Difference between revisions of "Noob SN Tokyo"
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'''VIT:'''Balance def<br> | '''VIT:'''Balance def<br> | ||
'''INT:'''500<br> | '''INT:'''500<br> | ||
− | '''DEX:'''300(For Magic Crasher<br> | + | '''DEX:'''300(For Magic Crasher)<br> |
'''LUK:'''300<br> | '''LUK:'''300<br> | ||
Line 42: | Line 42: | ||
'''Quagmire'''<br> | '''Quagmire'''<br> | ||
'''Hiding (This is pretty useful because you have tunnel)'''<br> | '''Hiding (This is pretty useful because you have tunnel)'''<br> | ||
+ | |||
+ | |||
'''Recommended Equipment:'''<br> | '''Recommended Equipment:'''<br> |
Latest revision as of 14:38, 7 April 2020
Super Novice Hybrid Guide
STATS:
STR:200 (for carrying pots)
AGI:Until 195 Aspd
VIT:Balance def
INT:500
DEX:300(For Magic Crasher)
LUK:300
What to Bring??
Yggdrasil Berry
Panacea
Holy Scroll
Undead Scroll
Thunder Proof Potion
Fire Proof Potion
Box of Sunlight
Ghostring Scroll(If you can afford this)
Traps
Gems
What Skills to use???
Lightning Bolt
Cold Bolt
Magic Crasher
Heavens Drive
Soul Strike
Skid Trap
Heal
Sanctuary
Stone Curse
Storm Gust lvl 10 (Only Applicable if u wear Stormy Headphone)
Meteor Storm lvl 7(Only Applicable if u wear Dark Lord Mask)
Safety Wall
Pneuma
Gloria (It gives 100 luk=10PD)
Sight and Sight Crasher (To Remove the Traps)
Increase Agility
Decrease Agility
Improve Concentration (Boost Agi And Dex by 15 and can detect hidden enenemis)
Quagmire
Hiding (This is pretty useful because you have tunnel)
Recommended Equipment:
Top Headgear:
Main:Redux Helm (Reduces damage received from demi-humans by 35%)
Optional/Switching:
Divine Helm: (Redux 25% Magic Resist 20% from demi human)
Noble Hat: (Redux 25%, Increase Heal and Sanctuary Effect by 200%, 500% for Priest class)
*Note If u Want to increase you heal Marry yourself(Only few people knows this)
Stormy Headgear: (Redux 25% from demi-human, Enable lvl 1 SG [Super Novice] lvl 10 SG)
Pokemon Master Cap: (Redux 25% from demi-human Small chance to cas Auto Sonic Blow)
Dark Lord Mask: (Enables lvl 7 Meteor Storm Add a Chance to curse and stone curse with MS Redux 20% from Demi Human)
*Note:Curse and Stone curse of dark lod mask isn't working
•Card: Kiel-D-01 (Reduces after-skill delay by 30%)
Middle Headgear:
Magic Rare: (ncreases Magical Damage against demi-humans by 25%, Reduces after-skill delay by 30%)
•Card: Glorified Orc Hero (Immunity to Stun, Reduce Long-Range Dmagae Received by 5%, Mdef +2)
Lower Headgear:
Main:Music Ring(60% Movement Speed, Immune to freeze and Silence)
Optional/Switching:
Red Beats: (Immune to Stun, +20% Hp Rate and Permanent Endure)
•Card 1: Kiel-D-01 (Reduces after-skill delay by 30%)
•Card 2: High Wizard (Ignores MDEF of normal monsters, Slows your casting time by 2x, Reduces SP regeneration rate by 100%, Drain 2000 SP as the headgear is unequipped)
Armor:
Main:Magnetite Armor: (+10 Vit, MaxHP +15%, Unbreakable, Immune to KnockBack if +8)
Optional/Switching:
Executioner Armor:(Gives 8% MATK AND ATK, Unbreakable)
•Card 1: Tao Gunka (MaxHP +100%, Reduce Hard Def and Mdef by 50)
•Card 2: Fused Ghostring (Enchant Armor with Ghost Property, MaxHp +10%, Reflect 5% of the physical damage received back to the offender [Super Novice Class] Enables the skill Energy Coat)
Shield:
Novice Shield +8-+10 (Adds 20% resistance against all property attacks except neutral)
•Card: Hades(Reduces damage taken from demi-humans by 30%, Reduces Neutral Property damage by 10% [Refine +8~+10] Reflect 10% of melee physical damage received)
Garment:
Main:Aesprika (Flee +30, MDEF +5, Reduces damage taken from all elements by 30%, Enables use of Level 1 Teleport)
