Difference between revisions of "Overload Equipment System"

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(Fossils)
 
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<br><br>
 
<br><br>
 
== '''How to Overload''' ==
 
== '''How to Overload''' ==
*You can overload your equipment via the NPC found at '''bat_room 174 140''' (bg lobby).  
+
*You can overload your equipment via the '''Overloader Anvilheart NPC''' found at '''bg_lobby 27 50''' (bg lobby).  
*'''To overload Slepinir and Artifact of Trial, it must first be fully enchanted'''</font>.
+
*Aside from the materials indicated for each item, you will obviously need the item that you want to overload
 
*After successfully overloading your equipment, you can enchant it with a random +10 stat.
 
*After successfully overloading your equipment, you can enchant it with a random +10 stat.
 
<br><br>
 
<br><br>
 
=== Fossils ===
 
=== Fossils ===
 
<hr>
 
<hr>
If you failed in your attempt, there's a chance of breaking your equipment. So be careful. You can however use '''Ancient Fossils''' [[Fishing_System#Level_100_Shoals_Mythical_Fishes|which are found in fishing (usually from Level 100 Shoal Mythical Fishes)]] to prevent the equipment from breaking. It's your choice.  
+
If you failed in your attempt, there's a chance of breaking your equipment. So be careful. You can however use '''Ancient Fossils''' [[Fishing_System#Level_100_Shoals_Mythical_Fishes|which are found in fishing (usually from Level 100+ shoals and newer shoal fishes, as well as Level 100 Mythical shoal fishes)]] to prevent the equipment from breaking. It also slightly improves success chance. It's your choice.  
 
*Dragon Fish Fossil
 
*Dragon Fish Fossil
 
*Ancient Seaweed Fossil
 
*Ancient Seaweed Fossil
Line 40: Line 40:
 
*Titanium
 
*Titanium
 
<br><br>
 
<br><br>
 +
 +
=== Exalted Elite Fragment===
 +
<hr>
 +
Currently obtainable from the Pal Beast Box during Easter Seasonal Event 2025. It will be available in the upcoming Nightmare Elite Dungeon
 +
<br><br>
 +
<br><br>
 +
 
===Important Considerations===
 
===Important Considerations===
 
<hr>
 
<hr>
Line 45: Line 52:
 
*Unique Requirements: Each piece of equipment has its own set of overloading requirements. For instance, overloading Sleipnir is notably costly and comes with a low success rate.
 
*Unique Requirements: Each piece of equipment has its own set of overloading requirements. For instance, overloading Sleipnir is notably costly and comes with a low success rate.
 
*Once overloaded, the <font color=red>'''enchantments will be locked in, and you will not be able to re-enchant the item with new enchant stones'''</font>. However, any enchantments present before overloading will remain intact if the process is successful.
 
*Once overloaded, the <font color=red>'''enchantments will be locked in, and you will not be able to re-enchant the item with new enchant stones'''</font>. However, any enchantments present before overloading will remain intact if the process is successful.
 +
*If you have used the +1 Armor Safe Refine (makes an item account bound) on a gear that you're about to overload, if you're successful in overloading, the resulting item will not be account bound.
 
*Are you ready to take the challenge and push your equipment to its ultimate limit? Embrace the risk, invest wisely, and unlock the true potential of your gear with the Overload Equipment System.
 
*Are you ready to take the challenge and push your equipment to its ultimate limit? Embrace the risk, invest wisely, and unlock the true potential of your gear with the Overload Equipment System.
 
<br><br>
 
<br><br>
 
 
  
 
===Overload Gear Re-enchanter===
 
===Overload Gear Re-enchanter===
 
<hr>
 
<hr>
 
*The NPC can only re-enchant the random +10 stats on your overload gears, not the other enchantments.
 
*The NPC can only re-enchant the random +10 stats on your overload gears, not the other enchantments.
*Re-enchanting will cost you ''200x Enchanting Roses''.
+
*Re-enchanting will cost you '''200x Enchanting Roses'''.
*Enchanter will give your gear a random +10 stats enchantment. There is no chance of failure; however, '''you may receive the same enchantment as before'''.
+
*Enchanter will give your gear a random +10 stats enchantment.  
 +
*There is no chance of failure and you can re-enchant as many times as you want/need. However, <font color=red>'''you may receive the same enchantment as before'''</font>.
 
