Difference between revisions of "Taekwon Tank and Crowd Control"

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(Taekwon in Action)
(Overview)
 
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= Overview =
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== Overview ==
TaeKwon rankers are permanent first class characters, utilizing the bonuses from the TaeKwon Missions/ranking system to maximize their potential. Rankers must complete TaeKwon Missions in order to become and stay ranked. Becoming Ranked brings great benefits. Taekwon jobs are known for their damaging kicks, but with DreamerRO's custome gears and cards, you can put them in a Support/Tanky/Crowd Control position.
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TaeKwon rankers are permanent first class characters, utilizing the bonuses from the TaeKwon Missions/ranking system to maximize their potential. Rankers must complete TaeKwon Missions in order to become and stay ranked. Becoming Ranked brings great benefits. Taekwon jobs are known for their damaging kicks, but with BraveRO's custom gears and cards, you can put them in a Support/Tanky/Crowd Control position.
  
  
 
[[File:Taekwon ranking.png]]
 
[[File:Taekwon ranking.png]]
  
= Stats =
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== Stats ==
 
This build is less focused on killing players, but focused in being the most annoying as possible. You need to spread ur stats in order to proc certain card effects.
 
This build is less focused on killing players, but focused in being the most annoying as possible. You need to spread ur stats in order to proc certain card effects.
  
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= Equipments =
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== Equipments ==
 
Here are some great equipment for a taekwon master to have. Though some of the items are very costly, most of the cards are pretty cheap and easy to acquire.
 
Here are some great equipment for a taekwon master to have. Though some of the items are very costly, most of the cards are pretty cheap and easy to acquire.
 
    
 
    
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= Skills =
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== Skills ==
 
Unlike most classes, taekwons must activate 4 prebuffs or stances in order to activate their skills. However this build isnt focused in doing damage but rather in annoying ur enemies. Below are 5 skills you must activate in advance, in order for them to activate in the future.
 
Unlike most classes, taekwons must activate 4 prebuffs or stances in order to activate their skills. However this build isnt focused in doing damage but rather in annoying ur enemies. Below are 5 skills you must activate in advance, in order for them to activate in the future.
 
[[File:Taekwon Skills prebuffs.png]]
 
[[File:Taekwon Skills prebuffs.png]]
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I personality would recommend only to combo up to 3 kicks, as anymore would make it harder to kick indefinite. The 3 kicks i would recommend to use are counter kick, roundhouse kick, and axe kick.
 
I personality would recommend only to combo up to 3 kicks, as anymore would make it harder to kick indefinite. The 3 kicks i would recommend to use are counter kick, roundhouse kick, and axe kick.
  
= Taekwon in Action =
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== Taekwon in Action ==
  
 
Now that we have discussed the pros of using a taekwon kid, its build, its skills, lets now see its all in action.
 
Now that we have discussed the pros of using a taekwon kid, its build, its skills, lets now see its all in action.

Latest revision as of 03:41, 21 May 2022

Overview

TaeKwon rankers are permanent first class characters, utilizing the bonuses from the TaeKwon Missions/ranking system to maximize their potential. Rankers must complete TaeKwon Missions in order to become and stay ranked. Becoming Ranked brings great benefits. Taekwon jobs are known for their damaging kicks, but with BraveRO's custom gears and cards, you can put them in a Support/Tanky/Crowd Control position.


Taekwon ranking.png

Stats

This build is less focused on killing players, but focused in being the most annoying as possible. You need to spread ur stats in order to proc certain card effects.

Stat type Base Stat Example
Strength Enough for carrying consumables
Example of Stats.JPG
Agility 182 (195 apsd)
Vitality Rest on Vit
Intelligence 350
Dexterity 300
Luck 1

Equipments

Here are some great equipment for a taekwon master to have. Though some of the items are very costly, most of the cards are pretty cheap and easy to acquire.

