, Ignores physical defense of Demi-Human by 20%
 
 
 
Indestructible
 
 
 
Class: Dagger
 
 
 
Jobs: Novice, Swordman, Mage, Archer, Merchant, Thief, Soul Linker and Ninja
 
|-
 
| Brave Gladiator's Blade || 150 || ATK: 115, MATK: +74, STR +1, DEX +1, Account Bound
 
 
 
Increases Physical damage against Demi-Human by 75%
 
 
 
Indestructible
 
 
 
Class: One-Handed Sword
 
 
 
Jobs: Novice, Swordman, Merchant and Thief
 
|-
 
| Assaulter Spear || 150 || ATK: 60, STR+ 2, Account Bound
 
 
 
Increases Physical damage against Demi-Human by 95%, Ignores physical defense of Demi-Human by 20%
 
 
 
Reduces after attack delay by 20% '''[Crusader Class]'''
 
 
 
Indestructible
 
 
 
Class: One-Handed Spear
 
 
 
Jobs: Swordman
 
|-
 
| Warlock's Magic Wand || 150 || ATK: 70, MATK: +125, INT+ 4, DEX +3, Account Bound
 
 
 
Ignores magic defense of Demi-Human by 25%
 
 
 
Enables a 5% chance of inflicting Stun status when using magical attacks
 
 
 
Indestructible
 
 
 
Class: One-Handed Staff
 
 
 
Jobs: Mage, Acolyte and Soul Linker
 
|-
 
| Strong Recovery Wand || 150 || ATK: 70, MATK: +125, Account Bound
 
 
 
Increases Healing skills by 14% when they are cast by the wearer
 
 
 
Restores 5 SP every 10 seconds
 
 
 
Indestructible
 
 
 
Class: One-Handed Staff
 
 
 
Jobs: Mage, Acolyte and Soul Linker
 
|-
 
| Brave Battlefield Morning Star || 150 || ATK: 105, STR +1, DEX +1, Account Bound
 
 
 
Increases Physical damage against Demi-Human by 75%
 
 
 
Adds a chance of inflicting Stun status for 6 seconds when dealing melee physical attacks
 
 
 
Indestructible
 
 
 
Class: Mace
 
 
 
Jobs: Novice, Swordman, Merchant and Acolyte
 
|-
 
| Brave Battlefield Guitar || 150 || ATK: 50, DEX +2, Account Bound
 
 
 
Increases Physical damage against Demi-Human by 95%
 
 
 
Increases Arrow Vulcan damage by 20%
 
 
 
Indestructible
 
 
 
Class: Musical Instrument
 
 
 
Jobs: Bard
 
|-
 
| Brave Battle Lariat || 150 || ATK: 50, DEX +2, Account Bound
 
 
 
Increases Physical damage against Demi-Human by 95%
 
 
 
Increases Arrow Vulcan damage by 20%
 
 
 
Indestructible
 
 
 
Class: Whip
 
 
 
Jobs: Dancer
 
 
 
|-
 
| Brave Battle Strategy Book || 150 || ATK: 90, MATK +125, STR+ 2, INT +1, Account Bound
 
Increases Physical damage against Demi-Human by 75%
 
 
 
Ignores physical defense of Demi-Human by 20%
 
 
 
Indestructible
 
 
 
Class: Book
 
 
 
Jobs: Priest, Sage and Star Gladiator
 
|-
 
| Brave Battle Fist || 150 || ATK: 30, STR +2, INT +1, Account Bound
 
Increases Physical damage against Demi-Human by 95%
 
 
 
Reduces Asura Strike casting time by 25%
 
 
 
When attacking and weapon awakening in consistent probability, has a chance of negating Asura Strike variable cast time by 100% for 6 seconds
 
 
 
Indestructible
 
 
 
Class: Knuckle
 
 
 
Jobs: Priest and Monk
 
|-
 
| Brave Assaulter's Katzbalger || 150 || ATK: 200, STR +2, Account Bound
 
Increases Physical damage against Demi-Human by 55%
 
 
 
Ignores physical defense of Demi-Human by 20%
 
 
 
Indestructible
 
 
 
Class: Two-Handed Sword
 
 
 
Jobs: Swordman
 
|-
 
| Brave Insane Battle Axe || 150 || ATK: 200, STR +3, Account Bound
 
Increases Physical damage against Demi-Human by 55%
 
 
 
When dealing physical attacks, adds a chance to destroy target's armor by 100% for 3 seconds
 
 
 
Indestructible
 
 
 
Class: Two-Handed Sword
 
 
 
Jobs: Swordman and Merchant
 
|-
 
| Brave Huuma Front Shuriken || 150 || ATK: 55, STR +2, DEX +1, Account Bound
 
Increases Physical damage against Demi-Human by 95%
 
 
 
Ignores physical defense of Demi-Human by 20%
 
 
 
Indestructible
 
 
 
Class: Huuma Shuriken
 
 
 
Jobs: Ninja
 
|-
 
| Brave Carnage Katar || 150 || ATK: 130, STR +1, DEX +1, LUK +1, Account Bound
 
Increases Physical damage against Demi-Human by 70%
 
 
 
Ignores physical defense of Demi-Human by 20%
 
 
 
Indestructible
 
 
 
Class: Katar
 
 
 
Jobs: Assassin
 
|-
 
| Brave Battle Crossbow || 150 || ATK: 100, DEX +2, INT +10, Account Bound
 
Increases Physical damage against Demi-Human by 55%
 
 
 
Indestructible
 
 
 
Class: Bow
 
 
 
Jobs: Thief and Archer
 
|-
 
| Soldier Revolver || 150 || ATK: 70, DEX +2, HIT -10, Account Bound
 
Increases Physical damage against Demi-Human by 55%
 
 
 
Ignores Physical defense of Demi-Human by 20%
 
 
 
When dealing Physical attacks, adds a chance of reducing after attack delay by 100% for 3 seconds
 
 
 
Indestructible
 
 
 
Class: Revolver
 
 
 
Jobs: Gunslinger
 
|-
 
| Soldier Gatling Gun || 150 || ATK: 80, DEX +2, Account Bound
 
Increases Physical damage against Demi-Human by 35%
 
 
 
Ignores Physical defense of Demi-Human by 20%
 
 
 
Has a chance of adding 80 ATK for 6 seconds but due to the recoil, will drain 120 HP every seconds
 
 
 
Indestructible
 
 
 
Class: Gatling Gun
 
 
 
Jobs: Gunslinger
 
|-
 
| Valorous Assassin's Damascus || 150 || ATK: 120, MATK +90 '''[Ninja/Rogue]''', STR +1, AGI +1, Account Bound
 
Increases Physical damage against Demi-Human by 75%
 
 
 
Has a chance of enchanting compounded weapons with the Investigate skill effect for 6 seconds when attacking
 
 
 
Indestructible
 
 
 
Class: Dagger
 
 
 
Jobs: Novice, Swordman, Mage, Archer, Merchant, Thief, Soul Linker and Ninja
 
|-
 
| Valorous Gladiator's Blade || 150 || ATK: 115, STR +1, DEX +1, Account Bound
 
Increases Physical damage against Demi-Human by 75%
 
 
 
Ignores Physical defense of Demi-Human by 20%
 
 
 
Indestructible
 
 
 
Class: One-Handed Sword
 
 
 
