Difference between revisions of "Battlegrounds"

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* ''Main Article:'' [[Battleground_Headgear_Shop|Battleground Headgear Shop]]
 
* ''Main Article:'' [[Battleground_Headgear_Shop|Battleground Headgear Shop]]
  

Revision as of 15:58, 18 March 2019

Overview

Battleground is a PVP system which you and other players will team up with one of the two leaders, General Guillaume (blue side) or Prince Croix (red side). Playing battlegrounds can be rewarding with battleground exclusive gears, consumables, and even donation gears.

Go into the Battle Room by clicking Battle Recruiter in Caspen or type @go bg for shortcut.

Prince Croix
General Guillaume

Battleground recruit.jpg

  • Click on Battle Recruiter or type @joinbg to automatically join the queue.
  • You must wait in any city for the queue.
  • 6 players are the minimum requirement to start the round otherwise the battle won't start.
  • Each round can have a maximum of 60 players, being 30/30 on each sides.
  • Capture flags, destroy Emperium, or kill enemy players to win.
  • There will be 9 battlegrounds arenas and each round will start at random arena.
  • Win or lose, players will still be rewarded.
  • Battleground only open at certain time and last for 1 hour.

Battleground time.jpg

System

  • Each round of battlegrounds will have a time limit.
  • When you die, you will be warp to a special room until you re-spawn to the arena again.
  • The special room will also contain an NPC to heal, access storage or repair any broken equipment.
  • Playing battleground can reward you with war badge, silvervine fruit, and victory badge.
  • Each battleground arenas will have different objectives.
  • Battleground follows WoE mechanics by which some skills can't be used in battlegrounds.
  • Stand still for more than 10 seconds without doing anything will trigger AFK message to everyone but once you move, the AFK indicator will go away otherwise you will be kicked out of the round and have 8-10 minutes penalty before joining another round.

Battleground Arenas and Objectives

Capture the Flag

  • Score 3 points by capturing the enemy flag and bring it to your base flag.
  • If the enemy capture your flag, you can kill the flag carrier and return your flag to your base.

Team DeathMatch

  • Each sides will be given 50 lives.
  • Kill the enemy players until their lives reach 0 to win.


Stone Control

  • There will be 6 stones in the middle of battlefield.
  • Capture as many stones as possible and bring them to your base to earn points.
  • While you carry the stones, you will not be able to heal, use skills and will drain your HP overtime.
  • There will be "HELP" sign above the character who pick up the stone and it is advisable to tell your team to protect you while carrying the stone or kill the enemy players.
  • First team that reach 100 points wins the game.


Eye of Storm

  • There will be two bases that you can control on the battlefield.
  • Stay within the base area to dominate it.
  • Score points overtime for each base you capture.
  • Increase points overtime by capturing both bases.
  • Earn extra points by capturing the flag in the middle and bring it to your base.
  • First team that reach 100 points wins the game.

Bossnia

  • Attack enemy base and destroy each MVP guardian to earn points.
  • You must capture Balance Flag in the middle to do damage to the guardian.
  • First team that reach 5 points wins the game.


Domination

  • There will be three bases that you can control on the battlefield.
  • Dominate as many bases as you can to earn points.
  • First team that reach 100 points wins the game.

Triple Inferno

  • There will be three teams, your team and the other two are enemies.
  • Collect enemy/teammate skulls and bring them to sacrifice totem to earn points.
  • If you are killed while carrying skulls, all the skulls will be dropped.
  • First team that reach 80 points wins the game.

Conquest

  • If you are the attacker, destroy enemy defenses and its flag.
  • If you are the defender, defend your flag until time runs out.

Rush

  • Fight to capture the castle and organize your team to defend it.
  • If you fail on the first capture, kill the defender and destroy the Emperium to win.

Battleground Press Your Luck

BG pyl.png

Requirements

  • Players must be a Hero to access the NPC.
  • Players must pay 1x Victory Badge per play.
  • Victory Badge can be obtained by participating in the battlegrounds. Only the members of the winning team will receive a Victory Badge. This is to encourage players to complete the objective and help their team win. Each win = 1 Victory Badge. (Account Bound)

Prizes

Stage 1 Prizes

  • Ygg Berries 50x
  • Box of Thunder 50x
  • Box of Sunlight 50x
  • Box of Storm 50x
  • Elemental Enchant Pack 1x
  • Blessing Scroll lvl 10 10x
  • Increase Agility lvl 10 10x
  • Choice of +20 Stat Food 3x
  • Flame of True Sight 5x

Or Continue to lvl 2 - Risking No prize

Stage 2 Prizes

  • Bubblegum 1x
  • Bloody Branch 5x
  • Magic Surprise Box 1x
  • Melee Surprise Box 1x
  • Concentration Scroll 5x
  • Gym pass 1x
  • Ghostring Scroll 2x
  • 100M Zeny Bag 1x
  • Choice of +20 Stat Food 5x
  • Flame of True Sight 10x

Or Continue to lvl 3 - Risking No prize

Stage 3 Prizes

  • Fashion Voucher 1x
  • Glorified Orc trophy 1x
  • HE Gum 1x
  • 500M Zeny Bag 1x
  • Skin Color Coupon 1x
  • Big Defense Potion 5x
  • Big Magic Defense Potion 1x
  • Magic Surprise Box 5x
  • Melee Surprise Box 5x
  • Gjallarhorn 10x

Or Continue to lvl 4 - Risking no Prize

Stage 4 Prizes

  • 1b Zeny Bag 1x
  • Gjallarhorn 15x
  • Bloody Branches 50x
  • Magic Surprise Box 10x
  • Melee Surprise Box 10x
  • Ghostring Scroll 10x
  • Hero Exp Scroll 1x
  • HE Gum 2x
  • Pure Oridecon 1x
  • Pure Elunium 1x

Or Continue to lvl 5 - Risking no prize

Stage 5 Prizes

  • Assassin Cross Card 1x
  • Thanatos Card 1x
  • Kiel Card 1x
  • Turtle General Card 1x
  • Fused Phreeoni Card 1x
  • Fused Pharaoh Card 1x
  • Fused Moonlight Card 1x
  • Tao Gunka Card 1x
  • Lord Knight Card 1x
  • Whitesmith Card 1x
  • High Wizard Card 1x
  • Ghostring Card 1x
  • Maya Purple Card 1x
  • Fused Doppelganger Card 1x
  • Addax Card 1x
  • Orc Hero Card 1x
  • Golden Thief Bug Card 1x
  • 1b Zeny 5x

