Difference between revisions of "Dice Event"
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| − | = | + | = Dice Event = |
| − | + | The '''Dice Event''' is an automated last-player-standing event where participants choose one of four numbered boxes and try to avoid the losing number each round. The event continues until only one player remains. | |
| + | == Overview == | ||
| + | {| class="wikitable" | ||
| + | ! Category | ||
| + | ! Details | ||
| + | |- | ||
| + | | Event Type | ||
| + | | Automated elimination event | ||
| + | |- | ||
| + | | Entry Point | ||
| + | | <code>@warp casp_in01 50 183</code> | ||
| + | |- | ||
| + | | Waiting Portal Destination | ||
| + | | <code>quiz_01 204 90</code> | ||
| + | |- | ||
| + | | Main Goal | ||
| + | | Survive every round by standing inside a safe numbered box | ||
| + | |- | ||
| + | | Number Range | ||
| + | | 1 to 4 | ||
| + | |- | ||
| + | | Win Condition | ||
| + | | Be the last remaining player on the event map | ||
| + | |} | ||
| − | ==How | + | == How To Join == |
| − | + | # Wait for the global Dice Event announcement. | |
| + | # Go to <code>casp_in01 50 183</code>. | ||
| + | # Enter the event portal before it closes. | ||
| + | # You will be warped into the Dice Event map. | ||
| + | # Stay on the map until the instructions finish and the first round begins. | ||
| + | == Automated Schedule == | ||
| − | + | === Current Live Automation === | |
| + | According to the event script, the Dice Event currently auto-starts at: | ||
| − | * | + | * 03:00 |
| + | * 08:00 | ||
| + | * 17:00 | ||
| + | * 23:00 | ||
| + | === Schedule Note === | ||
| − | + | The schedule NPC text also lists a '''12:00''' Dice Event, but the actual automated trigger for 12:00 is currently commented out in the live script. If the wiki should reflect the script exactly, do '''not''' list noon as active unless the script is updated. | |
| + | == Event Flow == | ||
| − | + | === 1. Portal Opening Phase === | |
| + | When the event starts, a portal opens at <code>casp_in01 50 183</code>. | ||
| − | + | Players are given a short joining window, with announcements for: | |
| + | * Portal opening | ||
| + | * Last 60 seconds | ||
| + | * Last 30 seconds | ||
| + | * Final countdown | ||
| − | + | Once the timer ends, the portal closes and the round instructions begin. | |
| + | === 2. Instruction Phase === | ||
| + | Before the first elimination round, the event explains the core rules: | ||
| − | + | * The host picks a random number from 1 to 4. | |
| + | * Players must move into the box matching the number they want to stand on. | ||
| + | * After the countdown ends, the losing number is revealed. | ||
| + | * Everyone standing on the losing number is eliminated. | ||
| + | * The process repeats until only one player remains. | ||
| − | ''' | + | === 3. Round Phase === |
| − | ''' | + | |
| + | Each round follows this pattern: | ||
| + | |||
| + | # A random losing number from 1 to 4 is chosen. | ||
| + | # Players are told to move into the numbered box they want. | ||
| + | # A countdown runs from 5 to 1. | ||
| + | # Time is called. | ||
| + | # The losing number is announced. | ||
| + | # All players in that losing box are warped out of the event. | ||
| + | # Anyone not properly positioned is also removed. | ||
| + | |||
| + | === 4. Final Winner Phase === | ||
| + | |||
| + | When only one player remains: | ||
| + | |||
| + | * The event announces that a winner has been decided. | ||
| + | * The winner is brought to the NPC to confirm their character name. | ||
| + | * After confirmation, rewards are given. | ||
| + | * The winner is warped back to <code>caspen 156 199</code>. | ||
| + | |||
| + | == Rules == | ||
| + | |||
| + | === Core Rules === | ||
| + | |||
| + | * Choose only one box per round. | ||
| + | * You must be '''inside''' the selected numbered box before time runs out. | ||
| + | * The losing number is random. | ||
| + | * Surviving players continue to the next round. | ||
| + | * The final surviving player wins the event. | ||
| + | |||
| + | === Positioning Rules === | ||
| + | |||
| + | The script is strict about player positioning. | ||
| + | |||
| + | * If you stand on the stairs, you are disqualified. | ||
| + | * If you stand outside the valid box area when checking happens, you are removed. | ||
