Battlegrounds
Contents
Overview
Battleground is a PVP system which you and other players will team up with one of the two leaders, General Guillaume (blue side) or Prince Croix (red side). Playing battlegrounds can be rewarding with battleground exclusive gears, consumables, and even donation gears.
Go into the Battle Room by clicking Battle Recruiter in Caspen or type @go bg for shortcut.
- Click on Battle Recruiter or type @joinbg to automatically join the queue.
- You must wait in any city for the queue.
- 6 players are the minimum requirement to start the round otherwise the battle won't start.
- Each round can have a maximum of 60 players, being 30/30 on each sides.
- Capture flags, destroy Emperium, or kill enemy players to win.
- There will be 9 battlegrounds arenas and each round will start at random arena.
- Win or lose, players will still be rewarded.
- Battleground only open at certain time and last for 1 hour.
System
- Each round of battlegrounds will have a time limit.
- When you die, you will be warp to a special room until you re-spawn to the arena again.
- The special room will also contain an NPC to heal, access storage or repair any broken equipment.
- Playing battleground can reward you with war badge, silvervine fruit, and victory badge.
- Each battleground arenas will have different objectives.
- Battleground follows WoE mechanics by which some skills can't be used in battlegrounds.
- Stand still for more than 10 seconds without doing anything will trigger AFK message to everyone but once you move, the AFK indicator will go away otherwise you will be kicked out of the round and have 8-10 minutes penalty before joining another round.
Battleground Arenas and Objectives
Capture the Flag
- Score 3 points by capturing the enemy flag and bring it to your base flag.
- If the enemy capture your flag, you can kill the flag carrier and return your flag to your base.
Team DeathMatch
- Each sides will be given 50 lives.
- Kill the enemy players until their lives reach 0 to win.
Stone Control
- There will be 6 stones in the middle of battlefield.
- Capture as many stones as possible and bring them to your base to earn points.
- While you carry the stones, you will not be able to heal, use skills and will drain your HP overtime.
- There will be "HELP" sign above the character who pick up the stone and it is advisable to tell your team to protect you while carrying the stone or kill the enemy players.
- First team that reach 100 points wins the game.
Eye of Storm
- There will be two bases that you can control on the battlefield.
- Stay within the base area to dominate it.
- Score points overtime for each base you capture.
- Increase points overtime by capturing both bases.
- Earn extra points by capturing the flag in the middle and bring it to your base.
- First team that reach 100 points wins the game.
Bossnia
- Attack enemy base and destroy each MVP guardian to earn points.
- You must capture Balance Flag in the middle to do damage to the guardian.
- First team that reach 5 points wins the game.
Domination
- There will be three bases that you can control on the battlefield.
- Dominate as many bases as you can to earn points.
- First team that reach 100 points wins the game.
Triple Inferno
- There will be three teams, your team and the other two are enemies.
- Collect enemy/teammate skulls and bring them to sacrifice totem to earn points.
- If you are killed while carrying skulls, all the skulls will be dropped.
- First team that reach 80 points wins the game.
Conquest
- If you are the attacker, destroy enemy defenses and its flag.
- If you are the defender, defend your flag until time runs out.
Rush
- Fight to capture the castle and organize your team to defend it.
- If you fail on the first capture, kill the defender and destroy the Emperium to win.
Battleground Press Your Luck
Requirements
- Players must be a Hero to access the NPC.
- Players must pay 1x Victory Badge per play.