*Refinement, cards and other enchantments won't change.
 
*Refinement, cards and other enchantments won't change.
*The NPC can be found at caspen 190 220.  
+
*The NPC can be found at caspen 191 221.  
 
<br><br>
 
<br><br>
  
== '''Overload Equipment List''' ==
+
== '''Instant Overload''' ==
*The NPC can only re-enchant the random +10 stats on your overload gears, not the other enchantments. Re-enchanting will cost you 200 Enchanting Roses.
+
If you have the '''Salty Coal''' item, you can instantly overload your equipment! This rare item is currently only obtainable via special events or NPCs such as the Seasonal Festival Ticket NPC.
*Enchanter will give your gear a random +10 stats enchantment. There is no chance of failure; however, you may receive the same enchantment as before.
+
* You still need to have the correct item to overload.
*Refinement, cards and other enchantments won't change.
+
* Whenever applicable, the items must still be enchanted or refined to a certain level.
 +
* This allows you to skip all other item requirements.
 +
* 100% success rate.
 +
You can use the Salty Coal via the Chocoalatte NPC in @warp bg_lobby 30 40.
 +
<br><br><br><br>
  
The NPC can be found at caspen 190 220.
 
<br><br>
 
 
== '''Overload Equipment List''' ==
 
== '''Overload Equipment List''' ==
=== Sleipnir of the Gods ===
+
=== Sleipnir of the Gods - OL ===
 
<hr>
 
<hr>
 +
'''Take note that:'''
 +
*Equipment must be fully enchanted first
 
<table style="height: 50px; width: 800px;" border="1">
 
<table style="height: 50px; width: 800px;" border="1">
 
<tr>
 
<tr>
Line 94: Line 105:
 
*2x Ancient Gold Ore (formerly known as Fool's Gold Ore)
 
*2x Ancient Gold Ore (formerly known as Fool's Gold Ore)
 
*300x minerals of your choice
 
*300x minerals of your choice
*1x Ancient Fossil (optional; also improves success rate by 5%)
+
*1x Ancient Fossil (optional; prevents item from breaking; also improves success rate by 5%)
 
</td>
 
</td>
 
</tr>
 
</tr>
Line 101: Line 112:
 
<br><br>
 
<br><br>
  
=== Artifact of Trial ===
+
=== Artifact of Trial - OL===
 
<hr>
 
<hr>
Artifact of Trial can only be equipped on the '''right''' accessory slot. An Overloaded Artifact of Trial <font color=red>'''doesn't stack'''</font> with a normal Artifact of Trial
+
'''Take note that:'''
 +
*Equipment must be fully enchanted first.
 +
*Artifact of Trial can only be equipped on the '''right''' accessory slot. An Overloaded Artifact of Trial <font color=red>'''doesn't stack'''</font> with a normal Artifact of Trial
 
<br>
 
<br>
 
<table style="height: 50px; width: 800px;" border="1">
 
<table style="height: 50px; width: 800px;" border="1">
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*2x Ancient Gold Ore (formerly known as Fool's Gold Ore)
 
*2x Ancient Gold Ore (formerly known as Fool's Gold Ore)
 
*300x minerals of your choice
 
*300x minerals of your choice
*1x Ancient Fossil (optional; also improves success rate by 5%)
+
*1x Ancient Fossil (optional; prevents item from breaking on failure; also improves success rate by 5%)
 
</td>
 
</td>
 
</tr>
 
</tr>
Line 132: Line 145:
 
<br><br>
 
<br><br>
  
=== Keeper's Set ===
+
=== Keeper's Set - OL ===
 
<hr>
 
<hr>
 
'''Keeper's Armor - OL'''<br>
 
'''Keeper's Armor - OL'''<br>
Line 163: Line 176:
 