| + | * If you remain in invalid middle or edge zones after the countdown, you are warped out. | ||
| + | |||
| + | In short: '''do not hover on borders, stairs, or walkways. Fully enter your chosen box.''' | ||
| + | |||
| + | === Multi-Client Rule === | ||
| + | |||
| + | The event announces that '''dual clienting is not allowed''' in automated events. | ||
| + | |||
| + | == Rewards == | ||
| + | |||
| + | === Winner Rewards === | ||
| + | |||
| + | The current script awards the following to the winner: | ||
| + | |||
| + | {| class="wikitable" | ||
| + | ! Reward | ||
| + | ! Amount | ||
| + | ! Notes | ||
| + | |- | ||
| + | | 1B Z-Bag | ||
| + | | 7 | ||
| + | | Equivalent to the announced 7 Billion Zeny prize | ||
| + | |- | ||
| + | | Dice Achievement | ||
| + | | 1 | ||
| + | | Special event reward item | ||
| + | |- | ||
| + | | Seasonal reward | ||
| + | | Variable | ||
| + | | Granted through <code>DynamicSeasonReward(4)</code> | ||
| + | |- | ||
| + | | Achievement unlock | ||
| + | | 1 | ||
| + | | Grants the Dice achievement if not already earned | ||
| + | |} | ||
| + | |||
| + | === Announcement Reward Text === | ||
| + | |||
| + | The winner is publicly announced as having earned: | ||
| + | |||
| + | * The title of '''[Dice Master]''' | ||
| + | * '''7 Billion Zeny''' | ||
| + | |||
| + | == Winner Requirements == | ||
| + | |||
| + | Before claiming the reward, the winner must satisfy basic inventory checks: | ||
| + | |||
| + | * Inventory must not be overly full | ||
| + | * Carry weight must not be too high | ||
| + | * The winner must correctly input their own character name | ||
| + | |||
| + | If these checks fail, reward claiming can be delayed until the issue is fixed. | ||
| + | |||
| + | == Tips For Players == | ||
| + | |||
| + | * Enter the portal early instead of waiting for the last call. | ||
| + | * Move decisively into a box and avoid standing near edges. | ||
| + | * Do not remain on stairs, even for a moment at the end of the countdown. | ||
| + | * Watch the countdown closely and stop moving before time is called. | ||
| + | * Treat every round as fully random. There is no pattern to predict. | ||
| + | |||
| + | == Staff Notes == | ||
| + | |||
| + | === GM Controls === | ||
| + | |||
| + | The GM control NPC offers these options: | ||
| + | |||
| + | * '''Start Event Normally''' | ||
| + | * '''Start Number Selection''' | ||
| + | * '''Stop the Event''' | ||
| + | * '''Disable Dice Event''' | ||
| + | |||
| + | === Disable Behavior === | ||
| + | |||
| + | If the event is disabled: | ||
| + | |||
| + | * The announcer is disabled | ||
| + | * The portal is disabled | ||
| + | * The event NPC is hidden or disabled | ||
| + | * Auto-starts will not run again until re-enabled by a GM | ||
| + | |||
| + | === Stop Behavior === | ||
| + | |||
| + | If the event is manually stopped: | ||
| + | |||
| + | * The event state is cleared | ||
| + | * Active players are warped back to <code>caspen 156 199</code> | ||
| + | * The event ends immediately | ||
| + | |||
| + | == Technical Notes == | ||
| + | |||
| + | === Event Map Restrictions === | ||
| + | |||
| + | The event map <code>quiz_01</code> uses these restrictions: | ||
| + | |||
| + | * <code>noskill</code> | ||
| + | * <code>noteleport</code> | ||
| + | * <code>nowarpto</code> | ||
| + | * <code>nosave</code> | ||
| + | * <code>nowarp</code> | ||
| + | |||
| + | === Script References === | ||
| + | |||
| + | For maintenance or verification, the main logic is defined in: | ||
| + | |||
| + | * <code>npc/DreamerRO/DiceEvent.txt</code> | ||
| + | * <code>npc/re/custom/schedulenpc.txt</code> | ||
| + | |||
| + | == Suggested Short Description == | ||
| + | |||
| + | '''Dice Event''' is a timed elimination event where players choose one of four boxes each round and survive by avoiding the randomly selected losing number. The last remaining player wins 7 Billion Zeny and additional event rewards. | ||
| + | |||
| + | [[Category:Events]] | ||
| + | [[Category:Automated Events]] | ||
Revision as of 21:17, 19 March 2026
Contents
Dice Event
The Dice Event is an automated last-player-standing event where participants choose one of four numbered boxes and try to avoid the losing number each round. The event continues until only one player remains.