Jobs: Novice, Swordman, Merchant and Thief
 
|-
 
| Warlock's Battle Wand || 150 || ATK: 70, MATK: +125, INT+ 3, DEX +3, Account Bound
 
Ignores magic defense of Demi-Human by 15%
 
 
 
Enables a 5% chance of inflicting Stun status when using magical attacks
 
 
 
Indestructible
 
 
 
Class: One-Handed Staff
 
 
 
Jobs: Mage, Acolyte and Soul Linker
 
|-
 
| Speedy Recovery Wand || 150 || ATK: 70, MATK: +125, INT +3, DEX +2, Account Bound
 
Reduces after skill delay by 15%
 
 
 
Restores 5 SP every 10 seconds
 
 
 
Indestructible
 
 
 
Class: One-Handed Staff
 
 
 
Jobs: Mage, Acolyte and Soul Linker
 
|-
 
| Valorous Battlefield Morning Star || 150|| ATK: 105, STR +1, DEX +1, Account Bound
 
Increases Physical damage against Demi-Human by 75%
 
 
 
Ignores Physical defense of Demi-Human by 20%
 
 
 
Indestructible
 
 
 
Class: Mace
 
 
 
Jobs: Novice, Swordman, Merchant and Acolyte
 
|-
 
| Valorous Battlefield Guitar || 150 || ATK: 50, DEX +2, Account Bound
 
Increases Physical damage against Demi-Human by 95%
 
 
 
Ignores Physical defense of Demi-Human by 20%
 
 
 
Indestructible
 
 
 
Class: Musical Instrument
 
 
 
Jobs: Bard
 
|-
 
| Valorous Battle Lariat || 150 || ATK: 50, DEX +2, Account Bound
 
Increases Physical damage against Demi-Human by 95%
 
 
 
Ignores Physical defense of Demi-Human by 20%
 
 
 
Indestructible
 
 
 
Class: Whip
 
 
 
Jobs: Dancer
 
|-
 
| Valorous Battle Strategy Book || 150 || ATK: 90, MATK +125, STR+ 1, INT +2, Account Bound
 
Ignores Magical defense of Demi-Human by 25%
 
 
 
Indestructible
 
 
 
Class: Book
 
 
 
Jobs: Priest, Sage and Star Gladiator
 
|-
 
| Valorous Battle Fist || 150 || ATK: 30, STR +2, AGI +1, Account Bound
 
Increases Physical damage against Demi-Human by 95%
 
 
 
Ignores Physical defense of Demi-Human by 20%
 
 
 
Each Physical attack adds the chance of auto casting Dangerous Soul Collect skill
 
 
 
Indestructible
 
 
 
Class: Knuckle
 
 
 
Jobs: Priest and Monk
 
|-
 
| Valorous Assaulter's Katzbalger || 150 || ATK: 200, CRIT +20, Account Bound
 
Increases Critical damage by 20%
 
 
 
Increases Physical damage against Demi-Human by 55%
 
 
 
Indestructible
 
 
 
Class: Two-Handed Sword
 
 
 
Jobs: Swordman
 
|-
 
| Assaulter Lance || 150 || ATK: 160, STR +2, Account Bound
 
Increases Physical damage against Demi-Human by 25%
 
 
 
Ignores Physical defense of Demi-Human by 100%
 
 
 
Indestructible
 
 
 
Class: Two-Handed Spear
 
 
 
Jobs: Swordman
 
|-
 
| Valorous Insane Battle Axe || 150 || ATK: 200, STR +3, Account Bound
 
Increases Physical damage against Demi-Human by 55%
 
 
 
Ignores Physical defense of Demi-Human by 20%
 
 
 
Indestructible
 
 
 
Class: Two-Handed Sword
 
 
 
Jobs: Swordman and Merchant
 
|-
 
| Valorous Huuma Front Shuriken || 150 || ATK: 55, STR +2, DEX +1, Account Bound
 
Increases Physical damage against Demi-Human by 95%
 
 
 
Has a chance of increasing attack strength to Throw Huuma Shuriken and Killing Stroke by 100% for 10 seconds
 
 
 
Indestructible
 
 
 
Class: Huuma Shuriken
 
 
 
Jobs: Ninja
 
|-
 
| Valorous Carnage Katar || 150 || ATK: 130, STR +1, DEX +1, LUK +1, Account Bound
 
Increases Physical damage against Demi-Human by 70%
 
 
 
Reduces after attack delay by 5%
 
 
 
Increases Critical damage by 20%
 
 
 
Indestructible
 
 
 
Class: Katar
 
 
 
Jobs: Assassin
 
|-
 
| Valorous Battle Crossbow || 150 || ATK: 100, DEX +2, Account Bound
 
Increases Physical damage against Demi-Human by 55%
 
 
 
Ignores Physical defense of Demi-Human by 20%
 
 
 
Indestructible
 
 
 
Class: Bow
 
 
 
Jobs: Thief and Archer
 
|-
 
| Soldier Rifle || 150 || ATK: 50, DEX +2, HIT +10, CRIT +10, Account Bound
 
Increases Physical damage against Demi-Human by 75%
 
 
 
Ignores Physical defense of Demi-Human by 20%
 
 
 
Reduce Tracking skill variable cast time by 25%
 
 
 
Indestructible
 
 
 
Class: Rifle
 
 
 
Jobs: Gunslinger
 
|-
 
| Soldier Shotgun || 150 || ATK: 100, DEX +2, Account Bound
 
Increases Physical damage against Demi-Human by 55%
 
 
 
Ignores Physical defense of Demi-Human by 20%
 
 
 
Has a chance of adding 80 ATK for 6 seconds, but drains 100 HP every seconds
 
 
 
Inflicts splash damage
 
 
 
Indestructible
 
 
 
Class: Shotgun
 
 
 
Jobs: Gunslinger
 
|-
 
| Soldier Grenade Launcher || 150 || ATK: 300, DEX +2, Account Bound
 
Increases Physical damage against Demi-Human by 35%
 
 
 
Ignores Physical defense of Demi-Human by 20%
 
 
 
Has a chance of adding 300 ATK for 9 seconds, but drains 120 HP every seconds
 
 
 
Indestructible
 
 
 
Class: Grenade Launcher
 
 
 
Jobs: Gunslinger
 
|-
 
| Glorious Claymore || 1,500 || ATK: 420, Account Bound
 
Increases Physical damage against Demi-Human by 88%
 
 
 
Ignores Physical defense of Demi-Human by 25%
 
 
 
Indestructible
 
 
 
'''[Refine Rate +6 or higher]'''
 
Pierces Defense of DemiHuman monster by 5%
 
'''[Slaughter]''' LV2
 
'''[Refine Rate +9 or higher]'''
 
Adds a chance of auto casting Maxed Level Concentration when dealing Physical damage
 
Adds a chance of auto casting Maxed Level Aura Blade when dealing Physical damage
 
 
 
Class: One-Handed Sword
 
 
 
Jobs: Swordman
 
|-
 
| Glorious Bloody Roar || 1,500 || ATK: 430, Account Bound
 
Increases Physical damage against Demi-Human by 96%
 
 
 
Ignores Physical defense of Demi-Human by 20%
 
 
 
Increases Resistance against Demi-Human by 15%
 
 
 
Indestructible
 
 
 
'''[Refine Rate +6 or higher]'''
 
Adds an additional 5% demi-human resist
 
'''[Slaughter]''' LV1
 
'''[Refine Rate +9 or higher]'''
 
