Custom Weapons and Equipment

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This is the list of custom weapons and equipment that can be found in BraveRO:

Weapons

Custom Weapons


Death Weapons

These can your bread and butter weapons in the early game. With the recent Death Weapon revamp, these weapons have become more useful than ever. These weapons are account bound, so you can't trade them to other players or accounts.

If you have acquired a Death Weapon Coupon from making a new character, the Death Weapon you receive from exchanging that coupon will be Character Bound, thus it cannot be placed in your storage, so choose wisely.

Death Weapons can be obtained via the following:

  • Daily Quest NPC (@warp caspen 184 183)
  • Death Match Shop NPC (@warp casp_auct02 31 27)
  • BG Weapons Shop NPC (@warp bg_lobby 59 62)
  • BG Weapons Shop NPC in Elite Temple (@warp elite_temp 83 135 Note: You can't use @warp to directly go inside)
  • Death Weapon Coupon (Can be exchanged into any Death Weapon of your choice via the Achievement Manager NPC, @warp caspen 175 188)


Death Weapon Revamp Highlights

  • All weapon effects have been revised and and greatly improved.
  • All weapons have been set to level 3 for refine rate and bonus purposes.
  • All weapons now have a new effect based on weapon's refine rate.
  • All weapon now have a new effect based on Death Weapon Mastery. (more below)
  • All weapon can be enchanted with 1 Weapon Enchant after reaching Death Mastery of 5,000 (It costs 10 BraveRO Tokens through NPC at Death Match Shop)


Death Weapon Mastery

  • Death weapons can be mastered by slaying MvPs or killing other players in virtually any map.
  • Slaying an MvP with MvP EXP awards 1 point
  • Killing a player in PvP, WoE or BG awards 5 points.
  • Death Weapon mastery is based on weapon i.e Tsurugi mastery is different than Grimtooth mastery.
  • Death Weapon Mastery is character based.
  • You can check your current Death Weapon Mastery by equipping and unequipping your death weapon.
Death Weapons

Death Grimtooth

  • Flee +50
  • Perfect Dodge +20
  • Increase ATK + 50+(DeathMastery/50) - (150 Max ATK)
  • Physical damage to All Races by (DeathMastery/500)% - (10% Max)
  • Gain 1% HP for every 2 refine levels (5% Max)
  • Class: Dagger
  • Attack: 350
  • Weight: 80
  • Weapon Level: 3
  • Applicable Job: Swordsman Class, Merchant Class, Thief Class, Mage Class, Archer Class, Soul Linker, Ninja



Death Tsurugi

  • VIT +25
  • STR +25
  • Increase ATK + 100+(DeathMastery/40) - (225 Max ATK)
  • Physical damage to All Races by (DeathMastery/250)% - (20% Max)
  • Gain 1% HP for every refine level (10% Max)
  • Class: Sword
  • Attack: 375
  • Weight: 120
  • Weapon Level: 3
  • Applicable Job: Swordsman Class, Merchant Class, Thief Class



Death Claymore

  • STR +25
  • DEX +25
  • Increase ATK + 100+(DeathMastery/40) - (225 Max ATK)
  • Physical damage to All Races by (DeathMastery/250)% - (20% Max)
  • Gain 1% HP for every refine level (10% Max)
  • Class: One Handed Sword (but also classified as Two-Handed)
  • Attack: 300
  • Weight: 250
  • Weapon Level: 3
  • Applicable Job: Swordsman Class



Death Katar

  • Flee +50
  • Perfect Dodge +20
  • Increase ATK + 100+(DeathMastery/40) - (225 Max ATK)
  • Physical damage to All Races by (DeathMastery/250)% - (20% Max)
  • Gain 1% additional critical damage for every refine level (10% Max)
  • Class: Katar
  • Attack: 300
  • Weight: 120
  • Weapon Level: 3
  • Applicable Job: Assassin



Death Golden Axe

  • STR +25
  • DEX +25
  • Increase ATK + 100+(DeathMastery/40) - (225 Max ATK)
  • Physical damage to All Races by (DeathMastery/250)% - (20% Max)
  • Gain 1% HP for every refine level (10% Max)
  • Class: One Handed Axe
  • Attack: 350
  • Weight: 200
  • Weapon Level: 3
  • Applicable Job: Swordsman Class, Merchant Class