Or Continue to lvl 6 - Risking no prize

Stage 6 Prizes

  • Marshmallow Hat
  • Noble Hat
  • Condom Hat
  • Darkness Wings
  • Poring of Balance
  • Dark Chakra
  • Harpy Wings
  • Poring Aura
  • Golden Dragon Helm
  • Feather Valkyrie Helm
  • Keepers Armor
  • Keepers Shield
  • Keepers Manteau

Or Continue to lvl 7 - Risking no prize

Stage 7 Prizes

  • Super Saiyan Hair
  • Darth Vader Hat
  • White Pimp Hat
  • Nike Cap
  • Pink Cap
  • Spartan Helm
  • Ancient Ninja Sword
  • Parrot Wings
  • Piamette Doll
  • Super Saiyan Aura
  • Tiamat Aura
  • Phoenix Spirit Aura
  • Sword of Red Dragon
  • Regins Axe
  • Vivid Wings

Or Continue to lvl 8 - Risking no Prize

Stage 8 Prizes

  • Choice of Magic/Melee White Dragon Spirit
  • Choice of Magic/Melee Valkyrie Wings
  • Choice of Magic/Melee Randgris Wings
  • Choice of Magic/Melee Antai Dragon
  • Choice of Magic/Melee Blade of Black Dragon
  • Choice of Magic/Melee White Swan Spirit
  • Choice of Magic/Melee Susano'o
  • Choice of Magic/Melee Hitsugaya Wings
  • Choice of Magic/Melee Blades of Sparda


Battleground NPCs

Battleground Usable Shop

Headgear Shop

Weapons Shop

Items Cost in Bravery Badge Effects
Brave Assassin's Damascus 150 ATK: 120, MATK: +90 [Ninja/Rogue], STR +1, AGI +1, Account Bound

Increases Physical damage against Demi-Human by 75%, Ignores physical defense of Demi-Human by 20%

Indestructible

Class: Dagger

Jobs: Novice, Swordman, Mage, Archer, Merchant, Thief, Soul Linker and Ninja

Brave Gladiator's Blade 150 ATK: 115, MATK: +74, STR +1, DEX +1, Account Bound

Increases Physical damage against Demi-Human by 75%

Indestructible

Class: One-Handed Sword

Jobs: Novice, Swordman, Merchant and Thief

Assaulter Spear 150 ATK: 60, STR+ 2, Account Bound

Increases Physical damage against Demi-Human by 95%, Ignores physical defense of Demi-Human by 20%

Reduces after attack delay by 20% [Crusader Class]

Indestructible

Class: One-Handed Spear

Jobs: Swordman

Warlock's Magic Wand 150 ATK: 70, MATK: +125, INT+ 4, DEX +3, Account Bound

Ignores magic defense of Demi-Human by 25%

Enables a 5% chance of inflicting Stun status when using magical attacks

Indestructible

Class: One-Handed Staff

Jobs: Mage, Acolyte and Soul Linker

Strong Recovery Wand 150 ATK: 70, MATK: +125, Account Bound

Increases Healing skills by 14% when they are cast by the wearer

Restores 5 SP every 10 seconds

Indestructible

Class: One-Handed Staff

Jobs: Mage, Acolyte and Soul Linker

Brave Battlefield Morning Star 150 ATK: 105, STR +1, DEX +1, Account Bound

Increases Physical damage against Demi-Human by 75%

Adds a chance of inflicting Stun status for 6 seconds when dealing melee physical attacks

Indestructible

Class: Mace

Jobs: Novice, Swordman, Merchant and Acolyte

Brave Battlefield Guitar 150 ATK: 50, DEX +2, Account Bound

Increases Physical damage against Demi-Human by 95%

Increases Arrow Vulcan damage by 20%

Indestructible

Class: Musical Instrument

Jobs: Bard

Brave Battle Lariat 150 ATK: 50, DEX +2, Account Bound

Increases Physical damage against Demi-Human by 95%

Increases Arrow Vulcan damage by 20%

Indestructible

Class: Whip

Jobs: Dancer

Brave Battle Strategy Book 150 ATK: 90, MATK +125, STR+ 2, INT +1, Account Bound

Increases Physical damage against Demi-Human by 75%

Ignores physical defense of Demi-Human by 20%

Indestructible

Class: Book

Jobs: Priest, Sage and Star Gladiator

Brave Battle Fist 150 ATK: 30, STR +2, INT +1, Account Bound

Increases Physical damage against Demi-Human by 95%

Reduces Asura Strike casting time by 25%

When attacking and weapon awakening in consistent probability, has a chance of negating Asura Strike variable cast time by 100% for 6 seconds

Indestructible

Class: Knuckle

Jobs: Priest and Monk

Brave Assaulter's Katzbalger 150 ATK: 200, STR +2, Account Bound

Increases Physical damage against Demi-Human by 55%

Ignores physical defense of Demi-Human by 20%

Indestructible

Class: Two-Handed Sword

Jobs: Swordman

Brave Insane Battle Axe 150 ATK: 200, STR +3, Account Bound

Increases Physical damage against Demi-Human by 55%

When dealing physical attacks, adds a chance to destroy target's armor by 100% for 3 seconds

Indestructible

Class: Two-Handed Sword

Jobs: Swordman and Merchant

Brave Huuma Front Shuriken 150 ATK: 55, STR +2, DEX +1, Account Bound

Increases Physical damage against Demi-Human by 95%

Ignores physical defense of Demi-Human by 20%

Indestructible

Class: Huuma Shuriken

Jobs: Ninja

Brave Carnage Katar 150 ATK: 130, STR +1, DEX +1, LUK +1, Account Bound

Increases Physical damage against Demi-Human by 70%

Ignores physical defense of Demi-Human by 20%

Indestructible

Class: Katar

Jobs: Assassin

Brave Battle Crossbow 150 ATK: 100, DEX +2, INT +10, Account Bound

Increases Physical damage against Demi-Human by 55%

Indestructible

Class: Bow

Jobs: Thief and Archer

Soldier Revolver 150 ATK: 70, DEX +2, HIT -10, Account Bound

Increases Physical damage against Demi-Human by 55%

Ignores Physical defense of Demi-Human by 20%

When dealing Physical attacks, adds a chance of reducing after attack delay by 100% for 3 seconds