When dealing Physical damage there's a chance that the weapon will awaken and grant 200 attack bonus for 3 seconds
 
 
 
Class: Katar
 
 
 
Jobs: Assassin
 
|-
 
| Glorious Jamadhar || 1,500 || ATK: 450, Account Bound
 
Increases Physical damage against Demi-Human by 88%
 
 
 
Increases Critical damage against Demi-Human by 20%
 
 
 
Increases Resistance against Demi-Human by 15%
 
 
 
Indestructible
 
 
 
'''[Refine Rate +6 or higher]'''
 
Adds a 15% chance critical damage to DemiHuman monster
 
'''[Slaughter]''' LV2
 
'''[Refine Rate +9 or higher]'''
 
When dealing physical damage there's a chance that the weapon will awaken and grant 20% critical damage for 3 seconds
 
 
 
Class: Katar
 
 
 
Jobs: Assassin
 
 
 
|-
 
| Glorious Cleaver || 1,500 || ATK: 420, Account Bound
 
Increases Physical damage against Demi-Human by 95%
 
 
 
Ignores Physical defense of Demi-Human by 20%
 
 
 
Indestructible
 
 
 
'''[Refine Rate +6 or higher]'''
 
ATK +5%
 
Adds 5% defense bypassing on Demi-human monster
 
'''[Slaughter]''' LV1
 
'''[Refine Rate +9 or higher]'''
 
Adds 5% chance of auto casting Level 1 Critical Wound when dealing Physical damage
 
Adds a chance of auto casting Level 2 Critical Wound when using skill Cart Cannon or Cart Termination
 
Attack Speed +5%
 
 
 
Class: One-Handed Axe
 
 
 
Jobs: Swordman and Merchant
 
 
 
|-
 
| Glorious Two-Handed Axe || 1,500 || ATK: 500, Account Bound
 
Increases Physical damage against Demi-Human by 90%
 
 
 
Ignores Physical defense of Demi-Human by 25%
 
 
 
Increases Resistance against Demi-Human by 25%
 
 
 
Indestructible
 
 
 
'''[Refine Rate +6 or higher]'''
 
Adds 5% chance of auto casting Level 1 Critical Wound when dealing Physical damage.
 
Adds 5% defense bypassing on Demi-human monster.
 
'''[Slaughter]''' LV2
 
'''[Refine Rate +9 or higher]'''
 
Adds an additional Demi-Human Resistance by 5%
 
Increases 5% chance to casting Critical Wound when dealing Physical damage.
 
Adds a chance of auto casting Level 2 Critical Wound when using skill Cart Termination or Cart Cannon. 
 
 
 
Class: Two-Handed Axe
 
 
 
Jobs: Swordman and Merchant
 
|-
 
| Glorious Spear || 1,500 || ATK: 410, Account Bound
 
Increases Physical damage against Demi-Human by 95%
 
 
 
Ignores Physical defense of Demi-Human by 20%
 
 
 
Indestructible
 
 
 
'''[Refine Level +6]'''
 
Increases Max HP by 5%
 
Increases ASPD (Delay after attacking reduces by 10%).
 
'''[Slaughter]''' LV1
 
'''[Refine Level +9]'''
 
'''Knight Class''': When using Spiral Pierce, has a chance of inflicting Level 2 Critical Wound.
 
'''Crusader Class''': Range +1. When attacking normally, has a chance of casting Level 5 '''[Pressure]'''. 
 
 
 
Class: One-Handed Spear
 
 
 
Jobs: Swordman
 
|-
 
| Glorious Lance || 1,500 || ATK: 420, Account Bound
 
Increases Physical damage against Demi-Human by 88%
 
 
 
Ignores Physical defense of Demi-Human by 25%
 
 
 
Indestructible
 
 
 
'''[Refine Rate +6 or higher]'''
 
Increases Equip defense by 5%
 
'''[Slaughter]''' LV2
 
'''[Refine Rate +9 or higher]'''
 
'''[Lord Knight Class]'''
 
Add a chance of auto casting Level 2 Critical Wound when attacking with Spiral Pierce skill
 
'''[Crusader Class]'''
 
Range +2
 
Add a chance of auto casting Level 5 Pressure when attacking to the monster. 
 
 
 
Class: One-Handed Spear
 
 
 
Jobs: Swordman
 
|-
 
| Glorious Morning Star || 1,500 || ATK: 400, Account Bound
 
Increases Physical damage against Demi-Human by 95%
 
 
 
Ignores Physical defense of Demi-Human by 20%
 
 
 
Indestructible
 
 
 
'''[Refine Rate +6 or higher]'''
 
Adds 5% defense bypassing on Demi-human monster.
 
Hit Rate +5%
 
'''[Slaughter]''' LV1
 
'''[Refine Rate +9 or higher]'''
 
Adds a chance to Stun opponents when dealing Physical damage.
 
Asura Strike Damage increased by 5%
 
 
 
Class: Mace
 
 
 
Jobs: Novice, Swordman, Merchant and Acolyte
 
|-
 
| Glorious Tablet || 1,500 || ATK: 420, MATK +215, MATK +15%, Account Bound
 
Increases Physical damage against Demi-Human by 88%
 
 
 
Ignores Physical defense of Demi-Human by 25%
 
 
 
Indestructible
 
 
 
'''[Refine Rate +6 or higher]'''
 
MATK +5%
 
'''[Slaughter]''' LV1
 
'''[Refine Rate +9 or higher]'''
 
When attacking there's a chance the weapon will awaken and grant you ATK + 200 for 3 seconds.
 
 
 
Class: Book
 
 
 
Jobs: Priest, Sage and Star Gladiator
 
|-
 
| Glorious Apocalypse || 1,500 || ATK: 220, MATK +415, Account Bound
 
Increases Physical damage against Demi-Human by 85%
 
 
 
Ignores Physical defense of Demi-Human by 25%
 
 
 
Indestructible
 
 
 
'''[Refine Rate +6 or higher]'''
 
Adds 5% defense bypassing on Demi-human monster.
 
'''[Refine Rate +9 or higher]'''
 
Increases MATK +5%.
 
Reduces casting time by 5%.
 
After cast Delay -5%. 
 
 
 
Class: Book
 
 
 
Jobs: Priest, Sage and Star Gladiator
 
|-
 
| Glorious Arc Wand || 1,500 || ATK: 70, MATK +425, Account Bound
 
Increases MATK against Demi-Human by 25%
 
 
 
Ignores Magical defense of Demi-Human by 25%
 
 
 
Indestructible
 
 
 
'''[Refine Rate +6 or higher]'''
 
'''[Destruction lv. 1]'''
 
Increases magic defense bypassing on Demi-human monster by 5%.
 
'''[Refine Rate +9 or higher]'''
 
Increases MATK +5%.
 
Decreases cast time by 5%.
 
Decreases after cast delay by 5%. 
 
 
 
Class: One-Handed Staff
 
 
 
Jobs: Mage, Acolyte and Soul Linker
 
|-
 
| Glorious Cure Wand || 1,500 || ATK: 70, MATK +400, Account Bound
 
Increases Healing skill by 30%
 
 
 
Reduces after skill delay by 10%
 
 
 
Indestructible
 
 
 
'''[Refine Rate +6 or higher]'''
 
Increases the effectiveness of your Heal by 5%.
 
