Difference between revisions of "Clash Of Division"
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==Clash of Division== | ==Clash of Division== | ||
| − | |||
| − | To | + | '''Clash of Division''' also known as '''COD''' is one of the scheduled Elite Hero Division Events. It is a team-based PvP event where queued Elite Heroes are temporarily split into two balanced teams: '''Vanguard''' and '''Sentinel'''. |
| + | |||
| + | Division Events are scheduled at '''07:00''', '''18:00''', and '''20:00''' server time. Use '''@time''' in-game to check the current server time. The scheduled Division Event may rotate between '''Clash of Division''' and '''[[Save the Princess]]'''. | ||
| + | |||
| + | To reach the Clash of Division NPC, go to: | ||
| + | |||
| + | * '''@warp hero_camp 194 189''' | ||
| + | * or use '''@go COD''' if available | ||
| + | |||
[[File:CODNPC.jpg|thumb|Clash of Division NPC]]<br><br> | [[File:CODNPC.jpg|thumb|Clash of Division NPC]]<br><br> | ||
| − | + | ===Event Overview=== | |
| − | + | ||
| − | + | Clash of Division takes place in '''old_ruins'''. Once the event starts, queued Elite Heroes can enter the arena through the Clash of Division NPC. | |
| − | * | + | |
| − | + | The goal is to defeat enemy players, collect the skulls they drop, and sacrifice enemy skulls at the '''Altar of Sacrifice''' in the middle of the map. Each enemy skull sacrificed adds points to your temporary division team. | |
| − | * | + | |
| − | ** | + | The current teams are: |
| − | ** | + | |
| − | * | + | {| class="wikitable" |
| − | + | ! Temporary Team !! Notes | |
| − | + | |- | |
| − | + | | '''Vanguard''' || Team 1 | |
| − | [[File:Sacrifice Totem.jpg|thumb|Sacrifice totem located in the middle of the map. <br> | + | |- |
| − | + | | '''Sentinel''' || Team 2 | |
| − | + | |} | |
| + | |||
| + | The event is no longer played as four permanent divisions. Players are temporarily assigned into Vanguard or Sentinel for that specific Division Event. | ||
| + | |||
| + | ===How To Join=== | ||
| + | |||
| + | Before joining COD, players must join the '''Division Queue'''. | ||
| + | |||
| + | You can queue by using: | ||
| + | |||
| + | * '''@divqueue''' | ||
| + | * '''@divisionqueue''' | ||
| + | * the '''Division Queue NPC''' at '''hero_camp 213 184''' | ||
| + | |||
| + | The queue opens before the Division Event. After registration closes, the system balances players by class group, Division EXP, Elite Kills, and team size. | ||
| + | |||
| + | Requirements: | ||
| + | |||
| + | * Must have unlocked the Elite Hero System. | ||
| + | * Must queue before teams are assigned. | ||
| + | * Must receive a temporary division assignment. | ||
| + | * Must be online when teams are formed. | ||
| + | * Only one queued character per account/Gepard device ID is allowed. | ||
| + | * A minimum of 4 queued players is required or the event can be cancelled. | ||
| + | |||
| + | If you queue but do not participate, your Gepard Device ID can receive a no-show strike. Three consecutive no-show strikes result in a 7-day Division Queue ban. | ||
| + | |||
| + | ===Entering The Arena=== | ||
| + | |||
| + | When the event starts, the server announces that Elite Heroes should report to Hero Camp. | ||
| + | |||
| + | Talk to the '''Clash of Divisions''' NPC and choose '''Join Event'''. | ||
| + | |||
| + | The NPC checks: | ||
| + | |||
| + | * The event must be active. | ||
| + | * You must be an Elite Hero. | ||
| + | * You must have a valid temporary team assignment. | ||
| + | * You must have enough inventory space. | ||
| + | * You must not have a looting pet active. | ||
| + | |||
| + | '''Warning:''' Looting pets are not allowed in COD. The script warns that use of looting pets in the map can result in a 7-day ban. | ||
| + | |||
| + | ===Map Rules=== | ||
| + | |||
| + | COD takes place in '''old_ruins'''. | ||
| + | |||
| + | Map restrictions include: | ||
