Difference between revisions of "Forging Headgears"
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Revision as of 15:03, 19 October 2026
Contents
Forging Headgears
Introducing the new forging headgears, it consists of 19 new head gears sprites that can be forged through our exclusive Forging System. The main difference between these new forging headgears and previous forging equipment, is that these items incorporate other features into the mix... not just minerals from mining. We are confident this new update will spice of the current meta and will further increase activity certain core features.
New to Forging? Read more about it here: Forging System
The breakdown of new headgears is as followed:
• 6 Upper Head gears • 6 Middle Head gears • 6 Lower Head gears • 1 Rare (Magic & Melee)
Notes:
When one of these headgears are forged, you will receive a tradeable box containing the headgear. Once the box is opened, the headgear itself is account bound. (The rare does not come in a tradeable box) Forging skills that increase success forging rate will increase the base success rate listed below.
Blueprints
The new Forging Headgears require items called Blueprints in order to be created. These blueprints are acquired through different features such as Battlegrounds and certain instance dungeons. The blueprints are all tradeable, which means those are are not interested in those features can still purchase them from other players. It also means battlegrounds and instances are now even more profitable.
- Winning a Battleground Round has a 2% chance to get a random Blueprint (Implemented)
- Completing a Daily Quest has a 3% chance to get a random Blueprint (Implemented)
- Haraba (Elite Dungeon) has a 5% chance of dropping a random Blueprint after defeating the final boss (Implemented)
- Faceworm's Nest has a 2% chance of dropping a random Blueprint after defeating the final boss (Implemented)
- Old Glast Heim has a 2% chance of dropping a random Blueprint after defeating the final boss (Implemented)
- Horror Toy Factory has a 0.5% chance of dropping a random Blueprint after defeating the final boss (Implemented)
- Orcs Memory Dungeon has a 0.5% chance of dropping a random Blueprint after defeating the final boss (Implemented)
Forging Headgear List
Here are the whole list of the new forging headgears! Effects, Requirements, and Success Rates
Upper Headgears
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Helm of Conqueror
![]() Forging Success Rate: 60%~80% (Max) EFFECTS
Increases Strength by 15%. Reduces damage received by demi-humans by 30%. [If refine >= 8] Helm becomes unbreakable
REQUIRED MATERIALS
Helm of Alacrity
![]() Forging Success Rate: 60%~80% (Max) EFFECTS
Increases Dexterity by 15%. Reduces damage received by demi-humans by 30%. [If refine >= 8] Helm becomes unbreakable
REQUIRED MATERIALS
Erudite Witch Hat
![]() Forging Success Rate: 60%~80% (Max) EFFECTS
Increases Intelligence by 15%. Reduces damage received by demi-humans by 30%. [If refine >= 8] Helm becomes unbreakable
REQUIRED MATERIALS
Overseer's Helm
![]() Forging Success Rate: 60%~80% (Max) EFFECTS
Enables detection of Hidden Enemies. Reduces damage received by demi-humans by 33%. [If refine >= 8] Reduces damage received from misc skills by 10%
REQUIRED MATERIALS
Fire Oblivion Helm
![]() Forging Success Rate: 60%~80% (Max) EFFECTS
Become immune to Stone Curse. Reduces damage received by demi-humans by 30%. [If refine >= 8] Additional 3% reduction against demi-humans damage
REQUIRED MATERIALS
Tianxuan
![]() Forging Success Rate: 55%~75% (Max) EFFECTS
ATK/MATK + 5%. Reduces damage received by demi-humans by 33%. [If refine >= 8] Additional 2% reduction against demi-humans damage
REQUIRED MATERIALS
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Middle Headgears
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Molten Bloodstone Wings
![]() Forging Success Rate: 60%~80% (Max) EFFECTS
Increases physical damage to all races by 25%. Max HP+ 10%
REQUIRED MATERIALS
Overlord's Blade
![]() Forging Success Rate: 60%~80% (Max) EFFECTS
Reduce after cast delay by 35%. 15% physical damage to medium size monster. Max HP + 5%
REQUIRED MATERIALS
Metallic Azure Wings
![]() Forging Success Rate: 60%~80% (Max) EFFECTS
Reduce after cast delay by 35%. 15% magical damage to medium size monster. Max HP + 5%
REQUIRED MATERIALS
Evil Druid Cross
![]() Forging Success Rate: 60%~80% (Max) EFFECTS
Increases STR/DEX/INT by 15%. Reduces after-skill delay by 20%
REQUIRED MATERIALS
Blade of Amaranthine
![]() Forging Success Rate: 60%~80% (Max) EFFECTS
Enables Hide & Tunnel Drive Lvl 1. Reduces after-skill delay by 35%
REQUIRED MATERIALS
Scepter of Lament
![]() Forging Success Rate: 55%~75% (Max) EFFECTS
MATK/ATK+ 8%. Reduces after-skill delay by 45%
REQUIRED MATERIALS
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Read Middle Headgear
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Devil's Blade
![]() Forging Success Rate: 55%~75% (Max) EFFECTS
Increases Physical or Magical damage against demi humans by 25% (depends on version)
Reduces after-skill delay by 30%
REQUIRED MATERIALS
Lower HeadgearsCons of Fire
Requirements: • 1x Blue Print: Cons of Fire • 1x Immune Fire Dragon (this headgear is returned if forge attempt fails) • 30x Bloodstone • 100x Silicon • 120x Mercury • 175x Silver
Requirements: • 1x Blue Print: Cons of Water • 1x Analyst Aura (this headgear is returned if forge attempt fails) • 30x Bloodstone • 100x Adamite • 120x Aluminium • 175x Calcite
Requirements: • 1x Blue Print: Cons of Wind • 1x Lighthalzen Aura (this headgear is returned if forge attempt fails) • 30x Bloodstone • 100x Titanium • 120x Magnetite • 175x Corrundum
Requirements: • 1x Blue Print: Cons of Earth • 1x Night Ring (this headgear is returned if forge attempt fails) • 30x Bloodstone • 100x Silver • 200x Bronzite • 200x Silicon
Requirements: • 1x Blue Print: Overflowing Aura • 1x Lovely Ribbon (this headgear is returned if forge attempt fails) • 30x Bloodstone • 100x Adamite • 170x Copper • 200x Graphite
Requirements: • 1x Blue Print: Atomic Aura • 1x Candy Aura (this headgear is returned if forge attempt fails) • 30x Bloodstone • 100x Titanium • 100x Silver • 175x Onyx
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