*2x Ancient Gold Ore (formerly known as Fool's Gold Ore)
 
*2x Ancient Gold Ore (formerly known as Fool's Gold Ore)
 
*300x minerals of your choice
 
*300x minerals of your choice
*1x Ancient Fossil (optional; also improves success rate by 5%)
+
*1x Ancient Fossil (optional; prevents item from breaking on failure; also improves success rate by 5%)
 
</td>
 
</td>
 
</tr>
 
</tr>
Line 198: Line 211:
 
*2x Ancient Gold Ore (formerly known as Fool's Gold Ore)
 
*2x Ancient Gold Ore (formerly known as Fool's Gold Ore)
 
*300x minerals of your choice
 
*300x minerals of your choice
*1x Ancient Fossil (optional; also improves success rate by 5%)
+
*1x Ancient Fossil (optional; prevents item from breaking on failure; also improves success rate by 5%)
 
</td>
 
</td>
 
</tr>
 
</tr>
Line 232: Line 245:
 
*2x Ancient Gold Ore (formerly known as Fool's Gold Ore)
 
*2x Ancient Gold Ore (formerly known as Fool's Gold Ore)
 
*300x minerals of your choice
 
*300x minerals of your choice
*1x Ancient Fossil (optional; also improves success rate by 5%)
+
*1x Ancient Fossil (optional; prevents item from breaking on failure; also improves success rate by 5%)
 +
</td>
 +
</tr>
 +
</table>
 +
 
 +
 
 +
<br><br>
 +
 
 +
=== Libra Shield - OL ===
 +
<hr>
 +
'''Take note that:'''
 +
*Equipment must <font color=blue>first be enchanted</font> by the Mystic Enchanter (located at prt_gld 167 119).
 +
*Equipment must be upgraded to +10. <font color=red> Refinement resets to +0 upon successful overloading. </font>
 +
<table style="height: 50px; width: 800px;" border="1">
 +
<tr>
 +
<td style="width: 150px; text-align: center;"><span style="color: #4c64e0;"><strong>EFFECT</strong></span></td>
 +
<td style="width: 150px; text-align: center;"><span style="color: #4c64e0;"><strong>REQUIREMENTS</strong></span></td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 150px; text-align: ;">
 +
*Adds 15% Resistance to Fire, Water, Wind, and Earth
 +
*Cannot be stripped
 +
<br>
 +
Gunslinger/Ninja Class
 +
*Adds 10% Resistance to Neutral element
 +
<br>
 +
If Refine is +8 or more:
 +
*Cannot be knocked back
 +
<br>
 +
If Refine is +10:
 +
*Adds 5% Resistance to Fire, Water, Wind, and Earth
 +
</td>
 +
<td valign=top style="width: 150px; text-align: ;">
 +
*99 Elite Kill Scroll
 +
*30x Blood Stone
 +
*30x Equipment Shard
 +
*1x Seal of Honor
 +
*1x Exalted Elite Fragment
 +
*300x minerals of your choice
 +
*1x Ancient Fossil (optional; prevents item from breaking on failure; also improves success rate by 5%)
 
</td>
 
</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
  
 +
<br><br>
 +
 +
=== Exile Armor - OL ===
 +
<hr>
 +
'''Take note that:'''
 +
*Equipment must <font color=blue>first be enchanted</font> by the Mystic Enchanter (located at prt_gld 167 119).
 +
*Equipment must be upgraded to +10. <font color=red> Refinement resets to +0 upon successful overloading. </font>
 +
<table style="height: 50px; width: 800px;" border="1">
 +
<tr>
 +
<td style="width: 150px; text-align: center;"><span style="color: #4c64e0;"><strong>EFFECT</strong></span></td>
 +
<td style="width: 150px; text-align: center;"><span style="color: #4c64e0;"><strong>REQUIREMENTS</strong></span></td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 150px; text-align: ;">
 +
*Raw Vit DEF -7
 +
*Increase Lifesteal Recovery by 25%
 +
*Increase Poison and Deadly Poison Resistance by 70%
 +
*Increase Stun Resistance by 50%
  