TOP:

Top Head Gear Head Gear Effect Card
Marsh mellow Cap 35% Reduction from Demi-Human
Addax Card.png
Black Kaho's Horns 30% Reduction from Demi-Human and 15% Chance of casting Stone Curse when receiving physical damage
Flapping Evil Marching Hat 30% Reduction from Demi-Human and +15 Perfect Dodge
Mid Head Gear Head Gear Effect Card
Grim Reaper's Scythe Increase damage to Demi-Humans by 15% / 5% chance to inflict Stone Curse when attacking / 10% chance to inflict Curse when attacking
Addax Card.png
Pink Simsimi Baloon Recudes After-SKill delay by 25% / Max HP + 15%
Felicity Wings Increase all stats by 30 / Max HP + 15%
Green Spring Cape Increase resistance to demi-human by 2% / Increase all stats by 15/ Reduce AFCD by 20%
Low Head Gear Head Gear Effect Card
Ignus Fatuus adds 10% chance to cast lvl 1 wall of fog on self when hit by long range attacks/ +60% Movement Speed
Nightmare Card.png
Saint Ring Max HP + 15% / Reduce defense by 30%
Spring Bee Ring Immune to Sleep and Silence / +60% Movement Speed
Blood Goddess Aura Immune to Sleep and Stun / +60% Movement Speed

ARMOR:

Armor Armor Effect Card
Magnetite Body Armor Max HP +15% / Unbreakable / Refine +8 = Immune to knockback
Draconus Card.png
Lord's Tunic Increase resistance to Wind and Earth by 10% / 10% Chance to cast level 10 Endure / Unbreakable

WEAPON:

Weapon Weapon Effect Card
Cestus STR + 20 / DEX + 15 / Increase Max HP by 9% / 10% Demi-Human Reduction / Reduce Defense by 25% / Reflect 10% of Melee Attacks and 5% of Single Target Magic skills
1x Realized Corruption Root Card.png  1x Lord of The Dead Card.png 2x Miming Card.png
Cestus STR + 20 / DEX + 15 / Increase Max HP by 9% / 10% Demi-Human Reduction / Reduce Defense by 25% / Reflect 10% of Melee Attacks and 5% of Single Target Magic skills 3x Realized Corruption Root Card.png 1x Lord of The Dead Card.png

SHIELD:

Shield Shield Effect Card
Valkyrja's Shield Increase resistance against Water, Fire, Undead, and Shadow by 20%
Hades Card effect.png
Keeper's Shield Increase resistance against Water, Fire, and Holy by 10% / If +8 = Reflect 5% of melee damage received and Immune to Strip Shield
Hades Card effect.png
Obelisk Shield Increase resistance against Wind and Earth by 10% / Mdef + 3 / if +8 = Reflect 7% of Physical damage received and Immune to Strip Shield
Hades Card effect.png


GARMENT:

Garment Garment Effect Card
Elite Asprika Increase resistance against all elements by 15%
Assassin Cross Card.png
Asprika Increase resistance against all elements by 30% Not Applicable

SHOES:

Shoes Shoes Effect Card
Sleipnir of the Gods Increase Max HP and SP by 20% / Mdef + 10
Amon Ra Card.png
Howling Wind Increase Max HP by 10% / Movement Speed + 60% / Permanent Endure Effect / 5% chance to cast level 3 Lord of Vermilion when receiving physical damage

ACCESSORIES:

Accessories Accessories Effect Card
Elite Taekwon's Gloves STR + 35 / MDEF + 7 / 10% Damage to Demi-Humans / +5% HP
Gem of Dispels.png
Copper Rosary MaxSp - 300, VIT + 10 / Max HP +5% / After-Skill delay -5% Gem of Safety.png or Gem of Pneuma.png Gem of Divest.png or Gem of Sight.png


Skills

Unlike most classes, taekwons must activate 4 prebuffs or stances in order to activate their skills. However this build isnt focused in doing damage but rather in annoying ur enemies. Below are 5 skills you must activate in advance, in order for them to activate in the future. Taekwon Skills prebuffs.png


Now we get down to the meat and potatoes of the class its kicks.Kicks are the TaeKwon Kid's damaging attacks. Normally their respective stance must be toggled in order to activate the kick, hovwever, we are taekwons, we have infinite kicks. Once one stance procs we are able to combo our kicks indefinitely.

Taekwon Damage Skills.png


I personality would recommend only to combo up to 3 kicks, as anymore would make it harder to kick indefinite. The 3 kicks i would recommend to use are counter kick, roundhouse kick, and axe kick.

Taekwon in Action

Now that we have discussed the pros of using a taekwon kid, its build, its skills, lets now see its all in action.