Difference between revisions of "Forging Headgears"
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When one of these headgears are forged, you will receive a tradeable box containing the headgear. Once the box is opened, the headgear itself is account bound. (The rare does not come in a tradeable box) | When one of these headgears are forged, you will receive a tradeable box containing the headgear. Once the box is opened, the headgear itself is account bound. (The rare does not come in a tradeable box) | ||
Forging skills that increase success forging rate will increase the base success rate listed below. | Forging skills that increase success forging rate will increase the base success rate listed below. | ||
| + | <br><br> | ||
=Blueprints= | =Blueprints= | ||
The new '''Forging Headgears''' require items called '''Blueprints''' in order to be created. These blueprints are acquired through different features such as Battlegrounds and certain instance dungeons. The blueprints are all tradeable, which means those are are not interested in those features can still purchase them from other players. It also means battlegrounds and instances are now even more profitable. | The new '''Forging Headgears''' require items called '''Blueprints''' in order to be created. These blueprints are acquired through different features such as Battlegrounds and certain instance dungeons. The blueprints are all tradeable, which means those are are not interested in those features can still purchase them from other players. It also means battlegrounds and instances are now even more profitable. | ||
| − | * Winning a Battleground Round has a 2% chance to get a random Blueprint | + | * Winning a Battleground Round has a 2% chance to get a random Blueprint |
| − | * Completing a Daily Quest has a 3% chance to get a random Blueprint | + | * Completing a Daily Quest has a 3% chance to get a random Blueprint |
| − | * Haraba (Elite Dungeon) has a 5% chance of dropping a random Blueprint after defeating the final boss | + | * Haraba (Elite Dungeon) has a 5% chance of dropping a random Blueprint after defeating the final boss |
| − | * Faceworm's Nest has a 2% chance of dropping a random Blueprint after defeating the final boss | + | * Faceworm's Nest has a 2% chance of dropping a random Blueprint after defeating the final boss |
| − | * Old Glast Heim has a 2% chance of dropping a random Blueprint after defeating the final boss | + | * Old Glast Heim has a 2% chance of dropping a random Blueprint after defeating the final boss |
| − | * Horror Toy Factory has a 0.5% chance of dropping a random Blueprint after defeating the final boss | + | * Horror Toy Factory has a 0.5% chance of dropping a random Blueprint after defeating the final boss |
| − | * Orcs Memory Dungeon has a 0.5% chance of dropping a random Blueprint after defeating the final boss | + | * Orcs Memory Dungeon has a 0.5% chance of dropping a random Blueprint after defeating the final boss |
| − | + | <br> | |
=Forging Headgear List= | =Forging Headgear List= | ||
Here are the whole list of the new forging headgears! Effects, Requirements, and Success Rates | Here are the whole list of the new forging headgears! Effects, Requirements, and Success Rates | ||
| − | + | == Upper Headgears == | |
{| style="width:100%; background:#ffffff; border-spacing:20px; margin-bottom:20px;" | {| style="width:100%; background:#ffffff; border-spacing:20px; margin-bottom:20px;" | ||
| style="width:100%; background:#f6f6f6; border:1px solid #c8ccd1; border-radius:20px; text-align:center; padding:15px; vertical-align:top;" | | | style="width:100%; background:#f6f6f6; border:1px solid #c8ccd1; border-radius:20px; text-align:center; padding:15px; vertical-align:top;" | | ||
| Line 248: | Line 249: | ||
<!-- HEADGEAR NAME --> | <!-- HEADGEAR NAME --> | ||