Death Heartbreaker

  • STR +30
  • DEX +25
  • Increase ATK + 100+(DeathMastery/40) - (225 Max ATK)
  • Physical damage to All Races by (DeathMastery/250)% - (20% Max)
  • Gain 2% HP for every refine level (20% Max)
  • Class: Two Handed Axe
  • Attack: 465
  • Weight: 200
  • Weapon Level: 3
  • Applicable Job: Swordsman Class, Merchant Class



Death Lance

  • STR +25
  • DEX +25
  • Increase ATK + 100+(DeathMastery/40) - (225 Max ATK)
  • Physical damage to All Races by (DeathMastery/250)% - (20% Max)
  • Gain 1% HP for every refine level (10% Max)
  • Class: Spear
  • Attack: 400
  • Weight: 700
  • Weapon Level: 3
  • Applicable Job: Swordsman Class



Death Swordmace

  • STR +25
  • DEX +25
  • Increase ATK + 100+(DeathMastery/40) - (225 Max ATK)
  • Physical damage to All Races by (DeathMastery/250)% - (20% Max)
  • Gain 1% HP for every refine level (10% Max)
  • Class: Mace
  • Attack: 345
  • Weight: 120
  • Weapon Level: 3
  • Applicable Job: Swordsman Class, Acolyte Class, Merchant Class



Death Cyclone

  • DEX +25
  • AGI +25
  • Increase ATK + 100+(DeathMastery/40) - (225 Max ATK)
  • Physical damage to All Races by (DeathMastery/250)% - (20% Max)
  • Gain 1% HP for every refine level (10% Max)
  • Class: Revolver
  • Attack: 450
  • Weight: 50
  • Weapon Level: 3
  • Applicable Job: Gunslinger



Death Tablet

  • INT +25
  • STR +25
  • Increase ATK + 100+(DeathMastery/40) - (225 Max ATK)
  • Physical damage to All Races by (DeathMastery/250)% - (20% Max)
  • Gain 1% HP for every refine level (10% Max)
  • Class: Book
  • Attack: 450
  • Weight: 80
  • Applicable Job: Priest, Sage, Star Gladiator



Death Staff

  • INT +25
  • DEX +25
  • MATK +20%
  • MATK + 15+(DeathMastery/500)% - (25% Max MATK)
  • Magical damage to All Races by (DeathMastery/250)% - (20% Max)
  • Gain 1% HP for every refine level (10% Max)
  • Class: Rod
  • Attack: 40
  • Weight: 40
  • Weapon Level: 2
  • Applicable Job: Mage Class, Acolyte Class, Soul Linker



Death Ballista

  • DEX +25
  • AGI +25
  • Increase ATK + 100+(DeathMastery/40) - (225 Max ATK)
  • Physical damage to All Races by (DeathMastery/250)% - (20% Max)
  • Gain 1% HP for every refine level (10% Max)
  • Class: Bow
  • Attack: 230
  • Weight: 350
  • Weapon Level: 4
  • Applicable Job: Hunter, Bard, Dancer



Death Fist

  • STR +25
  • DEX +25
  • Increase ATK + 100+(DeathMastery/40) - (225 Max ATK)
  • Physical damage to All Races by (DeathMastery/250)% - (20% Max)
  • Gain 1% HP for every refine level (10% Max)
  • Attack: 300
  • Weight: 65
  • Weapon Level: 3
  • Required Level: 24
  • Applicable Job: Priest, Monk



Death Guitar

  • DEX +25
  • STR +25
  • Increase ATK + 100+(DeathMastery/40) - (225 Max ATK)
  • Physical damage to All Races by (DeathMastery/250)% - (20% Max)
  • Gain 1% HP for every refine level (10% Max)
  • Class: Instrument
  • Attack: 300
  • Weight: 65
  • Weapon Level: 3
  • Required Level: 24
  • Applicable Job: Bard



Death Whip

  • DEX +25
  • STR +25
  • Increase ATK + 100+(DeathMastery/40) - (225 Max ATK)
  • Physical damage to All Races by (DeathMastery/250)% - (20% Max)
  • Gain 1% HP for every refine level (10% Max)
  • Class: Whip
  • Attack: 300
  • Weight: 65
  • Weapon Level: 3
  • Required Level: 24
  • Applicable Job: Dancer






Glorified Weapons

These are Hero Exclusive Weapons, and can be obtained from Blacksmith Regin after completing the Hero Quest.

