Difference between revisions of "Forging Headgears"

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When one of these headgears are forged, you will receive a tradeable box containing the headgear. Once the box is opened, the headgear itself is account bound. (The rare does not come in a tradeable box)
 
When one of these headgears are forged, you will receive a tradeable box containing the headgear. Once the box is opened, the headgear itself is account bound. (The rare does not come in a tradeable box)
 
Forging skills that increase success forging rate will increase the base success rate listed below.
 
Forging skills that increase success forging rate will increase the base success rate listed below.
 +
<br><br>
  
 
=Blueprints=
 
=Blueprints=
 
The new '''Forging Headgears''' require items called '''Blueprints''' in order to be created. These blueprints are acquired through different features such as Battlegrounds and certain instance dungeons. The blueprints are all tradeable, which means those are are not interested in those features can still purchase them from other players. It also means battlegrounds and instances are now even more profitable.
 
The new '''Forging Headgears''' require items called '''Blueprints''' in order to be created. These blueprints are acquired through different features such as Battlegrounds and certain instance dungeons. The blueprints are all tradeable, which means those are are not interested in those features can still purchase them from other players. It also means battlegrounds and instances are now even more profitable.
  
−
* Winning a Battleground Round has a 2% chance to get a random Blueprint (Implemented)
+
* Winning a Battleground Round has a 2% chance to get a random Blueprint
−
* Completing a Daily Quest has a 3% chance to get a random Blueprint (Implemented)
+
* Completing a Daily Quest has a 3% chance to get a random Blueprint
−
* Haraba (Elite Dungeon) has a 5% chance of dropping a random Blueprint after defeating the final boss (Implemented)
+
* Haraba (Elite Dungeon) has a 5% chance of dropping a random Blueprint after defeating the final boss
−
* Faceworm's Nest has a 2% chance of dropping a random Blueprint after defeating the final boss (Implemented)
+
* Faceworm's Nest has a 2% chance of dropping a random Blueprint after defeating the final boss
−
* Old Glast Heim has a 2% chance of dropping a random Blueprint after defeating the final boss (Implemented)
+
* Old Glast Heim has a 2% chance of dropping a random Blueprint after defeating the final boss
−
* Horror Toy Factory has a 0.5% chance of dropping a random Blueprint after defeating the final boss (Implemented)
+
* Horror Toy Factory has a 0.5% chance of dropping a random Blueprint after defeating the final boss
−
* Orcs Memory Dungeon has a 0.5% chance of dropping a random Blueprint after defeating the final boss (Implemented)
+
* Orcs Memory Dungeon has a 0.5% chance of dropping a random Blueprint after defeating the final boss
−
 
+
<br>
  
 
=Forging Headgear List=
 
=Forging Headgear List=
 
Here are the whole list of the new forging headgears! Effects, Requirements, and Success Rates
 
Here are the whole list of the new forging headgears! Effects, Requirements, and Success Rates
  
−
=== Upper Headgears ===
+
== Upper Headgears ==
 
{| style="width:100%; background:#ffffff; border-spacing:20px; margin-bottom:20px;"
 
{| style="width:100%; background:#ffffff; border-spacing:20px; margin-bottom:20px;"
 
| style="width:100%; background:#f6f6f6; border:1px solid #c8ccd1; border-radius:20px; text-align:center; padding:15px; vertical-align:top;" |
 
| style="width:100%; background:#f6f6f6; border:1px solid #c8ccd1; border-radius:20px; text-align:center; padding:15px; vertical-align:top;" |
Line 290: Line 291:
 
|}
 
|}
  
−
=== Middle Headgears ===
+
== Middle Headgears ==
  
 
{| style="width:100%; background:#ffffff; border-spacing:20px; margin-bottom:20px;"
 
{| style="width:100%; background:#ffffff; border-spacing:20px; margin-bottom:20px;"
Line 606: Line 607:
 
<br>
 
<br>
  
−
==Lower Headgears==
+
== Lower Headgears ==
 +
 
 +
{| style="width:100%; background:#ffffff; border-spacing:20px; margin-bottom:20px;"
 +
| style="width:100%; background:#f6f6f6; border:1px solid #c8ccd1; border-radius:20px; text-align:center; padding:15px; vertical-align:top;" |
 +
<div style="display:grid; grid-template-columns:repeat(auto-fit,minmax(min(100%,320px),1fr)); gap:15px; text-align:left;">
 +
 