Indestructible

Class: Revolver

Jobs: Gunslinger

Soldier Gatling Gun 150 ATK: 80, DEX +2, Account Bound

Increases Physical damage against Demi-Human by 35%

Ignores Physical defense of Demi-Human by 20%

Has a chance of adding 80 ATK for 6 seconds but due to the recoil, will drain 120 HP every seconds

Indestructible

Class: Gatling Gun

Jobs: Gunslinger

Valorous Assassin's Damascus 150 ATK: 120, MATK +90 [Ninja/Rogue], STR +1, AGI +1, Account Bound

Increases Physical damage against Demi-Human by 75%

Has a chance of enchanting compounded weapons with the Investigate skill effect for 6 seconds when attacking

Indestructible

Class: Dagger

Jobs: Novice, Swordman, Mage, Archer, Merchant, Thief, Soul Linker and Ninja

Valorous Gladiator's Blade 150 ATK: 115, STR +1, DEX +1, Account Bound

Increases Physical damage against Demi-Human by 75%

Ignores Physical defense of Demi-Human by 20%

Indestructible

Class: One-Handed Sword

Jobs: Novice, Swordman, Merchant and Thief

Warlock's Battle Wand 150 ATK: 70, MATK: +125, INT+ 3, DEX +3, Account Bound

Ignores magic defense of Demi-Human by 15%

Enables a 5% chance of inflicting Stun status when using magical attacks

Indestructible

Class: One-Handed Staff

Jobs: Mage, Acolyte and Soul Linker

Speedy Recovery Wand 150 ATK: 70, MATK: +125, INT +3, DEX +2, Account Bound

Reduces after skill delay by 15%

Restores 5 SP every 10 seconds

Indestructible

Class: One-Handed Staff

Jobs: Mage, Acolyte and Soul Linker

Valorous Battlefield Morning Star 150 ATK: 105, STR +1, DEX +1, Account Bound

Increases Physical damage against Demi-Human by 75%

Ignores Physical defense of Demi-Human by 20%

Indestructible

Class: Mace

Jobs: Novice, Swordman, Merchant and Acolyte

Valorous Battlefield Guitar 150 ATK: 50, DEX +2, Account Bound

Increases Physical damage against Demi-Human by 95%

Ignores Physical defense of Demi-Human by 20%

Indestructible

Class: Musical Instrument

Jobs: Bard

Valorous Battle Lariat 150 ATK: 50, DEX +2, Account Bound

Increases Physical damage against Demi-Human by 95%

Ignores Physical defense of Demi-Human by 20%

Indestructible

Class: Whip

Jobs: Dancer

Valorous Battle Strategy Book 150 ATK: 90, MATK +125, STR+ 1, INT +2, Account Bound

Ignores Magical defense of Demi-Human by 25%

Indestructible

Class: Book

Jobs: Priest, Sage and Star Gladiator

Valorous Battle Fist 150 ATK: 30, STR +2, AGI +1, Account Bound

Increases Physical damage against Demi-Human by 95%

Ignores Physical defense of Demi-Human by 20%

Each Physical attack adds the chance of auto casting Dangerous Soul Collect skill

Indestructible

Class: Knuckle

Jobs: Priest and Monk

Valorous Assaulter's Katzbalger 150 ATK: 200, CRIT +20, Account Bound

Increases Critical damage by 20%

Increases Physical damage against Demi-Human by 55%

Indestructible

Class: Two-Handed Sword

Jobs: Swordman

Assaulter Lance 150 ATK: 160, STR +2, Account Bound

Increases Physical damage against Demi-Human by 25%

Ignores Physical defense of Demi-Human by 100%

Indestructible

Class: Two-Handed Spear

Jobs: Swordman

Valorous Insane Battle Axe 150 ATK: 200, STR +3, Account Bound

Increases Physical damage against Demi-Human by 55%

Ignores Physical defense of Demi-Human by 20%

Indestructible

Class: Two-Handed Sword

Jobs: Swordman and Merchant

Valorous Huuma Front Shuriken 150 ATK: 55, STR +2, DEX +1, Account Bound

Increases Physical damage against Demi-Human by 95%

Has a chance of increasing attack strength to Throw Huuma Shuriken and Killing Stroke by 100% for 10 seconds

Indestructible

Class: Huuma Shuriken

Jobs: Ninja

Valorous Carnage Katar 150 ATK: 130, STR +1, DEX +1, LUK +1, Account Bound

Increases Physical damage against Demi-Human by 70%

Reduces after attack delay by 5%

Increases Critical damage by 20%

Indestructible

Class: Katar

Jobs: Assassin

Valorous Battle Crossbow 150 ATK: 100, DEX +2, Account Bound

Increases Physical damage against Demi-Human by 55%

Ignores Physical defense of Demi-Human by 20%

Indestructible

Class: Bow

Jobs: Thief and Archer

Soldier Rifle 150 ATK: 50, DEX +2, HIT +10, CRIT +10, Account Bound

Increases Physical damage against Demi-Human by 75%

Ignores Physical defense of Demi-Human by 20%

Reduce Tracking skill variable cast time by 25%

Indestructible

Class: Rifle

Jobs: Gunslinger

Soldier Shotgun 150 ATK: 100, DEX +2, Account Bound

Increases Physical damage against Demi-Human by 55%

Ignores Physical defense of Demi-Human by 20%

Has a chance of adding 80 ATK for 6 seconds, but drains 100 HP every seconds

Inflicts splash damage

Indestructible

Class: Shotgun

Jobs: Gunslinger

Soldier Grenade Launcher 150 ATK: 300, DEX +2, Account Bound

Increases Physical damage against Demi-Human by 35%

Ignores Physical defense of Demi-Human by 20%

Has a chance of adding 300 ATK for 9 seconds, but drains 120 HP every seconds

Indestructible

Class: Grenade Launcher

Jobs: Gunslinger

Glorious Claymore 1,500 ATK: 420, Account Bound

Increases Physical damage against Demi-Human by 88%

Ignores Physical defense of Demi-Human by 25%

Indestructible

[Refine Rate +6 or higher] Pierces Defense of DemiHuman monster by 5% [Slaughter] LV2 [Refine Rate +9 or higher] Adds a chance of auto casting Maxed Level Concentration when dealing Physical damage Adds a chance of auto casting Maxed Level Aura Blade when dealing Physical damage

