Difference between revisions of "Division Glove"

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(Updated Division Glove Effects)
(Updated Division Glove Effects)
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*LEVEL 4 - 60,000 + 1 Seal of Honor (Major)
 
*LEVEL 4 - 60,000 + 1 Seal of Honor (Major)
 
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<br>
In the effects that you can see for each glove, the '''<font color=orange>Lvl</font>''' refers to your current Division Level/Rank. So, for example, if you're a Knight Class and you're currently at Major Rank, for your weapon, you would gain the stats below:
+
In the effects that you can see for each glove, the '''<font color=orange>Lvl</font>''' refers to your current Division Level/Rank. So, for example, if you're a Knight Class and you're currently at Major Rank, for your glove, you would gain the stats below:
 
<table class="wikitable" width="50%" margin:"3px" border="5">
 
<table class="wikitable" width="50%" margin:"3px" border="5">
 
<tr>
 
<tr>

Revision as of 14:46, 27 February 2024

How to make your Division Glove?

Once you visit your Division base using @go, you may speak with your Division Leader. He will introduce himself and talk a bit about the Hero Divisions and then he will assign the first missions, which is to hunt 2,000 Gold ore.jpeg Golden Ore in order to pay for the expenses of manufacturing a Division accessory called the "Specialist Glove". The Golden Ore is dropped by Cuccon.jpeg Cuccons at Caspen Dungeon lvl 1 with 90% chance.

These accessories are job specific and they unlock new and more powerful effects as you gain Division EXP through Hero Division Events/Competitions. The accessories are account bound and they are non stack able, that means you may only wear one at a time. You can level up the accessories by participating in Hero Division Events and gaining Division EXP. When you get your Gloves, it will begin at Rank 1.

Updated Division Glove Effects

As of February 23, 2024, the effects of Elite Weapons and Specialist Gloves have been updated. In the effects that you can see for each glove, the 'Lvl refers to your current Division Level/Rank. So, for example, if you're a Knight Class and you're currently at Major Rank, for your weapon,

NEW DIVISION RANKS:

  • LEVEL 1 - 1-9,999 Division EXP (1st Lieutenant)
  • LEVEL 2 - 10,000-24,999 Division EXP (2nd Lieutenant)
  • LEVEL 3 - 25,000~49,999 Division Exp + 1 Seal of Honor (Captain)
  • LEVEL 4 - 50,000~79,999 Division Exp + 2 Seal of Honor (Major)
  • LEVEL 5 - 80,000 + 3 Seal of Honor (Commander)


OLD DIVISION RANKS:

  • LEVEL 1 - 1 ~ 9,999 (1st Lieutenant)
  • LEVEL 2 - 10,000-24,999 (2nd Lieutenant)
  • LEVEL 3 - 25,000 (Captain)
  • LEVEL 4 - 60,000 + 1 Seal of Honor (Major)


In the effects that you can see for each glove, the Lvl refers to your current Division Level/Rank. So, for example, if you're a Knight Class and you're currently at Major Rank, for your glove, you would gain the stats below:

EXAMPLE

KNIGHT CLASS

  • STR: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Damage to Demi-Humans: +(1*Lvl)% (Max +5%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)

SAMPLE COMPUTATION

  • STR: +25 +(5*4) = +45
  • MDEF: +5 +(1*4) = +9
  • Damage to Demi-Humans: +(1*4)% = +4
  • Max HP Rate: +(1*4)% = +4%





UPDATED SPECIALIST GLOVE EFFECTS

KNIGHT CLASS

  • STR: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Damage to Demi-Humans: +(1*Lvl)% (Max +5%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)

CRUSADER CLASS

  • VIT: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • DEF Redux: +2% +(1*Lvl)% (Max +7%)
  • Max HP Rate: +1% +(1*Lvl)% (Max +6%)



WIZARD CLASS

  • INT: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Increase Storm Gust Damage: +(3*Lvl)% (Max +15%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)

SAGE CLASS

  • INT: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Increase Fire and Colt Bolt Damage: +(2*Lvl)% (Max +10%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)



HUNTER CLASS

  • DEX: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Chance to autocast Stun or Sleep when attacking: +[(2*Lvl)/20]% (Max +0.50%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)

BARD & DANCER CLASS

  • DEX: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Chance to autocast Freeze or Stone Curse when attacking: +[(2*Lvl)/20]% (Max +0.50%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)



BLACKSMITH CLASS

  • STR: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Damage to Demi-Humans: +(1*Lvl)% (Max +5%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)

ALCHEMIST CLASS

  • INT: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Chance to autocast Fire or Cold Bolt when attacking: +(1*Lvl)% (Max +5%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)



ASSASSIN CLASS

  • STR: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Damage to Demi-Humans: +(1*Lvl)% (Max +5%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)

ROGUE CLASS

  • DEX: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Chance to autocast Freeze or Stone Curse when attacking: +[(2*Lvl)/20]% (Max +0.50%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)



PRIEST CLASS

  • INT: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Chance to autocast Fire or Cold Bolt when attacking: +(1*Lvl)% (Max +5%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)