<br><br><br>
+
If Refine is +10:
 +
*Raw Vit DEF -3
 +
*Max HP +3%
 +
</td>
 +
<td valign=top style="width: 150px; text-align: ;">
 +
*70 Elite Kill Scroll
 +
*25x Bloodbranch Coral
 +
*25x Equipment Shard
 +
*1x Seal of Honor
 +
*1x Exalted Elite Fragment
 +
*300x minerals of your choice
 +
*1x Ancient Fossil (optional; prevents item from breaking on failure; also improves success rate by 5%)
 +
</td>
 +
</tr>
 +
</table>
 +
 
 +
<br><br>
 +
 
 +
=== Royal Garment - OL ===
 +
<hr>
 +
'''Take note that:'''
 +
*Equipment must <font color=blue>first be enchanted</font> by the Mystic Enchanter (located at prt_gld 167 119).
 +
*Equipment must be upgraded to +10. <font color=red> Refinement resets to +0 upon successful overloading. </font>
 +
<table style="height: 50px; width: 800px;" border="1">
 +
<tr>
 +
<td style="width: 150px; text-align: center;"><span style="color: #4c64e0;"><strong>EFFECT</strong></span></td>
 +
<td style="width: 150px; text-align: center;"><span style="color: #4c64e0;"><strong>REQUIREMENTS</strong></span></td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 150px; text-align: ;">
 +
*Max HP +20,000
 +
*Unbreakable
 +
<br>
 +
Gunslinger/Ninja Class
 +
*Adds 80% Stun Resistance
 +
<br>
 +
Mage Class
 +
*Reduce SP Consumption by 25%
 +
*2% chance to autocast Pneuma when hit
 +
<br>
 +
Archer Class
 +
*Critical Damage +10%
 +
*Melee Damage Reduction +10%
 +
<br>
 +
Swordsman Class
 +
*ATK +5%
 +
*Small chance to autocast Lv. 2 Provoke on self when attacking
 +
<br>
 +
Merchant Class
 +
*LUK +10
 +
*Perfect Dodge +15
 +
*Chance to autocast Lv 5 Hammerfall when hit
 +
<br>
 +
Acolyte Class
 +
*After Cast Delay -5%
 +
*Healing Power +10%
 +
<br>
 +
Thief Class
 +
*Flee +150
 +
*Adds Lv 5 Improve Concentration Skill
 +
<br>
 +
If Refinement is +10
 +
*Holy, Ghost, and Shadow Elemental Resistance +10%
 +
<br>
 +
</td>
 +
<td valign=top style="width: 150px; text-align: ;">
 +
*70 Elite Kill Scroll
 +
*25x Bloodbranch Coral
 +
*25x Equipment Shard
 +
*1x Seal of Honor
 +
*1x Exalted Elite Fragment
 +
*300x minerals of your choice
 +
*1x Ancient Fossil (optional; prevents item from breaking on failure; also improves success rate by 5%)
 +
</td>
 +
</tr>
 +
</table>
 +
 
 +
<br><br>
 +
 
 +
=== Lord's Tunic - OL ===
 +
<hr>
 +
'''Take note that:'''
 +
*Equipment must <font color=blue>first be enchanted</font> by the Mystic Enchanter (located at prt_gld 167 119).
 +
*Equipment must be upgraded to +10. <font color=red> Refinement resets to +0 upon successful overloading. </font>
 +
<table style="height: 50px; width: 800px;" border="1">
 +
<tr>
 +
<td style="width: 150px; text-align: center;"><span style="color: #4c64e0;"><strong>EFFECT</strong></span></td>
 +
<td style="width: 150px; text-align: center;"><span style="color: #4c64e0;"><strong>REQUIREMENTS</strong></span></td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 150px; text-align: ;">
 +
*Max HP +30,000
 +
*Unbreakable
 +
*Adds 15% Resistance to Wind and Earth Elements
 +
*Permanent Endure
 +
<br>
 +
If Refinement is +10
 +
*Max HP +20,000
 +
</td>
 +
<td valign=top style="width: 150px; text-align: ;">
 +
*70 Elite Kill Scroll
 +
*25x Blood Pearl
 +
*25x Equipment Shard
 +
*1x Seal of Honor
 +
*1x Exalted Elite Fragment
 +
*300x minerals of your choice
 +
*1x Ancient Fossil (optional; prevents item from breaking on failure; also improves success rate by 5%)
 +
</td>
 +
</tr>
 +
</table>
 +
 