Class: One-Handed Sword

Jobs: Swordman

Glorious Bloody Roar 1,500 ATK: 430, Account Bound

Increases Physical damage against Demi-Human by 96%

Ignores Physical defense of Demi-Human by 20%

Increases Resistance against Demi-Human by 15%

Indestructible

[Refine Rate +6 or higher] Adds an additional 5% demi-human resist [Slaughter] LV1 [Refine Rate +9 or higher] When dealing Physical damage there's a chance that the weapon will awaken and grant 200 attack bonus for 3 seconds

Class: Katar

Jobs: Assassin

Glorious Jamadhar 1,500 ATK: 450, Account Bound

Increases Physical damage against Demi-Human by 88%

Increases Critical damage against Demi-Human by 20%

Increases Resistance against Demi-Human by 15%

Indestructible

[Refine Rate +6 or higher] Adds a 15% chance critical damage to DemiHuman monster [Slaughter] LV2 [Refine Rate +9 or higher] When dealing physical damage there's a chance that the weapon will awaken and grant 20% critical damage for 3 seconds

Class: Katar

Jobs: Assassin

Glorious Cleaver 1,500 ATK: 420, Account Bound

Increases Physical damage against Demi-Human by 95%

Ignores Physical defense of Demi-Human by 20%

Indestructible

[Refine Rate +6 or higher] ATK +5% Adds 5% defense bypassing on Demi-human monster [Slaughter] LV1 [Refine Rate +9 or higher] Adds 5% chance of auto casting Level 1 Critical Wound when dealing Physical damage Adds a chance of auto casting Level 2 Critical Wound when using skill Cart Cannon or Cart Termination Attack Speed +5%

Class: One-Handed Axe

Jobs: Swordman and Merchant

Glorious Two-Handed Axe 1,500 ATK: 500, Account Bound

Increases Physical damage against Demi-Human by 90%

Ignores Physical defense of Demi-Human by 25%

Increases Resistance against Demi-Human by 25%

Indestructible

[Refine Rate +6 or higher] Adds 5% chance of auto casting Level 1 Critical Wound when dealing Physical damage. Adds 5% defense bypassing on Demi-human monster. [Slaughter] LV2 [Refine Rate +9 or higher] Adds an additional Demi-Human Resistance by 5% Increases 5% chance to casting Critical Wound when dealing Physical damage. Adds a chance of auto casting Level 2 Critical Wound when using skill Cart Termination or Cart Cannon. 

Class: Two-Handed Axe

Jobs: Swordman and Merchant

Glorious Spear 1,500 ATK: 410, Account Bound

Increases Physical damage against Demi-Human by 95%

Ignores Physical defense of Demi-Human by 20%

Indestructible

[Refine Level +6] Increases Max HP by 5% Increases ASPD (Delay after attacking reduces by 10%). [Slaughter] LV1 [Refine Level +9] Knight Class: When using Spiral Pierce, has a chance of inflicting Level 2 Critical Wound. Crusader Class: Range +1. When attacking normally, has a chance of casting Level 5 [Pressure]. 

Class: One-Handed Spear

Jobs: Swordman

Glorious Lance 1,500 ATK: 420, Account Bound

Increases Physical damage against Demi-Human by 88%

Ignores Physical defense of Demi-Human by 25%

Indestructible

[Refine Rate +6 or higher] Increases Equip defense by 5% [Slaughter] LV2 [Refine Rate +9 or higher] [Lord Knight Class] Add a chance of auto casting Level 2 Critical Wound when attacking with Spiral Pierce skill [Crusader Class] Range +2 Add a chance of auto casting Level 5 Pressure when attacking to the monster. 

Class: One-Handed Spear

Jobs: Swordman

Glorious Morning Star 1,500 ATK: 400, Account Bound

Increases Physical damage against Demi-Human by 95%

Ignores Physical defense of Demi-Human by 20%

Indestructible

[Refine Rate +6 or higher] Adds 5% defense bypassing on Demi-human monster. Hit Rate +5% [Slaughter] LV1 [Refine Rate +9 or higher] Adds a chance to Stun opponents when dealing Physical damage. Asura Strike Damage increased by 5%

Class: Mace

Jobs: Novice, Swordman, Merchant and Acolyte

Glorious Tablet 1,500 ATK: 420, MATK +215, MATK +15%, Account Bound

Increases Physical damage against Demi-Human by 88%

Ignores Physical defense of Demi-Human by 25%

Indestructible

[Refine Rate +6 or higher] MATK +5% [Slaughter] LV1 [Refine Rate +9 or higher] When attacking there's a chance the weapon will awaken and grant you ATK + 200 for 3 seconds.

Class: Book

Jobs: Priest, Sage and Star Gladiator

Glorious Apocalypse 1,500 ATK: 220, MATK +415, Account Bound

Increases Physical damage against Demi-Human by 85%

Ignores Physical defense of Demi-Human by 25%

Indestructible

[Refine Rate +6 or higher] Adds 5% defense bypassing on Demi-human monster. [Refine Rate +9 or higher] Increases MATK +5%. Reduces casting time by 5%. After cast Delay -5%. 

Class: Book

Jobs: Priest, Sage and Star Gladiator

Glorious Arc Wand 1,500 ATK: 70, MATK +425, Account Bound

Increases MATK against Demi-Human by 25%

Ignores Magical defense of Demi-Human by 25%

Indestructible

[Refine Rate +6 or higher] [Destruction lv. 1] Increases magic defense bypassing on Demi-human monster by 5%. [Refine Rate +9 or higher] Increases MATK +5%. Decreases cast time by 5%. Decreases after cast delay by 5%. 