| + | |||
| + | * PvP/Faction combat enabled | ||
| + | * No teleport | ||
| + | * No warp | ||
| + | * No warping to the map | ||
| + | * No item drops | ||
| + | * No pet looting | ||
| + | |||
| + | Yggdrasil Berries and Assumptio are enabled. | ||
| + | |||
| + | 3rd job skills are enabled, so expect heavy team fights and fast clashes. | ||
| + | |||
| + | ===Main Objective=== | ||
| + | |||
| + | The main goal is to score more points than the enemy team. | ||
| + | |||
| + | To score: | ||
| + | |||
| + | # Kill enemy players. | ||
| + | # Pick up the skulls they drop. | ||
| + | # Bring enemy skulls to the '''Altar of Sacrifice''' in the middle of the map. | ||
| + | # Sacrifice the skulls to add points to your team score. | ||
| + | |||
| + | [[File:Sacrifice Totem.jpg|thumb|Sacrifice totem located in the middle of the map.<br>On your mini-map, the red dot marks the altar location.]] | ||
| + | |||
| + | ===Skull Mechanics=== | ||
| + | |||
| + | When a player dies in COD, they drop a skull based on their temporary division assignment. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! Skull Type !! Current Use | ||
| + | |- | ||
| + | | Alpha Human Skull || Used by Vanguard/Sentinel scoring logic | ||
| + | |- | ||
| + | | Beta Human Skull || Used by Vanguard/Sentinel scoring logic | ||
| + | |- | ||
| + | | Delta Human Skull || Removed by the altar in the current two-team version | ||
| + | |- | ||
| + | | Zeta Human Skull || Removed by the altar in the current two-team version | ||
| + | |} | ||
| + | |||
| + | Enemy skulls are used to score points. Friendly skulls do not increase your score, but turning them in still matters because it prevents the enemy team from using them. | ||
| + | |||
| + | If you die while carrying skulls, all skulls in your inventory are deleted. This means your team loses the chance to score those skulls. | ||
| + | |||
| + | ===Scoring=== | ||
| + | |||
| + | Each enemy skull sacrificed gives: | ||
| + | |||
| + | * '''+1 team score''' | ||
| + | * '''+25 Division EXP''' | ||
| + | * '''+25 salary/event EXP''' | ||
| + | * '''2 Battle Badges per enemy skull''' | ||
| + | |||
| + | Each friendly skull saved gives: | ||
| + | |||
| + | * '''+20 Division EXP''' | ||
| + | * '''+20 salary/event EXP''' | ||
| + | * No team score | ||
| + | |||
| + | Each player kill gives: | ||
| + | |||
| + | * '''+50 Division EXP''' | ||
| + | * '''+10 salary/event EXP''' | ||
| + | * '''2 Battle Badges''' | ||
| + | * '''+1 Hero Shop Point''' | ||
| + | * Death Match points | ||
| + | * Elite Weapon Kill credit if using an eligible Elite Weapon | ||
| + | |||
| + | To qualify for event salary, you must earn at least '''150 salary/event EXP''' during the event. | ||
| + | |||
| + | ===Winning The Event=== | ||
| + | |||
| + | A team wins COD in one of two ways: | ||
| + | |||
| + | * Be the first team to reach '''200 score''' | ||
| + | * Have the highest score when the 30-minute timer ends | ||
| + | |||
| + | The event timer announces remaining time at several points, including 30, 25, 20, 15, 10, 5, and 1 minute remaining. | ||
| + | |||
| + | If no team reaches 200 points before time runs out, the team with the higher final score wins. | ||
| + | |||
| + | If the score is tied at the end, the script currently favors '''Vanguard''' because it checks Vanguard score as greater than or equal to Sentinel score. | ||
| + | |||
| + | ===Event Duration=== | ||
| + | |||
| + | Clash of Division lasts up to '''30 minutes'''. | ||
| + | |||
| + | The event can end earlier if a team reaches '''200 score'''. | ||
| + | |||
| + | ===Rewards During The Event=== | ||
| + | |||
| + | Players can earn rewards while fighting and sacrificing skulls. | ||
| + | |||
| + | Possible rewards include: | ||
| + | |||
| + | * Division EXP | ||
| + | * Battle Badges | ||
| + | * Death Match points | ||
| + | * Hero Shop Points | ||
| + | * Elite Weapon Kill credit | ||
