Difference between revisions of "Elite Weapon Effects"
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== Weapon Levels == | == Weapon Levels == | ||
| − | <big>'''<font color=green> | + | You can check your current elite kills by using the '''@elite''' command.<br><br> |
| − | *LEVEL 1 | + | <big>'''<font color=green>CURRENT WEAPON LEVELS:</font>'''</big> |
| − | *LEVEL 2 | + | *LEVEL 1 |
| − | *LEVEL 3 | + | **Requirement: 1 - 1,999 Elite kills |
| − | *LEVEL 4 | + | *LEVEL 2 |
| − | *LEVEL 5 ~ | + | **Requirement: 2,000 - 4999 Elite kills |
| + | *LEVEL 3 | ||
| + | **Requirement: 5,000 - 9,999 Elite Kills + '''Captain''' Division Rank | ||
| + | *LEVEL 4 | ||
| + | **Requirement: 10,000 - 15,999 Elite Kills + '''Major''' Division Rank | ||
| + | *LEVEL 5 | ||
| + | **Requirement: 16000~ Elite Kills + '''Commander''' Division Rank | ||
<br> | <br> | ||
<big>'''<font color=red>OLD WEAPON LEVELS:</font>'''</big> | <big>'''<font color=red>OLD WEAPON LEVELS:</font>'''</big> | ||
| + | <br><font color=red>''No longer applicable''</font> | ||
*LEVEL 1 ~ 1 - 1999 'ELITE' kills | *LEVEL 1 ~ 1 - 1999 'ELITE' kills | ||
*LEVEL 2 ~ 2000 - 3999 'ELITE' kills | *LEVEL 2 ~ 2000 - 3999 'ELITE' kills | ||
| Line 29: | Line 36: | ||
*LEVEL 4 ~ 12K 'ELITE' Kills + Major Division Level | *LEVEL 4 ~ 12K 'ELITE' Kills + Major Division Level | ||
<br><br> | <br><br> | ||
| + | |||
== Seal of Honor == | == Seal of Honor == | ||
<big>'''<font color=green>HOW TO OBTAIN SEAL OF HONOR:</font>'''</big> | <big>'''<font color=green>HOW TO OBTAIN SEAL OF HONOR:</font>'''</big> | ||
| Line 52: | Line 60: | ||
*Spirit of Heroism: Instant Elite Hero + Level 4 Weapon and Level 4 Specialist Glove | *Spirit of Heroism: Instant Elite Hero + Level 4 Weapon and Level 4 Specialist Glove | ||
<br> | <br> | ||
| − | Take note that Elite kills are different from Honorable kills, you need Elite kills only to make your weapon stronger. For example, you have 700 honorable kills and 400 elite kills, only the 400 elite kills will be counted in your Elite Weapon | + | Take note that Elite kills are different from Honorable kills, you need Elite kills only to make your weapon stronger. For example, you have 700 honorable kills and 400 elite kills, only the 400 elite kills will be counted in your Elite Weapon. Furthermore, you need to have an Elite Weapon equipped when killing players/monsters that give Elite Kills in order for those kills to be counted. |
<br><br> | <br><br> | ||
| − | == Sample Computation == | + | == Sample Stat Computation == |
In the effects that you can see for each weapon, the '''<font color=orange>Lvl</font>''' refers to your current Weapon Level. So, for example, if you're a Knight Class and you're currently at Weapon Level 4, and your weapon is at +10 refinement, you would gain the stats below: | In the effects that you can see for each weapon, the '''<font color=orange>Lvl</font>''' refers to your current Weapon Level. So, for example, if you're a Knight Class and you're currently at Weapon Level 4, and your weapon is at +10 refinement, you would gain the stats below: | ||
<table class="wikitable" width="80%" margin:"3px" border="5"> | <table class="wikitable" width="80%" margin:"3px" border="5"> | ||
| Line 90: | Line 98: | ||
==Updated Elite Weapon Effects== | ==Updated Elite Weapon Effects== | ||
| − | Generally, all elite weapons | + | Generally, all elite weapons have the following properties: |