Class: One-Handed Staff

Jobs: Mage, Acolyte and Soul Linker

Glorious Cure Wand 1,500 ATK: 70, MATK +400, Account Bound

Increases Healing skill by 30%

Reduces after skill delay by 10%

Indestructible

[Refine Rate +6 or higher] Increases the effectiveness of your Heal by 5%. Reduce VIT Defense -25% [Refine Rate +9 or higher] Adds a chance of auto casting Level 10 Heal when using skill Heal. [Refine Rate 10] Increases Resistance against Demi-Human by 5% [Archbishop Class] Additional 25% VIT Defense reduction

Class: One-Handed Staff

Jobs: Mage, Acolyte and Soul Linker

Glorious Hunter Bow 1,500 ATK: 420, Account Bound

Increases Physical damage against Demi-Human by 88%

Ignores Physical defense of Demi-Human by 20%

Increases your Critical damage by 2 times the refine rate

Indestructible

[Refine Rate +6 or higher] Adds 5% defense bypassing on Demi-human monster. [Slaughter] LV2 [Refine Rate +9 or higher] Increases Double Strafe damage by 20%

Class: Bow

Jobs: Archer, Thief and Rogue

Glorious Claw 1,500 ATK: 400, Account Bound

Increases Physical damage against Demi-Human by 95%

Ignores Physical defense of Demi-Human by 25%

Indestructible

[Refine Rate +6 or higher] Adds 10% more damage with Throw Spirits [Slaughter] LV1 [Refine Rate +9 or higher] Adds a chance of auto casting Level 5 Investigate (Occult Impact) when dealing Physical damage. Adds a chance of auto casting Level 1 Decrease Agility when dealing Physical damage. 

Class: Knuckle

Jobs: Priest and Monk

Glorious Fist 1,500 ATK: 410, Account Bound

Increases Physical damage against Demi-Human by 95%

Ignores Physical defense of Demi-Human by 25%

Indestructible

[Refine Rate +6 or higher] Adds 5% ATK Rate [Slaughter] LV2 [Refine Rate +9 or higher] Removes cast time of Asura Strike (Guillotine Fist). Removes weapon size penalty

Class: Knuckle

Jobs: Priest and Monk

Glorious Guitar 1,500 ATK: 435, Account Bound

Increases Physical damage against Demi-Human by 95%

Ignores Physical defense of Demi-Human by 20%

Increases Weapon Range by 5

Indestructible

[Refine Rate +6 or higher] Increases Arrow Vulcan damage by 10% [Slaughter] LV1 [Refine Rate +9 or higher] Adds a chance of auto casting Level 5 Tarot Card on the monster when using skill Arrow Vulcan.

Class: Musical Instrument

Jobs: Bard

Glorious Lariat 1,500 ATK: 435, Account Bound

Increases Physical damage against Demi-Human by 95%

Ignores Physical defense of Demi-Human by 20%

Increases Weapon Range by 5

Indestructible

[Refine Rate +6 or higher] Increases Arrow Vulcan damage by 10% [Slaughter] LV1 [Refine Rate +9 or higher] Adds a chance of auto casting Level 5 Tarot Card on the monster when using skill Arrow Vulcan.

Class: Whip

Jobs: Dancer

Glorious Destruction Staff 1,500 ATK: 70, MATK +390, Increases MATK rate by 1% each upgrade, Account Bound

Increases MATK against Demi-Human by 20%

Ignores Magical defense of Demi-Human by 25%

Indestructible

[Refine Rate +6 or higher] Ignore Magic Defense of Demihumans +10%, [Destruction] LV1 [Refine Rate +9 or higher] Add a chance of auto casting Level 10 Safety Wall when casting Level 10 Lord of Vermillion, Meteor Storm, Storm Gust on yourself.

Class: Two-Handed Staff

Jobs: Mage, Acolyte and Soul Linker

Glorious Gladius 1,500 ATK: 410, Account Bound

Increases Physical damage against Demi-Human by 95%

Ignores Physical defense of Demi-Human by 20%

When dealing Physical attacks, adds a chance of auto casting Lex Aeterna LV1

Indestructible

[Refine Rate +6 or higher] Has high chance to regenerate 10% of attack as HP. [Slaughter] LV1 [Refine Rate +9 or higher] When using the skill Backstab, there's a high chance to cause Bleeding status to everyone in a 5x5 area.

Class: Dagger

Jobs: Novice, Swordman, Mage, Archer, Merchant, Thief, Soul Linker and Ninja

Glorious Pistol 1,500 ATK: 455, Account Bound

Increases Physical damage against Demi-Human by 90%

Ignores Physical defense of Demi-Human by 20%

Indestructible

[Refine Rate +6 or higher] 5% chance of inflicting bleeding on the enemy when using Rapid Shower [Slaughter] LV1 [Refine Rate +9 or higher] Add a chance of auto casting Level 1 Flip the Coin when using skill Rapid Shower. Increases damage of Rapid Shower by 2% per refine rate. [Refine Rate +10] Rapid Fire (adds a very small chance to double cast Rapid Shower)

Class: Revolver

Jobs: Gunslinger

Glorious Rifle 1,500 ATK: 425, Account Bound

Increases Physical damage against Demi-Human by 96%

Ignores Physical defense of Demi-Human by 70%

Indestructible

[Refine Rate +6 or higher] Increase Range damage by 10% [Slaughter] LV1 [Refine Rate +9 or higher] Decreases Tracking skill cast time by 75% Increases Tracking skill damage by 3% per refine rate

Class: Rifle

Jobs: Gunslinger

Glorious Gatling Gun 1,500 ATK: 425, Account Bound

Increases Physical damage against Demi-Human by 95%

Ignores Physical defense of Demi-Human by 20%

Auto casting Lex Aeterna when using Range attack

Indestructible

[Refine Rate +6 or higher] Hit +10% [Slaughter] LV2 [Refine Rate +9 or higher] Increases ATK Rate by 1 times the refine rate

Class: Gatling Gun

Jobs: Gunslinger

Glorious Shotgun 1,500 ATK: 450, Account Bound

Increases Physical damage against Demi-Human by 88%

Ignores Physical defense of Demi-Human by 30%

Splash attack

Indestructible

[Refine Rate +6] Has a small chance to cause bleeding on each physical attack [Slaughter] LV2 [Refine Rate +9] Increases the damage of Full buster by 2% per refine rate [Refine Rate +10] Small chance to cast Lex Aeterna when using Range skills.

