Difference between revisions of "Elite Weapon Effects"

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'''Elite Weapons''' are the weapons you can get when you reached Elite Hero Rank. These weapons will grow in power the more you will experience the thrill of combat.<br><br>
+
'''Elite Weapons''' are the weapons you can get when you reached Elite Hero Rank. These weapons will grow in power the more you will experience the thrill of combat. Aside from the weapons' innate effects below, you can also avail of the [[Elite_Enchantress|Elite Enchantress' service inside the Elite Temple in order to enchant your elite weapon]] with various effects.<br><br>
 
+
== Update Log ==
 
As of February 23, 2024, the effects of Elite Weapons and Specialist Gloves have been updated. The following have been implemented:
 
As of February 23, 2024, the effects of Elite Weapons and Specialist Gloves have been updated. The following have been implemented:
 
*Increased Elite Weapons Max Level and Division Rank from 4 to 5.
 
*Increased Elite Weapons Max Level and Division Rank from 4 to 5.
Line 15: Line 15:
 
*Reduced amount of kills grained from Elite Kill Scrolls from 150 to 50.
 
*Reduced amount of kills grained from Elite Kill Scrolls from 150 to 50.
 
<br><br>
 
<br><br>
 +
== Weapon Levels ==
 
<big>'''<font color=green>NEW WEAPON LEVELS:</font>'''</big>
 
<big>'''<font color=green>NEW WEAPON LEVELS:</font>'''</big>
*LEVEL 1 ~ 1 'ELITE' kills
+
*LEVEL 1
*LEVEL 2 ~ 2,000 'ELITE' kills
+
**Requirement: 1 - 1,999 Elite kills
*LEVEL 3 ~ 5,000 'ELITE' Kills + Captain Division Rank
+
*LEVEL 2
*LEVEL 4 ~ 10,000 - 15999 'ELITE' Kills + Major Division Rank
+
**Requirement: 2,000 - 4999 Elite kills
*LEVEL 5 ~ 16000 'ELITE' Kills + Commander Division Rank
+
*LEVEL 3
 +
**Requirement: 5,000 - 9,999 Elite Kills + '''Captain''' Division Rank
 +
*LEVEL 4
 +
**Requirement: 10,000 - 15,999 Elite Kills + '''Major''' Division Rank
 +
*LEVEL 5  
 +
**Requirement: 16000~ Elite Kills + '''Commander''' Division Rank
 
<br>
 
<br>
 
<big>'''<font color=red>OLD WEAPON LEVELS:</font>'''</big>
 
<big>'''<font color=red>OLD WEAPON LEVELS:</font>'''</big>
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*LEVEL 4 ~ 12K 'ELITE' Kills + Major Division Level
 
*LEVEL 4 ~ 12K 'ELITE' Kills + Major Division Level
 
<br><br>
 
<br><br>
 +
 +
== Seal of Honor ==
 
<big>'''<font color=green>HOW TO OBTAIN SEAL OF HONOR:</font>'''</big>
 
<big>'''<font color=green>HOW TO OBTAIN SEAL OF HONOR:</font>'''</big>
 
*Sacrificing Skulls at Clash of Divisions: 0.35%
 
*Sacrificing Skulls at Clash of Divisions: 0.35%
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*Donation Credits: 40 Credits
 
*Donation Credits: 40 Credits
 
<br><br>
 
<br><br>
 +
== Elite Kills ==
 
<big>'''<font color=green>HOW TO OBTAIN ELITE KILLS:</font>'''</big>
 
<big>'''<font color=green>HOW TO OBTAIN ELITE KILLS:</font>'''</big>
 
*Battlegrounds: Support classes get 25 kills, and other classes 10 kills, for each BG round they participate in.
 
*Battlegrounds: Support classes get 25 kills, and other classes 10 kills, for each BG round they participate in.
 
*Battlegrounds: 1 kill per player kill.
 
*Battlegrounds: 1 kill per player kill.
 
*PvP: 1 kill per player kill.
 
*PvP: 1 kill per player kill.
*Hades Raid & HHH: 1 kill per monster kill.
+
*Hades Raid & Hero Happy Hour (Phantasmagoria): 1 kill per monster kill.
 
*Clash of Divisions: 1 kill per player kill.
 
*Clash of Divisions: 1 kill per player kill.
 
*War of Emperium: 1 kill per player kill.
 
*War of Emperium: 1 kill per player kill.
 
*Elite Kill Boost: Doubles the amount of weapon kills obtained from player kills.
 
*Elite Kill Boost: Doubles the amount of weapon kills obtained from player kills.
 
*Weapon expert: 20 kills for 1 billion Zeny
 
*Weapon expert: 20 kills for 1 billion Zeny
*Elite Kill Scroll: 150 Kills per scroll (up to a max of 10k)
+
*Elite Kill Scroll: 50 kills per scroll (up to a max of 10k)
 
*Spirit of Heroism: Instant Elite Hero + Level 4 Weapon and Level 4 Specialist Glove
 
*Spirit of Heroism: Instant Elite Hero + Level 4 Weapon and Level 4 Specialist Glove
 +
<br>
 +
Take note that Elite kills are different from Honorable kills, you need Elite kills only to make your weapon stronger. For example, you have 700 honorable kills and 400 elite kills, only the 400 elite kills will be counted in your Elite Weapon. Furthermore, you need to have an Elite Weapon equipped when killing players/monsters that give Elite Kills in order for those kills to be counted.
 
<br><br>
 
<br><br>
  
In the effects that you can see for each weapon, the '''<font color=orange>Lvl</font>''' refers to your current Weapon Level. So, for example, if you're a Knight Class and you're currently at Major Rank, for your weapon, you would gain the stats below:
+
== Sample Stat Computation ==
<table class="wikitable" width="50%" margin:"3px" border="5">
+
In the effects that you can see for each weapon, the '''<font color=orange>Lvl</font>''' refers to your current Weapon Level. So, for example, if you're a Knight Class and you're currently at Weapon Level 4, and your weapon is at +10 refinement, you would gain the stats below:
 +
<table class="wikitable" width="80%" margin:"3px" border="5">
 
<tr>
 
<tr>
 
<th colspan="2"><span style="color: #4c64e0;"><strong><big><big>EXAMPLE</big></big></strong></span></th>
 
<th colspan="2"><span style="color: #4c64e0;"><strong><big><big>EXAMPLE</big></big></strong></span></th>
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<td valign=top style="width: 200px; text-align: left;">
 
<td valign=top style="width: 200px; text-align: left;">
 
<big>'''ANGEL SLAYER'''</big>
 
<big>'''ANGEL SLAYER'''</big>
*STR: +25 +(5*Lvl) (Max +50)
+
*STR: +10 +(2*Lvl) (Max +20)
*MDEF: +5 +(1*Lvl) (Max +10)
+
*DEX: +10 +(1*Lvl) (Max +15)
*Damage to Demi-Humans: +(1*Lvl)% (Max +5%)
+
*ATK Rate: +5% +(1*Lvl)% (Max +10%)
*Max HP Rate: +(1*Lvl)% (Max +5%)
+
*Bowling Bash Damage: +15% +(2*Lvl)% (Max +25%)
 +
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)
 +
*Hit Rate: +10% +(2*Lvl)% (Max +20%)
 +
*Dragon Breath Damage: +5% +(2*Lvl)% (Max +15%)
 +
*Refine +10 Bonus: After skill delay: -5%
 +
<br><br>
 
</td>
 
</td>
 
<td valign=top style="width: 200px; text-align: left;">
 
<td valign=top style="width: 200px; text-align: left;">
 
<big>'''SAMPLE COMPUTATION'''</big>
 
<big>'''SAMPLE COMPUTATION'''</big>
*STR: +25 +(5*<font color=orange>4</font>) = <font color=green>+45</font>
+
*STR: +10 +(2*<font color=orange>4</font>) = <font color=green>+18</font>
*MDEF: +5 +(1*<font color=orange>4</font>) = <font color=green>+9</font>
+
*DEX: +10 +(1*<font color=orange>4</font>) = <font color=green>+14</font>
*Damage to Demi-Humans: +(1*<font color=orange>4</font>)% = <font color=green>+4</font>
+
*ATK Rate: +5% +(1*<font color=orange>4</font>)% = <font color=green>+10%</font>
*Max HP Rate: +(1*<font color=orange>4</font>)% = <font color=green>+4%</font>
+
*Bowling Bash Damage: +15% +(2*<font color=orange>4</font>)% = <font color=green>+23%</font>
 +
*Max HP Rate: +7% +(1*<font color=orange>4</font>)% = <font color=green>+10%</font>
 +
*Hit Rate: +10% +(2*<font color=orange>4</font>)% = <font color=green>+18%</font>
 +
*Dragon Breath Damage: +5% +(2*<font color=orange>4</font>)% = <font color=green>+13%</font>
 +
*Refine +10 Bonus: After skill delay: -5%
 
<br><br>
 
<br><br>
 
</td>
 
</td>
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<br><br>
 
<br><br>
  
 +
==Updated Elite Weapon Effects==
 +
Generally, all elite weapons have the following properties:
 +
* They're usually 1-handed weapons, thus you can equip a shield alongside them.
 +
* All Elite classes have two different weapons with different effects.
 +
* All Elite Weapons have four card slots.
 +
* All Elite Weapons are <font color=red>'''character bound'''</font>. This means that you cannot transfer it to your storage, guild storage, cart, etc.
 +
<br>
 +
<table class="wikitable" width="90%" margin:"3px" border="5">
 +
<tr>
 +
<th colspan="1" style="background-color:green;><span style="color: #ffffff;"><strong><big><big>KNIGHT CLASSES</big></big></strong></span></th>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''ANGEL SLAYER'''</big></big><br>
 +
'''''1-Handed Sword'''''
 +
*STR: +10 +(2*Lvl) (Max +20)
 +
*DEX: +10 +(1*Lvl) (Max +15)
 +
*ATK Rate: +5% +(1*Lvl)% (Max +10%)
 +
*Bowling Bash Damage: +15% +(2*Lvl)% (Max +25%)
 +
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)
 +
*Hit Rate: +10% +(2*Lvl)% (Max +20%)
 +
*Dragon Breath Damage: +5% +(2*Lvl)% (Max +15%)
 +
*Refine +10 Bonus: After skill delay: -5%
 +
<br><br>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''HALBERD OF LEGEND'''</big></big><br>
 +
'''''1-Handed Spear'''''
 +
*DEX: +10 +(2*Lvl) (Max +20)
 +
*STR: +10 +(1*Lvl) (Max +15)
 +
*Spiral Pierce Damage: +40% +(5*Lvl)% (Max +65%)
 +
*Spear Boomerang Damage: +40 +(5*Lvl)% (Max +65%)
 +
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)
 +
*Demi-Human Redux: +1% +(1*Lvl)% (Max +6%)
 +
*Hundred Spear Damage: +10% +(2*Lvl)% (Max +20%)
 +
*Refine +10 Bonus: Demi-Human Redux: 2%
 +
<br><br>
 +
</td>
 +
</tr>
 +
</table>
  
Take note that Elite kills are different from Honorable kills, you need Elite kills only to make your weapon stronger. For example, you have 700 honorable kills and 400 elite kills, only the 400 elite kills will be counted in your Elite Weapon
 