| + | * They're usually 1-handed weapons, thus you can equip a shield alongside them. | ||
| + | * All Elite classes have two different weapons with different effects. | ||
| + | * All Elite Weapons have four card slots. | ||
| + | * All Elite Weapons are <font color=red>'''character bound'''</font>. This means that you cannot transfer it to your storage, guild storage, cart, etc. | ||
<br> | <br> | ||
| + | === <font color=white>Knight Class </font> === | ||
<table class="wikitable" width="90%" margin:"3px" border="5"> | <table class="wikitable" width="90%" margin:"3px" border="5"> | ||
<tr> | <tr> | ||
| Line 102: | Line 115: | ||
*DEX: +10 +(1*Lvl) (Max +15) | *DEX: +10 +(1*Lvl) (Max +15) | ||
*ATK Rate: +5% +(1*Lvl)% (Max +10%) | *ATK Rate: +5% +(1*Lvl)% (Max +10%) | ||
| − | *Bowling Bash Damage: + | + | *Bowling Bash Damage: +25% +(5*Lvl)% (Max +50%) |
*Max HP Rate: +7% +(1*Lvl)% (Max +12%) | *Max HP Rate: +7% +(1*Lvl)% (Max +12%) | ||
*Hit Rate: +10% +(2*Lvl)% (Max +20%) | *Hit Rate: +10% +(2*Lvl)% (Max +20%) | ||
*Dragon Breath Damage: +5% +(2*Lvl)% (Max +15%) | *Dragon Breath Damage: +5% +(2*Lvl)% (Max +15%) | ||
| − | *Refine +10 Bonus: | + | *Refine +10 Bonus: Reduce damage from demi-humans by 3% |
<br><br> | <br><br> | ||
</td> | </td> | ||
| Line 127: | Line 140: | ||
</table> | </table> | ||
| − | + | === <font color=white>Crusader Class</font> === | |
<table class="wikitable" width="90%" margin:"3px" border="5"> | <table class="wikitable" width="90%" margin:"3px" border="5"> | ||
<tr> | <tr> | ||
| Line 165: | Line 178: | ||
</table> | </table> | ||
| − | + | === <font color=white>Wizard Class</font> === | |
<table class="wikitable" width="90%" margin:"3px" border="5"> | <table class="wikitable" width="90%" margin:"3px" border="5"> | ||
<tr> | <tr> | ||
| Line 202: | Line 215: | ||
</table> | </table> | ||
| − | + | === <font color=white>Sage Class</font> === | |
<table class="wikitable" width="90%" margin:"3px" border="5"> | <table class="wikitable" width="90%" margin:"3px" border="5"> | ||
<tr> | <tr> | ||
| Line 210: | Line 223: | ||
<big><big>'''AUDHUMLA'''</big></big><br> | <big><big>'''AUDHUMLA'''</big></big><br> | ||
'''''1-Handed Rod''''' | '''''1-Handed Rod''''' | ||
| − | INT: 15 +(2*Lvl) (Max +25) | + | *INT: 15 +(2*Lvl) (Max +25) |
| − | DEX: +5 +(1*Lvl) (Max +10) | + | *DEX: +5 +(1*Lvl) (Max +10) |
| − | Max HP Rate: +5% +(1*Lvl)% (Max +10%) | + | *Max HP Rate: +5% +(1*Lvl)% (Max +10%) |
| − | Heavens Drive Damage: +30% +(4*Lvl)% (Max +50%) | + | *Heavens Drive Damage: +30% +(4*Lvl)% (Max +50%) |
| − | Thunder Storm Damage: +25% +(3*Lvl)% (Max +40%) | + | *Thunder Storm Damage: +25% +(3*Lvl)% (Max +40%) |
| − | Demi-Human Redux: +3% +(1*Lvl)% (Max +8%) | + | *Demi-Human Redux: +3% +(1*Lvl)% (Max +8%) |
| − | Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%) | + | *Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%) |
| − | Earth Grave Damage: +15% +(2*Lvl)% (Max +25%) | + | *Earth Grave Damage: +15% +(2*Lvl)% (Max +25%) |
| − | Refine +10 Bonus: MATK Rate: +5% | + | *Refine +10 Bonus: MATK Rate: +5% |
<br><br> | <br><br> | ||
</td> | </td> | ||
| Line 226: | Line 239: | ||
<big><big>'''NAGLFAR'''</big></big><br> | <big><big>'''NAGLFAR'''</big></big><br> | ||
'''''1-Handed Dagger''''' | '''''1-Handed Dagger''''' | ||
| − | INT: +15 +(1*Lvl) (Max +20) | + | *INT: +15 +(1*Lvl) (Max +20) |
| − | VIT: +10 +(1*Lvl) (Max +15) | + | *VIT: +10 +(1*Lvl) (Max +15) |
| − | Max HP Rate: +10% +(1*Lvl)% (Max +15%) | + | *Max HP Rate: +10% +(1*Lvl)% (Max +15%) |