Class: Shotgun

Jobs: Gunslinger

Glorious Grenade Launcher 1,500 ATK: 430, Account Bound

Increases Physical damage against Demi-Human by 95%

Ignores Physical defense of Demi-Human by 50%

Increases Dragon Tail damage by 30%

Indestructible

[Refine Rate +6 or higher] Additional ignores Physical defense of Demi-Human by 5% [Slaughter] LV2 [Refine Rate +9 or higher] Increases the damage of Gunslinger Mine by 2% per refine rate Additional increase in Rebellion's Dragon Tail damage by 3% per refine rate

Class: Grenade Launcher

Jobs: Gunslinger

Glorious Shuriken 1,500 ATK: 425, MATK +390, MATK +10%, Account Bound

Increases Physical damage against Demi-Human by 95%

Ignores Physical defense of Demi-Human by 20%

Has a 5% chance of dealing double damage with Level 10 Final Strike and Level 10 Throw Huuma Shuriken for 10 seconds when dealing Physical damage

Indestructible

[Refine Rate +6 or higher] Additional ignores Physical defense of Demi-Human by 5% [Slaughter] LV2 [Refine Rate +9 or higher] Adds 100% chance of auto casting Level 10 Heal when using skill Final Strike. Adds a chance of auto casting Level 2 Critical Wound on the monster when using skill Throw Huuma Shuriken. [Refine Rate 10] MATK +5%

Class: Huuma Shuriken

Jobs: Ninja

Glorious Flamberge 1,500 ATK: 410, Account Bound

Increases Physical damage against Demi-Human by 90%

Ignores Physical defense of Demi-Human by 20%

Indestructible

[Refine Rate +6 or higher] Increases Bowling Bash damage by 10% [Slaughter] LV1 [Refine Rate +9 or higher] Adds a chance of auto casting Level 2 Critical Wound when using skill Bowling Bash. [Refine Rate +10] Enchant weapon with Ghost property

Class: One-Handed Sword

Jobs: Novice, Swordman, Merchant and Thief

Glorious Rapier 1,500 ATK: 430, MATK +380, MATK +10%, INT +6, Account Bound

Increases INT based on refine rate

Indestructible

[Refine Rate +6 or higher] Reduces after cast delay by 10% Ignores Magical defense of Demi-Human by 10% [Refine Rate +9 or higher] [Lifesteal] Drain 5% of damage as HP

Class: One-Handed Sword

Jobs: Novice, Swordman, Merchant and Thief

Glorious Holy Avenger 1,500 ATK: 420, MATK +480, INT +6, ATK and MATK +5%, Account Bound

Indestructible

[Refine Rate +6 or higher] Reduces defense by 10% [Refine Rate +9 or higher] Increases Grand Cross damage by 1% per refine rate [Refine Rate +10] Small chance to trigger Mindbreak on self when using Grand Cross (Increases 20% MATK, Reduces MDEF)

Class: One-Handed Sword

Jobs: Swordman and Merchant

Death Grimtooth 750 ATK: 350, FLEE +30, PD +15, Account Bound

Class: Dagger

Jobs: Swordman, Mage, Archer, Merchant, Thief, Soul Linker and Ninja

Death Tsurugi 750 ATK: 375, VIT +10, Account Bound

Class: One-Handed Sword

Jobs: Swordman, Merchant and Thief

Death Claymore 750 ATK: 300, STR +10, Account Bound

Class: Two-Handed Sword

Jobs: Swordman and Merchant

Death katar 750 ATK: 300, PD +20, Account Bound

Class: Katar

Jobs: Assassin

Death Golden Axe 750 ATK: 350, STR +10, Account Bound

Class: One-Handed Axe

Jobs: Swordman and Merchant

Death Heart Breaker 750 ATK: 465, Account Bound

Adds a chance of auto casting Level 10 Hammerfall on the enemy when attacking

Class: Two-Handed Axe

Jobs: Swordman and Merchant

Death Lance 750 ATK: 400, Account Bound

Increases Spiral Pierce damage by 15%

Class: Spear

Jobs: Swordman

Death Sword Mace 750 ATK: 345, DEX +10, Account Bound

Class: Mace

Jobs: Swordman, Merchant and Acolyte

Death Tablet 750 AT: 450, INT +12, Account Bound

Class: Book

Jobs: Priest, Sage and Star Gladiator

Death Staff 750 ATK: 40, INT +5, MATK +20%, Account Bound

Class: One-Handed Staff

Jobs: Mage, Acolyte and Soul Linker

Death Ballista 750 ATK: 230, Account Bound

Increases Double Strafe damage by 15% Class: Bow

Jobs: Hunter, Bard and Dancer

Death Fist 750 ATK: 300, STR +10, Account Bound

Class: Knuckle

Jobs: Priest and Monk

Death Guitar 750 ATK: 300, Account Bound

Increases Arrow Vulcan damage by 10%

Class: Musical Instrument

Jobs: Bard

Death Whip 750 ATK: 300, Account Bound

Increases Arrow Vulcan damage by 10%

Class: Whip

Jobs: Dancer

Death Cyclone 750 ATK: 450, HIT +40, CRIT +40, Account Bound

Class: Revolver

Jobs: Gunslinger

Equipment Shop

Items Cost in Bravery Badge Effects
Elite Shooter Suit 180 Max HP +150, MDEF +2

Reduces damage taken from Demi-Human by 2%

[+Battle Boots and Sheriff's Manteau]

DEX +3, Max HP +12%

Reduce damage taken from long range physical attacks by 10%

Reduces cast delay by 25%

Increases damage taken from all non-Demi-Human by 300%

Class: Armor

Jobs: Gunslinger

Elite Archer Suit 180 Max HP +150, MDEF +2

Reduces damage taken from Demi-Human by 2%

[+Combat Boots and Commander's Manteau]