<div style="background:linear-gradient(to bottom,#ffffff,#eaf3ff); border:3px outset #4667d6; border-radius:15px; padding:12px; box-shadow:0 4px 12px rgba(0,0,0,0.08);"> | <div style="background:linear-gradient(to bottom,#ffffff,#eaf3ff); border:3px outset #4667d6; border-radius:15px; padding:12px; box-shadow:0 4px 12px rgba(0,0,0,0.08);"> | ||
| − | <div style="background:linear-gradient(to right,#71b6ff,#3c87d6,#175aa1); color:white; padding:9px; border-radius:10px; font-size:19px; font-weight:bold; text-align:center;"> | + | <div style="background:linear-gradient(to right,#71b6ff,#3c87d6,#175aa1); color:white; padding:9px; border-radius:10px; font-size:19px; font-weight:bold; text-align:center;">Tianxuan</div> |
<!-- HEADGEAR LOCATION/PIC--> | <!-- HEADGEAR LOCATION/PIC--> | ||
| Line 290: | Line 291: | ||
|} | |} | ||
| − | + | == Middle Headgears == | |
{| style="width:100%; background:#ffffff; border-spacing:20px; margin-bottom:20px;" | {| style="width:100%; background:#ffffff; border-spacing:20px; margin-bottom:20px;" | ||
| Line 553: | Line 554: | ||
==Rare Middle Headgear== | ==Rare Middle Headgear== | ||
| − | < | + | {| style="width:100%; background:#ffffff; border-spacing:20px; margin-bottom:20px;" |
| − | Increases Physical or Magical damage against demi humans by 25% (depends on version) | + | | style="width:100%; background:#f6f6f6; border:1px solid #c8ccd1; border-radius:20px; text-align:center; padding:15px; vertical-align:top;" | |
| − | Reduces after-skill delay by 30%< | + | <div style="display:grid; grid-template-columns:repeat(auto-fit,minmax(min(100%,320px),1fr)); gap:15px; text-align:left;"> |
| − | < | + | |
| − | + | <!-- HEADGEAR NAME --> | |
| − | </ | + | <div style="background:linear-gradient(to bottom,#ffffff,#eaf3ff); border:3px outset #4667d6; border-radius:15px; padding:12px; box-shadow:0 4px 12px rgba(0,0,0,0.08);"> |
| − | + | <div style="background:linear-gradient(to right,#71b6ff,#3c87d6,#175aa1); color:white; padding:9px; border-radius:10px; font-size:19px; font-weight:bold; text-align:center;">Devil's Blade</div> | |
| − | + | ||
| − | + | <!-- HEADGEAR LOCATION/PIC--> | |
| − | + | <div style="text-align:center; padding:12px;"><div style="font-size:12px; color:#555;">[[File:Devils_Blade.png|link=]]<br>Forging Success Rate: 55%~75% (Max)</div></div> | |
| − | + | ||
| − | + | <!-- EFFECTS--> | |
| − | + | <div style="background:#d6eaff; padding:7px; border-radius:7px; font-weight:bold; color:#174b87;">EFFECTS</div> | |
| − | + | <div style="padding:9px; background:#ffffff; border:1px solid #c8ccd1; border-radius:8px; margin-top:6px;">Increases Physical or Magical damage against demi humans by 25% (depends on version). Reduces after-skill delay by 30%</div> | |
| − | + | ||
| + | <!-- MATERIALS--> | ||
| + | <div style="background:#d6eaff; padding:7px; border-radius:7px; font-weight:bold; color:#174b87; margin-top:12px;">REQUIRED MATERIALS</div> | ||
| + | <div style="padding:9px; background:#ffffff; border:1px solid #c8ccd1; border-radius:8px; margin-top:6px;"><table style="width:100%; border-collapse:collapse; font-size:13px;"> | ||
| + | <tr style="background:#edf4fc;"><th style="padding:6px; border:1px solid #c8ccd1;">Quantity</th><th style="padding:6px; border:1px solid #c8ccd1;">Material</th></tr> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">3</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Blue Print: Devil's Blade</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">100</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Blood Stone</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">200</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Magnetite</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">200</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Mercury</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">200</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Calcite</td> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">100</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Pure Elunium Fragment</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">100</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Pure Oridecon Fragment</td> | ||