  
==Lord Knight==
+
<table class="wikitable" width="90%" margin:"3px" border="5">
 +
<tr>
 +
<th colspan="1" style="background-color:green;><span style="color: #ffffff;"><strong><big><big>CRUSADER CLASSES</big></big></strong></span></th>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''GRAND PUNISHER'''</big></big><br>
 +
'''''1-Handed Sword'''''
 +
*STR: +10 +(2*Lvl) (Max +20)
 +
*DEX: +10 +(1*Lvl) (Max +15)
 +
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)
 +
*Shield Chain Damage: +40% +(3*Lvl)% (Max +55%)
 +
*Shield Boomerang Damage: +40% +(3*Lvl)% (Max +55%)
 +
*Magic Damage Reflect: +2% +(1*Lvl)% (Max +7%)
 +
*Hit Rate: +10% +(2*Lvl)% (Max +20%)
 +
*Earth Drive Damage: +10% +(2*Lvl)% (Max +20%)
 +
*Refine +10 Bonus: After skill Delay: -5%
 +
<br><br>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''EXODIA'''</big></big><br>
 +
'''''1-Handed Spear'''''
 +
*VIT: +10 +(2*Lvl) (Max +20)
 +
*STR: +10 +(1*Lvl) (Max +15)
 +
*Chance to lifesteal 25% of damage dealt: +10% +(1*Lvl)% (Max +15%)
 +
*Range: +2 +(1*Lvl) (Max +3 Range)
 +
*Max HP Rate: +3% +(1*Lvl)% (Max +8%)
 +
*Magic Damage Reflect: +2% +(1*Lvl)% (Max +7%)
 +
*DEF Redux: +10% +(2*Lvl)% (Max +20%)
 +
*Banishing Point Damage: 10% +(2*Lvl)% (Max +20%)
 +
*Refine +10 Bonus: Demi-Human Redux: 2%
 +
<br><br>
 +
</td>
 +
</tr>
 +
</table>
 +
 
 +
 
 +
<table class="wikitable" width="90%" margin:"3px" border="5">
 +
<tr>
 +
<th colspan="1" style="background-color:green;><span style="color: #ffffff;"><strong><big><big>WIZARD CLASSES</big></big></strong></span></th>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''LAEVATEIN'''</big></big><br>
 +
'''''1-Handed Rod'''''
 +
*INT: +10 +(2*Lvl) (Max +20)
 +
*DEX: +10 +(1*Lvl) (Max +15)
 +
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)
 +
*Meteor Storm Damage: +25% +(5*Lvl)% (Max +50%)
 +
*Jupitel Thunder Damage: +15% +(2*Lvl)% (Max +25%)
 +
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)
 +
*Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%)
 +
*Soul Expansion Damage: +10% +(2*Lvl)% (Max +20%)
 +
*Refine +10 Bonus: MATK Rate: +5%
 +
<br><br>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''ARCAENA'''</big></big><br>
 +
'''''1-Handed Dagger'''''
 +
*INT: +15 +(2*Lvl) (Max +25)
 +
*VIT: +5 +(1*Lvl) (Max +10)
 +
*Max HP Rate: +10% +(1*Lvl)% (Max +15%)
 +
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)
 +
*DEF Redux: +15% +(2*Lvl)% (Max +25%)
 +
*Autocast Wall of Fog on self chance: +(1*Lvl)% (Max +5%)
 +
*Drain Life Damage: +20% +(2*Lvl)% (Max +30%)
 +
*Refine +10 Bonus: After skill Delay: -5%
 +
<br><br>
 +
</td>
 +
</tr>
 +
</table>
 +
 
 +
 
 +
<table class="wikitable" width="90%" margin:"3px" border="5">
 +
<tr>
 +
<th colspan="1" style="background-color:green;><span style="color: #ffffff;"><strong><big><big>SAGE CLASSES</big></big></strong></span></th>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''AUDHUMLA'''</big></big><br>
 +
'''''1-Handed Rod'''''
 +
*INT: 15 +(2*Lvl) (Max +25)
 +
*DEX: +5 +(1*Lvl) (Max +10)
 +
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)
 +
*Heavens Drive Damage: +30% +(4*Lvl)% (Max +50%)
 +
*Thunder Storm Damage: +25% +(3*Lvl)% (Max +40%)
 +
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)
 +
*Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%)
 +
*Earth Grave Damage: +15% +(2*Lvl)% (Max +25%)
 +
*Refine +10 Bonus: MATK Rate: +5%
 +
<br><br>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''NAGLFAR'''</big></big><br>
 +
'''''1-Handed Dagger'''''
 +
*INT: +15 +(1*Lvl) (Max +20)
 +
*VIT: +10 +(1*Lvl) (Max +15)
 +
*Max HP Rate: +10% +(1*Lvl)% (Max +15%)
 +
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)
 +
*Chance to autocast Magic Crasher on enemy when using Napalm Beat: +20% +(3*Lvl)% (Max +35%)
 +
*Diamond Dust Damage: +15% +(2*Lvl)% (Max +25%)
 +
*Refine +10 Bonus: After skill Delay: -5%
 +
<br><br>
 +
</td>
 +
</tr>
 +
</table>
 +
 
 +
 
 +
<table class="wikitable" width="90%" margin:"3px" border="5">
 +
<tr>
 +
<th colspan="1" style="background-color:green;><span style="color: #ffffff;"><strong><big><big>HUNTER CLASSES</big></big></strong></span></th>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''QUINCY CROSS'''</big></big><br>
 +
'''''1-Handed Bow'''''
 +
*DEX: +10 +(2*Lvl) (Max +20)
 +
*LUK: +10 +(1*Lvl) (Max +15)
 +
*Double Strafe Damage: +30% +(4*Lvl)% (Max +50%)
 +
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)
 +
*Chance to curse enemy when attackig: +1% +(1*Lvl)% (Max +6%)
 +
*Sharp Shooting Damage: +15% +(2*Lvl)% (Max +25%)
 +
*Arrow Storm Damage: +15% +(2*Lvl)% (Max +25%)
 +
*Refine +10 Bonus: Flee Rate: + 10%
 +
<br><br>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''FALCON BLADE'''</big></big><br>
 +
'''''1-Handed Dagger'''''
 +
*INT: +15 +(3*Lvl) (Max +30)
 +
*DEX: +10 +(1*Lvl) (Max +15)
 +
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)
 +
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)
 +
*Falcon Assault Damage: +40% +(4*Lvl)% (Max +60%)
 +
*Claymore Trap Damage: +30% +(4*Lvl)% (Max +50%)
 +
*DEF Redux: +15% +(2*Lvl)% (Max +25%)
 +
*Cluster Bomb Damage: +20% +(2*Lvl)% (Max +30%)
 +
*Refine +10 Bonus: After skill Delay: -5%
 +
<br><br>
 +
</td>
 +
</tr>
 +
</table>
 +
 
 +
 
 +
<table class="wikitable" width="90%" margin:"3px" border="5">
 +
<tr>
 +
<th colspan="1" style="background-color:green;><span style="color: #ffffff;"><strong><big><big>BARD CLASSES</big></big></strong></span></th>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''GRAVITA'''</big></big><br>
 +
'''''1-Handed Guitar'''''
 +
*DEX: +10 +(2*Lvl) (Max +20)
 +
*AGI: +10 +(1*Lvl) (Max +15)
 +
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)
 +
*Arrow Vulcan Damage: +30% +(4*Lvl)% (Max +50%)
 +
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)
 +
*ATK Rate: +2% +(1*Lvl)% (Max +7%)
 +
*Chance to autocast Tarot Card of Fate with Arrow Vulcan: 5% +(1*LvL)% (Max +10%)
 +
*Reverberation Damage: +15% +(3*Lvl)% (Max +30%)
 +
*Refine +10 Bonus: Afterskill Delay: -5%
 +
<br><br>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''Migure'''</big></big><br>
 +
'''''1-Handed Bow'''''
 +
*DEX: +10 +(2*Lvl) (Max +20)
 +
*AGI: +10 +(1*Lvl) (Max +15)
 +
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)
 +
*Double Strafe Damage: +30% +(4*Lvl)% (Max +50%)
 +
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)
 +
*ATK Rate: +5% +(1*Lvl)% (Max +10%)
 +
*Hit Rate: +10% +(2*Lvl)% (Max +20%)
 +
*Severe Rainstorm Damage: +15% +(3*Lvl)% (Max +30%)
 +
*Refine +10 Bonus: Flee Rate: +10%
 +
<br><br>
 +
</td>
 +
</tr>
 +
</table>
 +
 
 +
 
 +
<table class="wikitable" width="90%" margin:"3px" border="5">
 +
<tr>
 +
<th colspan="1" style="background-color:green;><span style="color: #ffffff;"><strong><big><big>DANCER CLASSES</big></big></strong></span></th>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''WYVERN'S SCREAM'''</big></big><br>
 +
'''''1-Handed Whip'''''
 +
*DEX: +10 +(2*Lvl) (Max +20)
 +
*AGI: +10 +(1*Lvl) (Max +15)
 +
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)
 +
*Arrow Vulcan Damage: +30% +(4*Lvl)% (Max +50%)
 +
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)
 +
*ATK Rate: +2% +(1*Lvl)% (Max +7%)
 +
*Chance to autocast Tarot Card of Fate with Arrow Vulcan: 5% +(1*LvL)% (Max +10%)
 +
*Reverberation Damage: +15% +(3*Lvl)% (Max +30%)
 +
*Refine +10 Bonus: After skill Delay: -5%
 +
<br><br>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''MIGURE'''</big></big><br>
 +
'''''1-Handed Bow'''''
 +
*DEX: +10 +(2*Lvl) (Max +20)
 +
*AGI: +10 +(1*Lvl) (Max +15)
 +
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)
 +
*Double Strafe Damage: +30% +(4*Lvl)% (Max +50%)
 +
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)
 +
*ATK Rate: +5% +(1*Lvl)% (Max +10%)
 +
*Hit Rate: +10% +(2*Lvl)% (Max +20%)
 +
*Severe Rainstorm Damage: +15% +(3*Lvl)% (Max +30%)
 +
*Refine +10 Bonus: Flee Rate: +10%
 +
<br><br>
 +
</td>
 +
</tr>
 +
</table>
 +
 
 +
 
 +
<table class="wikitable" width="90%" margin:"3px" border="5">
 +
<tr>
 +
<th colspan="1" style="background-color:green;><span style="color: #ffffff;"><strong><big><big>BLACKSMITH CLASSES</big></big></strong></span></th>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''BLOODBANE'''</big></big><br>
 +
'''''1-Handed Axe'''''
 +
*STR: +10 +(2*Lvl) (Max +20)
 +
*DEX: +10 +(1*Lvl) (Max +15)
 +
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)
 +
*Cart Termination Damage: +25% +(2*Lvl)% (Max +35%)
 +
*ATK Rate: +10% +(1*Lvl)% (Max +15%)
 +
*Chance to dispel enemy while attacking: +(1*Lvl)% (Max +5%)
 +
*Chance to autocast Lvl 10 Guard when being attacked: +5% +(1*Lvl)% (Max +10%)
 +
*Power Swing Damage: +15% +(2*Lvl)% (Max +25%)
 +
*Refine +10 Bonus: Enable Throw Tomahawk Skill
 +
<br><br>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''ALMACE'''</big></big><br>
 +
'''''1-Handed Mace'''''
 +
*STR: +10 +(2*Lvl) (Max +20)
 +
*DEX: +10 +(1*Lvl) (Max +15)
 +
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)
 +
*Chance to Strip enemy Weapon and Shield with Cart Termination: +5% +(1*Lvl)% (Max +10%)
 +
*Cart Termination Damage: +10% +(2*Lvl)% (Max +20%)
 +
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)
 +
*Single Target Magic Reflect: +5% +(1*Lvl)% (Max +10%)
 +
*Axe Tornado Damage: +20% +(2*Lvl)% (Max +30%)
 +
*Refine +10 Bonus: Atk Rate: +5%
 +
<br><br>
 +
</td>
 +
</tr>
 +
</table>
 +
 