DEX +3, Max HP +12%

Reduce damage taken from long range physical attacks by 10%

Reduces cast delay by 25%

Increases damage taken from all non-Demi-Human by 300%

Class: Armor

Jobs: Archer

Medic's Robe 180 Max HP +150, MDEF +2

Reduces damage taken from Demi-Human by 2%

[+Combat Boots and Commander's Manteau]

INT +3, Max HP +12%

Reduces Holy Light variable cast time by 50%

Increases damage taken from all non-Demi-Human by 300%

Increases Healing skills by 6%

Adds a chance of enchanting armor with Ghost property when wearer receive Physical damage

Class: Armor

Jobs: Acolyte

Warlock's Battle Robe 180 Max HP +150, MDEF +2

Reduces damage taken from Demi-Human by 2%

[+Combat Boots and Commander's Manteau]

INT +3, Max HP +12%

Increases resistance to Stun by 20%

Increases damage taken from all non-Demi-Human by 300%

Adds a chance of enchanting armor with Ghost property when wearer receive Physical damage

Class: Armor

Jobs: Mage and Soul Linker

Assassin Robe 180 Max HP +150, MDEF +2

Reduces damage taken from Demi-Human by 2%

[+Battle Greaves and Captain's Manteau]

AGI +3, Max HP +12%, CRIT +5

Reduces after attack delay by 5%

Increases damage taken from all non-Demi-Human by 300%

Adds a chance of restoring 3,000 HP per second for 10 seconds when wearer receive physical attacks

Class: Armor

Jobs: Thief and Ninja

Elite Engineer Armor 180 Max HP +150, MDEF +2

Reduces damage taken from Demi-Human by 2%

Indestructible

[+Combat Greaves and Captain's Manteau]

STR +3, Max HP +12%

Increases Mammonite damage by 20%

Increases restoration gained from Heal and Potion Pitcher by 10%

Increases damage taken from all non-Demi-Human by 300%

Class: Armor

Jobs: Merchant

Assaulter Plate 180 Max HP +150, MDEF +2

Reduces damage taken from Demi-Human by 2%

[+Battle Greaves and Captain's Manteau]

VIT +3, Max HP +12%

Increases damage taken from all non-Demi-Human by 300%

Increases restoration gained from Heal and recovery items by 10%

Adds a chance of restoring 6,000 HP per second for 10 seconds when wearer receive physical attacks

Class: Armor

Jobs: Swordman, Merchant, Taekwon Boy/Girl and Star Gladiator

Captain's Manteau 200 Max HP +50, MDEF +1

Reduces damage taken from Demi-Human by 1%

Class: Garment

Jobs: Swordman, Merchant, Thief, Ninja, Taekwon Boy/Girl and Star Gladiator

Commander's Manteau 200 Max HP +50, MDEF +1

Reduces damage taken from Demi-Human by 1%

Class: Garment

Jobs: Mage, Acolyte, Archer and Soul Linker

Sheriff's Manteau 200 Max HP +50, MDEF +1

Reduces damage taken from Demi-Human by 1%

Class: Garment

Jobs: Gunslinger

Battle Greaves 200 Max HP +100, MDEF +1

Reduces damage taken from Demi-Human by 1%

Class: Footgear

Jobs: Swordman, Merchant, Thief, Ninja, Taekwon Boy/Girl and Star Gladiator

Combat Boots 200 Max HP +100, MDEF +1

Reduces damage taken from Demi-Human by 1%

Class: Footgear

Jobs: Mage, Acolyte, Archer and Soul Linker

Black Leather Boots 200 AGI +1

Refine Level +9: AGI +2

[+Rider Insignia]

FLEE +10

Class: Footgear

Jobs: All transcendent classes except Novice

Battle Boots 200 Max HP +100, MDEF +1

Reduces damage taken from Demi-Human by 1%

Class: Footgear

Jobs: Gunslinger

Valkyrie Manteau 200 [Mage, Archer, Acolyte Class]

Perfect Dodge + 5

Increases Perfect Dodge by (upgrade level*2).

[Swordman, Merchant, Thief Class]

Reflect 5% melee damage back to enemies.

Increases percentage reflect damage by (upgrade level*2).

[Valkyrie Helm & Valkyrie's Armor & Valkyrie's Manteau & Valkyrie's Shoes Equip Set]

All stats +1

Indestructible

Class: Garment

Jobs: All transcendent classes except Novice

Valkyrie Shoes 200 [Mage, Archer, Acolyte Class]

Maximum HP + 5 * Base Level

[Swordman, Merchant, Thief Class]

Maximum SP + 2 * Job Level

[Valkyrie Helm & Valkyrie's Armor & Valkyrie's Manteau & Valkyrie's Shoes Equip Set]

All stats +1

Indestructible

Class: Footgear

Jobs: All transcendent classes except Novice

Valkyrie Armor 200 [Mage, Archer, Acolyte Class]

Increase resistance to Silence status by 50%.

[Swordman, Merchant, Thief Class]

Increase resistance to Stun status by 50%.

[Valkyrie Helm & Valkyrie's Armor & Valkyrie's Manteau & Valkyrie's Shoes Equip Set]

All stats +1

Indestructible

Class: Armor

Jobs: All transcendent classes except Novice

Magic Bible Vol.1 250 INT +2, MDEF +3

Adds a chance of inflicting Stun status on attacker when wearer receive physical damage

Class: Shield

Jobs: Transcendent Mage and Soul Linker

Valkyrie Shield 250 Reduces damage taken from Water, Fire, Shadow and Undead Property by 20%, MDEF +5

[+ Odin's Blessing & Frigg's Circlet]

Additional DEF + 2 and MDEF + 5

All upgrade levels of the Shield and Circlet adds to MDEF instead of DEF.

