Item |
Cost in Bravery Badge |
Effect
|
Elite Shooter Suit |
180 |
Max HP +150, MDEF +2
Reduces damage taken from Demi-Human by 2%
[+Battle Boots and Sheriff's Manteau]
DEX +3, Max HP +12%
Reduce damage taken from long range physical attacks by 10%
Reduces cast delay by 25%
Increases damage taken from all non-Demi-Human by 300%
Class: Armor
Jobs: Gunslinger
|
Elite Archer Suit |
180 |
Max HP +150, MDEF +2
Reduces damage taken from Demi-Human by 2%
[+Combat Boots and Commander's Manteau]
DEX +3, Max HP +12%
Reduce damage taken from long range physical attacks by 10%
Reduces cast delay by 25%
Increases damage taken from all non-Demi-Human by 300%
Class: Armor
Jobs: Archer
|
Medic's Robe |
180 |
Max HP +150, MDEF +2
Reduces damage taken from Demi-Human by 2%
[+Combat Boots and Commander's Manteau]
INT +3, Max HP +12%
Reduces Holy Light variable cast time by 50%
Increases damage taken from all non-Demi-Human by 300%
Increases Healing skills by 6%
Adds a chance of enchanting armor with Ghost property when wearer receive Physical damage
Class: Armor
Jobs: Acolyte
|
Warlock's Battle Robe |
180 |
Max HP +150, MDEF +2
Reduces damage taken from Demi-Human by 2%
[+Combat Boots and Commander's Manteau]
INT +3, Max HP +12%
Increases resistance to Stun by 20%
Increases damage taken from all non-Demi-Human by 300%
Adds a chance of enchanting armor with Ghost property when wearer receive Physical damage
Class: Armor
Jobs: Mage and Soul Linker
|
Assassin Robe |
180 |
Max HP +150, MDEF +2
Reduces damage taken from Demi-Human by 2%
[+Battle Greaves and Captain's Manteau]
AGI +3, Max HP +12%, CRIT +5
Reduces after attack delay by 5%
Increases damage taken from all non-Demi-Human by 300%
Adds a chance of restoring 3,000 HP per second for 10 seconds when wearer receive physical attacks
Class: Armor
Jobs: Thief and Ninja
|
Elite Engineer Armor |
180 |
Max HP +150, MDEF +2
Reduces damage taken from Demi-Human by 2%
Indestructible
[+Combat Greaves and Captain's Manteau]
STR +3, Max HP +12%
Increases Mammonite damage by 20%
Increases restoration gained from Heal and Potion Pitcher by 10%
Increases damage taken from all non-Demi-Human by 300%
Class: Armor
Jobs: Merchant
|
Assaulter Plate |
180 |
Max HP +150, MDEF +2
Reduces damage taken from Demi-Human by 2%
[+Battle Greaves and Captain's Manteau]
VIT +3, Max HP +12%
Increases damage taken from all non-Demi-Human by 300%
Increases restoration gained from Heal and recovery items by 10%
Adds a chance of restoring 6,000 HP per second for 10 seconds when wearer receive physical attacks
Class: Armor
Jobs: Swordman, Merchant, Taekwon Boy/Girl and Star Gladiator
|
Captain's Manteau |
200 |
Max HP +50, MDEF +1
Reduces damage taken from Demi-Human by 1%
Class: Garment
Jobs: Swordman, Merchant, Thief, Ninja, Taekwon Boy/Girl and Star Gladiator
|
Commander's Manteau |
200 |
Max HP +50, MDEF +1
Reduces damage taken from Demi-Human by 1%
Class: Garment
Jobs: Mage, Acolyte, Archer and Soul Linker
|
Sheriff's Manteau |
200 |
Max HP +50, MDEF +1
Reduces damage taken from Demi-Human by 1%
Class: Garment
Jobs: Gunslinger
|
Battle Greaves |
200 |
Max HP +100, MDEF +1
Reduces damage taken from Demi-Human by 1%
Class: Footgear
Jobs: Swordman, Merchant, Thief, Ninja, Taekwon Boy/Girl and Star Gladiator
|
Combat Boots |
200 |
Max HP +100, MDEF +1
Reduces damage taken from Demi-Human by 1%
Class: Footgear
Jobs: Mage, Acolyte, Archer and Soul Linker
|
Black Leather Boots |
200 |
AGI +1
Refine Level +9: AGI +2
[+Rider Insignia]
FLEE +10
Class: Footgear
Jobs: All transcendent classes except Novice
|
Battle Boots |
200 |
Max HP +100, MDEF +1
Reduces damage taken from Demi-Human by 1%
Class: Footgear
Jobs: Gunslinger
|
Valkyrie Manteau |
200 |
[Mage, Archer, Acolyte Class]
Perfect Dodge + 5
Increases Perfect Dodge by (upgrade level*2).