 +
<!-- HEADGEAR NAME -->
 +
<div style="background:linear-gradient(to bottom,#ffffff,#eaf3ff); border:3px outset #4667d6; border-radius:15px; padding:12px; box-shadow:0 4px 12px rgba(0,0,0,0.08);">
 +
<div style="background:linear-gradient(to right,#71b6ff,#3c87d6,#175aa1); color:white; padding:9px; border-radius:10px; font-size:19px; font-weight:bold; text-align:center;">Cons of Fire</div>
 +
 
 +
<!-- HEADGEAR LOCATION/PIC-->
 +
<div style="text-align:center; padding:12px;"><div style="font-size:12px; color:#555;">[[File:Consoffire.png|link=]]<br>Forging Success Rate: 60%~80% (Max)</div></div>
 +
 
 +
<!-- EFFECTS-->
 +
<div style="background:#d6eaff; padding:7px; border-radius:7px; font-weight:bold; color:#174b87;">EFFECTS</div>
 +
<div style="padding:9px; background:#ffffff; border:1px solid #c8ccd1; border-radius:8px; margin-top:6px;">Become immune to Freeze and Silence Status ailments. Increass fire elemental magic damage by 7%. MaxHP + 8%</div>
 +
 
 +
<!-- MATERIALS-->
 +
<div style="background:#d6eaff; padding:7px; border-radius:7px; font-weight:bold; color:#174b87; margin-top:12px;">REQUIRED MATERIALS</div>
 +
<div style="padding:9px; background:#ffffff; border:1px solid #c8ccd1; border-radius:8px; margin-top:6px;"><table style="width:100%; border-collapse:collapse; font-size:13px;">
 +
<tr style="background:#edf4fc;"><th style="padding:6px; border:1px solid #c8ccd1;">Quantity</th><th style="padding:6px; border:1px solid #c8ccd1;">Material</th></tr>
 +
<tr>
 +
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">1</td>
 +
<td style="padding:6px; border:1px solid #c8ccd1;">Blue Print: Cons of Fire</td>
 +
</tr>
 +
<tr>
 +
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">1</td>
 +
<td style="padding:6px; border:1px solid #c8ccd1;">Immune Fire Dragon (this headgear is returned if forge attempt fails)</td>
 +
</tr>
 +
<tr>
 +
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">30</td>
 +
<td style="padding:6px; border:1px solid #c8ccd1;">Blood Stone</td>
 +
</tr>
 +
<tr>
 +
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">100</td>
 +
<td style="padding:6px; border:1px solid #c8ccd1;">Silicon</td>
 +
</tr>
 +
<tr>
 +
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">120</td>
 +
<td style="padding:6px; border:1px solid #c8ccd1;">Mercury</td>
 +
<tr>
 +
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">175</td>
 +
<td style="padding:6px; border:1px solid #c8ccd1;">Silver</td>
 +
</tr>
 +
</tr>
 +
</table></div>
 +
</div>
 +
 
 +
<!-- HEADGEAR NAME -->
 +
<div style="background:linear-gradient(to bottom,#ffffff,#eaf3ff); border:3px outset #4667d6; border-radius:15px; padding:12px; box-shadow:0 4px 12px rgba(0,0,0,0.08);">
 +
<div style="background:linear-gradient(to right,#71b6ff,#3c87d6,#175aa1); color:white; padding:9px; border-radius:10px; font-size:19px; font-weight:bold; text-align:center;">Cons of Water</div>
 +
 
 +
<!-- HEADGEAR LOCATION/PIC-->
 +
<div style="text-align:center; padding:12px;"><div style="font-size:12px; color:#555;">[[File:Consofwater.png|link=]]<br>Forging Success Rate: 60%~80% (Max)</div></div>
 +
 
 +
<!-- EFFECTS-->
 +
<div style="background:#d6eaff; padding:7px; border-radius:7px; font-weight:bold; color:#174b87;">EFFECTS</div>
 +
<div style="padding:9px; background:#ffffff; border:1px solid #c8ccd1; border-radius:8px; margin-top:6px;">Increases movement speed by 65%. Reduces fixed cast time by 40%. Reduces after-cast delay by 15%. Increases physical and magical damage to all races by 10%</div>
 +
 