 +
 
 +
<table class="wikitable" width="90%" margin:"3px" border="5">
 +
<tr>
 +
<th colspan="1" style="background-color:green;><span style="color: #ffffff;"><strong><big><big>ALCHEMIST CLASSES</big></big></strong></span></th>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''PARACELSUS'''</big></big><br>
 +
'''''1-Handed Dagger'''''
 +
*INT: +15 +(2*Lvl) (Max +25)
 +
*VIT: +5 +(1*Lvl) (Max +10)
 +
*Enable Meteor Storm: Level 2 +(1*Lvl) (Max Level 7)
 +
*Meteor Storm Damage: +25% +(5*Lvl)% (Max +50%)
 +
*Slim Potion Pitcher effectiveness: +40% +(4*Lvl)% (Max +60%)
 +
*Acid Demonstration Damage: +5% +(2*Lvl)% (Max +15%)
 +
*Demonic Fire Damage: +15% +(2*Lvl)% (Max +25%)
 +
*Refine +10 Bonus: See hidden enemies
 +
<br><br>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''HAUTECLERE'''</big></big><br>
 +
'''''1-Handed Axe'''''
 +
*DEX: +10 +(2*Lvl) (Max +20)
 +
*INT: +10 +(1*Lvl) (Max +15)
 +
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)
 +
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)
 +
*After Skill Delay Redux: +5% +(2*Lvl)% (Max +15%)
 +
*DEF Redux: +10% +(2*Lvl)% (Max +20%)
 +
*Cart Cannon Damage: +15% +(2*Lvl)% (Max +25%)
 +
*Refine +10 Bonus: Flee Rate: +10%
 +
<br><br>
 +
</td>
 +
</tr>
 +
</table>
 +
 
 +
 
 +
<table class="wikitable" width="90%" margin:"3px" border="5">
 +
<tr>
 +
<th colspan="1" style="background-color:green;><span style="color: #ffffff;"><strong><big><big>ASSASSIN CLASSES</big></big></strong></span></th>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''RIPCLAW'''</big></big><br>
 +
'''''1-Handed Katar'''''
 +
*STR: +10 +(2*Lvl) (Max +20)
 +
*DEX: +10 +(1*Lvl) (Max +15)
 +
*Grimtooth Damage: +25% +(5*Lvl)% (Max +50%)
 +
*Sonic Blow Damage: 20% +(2*Lvl)% (Max +30%)
 +
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)
 +
*Hit and ATK Rate: +10% +(1*Lvl)% (Max +15%)
 +
*Rolling Cutter Damage: +15% +(2*Lvl)% (Max +25%)
 +
*Refine +10 Bonus: Flee Rate: +10%
 +
<br><br>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''EQUINOX'''</big></big><br>
 +
'''''1-Handed Dagger'''''
 +
*STR: +10 +(2*Lvl) (Max +20)
 +
*DEX: +10 +(1*LvL) (Max +15)
 +
*Range: +2 +(1*Lvl) (Max +3 Range)
 +
*Meteor Assault Damage: +15% +(2*Lvl)% (Max +25%)
 +
*Soul Breaker Damage: +25% +(2*Lvl)% (Max +35%)
 +
*Demi-Human Redux: +(1*Lvl)% (Max +5%)
 +
*Hit & ATK Rate: +5% +(1*Lvl)% (Max +10%)
 +
*Cross Impact Damage: +15% +(2*Lvl)% (Max +25%)
 +
*Refine +10 Bonus: Afterskill Delay: -5%
 +
<br><br>
 +
</td>
 +
</tr>
 +
</table>
 +
 
 +
 
 +
<table class="wikitable" width="90%" margin:"3px" border="5">
 +
<tr>
 +
<th colspan="1" style="background-color:green;><span style="color: #ffffff;"><strong><big><big>ROGUE CLASSES</big></big></strong></span></th>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''REIPER'''</big></big><br>
 +
'''''1-Handed Sword'''''
 +
*STR: +10 +(2*Lvl) (Max +20)
 +
*DEX: +10 +(1*Lvl) (Max +15)
 +
*Back Stab Damage: +50% +(5*Lvl)% (Max +75%)
 +
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)
 +
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)
 +
*Hit & ATK Rate: +10% +(1*Lvl)% (Max +15%)
 +
*Fatal Meance Damage: +20% +(2*Lvl)% (Max +30%)
 +
*Refine +10 Bonus: Flee Rate: +10%
 +
<br><br>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''BEHEADER'''</big></big><br>
 +
'''''1-Handed Bow'''''
 +
*DEX: +10 +(2*Lvl) (Max +20)
 +
*AGI: +10 +(1*Lvl) (Max +15)
 +
*Double Strafe DMG: +30% +(3*Lvl)% (Max +45%)
 +
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)
 +
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)
 +
*Hit & ATK Rate: 10% +(1*Lvl)% (Max +15%)
 +
*Triangle Shot DMG: 15% +(2*Lvl)% (Max +25%)
 +
*Refine +10 Bonus: ATK Rate: +5%
 +
<br><br>
 +
</td>
 +
</tr>
 +
</table>
 +
 
 +
 
 +
<table class="wikitable" width="90%" margin:"3px" border="5">
 +
<tr>
 +
<th colspan="1" style="background-color:green;><span style="color: #ffffff;"><strong><big><big>PRIEST CLASSES</big></big></strong></span></th>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''YGNATIZ'''</big></big><br>
 +
'''''1-Handed Rod'''''
 +
*INT: +15 +(2*Lvl) (Max +25)
 +
*DEX: +7 +(1*Lvl) (Max +12)
 +
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)
 +
*Holy Light Damage: +75% +(10*Lvl)% (Max +125%)
 +
*Effectiveness of Healing Skills: +75% +(10*Lvl)% (Max +125%)
 +
*Chance to Silence or Curse enemy when being attacked: +(1*Lvl)% (Max +5%)
 +
*Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%)
 +
*Judex Damage: +15% +(2*Lvl)% (Max +25%)
 +
*Refine +10 Bonus: After skill Delay: -5%
 +
<br><br>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''DOMINANCE'''</big></big><br>
 +
'''''1-Handed Mace'''''
 +
*DEX: +10 +(1*Lvl) (Max +15)
 +
*INT: +10 +(1*Lvl) (Max +15)
 +
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)
 +
*DEF Redux: +20% +(2*Lvl)% (Max +30%)
 +
*Effectiveness of Healing Skills: +50% +(5*Lvl)% (Max +75%)
 +
*Chance to Silence or Curse enemy when being attacked: +(1*Lvl)% (Max +5%)
 +
*Chance to autocast Dispel with Holy Light: +20% +(3*Lvl)% (Max +35%)
 +
*Reduce cooldown of Clearance: +(1*Lvl) (Max 5 seconds)
 +
*Refine +10 Bonus: Increases effects of healing on self by 15%
 +
<br><br>
 +
</td>
 +
</tr>
 +
</table>
 +
 
 +
 
 +
<table class="wikitable" width="90%" margin:"3px" border="5">
 +
<tr>
 +
<th colspan="1" style="background-color:green;><span style="color: #ffffff;"><strong><big><big>MONK CLASSES</big></big></strong></span></th>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''ARMAGEDDON'''</big></big><br>
 +
'''''1-Handed Fist'''''
 +
*STR: +10 +(2*Lvl) (Max +20)
 +
*DEX: +10 +(1*Lvl) (Max +15)
 +
*Finger Offensive Damage: +20% +(4*Lvl)% (Max +40%)
 +
*DEF Redux: +15% +(2*Lvl)% (Max +25%)
 +
*Chance to Silence and Curse enemy with Palm Push Strike: +5% +(1*Lvl)% (Max +10%)
 +
*Hit Rate: +15% +(2*Lvl)% (Max +25%)
 +
*Tiger Cannon Damage: +10% +(2*Lvl)% (Max +20%)
 +
*Refine +10 Bonus: After skill Delay: -5%
 +
<br><br>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''APOCALYPSE'''</big></big><br>
 +
'''''1-Handed Mace'''''
 +
*STR: +10 +(2*Lvl) (Max +20)
 +
*INT: +10 +(1*Lvl) (Max +15)
 +
*Asura Strike Damage: +15% +(2*Lvl)% (Max +25%)
 +
*Chance to drain enemy SP by 20%: 10% +(2*Lvl)% (Max +20%)
 +
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)
 +
*DEF Redux: +10% +(2*Lvl)% (Max +20%)
 +
*Gate of Hell Damage: +10% +(1*Lvl)% (Max +15%)
 +
*Refine +10 Bonus: SP Rate: +7%
 +
<br><br>
 +
</td>
 +
</tr>
 +
</table>
 +
 
 +
 
 +
<table class="wikitable" width="90%" margin:"3px" border="5">
 +
<tr>
 +
<th colspan="1" style="background-color:green;><span style="color: #ffffff;"><strong><big><big>TAEKWON KID</big></big></strong></span></th>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''GILGAMESH'''</big></big><br>
 +
'''''1-Handed Knuckles'''''
 +
*STR: +10 +(2*Lvl) (Max +20)
 +
*DEX: +10 +(1*Lvl) (Max +15)
 +
*Flying Side Kick Damage: +20% +(2*Lvl)% (Max +30%)
 +
*Range: +2 +(1*Lvl) (Max +3 Range)
 +
*Chance to silence enemy while attacking: +(1*Lvl)% (Max +5%)
 +
*Hit Rate: +10% +(2*Lvl)% (Max +20%)
 +
*ATK Rate: +10% +(1*Lvl)% (Max +15%)
 +
*Refine +10 Bonus: Flee Rate: +10%
 +
<br><br>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''CESTUS'''</big></big><br>
 +
'''''1-Handed Knuckles'''''
 +
*STR: +10 +(2*Lvl) (Max +20)
 +
*VIT: +10 +(1*Lvl) (Max +15)
 +
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)
 +
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)
 +
*DEF Redux: +15% +(2*Lvl)% (Max +25%)
 +
*Chance to reflect melee and magic damage: +5% +(1*Lvl)% (Max +10%)
 +
*Hit Rate: +10% +(2*Lvl)% (Max +20%)
 +
*Refine +10 Bonus: ATK Rate: +10%
 +
<br><br>
 +
</td>
 +
</tr>
 +
</table>
 +
 