[Swordman, Merchant, Thief Class]
Reflect 5% melee damage back to enemies.
Increases percentage reflect damage by (upgrade level*2).
[Valkyrie Helm & Valkyrie's Armor & Valkyrie's Manteau & Valkyrie's Shoes Equip Set]
All stats +1
Indestructible
Class: Garment
Jobs: All transcendent classes except Novice
|
Valkyrie Shoes |
200 |
[Mage, Archer, Acolyte Class]
Maximum HP + 5 * Base Level
[Swordman, Merchant, Thief Class]
Maximum SP + 2 * Job Level
[Valkyrie Helm & Valkyrie's Armor & Valkyrie's Manteau & Valkyrie's Shoes Equip Set]
All stats +1
Indestructible
Class: Footgear
Jobs: All transcendent classes except Novice
|
Valkyrie Armor |
200 |
[Mage, Archer, Acolyte Class]
Increase resistance to Silence status by 50%.
[Swordman, Merchant, Thief Class]
Increase resistance to Stun status by 50%.
[Valkyrie Helm & Valkyrie's Armor & Valkyrie's Manteau & Valkyrie's Shoes Equip Set]
All stats +1
Indestructible
Class: Armor
Jobs: All transcendent classes except Novice
|
Magic Bible Vol.1 |
250 |
INT +2, MDEF +3
Adds a chance of inflicting Stun status on attacker when wearer receive physical damage
Class: Shield
Jobs: Transcendent Mage and Soul Linker
|
Valkyrie Shield |
250 |
Reduces damage taken from Water, Fire, Shadow and Undead Property by 20%, MDEF +5
[+ Odin's Blessing & Frigg's Circlet]
Additional DEF + 2 and MDEF + 5
All upgrade levels of the Shield and Circlet adds to MDEF instead of DEF.
[Long Horn, Valkyrja's Shield Equip Set]
Class: Shield
Jobs: All except Novice
|
Glorious Muffler |
450 |
Max HP +5%
Reduces damage taken from Demi-Human monsters by 5%
Class: Garment
Jobs: All except Novice
|
Glorious Shoes |
450 |
Max HP +10%
Reduces damage taken from Demi-Human monsters by 4%
Chance to auto casting Level Increase Agi on user when wearer receive Physical damage
Class: Footgear
Jobs: All except Novice
|
Glorious Suit |
450 |
Max HP +20%
Reduces damage taken from Demi-Human monsters by 7%
[+Glorious Shoes and Glorious Muffler]
ATK and MATK +5%
Increases restoration gained from Heal, Potion Pitcher and Sanctuary by 3%
Immune to Frozen
Class: Armor
Jobs: All except Novice
|
Neo Valkyrie Shield |
550 |
MaxHP + 5%
Reduces damage taken from Demi-Human monsters by 30%
Reduces damage taken from Fire and Water element attack by 20%
Class: Shield
Jobs: All except Novice
|
Medal of Honor |
550 |
Max HP +500, Max SP +50, ATK and MATK +5%, HIT +10
Has a low chance of inflicting Stun when attacking an enemy with melee attacks
Class: Accessory
Jobs: Swordman and Star Gladiator
|
Medal of Honor |
550 |
Max HP +300, Max SP +80, ATK and MATK +5%, FLEE +10
Has a low chance of inflicting Poison when attacking an enemy with melee attacks
Class: Accessory
Jobs: Thief and Ninja
|
Medal of Honor |
550 |
Max HP +600, ATK and MATK +5%, MDEF +6
Has a low chance of inflicting Silence when attacking an enemy with melee attacks
Class: Accessory
Jobs: Acolyte
|
Medal of Honor |
550 |