  • Note that when getting your weapon, more often than not, your choices are a bit limited, so choose wisely. Sometimes you can't choose at all, depending on your class.
  • These weapons are also tradable so you can try buying them from players.
  • There's currently no Glorified Weapon for Gunslingers, as such, they will instead receive a Death Cyclone.
  • At the moment, using a Death Weapon is a far better alternative than using these Glorified Weapons.
Glorified Weapons

Glorified Tsurugi

  • AGI +7
  • CRIT +7
  • Weapon Class: Two-Handed Sword
  • Attack: 260
  • Weight: 120
  • Weapon Level: 4
  • Applicable Classes: Swordsman, Thief, Merchant



Glorified Broadsword

  • VIT +9
  • DEF +9
  • Weapon Class: Two Handed Sword
  • Attack: 270
  • Weight: 200
  • Weapon Level: 4
  • Applicable Classes: Swordsman



Glorified Damascus

  • AGI +6
  • LUK +7
  • Enable Level 5 Double Attack
  • Piece Defense of Humans
  • Weapon Class: Dagger
  • Attack: 248
  • Weight: 80
  • Weapon Level: 4
  • Applicable Classes: Swordsman, Mage, Archer, Merchant, Thief, Soul Linker, Ninja



Glorified Jamadhar

  • CRIT +5
  • ASPD +6
  • Weapon Class: Katar
  • Attack: 295
  • Weight: 150
  • Weapon Level: 4
  • Applicable Classes: Assassin



Glorified War Axe

  • DEX +7
  • LUK +7
  • Weapon Class: Axe
  • Attack: 275
  • Weight: 420
  • Weapon Level: 4
  • Applicable Classes: Swordsman, Merchant



Glorified Two Handed Axe

  • Increase Physical Damage by 15%
  • Weapon Class: Two Handed Axe
  • Attack: 315
  • Weight: 250
  • Weapon Level: 4
  • Applicable Classes: Merchant



Glorified Lance

  • STR +8
  • DEF -5
  • Increase Range by 1%
  • Increase DEF when melee by 2%
  • Enable 0.1% chance of causing external bleeding
  • Disable regen
  • Weapon Class: Spear
  • Attack: 325
  • Weight: 250
  • Weapon Level: 4
  • Applicable Classes: Swordsman



Glorified Arc Wand

  • MATK +21%
  • INT +12
  • Weapon Class: Rod
  • Attack: 190
  • Weight: 0
  • Weapon Level: 4
  • Applicable Classes: Mage, Acolyte, Soul Linker



Glorified Sword Mace

  • STR +9
  • Enable 3x3 Splash Damage
  • Weapon Class: Mace
  • Attack: 260
  • Weight: 120
  • Weapon Level: 4
  • Applicable Classes: Swordsman, Merchant



Glorified Gakkung

  • DEX +8
  • Range +3
  • Weapon Class: Bow
  • Attack: 230
  • Weight: 110
  • Weapon Level: 4
  • Applicable Classes: Hunter, Bard, Dancer



Glorified Guhmoongoh

  • INT +8
  • DEX +12
  • Weapon Class: Musical Instrument
  • Attack: 256
  • Weight: 130
  • Weapon Level: 4
  • Applicable Classes: Bard



Glorified Whip

  • INT +8
  • DEX +12
  • Weapon Class: Whip
  • Attack: 250
  • Weight: 110
  • Weapon Level: 4
  • Applicable Classes: Dancer





Rank C and Rank B Weapons

Weapon Quests:

These are Hero Exclusive Weapons, and can be obtained via a quest when you reach the appropriate Hero Rank. These weapons are also tradable so you can try buying them from players. Upon completion of the weapon quest, you will be given a choice of weapons (or none) depending on your class. As with Glorified Weapons, Gunlsingers do not have Rank C and B weapons, thus they will receive Death Cyclone instead. Take note that if you equip a Hero Weapon that's not appropriate for your rank, it's effects are disabled.