 +
 
 +
<table class="wikitable" width="90%" margin:"3px" border="5">
 +
<tr>
 +
<th colspan="1" style="background-color:green;><span style="color: #ffffff;"><strong><big><big>STAR GLADIATOR</big></big></strong></span></th>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''ERIDU GENESIS'''</big></big><br>
 +
'''''1-Handed Tablet'''''
 +
*STR: +10 +(2*Lvl) (Max +20)
 +
*DEX: +10 +(1*Lvl) (Max +15)
 +
*Counter Kick: +15% +15+(2*Lvl)% (Max +25%)
 +
*Heel Drop: +15% +15+(2*Lvl)% (Max +25%)
 +
*Range: +2 +(1*Lvl) (Max +3 Range)
 +
*Chance to silence enemy while attacking: +(1*Lvl)% (Max +5%)
 +
*Demi-Human Reduction: +5% +2+(1*Lvl)% (Max +7%)
 +
*Refine +10 Bonus: Hit Rate: +10%
 +
<br><br>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''PICATRIX'''</big></big><br>
 +
'''''1-Handed Book'''''
 +
*STR: +10 +(2*Lvl) (Max +20)
 +
*DEX: +10 +(1*Lvl) (Max +15)
 +
*Max HP Rate: +5% +(1*Lvl)% (Max +10%)
 +
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)
 +
*DEF Redux: +10% +(2*Lvl)% (Max +20%)
 +
*Hit Rate: +10% +(2*Lvl)% (Max +20%)
 +
*ATK Rate: +10% +(1*Lvl)% (Max +15)
 +
*Refine +10 Bonus: Flee Rate: +10%
 +
<br><br>
 +
</td>
 +
</tr>
 +
</table>
 +
 
 +
 
 +
<table class="wikitable" width="90%" margin:"3px" border="5">
 +
<tr>
 +
<th colspan="1" style="background-color:green;><span style="color: #ffffff;"><strong><big><big>SOUL LINKER</big></big></strong></span></th>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''ANIMA'''</big></big><br>
 +
'''''1-Handed Book'''''
 +
*INT: +10 +(2*Lvl) (Max +20)
 +
*VIT: +10 +(1*Lvl) (Max +15)
 +
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)
 +
*Physical Damage Reflect: +5% +(1*Lv;) (Max +10%)
 +
*Chance of inflicting sleep when being attacked: +(1*Lvl)% (Max 5%)
 +
*Enables Jupitel Thunder: Level 5 +(1*Lvl) (Max Level 10)
 +
*Esma Damage: +10% +(2*Lvl)% (Max +20%)
 +
*Refine +10 Bonus: After skill Delay - 5%
 +
<br><br>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''ALACRITAS'''</big></big><br>
 +
'''''1-Handed Dagger'''''
 +
*INT: +10 +(2*Lvl) (Max +20)
 +
*VIT: +10 +(1*Lvl) (Max +15)
 +
*Max HP Rate: +10% +(1*Lvl)% (Max +15%)
 +
*Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)
 +
*Freeze Immunity: +50% +(10*Lvl)% (Max +100%)
 +
*Chance of autocasting Pneuma when receiving damage: +(1*Lvl)% (Max +5%)
 +
*Chance of autocasting Energy Coat when receiving damage: +2% +(1*Lvl)% (Max +7%)
 +
*Refine +10 Bonus: Flee + 10%
 +
<br><br>
 +
</td>
 +
</tr>
 +
</table>
 +
 
 +
 
 +
<table class="wikitable" width="90%" margin:"3px" border="5">
 +
<tr>
 +
<th colspan="1" style="background-color:green;><span style="color: #ffffff;"><strong><big><big>NINJA CLASSES</big></big></strong></span></th>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''FUURINKAZAN'''</big></big><br>
 +
'''''1-Handed Shuriken'''''
 +
*STR: +10 +(2*Lvl) (Max +20)
 +
*DEX: +10 +(1*Lvl) (Max +15)
 +
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)
 +
*Throwing Huuma Shuriken Damage: +25% +(5*Lvl)% (Max +50%)
 +
*Throw Kunai Damage: 50% +(5*Lvl)% (Max +75%)
 +
*Demi-Human Redux: +2% +(1*Lvl)% (Max +7%)
 +
*Hit & ATK Rate: +5% +(1*Lvl)% (Max +10%)
 +
*Huuma Shurken Ranka Damage: +10% +(2*Lvl)% (Max +20%)
 +
*Refine +10 Bonus: Flee Rate: +10%
 +
<br><br>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''MURAKUMO'''</big></big><br>
 +
'''''1-Handed Dagger'''''
 +
*INT: +10 +(2*Lvl) (Max +20)
 +
*DEX: +10 +(1*Lvl) (Max +15)
 +
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)
 +
*Falling Ice Pillar Damage: +25% +(5*Lvl)% (Max +50%)
 +
*Demi-Human Redux: +2% +(1*Lvl)% (Max +7%)
 +
*Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%)
 +
*Additional damage to demi-humans: +5% +(1*Lvl)% (Max +10%)
 +
*Cross Strike Damage: +15% +(2*Lvl)% (Max +25%)
 +
*Refine +10 Bonus: MATK Rate: +5%
 +
<br><br>
 +
</td>
 +
</tr>
 +
</table>
 +
 
 +
 
 +
<table class="wikitable" width="90%" margin:"3px" border="5">
 +
<tr>
 +
<th colspan="1" style="background-color:green;><span style="color: #ffffff;"><strong><big><big>GUNSLINGER CLASSES</big></big></strong></span></th>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''PEACEMAKER COLT'''</big></big><br>
 +
'''''1-Handed Revolver'''''
 +
*DEX: +10 +(2*Lvl) (Max +20)
 +
*AGI: +10 +(1*Lvl) (Max +15)
 +
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)
 +
*Desperado Damage: +25% +(5*Lvl)% (Max +50%)
 +
*Rapid Shower Damage: +15% +(2*Lvl)% (Max 25%)
 +
*Chance to lifesteal 5% of damage: 5% +(1*Lvl)% (Max +10%)
 +
*Hit Rate: +10% +(2*Lvl)% (Max +20%)
 +
*Fire Dance Damage: +15% +(2*Lvl)% (Max +25%)
 +
*Refine +10 Bonus: ATK Rate: +5%
 +
<br><br>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''REMINGTON SHOTGUN'''</big></big><br>
 +
'''''1-Handed Shotgun'''''
 +
*DEX: +10 +(2*Lvl) (Max +20)
 +
*VIT: +10 +(1*Lvl) (Max +15)
 +
*Max HP Rate: +7% +(1*Lvl)% (Max +12%)
 +
*Full Buster Damage: +30% +(2*Lvl)% (Max +40%)
 +
*Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)
 +
*Chance to inflict Bleeding on enemy with Full Buster: +(1*Lvl)% (Max +5%)
 +
*ATK Rate: +10% +(1*Lvl)% (Max +15%)
 +
*Banishing Buster Damage: +15% +(2*Lvl)% (Max +25%)
 +
*Refine +10 Bonus: Afterskill Delay: -5%
 +
<br><br>
 +
</td>
 +
</tr>
 +
</table>
 +
 
 +
 
 +
<table class="wikitable" width="90%" margin:"3px" border="5">
 +
<tr>
 +
<th colspan="1" style="background-color:green;><span style="color: #ffffff;"><strong><big><big>SUPER NOVICE CLASSES</big></big></strong></span></th>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''NEOPHYTE'''</big></big><br>
 +
'''''1-Handed Rod'''''
 +
*INT: +10 +(2*Lvl) (Max +20)
 +
*DEX: +10 +(1*Lvl) (Max +15)
 +
*Max HP Rate: +10% +(2*Lvl)% (Max +20%)
 +
*Bolt Skill Damage: +10% +(2*Lvl)% (Max +20%)
 +
*Enable Double Cast Skill: +(1*Lvl) (Max Level 5)
 +
*Ignore Enemy MDEF: 10% +(2*Lvl)% (Max +20%)
 +
*Chance of autocasting Energy Coat when receiving damage: +2% +(1*Lvl)% (Max +7%)
 +
*Refine +10 Bonus: After skill Delay: -5%
 +
<br><br>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big><big>'''WYRMTOOTH'''</big></big><br>
 +
'''''1-Handed Dagger'''''
 +
*STR: +10 +(2*Lvl) (Max +20)
 +
*VIT: +10 +(1*Lvl) (Max +15)
 +
*Max HP Rate: +15% +(2*Lvl)% (Max +25%)
 +
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)
 +
*ATK Rate: +10% +(2*Lvl)% (Max +20%)
 +
*Hit Rate: +10% +(1*Lvl)% (Max +15%)
 +
*Enable Bowling Bash Skill: +(2*Lvl) (Max Level 10)
 +
*Refine +10 Bonus: Flee Rate: +10%
 +
<br><br>
 +
</td>
 +
</tr>
 +
</table>
 +
 
 +
 
 +
<br><br>
 +
 
 +
==Outdated Effects==
 +
The effects below were updated and replaced on February 23, 2024. As such, the effects below are no longer applicable. Please see the updated effects above.
 
{| class="wikitable"
 
{| class="wikitable"
 
|+ style="background:#FAE405" |<big>'''Lord Knight'''</big>
 
|+ style="background:#FAE405" |<big>'''Lord Knight'''</big>
Line 111: Line 840:
 
|-
 
|-
 
|}
 
|}
 +
<br><br>
  
==Paladin==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|+ style="background:#FAE405" |<big>'''Paladin'''</big>
 
|+ style="background:#FAE405" |<big>'''Paladin'''</big>
Line 149: Line 878:
 
|}
 
|}
  
==High Wizard==
+
<br><br>
 
{| class="wikitable"
 
{| class="wikitable"
 
|+ style="background:#FAE405" |<big>'''High Wizard'''</big>
 
|+ style="background:#FAE405" |<big>'''High Wizard'''</big>
Line 184: Line 913:
 
|-
 
|-
 
|}
 
|}
==Professor==
+
<br><br>
 
{| class="wikitable"
 
{| class="wikitable"
 
|+ style="background:#FAE405" |<big>'''Professor'''</big>
 
|+ style="background:#FAE405" |<big>'''Professor'''</big>
Line 218: Line 947:
 
|-
 
|-
 
|}
 
|}
==Creator==
+
<br><br>
 
{| class="wikitable"
 
{| class="wikitable"
 
|+ style="background:#FAE405" |<big>'''Creator'''</big>
 
|+ style="background:#FAE405" |<big>'''Creator'''</big>
Line 250: Line 979:
 
|-
 
|-
 
|}
 
|}
==Whitesmith==
+
<br><br>
 
{| class="wikitable"
 
{| class="wikitable"
 
|+ style="background:#FAE405" |<big>'''Whitesmith'''</big>
 
|+ style="background:#FAE405" |<big>'''Whitesmith'''</big>
Line 286: Line 1,015:
 
|-
 
|-
 
|}
 
|}
==Sniper==
+
<br><br>
 
{| class="wikitable"
 
{| class="wikitable"
 
|+ style="background:#FAE405" |<big>'''Sniper'''</big>
 
|+ style="background:#FAE405" |<big>'''Sniper'''</big>
Line 320: Line 1,049:
 
|-
 
|-
 
|}
 
|}
==Clown==
+
<br><br>
 
{| class="wikitable"
 
{| class="wikitable"
 
|+ style="background:#FAE405" |<big>'''Clown'''</big>
 
|+ style="background:#FAE405" |<big>'''Clown'''</big>
Line 356: Line 1,085:
 
|-
 
|-
 
|}
 
|}
==Gypsy==
+
<br><br>
 
{| class="wikitable"
 
{| class="wikitable"
 
|+ style="background:#FAE405" |<big>'''Gypsy'''</big>
 
|+ style="background:#FAE405" |<big>'''Gypsy'''</big>
Line 392: Line 1,121:
 
|-
 
|-
 
|}
 
|}
==Champion==
+
<br><br>
 
{| class="wikitable"
 
{| class="wikitable"
 
|+ style="background:#FAE405" |<big>'''Champion'''</big>
 
|+ style="background:#FAE405" |<big>'''Champion'''</big>
Line 424: Line 1,153:
 
|-
 
|-
 
|}
 
|}
==High Priest==
+
<br><br>
 
{| class="wikitable"
 