Reduce VIT Defense -25%
 
'''[Refine Rate +9 or higher]'''
 
Adds a chance of auto casting Level 10 Heal when using skill Heal.
 
'''[Refine Rate 10]'''
 
Increases Resistance against Demi-Human by 5%
 
'''[Archbishop Class]'''
 
Additional 25% VIT Defense reduction
 
 
 
Class: One-Handed Staff
 
 
 
Jobs: Mage, Acolyte and Soul Linker
 
|-
 
| Glorious Hunter Bow || 1,500 || ATK: 420, Account Bound
 
Increases Physical damage against Demi-Human by 88%
 
 
 
Ignores Physical defense of Demi-Human by 20%
 
 
 
Increases your Critical damage by 2 times the refine rate
 
 
 
Indestructible
 
 
 
'''[Refine Rate +6 or higher]'''
 
Adds 5% defense bypassing on Demi-human monster.
 
'''[Slaughter]''' LV2
 
'''[Refine Rate +9 or higher]'''
 
Increases Double Strafe damage by 20%
 
 
 
Class: Bow
 
 
 
Jobs: Archer, Thief and Rogue
 
|-
 
| Glorious Claw || 1,500 || ATK: 400, Account Bound
 
Increases Physical damage against Demi-Human by 95%
 
 
 
Ignores Physical defense of Demi-Human by 25%
 
 
 
Indestructible
 
 
 
'''[Refine Rate +6 or higher]'''
 
Adds 10% more damage with Throw Spirits
 
'''[Slaughter]''' LV1
 
'''[Refine Rate +9 or higher]'''
 
Adds a chance of auto casting Level 5 Investigate (Occult Impact) when dealing Physical damage.
 
Adds a chance of auto casting Level 1 Decrease Agility when dealing Physical damage. 
 
 
 
Class: Knuckle
 
 
 
Jobs: Priest and Monk
 
|-
 
| Glorious Fist || 1,500 || ATK: 410, Account Bound
 
Increases Physical damage against Demi-Human by 95%
 
 
 
Ignores Physical defense of Demi-Human by 25%
 
 
 
Indestructible
 
 
 
'''[Refine Rate +6 or higher]'''
 
Adds 5% ATK Rate
 
'''[Slaughter]''' LV2
 
'''[Refine Rate +9 or higher]'''
 
Removes cast time of Asura Strike (Guillotine Fist).
 
Removes weapon size penalty
 
 
 
Class: Knuckle
 
 
 
Jobs: Priest and Monk
 
|-
 
| Glorious Guitar || 1,500 || ATK: 435, Account Bound
 
Increases Physical damage against Demi-Human by 95%
 
 
 
Ignores Physical defense of Demi-Human by 20%
 
 
 
Increases Weapon Range by 5
 
 
 
Indestructible
 
 
 
'''[Refine Rate +6 or higher]'''
 
Increases Arrow Vulcan damage by 10%
 
'''[Slaughter]''' LV1
 
'''[Refine Rate +9 or higher]'''
 
Adds a chance of auto casting Level 5 Tarot Card on the monster when using skill Arrow Vulcan.
 
 
 
Class: Musical Instrument
 
 
 
Jobs: Bard
 
|-
 
| Glorious Lariat || 1,500 || ATK: 435, Account Bound
 
Increases Physical damage against Demi-Human by 95%
 
 
 
Ignores Physical defense of Demi-Human by 20%
 
 
 
Increases Weapon Range by 5
 
 
 
Indestructible
 
 
 
'''[Refine Rate +6 or higher]'''
 
Increases Arrow Vulcan damage by 10%
 
'''[Slaughter]''' LV1
 
'''[Refine Rate +9 or higher]'''
 
Adds a chance of auto casting Level 5 Tarot Card on the monster when using skill Arrow Vulcan.
 
 
 
Class: Whip
 
 
 
Jobs: Dancer
 
|-
 
| Glorious Destruction Staff || 1,500 || ATK: 70, MATK +390, Increases MATK rate by 1% each upgrade, Account Bound
 
Increases MATK against Demi-Human by 20%
 
 
 
Ignores Magical defense of Demi-Human by 25%
 
 
 
Indestructible
 
 
 
'''[Refine Rate +6 or higher]'''
 
Ignore Magic Defense of Demihumans +10%,
 
'''[Destruction]''' LV1
 
'''[Refine Rate +9 or higher]'''
 
Add a chance of auto casting Level 10 Safety Wall when casting Level 10 Lord of Vermillion, Meteor Storm, Storm Gust on yourself.
 
 
 
Class: Two-Handed Staff
 
 
 
Jobs: Mage, Acolyte and Soul Linker
 
|-
 
| Glorious Gladius || 1,500 || ATK: 410, Account Bound
 
Increases Physical damage against Demi-Human by 95%
 
 
 
Ignores Physical defense of Demi-Human by 20%
 
 
 
When dealing Physical attacks, adds a chance of auto casting Lex Aeterna LV1
 
 
 
Indestructible
 
 
 
'''[Refine Rate +6 or higher]'''
 
Has high chance to regenerate 10% of attack as HP.
 
'''[Slaughter]''' LV1
 
'''[Refine Rate +9 or higher]'''
 
When using the skill Backstab, there's a high chance to cause Bleeding status to everyone in a 5x5 area.
 
 
 
Class: Dagger
 
 
 
Jobs: Novice, Swordman, Mage, Archer, Merchant, Thief, Soul Linker and Ninja
 
|-
 
| Glorious Pistol || 1,500 || ATK: 455, Account Bound
 
Increases Physical damage against Demi-Human by 90%
 
 
 
Ignores Physical defense of Demi-Human by 20%
 
 
 
Indestructible
 
 
 
'''[Refine Rate +6 or higher]'''
 
5% chance of inflicting bleeding on the enemy when using Rapid Shower
 
'''[Slaughter]''' LV1
 
'''[Refine Rate +9 or higher]'''
 
Add a chance of auto casting Level 1 Flip the Coin when using skill Rapid Shower.
 
Increases damage of Rapid Shower by 2% per refine rate.
 
'''[Refine Rate +10]'''
 
Rapid Fire (adds a very small chance to double cast Rapid Shower)
 
 
 
Class: Revolver
 
 
 
Jobs: Gunslinger
 
|-
 
| Glorious Rifle || 1,500 || ATK: 425, Account Bound
 
Increases Physical damage against Demi-Human by 96%
 
 
 
Ignores Physical defense of Demi-Human by 70%
 
 
 
Indestructible
 
 
 
'''[Refine Rate +6 or higher]'''
 
Increase Range damage by 10%
 
'''[Slaughter]''' LV1
 
'''[Refine Rate +9 or higher]'''
 
Decreases Tracking skill cast time by 75%
 
Increases Tracking skill damage by 3% per refine rate
 
 
 
Class: Rifle
 
 
 
Jobs: Gunslinger
 
|-
 
| Glorious Gatling Gun || 1,500 || ATK: 425, Account Bound
 
Increases Physical damage against Demi-Human by 95%
 
 
 
Ignores Physical defense of Demi-Human by 20%
 
 
 
Auto casting Lex Aeterna when using Range attack
 
 
 
Indestructible
 
 
 
'''[Refine Rate +6 or higher]'''
 
Hit +10%
 
'''[Slaughter]''' LV2
 
'''[Refine Rate +9 or higher]'''
 
Increases ATK Rate by 1 times the refine rate
 
 
 
Class: Gatling Gun
 
 
 
Jobs: Gunslinger
 
|-
 
| Glorious Shotgun || 1,500 || ATK: 450, Account Bound
 
Increases Physical damage against Demi-Human by 88%
 
 
 
Ignores Physical defense of Demi-Human by 30%
 
 
 
Splash attack
 
 
 
Indestructible
 
 
 
'''[Refine Rate +6]'''
 
Has a small chance to cause bleeding on each physical attack
 
'''[Slaughter]''' LV2
 
'''[Refine Rate +9]'''
 
Increases the damage of Full buster by 2% per refine rate
 
'''[Refine Rate +10]'''
 
Small chance to cast Lex Aeterna when using Range skills.
 