| + | </tr> | ||
| + | </tr> | ||
| + | </table></div> | ||
| + | </div> | ||
| + | </div> | ||
| + | |} | ||
<br> | <br> | ||
| − | |||
| − | < | + | == Lower Headgears == |
| − | Become immune to Freeze and Silence Status ailments | + | |
| − | Increass fire elemental magic damage by 7% | + | {| style="width:100%; background:#ffffff; border-spacing:20px; margin-bottom:20px;" |
| − | MaxHP + 8%< | + | | style="width:100%; background:#f6f6f6; border:1px solid #c8ccd1; border-radius:20px; text-align:center; padding:15px; vertical-align:top;" | |
| − | < | + | <div style="display:grid; grid-template-columns:repeat(auto-fit,minmax(min(100%,320px),1fr)); gap:15px; text-align:left;"> |
| − | + | ||
| − | </ | + | <!-- HEADGEAR NAME --> |
| − | + | <div style="background:linear-gradient(to bottom,#ffffff,#eaf3ff); border:3px outset #4667d6; border-radius:15px; padding:12px; box-shadow:0 4px 12px rgba(0,0,0,0.08);"> | |
| − | + | <div style="background:linear-gradient(to right,#71b6ff,#3c87d6,#175aa1); color:white; padding:9px; border-radius:10px; font-size:19px; font-weight:bold; text-align:center;">Cons of Fire</div> | |
| − | + | ||
| − | + | <!-- HEADGEAR LOCATION/PIC--> | |
| − | + | <div style="text-align:center; padding:12px;"><div style="font-size:12px; color:#555;">[[File:Consoffire.png|link=]]<br>Forging Success Rate: 60%~80% (Max)</div></div> | |
| − | + | ||
| − | + | <!-- EFFECTS--> | |
| − | + | <div style="background:#d6eaff; padding:7px; border-radius:7px; font-weight:bold; color:#174b87;">EFFECTS</div> | |
| − | < | + | <div style="padding:9px; background:#ffffff; border:1px solid #c8ccd1; border-radius:8px; margin-top:6px;">Become immune to Freeze and Silence Status ailments. Increass fire elemental magic damage by 7%. MaxHP + 8%</div> |
| − | < | + | |
| − | Increases movement speed by 65% | + | <!-- MATERIALS--> |
| − | Reduces fixed cast time by 40% | + | <div style="background:#d6eaff; padding:7px; border-radius:7px; font-weight:bold; color:#174b87; margin-top:12px;">REQUIRED MATERIALS</div> |
| − | Reduces after-cast delay by 15% | + | <div style="padding:9px; background:#ffffff; border:1px solid #c8ccd1; border-radius:8px; margin-top:6px;"><table style="width:100%; border-collapse:collapse; font-size:13px;"> |
| − | Increases physical and magical damage to all races by 10%< | + | <tr style="background:#edf4fc;"><th style="padding:6px; border:1px solid #c8ccd1;">Quantity</th><th style="padding:6px; border:1px solid #c8ccd1;">Material</th></tr> |
| − | < | + | <tr> |
| − | + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">1</td> | |
| − | </ | + | <td style="padding:6px; border:1px solid #c8ccd1;">Blue Print: Cons of Fire</td> |
| − | + | </tr> | |
| − | + | <tr> | |
| − | + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">1</td> | |
| − | + | <td style="padding:6px; border:1px solid #c8ccd1;">Immune Fire Dragon (this headgear is returned if forge attempt fails)</td> | |
| − | + | </tr> | |
| − | + | <tr> | |
| − | + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">30</td> | |
| − | + | <td style="padding:6px; border:1px solid #c8ccd1;">Blood Stone</td> | |
| − | < | + | </tr> |
| − | < | + | <tr> |
| − | Increases movement speed by 65% | + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">100</td> |
| − | Reduces after-cast delay by 15% | + | <td style="padding:6px; border:1px solid #c8ccd1;">Silicon</td> |
| − | All Stats + 15%< | + | </tr> |
| − | < | + | <tr> |
| − | + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">120</td> | |
| − | </ | + | <td style="padding:6px; border:1px solid #c8ccd1;">Mercury</td> |
| − | + | <tr> | |
| − | + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">175</td> | |
| − | + | <td style="padding:6px; border:1px solid #c8ccd1;">Silver</td> | |
| − | + | </tr> | |
| − | + | </tr> | |
| − | + | </table></div> | |
| − | + | </div> | |
| − | + | ||
| − | < | + | <!-- HEADGEAR NAME --> |
| − | < | + | <div style="background:linear-gradient(to bottom,#ffffff,#eaf3ff); border:3px outset #4667d6; border-radius:15px; padding:12px; box-shadow:0 4px 12px rgba(0,0,0,0.08);"> |
| − | Become immune to Stone Curse and Curse | + | <div style="background:linear-gradient(to right,#71b6ff,#3c87d6,#175aa1); color:white; padding:9px; border-radius:10px; font-size:19px; font-weight:bold; text-align:center;">Cons of Water</div> |
| − | Increases movement speed by 40% | + | |
| − | Max HP + 10%< | + | <!-- HEADGEAR LOCATION/PIC--> |
| − | < | + | <div style="text-align:center; padding:12px;"><div style="font-size:12px; color:#555;">[[File:Consofwater.png|link=]]<br>Forging Success Rate: 60%~80% (Max)</div></div> |
| − | + | ||
| − | </ | + | <!-- EFFECTS--> |
| − | + | <div style="background:#d6eaff; padding:7px; border-radius:7px; font-weight:bold; color:#174b87;">EFFECTS</div> | |
| − | + | <div style="padding:9px; background:#ffffff; border:1px solid #c8ccd1; border-radius:8px; margin-top:6px;">Increases movement speed by 65%. Reduces fixed cast time by 40%. Reduces after-cast delay by 15%. Increases physical and magical damage to all races by 10%</div> | |
| − | + | ||
| − | + | <!-- MATERIALS--> | |
| − | + | <div style="background:#d6eaff; padding:7px; border-radius:7px; font-weight:bold; color:#174b87; margin-top:12px;">REQUIRED MATERIALS</div> | |
| − | + | <div style="padding:9px; background:#ffffff; border:1px solid #c8ccd1; border-radius:8px; margin-top:6px;"><table style="width:100%; border-collapse:collapse; font-size:13px;"> | |
| − | + | <tr style="background:#edf4fc;"><th style="padding:6px; border:1px solid #c8ccd1;">Quantity</th><th style="padding:6px; border:1px solid #c8ccd1;">Material</th></tr> | |
| − | + | <tr> | |
| − | < | + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">1</td> |
| − | < | + | <td style="padding:6px; border:1px solid #c8ccd1;">Blue Print: Cons of Water</td> |
| − | Become immune to Sleep, Poison and Confusion status ailments | + | </tr> |
| − | Increases movement speed by 50% | + | <tr> |
| − | Max HP + 5%< | + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">1</td> |
| − | < | + | <td style="padding:6px; border:1px solid #c8ccd1;">Analyst Aura (this headgear is returned if forge attempt fails)</td> |
| − | + | </tr> | |
| − | </ | + | <tr> |
| − | + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">30</td> | |
| − | + | <td style="padding:6px; border:1px solid #c8ccd1;">Blood Stone</td> | |
| − | + | </tr> | |
| − | + | <tr> | |
| − | + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">100</td> | |
| − | + | <td style="padding:6px; border:1px solid #c8ccd1;">Adamite</td> | |
| − | + | </tr> | |
| − | + | <tr> | |
| − | < | + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">120</td> |
| − | < | + | <td style="padding:6px; border:1px solid #c8ccd1;">Aluminium</td> |
| − | Permanent Endure Effect | + | <tr> |
| − | Become immune to Stun status ailment | + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">170</td> |
| − | Increases movement speed by 50% | + | <td style="padding:6px; border:1px solid #c8ccd1;">Calcite</td> |
| − | Max HP + 10%< | + | </tr> |
| − | < | + | </tr> |
| − | + | </table></div> | |
| − | </ | + | </div> |
| − | + | ||
| − | + | <!-- HEADGEAR NAME --> | |
| − | + | <div style="background:linear-gradient(to bottom,#ffffff,#eaf3ff); border:3px outset #4667d6; border-radius:15px; padding:12px; box-shadow:0 4px 12px rgba(0,0,0,0.08);"> | |
| − | + | <div style="background:linear-gradient(to right,#71b6ff,#3c87d6,#175aa1); color:white; padding:9px; border-radius:10px; font-size:19px; font-weight:bold; text-align:center;">Cons of Wind</div> | |