Rank B and C Hero Weapons

Mythril Saber
Weapon Hero Rank: C

  • STR +10
  • AGI +8
  • HIT +45
  • Movement Speed +7
  • Weapon Class: Sword
  • Attack: 330
  • Weight: 140
  • Weapon Level: 4
  • Applicable Classes: Swordsman, Thief, Merchant



Shamshir
Weapon Hero Rank: B

  • STR +14
  • DEX +17
  • CRIT +19
  • Range +2
  • Weapon Class: Sword
  • Attack: 470
  • Weight: 120
  • Weapon Level: 4
  • Applicable Classes: Swordsman, Thief, Merchant



Armada
Weapon Hero Rank: C

  • STR +10
  • VIT +12
  • Increases resistance to Medium Size enemies by 15%
  • Weapon Class: Two Handed Sword
  • Attack: 320
  • Weight: 250
  • Weapon Level: 4
  • Applicable Classes: Swordsman



Stormbringer
Weapon Hero Rank: B

  • STR +12
  • VIT +16
  • Increase damage against Fire property monsters by 20%
  • Weapon Class: Two Handed Sword
  • Attack: 460
  • Weight: 0
  • Weapon Level: 4
  • Applicable Classes: Swordsman



Cris
Weapon Hero Rank: C

  • AGI +10
  • HIT +15%
  • Pierce Defense of Humans
  • Assassin Class: Flee +15%
  • Weapon Class: Dagger
  • Attack: 325
  • Weight: 60
  • Weapon Level: 4
  • Applicable Classes: Swordsman, Mage, Archer, Merchant, Thief, Soul Linker, Ninja



Exploda
Weapon Hero Rank: B

  • STR +8
  • AGI +12
  • Enables use of Level 5 Magnum Break
  • Weapon Class: Dagger
  • Attack: 418
  • Weight: 0
  • Weapon Level: 4
  • Applicable Classes: Swordsman, Mage, Archer, Merchant, Thief, Soul Linker, Ninja



Venom Tooth
Weapon Hero Rank: C

  • AGI +10
  • STR +6
  • Has 3% chance of Poisoning enemy
  • Weapon Class: Katar
  • Attack: 345
  • Weight: 180
  • Weapon Level: 4
  • Applicable Classes: Assassin



Feral Claws
Weapon Hero Rank: B

  • STR +12
  • AGI +12
  • ASPD +10
  • CRIT +20
  • Weapon Class: Katar
  • Attack: 415
  • Weight: 0
  • Weapon Level: 4
  • Applicable Classes: Assassin



Deathspade
Weapon Hero Rank: C

  • STR +12
  • Small chance of inflicting Coma
  • Weapon Class: Axe
  • Attack: 345
  • Weight: 0
  • Weapon Level: 4
  • Applicable Classes: Swordsman, Merchant



Willow Staff
Weapon Hero Rank: C

  • INT +15
  • MATK +370
  • MDEF +5
  • Increase resistance to Earth element by 50%
  • Weapon Class: Rod
  • Attack: 220
  • Weight: 40
  • Weapon Level: 4
  • Applicable Classes: Mage, Acolyte, Soul Linker



Staff of Sentinel
Weapon Hero Rank: B

  • INT +18
  • MATK +400
  • MDEF +10
  • Weapon Class: Rod
  • Attack: 159
  • Weight: 0
  • Weapon Level: 4
  • Applicable Classes: Mage, Acolyte, Soul Linker



Spire of Lazarus
Weapon Hero Rank: C

  • MATK +30%
  • INT +8
  • HP +10%
  • Reduce damage received from magical attacks by 10%
  • Weapon Class: Two Handed Staff
  • Attack: 250
  • Weight: 0
  • Weapon Level: 4
  • Applicable Classes: Mage



Moonfall
Weapon Hero Rank: C

  • STR +12
  • HP Recovery Rate +25%
  • SP Recovery Rate +25%
  • 2% chance of draining 5% of opponents HP
  • 5% chance of draining 10% of opponent's SP
  • Weapon Class: Mace
  • Attack: 320
  • Weight: 0
  • Weapon Level: 4
  • Applicable Classes: Swordsman, Merchant, Acolyte



Stormslash
Weapon Hero Rank: B

  • STR +15
  • HP Recovery Rate +50%
  • SP Recovery Rate +30%
  • 3% chance of draining 10% of opponents HP
  • 5% chance of draining 20% of opponent's SP
  • Weapon Class: Mace
  • Attack: 390
  • Weight: 0
  • Weapon Level: 4
  • Applicable Classes: Swordsman, Merchant



Elven Bow

  • DEX +12
  • Range +5
  • Movement Speed +10%
  • Enable Level 5 Double Attack

Weapon Hero Rank: C

  • Weapon Class: Bow
  • Attack: 360
  • Weight: 60
  • Weapon Level: 4
  • Applicable Classes: Hunter, Bard, Dancer