{| class="wikitable"
 
|+ style="background:#FAE405" |<big>'''High Priest'''</big>
 
|+ style="background:#FAE405" |<big>'''High Priest'''</big>
Line 460: Line 1,189:
 
|-
 
|-
 
|}
 
|}
==Stalker==
+
<br><br>
 
{| class="wikitable"
 
{| class="wikitable"
 
|+ style="background:#FAE405" |<big>'''Stalker'''</big>
 
|+ style="background:#FAE405" |<big>'''Stalker'''</big>
Line 492: Line 1,221:
 
|-
 
|-
 
|}
 
|}
==Assassin Cross==
+
<br><br>
 
{| class="wikitable"
 
{| class="wikitable"
 
|+ style="background:#FAE405" |<big>'''Assassin Cross'''</big>
 
|+ style="background:#FAE405" |<big>'''Assassin Cross'''</big>
Line 526: Line 1,255:
 
|-
 
|-
 
|}
 
|}
==Ninja==
+
<br><br>
 
{| class="wikitable"
 
{| class="wikitable"
 
|+ style="background:#FAE405" |<big>'''Ninja'''</big>
 
|+ style="background:#FAE405" |<big>'''Ninja'''</big>
Line 562: Line 1,291:
 
|-
 
|-
 
|}
 
|}
==Gunslinger==
+
<br><br>
 
{| class="wikitable"
 
{| class="wikitable"
 
|+ style="background:#FAE405" |<big>'''Gunslinger'''</big>
 
|+ style="background:#FAE405" |<big>'''Gunslinger'''</big>
Line 598: Line 1,327:
 
|-
 
|-
 
|}
 
|}
==Soul Linker==
+
<br><br>
 
{| class="wikitable"
 
{| class="wikitable"
 
|+ style="background:#FAE405" |<big>'''Soul Linker'''</big>
 
|+ style="background:#FAE405" |<big>'''Soul Linker'''</big>
Line 630: Line 1,359:
 
|-
 
|-
 
|}
 
|}
==Star Gladiator==
+
<br><br>
 
{| class="wikitable"
 
{| class="wikitable"
 
|+ style="background:#FAE405" |<big>'''Star Gladiator'''</big>
 
|+ style="background:#FAE405" |<big>'''Star Gladiator'''</big>
Line 662: Line 1,391:
 
|-
 
|-
 
|}
 
|}
==Taekwon Kid==
+
<br><br>
 
{| class="wikitable"
 
{| class="wikitable"
 
|+ style="background:#FAE405" |<big>'''Taekwon Kid'''</big>
 
|+ style="background:#FAE405" |<big>'''Taekwon Kid'''</big>
Line 694: Line 1,423:
 
|-
 
|-
 
|}
 
|}
==Super Novice==
+
<br><br>
 
{| class="wikitable"
 
{| class="wikitable"
 
|+ style="background:#FAE405" |<big>'''Super Novice'''</big>
 
|+ style="background:#FAE405" |<big>'''Super Novice'''</big>

Latest revision as of 03:22, 2 November 2024

Elite Weapons are the weapons you can get when you reached Elite Hero Rank. These weapons will grow in power the more you will experience the thrill of combat. Aside from the weapons' innate effects below, you can also avail of the Elite Enchantress' service inside the Elite Temple in order to enchant your elite weapon with various effects.

Update Log

As of February 23, 2024, the effects of Elite Weapons and Specialist Gloves have been updated. The following have been implemented:

  • Increased Elite Weapons Max Level and Division Rank from 4 to 5.
  • Added new 3rd Job and +10 Refine bonuses to Elite Weapons.
  • Clash of Divisions: The event is now re-enabled as more people will need Seals of Honors and Elite Kills. The schedule rotates at random with Save the Princess.
  • Daily Division Salary: Only commanders will get a daily Salary even if their division has not won (Previously Majors). Daily salary for commander is 500M.
  • Division Shop: Seal of Honor price has been increased from 10k to 15k Division Coins.
  • Elite Kill Scrolls: Will only work until 10,000 kills. Scroll will not grant any kills after that.
  • Elite Weapon Expert: Cost of Elite Kills has been increased from 30 Kills / 1 Billion to 20 Kills / 1 Billion.
  • Elite Weapon Expert: Will not sell Elite Kills to Level 4 and higher.
  • Elite Weapon Expert: The cost of Weapon Upgrade to +10 has been increased from 250 to 350b.
  • Spirit of Heroism: Will only get you to Level 4 Elite and Level 4 Division Rank (Major)
  • Spirit of Heroism: Gives 10k Elite Kills instead of 20k and 50k Division EXP instead of 60k.
  • Reduced amount of kills grained from Elite Kill Scrolls from 150 to 50.



Weapon Levels

NEW WEAPON LEVELS:

  • LEVEL 1
    • Requirement: 1 - 1,999 Elite kills
  • LEVEL 2
    • Requirement: 2,000 - 4999 Elite kills
  • LEVEL 3
    • Requirement: 5,000 - 9,999 Elite Kills + Captain Division Rank
  • LEVEL 4
    • Requirement: 10,000 - 15,999 Elite Kills + Major Division Rank
  • LEVEL 5
    • Requirement: 16000~ Elite Kills + Commander Division Rank


OLD WEAPON LEVELS:

  • LEVEL 1 ~ 1 - 1999 'ELITE' kills
  • LEVEL 2 ~ 2000 - 3999 'ELITE' kills
  • LEVEL 3 ~ 4000 - 12000 'ELITE' Kills
  • LEVEL 4 ~ 12K 'ELITE' Kills + Major Division Level



Seal of Honor

HOW TO OBTAIN SEAL OF HONOR:

  • Sacrificing Skulls at Clash of Divisions: 0.35%
  • Defeating an MvP Guardian at Save the Princess: 5%
  • Killing monsters inside Save the Princess: 0.01%
  • Player kills inside the Hero Arena: 0.1%
  • Player kills inside Battlegrounds: 0.05%
  • Division Shop: 15,000 Division Coins
  • Donation Credits: 40 Credits



Elite Kills

HOW TO OBTAIN ELITE KILLS:

  • Battlegrounds: Support classes get 25 kills, and other classes 10 kills, for each BG round they participate in.
  • Battlegrounds: 1 kill per player kill.
  • PvP: 1 kill per player kill.
  • Hades Raid & Hero Happy Hour (Phantasmagoria): 1 kill per monster kill.
  • Clash of Divisions: 1 kill per player kill.
  • War of Emperium: 1 kill per player kill.
  • Elite Kill Boost: Doubles the amount of weapon kills obtained from player kills.
  • Weapon expert: 20 kills for 1 billion Zeny
  • Elite Kill Scroll: 50 kills per scroll (up to a max of 10k)
  • Spirit of Heroism: Instant Elite Hero + Level 4 Weapon and Level 4 Specialist Glove


Take note that Elite kills are different from Honorable kills, you need Elite kills only to make your weapon stronger. For example, you have 700 honorable kills and 400 elite kills, only the 400 elite kills will be counted in your Elite Weapon. Furthermore, you need to have an Elite Weapon equipped when killing players/monsters that give Elite Kills in order for those kills to be counted.

Sample Stat Computation

In the effects that you can see for each weapon, the Lvl refers to your current Weapon Level. So, for example, if you're a Knight Class and you're currently at Weapon Level 4, and your weapon is at +10 refinement, you would gain the stats below:

EXAMPLE

ANGEL SLAYER

  • STR: +10 +(2*Lvl) (Max +20)
  • DEX: +10 +(1*Lvl) (Max +15)
  • ATK Rate: +5% +(1*Lvl)% (Max +10%)
  • Bowling Bash Damage: +15% +(2*Lvl)% (Max +25%)
  • Max HP Rate: +7% +(1*Lvl)% (Max +12%)
  • Hit Rate: +10% +(2*Lvl)% (Max +20%)
  • Dragon Breath Damage: +5% +(2*Lvl)% (Max +15%)
  • Refine +10 Bonus: After skill delay: -5%



SAMPLE COMPUTATION

  • STR: +10 +(2*4) = +18
  • DEX: +10 +(1*4) = +14
  • ATK Rate: +5% +(1*4)% = +10%
  • Bowling Bash Damage: +15% +(2*4)% = +23%
  • Max HP Rate: +7% +(1*4)% = +10%
  • Hit Rate: +10% +(2*4)% = +18%
  • Dragon Breath Damage: +5% +(2*4)% = +13%
  • Refine +10 Bonus: After skill delay: -5%





Updated Elite Weapon Effects

Generally, all elite weapons have the following properties:

  • They're usually 1-handed weapons, thus you can equip a shield alongside them.
  • All Elite classes have two different weapons with different effects.
  • All Elite Weapons have four card slots.
  • All Elite Weapons are character bound. This means that you cannot transfer it to your storage, guild storage, cart, etc.


KNIGHT CLASSES

ANGEL SLAYER
1-Handed Sword

  • STR: +10 +(2*Lvl) (Max +20)
  • DEX: +10 +(1*Lvl) (Max +15)
  • ATK Rate: +5% +(1*Lvl)% (Max +10%)
  • Bowling Bash Damage: +15% +(2*Lvl)% (Max +25%)
  • Max HP Rate: +7% +(1*Lvl)% (Max +12%)
  • Hit Rate: +10% +(2*Lvl)% (Max +20%)
  • Dragon Breath Damage: +5% +(2*Lvl)% (Max +15%)
  • Refine +10 Bonus: After skill delay: -5%



HALBERD OF LEGEND
1-Handed Spear

  • DEX: +10 +(2*Lvl) (Max +20)
  • STR: +10 +(1*Lvl) (Max +15)
  • Spiral Pierce Damage: +40% +(5*Lvl)% (Max +65%)
  • Spear Boomerang Damage: +40 +(5*Lvl)% (Max +65%)
  • Max HP Rate: +7% +(1*Lvl)% (Max +12%)
  • Demi-Human Redux: +1% +(1*Lvl)% (Max +6%)
  • Hundred Spear Damage: +10% +(2*Lvl)% (Max +20%)
  • Refine +10 Bonus: Demi-Human Redux: 2%




CRUSADER CLASSES

GRAND PUNISHER
1-Handed Sword

  • STR: +10 +(2*Lvl) (Max +20)
  • DEX: +10 +(1*Lvl) (Max +15)
  • Max HP Rate: +7% +(1*Lvl)% (Max +12%)
  • Shield Chain Damage: +40% +(3*Lvl)% (Max +55%)
  • Shield Boomerang Damage: +40% +(3*Lvl)% (Max +55%)
  • Magic Damage Reflect: +2% +(1*Lvl)% (Max +7%)
  • Hit Rate: +10% +(2*Lvl)% (Max +20%)
  • Earth Drive Damage: +10% +(2*Lvl)% (Max +20%)
  • Refine +10 Bonus: After skill Delay: -5%



EXODIA
1-Handed Spear

  • VIT: +10 +(2*Lvl) (Max +20)
  • STR: +10 +(1*Lvl) (Max +15)
  • Chance to lifesteal 25% of damage dealt: +10% +(1*Lvl)% (Max +15%)
  • Range: +2 +(1*Lvl) (Max +3 Range)
  • Max HP Rate: +3% +(1*Lvl)% (Max +8%)
  • Magic Damage Reflect: +2% +(1*Lvl)% (Max +7%)
  • DEF Redux: +10% +(2*Lvl)% (Max +20%)
  • Banishing Point Damage: 10% +(2*Lvl)% (Max +20%)
  • Refine +10 Bonus: Demi-Human Redux: 2%