Overview
| Category | Details |
|---|---|
| Event Type | Automated elimination event |
| Entry Point | @warp casp_in01 50 183
|
| Waiting Portal Destination | quiz_01 204 90
|
| Main Goal | Survive every round by standing inside a safe numbered box |
| Number Range | 1 to 4 |
| Win Condition | Be the last remaining player on the event map |
How To Join
- Wait for the global Dice Event announcement.
- Go to
casp_in01 50 183. - Enter the event portal before it closes.
- You will be warped into the Dice Event map.
- Stay on the map until the instructions finish and the first round begins.
Automated Schedule
Current Live Automation
According to the event script, the Dice Event currently auto-starts at:
- 03:00
- 08:00
- 17:00
- 23:00
Schedule Note
The schedule NPC text also lists a 12:00 Dice Event, but the actual automated trigger for 12:00 is currently commented out in the live script. If the wiki should reflect the script exactly, do not list noon as active unless the script is updated.
Event Flow
1. Portal Opening Phase
When the event starts, a portal opens at casp_in01 50 183.
Players are given a short joining window, with announcements for:
- Portal opening
- Last 60 seconds
- Last 30 seconds
- Final countdown
Once the timer ends, the portal closes and the round instructions begin.
2. Instruction Phase
Before the first elimination round, the event explains the core rules:
- The host picks a random number from 1 to 4.
- Players must move into the box matching the number they want to stand on.
- After the countdown ends, the losing number is revealed.
- Everyone standing on the losing number is eliminated.
- The process repeats until only one player remains.
3. Round Phase
Each round follows this pattern:
- A random losing number from 1 to 4 is chosen.
- Players are told to move into the numbered box they want.
- A countdown runs from 5 to 1.
- Time is called.
- The losing number is announced.
- All players in that losing box are warped out of the event.
- Anyone not properly positioned is also removed.
4. Final Winner Phase
When only one player remains:
- The event announces that a winner has been decided.
- The winner is brought to the NPC to confirm their character name.
- After confirmation, rewards are given.
- The winner is warped back to
caspen 156 199.
Rules
Core Rules
- Choose only one box per round.
- You must be inside the selected numbered box before time runs out.
- The losing number is random.
- Surviving players continue to the next round.
- The final surviving player wins the event.
Positioning Rules
The script is strict about player positioning.
- If you stand on the stairs, you are disqualified.
- If you stand outside the valid box area when checking happens, you are removed.
- If you remain in invalid middle or edge zones after the countdown, you are warped out.
In short: do not hover on borders, stairs, or walkways. Fully enter your chosen box.
Multi-Client Rule
The event announces that dual clienting is not allowed in automated events.
Rewards
Winner Rewards
The current script awards the following to the winner:
| Reward | Amount | Notes |
|---|---|---|
| 1B Z-Bag | 7 | Equivalent to the announced 7 Billion Zeny prize |
| Dice Achievement | 1 | Special event reward item |
| Seasonal reward | Variable | Granted through DynamicSeasonReward(4)
|
| Achievement unlock | 1 | Grants the Dice achievement if not already earned |
Announcement Reward Text
The winner is publicly announced as having earned:
- The title of [Dice Master]
- 7 Billion Zeny
Winner Requirements
Before claiming the reward, the winner must satisfy basic inventory checks:
- Inventory must not be overly full
- Carry weight must not be too high
- The winner must correctly input their own character name
If these checks fail, reward claiming can be delayed until the issue is fixed.
Tips For Players
- Enter the portal early instead of waiting for the last call.
- Move decisively into a box and avoid standing near edges.
- Do not remain on stairs, even for a moment at the end of the countdown.
- Watch the countdown closely and stop moving before time is called.
- Treat every round as fully random. There is no pattern to predict.
Staff Notes
GM Controls
The GM control NPC offers these options:
- Start Event Normally
- Start Number Selection
- Stop the Event
- Disable Dice Event
Disable Behavior
If the event is disabled:
- The announcer is disabled
- The portal is disabled
- The event NPC is hidden or disabled
- Auto-starts will not run again until re-enabled by a GM
Stop Behavior
If the event is manually stopped:
- The event state is cleared
- Active players are warped back to
caspen 156 199 - The event ends immediately
Technical Notes
Event Map Restrictions
The event map quiz_01 uses these restrictions:
noskillnoteleportnowarptonosavenowarp
Script References
For maintenance or verification, the main logic is defined in:
npc/DreamerRO/DiceEvent.txtnpc/re/custom/schedulenpc.txt
Suggested Short Description
Dice Event is a timed elimination event where players choose one of four boxes each round and survive by avoiding the randomly selected losing number. The last remaining player wins 7 Billion Zeny and additional event rewards.