| − | + | ||
| − | + | <!-- HEADGEAR LOCATION/PIC--> | |
| − | + | <div style="text-align:center; padding:12px;"><div style="font-size:12px; color:#555;">[[File:Consofwind.png|link=]]<br>Forging Success Rate: 60%~80% (Max)</div></div> | |
| − | + | ||
| + | <!-- EFFECTS--> | ||
| + | <div style="background:#d6eaff; padding:7px; border-radius:7px; font-weight:bold; color:#174b87;">EFFECTS</div> | ||
| + | <div style="padding:9px; background:#ffffff; border:1px solid #c8ccd1; border-radius:8px; margin-top:6px;">Increases movement speed by 65%. Reduces after-cast delay by 15%. All Stats + 15%</div> | ||
| + | |||
| + | <!-- MATERIALS--> | ||
| + | <div style="background:#d6eaff; padding:7px; border-radius:7px; font-weight:bold; color:#174b87; margin-top:12px;">REQUIRED MATERIALS</div> | ||
| + | <div style="padding:9px; background:#ffffff; border:1px solid #c8ccd1; border-radius:8px; margin-top:6px;"><table style="width:100%; border-collapse:collapse; font-size:13px;"> | ||
| + | <tr style="background:#edf4fc;"><th style="padding:6px; border:1px solid #c8ccd1;">Quantity</th><th style="padding:6px; border:1px solid #c8ccd1;">Material</th></tr> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">1</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Blue Print: Cons of Wind</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">1</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Lighthalzen Aura (this headgear is returned if forge attempt fails)</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">30</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Blood Stone</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">100</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Titanium</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">120</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Magnetite</td> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">175</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Corundum</td> | ||
| + | </tr> | ||
| + | </tr> | ||
| + | </table></div> | ||
| + | </div> | ||
| + | |||
| + | <!-- HEADGEAR NAME --> | ||
| + | <div style="background:linear-gradient(to bottom,#ffffff,#eaf3ff); border:3px outset #4667d6; border-radius:15px; padding:12px; box-shadow:0 4px 12px rgba(0,0,0,0.08);"> | ||
| + | <div style="background:linear-gradient(to right,#71b6ff,#3c87d6,#175aa1); color:white; padding:9px; border-radius:10px; font-size:19px; font-weight:bold; text-align:center;">Cons of Earth</div> | ||
| + | |||
| + | <!-- HEADGEAR LOCATION/PIC--> | ||
| + | <div style="text-align:center; padding:12px;"><div style="font-size:12px; color:#555;">[[File:Consofearth.png|link=]]<br>Forging Success Rate: 60%~80% (Max)</div></div> | ||
| + | |||
| + | <!-- EFFECTS--> | ||
| + | <div style="background:#d6eaff; padding:7px; border-radius:7px; font-weight:bold; color:#174b87;">EFFECTS</div> | ||
| + | <div style="padding:9px; background:#ffffff; border:1px solid #c8ccd1; border-radius:8px; margin-top:6px;">Become immune to Stone Curse and Curse. Increases movement speed by 40%. Max HP + 10%</div> | ||
| + | |||
| + | <!-- MATERIALS--> | ||
| + | <div style="background:#d6eaff; padding:7px; border-radius:7px; font-weight:bold; color:#174b87; margin-top:12px;">REQUIRED MATERIALS</div> | ||
| + | <div style="padding:9px; background:#ffffff; border:1px solid #c8ccd1; border-radius:8px; margin-top:6px;"><table style="width:100%; border-collapse:collapse; font-size:13px;"> | ||