- Victory Badge can be obtained by participating in the battlegrounds. Only the members of the winning team will receive a Victory Badge. This is to encourage players to complete the objective and help their team win. Each win = 1 Victory Badge. (Account Bound)
Prizes
Stage 1 Prizes
- Ygg Berries 50x
- Box of Thunder 50x
- Box of Sunlight 50x
- Box of Storm 50x
- Elemental Enchant Pack 1x
- Blessing Scroll lvl 10 10x
- Increase Agility lvl 10 10x
- Choice of +20 Stat Food 3x
- Flame of True Sight 5x
Or Continue to lvl 2 - Risking No prize
Stage 2 Prizes
- Bubblegum 1x
- Bloody Branch 5x
- Magic Surprise Box 1x
- Melee Surprise Box 1x
- Concentration Scroll 5x
- Gym pass 1x
- Ghostring Scroll 2x
- 100M Zeny Bag 1x
- Choice of +20 Stat Food 5x
- Flame of True Sight 10x
Or Continue to lvl 3 - Risking No prize
Stage 3 Prizes
- Fashion Voucher 1x
- Glorified Orc trophy 1x
- HE Gum 1x
- 500M Zeny Bag 1x
- Skin Color Coupon 1x
- Big Defense Potion 5x
- Big Magic Defense Potion 1x
- Magic Surprise Box 5x
- Melee Surprise Box 5x
- Gjallarhorn 10x
Or Continue to lvl 4 - Risking no Prize
Stage 4 Prizes
- 1b Zeny Bag 1x
- Gjallarhorn 15x
- Bloody Branches 50x
- Magic Surprise Box 10x
- Melee Surprise Box 10x
- Ghostring Scroll 10x
- Hero Exp Scroll 1x
- HE Gum 2x
- Pure Oridecon 1x
- Pure Elunium 1x
Or Continue to lvl 5 - Risking no prize
Stage 5 Prizes
- Assassin Cross Card 1x
- Thanatos Card 1x
- Kiel Card 1x
- Turtle General Card 1x
- Fused Phreeoni Card 1x
- Fused Pharaoh Card 1x
- Fused Moonlight Card 1x
- Tao Gunka Card 1x
- Lord Knight Card 1x
- Whitesmith Card 1x
- High Wizard Card 1x
- Ghostring Card 1x
- Maya Purple Card 1x
- Fused Doppelganger Card 1x
- Addax Card 1x
- Orc Hero Card 1x
- Golden Thief Bug Card 1x
- 1b Zeny 5x
Or Continue to lvl 6 - Risking no prize
Stage 6 Prizes
- Marshmallow Hat
- Noble Hat
- Condom Hat
- Darkness Wings
- Poring of Balance
- Dark Chakra
- Harpy Wings
- Poring Aura
- Golden Dragon Helm
- Feather Valkyrie Helm
- Keepers Armor
- Keepers Shield
- Keepers Manteau
Or Continue to lvl 7 - Risking no prize
Stage 7 Prizes
- Super Saiyan Hair
- Darth Vader Hat
- White Pimp Hat
- Nike Cap
- Pink Cap
- Spartan Helm
- Ancient Ninja Sword
- Parrot Wings
- Piamette Doll
- Super Saiyan Aura
- Tiamat Aura
- Phoenix Spirit Aura
- Sword of Red Dragon
- Regins Axe
- Vivid Wings
Or Continue to lvl 8 - Risking no Prize
Stage 8 Prizes
- Choice of Magic/Melee White Dragon Spirit
- Choice of Magic/Melee Valkyrie Wings
- Choice of Magic/Melee Randgris Wings
- Choice of Magic/Melee Antai Dragon
- Choice of Magic/Melee Blade of Black Dragon
- Choice of Magic/Melee White Swan Spirit
- Choice of Magic/Melee Susano'o
- Choice of Magic/Melee Hitsugaya Wings
- Choice of Magic/Melee Blades of Sparda
Battleground NPCs
- Main Article: Usable Shop
- Main Article: Battleground Headgear Shop
- Main Article: Battleground Weapon Shop
Items | Cost in Bravery Badge | Effects |
---|---|---|
Elite Shooter Suit | 180 | Max HP +150, MDEF +2
Reduces damage taken from Demi-Human by 2% [+Battle Boots and Sheriff's Manteau] DEX +3, Max HP +12% Reduce damage taken from long range physical attacks by 10% Reduces cast delay by 25% Increases damage taken from all non-Demi-Human by 300% Class: Armor Jobs: Gunslinger |
Elite Archer Suit | 180 | Max HP +150, MDEF +2
Reduces damage taken from Demi-Human by 2% [+Combat Boots and Commander's Manteau] DEX +3, Max HP +12% Reduce damage taken from long range physical attacks by 10% Reduces cast delay by 25% Increases damage taken from all non-Demi-Human by 300% Class: Armor Jobs: Archer |