 +
<br><br>
 +
<br>

Latest revision as of 12:49, 18 June 2025

We're excited to introduce the Overload Equipment System, a groundbreaking feature designed for players with an abundance of zeny. This system allows you to enhance your gear, pushing its effects to their maximum potential. This feature will be available for selected equipment such as Sleipnir, Artifact of Trial, and Elite Dungeon gear (e.g., Libra, Exile Armor, etc.). Some other gears will have their own Overload (OL) version.
Sleipnirol.png



How to Overload

  • You can overload your equipment via the Overloader Anvilheart NPC found at bg_lobby 27 50 (bg lobby).
  • Aside from the materials indicated for each item, you will obviously need the item that you want to overload
  • After successfully overloading your equipment, you can enchant it with a random +10 stat.



Fossils


If you failed in your attempt, there's a chance of breaking your equipment. So be careful. You can however use Ancient Fossils which are found in fishing (usually from Level 100+ shoals and newer shoal fishes, as well as Level 100 Mythical shoal fishes) to prevent the equipment from breaking. It also slightly improves success chance. It's your choice.

  • Dragon Fish Fossil
  • Ancient Seaweed Fossil
  • Ancient Turtle Fossil
  • Ancient Crab Fossil
  • Sea Crypt Fossil
  • Titan Squid Fossil
  • Emperor Fish Fossil



Minerals


You can choose 300 pieces of one of the following minerals when overloading your equipment.

  • Adamite
  • Albite
  • Aluminium
  • Bronzite
  • Calcite
  • Copper
  • Corundum
  • Graphite
  • Magnetite
  • Mercury
  • Onyx
  • Silicon
  • Silver
  • Titanium



Exalted Elite Fragment


Currently obtainable from the Pal Beast Box during Easter Seasonal Event 2025. It will be available in the upcoming Nightmare Elite Dungeon



Important Considerations


  • High Cost and Risk: Overloading equipment is both extremely expensive and risky. Without the use of Ancient Fossils as an additional catalyst, there is a minimum 25% chance that the equipment will be destroyed during the process.
  • Unique Requirements: Each piece of equipment has its own set of overloading requirements. For instance, overloading Sleipnir is notably costly and comes with a low success rate.
  • Once overloaded, the enchantments will be locked in, and you will not be able to re-enchant the item with new enchant stones. However, any enchantments present before overloading will remain intact if the process is successful.
  • If you have used the +1 Armor Safe Refine (makes an item account bound) on a gear that you're about to overload, if you're successful in overloading, the resulting item will not be account bound.
  • Are you ready to take the challenge and push your equipment to its ultimate limit? Embrace the risk, invest wisely, and unlock the true potential of your gear with the Overload Equipment System.



Overload Gear Re-enchanter


  • The NPC can only re-enchant the random +10 stats on your overload gears, not the other enchantments.
  • Re-enchanting will cost you 200x Enchanting Roses.
  • Enchanter will give your gear a random +10 stats enchantment.
  • There is no chance of failure and you can re-enchant as many times as you want/need. However, you may receive the same enchantment as before.
  • Refinement, cards and other enchantments won't change.
  • The NPC can be found at caspen 191 221.



Instant Overload

If you have the Salty Coal item, you can instantly overload your equipment! This rare item is currently only obtainable via special events or NPCs such as the Seasonal Festival Ticket NPC.

  • You still need to have the correct item to overload.
  • Whenever applicable, the items must still be enchanted or refined to a certain level.
  • This allows you to skip all other item requirements.
  • 100% success rate.

You can use the Salty Coal via the Chocoalatte NPC in @warp bg_lobby 30 40.