 
 
Class: Shotgun
 
 
 
Jobs: Gunslinger
 
|-
 
| Glorious Grenade Launcher || 1,500 || ATK: 430, Account Bound
 
Increases Physical damage against Demi-Human by 95%
 
 
 
Ignores Physical defense of Demi-Human by 50%
 
 
 
Increases Dragon Tail damage by 30%
 
 
 
Indestructible
 
 
 
'''[Refine Rate +6 or higher]'''
 
Additional ignores Physical defense of Demi-Human by 5%
 
'''[Slaughter]''' LV2
 
'''[Refine Rate +9 or higher]'''
 
Increases the damage of Gunslinger Mine by 2% per refine rate
 
Additional increase in Rebellion's Dragon Tail damage by 3% per refine rate
 
 
 
Class: Grenade Launcher
 
 
 
Jobs: Gunslinger
 
|-
 
| Glorious Shuriken || 1,500 || ATK: 425, MATK +390, MATK +10%, Account Bound
 
Increases Physical damage against Demi-Human by 95%
 
 
 
Ignores Physical defense of Demi-Human by 20%
 
 
 
Has a 5% chance of dealing double damage with Level 10 Final Strike and Level 10 Throw Huuma Shuriken for 10 seconds when dealing Physical damage
 
 
 
Indestructible
 
 
 
'''[Refine Rate +6 or higher]'''
 
Additional ignores Physical defense of Demi-Human by 5%
 
'''[Slaughter]''' LV2
 
'''[Refine Rate +9 or higher]'''
 
Adds 100% chance of auto casting Level 10 Heal when using skill Final Strike.
 
Adds a chance of auto casting Level 2 Critical Wound on the monster when using skill Throw Huuma Shuriken.
 
'''[Refine Rate 10]'''
 
MATK +5%
 
 
 
Class: Huuma Shuriken
 
 
 
Jobs: Ninja
 
|-
 
| Glorious Flamberge || 1,500 || ATK: 410, Account Bound
 
Increases Physical damage against Demi-Human by 90%
 
 
 
Ignores Physical defense of Demi-Human by 20%
 
 
 
Indestructible
 
 
 
'''[Refine Rate +6 or higher]'''
 
Increases Bowling Bash damage by 10%
 
'''[Slaughter]''' LV1
 
'''[Refine Rate +9 or higher]'''
 
Adds a chance of auto casting Level 2 Critical Wound when using skill Bowling Bash.
 
'''[Refine Rate +10]'''
 
Enchant weapon with Ghost property
 
 
 
Class: One-Handed Sword
 
 
 
Jobs: Novice, Swordman, Merchant and Thief
 
|-
 
| Glorious Rapier || 1,500 || ATK: 430, MATK +380, MATK +10%, INT +6, Account Bound
 
Increases INT based on refine rate
 
 
 
Indestructible
 
 
 
'''[Refine Rate +6 or higher]'''
 
Reduces after cast delay by 10%
 
Ignores Magical defense of Demi-Human by 10%
 
'''[Refine Rate +9 or higher]'''
 
'''[Lifesteal]''' Drain 5% of damage as HP
 
 
 
Class: One-Handed Sword
 
 
 
Jobs: Novice, Swordman, Merchant and Thief
 
|-
 
| Glorious Holy Avenger || 1,500 || ATK: 420, MATK +480, INT +6, ATK and MATK +5%, Account Bound
 
Indestructible
 
 
 
'''[Refine Rate +6 or higher]'''
 
Reduces defense by 10%
 
'''[Refine Rate +9 or higher]'''
 
Increases Grand Cross damage by 1% per refine rate
 
'''[Refine Rate +10]'''
 
Small chance to trigger Mindbreak on self when using Grand Cross (Increases 20% MATK, Reduces MDEF)
 
 
 
Class: One-Handed Sword
 
 
 
Jobs: Swordman and Merchant
 
|-
 
| Death Grimtooth || 750 || ATK: 350, FLEE +30, PD +15, Account Bound
 
Class: Dagger
 
 
 
Jobs: Swordman, Mage, Archer, Merchant, Thief, Soul Linker and Ninja
 
|-
 
| Death Tsurugi || 750 || ATK: 375, VIT +10, Account Bound
 
Class: One-Handed Sword
 
 
 
Jobs: Swordman, Merchant and Thief
 
|-
 
| Death Claymore || 750 || ATK: 300, STR +10, Account Bound
 
Class: Two-Handed Sword
 
 
 
Jobs: Swordman and Merchant
 
|-
 
| Death katar || 750 || ATK: 300, PD +20, Account Bound
 
Class: Katar
 
 
 
Jobs: Assassin
 
|-
 
| Death Golden Axe || 750 || ATK: 350, STR +10, Account Bound
 
Class: One-Handed Axe
 
 
 
Jobs: Swordman and Merchant
 
|-
 
| Death Heart Breaker || 750 || ATK: 465, Account Bound
 
Adds a chance of auto casting Level 10 Hammerfall on the enemy when attacking
 
 
 
Class: Two-Handed Axe
 
 
 
Jobs: Swordman and Merchant
 
|-
 
| Death Lance || 750 || ATK: 400, Account Bound
 
Increases Spiral Pierce damage by 15%
 
 
 
Class: Spear
 
 
 
Jobs: Swordman
 
|-
 
| Death Sword Mace || 750 || ATK: 345, DEX +10, Account Bound
 
Class: Mace
 
 
 
Jobs: Swordman, Merchant and Acolyte
 
|-
 
| Death Tablet || 750 || AT: 450, INT +12, Account Bound
 
Class: Book
 
 
 
Jobs: Priest, Sage and Star Gladiator
 
|-
 
| Death Staff || 750 || ATK: 40, INT +5, MATK +20%, Account Bound
 
Class: One-Handed Staff
 
 
 
Jobs: Mage, Acolyte and Soul Linker
 
|-
 
| Death Ballista || 750 || ATK: 230, Account Bound
 
Increases Double Strafe damage by 15%
 
Class: Bow
 
 
 
Jobs: Hunter, Bard and Dancer
 
|-
 
| Death Fist || 750 || ATK: 300, STR +10, Account Bound
 
Class: Knuckle
 
 
 
Jobs: Priest and Monk
 
|-
 
| Death Guitar || 750 || ATK: 300, Account Bound
 
Increases Arrow Vulcan damage by 10%
 
 
 
Class: Musical Instrument
 
 
 
Jobs: Bard
 
|-
 
| Death Whip || 750 || ATK: 300, Account Bound
 
Increases Arrow Vulcan damage by 10%
 
 
 
Class: Whip
 
 
 
Jobs: Dancer
 
|-
 
| Death Cyclone || 750 || ATK: 450, HIT +40, CRIT +40, Account Bound
 
Class: Revolver
 
 
 