[Long Horn, Valkyrja's Shield Equip Set]

Class: Shield

Jobs: All except Novice

Glorious Muffler 450 Max HP +5%

Reduces damage taken from Demi-Human monsters by 5%

Class: Garment

Jobs: All except Novice

Glorious Shoes 450 Max HP +10%

Reduces damage taken from Demi-Human monsters by 4%

Chance to auto casting Level Increase Agi on user when wearer receive Physical damage

Class: Footgear

Jobs: All except Novice

Glorious Suit 450 Max HP +20%

Reduces damage taken from Demi-Human monsters by 7%

[+Glorious Shoes and Glorious Muffler]

ATK and MATK +5%

Increases restoration gained from Heal, Potion Pitcher and Sanctuary by 3%

Immune to Frozen

Class: Armor

Jobs: All except Novice

Neo Valkyrie Shield 550 MaxHP + 5%

Reduces damage taken from Demi-Human monsters by 30%

Reduces damage taken from Fire and Water element attack by 20%

Class: Shield

Jobs: All except Novice

Medal of Honor 550 Max HP +500, Max SP +50, ATK and MATK +5%, HIT +10

Has a low chance of inflicting Stun when attacking an enemy with melee attacks

Class: Accessory

Jobs: Swordman and Star Gladiator

Medal of Honor 550 Max HP +300, Max SP +80, ATK and MATK +5%, FLEE +10

Has a low chance of inflicting Poison when attacking an enemy with melee attacks

Class: Accessory

Jobs: Thief and Ninja

Medal of Honor 550 Max HP +600, ATK and MATK +5%, MDEF +6

Has a low chance of inflicting Silence when attacking an enemy with melee attacks

Class: Accessory

Jobs: Acolyte

Medal of Honor 550 Max HP +600, ATK and MATK +5%, MDEF +6

Has a low chance of inflicting Stone Curse when attacking an enemy with melee attacks

Class: Accessory

Jobs: Mage and Soul Linker

Medal of Honor 550 Max HP +300, Max SP +80, ATK and MATK +5%, CRIT +10

Has a low chance of inflicting Blind when attacking an enemy with melee attacks

Class: Accessory

Jobs: Archer

Medal of Honor 550 Max HP +500, Max SP +50, ATK and MATK +5%, Reduces after attack delay by 10%

Has a low chance of inflicting Curse when attacking an enemy with melee attacks

Class: Accessory

Jobs: Merchant

Brisingamen 550 STR +6, AGI +6, VIT +6, INT +10, LUK +10, MDEF +5

Increases Healing skills by 6% Has a low chance of inflicting Blind when attacking an enemy with melee attacks

Class: Accessory

Jobs: All classes

Sheriff Badge 550 Max HP +300, Max SP +80, ATK and MATK +5%, CRIT +10

Has a low chance of inflicting Blind when attacking an enemy with melee attacks

Class: Accessory

Jobs: Gunslinger

Megingjard 800 STR +40, MDEF +7

Class: Accessory

Jobs: All classes

Megingjard Intelligence 800 INT +40

Class: Accessory

Jobs: All classes

Megingjard Dexterity 800 DEX +40

Class: Accessory

Jobs: All classes

Megingjard Agility 800 AGI +40

Class: Accessory

Jobs: All classes

Megingjard Vitality 800 VIT +40

Class: Accessory

Jobs: All classes

Megingjard Luk 800 LUK +40

Class: Accessory

Jobs: All classes

Summer Suit 800 Increases walking speed by 50%

Cannot attack while armor is ON

When equipped, character will change clothing into Summer Bathing suit

Account Bound

Class: Armor

Jobs: All classes

Glorious Ring 1,200 Max HP +300, Reduces after attack delay by 5%

Reduces damage taken from Water, Wind, Earth and Fire element attack by 10%

Reduces variable casting time by 3%

Increases effectiveness of Healing skills by 5%

[+Medal of Honor]

ATK and MATK +5%

Additional increases effectiveness of Healing skills by 5%

Class: Accessory

Jobs: All classes

Gem of Arts 600 Enables LV1 Graffiti and LV1 Erases

Class: Gem of Power

Compound on: Accessory

Gem of Endurance 900 Enables LV3 Endure

Class: Gem of Power

Compound on: Accessory

Gem of Carting 900 Enables LV10 Pushcart and LV1 Change Cart

Class: Gem of Power

Compound on: Accessory

Gem of Overcharge 900 Enables LV10 Overcharge

Class: Gem of Power

Compound on: Accessory

Gem of Discount 900 Enables LV10 Discount

Class: Gem of Power

Compound on: Accessory

Gem of Retail 1,300 Enables LV10 Vending skill (cart required)

Class: Gem of Power

Compound on: Accessory

Gem of Accuracy 1,200 HIT +25

Class: Gem of Power

Compound on: Accessory

Gem of Evasion 1,200 Flee +25

Class: Gem of Power

Compound on: Accessory

Gem of Mastery 1,400 CRIT +10

Class: Gem of Power

Compound on: Accessory

Gem of Boss 1,400 Increases damage against Boss type monsters by 10%

Class: Gem of Power

Compound on: Accessory

Note

Slaughter: Slaughter bonus is additional physical damage to demi human based on weapon refinement. Formula goes like this.

Lvl 1: (Refine -4)^2

Lvl 2: (Refine -3)^2

ex. +6 = (6-4)^2 = 2^2 = 4% extra damage

+7 = (7-4)^2 = 3^2 = 9% extra damage

  • ADDED GLORIOUS ENCHANTMENT.

You can enchant your glorious weapon up to 3x. The cost of the enchantment is 500m zeny + Malangdo coins or 2 SEA GOD anger. SEA GOD anger gives the best stats. However it has a small chance of breaking your weapon. The chance is very small, it is really rare.

There are some extremely rare enchants available when you use SEA GOD anger. This includes

MATK +7%,

ATK +7%,

Ambition - damage to all class and additional hit.

Expect - Crit attack rate and crit bonus.

Tab - MATK bonus

Archline - Long range damage + atk speed.

Mercy - Heal and Mdef

Steel - HP and Def

Bear Power (chance to trigger +200 str when you got attacked and transform you into bear for 3 seconds - this is not very rare unlike other)

Expert Archer 10 (+20% range damage)

Runaway magic (a very small chance(1%) to trigger +200 int that last for 10 secs when using magical attack.)

Hawkeye ( a very small chance (1%) to trigger +200 dex when attacking that last for 5 seconds)


The lower level of these enchants are also available as well as other such as

FATAL - more crit damage.

Fighting spirit - atk bonuses

SP cost reduction

Healing bonus

etc