WIZARD CLASSES

LAEVATEIN
1-Handed Rod

  • INT: +10 +(2*Lvl) (Max +20)
  • DEX: +10 +(1*Lvl) (Max +15)
  • Max HP Rate: +5% +(1*Lvl)% (Max +10%)
  • Meteor Storm Damage: +25% +(5*Lvl)% (Max +50%)
  • Jupitel Thunder Damage: +15% +(2*Lvl)% (Max +25%)
  • Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)
  • Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%)
  • Soul Expansion Damage: +10% +(2*Lvl)% (Max +20%)
  • Refine +10 Bonus: MATK Rate: +5%



ARCAENA
1-Handed Dagger

  • INT: +15 +(2*Lvl) (Max +25)
  • VIT: +5 +(1*Lvl) (Max +10)
  • Max HP Rate: +10% +(1*Lvl)% (Max +15%)
  • Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)
  • DEF Redux: +15% +(2*Lvl)% (Max +25%)
  • Autocast Wall of Fog on self chance: +(1*Lvl)% (Max +5%)
  • Drain Life Damage: +20% +(2*Lvl)% (Max +30%)
  • Refine +10 Bonus: After skill Delay: -5%




SAGE CLASSES

AUDHUMLA
1-Handed Rod

  • INT: 15 +(2*Lvl) (Max +25)
  • DEX: +5 +(1*Lvl) (Max +10)
  • Max HP Rate: +5% +(1*Lvl)% (Max +10%)
  • Heavens Drive Damage: +30% +(4*Lvl)% (Max +50%)
  • Thunder Storm Damage: +25% +(3*Lvl)% (Max +40%)
  • Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)
  • Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%)
  • Earth Grave Damage: +15% +(2*Lvl)% (Max +25%)
  • Refine +10 Bonus: MATK Rate: +5%



NAGLFAR
1-Handed Dagger

  • INT: +15 +(1*Lvl) (Max +20)
  • VIT: +10 +(1*Lvl) (Max +15)
  • Max HP Rate: +10% +(1*Lvl)% (Max +15%)
  • Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)
  • Chance to autocast Magic Crasher on enemy when using Napalm Beat: +20% +(3*Lvl)% (Max +35%)
  • Diamond Dust Damage: +15% +(2*Lvl)% (Max +25%)
  • Refine +10 Bonus: After skill Delay: -5%




HUNTER CLASSES

QUINCY CROSS
1-Handed Bow

  • DEX: +10 +(2*Lvl) (Max +20)
  • LUK: +10 +(1*Lvl) (Max +15)
  • Double Strafe Damage: +30% +(4*Lvl)% (Max +50%)
  • Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)
  • Chance to curse enemy when attackig: +1% +(1*Lvl)% (Max +6%)
  • Sharp Shooting Damage: +15% +(2*Lvl)% (Max +25%)
  • Arrow Storm Damage: +15% +(2*Lvl)% (Max +25%)
  • Refine +10 Bonus: Flee Rate: + 10%



FALCON BLADE
1-Handed Dagger

  • INT: +15 +(3*Lvl) (Max +30)
  • DEX: +10 +(1*Lvl) (Max +15)
  • Max HP Rate: +7% +(1*Lvl)% (Max +12%)
  • Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)
  • Falcon Assault Damage: +40% +(4*Lvl)% (Max +60%)
  • Claymore Trap Damage: +30% +(4*Lvl)% (Max +50%)
  • DEF Redux: +15% +(2*Lvl)% (Max +25%)
  • Cluster Bomb Damage: +20% +(2*Lvl)% (Max +30%)
  • Refine +10 Bonus: After skill Delay: -5%




BARD CLASSES

GRAVITA
1-Handed Guitar

  • DEX: +10 +(2*Lvl) (Max +20)
  • AGI: +10 +(1*Lvl) (Max +15)
  • Max HP Rate: +7% +(1*Lvl)% (Max +12%)
  • Arrow Vulcan Damage: +30% +(4*Lvl)% (Max +50%)
  • Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)
  • ATK Rate: +2% +(1*Lvl)% (Max +7%)
  • Chance to autocast Tarot Card of Fate with Arrow Vulcan: 5% +(1*LvL)% (Max +10%)
  • Reverberation Damage: +15% +(3*Lvl)% (Max +30%)
  • Refine +10 Bonus: Afterskill Delay: -5%



Migure
1-Handed Bow

  • DEX: +10 +(2*Lvl) (Max +20)
  • AGI: +10 +(1*Lvl) (Max +15)
  • Max HP Rate: +7% +(1*Lvl)% (Max +12%)
  • Double Strafe Damage: +30% +(4*Lvl)% (Max +50%)
  • Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)
  • ATK Rate: +5% +(1*Lvl)% (Max +10%)
  • Hit Rate: +10% +(2*Lvl)% (Max +20%)
  • Severe Rainstorm Damage: +15% +(3*Lvl)% (Max +30%)
  • Refine +10 Bonus: Flee Rate: +10%




DANCER CLASSES

WYVERN'S SCREAM
1-Handed Whip

  • DEX: +10 +(2*Lvl) (Max +20)
  • AGI: +10 +(1*Lvl) (Max +15)
  • Max HP Rate: +7% +(1*Lvl)% (Max +12%)
  • Arrow Vulcan Damage: +30% +(4*Lvl)% (Max +50%)
  • Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)
  • ATK Rate: +2% +(1*Lvl)% (Max +7%)
  • Chance to autocast Tarot Card of Fate with Arrow Vulcan: 5% +(1*LvL)% (Max +10%)
  • Reverberation Damage: +15% +(3*Lvl)% (Max +30%)
  • Refine +10 Bonus: After skill Delay: -5%



MIGURE
1-Handed Bow

  • DEX: +10 +(2*Lvl) (Max +20)
  • AGI: +10 +(1*Lvl) (Max +15)
  • Max HP Rate: +7% +(1*Lvl)% (Max +12%)
  • Double Strafe Damage: +30% +(4*Lvl)% (Max +50%)
  • Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)
  • ATK Rate: +5% +(1*Lvl)% (Max +10%)
  • Hit Rate: +10% +(2*Lvl)% (Max +20%)
  • Severe Rainstorm Damage: +15% +(3*Lvl)% (Max +30%)
  • Refine +10 Bonus: Flee Rate: +10%




BLACKSMITH CLASSES

BLOODBANE
1-Handed Axe

  • STR: +10 +(2*Lvl) (Max +20)
  • DEX: +10 +(1*Lvl) (Max +15)
  • Max HP Rate: +5% +(1*Lvl)% (Max +10%)
  • Cart Termination Damage: +25% +(2*Lvl)% (Max +35%)
  • ATK Rate: +10% +(1*Lvl)% (Max +15%)
  • Chance to dispel enemy while attacking: +(1*Lvl)% (Max +5%)
  • Chance to autocast Lvl 10 Guard when being attacked: +5% +(1*Lvl)% (Max +10%)
  • Power Swing Damage: +15% +(2*Lvl)% (Max +25%)
  • Refine +10 Bonus: Enable Throw Tomahawk Skill



ALMACE
1-Handed Mace

  • STR: +10 +(2*Lvl) (Max +20)
  • DEX: +10 +(1*Lvl) (Max +15)
  • Max HP Rate: +7% +(1*Lvl)% (Max +12%)
  • Chance to Strip enemy Weapon and Shield with Cart Termination: +5% +(1*Lvl)% (Max +10%)
  • Cart Termination Damage: +10% +(2*Lvl)% (Max +20%)
  • Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)
  • Single Target Magic Reflect: +5% +(1*Lvl)% (Max +10%)
  • Axe Tornado Damage: +20% +(2*Lvl)% (Max +30%)
  • Refine +10 Bonus: Atk Rate: +5%




ALCHEMIST CLASSES

PARACELSUS
1-Handed Dagger

  • INT: +15 +(2*Lvl) (Max +25)
  • VIT: +5 +(1*Lvl) (Max +10)
  • Enable Meteor Storm: Level 2 +(1*Lvl) (Max Level 7)
  • Meteor Storm Damage: +25% +(5*Lvl)% (Max +50%)
  • Slim Potion Pitcher effectiveness: +40% +(4*Lvl)% (Max +60%)
  • Acid Demonstration Damage: +5% +(2*Lvl)% (Max +15%)
  • Demonic Fire Damage: +15% +(2*Lvl)% (Max +25%)
  • Refine +10 Bonus: See hidden enemies



HAUTECLERE
1-Handed Axe

  • DEX: +10 +(2*Lvl) (Max +20)
  • INT: +10 +(1*Lvl) (Max +15)
  • Max HP Rate: +5% +(1*Lvl)% (Max +10%)
  • Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)
  • After Skill Delay Redux: +5% +(2*Lvl)% (Max +15%)
  • DEF Redux: +10% +(2*Lvl)% (Max +20%)
  • Cart Cannon Damage: +15% +(2*Lvl)% (Max +25%)
  • Refine +10 Bonus: Flee Rate: +10%




ASSASSIN CLASSES

RIPCLAW
1-Handed Katar

  • STR: +10 +(2*Lvl) (Max +20)
  • DEX: +10 +(1*Lvl) (Max +15)
  • Grimtooth Damage: +25% +(5*Lvl)% (Max +50%)
  • Sonic Blow Damage: 20% +(2*Lvl)% (Max +30%)
  • Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)
  • Hit and ATK Rate: +10% +(1*Lvl)% (Max +15%)
  • Rolling Cutter Damage: +15% +(2*Lvl)% (Max +25%)
  • Refine +10 Bonus: Flee Rate: +10%



EQUINOX
1-Handed Dagger

  • STR: +10 +(2*Lvl) (Max +20)
  • DEX: +10 +(1*LvL) (Max +15)
  • Range: +2 +(1*Lvl) (Max +3 Range)
  • Meteor Assault Damage: +15% +(2*Lvl)% (Max +25%)
  • Soul Breaker Damage: +25% +(2*Lvl)% (Max +35%)
  • Demi-Human Redux: +(1*Lvl)% (Max +5%)
  • Hit & ATK Rate: +5% +(1*Lvl)% (Max +10%)
  • Cross Impact Damage: +15% +(2*Lvl)% (Max +25%)
  • Refine +10 Bonus: Afterskill Delay: -5%




ROGUE CLASSES

REIPER
1-Handed Sword

  • STR: +10 +(2*Lvl) (Max +20)
  • DEX: +10 +(1*Lvl) (Max +15)
  • Back Stab Damage: +50% +(5*Lvl)% (Max +75%)
  • Max HP Rate: +7% +(1*Lvl)% (Max +12%)
  • Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)
  • Hit & ATK Rate: +10% +(1*Lvl)% (Max +15%)
  • Fatal Meance Damage: +20% +(2*Lvl)% (Max +30%)
  • Refine +10 Bonus: Flee Rate: +10%



BEHEADER
1-Handed Bow

  • DEX: +10 +(2*Lvl) (Max +20)
  • AGI: +10 +(1*Lvl) (Max +15)
  • Double Strafe DMG: +30% +(3*Lvl)% (Max +45%)
  • Max HP Rate: +5% +(1*Lvl)% (Max +10%)
  • Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)
  • Hit & ATK Rate: 10% +(1*Lvl)% (Max +15%)
  • Triangle Shot DMG: 15% +(2*Lvl)% (Max +25%)
  • Refine +10 Bonus: ATK Rate: +5%