Jobs: Gunslinger
 
|}
 
  
 
====[[File:BG equipment shop.jpg|thumb|none|Equipment Shop]]====
 
====[[File:BG equipment shop.jpg|thumb|none|Equipment Shop]]====
{| class="wikitable sortable"
+
* ''See'' [[Battleground_Equipment_Shop|Battleground Equipment Shop]] ''for more details''
|-
 
! Items !! Cost in Bravery Badge !! Effects
 
|-
 
| Elite Shooter Suit || 180 || Max HP +150, MDEF +2
 
Reduces damage taken from Demi-Human by 2%
 
 
 
'''[+Battle Boots and Sheriff's Manteau]'''
 
 
 
DEX +3, Max HP +12%
 
 
 
Reduce damage taken from long range physical attacks by 10%
 
 
 
Reduces cast delay by 25%
 
 
 
Increases damage taken from all non-Demi-Human by 300%
 
 
 
Class: Armor
 
 
 
Jobs: Gunslinger
 
 
 
|-
 
| Elite Archer Suit || 180 || Max HP +150, MDEF +2
 
Reduces damage taken from Demi-Human by 2%
 
 
 
'''[+Combat Boots and Commander's Manteau]'''
 
 
 
DEX +3, Max HP +12%
 
 
 
Reduce damage taken from long range physical attacks by 10%
 
 
 
Reduces cast delay by 25%
 
 
 
Increases damage taken from all non-Demi-Human by 300%
 
 
 
Class: Armor
 
 
 
Jobs: Archer
 
|-
 
| Medic's Robe || 180 || Max HP +150, MDEF +2
 
Reduces damage taken from Demi-Human by 2%
 
 
 
'''[+Combat Boots and Commander's Manteau]'''
 
 
 
INT +3, Max HP +12%
 
 
 
Reduces Holy Light variable cast time by 50%
 
 
 
Increases damage taken from all non-Demi-Human by 300%
 
 
 
Increases Healing skills by 6%
 
 
 
Adds a chance of enchanting armor with Ghost property when wearer receive Physical damage
 
 
 
Class: Armor
 
 
 
Jobs: Acolyte
 
|-
 
| Warlock's Battle Robe || 180 || Max HP +150, MDEF +2
 
Reduces damage taken from Demi-Human by 2%
 
 
 
'''[+Combat Boots and Commander's Manteau]'''
 
 
 
INT +3, Max HP +12%
 
 
 
Increases resistance to Stun by 20%
 
 
 
Increases damage taken from all non-Demi-Human by 300%
 
 
 
Adds a chance of enchanting armor with Ghost property when wearer receive Physical damage
 
 
 
Class: Armor
 
 
 
Jobs: Mage and Soul Linker
 
|-
 
| Assassin Robe || 180 || Max HP +150, MDEF +2
 
Reduces damage taken from Demi-Human by 2%
 
 
 
'''[+Battle Greaves and Captain's Manteau]'''
 
 
 
AGI +3, Max HP +12%, CRIT +5
 
 
 
Reduces after attack delay by 5%
 
 
 
Increases damage taken from all non-Demi-Human by 300%
 
 
 
Adds a chance of restoring 3,000 HP per second for 10 seconds when wearer receive physical attacks
 
 
 
Class: Armor
 
 
 
Jobs: Thief and Ninja
 
|-
 
| Elite Engineer Armor || 180 || Max HP +150, MDEF +2
 
Reduces damage taken from Demi-Human by 2%
 
 
 
Indestructible
 
 
 
'''[+Combat Greaves and Captain's Manteau]'''
 
 
 
STR +3, Max HP +12%
 
 
 
Increases Mammonite damage by 20%
 
 
 
Increases restoration gained from Heal and Potion Pitcher by 10%
 
 
 
Increases damage taken from all non-Demi-Human by 300%
 
 
 
Class: Armor
 
 
 
Jobs: Merchant
 
|-
 
| Assaulter Plate || 180 || Max HP +150, MDEF +2
 
Reduces damage taken from Demi-Human by 2%
 
 
 
'''[+Battle Greaves and Captain's Manteau]'''
 
 
 
VIT +3, Max HP +12%
 
 
 
Increases damage taken from all non-Demi-Human by 300%
 
 
 
Increases restoration gained from Heal and recovery items by 10%
 
 
 
Adds a chance of restoring 6,000 HP per second for 10 seconds when wearer receive physical attacks
 
 
 
Class: Armor
 
 
 
Jobs: Swordman, Merchant, Taekwon Boy/Girl and Star Gladiator
 
|-
 
| Captain's Manteau || 200 || Max HP +50, MDEF +1
 
Reduces damage taken from Demi-Human by 1%
 
 
 
Class: Garment
 
 
 
Jobs: Swordman, Merchant, Thief, Ninja, Taekwon Boy/Girl and Star Gladiator
 
|-
 
| Commander's Manteau || 200 || Max HP +50, MDEF +1
 
Reduces damage taken from Demi-Human by 1%
 
 
 
Class: Garment
 
 
 
Jobs: Mage, Acolyte, Archer and Soul Linker
 
|-
 
| Sheriff's Manteau || 200 || Max HP +50, MDEF +1
 
Reduces damage taken from Demi-Human by 1%
 
 
 
Class: Garment
 
 
 
Jobs: Gunslinger
 
|-
 
| Battle Greaves || 200 || Max HP +100, MDEF +1
 
Reduces damage taken from Demi-Human by 1%
 
 
 
Class: Footgear
 
 
 
Jobs: Swordman, Merchant, Thief, Ninja, Taekwon Boy/Girl and Star Gladiator
 
|-
 
| Combat Boots || 200 || Max HP +100, MDEF +1
 
Reduces damage taken from Demi-Human by 1%
 
 
 
Class: Footgear
 
 
 
Jobs: Mage, Acolyte, Archer and Soul Linker
 
|-
 
| Black Leather Boots || 200 || AGI +1
 
Refine Level +9: AGI +2
 
 
 
[+Rider Insignia]
 
 
 
FLEE +10
 
 
 
Class: Footgear
 
 
 
Jobs: All transcendent classes except Novice
 
|-
 
| Battle Boots || 200 || Max HP +100, MDEF +1
 
Reduces damage taken from Demi-Human by 1%
 
 
 
Class: Footgear
 
 
 
Jobs: Gunslinger
 
|-
 
| Valkyrie Manteau || 200 || '''[Mage, Archer, Acolyte Class]'''
 
Perfect Dodge + 5
 
 
 
Increases Perfect Dodge by (upgrade level*2).
 
 
 
'''[Swordman, Merchant, Thief Class]'''
 
 
 
Reflect 5% melee damage back to enemies.
 
 
 
Increases percentage reflect damage by (upgrade level*2).
 
 
 
'''[Valkyrie Helm & Valkyrie's Armor & Valkyrie's Manteau & Valkyrie's Shoes Equip Set]'''
 
 
 
All stats +1
 
 
 
Indestructible
 
 
 
Class: Garment
 
 
 
Jobs: All transcendent classes except Novice
 
|-
 
| Valkyrie Shoes || 200 || '''[Mage, Archer, Acolyte Class]'''
 
Maximum HP + 5 * Base Level
 
 
 
'''[Swordman, Merchant, Thief Class]'''
 
 
 
Maximum SP + 2 * Job Level
 
 
 
'''[Valkyrie Helm & Valkyrie's Armor & Valkyrie's Manteau & Valkyrie's Shoes Equip Set]'''
 
 
 
All stats +1
 
 
 
Indestructible
 
 
 
Class: Footgear
 
 
 
Jobs: All transcendent classes except Novice
 
|-
 
| Valkyrie Armor || 200 || '''[Mage, Archer, Acolyte Class]'''
 
Increase resistance to Silence status by 50%.
 