Gastraphetes
Weapon Hero Rank: B

  • DEX +15
  • AGI +6
  • Range +9
  • Reduce damage from melee physical attacks by 10%
  • Weapon Class: Bow
  • Attack: 410
  • Weight: 0
  • Weapon Level: 4
  • Applicable Classes: Hunter, Bard, Dancer



Mythril Harp
Weapon Hero Rank: C

  • DEX +16
  • INT +12
  • ASPD +10
  • CRIT +10
  • Range +5
  • Weapon Class: Musical Instrument
  • Attack: 344
  • Weight: 0
  • Weapon Level: 4
  • Applicable Classes: Bard



Sidewinder
Weapon Hero Rank: C

  • DEX +16
  • INT +12
  • Range +5
  • CRIT +10
  • Enable 50% chance to Double Attack
  • Weapon Class: Whip
  • Attack: 330
  • Weight: 0
  • Weapon Level: 4
  • Applicable Classes: Dancer





Elite Weapons

Main Article: Elite Weapons
These are Hero Exclusive Weapons, and can be obtained via quests after becoming an Elite Hero. These weapons are character bound, so you can't transfer them to another character in your account via storage.

Shapeless Weapons

Main Article: Shapeless Weapons
These are weapons that don't provide any special effects. However, they can be enchanted with various useful effects. These weapons are also tradable so you can try buying them from players.

Seasonal Custom Weapons

As the name suggests, these equipment can only be normally obtained via seasonal events. Most of these are tradable, so you can try buying these from other players.


Christmas Weapons

These are Christmas Exclusive Weapons, and can be obtained via the Christmas Hunting Race at a low chance. You can also get a random Christmas Weapon from the Christmas Weapon Box. These weapons are also tradable so you can try buying them from players.

Christmas Weapons

Jack Frost Staff

  • Increase magical damage to all monster types except players by +2% each refinement.
  • Ignore MDEF of fire elemental monsters.



  • Weapon Class: Rod
  • MATK: 350
  • Weight: 40
  • Property: Neutral
  • Weapon Level: 2
  • Applicable Classes: Mage, Acolyte, Soul Linker



Fluttering Snow Dagger

  • Each refinement adds +2% damage to all monster types except players
  • Autocast Level 5 Cold Bolt when attacking
  • Deal 10% additional damage to fire type monsters.



  • Weapon Class: Dagger
  • Attack: 350
  • Weight: 80
  • Property: Neutral
  • Weapon Level: 4
  • Applicable Classes: Swordsman, Mage, Archer, Merchant, Thief, Soul Linker, Ninja



Holy Excalibur

  • Each refinement adds +2% damage to all monster types except players
  • Ignore DEF of shadow and undead elemental monsters



  • Weapon Class: Sword
  • Attack: 375
  • Weight: 120
  • Property: Holy
  • Weapon Level: 4
  • Applicable Classes: Swordsman



Cold Depths Axe

  • Each refinement adds +3% damage to all monster types except players
  • Ignore DEF of boss type monsters



  • Weapon Class: One Handed Axe
  • Attack: 350
  • Weight: 900
  • Property: Neutral
  • Weapon Level: 4
  • Applicable Classes: Swordsman, Merchant



Tempest

  • Each refinement adds +2% damage to all monster types except players
  • Critical Rate +20



  • Weapon Class: Katar
  • Attack: 300
  • Weight: 120
  • Property: Neutral
  • Weapon Level: 4
  • Applicable Classes: Assassin



Icicle Lance

  • Increase physical damage to boss monsters by +2% each refinement
  • Deals more damage depending on the boss monster's defense



  • Weapon Class: Spear
  • Attack: 400
  • Weight: 480
  • Property: Neutral
  • Weapon Level: 4
  • Applicable Classes: Swordsman



Hailstorm

  • Increase physical damage to all monster types except players by +2% each refinement
  • Increase physical damage to boss monsters by 2% each refinement
  • Add 1% chance to autocast Lex Aeterna when attacking



  • Weapon Class: Bow
  • Attack: 350
  • Weight: 350
  • Property: Neutral
  • Weapon Level: 4
  • Applicable Classes: Hunter, Bard, Dancer, Rogue*



Glacial Rage

  • Increase physical damage to all monster types except players by +2% each refinement
  • Nullify reduction in damage inflicted on enemies resulting from enemy's size