Medic's Robe | 180 | Max HP +150, MDEF +2
Reduces damage taken from Demi-Human by 2% [+Combat Boots and Commander's Manteau] INT +3, Max HP +12% Reduces Holy Light variable cast time by 50% Increases damage taken from all non-Demi-Human by 300% Increases Healing skills by 6% Adds a chance of enchanting armor with Ghost property when wearer receive Physical damage Class: Armor Jobs: Acolyte |
Warlock's Battle Robe | 180 | Max HP +150, MDEF +2
Reduces damage taken from Demi-Human by 2% [+Combat Boots and Commander's Manteau] INT +3, Max HP +12% Increases resistance to Stun by 20% Increases damage taken from all non-Demi-Human by 300% Adds a chance of enchanting armor with Ghost property when wearer receive Physical damage Class: Armor Jobs: Mage and Soul Linker |
Assassin Robe | 180 | Max HP +150, MDEF +2
Reduces damage taken from Demi-Human by 2% [+Battle Greaves and Captain's Manteau] AGI +3, Max HP +12%, CRIT +5 Reduces after attack delay by 5% Increases damage taken from all non-Demi-Human by 300% Adds a chance of restoring 3,000 HP per second for 10 seconds when wearer receive physical attacks Class: Armor Jobs: Thief and Ninja |
Elite Engineer Armor | 180 | Max HP +150, MDEF +2
Reduces damage taken from Demi-Human by 2% Indestructible [+Combat Greaves and Captain's Manteau] STR +3, Max HP +12% Increases Mammonite damage by 20% Increases restoration gained from Heal and Potion Pitcher by 10% Increases damage taken from all non-Demi-Human by 300% Class: Armor Jobs: Merchant |
Assaulter Plate | 180 | Max HP +150, MDEF +2
Reduces damage taken from Demi-Human by 2% [+Battle Greaves and Captain's Manteau] VIT +3, Max HP +12% Increases damage taken from all non-Demi-Human by 300% Increases restoration gained from Heal and recovery items by 10% Adds a chance of restoring 6,000 HP per second for 10 seconds when wearer receive physical attacks Class: Armor Jobs: Swordman, Merchant, Taekwon Boy/Girl and Star Gladiator |
Captain's Manteau | 200 | Max HP +50, MDEF +1
Reduces damage taken from Demi-Human by 1% Class: Garment Jobs: Swordman, Merchant, Thief, Ninja, Taekwon Boy/Girl and Star Gladiator |
Commander's Manteau | 200 | Max HP +50, MDEF +1
Reduces damage taken from Demi-Human by 1% Class: Garment Jobs: Mage, Acolyte, Archer and Soul Linker |
Sheriff's Manteau | 200 | Max HP +50, MDEF +1
Reduces damage taken from Demi-Human by 1% Class: Garment Jobs: Gunslinger |
Battle Greaves | 200 | Max HP +100, MDEF +1
Reduces damage taken from Demi-Human by 1% Class: Footgear Jobs: Swordman, Merchant, Thief, Ninja, Taekwon Boy/Girl and Star Gladiator |
Combat Boots | 200 | Max HP +100, MDEF +1
Reduces damage taken from Demi-Human by 1% Class: Footgear Jobs: Mage, Acolyte, Archer and Soul Linker |
Black Leather Boots | 200 | AGI +1
Refine Level +9: AGI +2 [+Rider Insignia] FLEE +10 Class: Footgear Jobs: All transcendent classes except Novice |
Battle Boots | 200 | Max HP +100, MDEF +1
Reduces damage taken from Demi-Human by 1% Class: Footgear Jobs: Gunslinger |
Valkyrie Manteau | 200 | [Mage, Archer, Acolyte Class]
Perfect Dodge + 5 Increases Perfect Dodge by (upgrade level*2). [Swordman, Merchant, Thief Class] Reflect 5% melee damage back to enemies. Increases percentage reflect damage by (upgrade level*2). [Valkyrie Helm & Valkyrie's Armor & Valkyrie's Manteau & Valkyrie's Shoes Equip Set] All stats +1 Indestructible Class: Garment Jobs: All transcendent classes except Novice |
