Joining Parties & Guilds
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Guild
Guild Creation
- To create a guild, one must have one Emperium on their inventory.
- Press alt+G to bring up guild creation window
Guild Information Window
- After you create your Guild, press alt+G to bring up your guild window along with its basic information
- To disband a guild, guild leaders must kick every single member first. Type /breakguild "guildname" to disband.
Member Tab
- All Guild members will be listed here. Online guild members will be green highlighted. Guild members who have been taxed to provide the guild with experience will be listed here along with how much they contributed. Guild leaders can edit title position of all members in this window and also kick. Members can also kick other member if given the power to do so, otherwise they can only kick themselves
Position Tab
- There will be 20 titles that can be set here from 0-19, being guild leader title is always 0 and only guild leaders have the right to edit and give powers to each titles, such as the right to invite, kick, guild storage and tax %.
Guild Skill Tab
- There are 14 available skills on this tab. Each time the guild level up, skill points will be allocated on this tab and guild leaders can unlock or increase skills. Only guild leaders have right to use the skills.
Expel List
- List of kicked members along with its reason of banishment is display here.
Announcement
- Guild leaders can write a sentence or two here and it will show to every members of the guild.
Skills
Guild skills can be used in or outside of War of Emperium. Only guild leaders have the right to use the active skills.
Skill | Description | Level | Type |
---|---|---|---|
Official Guild Approval | Allow guild to participate in War of Emperium | 1 | Passive |
Contract with Kafra | Sign a contract with Kafra headquarter. Through this contract, the guild can hire a Kafra Employee for their castle who will provide warps and storage for the guild members. | 1 | Passive |
Guardian Research | Study the Guardian technology. Allows the guild to hire Guardians for their territory. | 1 | Passive |
Strengthen Guardians | The guild Guardians gain bonuses to their Maximum HP, ATK and ASPD. | 3 | Passive |
Guild Extension | Increases guild's capacity up to 60 total | 10 | Passive |
Great Leadership | All guild members in a 5x5 area around the Guild Leader will receive a +1*SkillLV STR bonus. Can only be used during guild sieges. | 5 | Passive |
Glorious Wounds | All guild members in a 5x5 area around the Guild Leader will receive a +1*SkillLV VIT bonus. Can only be used during guild sieges. | 5 | Passive |
Cold Heart | All guild members in a 5x5 area around the Guild Leader will receive a +1*SkillLV AGI bonus. Can only be used during guild sieges. This skill is unconfirmed. | 5 | Passive |
Hawk Eyes | All guild members in a 5x5 area around the Guild Leader will receive a +1*SkillLV DEX bonus. Can only be used during guild sieges. | 5 | Passive |
Battle Order | All guild members visible on the Guild Leaders screen will receive a +5 bonus to STR, DEX and INT. This skill lasts for 1 minute, and caster must wait 5 minutes before using this skill again. Can only be used during guild sieges. | 1 | Active |
Regeneration | All guild members visible on the Guild Leaders screen increase their HP and SP regeneration rate. Once used, caster must wait 5 minutes before using this skill again. Can only be used during guild sieges. | 3 | Active |
Restore | All guild members visible on the Guild Master screen will have their HP and SP restored to 90% of the respective maximum. Once used, caster must wait 5 minutes before using this skill again. Can only be used during guild sieges. | 1 | Active |
Emergency Call | All guild members will be teleported next to the Guild Master. Once used, caster must wait 5 minutes before using this skill again. | 1 | Active |
Permanent Development | Gives 50% chance to get an additional, free economy point when investing into a castle's economy. | 1 | Passive |