Max HP +600, ATK and MATK +5%, MDEF +6
Has a low chance of inflicting Stone Curse when attacking an enemy with melee attacks
Class: Accessory
Jobs: Mage and Soul Linker
|
Medal of Honor |
550 |
Max HP +300, Max SP +80, ATK and MATK +5%, CRIT +10
Has a low chance of inflicting Blind when attacking an enemy with melee attacks
Class: Accessory
Jobs: Archer
|
Medal of Honor |
550 |
Max HP +500, Max SP +50, ATK and MATK +5%, Reduces after attack delay by 10%
Has a low chance of inflicting Curse when attacking an enemy with melee attacks
Class: Accessory
Jobs: Merchant
|
Brisingamen |
550 |
STR +6, AGI +6, VIT +6, INT +10, LUK +10, MDEF +5
Increases Healing skills by 6%
Has a low chance of inflicting Blind when attacking an enemy with melee attacks
Class: Accessory
Jobs: All classes
|
Sheriff Badge |
550 |
Max HP +300, Max SP +80, ATK and MATK +5%, CRIT +10
Has a low chance of inflicting Blind when attacking an enemy with melee attacks
Class: Accessory
Jobs: Gunslinger
|
Megingjard |
800 |
STR +40, MDEF +7
Class: Accessory
Jobs: All classes
|
Megingjard Intelligence |
800 |
INT +40
Class: Accessory
Jobs: All classes
|
Megingjard Dexterity |
800 |
DEX +40
Class: Accessory
Jobs: All classes
|
Megingjard Agility |
800 |
AGI +40
Class: Accessory
Jobs: All classes
|
Megingjard Vitality |
800 |
VIT +40
Class: Accessory
Jobs: All classes
|
Megingjard Luk |
800 |
LUK +40
Class: Accessory
Jobs: All classes
|
Summer Suit |
800 |
Increases walking speed by 50%
Cannot attack while armor is ON
When equipped, character will change clothing into Summer Bathing suit
Account Bound
Class: Armor
Jobs: All classes
|
Glorious Ring |
1,200 |
Max HP +300, Reduces after attack delay by 5%
Reduces damage taken from Water, Wind, Earth and Fire element attack by 10%
Reduces variable casting time by 3%
Increases effectiveness of Healing skills by 5%
[+Medal of Honor]
ATK and MATK +5%
Additional increases effectiveness of Healing skills by 5%
Class: Accessory
Jobs: All classes
|
Gem of Arts |
600 |
Enables LV1 Graffiti and LV1 Erases
Class: Gem of Power
Compound on: Accessory
|
Gem of Endurance |
900 |
Enables LV3 Endure
Class: Gem of Power
Compound on: Accessory
|
Gem of Carting |
900 |
Enables LV10 Pushcart and LV1 Change Cart
Class: Gem of Power
Compound on: Accessory
|
Gem of Overcharge |
900 |
Enables LV10 Overcharge
Class: Gem of Power
Compound on: Accessory
|
Gem of Discount |
900 |
Enables LV10 Discount
Class: Gem of Power
Compound on: Accessory
|
Gem of Retail |
1,300 |
Enables LV10 Vending skill (cart required)
Class: Gem of Power
Compound on: Accessory
|
Gem of Accuracy |
1,200 |
HIT +25
Class: Gem of Power
Compound on: Accessory
|
Gem of Evasion |
1,200 |
Flee +25
Class: Gem of Power
Compound on: Accessory
|
Gem of Mastery |
1,400 |
CRIT +10
Class: Gem of Power
Compound on: Accessory
|
Gem of Boss |
1,400 |
Increases damage against Boss type monsters by 10%
Class: Gem of Power
Compound on: Accessory
|