 +
<!-- MATERIALS-->
 +
<div style="background:#d6eaff; padding:7px; border-radius:7px; font-weight:bold; color:#174b87; margin-top:12px;">REQUIRED MATERIALS</div>
 +
<div style="padding:9px; background:#ffffff; border:1px solid #c8ccd1; border-radius:8px; margin-top:6px;"><table style="width:100%; border-collapse:collapse; font-size:13px;">
 +
<tr style="background:#edf4fc;"><th style="padding:6px; border:1px solid #c8ccd1;">Quantity</th><th style="padding:6px; border:1px solid #c8ccd1;">Material</th></tr>
 +
<tr>
 +
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">1</td>
 +
<td style="padding:6px; border:1px solid #c8ccd1;">Blue Print: Cons of Water</td>
 +
</tr>
 +
<tr>
 +
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">1</td>
 +
<td style="padding:6px; border:1px solid #c8ccd1;">Analyst Aura (this headgear is returned if forge attempt fails)</td>
 +
</tr>
 +
<tr>
 +
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">30</td>
 +
<td style="padding:6px; border:1px solid #c8ccd1;">Blood Stone</td>
 +
</tr>
 +
<tr>
 +
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">100</td>
 +
<td style="padding:6px; border:1px solid #c8ccd1;">Adamite</td>
 +
</tr>
 +
<tr>
 +
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">120</td>
 +
<td style="padding:6px; border:1px solid #c8ccd1;">Aluminium</td>
 +
<tr>
 +
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">170</td>
 +
<td style="padding:6px; border:1px solid #c8ccd1;">Calcite</td>
 +
</tr>
 +
</tr>
 +
</table></div>
 +
</div>
 +
 
 +
<!-- HEADGEAR NAME -->
 +
<div style="background:linear-gradient(to bottom,#ffffff,#eaf3ff); border:3px outset #4667d6; border-radius:15px; padding:12px; box-shadow:0 4px 12px rgba(0,0,0,0.08);">
 +
<div style="background:linear-gradient(to right,#71b6ff,#3c87d6,#175aa1); color:white; padding:9px; border-radius:10px; font-size:19px; font-weight:bold; text-align:center;">Cons of Wind</div>
 +
 
 +
<!-- HEADGEAR LOCATION/PIC-->
 +
<div style="text-align:center; padding:12px;"><div style="font-size:12px; color:#555;">[[File:Consofwind.png|link=]]<br>Forging Success Rate: 60%~80% (Max)</div></div>
 +
 
 +
<!-- EFFECTS-->
 +
<div style="background:#d6eaff; padding:7px; border-radius:7px; font-weight:bold; color:#174b87;">EFFECTS</div>
 +
<div style="padding:9px; background:#ffffff; border:1px solid #c8ccd1; border-radius:8px; margin-top:6px;">Increases movement speed by 65%. Reduces after-cast delay by 15%. All Stats + 15%</div>
 +
 
 +
<!-- MATERIALS-->
 +
<div style="background:#d6eaff; padding:7px; border-radius:7px; font-weight:bold; color:#174b87; margin-top:12px;">REQUIRED MATERIALS</div>
 +
<div style="padding:9px; background:#ffffff; border:1px solid #c8ccd1; border-radius:8px; margin-top:6px;"><table style="width:100%; border-collapse:collapse; font-size:13px;">
 +
<tr style="background:#edf4fc;"><th style="padding:6px; border:1px solid #c8ccd1;">Quantity</th><th style="padding:6px; border:1px solid #c8ccd1;">Material</th></tr>
 +
<tr>
 +
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">1</td>
 +
<td style="padding:6px; border:1px solid #c8ccd1;">Blue Print: Cons of Wind</td>
 +
</tr>
 +
<tr>
 +
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">1</td>
 +
<td style="padding:6px; border:1px solid #c8ccd1;">Lighthalzen Aura (this headgear is returned if forge attempt fails)</td>
 +
</tr>
 +
<tr>
 +
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">30</td>
 +
<td style="padding:6px; border:1px solid #c8ccd1;">Blood Stone</td>
 +
</tr>
 +
<tr>
 +
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">100</td>
 +
<td style="padding:6px; border:1px solid #c8ccd1;">Titanium</td>
 +
</tr>
 +
<tr>
 +
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">120</td>
 +
<td style="padding:6px; border:1px solid #c8ccd1;">Magnetite</td>
 +
<tr>
 +
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">175</td>
 +
<td style="padding:6px; border:1px solid #c8ccd1;">Corundum</td>
 +
</tr>
 +
</tr>
 +
</table></div>
 +
</div>
 +
 
 +
<!-- HEADGEAR NAME -->
 +
<div style="background:linear-gradient(to bottom,#ffffff,#eaf3ff); border:3px outset #4667d6; border-radius:15px; padding:12px; box-shadow:0 4px 12px rgba(0,0,0,0.08);">
 +
<div style="background:linear-gradient(to right,#71b6ff,#3c87d6,#175aa1); color:white; padding:9px; border-radius:10px; font-size:19px; font-weight:bold; text-align:center;">Cons of Earth</div>
 +
 