  • Weapon Class: Claw
  • Attack: 350
  • Weight: 65
  • Property: Neutral
  • Weapon Level: 3
  • Applicable Classes: Priest, Monk



Saint Cross

  • Max HP +2% on each refinement
  • Adds a chance of autocasting Level 5 Grand Cross when dealing physical attack



  • Weapon Class: Mace
  • Attack: 300
  • MATK: 300
  • Weight: 150
  • Property: Holy
  • Weapon Level: 4
  • Applicable Classes: Transcendent Acolyte



Permafrost Spellbook

  • Increase magical damage to all monster types except players by +2% each refinement
  • Autocast Level 5 Cold Bolt when using physical attack
  • Increase magical damage against fire element monsters by 10%



  • Weapon Class: Book
  • MATK: 450
  • Weight: 80
  • Property: Neutral
  • Weapon Level: 4
  • Applicable Classes: Priest, Sage, Star Gladiator



Crystalline Tablet

  • Increase physical damage to all monster types except players by +2% each refinement
  • Increase physical damage against boss type monsters by 20%



  • Weapon Class: Book
  • Attack: 450
  • Weight: 80
  • Property: Neutral
  • Weapon Level: 4
  • Applicable Classes: Priest, Sage, Star Gladiator



Dissolute Whip

  • Increase physical damage to all monster types except players by +2% each refinement
  • Ignore DEF of boss type monsters



  • Weapon Class: Whip
  • Attack: 300
  • Weight: 65
  • Property: Neutral
  • Weapon Level: 4
  • Applicable Classes: Dancer



Dissolute Guitar

  • Increase physical damage to all monster types except players by +2% each refinement
  • Ignore DEF of boss type monsters



  • Weapon Class: Instrument
  • Attack: 300
  • Weight: 65
  • Property: Neutral
  • Weapon Level: 4
  • Applicable Classes: Bard



Coldmoon Shuriken

  • Increase magical damage to all monster types except players by +2% each refinement
  • Autocast Level 5 Lightning Spear of Ice when using physical attack



  • Weapon Class: Shuriken
  • Attack: 400
  • MATK: 300
  • Weight:
  • Property: Neutral
  • Weapon Level: 4
  • Applicable Classes: Ninja



Arctic Blast

  • Increase physical damage to all monster types except players by +2% each refinement
  • Deal additional damage against boss type monsters by 20%
  • 1% chance to autocast Level 1 Lex Aeterna when using long range physical attack



  • Weapon Class:
  • Attack:
  • Weight:
  • Property: Neutral
  • Weapon Level:
  • Applicable Classes:







Druid Weapons

There are only three Druid Weapons, and these weapons generally have an effect that increases your damage against Boss Monsters. One way of getting one at the moment is by randomly getting them from a Random Equipment Box. The Random Equipment Box is usually available during seasonal events or compendiums. These weapons can also have a chance of appearing as a reward in Paragon (also only available during seasonal events). These weapons also have a chance to drop from Raid Bosses during seasonal events. Basically, depending on your luck and on the event, you might have a change of getting one. These weapons are tradable so you can try buying them from players.

Druid Weapons

Druid's Dagger

  • STR +30
  • HIT +50
  • Deals more damage depending on Boss defense
  • Increase physical damage to Boss type monsters by 2% on each refinement
  • Weapon Class: Dagger
  • Attack: 399
  • Weight: 60
  • Weapon Level: 4
  • Applicable Classes: All classes except Acolyte



Druid's Hunting Bow

  • DEX +30
  • Crit Damage +15%
  • Deals more damage depending on Boss defense
  • Increase physical damage to Boss type monsters by 2% on each refinement
  • Weapon Class: Bow
  • Attack: 399
  • Weight: 150
  • Weapon Level: 4
  • Applicable Classes: Ranger, Minstrel, Wanderer



Druid's Staff

  • INT +30
  • Ignore 20% MDEF of Boss Monsters
  • Each refinement increases magical damage against boss monsters by 2%
  • Increase healing effectiveness by 20%
  • Weapon Class: Rod
  • MATK: 399
  • Weight: 10
  • Weapon Level: 4
  • Applicable Classes: Mage, Acolyte, Soul Linker







Equipment

Custom Equipment

Seasonal Custom Equipment

As the name suggests, these equipment can only be normally obtained via seasonal events. Most of these are tradable, so you can try buying these from other players.