| + | * Chance at Seal of Honor from enemy skull sacrifices | ||
| + | |||
| + | Seal of Honor is used for Division rank promotions. | ||
| + | |||
| + | ===Event Salary=== | ||
| + | |||
| + | After COD ends, the '''Division Manager''' opens the salary period for '''10 minutes'''. | ||
| + | |||
| + | To claim event salary: | ||
| + | |||
| + | # Go to the '''Hero Division Manager'''. | ||
| + | # Choose '''Claim Salary'''. | ||
| + | # Choose '''Event Salary'''. | ||
| + | # You must have participated and earned enough event EXP. | ||
| + | # You must claim during the 10-minute salary window. | ||
| + | |||
| + | Only queued players who actually participated in the event may claim the event salary. | ||
| + | |||
| + | Event salary depends on your temporary team's placement. | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! Placement !! Division Coins !! Victory Badges !! War Badges !! War Supplies !! Shuffle Points | ||
| + | |- | ||
| + | | 1st Place || 250 || 6 || 5 || 5 || 4 | ||
| + | |- | ||
| + | | 2nd Place || 225 || 4 || 3 || 3 || 3 | ||
| + | |} | ||
| + | |||
| + | ===Winning Division Buff=== | ||
| + | |||
| + | After a Division Event ends, the winning team is announced. The winning side receives credit through the Division Manager system, and eligible participants can claim their event salary. | ||
| + | |||
| + | Older versions of this event referred to a winning permanent division buff from the Healer NPC. The current event system uses temporary Vanguard/Sentinel assignments and event salary claims instead. | ||
| + | |||
| + | ===Elite Weapon Kills=== | ||
| + | |||
| + | COD counts toward Elite Weapon Kill progression if you kill players while using an eligible Elite Weapon. | ||
| + | |||
| + | Eligible weapon IDs are checked by the script, and kills can give: | ||
| + | |||
| + | * '''+1 Elite Weapon Kill''' | ||
| + | * '''+2 Elite Weapon Kills''' if certain booster items are present | ||
| + | |||
| + | Elite Weapon Kill progress can increase your Elite Hero weapon rank. | ||
| + | |||
| + | ===Tips=== | ||
| + | |||
| + | * Always queue before the event starts. | ||
| + | * Party with your assigned temporary team. | ||
| + | * Use '''@tag''' if available to show your temporary Division tag. | ||
| + | * Do not bring a looting pet. | ||
| + | * Keep inventory space open for skulls. | ||
| + | * Turn in friendly skulls to deny enemy points. | ||
| + | * Do not carry too many skulls for too long, because dying deletes them. | ||
| + | * Control the middle altar area as a team. | ||
| + | * Protect players carrying multiple enemy skulls. | ||
| + | * Remember that only enemy skulls increase team score. | ||
| + | |||
| + | ===Quick Summary=== | ||
| − | + | {| class="wikitable" | |
| − | + | ! Feature !! Details | |
| − | + | |- | |
| + | | Event Type || Elite Hero Division PvP Event | ||
| + | |- | ||
| + | | Location || old_ruins | ||
| + | |- | ||
| + | | Entrance NPC || hero_camp 194 189 | ||
| + | |- | ||
| + | | Queue NPC || hero_camp 213 184 | ||
| + | |- | ||
| + | | Teams || Vanguard vs Sentinel | ||
| + | |- | ||
| + | | Objective || Kill enemies, collect skulls, sacrifice enemy skulls | ||
| + | |- | ||
| + | | Score Per Enemy Skull || +1 team score | ||
| + | |- | ||
| + | | Win Condition || First to 200 score or highest score after 30 minutes | ||
| + | |- | ||
| + | | Salary Requirement || 150 salary/event EXP | ||
| + | |- | ||
| + | | Salary Window || 10 minutes after event ends | ||
| + | |- | ||
| + | | Main Rewards || Division Coins, Division EXP, Battle Badges, War Supplies, Seal of Honor chance, Elite Weapon Kills | ||
| + | |} | ||
Latest revision as of 00:45, 9 June 2026
Contents
Clash of Division
Clash of Division also known as COD is one of the scheduled Elite Hero Division Events. It is a team-based PvP event where queued Elite Heroes are temporarily split into two balanced teams: Vanguard and Sentinel.