 +
<!-- HEADGEAR LOCATION/PIC-->
 +
<div style="text-align:center; padding:12px;"><div style="font-size:12px; color:#555;">[[File:Consofearth.png|link=]]<br>Forging Success Rate: 60%~80% (Max)</div></div>
 +
 
 +
<!-- EFFECTS-->
 +
<div style="background:#d6eaff; padding:7px; border-radius:7px; font-weight:bold; color:#174b87;">EFFECTS</div>
 +
<div style="padding:9px; background:#ffffff; border:1px solid #c8ccd1; border-radius:8px; margin-top:6px;">Become immune to Stone Curse and Curse. Increases movement speed by 40%. Max HP + 10%</div>
 +
 
 +
<!-- MATERIALS-->
 +
<div style="background:#d6eaff; padding:7px; border-radius:7px; font-weight:bold; color:#174b87; margin-top:12px;">REQUIRED MATERIALS</div>
 +
<div style="padding:9px; background:#ffffff; border:1px solid #c8ccd1; border-radius:8px; margin-top:6px;"><table style="width:100%; border-collapse:collapse; font-size:13px;">
 +
<tr style="background:#edf4fc;"><th style="padding:6px; border:1px solid #c8ccd1;">Quantity</th><th style="padding:6px; border:1px solid #c8ccd1;">Material</th></tr>
 +
<tr>
 +
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">1</td>
 +
<td style="padding:6px; border:1px solid #c8ccd1;">Blue Print: Cons of Earth</td>
 +
</tr>
 +
<tr>
 +
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">1</td>
 +
<td style="padding:6px; border:1px solid #c8ccd1;">Night Ring (this headgear is returned if forge attempt fails)</td>
 +
</tr>
 +
<tr>
 +
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">30</td>
 +
<td style="padding:6px; border:1px solid #c8ccd1;">Blood Stone</td>
 +
</tr>
 +
<tr>
 +
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">100</td>
 +
<td style="padding:6px; border:1px solid #c8ccd1;">Silver</td>
 +
</tr>
 +
<tr>
 +
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">200</td>
 +
<td style="padding:6px; border:1px solid #c8ccd1;">Bronzite</td>
 +
<tr>
 +
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">200</td>
 +
<td style="padding:6px; border:1px solid #c8ccd1;">Silicon</td>
 +
</tr>
 +
</tr>
 +
</table></div>
 +
</div>
 +
 
 +
<!-- HEADGEAR NAME -->
 +
<div style="background:linear-gradient(to bottom,#ffffff,#eaf3ff); border:3px outset #4667d6; border-radius:15px; padding:12px; box-shadow:0 4px 12px rgba(0,0,0,0.08);">
 +
<div style="background:linear-gradient(to right,#71b6ff,#3c87d6,#175aa1); color:white; padding:9px; border-radius:10px; font-size:19px; font-weight:bold; text-align:center;">Overflowing Aura</div>
 +
 
 +
<!-- HEADGEAR LOCATION/PIC-->
 +
<div style="text-align:center; padding:12px;"><div style="font-size:12px; color:#555;">[[File:Overflowing.png|link=]]<br>Forging Success Rate: 60%~80% (Max)</div></div>
  
−
<big>'''Cons of Fire'''</big><br>
+
<!-- EFFECTS-->
−
Become immune to Freeze and Silence Status ailments<br>
+
<div style="background:#d6eaff; padding:7px; border-radius:7px; font-weight:bold; color:#174b87;">EFFECTS</div>
−
Increass fire elemental magic damage by 7%<br>
+
<div style="padding:9px; background:#ffffff; border:1px solid #c8ccd1; border-radius:8px; margin-top:6px;">Become immune to Sleep, Poison and Confusion status ailments. Increases movement speed by 50%. Max HP + 5%</div>
−
MaxHP + 8%<br>
+
 