 
 
'''[Swordman, Merchant, Thief Class]'''
 
 
 
Increase resistance to Stun status by 50%.
 
 
 
'''[Valkyrie Helm & Valkyrie's Armor & Valkyrie's Manteau & Valkyrie's Shoes Equip Set]'''
 
 
 
All stats +1
 
 
 
Indestructible
 
 
 
Class: Armor
 
 
 
Jobs: All transcendent classes except Novice
 
|-
 
| Magic Bible Vol.1 || 250 || INT +2, MDEF +3
 
Adds a chance of inflicting Stun status on attacker when wearer receive physical damage
 
 
 
Class: Shield
 
 
 
Jobs: Transcendent Mage and Soul Linker
 
|-
 
| Valkyrie Shield || 250 || Reduces damage taken from Water, Fire, Shadow and Undead Property by 20%, MDEF +5
 
'''[+ Odin's Blessing & Frigg's Circlet]'''
 
 
 
Additional DEF + 2 and MDEF + 5
 
 
 
All upgrade levels of the Shield and Circlet adds to MDEF instead of DEF.
 
 
 
'''[Long Horn, Valkyrja's Shield Equip Set]'''
 
 
 
Class: Shield
 
 
 
Jobs: All except Novice
 
|-
 
| Glorious Muffler || 450 || Max HP +5%
 
Reduces damage taken from Demi-Human monsters by 5%
 
 
 
Class: Garment
 
 
 
Jobs: All except Novice
 
|-
 
| Glorious Shoes || 450 || Max HP +10%
 
Reduces damage taken from Demi-Human monsters by 4%
 
 
 
Chance to auto casting Level Increase Agi on user when wearer receive Physical damage
 
 
 
Class: Footgear
 
 
 
Jobs: All except Novice
 
|-
 
| Glorious Suit || 450 || Max HP +20%
 
Reduces damage taken from Demi-Human monsters by 7%
 
 
 
'''[+Glorious Shoes and Glorious Muffler]'''
 
 
 
ATK and MATK +5%
 
 
 
Increases restoration gained from Heal, Potion Pitcher and Sanctuary by 3%
 
 
 
Immune to Frozen
 
 
 
Class: Armor
 
 
 
Jobs: All except Novice
 
|-
 
| Neo Valkyrie Shield || 550 || MaxHP + 5%
 
Reduces damage taken from Demi-Human monsters by 30%
 
 
 
Reduces damage taken from Fire and Water element attack by 20%
 
 
 
Class: Shield
 
 
 
Jobs: All except Novice
 
|-
 
| Medal of Honor || 550 || Max HP +500, Max SP +50, ATK and MATK +5%, HIT +10
 
Has a low chance of inflicting Stun when attacking an enemy with melee attacks
 
 
 
Class: Accessory
 
 
 
Jobs: Swordman and Star Gladiator
 
|-
 
| Medal of Honor || 550 || Max HP +300, Max SP +80, ATK and MATK +5%, FLEE +10
 
Has a low chance of inflicting Poison when attacking an enemy with melee attacks
 
 
 
Class: Accessory
 
 
 
Jobs: Thief and Ninja
 
|-
 
| Medal of Honor || 550 || Max HP +600, ATK and MATK +5%, MDEF +6
 
Has a low chance of inflicting Silence when attacking an enemy with melee attacks
 
 
 
Class: Accessory
 
 
 
Jobs: Acolyte
 
|-
 
| Medal of Honor || 550 || Max HP +600, ATK and MATK +5%, MDEF +6
 
Has a low chance of inflicting Stone Curse when attacking an enemy with melee attacks
 
 
 
Class: Accessory
 
 
 
Jobs: Mage and Soul Linker
 
|-
 
| Medal of Honor || 550 || Max HP +300, Max SP +80, ATK and MATK +5%, CRIT +10
 
Has a low chance of inflicting Blind when attacking an enemy with melee attacks
 
 
 
Class: Accessory
 
 
 
Jobs: Archer
 
|-
 
| Medal of Honor || 550 || Max HP +500, Max SP +50, ATK and MATK +5%, Reduces after attack delay by 10%
 
Has a low chance of inflicting Curse when attacking an enemy with melee attacks
 
 
 
Class: Accessory
 
 
 
Jobs: Merchant
 
|-
 
| Brisingamen || 550 || STR +6, AGI +6, VIT +6, INT +10, LUK +10, MDEF +5
 
Increases Healing skills by 6%
 
Has a low chance of inflicting Blind when attacking an enemy with melee attacks
 
 
 
Class: Accessory
 
 
 
Jobs: All classes
 
|-
 
| Sheriff Badge || 550 || Max HP +300, Max SP +80, ATK and MATK +5%, CRIT +10
 
Has a low chance of inflicting Blind when attacking an enemy with melee attacks
 
 
 
Class: Accessory
 
 
 
Jobs: Gunslinger
 
|-
 
| Megingjard || 800 || STR +40, MDEF +7
 
Class: Accessory
 
 
 
Jobs: All classes
 
|-
 
| Megingjard Intelligence || 800 || INT +40
 
Class: Accessory
 
 
 
Jobs: All classes
 
|-
 
| Megingjard Dexterity || 800 || DEX +40
 
Class: Accessory
 
 
 
Jobs: All classes
 
|-
 
| Megingjard Agility || 800 || AGI +40
 
Class: Accessory
 
 
 
Jobs: All classes
 
|-
 
| Megingjard Vitality || 800 || VIT +40
 
Class: Accessory
 
 
 
Jobs: All classes
 
|-
 
| Megingjard Luk || 800 || LUK +40
 
Class: Accessory
 
 
 
Jobs: All classes
 
|-
 
| Summer Suit || 800 || Increases walking speed by 50%
 
 
 
'''Cannot attack while armor is ON'''
 
 
 
When equipped, character will change clothing into Summer Bathing suit
 
 
 
Account Bound
 
 
 
Class: Armor
 
 
 
Jobs: All classes
 
|-
 
| Glorious Ring || 1,200 || Max HP +300, Reduces after attack delay by 5%
 
Reduces damage taken from Water, Wind, Earth and Fire element attack by 10%
 
 
 
Reduces variable casting time by 3%
 
 
 
Increases effectiveness of Healing skills by 5%
 
 
 
'''[+Medal of Honor]'''
 
 
 
ATK and MATK +5%
 
 
 
Additional increases effectiveness of Healing skills by 5%
 
 
 
Class: Accessory
 
 
 
Jobs: All classes
 
 
 
|-
 
| Gem of Arts || 600 || Enables LV1 Graffiti and LV1 Erases
 
Class: Gem of Power
 
 
 
Compound on: Accessory
 
|-
 
| Gem of Endurance || 900 || Enables LV3 Endure
 
Class: Gem of Power
 
 
 
Compound on: Accessory
 
|-
 
| Gem of Carting || 900 || Enables LV10 Pushcart and LV1 Change Cart
 
Class: Gem of Power
 
 
 
