Immortal Royal Guard
This is not a newbie build
Much better if you're RG is hero.
This build perfectly works on me.
100 Perfect Dodge and 99% Resist to Earth
Lure as much as u can and kill them with a fucking GC
Before u go in caspen dungeon use earth resist potion first
Note:Fire,Water,Earth and Wind Potion cannot be dispell
STATS:
STR:200 (for carrying pots)
AGI:Until 195 Aspd
VIT:150
INT:500
DEX:150
LUK:400
Recommended Equipment:
Top Headgear: Strawberry Cap [1] (Reduce after-skill delay by 25% Increase ability to gain Deathmatch Points at Caspen Dungeon by 100%)
•Card: High Wizard (Increases variable cast time by 100%, and reduces SP Recovery by 100%, but the wearer's attacks ignore the MDEF of montser)
Middle: Ultimus Wing [1] (Reduce after-skill delay by 25% Increase Resistance against Earth property by 10% All Stats +5)
Optional: Any Stats wing [1] (Increase all Stats by 30 and Reduce after-skill delay by 25%)
•Card: Kiel-D-01 (Reduces after-skill delay by 30%)
Lower Headgear: Bee Ring or Same Effect [1] (Increase Perfect Dodge by 20 Provides Immunity to Sleep Increase Physical Damage to medium sized by 15%)
•Card: Giearth (Adds immunity against Confuse status and Reduce damage taken from Earth element attack by 15%)
Armor: Lord Tunic [1] (Add 10% Resistance to Earth and Wind Element)
•Card: Angeling (Blesses an Armor with the Holy Property)
Shield: Valkyrie Shield [1] (Reduce damage taken from Water,Fire,Undead and Shadow Element Attack by 20%)
•Card: (Decreases damage from Earth Property by 20% Increases damage dealing to Earth Property by 5%)
Garment: Keeper's Manteua [1] (Perfect Dodge +5 Enable lvl 3 Cloaking Additional effect +8 Increase the Resistance against Fire,Water,Earth,and Wind attacks by 5% Mdef +5)
•Card: Hode (Increase resistance to Earth Property attacks by 30% Flee Rate + 5)
Weapon: Death Grimtooth [4] (Flee Rate +30 Perfect Dodge +15)
•Card 1: Fused Dracula (Increase Damage to all Race by 15%, 10% chance to convert 15% of damage as HP and SP, 2% chance to drain target SP by 10% on each attack
•Card 2: Sniper (Add a 5% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack, Disable natural HP Regeneration)
•Card 3: Sniper (Add a 5% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack, Disable natural HP Regeneration)
•Card 4: Sniper (Add a 5% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack, Disable natural HP Regeneration)
Shoes: Twilight Boots [1] (Perfect Dodge +5 Movement Speed + 60% MATK AND ATK +5%)
•Card: Fallen Bishop Hibram (MATK + 10%, Maximum SP - 50% Increases damage inflicted on Demihuman and Angel monster by 50%)
Accessory 1: Medal of Honor (Swordsman) [1] (Max Hp 500 Max SP 50 Increase Physical damage to all race by 5% MATK + 5% Hit +10)
•Card: Judicious Eremes (Reduce long range damage by 5% Perfect Dodge +10)
Accessory 1: Medal of Honor (Swordsman) [1] (Max Hp 500 Max SP 50 Increase Physical damage to all race by 5% MATK + 5% Hit +10)
•Card: Judicious Eremes (Reduce long range damage by 5% Perfect Dodge +10)