−
<gallery>
+
<!-- MATERIALS-->
−
Consoffire.png
+
<div style="background:#d6eaff; padding:7px; border-radius:7px; font-weight:bold; color:#174b87; margin-top:12px;">REQUIRED MATERIALS</div>
−
</gallery>
+
<div style="padding:9px; background:#ffffff; border:1px solid #c8ccd1; border-radius:8px; margin-top:6px;"><table style="width:100%; border-collapse:collapse; font-size:13px;">
−
*Forging Success Rate: 60% ~ 80%(Max)
+
<tr style="background:#edf4fc;"><th style="padding:6px; border:1px solid #c8ccd1;">Quantity</th><th style="padding:6px; border:1px solid #c8ccd1;">Material</th></tr>
−
Requirements:
+
<tr>
−
• 1x Blue Print: Cons of Fire
+
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">1</td>
−
• 1x Immune Fire Dragon (this headgear is returned if forge attempt fails)
+
<td style="padding:6px; border:1px solid #c8ccd1;">Blue Print: Overflowing Aura</td>
−
• 30x Bloodstone
+
</tr>
−
• 100x Silicon
+
<tr>
−
• 120x  Mercury
+
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">1</td>
−
• 175x Silver
+
<td style="padding:6px; border:1px solid #c8ccd1;">Lovely Ribbon (this headgear is returned if forge attempt fails)
−
<br>
+
</td>
−
<big>'''Cons of Water'''</big><br>
+
</tr>
−
Increases movement speed by 65%<br>
+
<tr>
−
Reduces fixed cast time by 40%<br>
+
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">30</td>
−
Reduces after-cast delay by 15%<br>
+
<td style="padding:6px; border:1px solid #c8ccd1;">Blood Stone</td>
−
Increases physical and magical damage to all races by 10%<br>
+
</tr>
−
<gallery>
+
<tr>
−
Consofwater.png
+
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">100</td>
−
</gallery>
+
<td style="padding:6px; border:1px solid #c8ccd1;">Adamite</td>
−
*Forging Success Rate: 60% ~ 80%(Max)
+
</tr>
−
Requirements:
+
<tr>
−
• 1x Blue Print: Cons of Water
+
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">170</td>
−
• 1x Analyst Aura (this headgear is returned if forge attempt fails)
+
<td style="padding:6px; border:1px solid #c8ccd1;">Copper</td>
−
• 30x Bloodstone
+
<tr>
−
• 100x Adamite
+
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">200</td>
−
• 120x  Aluminium
+
<td style="padding:6px; border:1px solid #c8ccd1;">Graphite</td>
−
• 175x Calcite
+
</tr>
−
<br>
+
</tr>
−
<big>'''Cons of Wind'''</big><br>
+
</table></div>
−
Increases movement speed by 65%<br>
+
</div>
−
Reduces after-cast delay by 15%<br>
+
 
−
All Stats + 15%<br>
+
<!-- HEADGEAR NAME -->
−
<gallery>
+
<div style="background:linear-gradient(to bottom,#ffffff,#eaf3ff); border:3px outset #4667d6; border-radius:15px; padding:12px; box-shadow:0 4px 12px rgba(0,0,0,0.08);">
−
Consofwind.png
+
<div style="background:linear-gradient(to right,#71b6ff,#3c87d6,#175aa1); color:white; padding:9px; border-radius:10px; font-size:19px; font-weight:bold; text-align:center;">Atomic Aura</div>
−
</gallery>
+
 
−
*Forging Success Rate: 60% ~ 80%(Max)
+
<!-- HEADGEAR LOCATION/PIC-->
−
Requirements:
+
<div style="text-align:center; padding:12px;"><div style="font-size:12px; color:#555;">[[File:Atomic.png|link=]]<br>Forging Success Rate: 60%~80% (Max)</div></div>
−
• 1x Blue Print: Cons of Wind
+
 
−
• 1x Lighthalzen Aura (this headgear is returned if forge attempt fails)
+
<!-- EFFECTS-->
−
• 30x Bloodstone
+
<div style="background:#d6eaff; padding:7px; border-radius:7px; font-weight:bold; color:#174b87;">EFFECTS</div>
−
• 100x Titanium
+
<div style="padding:9px; background:#ffffff; border:1px solid #c8ccd1; border-radius:8px; margin-top:6px;">Permanent Endure Effect. Become immune to Stun status ailment. Increases movement speed by 50%. Max HP + 10%</div>
−
• 120x  Magnetite
+
 