| − | Demi-Human Redux: +5% +(1*Lvl)% (Max +10%) | + | *Demi-Human Redux: +5% +(1*Lvl)% (Max +10%) |
| − | Chance to autocast Magic Crasher on enemy when using Napalm Beat: +20% +(3*Lvl)% (Max +35%) | + | *Chance to autocast Magic Crasher on enemy when using Napalm Beat: +20% +(3*Lvl)% (Max +35%) |
| − | Diamond Dust Damage: +15% +(2*Lvl)% (Max +25%) | + | *Diamond Dust Damage: +15% +(2*Lvl)% (Max +25%) |
| − | Refine +10 Bonus: After skill Delay: - | + | *Refine +10 Bonus: After skill Delay: -2% and removes fixed cast time of Dispel |
<br><br> | <br><br> | ||
</td> | </td> | ||
| Line 238: | Line 251: | ||
</table> | </table> | ||
| − | + | === <font color=white>Hunter Class</font> === | |
<table class="wikitable" width="90%" margin:"3px" border="5"> | <table class="wikitable" width="90%" margin:"3px" border="5"> | ||
<tr> | <tr> | ||
| Line 275: | Line 288: | ||
</table> | </table> | ||
| − | + | === <font color=white>Bard Class</font> === | |
<table class="wikitable" width="90%" margin:"3px" border="5"> | <table class="wikitable" width="90%" margin:"3px" border="5"> | ||
<tr> | <tr> | ||
| Line 289: | Line 302: | ||
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%) | *Demi-Human Redux: +7% +(1*Lvl)% (Max +12%) | ||
*ATK Rate: +2% +(1*Lvl)% (Max +7%) | *ATK Rate: +2% +(1*Lvl)% (Max +7%) | ||
| − | *Chance to autocast Tarot Card of Fate with Arrow Vulcan: | + | *Chance to autocast Tarot Card of Fate with Arrow Vulcan: (1*LvL)% (Max +5%) |
*Reverberation Damage: +15% +(3*Lvl)% (Max +30%) | *Reverberation Damage: +15% +(3*Lvl)% (Max +30%) | ||
*Refine +10 Bonus: Afterskill Delay: -5% | *Refine +10 Bonus: Afterskill Delay: -5% | ||
| Line 313: | Line 326: | ||
</table> | </table> | ||
| − | + | === <font color=white>Dancer Class</font> === | |
<table class="wikitable" width="90%" margin:"3px" border="5"> | <table class="wikitable" width="90%" margin:"3px" border="5"> | ||
<tr> | <tr> | ||
| Line 327: | Line 340: | ||
*Demi-Human Redux: +7% +(1*Lvl)% (Max +12%) | *Demi-Human Redux: +7% +(1*Lvl)% (Max +12%) | ||
*ATK Rate: +2% +(1*Lvl)% (Max +7%) | *ATK Rate: +2% +(1*Lvl)% (Max +7%) | ||
| − | *Chance to autocast Tarot Card of Fate with Arrow Vulcan: | + | *Chance to autocast Tarot Card of Fate with Arrow Vulcan: (1*LvL)% (Max +5%) |
*Reverberation Damage: +15% +(3*Lvl)% (Max +30%) | *Reverberation Damage: +15% +(3*Lvl)% (Max +30%) | ||
*Refine +10 Bonus: After skill Delay: -5% | *Refine +10 Bonus: After skill Delay: -5% | ||
| Line 351: | Line 364: | ||
</table> | </table> | ||
| − | + | === <font color=white>Blacksmith Class</font> === | |
<table class="wikitable" width="90%" margin:"3px" border="5"> | <table class="wikitable" width="90%" margin:"3px" border="5"> | ||
<tr> | <tr> | ||
| Line 365: | Line 378: | ||
*ATK Rate: +10% +(1*Lvl)% (Max +15%) | *ATK Rate: +10% +(1*Lvl)% (Max +15%) | ||
*Chance to dispel enemy while attacking: +(1*Lvl)% (Max +5%) | *Chance to dispel enemy while attacking: +(1*Lvl)% (Max +5%) | ||
| − | *Chance to autocast Lvl | + | *Chance to autocast Lvl 7 Parrying when being attacked: +5% +(1*Lvl)% (Max +10%) |
*Power Swing Damage: +15% +(2*Lvl)% (Max +25%) | *Power Swing Damage: +15% +(2*Lvl)% (Max +25%) | ||
| − | *Refine +10 Bonus: Enable | + | *Refine +10 Bonus: Enable Close Confine Skill |
<br><br> | <br><br> | ||
</td> | </td> | ||
| Line 379: | Line 392: | ||
*Max HP Rate: +7% +(1*Lvl)% (Max +12%) | *Max HP Rate: +7% +(1*Lvl)% (Max +12%) | ||