Overload Equipment List

Sleipnir of the Gods - OL


Take note that:

  • Equipment must be fully enchanted first
EFFECT REQUIREMENTS
  • Stacking Movespeed +20%
  • Maximum HP and SP +20%
  • SP Recovery +15%
  • MDEF +15
  • Can be Refined


If Refine is +8 or more:

  • 1% chance to autocast Lv 1 Quagmire when receiving physical attacks
  • Can be enchanted with random +10 stats
  • Indestructible except during refining
  • 350x Void Essence
  • 75x 1B Zeny Bag
  • 30x Equipment Shard
  • 25x Victory Badge
  • 2x Ancient Gold Ore (formerly known as Fool's Gold Ore)
  • 300x minerals of your choice
  • 1x Ancient Fossil (optional; prevents item from breaking; also improves success rate by 5%)



Artifact of Trial - OL


Take note that:

  • Equipment must be fully enchanted first.
  • Artifact of Trial can only be equipped on the right accessory slot. An Overloaded Artifact of Trial doesn't stack with a normal Artifact of Trial


EFFECT REQUIREMENTS
  • All Stats +5
  • Raw Vit DEF -3
  • MDEF +7
  • Can be enchanted with random +10 stats
  • Unstackable

REQUIREMENTS

  • 150x 1B Zeny Bag
  • 50x Temporal Stone
  • 45x Equipment Shard
  • 3x Emblem of Valor
  • 2x Ancient Gold Ore (formerly known as Fool's Gold Ore)
  • 300x minerals of your choice
  • 1x Ancient Fossil (optional; prevents item from breaking on failure; also improves success rate by 5%)



Keeper's Set - OL


Keeper's Armor - OL

EFFECT REQUIREMENTS
  • Vit DEF -2%
  • All Stats +10
  • Increase resistance to Stun and Silence status by 50%


If Refine is +8 or more:

  • Increase Max HP Rate by 7%
  • Indestructible (except in upgrade attempts)


Keeper's Set Effect:

  • Increases walking speed by 70%
  • Increases all stats by +10 (stacks with armor bonus)
  • Max HP +40,000

REQUIREMENTS

  • 99x Yinyang Flower
  • 25x Blood Pearl
  • 25x 1B Zeny Bag
  • 25x Equipment Shard
  • 2x Ancient Gold Ore (formerly known as Fool's Gold Ore)
  • 300x minerals of your choice
  • 1x Ancient Fossil (optional; prevents item from breaking on failure; also improves success rate by 5%)



Keeper's Shield - OL

EFFECT REQUIREMENTS
  • MDEF +10
  • Armor DEF +25
  • Increase resistance against Fire, Water, and Holy property attacks by 15%


If Refine is +8 or more:

  • Reflects 7% of melee damage back to the enemy that caused it
  • Immune to Strip Shield


Keeper's Set Effect:

  • Increases walking speed by 70%
  • Increases all stats by +10 (stacks with armor bonus)
  • Max HP +40,000

REQUIREMENTS

  • 99x Yinyang Flower
  • 25x Bloodbranch Coral
  • 25x 1B Zeny Bag
  • 25x Equipment Shard
  • 2x Ancient Gold Ore (formerly known as Fool's Gold Ore)
  • 300x minerals of your choice
  • 1x Ancient Fossil (optional; prevents item from breaking on failure; also improves success rate by 5%)



Keeper's Manteau - OL

EFFECT REQUIREMENTS
  • Flee +100
  • Perfect Dodge +10
  • Enables Level 3 Cloaking


If Refine is +8 or more:

  • Increases resistance against Fire, Water, Wind, and Earth property attacks by 10%
  • MDEF +10


Keeper's Set Effect:

  • Increases walking speed by 70%
  • Increases all stats by +10 (stacks with armor bonus)
  • Max HP +40,000

REQUIREMENTS

  • 99x Yinyang Flower
  • 25x Blood Stone
  • 25x 1B Zeny Bag
  • 25x Equipment Shard
  • 2x Ancient Gold Ore (formerly known as Fool's Gold Ore)
  • 300x minerals of your choice
  • 1x Ancient Fossil (optional; prevents item from breaking on failure; also improves success rate by 5%)