−
• 175x Corrundum
+
<!-- MATERIALS-->
−
<br>
+
<div style="background:#d6eaff; padding:7px; border-radius:7px; font-weight:bold; color:#174b87; margin-top:12px;">REQUIRED MATERIALS</div>
−
<big>'''Cons of Earth'''</big><br>
+
<div style="padding:9px; background:#ffffff; border:1px solid #c8ccd1; border-radius:8px; margin-top:6px;"><table style="width:100%; border-collapse:collapse; font-size:13px;">
−
Become immune to Stone Curse and Curse<br>
+
<tr style="background:#edf4fc;"><th style="padding:6px; border:1px solid #c8ccd1;">Quantity</th><th style="padding:6px; border:1px solid #c8ccd1;">Material</th></tr>
−
Increases movement speed by 40%<br>
+
<tr>
−
Max HP + 10%<br>
+
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">1</td>
−
<gallery>
+
<td style="padding:6px; border:1px solid #c8ccd1;">Blue Print: Atomic Aura</td>
−
Consofearth.png
+
</tr>
−
</gallery>
+
<tr>
−
*Forging Success Rate: 60% ~ 80%(Max)
+
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">1</td>
−
Requirements:
+
<td style="padding:6px; border:1px solid #c8ccd1;">Candy Aura (this headgear is returned if forge attempt fails)</td>
−
• 1x Blue Print: Cons of Earth
+
</tr>
−
• 1x Night Ring (this headgear is returned if forge attempt fails)
+
<tr>
−
• 30x Bloodstone
+
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">30</td>
−
• 100x Silver
+
<td style="padding:6px; border:1px solid #c8ccd1;">Blood Stone</td>
−
• 200x  Bronzite
+
</tr>
−
• 200x Silicon
+
<tr>
−
<br>
+
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">100</td>
−
<big>'''Overflowing Aura'''</big><br>
+
<td style="padding:6px; border:1px solid #c8ccd1;">Titanium</td>
−
Become immune to Sleep, Poison and Confusion status ailments<br>
+
</tr>
−
Increases movement speed by 50%<br>
+
<tr>
−
Max HP + 5%<br>
+
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">100</td>
−
<gallery>
+
<td style="padding:6px; border:1px solid #c8ccd1;">Silver</td>
−
Overflowing.png
+
<tr>
−
</gallery>
+
<td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">175</td>
−
*Forging Success Rate: 60% ~ 80%(Max)
+
<td style="padding:6px; border:1px solid #c8ccd1;">Onyx</td>
−
Requirements:
+
</tr>
−
• 1x Blue Print: Overflowing Aura
+
</tr>
−
• 1x Lovely Ribbon (this headgear is returned if forge attempt fails)
+
</table></div>
−
• 30x Bloodstone
+
</div>
−
• 100x Adamite
+
</div>
−
• 170x  Copper
+
|}
−
• 200x Graphite
 
−
<br>
 
−
<big>'''Atomic Aura'''</big><br>
 
−
Permanent Endure Effect<br>
 
−
Become immune to Stun status ailment<br>
 
−
Increases movement speed by 50%<br>
 
−
Max HP + 10%<br>
 
−
<gallery>
 
−
Atomic.png
 
−
</gallery>
 
−
*Forging Success Rate: 60% ~ 80%(Max)
 
−
Requirements:
 
−
• 1x Blue Print: Atomic Aura
 
−
• 1x Candy Aura (this headgear is returned if forge attempt fails)
 
−
• 30x Bloodstone
 
−
• 100x Titanium
 
−
• 100x Silver
 
−
• 175x Onyx
 
 
<br><br><br>
 
<br><br><br>
−
''Everything listed above is subject to change at any time without warning. We may add new ways to get blueprints in the future and/or increase/decrease the chances to obtain blueprints.''
 
−
<br><br>
 
−
Posted by [https://brave-ro.com/forum/member.php?action=profile&uid=18 Jell-o] please PM me in forums if something's wrong
 

Latest revision as of 15:22, 19 October 2026

Forging Headgears

Introducing the new forging headgears, it consists of 19 new head gears sprites that can be forged through our exclusive Forging System. The main difference between these new forging headgears and previous forging equipment, is that these items incorporate other features into the mix... not just minerals from mining. We are confident this new update will spice of the current meta and will further increase activity certain core features.

New to Forging? Read more about it here: Forging System

The breakdown of new headgears is as followed:
• 6 Upper Head gears • 6 Middle Head gears • 6 Lower Head gears • 1 Rare (Magic & Melee)

Notes:

When one of these headgears are forged, you will receive a tradeable box containing the headgear. Once the box is opened, the headgear itself is account bound. (The rare does not come in a tradeable box) Forging skills that increase success forging rate will increase the base success rate listed below.

Blueprints

The new Forging Headgears require items called Blueprints in order to be created. These blueprints are acquired through different features such as Battlegrounds and certain instance dungeons. The blueprints are all tradeable, which means those are are not interested in those features can still purchase them from other players. It also means battlegrounds and instances are now even more profitable.