*Chance to Strip enemy Weapon and Shield with Cart Termination: +5% +(1*Lvl)% (Max +10%) | *Chance to Strip enemy Weapon and Shield with Cart Termination: +5% +(1*Lvl)% (Max +10%) | ||
| − | *Cart Termination Damage: + | + | *Cart Termination Damage: +15% +(2*Lvl)% (Max +25%) |
| − | *Demi-Human Redux: + | + | *Demi-Human Redux: +5% +(1*Lvl)% (Max +10%) |
*Single Target Magic Reflect: +5% +(1*Lvl)% (Max +10%) | *Single Target Magic Reflect: +5% +(1*Lvl)% (Max +10%) | ||
*Axe Tornado Damage: +20% +(2*Lvl)% (Max +30%) | *Axe Tornado Damage: +20% +(2*Lvl)% (Max +30%) | ||
| Line 389: | Line 402: | ||
</table> | </table> | ||
| − | + | === <font color=white>Alchemist Class</font> === | |
<table class="wikitable" width="90%" margin:"3px" border="5"> | <table class="wikitable" width="90%" margin:"3px" border="5"> | ||
<tr> | <tr> | ||
| Line 425: | Line 438: | ||
</table> | </table> | ||
| − | + | === <font color=white>Assassin Class</font> === | |
<table class="wikitable" width="90%" margin:"3px" border="5"> | <table class="wikitable" width="90%" margin:"3px" border="5"> | ||
<tr> | <tr> | ||
| Line 462: | Line 475: | ||
</table> | </table> | ||
| − | + | === <font color=white>Rogue Class</font> === | |
<table class="wikitable" width="90%" margin:"3px" border="5"> | <table class="wikitable" width="90%" margin:"3px" border="5"> | ||
<tr> | <tr> | ||
| Line 498: | Line 511: | ||
</table> | </table> | ||
| − | + | === <font color=white>Priest Class</font> === | |
<table class="wikitable" width="90%" margin:"3px" border="5"> | <table class="wikitable" width="90%" margin:"3px" border="5"> | ||
<tr> | <tr> | ||
| Line 514: | Line 527: | ||
*Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%) | *Ignore Enemy MDEF: +10% +(2*Lvl)% (Max +20%) | ||
*Judex Damage: +15% +(2*Lvl)% (Max +25%) | *Judex Damage: +15% +(2*Lvl)% (Max +25%) | ||
| − | *Refine +10 Bonus: | + | *Refine +10 Bonus: Autocast Heal on self after casting Heal |
<br><br> | <br><br> | ||
</td> | </td> | ||
| Line 524: | Line 537: | ||
*DEX: +10 +(1*Lvl) (Max +15) | *DEX: +10 +(1*Lvl) (Max +15) | ||
*INT: +10 +(1*Lvl) (Max +15) | *INT: +10 +(1*Lvl) (Max +15) | ||
| − | *Max HP Rate: + | + | *Max HP Rate: +7% +(1*Lvl)% (Max +12%) |
*DEF Redux: +20% +(2*Lvl)% (Max +30%) | *DEF Redux: +20% +(2*Lvl)% (Max +30%) | ||
*Effectiveness of Healing Skills: +50% +(5*Lvl)% (Max +75%) | *Effectiveness of Healing Skills: +50% +(5*Lvl)% (Max +75%) | ||
| − | * | + | *Reduces damage from humans: 2+(1*Lvl)% (Max +7%) |
| − | *Chance to autocast Dispel with Holy Light: + | + | *Chance to autocast Dispel with Holy Light: (2+Lvl)% (Max +7%) |
*Reduce cooldown of Clearance: +(1*Lvl) (Max 5 seconds) | *Reduce cooldown of Clearance: +(1*Lvl) (Max 5 seconds) | ||
| − | *Refine +10 Bonus: Increases effects of healing on self by | + | *Refine +10 Bonus: Increases effects of healing on self by 25% and 25% chance to autocast Heal on self after using Heal |
<br><br> | <br><br> | ||
</td> | </td> | ||
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</table> | </table> | ||
| − | + | === <font color=white>Monk Class</font> === | |
<table class="wikitable" width="90%" margin:"3px" border="5"> | <table class="wikitable" width="90%" margin:"3px" border="5"> | ||
<tr> | <tr> | ||
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</table> | </table> | ||
| − | + | === <font color=white>Taekwon Kid</font> === | |
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<tr> | <tr> | ||
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</table> | </table> | ||