Valkyrie Shoes | 200 | [Mage, Archer, Acolyte Class]
Maximum HP + 5 * Base Level [Swordman, Merchant, Thief Class] Maximum SP + 2 * Job Level [Valkyrie Helm & Valkyrie's Armor & Valkyrie's Manteau & Valkyrie's Shoes Equip Set] All stats +1 Indestructible Class: Footgear Jobs: All transcendent classes except Novice |
Valkyrie Armor | 200 | [Mage, Archer, Acolyte Class]
Increase resistance to Silence status by 50%. [Swordman, Merchant, Thief Class] Increase resistance to Stun status by 50%. [Valkyrie Helm & Valkyrie's Armor & Valkyrie's Manteau & Valkyrie's Shoes Equip Set] All stats +1 Indestructible Class: Armor Jobs: All transcendent classes except Novice |
Magic Bible Vol.1 | 250 | INT +2, MDEF +3
Adds a chance of inflicting Stun status on attacker when wearer receive physical damage Class: Shield Jobs: Transcendent Mage and Soul Linker |
Valkyrie Shield | 250 | Reduces damage taken from Water, Fire, Shadow and Undead Property by 20%, MDEF +5
[+ Odin's Blessing & Frigg's Circlet] Additional DEF + 2 and MDEF + 5 All upgrade levels of the Shield and Circlet adds to MDEF instead of DEF. [Long Horn, Valkyrja's Shield Equip Set] Class: Shield Jobs: All except Novice |
Glorious Muffler | 450 | Max HP +5%
Reduces damage taken from Demi-Human monsters by 5% Class: Garment Jobs: All except Novice |
Glorious Shoes | 450 | Max HP +10%
Reduces damage taken from Demi-Human monsters by 4% Chance to auto casting Level Increase Agi on user when wearer receive Physical damage Class: Footgear Jobs: All except Novice |
Glorious Suit | 450 | Max HP +20%
Reduces damage taken from Demi-Human monsters by 7% [+Glorious Shoes and Glorious Muffler] ATK and MATK +5% Increases restoration gained from Heal, Potion Pitcher and Sanctuary by 3% Immune to Frozen Class: Armor Jobs: All except Novice |
Neo Valkyrie Shield | 550 | MaxHP + 5%
Reduces damage taken from Demi-Human monsters by 30% Reduces damage taken from Fire and Water element attack by 20% Class: Shield Jobs: All except Novice |
Medal of Honor | 550 | Max HP +500, Max SP +50, ATK and MATK +5%, HIT +10
Has a low chance of inflicting Stun when attacking an enemy with melee attacks Class: Accessory Jobs: Swordman and Star Gladiator |
Medal of Honor | 550 | Max HP +300, Max SP +80, ATK and MATK +5%, FLEE +10
Has a low chance of inflicting Poison when attacking an enemy with melee attacks Class: Accessory Jobs: Thief and Ninja |
Medal of Honor | 550 | Max HP +600, ATK and MATK +5%, MDEF +6
Has a low chance of inflicting Silence when attacking an enemy with melee attacks Class: Accessory Jobs: Acolyte |
Medal of Honor | 550 | Max HP +600, ATK and MATK +5%, MDEF +6
Has a low chance of inflicting Stone Curse when attacking an enemy with melee attacks Class: Accessory Jobs: Mage and Soul Linker |
Medal of Honor | 550 | Max HP +300, Max SP +80, ATK and MATK +5%, CRIT +10
Has a low chance of inflicting Blind when attacking an enemy with melee attacks Class: Accessory Jobs: Archer |
Medal of Honor | 550 | Max HP +500, Max SP +50, ATK and MATK +5%, Reduces after attack delay by 10%
Has a low chance of inflicting Curse when attacking an enemy with melee attacks Class: Accessory Jobs: Merchant |
Brisingamen | 550 | STR +6, AGI +6, VIT +6, INT +10, LUK +10, MDEF +5
Increases Healing skills by 6% Has a low chance of inflicting Blind when attacking an enemy with melee attacks Class: Accessory Jobs: All classes |
Sheriff Badge | 550 | Max HP +300, Max SP +80, ATK and MATK +5%, CRIT +10