  • Winning a Battleground Round has a 2% chance to get a random Blueprint
  • Completing a Daily Quest has a 3% chance to get a random Blueprint
  • Haraba (Elite Dungeon) has a 5% chance of dropping a random Blueprint after defeating the final boss
  • Faceworm's Nest has a 2% chance of dropping a random Blueprint after defeating the final boss
  • Old Glast Heim has a 2% chance of dropping a random Blueprint after defeating the final boss
  • Horror Toy Factory has a 0.5% chance of dropping a random Blueprint after defeating the final boss
  • Orcs Memory Dungeon has a 0.5% chance of dropping a random Blueprint after defeating the final boss


Forging Headgear List

Here are the whole list of the new forging headgears! Effects, Requirements, and Success Rates

Upper Headgears

Helm of Conqueror
Conqueror1.png
Forging Success Rate: 60%~80% (Max)
EFFECTS
Increases Strength by 15%. Reduces damage received by demi-humans by 30%. [If refine >= 8] Helm becomes unbreakable
REQUIRED MATERIALS
QuantityMaterial
1 Blue Print: Helm of Conqueror
1 Golden Dragon Helm (this headgear is returned if forge attempt fails)
25 Blood Stone
75 Titanium
100 Silver
150 Bronzite
Helm of Alacrity
Alacrity2.png.png
Forging Success Rate: 60%~80% (Max)
EFFECTS
Increases Dexterity by 15%. Reduces damage received by demi-humans by 30%. [If refine >= 8] Helm becomes unbreakable
REQUIRED MATERIALS
QuantityMaterial
1 Blue Print: Helm of Alacrity
1 Musketeer Cap (this headgear is returned if forge attempt fails)
25 Blood Stone
75 Corrundum
100 Copper
150 Silicon
Erudite Witch Hat
Erudite2.png
Forging Success Rate: 60%~80% (Max)
EFFECTS
Increases Intelligence by 15%. Reduces damage received by demi-humans by 30%. [If refine >= 8] Helm becomes unbreakable
REQUIRED MATERIALS
QuantityMaterial
1 Blue Print: Erudite Witch Hat
1 Aquarios Cap (this headgear is returned if forge attempt fails)
25 Blood Stone
50 Mercury
100 Aluminium
150 Graphite
Overseer's Helm
Overseer2.png
Forging Success Rate: 60%~80% (Max)
EFFECTS
Enables detection of Hidden Enemies. Reduces damage received by demi-humans by 33%. [If refine >= 8] Reduces damage received from misc skills by 10%
REQUIRED MATERIALS
QuantityMaterial
1 Blue Print: Overseer's Helm
1 Aztec Helm (this headgear is returned if forge attempt fails)
25 Blood Stone
50 Silver
90 Magnetite
100 Onyx
Fire Oblivion Helm
Fireoblivion2.png
Forging Success Rate: 60%~80% (Max)
EFFECTS
Become immune to Stone Curse. Reduces damage received by demi-humans by 30%. [If refine >= 8] Additional 3% reduction against demi-humans damage
REQUIRED MATERIALS
QuantityMaterial
1 Blue Print: Fire Oblivion Helm
1 Abbadon Mask (this headgear is returned if forge attempt fails)
25 Blood Stone
45 Titanium
90 Aluminium
150 Bronzite
Tianxuan
Tianxuan2.png
Forging Success Rate: 55%~75% (Max)
EFFECTS
ATK/MATK + 5%. Reduces damage received by demi-humans by 33%. [If refine >= 8] Additional 2% reduction against demi-humans damage
REQUIRED MATERIALS
QuantityMaterial
1 Blue Print: Tianxuan
1 Marshmallow Cap (this headgear is returned if forge attempt fails)
50 Blood Stone
100 Calcite
150 Silver
200 Silicon

Middle Headgears

Molten Bloodstone Wings
Moltenwings.png
Forging Success Rate: 60%~80% (Max)
EFFECTS
Increases physical damage to all races by 25%. Max HP+ 10%
REQUIRED MATERIALS
QuantityMaterial
1 Blue Print: Molten Bloodstone Wings
1 Dragon Wings of Damage (this headgear is returned if forge attempt fails)
25 Blood Stone
50 Copper
75 Albite
150 Magnetite
Overlord's Blade
Overlord.png
Forging Success Rate: 60%~80% (Max)
EFFECTS
Reduce after cast delay by 35%. 15% physical damage to medium size monster. Max HP + 5%
REQUIRED MATERIALS
QuantityMaterial
1 Blue Print: Overlord's Blade
1 Sword of Red Dragon (this headgear is returned if forge attempt fails)
25 Blood Stone
75 Corrundum
100 Graphite
150 Bronzite
Metallic Azure Wings
Metallic.png
Forging Success Rate: 60%~80% (Max)
EFFECTS
Reduce after cast delay by 35%. 15% magical damage to medium size monster. Max HP + 5%
REQUIRED MATERIALS
QuantityMaterial
1 Blue Print: Metallic Azure Wings
1 Kuroihi Fairy Wings (this headgear is returned if forge attempt fails)
25 Blood Stone
50 Mercury
100 Silicon
125 Silver
Evil Druid Cross
Evildruid.png
Forging Success Rate: 60%~80% (Max)
EFFECTS
Increases STR/DEX/INT by 15%. Reduces after-skill delay by 20%
REQUIRED MATERIALS
QuantityMaterial
1 Blue Print: Evil Druid Cross
1 Randgris Balloon (this headgear is returned if forge attempt fails)
25 Blood Stone
75 Onyx
75 Calcite
200 Aluminium
Blade of Amaranthine
Blade.png
Forging Success Rate: 60%~80% (Max)
EFFECTS
Enables Hide & Tunnel Drive Lvl 1. Reduces after-skill delay by 35%
REQUIRED MATERIALS
QuantityMaterial
1 Blue Print: Blade of Amaranthine
1 Cloak of Invisibility (this headgear is returned if forge attempt fails)
25 Blood Stone
75 Adamite
75 Titanium
200 Albite
Scepter of Lament
Scepter.png
Forging Success Rate: 55%~75% (Max)
EFFECTS
MATK/ATK+ 8%. Reduces after-skill delay by 45%
REQUIRED MATERIALS
QuantityMaterial
1 Blue Print: Scepter of Lament
1 Fairy Wings (this headgear is returned if forge attempt fails)
25 Blood Stone
75 Titanium
75 Onyx
150 Mercury