| − | + | === <font color=white>Star Gladiator</font> === | |
<table class="wikitable" width="90%" margin:"3px" border="5"> | <table class="wikitable" width="90%" margin:"3px" border="5"> | ||
<tr> | <tr> | ||
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</table> | </table> | ||
| − | + | === <font color=white>Soul Linker</font> === | |
<table class="wikitable" width="90%" margin:"3px" border="5"> | <table class="wikitable" width="90%" margin:"3px" border="5"> | ||
<tr> | <tr> | ||
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</table> | </table> | ||
| − | + | === <font color=white>Ninja Class</font> === | |
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<tr> | <tr> | ||
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</table> | </table> | ||
| − | + | === <font color=white>Gunslinger Class</font> === | |
<table class="wikitable" width="90%" margin:"3px" border="5"> | <table class="wikitable" width="90%" margin:"3px" border="5"> | ||
<tr> | <tr> | ||
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</table> | </table> | ||
| − | + | === <font color=white>Super Novice Class</font> === | |
<table class="wikitable" width="90%" margin:"3px" border="5"> | <table class="wikitable" width="90%" margin:"3px" border="5"> | ||
<tr> | <tr> | ||
Latest revision as of 03:14, 3 November 2025
Elite Weapons are the weapons you can get when you reached Elite Hero Rank. These weapons will grow in power the more you will experience the thrill of combat. Aside from the weapons' innate effects below, you can also avail of the Elite Enchantress' service inside the Elite Temple in order to enchant your elite weapon with various effects.
Contents
- 1 Update Log
- 2 Weapon Levels
- 3 Seal of Honor
- 4 Elite Kills
- 5 Sample Stat Computation
- 6 Updated Elite Weapon Effects
- 6.1 Knight Class
- 6.2 Crusader Class
- 6.3 Wizard Class
- 6.4 Sage Class
- 6.5 Hunter Class
- 6.6 Bard Class
- 6.7 Dancer Class
- 6.8 Blacksmith Class
- 6.9 Alchemist Class
- 6.10 Assassin Class
- 6.11 Rogue Class
- 6.12 Priest Class
- 6.13 Monk Class
- 6.14 Taekwon Kid
- 6.15 Star Gladiator
- 6.16 Soul Linker
- 6.17 Ninja Class
- 6.18 Gunslinger Class
- 6.19 Super Novice Class
- 7 Outdated Effects
Update Log
As of February 23, 2024, the effects of Elite Weapons and Specialist Gloves have been updated. The following have been implemented:
- Increased Elite Weapons Max Level and Division Rank from 4 to 5.
- Added new 3rd Job and +10 Refine bonuses to Elite Weapons.
- Clash of Divisions: The event is now re-enabled as more people will need Seals of Honors and Elite Kills. The schedule rotates at random with Save the Princess.
- Daily Division Salary: Only commanders will get a daily Salary even if their division has not won (Previously Majors). Daily salary for commander is 500M.
- Division Shop: Seal of Honor price has been increased from 10k to 15k Division Coins.
- Elite Kill Scrolls: Will only work until 10,000 kills. Scroll will not grant any kills after that.
- Elite Weapon Expert: Cost of Elite Kills has been increased from 30 Kills / 1 Billion to 20 Kills / 1 Billion.
- Elite Weapon Expert: Will not sell Elite Kills to Level 4 and higher.
- Elite Weapon Expert: The cost of Weapon Upgrade to +10 has been increased from 250 to 350b.
- Spirit of Heroism: Will only get you to Level 4 Elite and Level 4 Division Rank (Major)
- Spirit of Heroism: Gives 10k Elite Kills instead of 20k and 50k Division EXP instead of 60k.