Has a low chance of inflicting Blind when attacking an enemy with melee attacks Class: Accessory Jobs: Gunslinger |
Megingjard | 800 | STR +40, MDEF +7
Class: Accessory Jobs: All classes |
Megingjard Intelligence | 800 | INT +40
Class: Accessory Jobs: All classes |
Megingjard Dexterity | 800 | DEX +40
Class: Accessory Jobs: All classes |
Megingjard Agility | 800 | AGI +40
Class: Accessory Jobs: All classes |
Megingjard Vitality | 800 | VIT +40
Class: Accessory Jobs: All classes |
Megingjard Luk | 800 | LUK +40
Class: Accessory Jobs: All classes |
Summer Suit | 800 | Increases walking speed by 50%
Cannot attack while armor is ON When equipped, character will change clothing into Summer Bathing suit Account Bound Class: Armor Jobs: All classes |
Glorious Ring | 1,200 | Max HP +300, Reduces after attack delay by 5%
Reduces damage taken from Water, Wind, Earth and Fire element attack by 10% Reduces variable casting time by 3% Increases effectiveness of Healing skills by 5% [+Medal of Honor] ATK and MATK +5% Additional increases effectiveness of Healing skills by 5% Class: Accessory Jobs: All classes |
Gem of Arts | 600 | Enables LV1 Graffiti and LV1 Erases
Class: Gem of Power Compound on: Accessory |
Gem of Endurance | 900 | Enables LV3 Endure
Class: Gem of Power Compound on: Accessory |
Gem of Carting | 900 | Enables LV10 Pushcart and LV1 Change Cart
Class: Gem of Power Compound on: Accessory |
Gem of Overcharge | 900 | Enables LV10 Overcharge
Class: Gem of Power Compound on: Accessory |
Gem of Discount | 900 | Enables LV10 Discount
Class: Gem of Power Compound on: Accessory |
Gem of Retail | 1,300 | Enables LV10 Vending skill (cart required)
Class: Gem of Power Compound on: Accessory |
Gem of Accuracy | 1,200 | HIT +25
Class: Gem of Power Compound on: Accessory |
Gem of Evasion | 1,200 | Flee +25
Class: Gem of Power Compound on: Accessory |
Gem of Mastery | 1,400 | CRIT +10
Class: Gem of Power Compound on: Accessory |
Gem of Boss | 1,400 | Increases damage against Boss type monsters by 10%
Class: Gem of Power Compound on: Accessory |
Note
Slaughter: Slaughter bonus is additional physical damage to demi human based on weapon refinement. Formula goes like this.
Lvl 1: (Refine -4)^2
Lvl 2: (Refine -3)^2
ex. +6 = (6-4)^2 = 2^2 = 4% extra damage
+7 = (7-4)^2 = 3^2 = 9% extra damage
- ADDED GLORIOUS ENCHANTMENT.
You can enchant your glorious weapon up to 3x. The cost of the enchantment is 500m zeny + Malangdo coins or 2 SEA GOD anger. SEA GOD anger gives the best stats. However it has a small chance of breaking your weapon. The chance is very small, it is really rare.
There are some extremely rare enchants available when you use SEA GOD anger. This includes
MATK +7%,
ATK +7%,
Ambition - damage to all class and additional hit.
Expect - Crit attack rate and crit bonus.
Tab - MATK bonus
Archline - Long range damage + atk speed.
Mercy - Heal and Mdef
Steel - HP and Def
Bear Power (chance to trigger +200 str when you got attacked and transform you into bear for 3 seconds - this is not very rare unlike other)
Expert Archer 10 (+20% range damage)
Runaway magic (a very small chance(1%) to trigger +200 int that last for 10 secs when using magical attack.)
Hawkeye ( a very small chance (1%) to trigger +200 dex when attacking that last for 5 seconds)
The lower level of these enchants are also available as well as other such as
FATAL - more crit damage.
Fighting spirit - atk bonuses
SP cost reduction
Healing bonus
etc