| + | <tr style="background:#edf4fc;"><th style="padding:6px; border:1px solid #c8ccd1;">Quantity</th><th style="padding:6px; border:1px solid #c8ccd1;">Material</th></tr> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">1</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Blue Print: Cons of Earth</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">1</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Night Ring (this headgear is returned if forge attempt fails)</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">30</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Blood Stone</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">100</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Silver</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">200</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Bronzite</td> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">200</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Silicon</td> | ||
| + | </tr> | ||
| + | </tr> | ||
| + | </table></div> | ||
| + | </div> | ||
| + | |||
| + | <!-- HEADGEAR NAME --> | ||
| + | <div style="background:linear-gradient(to bottom,#ffffff,#eaf3ff); border:3px outset #4667d6; border-radius:15px; padding:12px; box-shadow:0 4px 12px rgba(0,0,0,0.08);"> | ||
| + | <div style="background:linear-gradient(to right,#71b6ff,#3c87d6,#175aa1); color:white; padding:9px; border-radius:10px; font-size:19px; font-weight:bold; text-align:center;">Overflowing Aura</div> | ||
| + | |||
| + | <!-- HEADGEAR LOCATION/PIC--> | ||
| + | <div style="text-align:center; padding:12px;"><div style="font-size:12px; color:#555;">[[File:Overflowing.png|link=]]<br>Forging Success Rate: 60%~80% (Max)</div></div> | ||
| + | |||
| + | <!-- EFFECTS--> | ||
| + | <div style="background:#d6eaff; padding:7px; border-radius:7px; font-weight:bold; color:#174b87;">EFFECTS</div> | ||
| + | <div style="padding:9px; background:#ffffff; border:1px solid #c8ccd1; border-radius:8px; margin-top:6px;">Become immune to Sleep, Poison and Confusion status ailments. Increases movement speed by 50%. Max HP + 5%</div> | ||
| + | |||
| + | <!-- MATERIALS--> | ||
| + | <div style="background:#d6eaff; padding:7px; border-radius:7px; font-weight:bold; color:#174b87; margin-top:12px;">REQUIRED MATERIALS</div> | ||
| + | <div style="padding:9px; background:#ffffff; border:1px solid #c8ccd1; border-radius:8px; margin-top:6px;"><table style="width:100%; border-collapse:collapse; font-size:13px;"> | ||
| + | <tr style="background:#edf4fc;"><th style="padding:6px; border:1px solid #c8ccd1;">Quantity</th><th style="padding:6px; border:1px solid #c8ccd1;">Material</th></tr> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">1</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Blue Print: Overflowing Aura</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">1</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Lovely Ribbon (this headgear is returned if forge attempt fails) | ||
| + | </td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">30</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Blood Stone</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">100</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Adamite</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">170</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Copper</td> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">200</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Graphite</td> | ||
| + | </tr> | ||
| + | </tr> | ||
| + | </table></div> | ||
| + | </div> | ||
| + | |||
| + | <!-- HEADGEAR NAME --> | ||
| + | <div style="background:linear-gradient(to bottom,#ffffff,#eaf3ff); border:3px outset #4667d6; border-radius:15px; padding:12px; box-shadow:0 4px 12px rgba(0,0,0,0.08);"> | ||
| + | <div style="background:linear-gradient(to right,#71b6ff,#3c87d6,#175aa1); color:white; padding:9px; border-radius:10px; font-size:19px; font-weight:bold; text-align:center;">Atomic Aura</div> | ||
| + | |||
| + | <!-- HEADGEAR LOCATION/PIC--> | ||
| + | <div style="text-align:center; padding:12px;"><div style="font-size:12px; color:#555;">[[File:Atomic.png|link=]]<br>Forging Success Rate: 60%~80% (Max)</div></div> | ||
| + | |||
| + | <!-- EFFECTS--> | ||