PRIEST CLASSES

YGNATIZ
1-Handed Rod

  • INT: +15 +(2*Lvl) (Max +25)
  • DEX: +7 +(1*Lvl) (Max +12)
  • Max HP Rate: +5% +(1*Lvl)% (Max +10%)
  • Holy Light Damage: +75% +(10*Lvl)% (Max +125%)
  • Effectiveness of Healing Skills: +75% +(10*Lvl)% (Max +125%)
  • Chance to Silence or Curse enemy when being attacked: +(1*Lvl)% (Max +5%)
  • Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%)
  • Judex Damage: +15% +(2*Lvl)% (Max +25%)
  • Refine +10 Bonus: After skill Delay: -5%



DOMINANCE
1-Handed Mace

  • DEX: +10 +(1*Lvl) (Max +15)
  • INT: +10 +(1*Lvl) (Max +15)
  • Max HP Rate: +5% +(1*Lvl)% (Max +10%)
  • DEF Redux: +20% +(2*Lvl)% (Max +30%)
  • Effectiveness of Healing Skills: +50% +(5*Lvl)% (Max +75%)
  • Chance to Silence or Curse enemy when being attacked: +(1*Lvl)% (Max +5%)
  • Chance to autocast Dispel with Holy Light: +20% +(3*Lvl)% (Max +35%)
  • Reduce cooldown of Clearance: +(1*Lvl) (Max 5 seconds)
  • Refine +10 Bonus: Increases effects of healing on self by 15%




MONK CLASSES

ARMAGEDDON
1-Handed Fist

  • STR: +10 +(2*Lvl) (Max +20)
  • DEX: +10 +(1*Lvl) (Max +15)
  • Finger Offensive Damage: +20% +(4*Lvl)% (Max +40%)
  • DEF Redux: +15% +(2*Lvl)% (Max +25%)
  • Chance to Silence and Curse enemy with Palm Push Strike: +5% +(1*Lvl)% (Max +10%)
  • Hit Rate: +15% +(2*Lvl)% (Max +25%)
  • Tiger Cannon Damage: +10% +(2*Lvl)% (Max +20%)
  • Refine +10 Bonus: After skill Delay: -5%



APOCALYPSE
1-Handed Mace

  • STR: +10 +(2*Lvl) (Max +20)
  • INT: +10 +(1*Lvl) (Max +15)
  • Asura Strike Damage: +15% +(2*Lvl)% (Max +25%)
  • Chance to drain enemy SP by 20%: 10% +(2*Lvl)% (Max +20%)
  • Max HP Rate: +5% +(1*Lvl)% (Max +10%)
  • DEF Redux: +10% +(2*Lvl)% (Max +20%)
  • Gate of Hell Damage: +10% +(1*Lvl)% (Max +15%)
  • Refine +10 Bonus: SP Rate: +7%




TAEKWON KID

GILGAMESH
1-Handed Knuckles

  • STR: +10 +(2*Lvl) (Max +20)
  • DEX: +10 +(1*Lvl) (Max +15)
  • Flying Side Kick Damage: +20% +(2*Lvl)% (Max +30%)
  • Range: +2 +(1*Lvl) (Max +3 Range)
  • Chance to silence enemy while attacking: +(1*Lvl)% (Max +5%)
  • Hit Rate: +10% +(2*Lvl)% (Max +20%)
  • ATK Rate: +10% +(1*Lvl)% (Max +15%)
  • Refine +10 Bonus: Flee Rate: +10%



CESTUS
1-Handed Knuckles

  • STR: +10 +(2*Lvl) (Max +20)
  • VIT: +10 +(1*Lvl) (Max +15)
  • Max HP Rate: +5% +(1*Lvl)% (Max +10%)
  • Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)
  • DEF Redux: +15% +(2*Lvl)% (Max +25%)
  • Chance to reflect melee and magic damage: +5% +(1*Lvl)% (Max +10%)
  • Hit Rate: +10% +(2*Lvl)% (Max +20%)
  • Refine +10 Bonus: ATK Rate: +10%




STAR GLADIATOR

ERIDU GENESIS
1-Handed Tablet

  • STR: +10 +(2*Lvl) (Max +20)
  • DEX: +10 +(1*Lvl) (Max +15)
  • Counter Kick: +15% +15+(2*Lvl)% (Max +25%)
  • Heel Drop: +15% +15+(2*Lvl)% (Max +25%)
  • Range: +2 +(1*Lvl) (Max +3 Range)
  • Chance to silence enemy while attacking: +(1*Lvl)% (Max +5%)
  • Demi-Human Reduction: +5% +2+(1*Lvl)% (Max +7%)
  • Refine +10 Bonus: Hit Rate: +10%



PICATRIX
1-Handed Book

  • STR: +10 +(2*Lvl) (Max +20)
  • DEX: +10 +(1*Lvl) (Max +15)
  • Max HP Rate: +5% +(1*Lvl)% (Max +10%)
  • Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)
  • DEF Redux: +10% +(2*Lvl)% (Max +20%)
  • Hit Rate: +10% +(2*Lvl)% (Max +20%)
  • ATK Rate: +10% +(1*Lvl)% (Max +15)
  • Refine +10 Bonus: Flee Rate: +10%




SOUL LINKER

ANIMA
1-Handed Book

  • INT: +10 +(2*Lvl) (Max +20)
  • VIT: +10 +(1*Lvl) (Max +15)
  • Max HP Rate: +7% +(1*Lvl)% (Max +12%)
  • Physical Damage Reflect: +5% +(1*Lv;) (Max +10%)
  • Chance of inflicting sleep when being attacked: +(1*Lvl)% (Max 5%)
  • Enables Jupitel Thunder: Level 5 +(1*Lvl) (Max Level 10)
  • Esma Damage: +10% +(2*Lvl)% (Max +20%)
  • Refine +10 Bonus: After skill Delay - 5%



ALACRITAS
1-Handed Dagger

  • INT: +10 +(2*Lvl) (Max +20)
  • VIT: +10 +(1*Lvl) (Max +15)
  • Max HP Rate: +10% +(1*Lvl)% (Max +15%)
  • Demi-Human Redux: +5% +(1*Lvl)% (Max +10%)
  • Freeze Immunity: +50% +(10*Lvl)% (Max +100%)
  • Chance of autocasting Pneuma when receiving damage: +(1*Lvl)% (Max +5%)
  • Chance of autocasting Energy Coat when receiving damage: +2% +(1*Lvl)% (Max +7%)
  • Refine +10 Bonus: Flee + 10%




NINJA CLASSES

FUURINKAZAN
1-Handed Shuriken

  • STR: +10 +(2*Lvl) (Max +20)
  • DEX: +10 +(1*Lvl) (Max +15)
  • Max HP Rate: +7% +(1*Lvl)% (Max +12%)
  • Throwing Huuma Shuriken Damage: +25% +(5*Lvl)% (Max +50%)
  • Throw Kunai Damage: 50% +(5*Lvl)% (Max +75%)
  • Demi-Human Redux: +2% +(1*Lvl)% (Max +7%)
  • Hit & ATK Rate: +5% +(1*Lvl)% (Max +10%)
  • Huuma Shurken Ranka Damage: +10% +(2*Lvl)% (Max +20%)
  • Refine +10 Bonus: Flee Rate: +10%



MURAKUMO
1-Handed Dagger

  • INT: +10 +(2*Lvl) (Max +20)
  • DEX: +10 +(1*Lvl) (Max +15)
  • Max HP Rate: +7% +(1*Lvl)% (Max +12%)
  • Falling Ice Pillar Damage: +25% +(5*Lvl)% (Max +50%)
  • Demi-Human Redux: +2% +(1*Lvl)% (Max +7%)
  • Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%)
  • Additional damage to demi-humans: +5% +(1*Lvl)% (Max +10%)
  • Cross Strike Damage: +15% +(2*Lvl)% (Max +25%)
  • Refine +10 Bonus: MATK Rate: +5%




GUNSLINGER CLASSES

PEACEMAKER COLT
1-Handed Revolver

  • DEX: +10 +(2*Lvl) (Max +20)
  • AGI: +10 +(1*Lvl) (Max +15)
  • Max HP Rate: +7% +(1*Lvl)% (Max +12%)
  • Desperado Damage: +25% +(5*Lvl)% (Max +50%)
  • Rapid Shower Damage: +15% +(2*Lvl)% (Max 25%)
  • Chance to lifesteal 5% of damage: 5% +(1*Lvl)% (Max +10%)
  • Hit Rate: +10% +(2*Lvl)% (Max +20%)
  • Fire Dance Damage: +15% +(2*Lvl)% (Max +25%)
  • Refine +10 Bonus: ATK Rate: +5%



REMINGTON SHOTGUN
1-Handed Shotgun

  • DEX: +10 +(2*Lvl) (Max +20)
  • VIT: +10 +(1*Lvl) (Max +15)
  • Max HP Rate: +7% +(1*Lvl)% (Max +12%)
  • Full Buster Damage: +30% +(2*Lvl)% (Max +40%)
  • Demi-Human Redux: +3% +(1*Lvl)% (Max +8%)
  • Chance to inflict Bleeding on enemy with Full Buster: +(1*Lvl)% (Max +5%)
  • ATK Rate: +10% +(1*Lvl)% (Max +15%)
  • Banishing Buster Damage: +15% +(2*Lvl)% (Max +25%)
  • Refine +10 Bonus: Afterskill Delay: -5%




SUPER NOVICE CLASSES

NEOPHYTE
1-Handed Rod

  • INT: +10 +(2*Lvl) (Max +20)
  • DEX: +10 +(1*Lvl) (Max +15)
  • Max HP Rate: +10% +(2*Lvl)% (Max +20%)
  • Bolt Skill Damage: +10% +(2*Lvl)% (Max +20%)
  • Enable Double Cast Skill: +(1*Lvl) (Max Level 5)
  • Ignore Enemy MDEF: 10% +(2*Lvl)% (Max +20%)
  • Chance of autocasting Energy Coat when receiving damage: +2% +(1*Lvl)% (Max +7%)
  • Refine +10 Bonus: After skill Delay: -5%



WYRMTOOTH
1-Handed Dagger

  • STR: +10 +(2*Lvl) (Max +20)
  • VIT: +10 +(1*Lvl) (Max +15)
  • Max HP Rate: +15% +(2*Lvl)% (Max +25%)
  • Demi-Human Redux: +7% +(1*Lvl)% (Max +12%)
  • ATK Rate: +10% +(2*Lvl)% (Max +20%)
  • Hit Rate: +10% +(1*Lvl)% (Max +15%)
  • Enable Bowling Bash Skill: +(2*Lvl) (Max Level 10)
  • Refine +10 Bonus: Flee Rate: +10%






Outdated Effects

The effects below were updated and replaced on February 23, 2024. As such, the effects below are no longer applicable. Please see the updated effects above.

Lord Knight
Weapon Effect
Angel Slayer - Lord Knight's 1HSword[4] STR +20, DEX +12

ATK Rate +8-9-10%

Increase damage of Bowling Bash by 15-17-20%

Increases MaxHP +8-9-10%

Increases HIT Rate +20%

ATK: 510

Halberd of Legend - Lord Knight's Spear[4] DEX +20, STR +15

55-60-65% More damage with Spiral Pierce

55-60-65% More damage with Spear boomerang

Increases MaxHP +8-9-10%

Reduces damage received by Demi-Humans by 5%

ATK: 510

Weight: 480



Paladin
Weapon Effect
Grand Punisher - Paladin's Sword[4] STR +18, DEX +15

+8-10-12% HP

35-40-45% More damage with Shield Chain

35-40-45% more damage with Shield Boomerang.