Rare Middle Headgear

Devil's Blade
Devils Blade.png
Forging Success Rate: 55%~75% (Max)
EFFECTS
Increases Physical or Magical damage against demi humans by 25% (depends on version). Reduces after-skill delay by 30%
REQUIRED MATERIALS
QuantityMaterial
3 Blue Print: Devil's Blade
100 Blood Stone
200 Magnetite
200 Mercury
200 Calcite
100 Pure Elunium Fragment
100 Pure Oridecon Fragment


Lower Headgears

Cons of Fire
Consoffire.png
Forging Success Rate: 60%~80% (Max)
EFFECTS
Become immune to Freeze and Silence Status ailments. Increass fire elemental magic damage by 7%. MaxHP + 8%
REQUIRED MATERIALS
QuantityMaterial
1 Blue Print: Cons of Fire
1 Immune Fire Dragon (this headgear is returned if forge attempt fails)
30 Blood Stone
100 Silicon
120 Mercury
175 Silver
Cons of Water
Consofwater.png
Forging Success Rate: 60%~80% (Max)
EFFECTS
Increases movement speed by 65%. Reduces fixed cast time by 40%. Reduces after-cast delay by 15%. Increases physical and magical damage to all races by 10%
REQUIRED MATERIALS
QuantityMaterial
1 Blue Print: Cons of Water
1 Analyst Aura (this headgear is returned if forge attempt fails)
30 Blood Stone
100 Adamite
120 Aluminium
170 Calcite
Cons of Wind
Consofwind.png
Forging Success Rate: 60%~80% (Max)
EFFECTS
Increases movement speed by 65%. Reduces after-cast delay by 15%. All Stats + 15%
REQUIRED MATERIALS
QuantityMaterial
1 Blue Print: Cons of Wind
1 Lighthalzen Aura (this headgear is returned if forge attempt fails)
30 Blood Stone
100 Titanium
120 Magnetite
175 Corundum
Cons of Earth
Consofearth.png
Forging Success Rate: 60%~80% (Max)
EFFECTS
Become immune to Stone Curse and Curse. Increases movement speed by 40%. Max HP + 10%
REQUIRED MATERIALS
QuantityMaterial
1 Blue Print: Cons of Earth
1 Night Ring (this headgear is returned if forge attempt fails)
30 Blood Stone
100 Silver
200 Bronzite
200 Silicon
Overflowing Aura
Overflowing.png
Forging Success Rate: 60%~80% (Max)
EFFECTS
Become immune to Sleep, Poison and Confusion status ailments. Increases movement speed by 50%. Max HP + 5%
REQUIRED MATERIALS
QuantityMaterial
1 Blue Print: Overflowing Aura
1 Lovely Ribbon (this headgear is returned if forge attempt fails)
30 Blood Stone
100 Adamite
170 Copper
200 Graphite
Atomic Aura
Atomic.png
Forging Success Rate: 60%~80% (Max)
EFFECTS
Permanent Endure Effect. Become immune to Stun status ailment. Increases movement speed by 50%. Max HP + 10%
REQUIRED MATERIALS
QuantityMaterial
1 Blue Print: Atomic Aura
1 Candy Aura (this headgear is returned if forge attempt fails)
30 Blood Stone
100 Titanium
100 Silver
175 Onyx