| + | <div style="background:#d6eaff; padding:7px; border-radius:7px; font-weight:bold; color:#174b87;">EFFECTS</div> | ||
| + | <div style="padding:9px; background:#ffffff; border:1px solid #c8ccd1; border-radius:8px; margin-top:6px;">Permanent Endure Effect. Become immune to Stun status ailment. Increases movement speed by 50%. Max HP + 10%</div> | ||
| + | |||
| + | <!-- MATERIALS--> | ||
| + | <div style="background:#d6eaff; padding:7px; border-radius:7px; font-weight:bold; color:#174b87; margin-top:12px;">REQUIRED MATERIALS</div> | ||
| + | <div style="padding:9px; background:#ffffff; border:1px solid #c8ccd1; border-radius:8px; margin-top:6px;"><table style="width:100%; border-collapse:collapse; font-size:13px;"> | ||
| + | <tr style="background:#edf4fc;"><th style="padding:6px; border:1px solid #c8ccd1;">Quantity</th><th style="padding:6px; border:1px solid #c8ccd1;">Material</th></tr> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">1</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Blue Print: Atomic Aura</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">1</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Candy Aura (this headgear is returned if forge attempt fails)</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">30</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Blood Stone</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">100</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Titanium</td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">100</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Silver</td> | ||
| + | <tr> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1; text-align:center; white-space:nowrap;">175</td> | ||
| + | <td style="padding:6px; border:1px solid #c8ccd1;">Onyx</td> | ||
| + | </tr> | ||
| + | </tr> | ||
| + | </table></div> | ||
| + | </div> | ||
| + | </div> | ||
| + | |} | ||
<br><br><br> | <br><br><br> | ||
| − | |||
| − | |||
| − | |||
Latest revision as of 15:22, 19 October 2026
Contents
Forging Headgears
Introducing the new forging headgears, it consists of 19 new head gears sprites that can be forged through our exclusive Forging System. The main difference between these new forging headgears and previous forging equipment, is that these items incorporate other features into the mix... not just minerals from mining. We are confident this new update will spice of the current meta and will further increase activity certain core features.
New to Forging? Read more about it here: Forging System
The breakdown of new headgears is as followed:
• 6 Upper Head gears • 6 Middle Head gears • 6 Lower Head gears • 1 Rare (Magic & Melee)
Notes:
When one of these headgears are forged, you will receive a tradeable box containing the headgear. Once the box is opened, the headgear itself is account bound. (The rare does not come in a tradeable box)
Forging skills that increase success forging rate will increase the base success rate listed below.
Blueprints
The new Forging Headgears require items called Blueprints in order to be created. These blueprints are acquired through different features such as Battlegrounds and certain instance dungeons. The blueprints are all tradeable, which means those are are not interested in those features can still purchase them from other players. It also means battlegrounds and instances are now even more profitable.
- Winning a Battleground Round has a 2% chance to get a random Blueprint
- Completing a Daily Quest has a 3% chance to get a random Blueprint
- Haraba (Elite Dungeon) has a 5% chance of dropping a random Blueprint after defeating the final boss
- Faceworm's Nest has a 2% chance of dropping a random Blueprint after defeating the final boss
- Old Glast Heim has a 2% chance of dropping a random Blueprint after defeating the final boss
- Horror Toy Factory has a 0.5% chance of dropping a random Blueprint after defeating the final boss
