Difference between revisions of "Biolabs Entrance Quest"
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[[File:Bundle_Of_Files.png|thumb|none|Files]] | [[File:Bundle_Of_Files.png|thumb|none|Files]] | ||
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+ | 13. Examine the Drawer next to the Bed and type in Red Key, you'll obtain a Jackknife. | ||
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+ | [[File:Drawer.png|thumb|none|Drawer]] | ||
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+ | 14. Examine the Picture above the Desk. You'll select the option to move it. Type in Jackknife. | ||
+ | * You'll obtain a set of numbers. Write these down or take a screenshot. |
Revision as of 04:33, 20 March 2019
2.b Biolabs Entrance
1. Proceed to the 3 o'clock direction of Lighthalzen.
- here, you'll see a guard who stops you from moving into the slum area. Fear not, just talk to him continuously and you'll eventually make it into the slums.
- Note: To access the slum, either wait for any alert to cease (Mobsters in town are all killed (yellow text)), or do the Friendship Quest.
2. Proceed on and meet Fishbone (lighthalzen 340, 224). Talk to him continuously to find out that he's actually an ex-researcher.
3. Talk to him again and again, you'll be pleading with him till he eventually asks for an offer of 20 Jellopy for an exchange of information.
4. Once you've passed him the Jellopies, ask him to send you to the maze.
- This is a map of the cuberoom maze (unless its changed). The portals marked R moves you to a random one of the three green marked rooms. You'll actually start in one of those 3 rooms too. To make it slightly more random, the exit portal doesn't always actually take you out of the maze, you may have to work your way back again.
5. Type /where in there, until you get to a room with any of these coordinates
- [67,193] go to direction 12, 3, 9, 12, 9 (o'clock)
- [66,136] go to direction 3, 12, 6, 6, 9 (o'clock)
- [67,74] go to direction 6, 3, 9, 6, 9 (o'clock).
- You'll be sent to a room with documents all over.
However, sometimes when it is bugged and you don't get to the next room but just remain in maze, just repeat this step. Second time will be successful.
[123,18] is the last room where you go to 9 o'clock direction as shown on the picture. You'll come out into lhz_cube 248, 184.
6. Examine the Bed, select Under the bed and you'll get a Short Stick (lhz_cube 244 197)
7. Examine the Desk (under the Desk), you'll get another Short Stick.
- The two rods will become a Long Stick automatically.
8. Check under the Bed and type in Long Stick and you'll obtain a Cube.
9. Examine the Goblet on the table beside the bookshelf. Check its contents, you'll obtain a Rusty Key.
10. Move towards the wall at the desk. You'll see a cabinet of Chemicals. Examine it and type in Rusty Key and you'll get a Green Key.
11. Move to the Cabinet on the right of the room. Examine it and type in Green Key. You'll obtain a Polygon.
12. Next, examine the Bundles of Files on the ground. You'll obtain a Red Key.
13. Examine the Drawer next to the Bed and type in Red Key, you'll obtain a Jackknife.
14. Examine the Picture above the Desk. You'll select the option to move it. Type in Jackknife.
- You'll obtain a set of numbers. Write these down or take a screenshot.