7% of Reflecting Magic Damage

Increases HIT Rate +20%

ATK: 515

Exodia - Paladin's Spear[4] VIT +18, STR +12

Drain 25% HP enemy's for 10-12-15% when attacking.

1-2-3 Increased range.

MaxHP +5-6-7%

7% of Reflecting Magic Damage

Reduce defense by 20%

ATK: 475



High Wizard
Weapon Effect
Laevatein - High Wizard's Rod[4] INT +20, DEX +10

+10-12-15% HP

20-30-35% More damage with Meteor Storm

Reduce Damage by Demi-Humans by 6-7-8%

Increases damage of Jupitel Thunder by 20-23-25%

Ignore 20% of the enemy's MDEF

MATK: 550

Arcaena - High Wizard's Grimtooth[4] INT +20, VIT +6

+10-12-15% HP

Reduce Damage by Demi-Humans by 8-9-10%

Reduce Defense by 25%

5% of Auto Casting Wall of Fog on self when receiving attacks by any skill & additional MATK +3%

MATK: 500



Professor
Weapon Effect
Audhumla - Profesor's Rod[4] INT +22, DEX +10

+8-9-10% HP

40-45-50% More damage with Heavens Drive

Reduce Damage by Demi-Humans by 6-7-8%

25-30-35% More damage with Thunder Storm

Ignore 20% of the enemy's MDEF

MATK: 500

Naglfar - Professor's Grimtooth[4] INT +15, VIT +6

+12-14-15% HP

Reduce Damage by Demi-Humans by 8-9-10%

Reduce Defense by 20%

Adds a 40% chance to auto-cast Magic Crasher on the enemy when using Napalm Beat

MATK: 450



Creator
Weapon Effect
Paracelsus - Creator's Dagger[4] INT +22, VIT +6

Enables Xray Vision (See hidden players)

Enables Level 6 Meteor Storm +30 - 35 - 40% more damage with Meteor Storm

Increases Effectiveness of slim potion pitcher by 50-55-60%

Increases damage of Acid DemonSTRation by 10%

MATK: 450

Hauteclere - Creator's Axe[4] DEX +20, INT +8

Increases HP by 8-9-10%

Reduce Damage by Demi-Humans by 6-7-8%

Reduces after-skill delay by 10-12-15%

Reduce defense by 20%

MATK: 450



Whitesmith
Weapon Effect
Bloodbane - Whitesmith's Axe[4] STR +20, DEX +6

+8-9-10% HP

20-25-30% More damage with Cart Termination

Increases ATK rate by 10-12-15%

2% of Dispelling enemy while skills

10% of auto casting lvl 10 Guard when being attacked & Enables lvl 1 Throw Tomahawk

ATK: 545

Almace - Whitesmith's Mace[4] STR +20, DEX +8

9-11-12% HP

8-9-10% of STRipping the enemy's weapon and shield when using cart termination

15-18-20% More damage with Cart Termination

Reduces damage received by Demi-Humans by 5-6-7%

Reflect single target magic attacks back to the enemy by 10%

ATK: 545



Sniper
Weapon Effect
Quincy Cross - Sniper's Bow[4]  DEX +20, LUK +15

Increase Double Strafe Damage by 40-45-50%

Reduces damage received by Demi-Humans by 8-9-10%

5% chance of curse the enemy when attacking

Increase Sharp Shooting Damage by 20%

ATK: 515

Falcon Blade - Sniper's Dagger[4] INT +30, DEX +15

+8-9-10% HP

Increase damage of Falcon Assault by 30-40-50%

Reduce Defense by 25%

+35-40-45% more damage Claymore Trap

Reduces damage received by Demi-Humans by 10%

MATK: 20%



Clown
Weapon Effect
Gravita - Clown's Instrument[4] DEX +20, AGI +12

+10-12-14% HP

40%- 45%- 50% More damage with Vulcan Arrow

Reduce Damage by Demi-Humans by 8-9-10%

ATK rate +5-6-7%

7% Chance of autocasting Tarot Card on the enemy while using Arrow Vulcan

ATK: 535

Migure - Clown's Bow[4] DEX +20, AGI +12

+10-12-14% HP

40-45-50% More damage with Double Strafe

Reduce Damage by Demi-Humans by 8-9-10%

ATK rate +8-9-10%

Increases Hit Rate by 20%

ATK: 535



Gypsy
Weapon Effect
Wyvern's Scream - Gypsy's Whip[4] DEX +20, AGI +12

+10-12-14% HP

40%- 45%- 50% More damage with Vulcan Arrow

Reduce Damage by Demi-Humans by 8-9-10%

ATK rate +5-6-7%

7% Chance of autocasting Tarot Card on the enemy while using Arrow Vulcan

ATK: 535

Migure - Gypsy's Bow[4] DEX +20, AGI +2

+10-12-14% HP

40-45-50% More damage with Double Strafe

Reduce Damage by Demi-Humans by 8-9-10%

ATK rate +8-9-10%

Increases Hit Rate by 20%

ATK: 535



Champion
Weapon Effect
Armageddon - Champion's Fist[4] STR +20, DEX +15

25-30-35% More damage with Finger Offensive

Reduce defense by 20-22-25%

5% silencing the enemy while attacking and 8-9-10% chance of inflicting Curse when using Palm Push Strike

Increases Hit Rate by 25% ATK: 525

Apocalypse - Champion's Mace[4] STR +18, INT +15

15-17-20% more damage with Asura Strike

15-17-20% of Draining 20% SP from Enemy

MaxHP +8-9-10%

Reduces defense by 15%

ATK: 525



High Priest
Weapon Effect
Ygnatiz - High Priest's Rod[4] INT +25

+8-9-10% HP

+125 - 135 - 150% More damage with Holy Light

Increases effect of heal skills by 100-110-125%

5% silencing or cursing the enemy when being attacked

Ignores 20% of the enemy's MDEF

MATK: 500

Dominance - High Priest's Mace[4] DEX +10, INT +15

+8-9-10% HP

Decrease DEF to 1/3 (spike effect)

Increases effect of heal skills by 65-70-75%

1% silencing or cursing the enemy when being attacked & increases effectiveness of healing skills on self by 10%

Adds a 35% chance to autocast dispel on the enemy when using Holy Light

MATK 450



Stalker
Weapon Effect
Reiper - Stalker's Sword[4] STR +18, DEX +15

+40-45-50% more damage with Back Stab

Increase HP by 12-14-15%

Reduces damage received by demi-humans by 8-9-10%

Increases Hit rate and ATK rate by 15%

ATK: 545

Beheader - Stalker's bow[4] DEX +20, AGI +10

30-33-35% More damage with Double Strafe

Increase HP by 7-8-9%

Reduces damage received by demi-humans by 5-6-7%

+15% Hit Rate & +5% chance to inflict Curse on the enemy when using Double Strafe

ATK: 555



Assassin Cross
Weapon Effect
Ripclaw - Assassin Cross' katar[4] STR +20, DEX +12

40-45-50% More damage with Grimtooth

20-23-25% More damage with Sonic Blow

Reduces damage received by Demi-Humans by 8-9-10%

Increases Hit Rate by 15% & +5% chance to inflict Curse on the enemy when using Grimtooth

ATK: 525

Equinox - Assassin Cross' Dagger[4] STR +20, DEX +15

Range +1-2-3

+5% more damage with Meteor Assault

20-23-25% more dmg with Soul Breaker

Reduces damage received by Demi-Humans by 3-4-5%

Increases Hit Rate by 15% & +1% chance to inflict curse on the enemy when using Meteor Assault

ATK: 525



Ninja
Weapon Effect
Sacred Shuriken - Elite Shuriken [4] STR +20, DEX +15

+10-11-12% HP

35-40-45% More damage with Throwing Huuma Shuriken

Reduce Damage by Demi-Humans by 5-6-7%

50-55-60% More damage with Throw Kunai

Increases Hit Rate by 15% and atk rate +5%

ATK 525

Murakumo - Elite Ninja Dagger [4] INT +22, DEX +15

+10-11-12% HP

35-40-45% More Damage with Falling Ice Pillar

Reduce Damage by Demi-Humans by 5-6-7%

15-17-20% of the Enemey's MDEF

Increases Magic damage against Demi-Humans by 10%

MATK 500



Gunslinger
Weapon Effect
Peacemaker Colt - Elite Revolver [4] DEX +20, AGI +10

+8-9-10% HP

35-40-45% More Damage with Desperado

+15-20-25% More damage with Rapid Shower

8-9-10% chance of draining 5% of the damage dealt as HP.

Increases Hit Rate by 20%

ATK 500

Remington Shotgun - Elite Shotgun [4] DEX +18, VIT +12

+8-9-10% HP

25-30-35% More damage with Full Buster

Reduce Damage by Demi-Humans by 6-7-8%

5% chance of inflicting Bleeding on the enemy when using Full Buster

Increases atk rate by 10%

ATK 450



Soul Linker
Weapon Effect
Anima - Soul Linker's Book [4] INT +20, VIT +12

8-9-10% HP

8-9-10% reflect of Physical Attacks

5% of inflicting Sleep on the opponent when being attacked.

Enables use of Lv 10 Jupitel Thunder

Matk: +18%

Alacritas - Soul Linker's Dagger [4]  INT +20, VIT +8

+12-14-15% HP

Reduce Damage by Demi-Humans by 8-9-10%

Provides immunity to Freeze status ailment

5% chance of auto casting Lv 1 Pneuma on self when taking damage of a physical or magical skill and 5% additional MATK.

MATK: +12%



Star Gladiator
Weapon Effect
Eridu Genesis - Star Gladiator's Tablet [4] STR +25, DEX +8

10-11-12% More damage with Flying Side Kick

Increase Range by 1-2-3

5% chance to silence the enemy while attacking.

5% Chance of auto casting lvl 5 Concentration when using skills

ATK: 525

Picatrix - Star Gladiator's Book [4] STR +20, DEX +12

Increase HP by 7-8-9%

Reduce Damage by Demi-Humans by 7-8-10%

Reduce Defense by 20%

15% and 5% additional atk rate

ATK: 525



Taekwon Kid
Weapon Effect
Gilgamesh - Taekwon Kid's Gauntlet [4] STR +22, DEX +8

15-18-20% More damage with Flying Side Kick

Range +1-2-3

5% silencing or cursing the enemy when attacking.

Increase Hit Rate by 15% and 5% additional atk rate

ATK: 525

Cestus - Taekwon Kid's Brass Knuckles[4] STR +20, VIT +15

Increase HP by 7-8-9%

Reduce Damage by Demi-Humans by 8-9-10%

Reduce Defense by 25%

Reflect 10% of the meele damage received back to the offender and 5% for single target magic attacks

ATK: 525



Super Novice
Weapon Effect
Neophyte - Staff[4] INT +20, DEX +12

+15-18-20% HP

+15-18-20% More damage with Bolts

Enables the use of lvl 1-2-3 Double Cast

Ignores 20% of the enemy's MDEF

MATK 450

Wyrmtooth - Dagger[4] STR +20, VIT +12

+20-23-25% HP

Reduce Damage by Demi-Humans by 10-11-12%

Increases atkrate by 15-18-20%

Increases hit rate by 10% and enables lvl 10 Bowling Bash.

ATK: 515


EDITED BY Jell-o according to Elite Weapons' in-game Descriptions
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