- Orcs Memory Dungeon has a 0.5% chance of dropping a random Blueprint after defeating the final boss
Forging Headgear List
Here are the whole list of the new forging headgears! Effects, Requirements, and Success Rates
Upper Headgears
|
Helm of Conqueror
![]() Forging Success Rate: 60%~80% (Max) EFFECTS
Increases Strength by 15%. Reduces damage received by demi-humans by 30%. [If refine >= 8] Helm becomes unbreakable
REQUIRED MATERIALS
Helm of Alacrity
![]() Forging Success Rate: 60%~80% (Max) EFFECTS
Increases Dexterity by 15%. Reduces damage received by demi-humans by 30%. [If refine >= 8] Helm becomes unbreakable
REQUIRED MATERIALS
Erudite Witch Hat
![]() Forging Success Rate: 60%~80% (Max) EFFECTS
Increases Intelligence by 15%. Reduces damage received by demi-humans by 30%. [If refine >= 8] Helm becomes unbreakable
REQUIRED MATERIALS
Overseer's Helm
![]() Forging Success Rate: 60%~80% (Max) EFFECTS
Enables detection of Hidden Enemies. Reduces damage received by demi-humans by 33%. [If refine >= 8] Reduces damage received from misc skills by 10%
REQUIRED MATERIALS
Fire Oblivion Helm
![]() Forging Success Rate: 60%~80% (Max) EFFECTS
Become immune to Stone Curse. Reduces damage received by demi-humans by 30%. [If refine >= 8] Additional 3% reduction against demi-humans damage
REQUIRED MATERIALS
Tianxuan
![]() Forging Success Rate: 55%~75% (Max) EFFECTS
ATK/MATK + 5%. Reduces damage received by demi-humans by 33%. [If refine >= 8] Additional 2% reduction against demi-humans damage
REQUIRED MATERIALS
|
Middle Headgears
|
Molten Bloodstone Wings
![]() Forging Success Rate: 60%~80% (Max) EFFECTS
Increases physical damage to all races by 25%. Max HP+ 10%
REQUIRED MATERIALS
Overlord's Blade
![]() Forging Success Rate: 60%~80% (Max) EFFECTS
Reduce after cast delay by 35%. 15% physical damage to medium size monster. Max HP + 5%
REQUIRED MATERIALS
Metallic Azure Wings
![]() Forging Success Rate: 60%~80% (Max) EFFECTS
Reduce after cast delay by 35%. 15% magical damage to medium size monster. Max HP + 5%
REQUIRED MATERIALS
Evil Druid Cross
![]() Forging Success Rate: 60%~80% (Max) EFFECTS
Increases STR/DEX/INT by 15%. Reduces after-skill delay by 20%
REQUIRED MATERIALS
Blade of Amaranthine
![]() Forging Success Rate: 60%~80% (Max) EFFECTS
Enables Hide & Tunnel Drive Lvl 1. Reduces after-skill delay by 35%
REQUIRED MATERIALS
Scepter of Lament
![]() Forging Success Rate: 55%~75% (Max) EFFECTS
MATK/ATK+ 8%. Reduces after-skill delay by 45%
REQUIRED MATERIALS
|
Rare Middle Headgear
|
Devil's Blade
![]() Forging Success Rate: 55%~75% (Max) EFFECTS
Increases Physical or Magical damage against demi humans by 25% (depends on version). Reduces after-skill delay by 30%
REQUIRED MATERIALS
|
Lower Headgears
|
Cons of Fire
![]() Forging Success Rate: 60%~80% (Max) EFFECTS
Become immune to Freeze and Silence Status ailments. Increass fire elemental magic damage by 7%. MaxHP + 8%
REQUIRED MATERIALS
Cons of Water
![]() Forging Success Rate: 60%~80% (Max) EFFECTS
Increases movement speed by 65%. Reduces fixed cast time by 40%. Reduces after-cast delay by 15%. Increases physical and magical damage to all races by 10%
REQUIRED MATERIALS
Cons of Wind
![]() Forging Success Rate: 60%~80% (Max) EFFECTS
Increases movement speed by 65%. Reduces after-cast delay by 15%. All Stats + 15%
REQUIRED MATERIALS
Cons of Earth
![]() Forging Success Rate: 60%~80% (Max) EFFECTS
Become immune to Stone Curse and Curse. Increases movement speed by 40%. Max HP + 10%
REQUIRED MATERIALS
Overflowing Aura
![]() Forging Success Rate: 60%~80% (Max) EFFECTS
Become immune to Sleep, Poison and Confusion status ailments. Increases movement speed by 50%. Max HP + 5%
REQUIRED MATERIALS
Atomic Aura
![]() Forging Success Rate: 60%~80% (Max) EFFECTS
Permanent Endure Effect. Become immune to Stun status ailment. Increases movement speed by 50%. Max HP + 10%
REQUIRED MATERIALS
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