MONK CLASS

  • STR: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Chance to autocast Freeze or Stone Curse when attacking: +[(2*Lvl)/20]% (Max +0.50%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)



TAEKWON CLASS

  • STR: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Damage to Demi-Humans: +(2*Lvl)% (Max +10%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)

SOUL LINKER CLASS

  • INT: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Chance to autocast Fire or Cold Bolt when attacking: +(1*Lvl)% (Max +5%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)



NINJA CLASS

  • INT: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Demi-Human Redux: +(1*Lvl)% (Max +5%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)

GUNSLINGER CLASS

  • DEX: +25 +(5*Lvl) (Max +50)
  • MDEF: +10 +(1*Lvl) (Max +10)
  • Damage to Demi-Humans: +(1*Lvl)% (Max +5%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)



SUPER NOVICE CLASS

  • INT: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*lvl) (Max +10)
  • Reduce SP Consumption: +30% +(4*Lvl)% (Max +50%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)
  • Enable Super Novice Soul Link skill





Old Division Glove Effects

The effects below we're updated and replaced on February 23, 2024. As such, the effects below are no longer applicable. Please see the updated effects above.

[Knight] Specialist Glove[1]
Level Effect
1 STR+15 MDEF+5
2 STR+25, MDEF+5, 5% More Physical Damage to demi-humans
3 STR+35, MDEF+7, 5% More Physical Damage to demi-humans, +5% HP
[Crusader] Specialist Glove[1]
Level Effect
1 VIT+15 MDEF+5
2 VIT+25, MDEF+5, Reduces DEF by 5%
3 VIT+35, MDEF+7, Reduces DEF by 5%, +5% HP
[High Priest] Specialist Glove[1]
Level Effect
1 INT+15 MDEF+5
2 INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks.
3 INT+35, MDEF+7, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP
[Monk] Specialist Glove[1]
Level Effect
1 STR+15 MDEF+5
2 STR+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking
3 STR+35, MDEF+7, 0.50% of casting Freeze or Stone Curse when attacking, +5% HP
[Assassin] Specialist Glove[1]
Level Effect
1 STR+15 MDEF+5
2 STR+25, MDEF+5, Increases damage to demi-humans by 5%.
3 STR+35, MDEF+7, Increases damage to demi-humans by 5%., +5% HP
[Rogue] Specialist Glove[1]
Level Effect
1 DEX+15 MDEF+5
2 DEX+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking
3 DEX+35, MDEF+7, 0.50% of casting Freeze or Stone Curse when attacking, +5% HP
[Blacksmith] Specialist Glove[1]
Level Effect
1 STR+15 MDEF+5
2 STR+25, MDEF+5, Increases range by 1.
3 STR+35, MDEF+7, Increases range by 1, +5% HP
[Alchemist] Specialist Glove[1]
Level Effect
1 INT+15 MDEF+5
2 INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks.
3 INT+35, MDEF+7, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP
[Hunter] Specialist Glove[1]
Level Effect
1 DEX+15 MDEF+5
2 DEX+25, MDEF+5, 0.50% of casting Stun or Sleep when attacking
3 DEX+35, MDEF+7, 0.50% of casting Stun or Sleep when attacking, +5% HP
[Dancer/Bard] Specialist Glove[1]
Level Effect
1 DEX+15 MDEF+5
2 DEX+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking
3 DEX+35, MDEF+7, 0.50% of casting Freeze or Stone Curse when attacking, +5% HP
[Wizard] Specialist Glove[1]
Level Effect
1 INT+15, MDEF+5
2 INT+25, MDEF+5, Increase damage of Storm Gust by 15%
3 INT+35, MDEF+7, Increase damage of Storm Gust by 15%, +5% HP
[Sage] Specialist Glove[1]
Level Effect
1 INT+15, MDEF+5
2 INT+25, MDEF+5, Increase damage of Fire bolt and Cold bolt by 10%
3 INT+35, MDEF+7, Increase damage of Fire bolt and Cold bolt by 10%, +5% HP
[Gunslinger] Specialist Glove[1]
Level Effect
1 DEX+15, MDEF+5
2 DEX+25, MDEF+5, Increase range by 1 cell
3 DEX+35, MDEF+7, Increase range by 1 cell, +5% HP
[Ninja] Specialist Glove[1]
Level Effect
1 INT+15 MDEF+5
2 INT+25, MDEF+5, Reduce damage received by humans by 5%
3 INT+35, MDEF+7, Reduce damage received by humans by 5%, +5% HP
[Taekwon] Specialist Glove[1]
Level Effect
1 STR+15 MDEF+5
2 STR+25, MDEF+5, Increases damage to demi-humans by 10%
3 STR+35, MDEF+7, Increases damage to demi-humans by 10%, +5% HP
[Linker] Specialist Glove[1]
Level Effect
1 INT+15 MDEF+5
2 INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks.
3 INT+35, MDEF+7, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP
[Super Novice] Specialist Glove[1]
Level Effect
1 INT+ 25, MDEF + 5, SP Consumption - 25%
2 INT +30, MDEF + 5, SP Consumption - 35%
3 INT+ 35, MDEF + 5, SP Consumption - 50%, Enables use of Super Novice Soul Link skill