Libra Shield - OL


Take note that:

  • Equipment must first be enchanted by the Mystic Enchanter (located at prt_gld 167 119).
  • Equipment must be upgraded to +10. Refinement resets to +0 upon successful overloading.
EFFECT REQUIREMENTS
  • Adds 15% Resistance to Fire, Water, Wind, and Earth
  • Cannot be stripped


Gunslinger/Ninja Class

  • Adds 10% Resistance to Neutral element


If Refine is +8 or more:

  • Cannot be knocked back


If Refine is +10:

  • Adds 5% Resistance to Fire, Water, Wind, and Earth
  • 99 Elite Kill Scroll
  • 30x Blood Stone
  • 30x Equipment Shard
  • 1x Seal of Honor
  • 1x Exalted Elite Fragment
  • 300x minerals of your choice
  • 1x Ancient Fossil (optional; prevents item from breaking on failure; also improves success rate by 5%)



Exile Armor - OL


Take note that:

  • Equipment must first be enchanted by the Mystic Enchanter (located at prt_gld 167 119).
  • Equipment must be upgraded to +10. Refinement resets to +0 upon successful overloading.
EFFECT REQUIREMENTS
  • Raw Vit DEF -7
  • Increase Lifesteal Recovery by 25%
  • Increase Poison and Deadly Poison Resistance by 70%
  • Increase Stun Resistance by 50%

If Refine is +10:

  • Raw Vit DEF -3
  • Max HP +3%
  • 70 Elite Kill Scroll
  • 25x Bloodbranch Coral
  • 25x Equipment Shard
  • 1x Seal of Honor
  • 1x Exalted Elite Fragment
  • 300x minerals of your choice
  • 1x Ancient Fossil (optional; prevents item from breaking on failure; also improves success rate by 5%)



Royal Garment - OL


Take note that:

  • Equipment must first be enchanted by the Mystic Enchanter (located at prt_gld 167 119).
  • Equipment must be upgraded to +10. Refinement resets to +0 upon successful overloading.
EFFECT REQUIREMENTS
  • Max HP +20,000
  • Unbreakable


Gunslinger/Ninja Class

  • Adds 80% Stun Resistance


Mage Class

  • Reduce SP Consumption by 25%
  • 2% chance to autocast Pneuma when hit


Archer Class

  • Critical Damage +10%
  • Melee Damage Reduction +10%


Swordsman Class

  • ATK +5%
  • Small chance to autocast Lv. 2 Provoke on self when attacking


Merchant Class

  • LUK +10
  • Perfect Dodge +15
  • Chance to autocast Lv 5 Hammerfall when hit


Acolyte Class

  • After Cast Delay -5%
  • Healing Power +10%


Thief Class

  • Flee +150
  • Adds Lv 5 Improve Concentration Skill


If Refinement is +10

  • Holy, Ghost, and Shadow Elemental Resistance +10%


  • 70 Elite Kill Scroll
  • 25x Bloodbranch Coral
  • 25x Equipment Shard
  • 1x Seal of Honor
  • 1x Exalted Elite Fragment
  • 300x minerals of your choice
  • 1x Ancient Fossil (optional; prevents item from breaking on failure; also improves success rate by 5%)



Lord's Tunic - OL


Take note that:

  • Equipment must first be enchanted by the Mystic Enchanter (located at prt_gld 167 119).
  • Equipment must be upgraded to +10. Refinement resets to +0 upon successful overloading.
EFFECT REQUIREMENTS
  • Max HP +30,000
  • Unbreakable
  • Adds 15% Resistance to Wind and Earth Elements
  • Permanent Endure


If Refinement is +10

  • Max HP +20,000
  • 70 Elite Kill Scroll
  • 25x Blood Pearl
  • 25x Equipment Shard
  • 1x Seal of Honor
  • 1x Exalted Elite Fragment
  • 300x minerals of your choice
  • 1x Ancient Fossil (optional; prevents item from breaking on failure; also improves success rate by 5%)