Division Events are scheduled at 07:00, 18:00, and 20:00 server time. Use @time in-game to check the current server time. The scheduled Division Event may rotate between Clash of Division and Save the Princess.
To reach the Clash of Division NPC, go to:
- @warp hero_camp 194 189
- or use @go COD if available
Event Overview
Clash of Division takes place in old_ruins. Once the event starts, queued Elite Heroes can enter the arena through the Clash of Division NPC.
The goal is to defeat enemy players, collect the skulls they drop, and sacrifice enemy skulls at the Altar of Sacrifice in the middle of the map. Each enemy skull sacrificed adds points to your temporary division team.
The current teams are:
| Temporary Team | Notes |
|---|---|
| Vanguard | Team 1 |
| Sentinel | Team 2 |
The event is no longer played as four permanent divisions. Players are temporarily assigned into Vanguard or Sentinel for that specific Division Event.
How To Join
Before joining COD, players must join the Division Queue.
You can queue by using:
- @divqueue
- @divisionqueue
- the Division Queue NPC at hero_camp 213 184
The queue opens before the Division Event. After registration closes, the system balances players by class group, Division EXP, Elite Kills, and team size.
Requirements:
- Must have unlocked the Elite Hero System.
- Must queue before teams are assigned.
- Must receive a temporary division assignment.
- Must be online when teams are formed.
- Only one queued character per account/Gepard device ID is allowed.
- A minimum of 4 queued players is required or the event can be cancelled.
If you queue but do not participate, your Gepard Device ID can receive a no-show strike. Three consecutive no-show strikes result in a 7-day Division Queue ban.
Entering The Arena
When the event starts, the server announces that Elite Heroes should report to Hero Camp.
Talk to the Clash of Divisions NPC and choose Join Event.
The NPC checks:
- The event must be active.
- You must be an Elite Hero.
- You must have a valid temporary team assignment.
- You must have enough inventory space.
- You must not have a looting pet active.
Warning: Looting pets are not allowed in COD. The script warns that use of looting pets in the map can result in a 7-day ban.
Map Rules
COD takes place in old_ruins.
Map restrictions include:
- PvP/Faction combat enabled
- No teleport
- No warp
- No warping to the map
- No item drops
- No pet looting
Yggdrasil Berries and Assumptio are enabled.
3rd job skills are enabled, so expect heavy team fights and fast clashes.
Main Objective
The main goal is to score more points than the enemy team.
To score:
- Kill enemy players.
- Pick up the skulls they drop.
- Bring enemy skulls to the Altar of Sacrifice in the middle of the map.
- Sacrifice the skulls to add points to your team score.
Skull Mechanics
When a player dies in COD, they drop a skull based on their temporary division assignment.
| Skull Type | Current Use |
|---|---|
| Alpha Human Skull | Used by Vanguard/Sentinel scoring logic |
| Beta Human Skull | Used by Vanguard/Sentinel scoring logic |
| Delta Human Skull | Removed by the altar in the current two-team version |
| Zeta Human Skull | Removed by the altar in the current two-team version |
Enemy skulls are used to score points. Friendly skulls do not increase your score, but turning them in still matters because it prevents the enemy team from using them.