Compound on: Accessory
 
|-
 
| Gem of Overcharge || 900 || Enables LV10 Overcharge
 
Class: Gem of Power
 
 
 
Compound on: Accessory
 
|-
 
| Gem of Discount || 900 || Enables LV10 Discount
 
Class: Gem of Power
 
 
 
Compound on: Accessory
 
|-
 
| Gem of Retail || 1,300 || Enables LV10 Vending skill '''(cart required)'''
 
Class: Gem of Power
 
 
 
Compound on: Accessory
 
|-
 
| Gem of Accuracy || 1,200 || HIT +25
 
Class: Gem of Power
 
 
 
Compound on: Accessory
 
|-
 
| Gem of Evasion || 1,200 || Flee +25
 
Class: Gem of Power
 
 
 
Compound on: Accessory
 
|-
 
| Gem of Mastery || 1,400 || CRIT +10
 
Class: Gem of Power
 
 
 
Compound on: Accessory
 
|-
 
| Gem of Boss || 1,400 || Increases damage against Boss type monsters by 10%
 
Class: Gem of Power
 
 
 
Compound on: Accessory
 
|}
 
 
 
====Note====
 
Slaughter: Slaughter bonus is additional physical damage to demi human based on weapon refinement. Formula goes like this.
 
 
 
Lvl 1: (Refine -4)^2
 
 
 
Lvl 2: (Refine -3)^2
 
 
 
ex.
 
+6 = (6-4)^2 = 2^2 = 4% extra damage
 
 
 
+7 = (7-4)^2 = 3^2 = 9% extra damage
 
 
 
* '''ADDED GLORIOUS ENCHANTMENT.'''
 
 
 
You can enchant your glorious weapon  up to 3x. The cost of the enchantment is 500m zeny + Malangdo coins or 2 SEA GOD anger. SEA GOD anger gives the best stats. However it has a small chance of breaking your weapon. The chance is very small, it is really rare.
 
 
 
There are some extremely rare enchants available when you use SEA GOD anger. This includes
 
 
 
'''MATK +7%,'''
 
 
 
'''ATK +7%,'''
 
 
 
'''Ambition'''  - damage to all class and additional hit.
 
 
 
'''Expect''' - Crit attack rate and crit bonus.
 
 
 
'''Tab''' - MATK bonus
 
 
 
'''Archline''' - Long range damage + atk speed.
 
 
 
'''Mercy''' - Heal and Mdef
 
 
 
'''Steel''' - HP and Def
 
 
 
'''Bear Power''' (chance to trigger +200 str when you got attacked and transform you into bear for 3 seconds - this is not very rare unlike other)
 
 
 
'''Expert Archer 10''' (+20% range damage)
 
 
 
'''Runaway magic''' (a very small chance(1%) to trigger +200 int that last for 10 secs when using magical attack.)
 
 
 
'''Hawkeye''' ( a very small chance (1%) to trigger +200 dex when attacking that last for 5 seconds)
 
 
 
 
 
The lower level of these enchants are also available as well as other such as
 
 
 
'''FATAL''' - more crit damage.
 
 
 
'''Fighting spirit''' - atk bonuses
 
 
 
'''SP cost reduction'''
 
 
 
'''Healing bonus'''
 
  
etc
+
====[[File:BG pyl.png|thumb|none|Press Your Luck]]====
 +
* ''See'' [[Battleground_Press_Your_Luck|Battleground Press Your Luck]] ''for more details''

Latest revision as of 11:08, 7 August 2024

Overview

Battleground is a PVP system which you and other players will team up with one of the two leaders, General Guillaume (Blue/Lion side) or Prince Croix (Red/Eagle side). Playing battlegrounds can be rewarding with battleground exclusive gears, consumables, and even donation gears.

Go into the Battle Room by clicking Battle Recruiter in Caspen or type @go bg for shortcut.

Prince Croix
General Guillaume
@warp caspen 161 217
  • Click on Battle Recruiter or type @joinbg to automatically join the queue.
  • You must wait in any city for the queue.
  • 6 players are the minimum requirement to start the round otherwise the battle won't start.
  • Each round can have a maximum of 60 players, being 30/30 on each sides.
  • Capture flags, destroy Emperium, or kill enemy players to win.
  • There will be 9 battlegrounds arenas and each round will start at random arena.
  • Win or lose, players will still be rewarded.
  • Battlegrounds is open for queuing 24/7.



Old Schedule: In the past, Battlegrounds is only open for 1 hour during set times.
Battleground time.jpg

System

  • Each round of battlegrounds will have a time limit.
  • When you die, you will be warp to a special room until you re-spawn to the arena again.
  • The special room will also contain an NPC to heal, access storage or repair any broken equipment.
  • Playing battleground can reward you with war badge, silvervine fruit, and victory badge.
  • Each battleground arenas will have different objectives.
  • Battleground follows WoE mechanics by which some skills can't be used in battlegrounds.
  • Stand still for more than 10 seconds without doing anything will trigger AFK message to everyone but once you move, the AFK indicator will go away otherwise you will be kicked out of the round and have 8-10 minutes penalty before joining another round.



Battleground Arenas and Objectives

Capture the Flag

  • Score points by capturing the enemy flag and bring it to your base flag.
  • For each successful flag capture, your team earns 1 point. The first team to reach 3 points will win.
  • If the enemy capture your flag, you can kill the flag carrier and return your flag to your base.


Team Death Match

  • Each team will be given 50 lives.
  • Kill the enemy team players until their lives reach 0 to win.


Stone Control

  • There will be 6 stones in the middle of battlefield.
  • Capture as many stones as possible and bring them to your base to earn points.
  • While your team has captured stones, each stone will continuously earn your team 1 point every few seconds.
  • The more stones that a team controls, the faster they will earn points.
  • While you carry the stones, you will not be able to heal, and use skills. Your HP will drain over time as well.
  • There will be "HELP" sign above the character who pick up the stone and it is advisable to tell your team to protect you while carrying the stone or kill the enemy players.
  • First team that reach 100 points wins the game.


Eye of Storm

  • There will be two bases that you can control on the battlefield.
  • Stay within the base area to dominate it.
  • Score points overtime for each base you capture.
  • Increase points overtime by capturing both bases.
  • Earn extra points by capturing the flag in the middle and bring it to your base.
  • First team that reach 100 points wins the game.


Bossnia

  • Attack enemy base and destroy each MVP guardian to earn points.
  • You must capture Balance Flag in the middle to do significant damage to the guardian.
  • Each successful enemy MVP Guardian kill will give your team 1 point.
  • First team that reach 5 points wins the game.


Domination

  • There will be three bases that you can control on the battlefield.
  • Dominate as many bases as you can to earn points.
  • First team that reach 100 points wins the game.


Triple Inferno

  • There will be three teams, your team and the other two are enemies.
  • Collect enemy/teammate skulls and bring them to sacrifice totem to earn points.
  • If you are killed while carrying skulls, all the skulls will be dropped.
  • First team that reach 80 points wins the game.


Conquest

  • If you are the attacker, destroy enemy defenses and its flag.
  • If you are the defender, defend your flag until time runs out.


Rush

  • Fight to capture the castle and organize your team to defend it.
  • If you fail on the first capture, kill the defender and destroy the Emperium to win.



Battleground NPCs

Usable Shop

Headgear Shop

Weapons Shop

Equipment Shop

Press Your Luck