Optional/Switching:
+10 Rustic Mantle: Int/Vit +15 MaxHp 10%, Resistance against water and wind by 8%. Gives +10% MATK if the garment is +8~+10)
+10 Gigant Skin Garment: (Redux from medium size by 8% MDEF +15 Each 2 Refine gives 1% resistance to all elements)
Elite Aesprika: (Add Resistance to all element by 15%, Flee +12, Mdef +5,Enables use of Level 1 Teleport)
•Card 1:Faceworm Larva (Reduce Damage taken from Neutral/Water Elemental Attack by 20%, For each Refine Increase Water Elemental Damage by 3%)
•Card 2:Salamander (Increase Damage of Fire Pillar/Meteor Storm by 40%)
•Card 3:Gertie (FLEE +10, Enables use of Level 1 Close Confine)
*Note: I use this when i want to kill someone using Sonic blow
•Card 4:Gioia (Increase Wind/Ghost Elemental Magic Damage by 50% [Drawback] Decreases Resistance to all element attacks by 15%)
*Note:This is Risky
Weapon 1: +10 Neophyte (Int +20, Dex +12, Increase HP by 15-18-20%, Increase damage of bolts by 15-18-20%, Enables Double Cast Level 1-2-3, [Level 4 Effect] Ignores 20% of the enemy's MDEF)
•Card 1: Celine Kimi (MATK +10%, Adds a chance of casting Level 2 Critical Wound to all enemies when dealing magical attacks. Every refine level, increase the trigger rate.)
•Card 2: Graceful Margaertha (Increase Magic Damage against demi-human by 5%, MATK +25, Hp Rate +2% [Restriction] Only Stack up 2 of these card)
•Card 3: Zakudam (Increases magical damage dealt to demi-humans by 10%. Stacks up to 2 times.)
•Card 4: Zakudam (Increases magical damage dealt to demi-humans by 10%. Stacks up to 2 times.)
Weapon 2: Wyrmtooth (Str +20, Vit+12, Increase HP by 20-23-25%, Redux 10-11-12% from demi-human, ATK + 15-18-20% [Level 4 Effect] Increase hit by 10% Enable to use lvl 10 Bowling Bash)
•Card 1: Corruption Root(ATK +20, Adds a high chance of inflicting Stone Curse/Sleep/Curse on all targets within 5x5 cells when dealing melee physical attacks)
•Card 2: Metaling (Add a 5% chance of auto casting Level 1 Strip Weapon on enemy when attacking)
•Card 3:Golem (Make a weapon indestructible (except in upgrade attempts).
ATK + 5)
•Card 4: MasterSmith (Add a 10% chance of breaking the enemy's weapon and a 7% chance of breaking the enemy's armor when attacking)
Shoes:
Main:+8 Twilight Boots(Perfect Dodge +5 Movement Speed + 60% MATK AND ATK +5%)
Optional/Switching:
+8 Poseidon Shoes (HP +10%, Movement Speed +40%, Increase resistance against Water and Wind property by 8%.)
•Card 1: Determined Kathryne (HP +5%, Increase Magical damage against non-boss enemies by 40%, [Refine Rate +8~+10] Adds a 30% chance of casting Dispel Level 1 on the enemy when using Magic Crasher)
•Card 2: Amon Ra (All Stats + 1,Add a 3% chance of auto casting Level 10 Kyrie Eleison on the user when the user receives Physical Damage,[Base Intelligence >= 99],Add a chance of auto casting Level 10 Kyrie Eleison is increased to 10%)
Accessory 1: Specialist Gloves (Super Novice) (Level 1: Int +25, MDEF +5, Reduces SP consumption of skills by 25%, Level 2: Int+ 30, Mdef +5, Reduces SP consumption of skills by 35%, Level 3: Int+ 35, Mdef +7, Reduces SP consumption of skills by 50%, Enables the use of Super Novice Spirit.)
Accessory 2: Adamite Pendant (Int +10, Dex +5, MaxHP +3%, Reduce after-skill delay by 5%)
Accessory 3: Artifact of Trial(All Stats + 5 [Enchantment MATK +5% Delay 6%])
•Card 1: Siroma (Reduce Casting Time of Cold Bolt by 25%. Inflict 25% more damage with Cold Bolt)
•Card 2: Gem of Lightning (Increase damage of Lightning Bolt by 30%.)
•Card 3: Gem of Super Novice (Increase HP/SP +12%, for Super Novice class only.)