If you die while carrying skulls, all skulls in your inventory are deleted. This means your team loses the chance to score those skulls.
Scoring
Each enemy skull sacrificed gives:
- +1 team score
- +25 Division EXP
- +25 salary/event EXP
- 2 Battle Badges per enemy skull
Each friendly skull saved gives:
- +20 Division EXP
- +20 salary/event EXP
- No team score
Each player kill gives:
- +50 Division EXP
- +10 salary/event EXP
- 2 Battle Badges
- +1 Hero Shop Point
- Death Match points
- Elite Weapon Kill credit if using an eligible Elite Weapon
To qualify for event salary, you must earn at least 150 salary/event EXP during the event.
Winning The Event
A team wins COD in one of two ways:
- Be the first team to reach 200 score
- Have the highest score when the 30-minute timer ends
The event timer announces remaining time at several points, including 30, 25, 20, 15, 10, 5, and 1 minute remaining.
If no team reaches 200 points before time runs out, the team with the higher final score wins.
If the score is tied at the end, the script currently favors Vanguard because it checks Vanguard score as greater than or equal to Sentinel score.
Event Duration
Clash of Division lasts up to 30 minutes.
The event can end earlier if a team reaches 200 score.
Rewards During The Event
Players can earn rewards while fighting and sacrificing skulls.
Possible rewards include:
- Division EXP
- Battle Badges
- Death Match points
- Hero Shop Points
- Elite Weapon Kill credit
- Chance at Seal of Honor from enemy skull sacrifices
Seal of Honor is used for Division rank promotions.
Event Salary
After COD ends, the Division Manager opens the salary period for 10 minutes.
To claim event salary:
- Go to the Hero Division Manager.
- Choose Claim Salary.
- Choose Event Salary.
- You must have participated and earned enough event EXP.
- You must claim during the 10-minute salary window.
Only queued players who actually participated in the event may claim the event salary.
Event salary depends on your temporary team's placement.
| Placement | Division Coins | Victory Badges | War Badges | War Supplies | Shuffle Points |
|---|---|---|---|---|---|
| 1st Place | 250 | 6 | 5 | 5 | 4 |
| 2nd Place | 225 | 4 | 3 | 3 | 3 |
Winning Division Buff
After a Division Event ends, the winning team is announced. The winning side receives credit through the Division Manager system, and eligible participants can claim their event salary.
Older versions of this event referred to a winning permanent division buff from the Healer NPC. The current event system uses temporary Vanguard/Sentinel assignments and event salary claims instead.
Elite Weapon Kills
COD counts toward Elite Weapon Kill progression if you kill players while using an eligible Elite Weapon.
Eligible weapon IDs are checked by the script, and kills can give:
- +1 Elite Weapon Kill
- +2 Elite Weapon Kills if certain booster items are present
Elite Weapon Kill progress can increase your Elite Hero weapon rank.
Tips
- Always queue before the event starts.
- Party with your assigned temporary team.
- Use @tag if available to show your temporary Division tag.
- Do not bring a looting pet.
- Keep inventory space open for skulls.
- Turn in friendly skulls to deny enemy points.
- Do not carry too many skulls for too long, because dying deletes them.
- Control the middle altar area as a team.
- Protect players carrying multiple enemy skulls.
- Remember that only enemy skulls increase team score.
Quick Summary
| Feature | Details |
|---|---|
| Event Type | Elite Hero Division PvP Event |
| Location | old_ruins |
| Entrance NPC | hero_camp 194 189 |
| Queue NPC | hero_camp 213 184 |
| Teams | Vanguard vs Sentinel |
| Objective | Kill enemies, collect skulls, sacrifice enemy skulls |
| Score Per Enemy Skull | +1 team score |
| Win Condition | First to 200 score or highest score after 30 minutes |
| Salary Requirement | 150 salary/event EXP |
| Salary Window | 10 minutes after event ends |
| Main Rewards | Division Coins, Division EXP, Battle Badges, War Supplies, Seal of Honor chance, Elite Weapon Kills |