- Reduced amount of kills grained from Elite Kill Scrolls from 150 to 50.
Weapon Levels
You can check your current elite kills by using the @elite command.
CURRENT WEAPON LEVELS:
- LEVEL 1
- Requirement: 1 - 1,999 Elite kills
- LEVEL 2
- Requirement: 2,000 - 4999 Elite kills
- LEVEL 3
- Requirement: 5,000 - 9,999 Elite Kills + Captain Division Rank
- LEVEL 4
- Requirement: 10,000 - 15,999 Elite Kills + Major Division Rank
- LEVEL 5
- Requirement: 16000~ Elite Kills + Commander Division Rank
OLD WEAPON LEVELS:
No longer applicable
- LEVEL 1 ~ 1 - 1999 'ELITE' kills
- LEVEL 2 ~ 2000 - 3999 'ELITE' kills
- LEVEL 3 ~ 4000 - 12000 'ELITE' Kills
- LEVEL 4 ~ 12K 'ELITE' Kills + Major Division Level
Seal of Honor
HOW TO OBTAIN SEAL OF HONOR:
- Sacrificing Skulls at Clash of Divisions: 0.35%
- Defeating an MvP Guardian at Save the Princess: 5%
- Killing monsters inside Save the Princess: 0.01%
- Player kills inside the Hero Arena: 0.1%
- Player kills inside Battlegrounds: 0.05%
- Division Shop: 15,000 Division Coins
- Donation Credits: 40 Credits
Elite Kills
HOW TO OBTAIN ELITE KILLS:
- Battlegrounds: Support classes get 25 kills, and other classes 10 kills, for each BG round they participate in.
- Battlegrounds: 1 kill per player kill.
- PvP: 1 kill per player kill.
- Hades Raid & Hero Happy Hour (Phantasmagoria): 1 kill per monster kill.
- Clash of Divisions: 1 kill per player kill.
- War of Emperium: 1 kill per player kill.
- Elite Kill Boost: Doubles the amount of weapon kills obtained from player kills.
- Weapon expert: 20 kills for 1 billion Zeny
- Elite Kill Scroll: 50 kills per scroll (up to a max of 10k)
- Spirit of Heroism: Instant Elite Hero + Level 4 Weapon and Level 4 Specialist Glove
Take note that Elite kills are different from Honorable kills, you need Elite kills only to make your weapon stronger. For example, you have 700 honorable kills and 400 elite kills, only the 400 elite kills will be counted in your Elite Weapon. Furthermore, you need to have an Elite Weapon equipped when killing players/monsters that give Elite Kills in order for those kills to be counted.
Sample Stat Computation
In the effects that you can see for each weapon, the Lvl refers to your current Weapon Level. So, for example, if you're a Knight Class and you're currently at Weapon Level 4, and your weapon is at +10 refinement, you would gain the stats below:
| EXAMPLE | |
|---|---|
|
ANGEL SLAYER
|
SAMPLE COMPUTATION
|
Updated Elite Weapon Effects
Generally, all elite weapons have the following properties:
- They're usually 1-handed weapons, thus you can equip a shield alongside them.
- All Elite classes have two different weapons with different effects.
- All Elite Weapons have four card slots.
- All Elite Weapons are character bound. This means that you cannot transfer it to your storage, guild storage, cart, etc.
Knight Class
| KNIGHT CLASSES |
|---|
|
ANGEL SLAYER
|
|
HALBERD OF LEGEND
|
Crusader Class
| CRUSADER CLASSES |
|---|
|
GRAND PUNISHER
|
|
EXODIA
|
Wizard Class
| WIZARD CLASSES |
|---|
|
LAEVATEIN
|
|
ARCAENA
|
Sage Class
| SAGE CLASSES |
|---|
|
AUDHUMLA
|
|
NAGLFAR
|
Hunter Class
| HUNTER CLASSES |
|---|
|
QUINCY CROSS
|
|
FALCON BLADE
|
Bard Class
| BARD CLASSES |
|---|
|
GRAVITA
|
|
Migure
|
Dancer Class
| DANCER CLASSES |
|---|
|
WYVERN'S SCREAM
|
|
MIGURE
|
Blacksmith Class
| BLACKSMITH CLASSES |
|---|
|
BLOODBANE
|
|
ALMACE
|
Alchemist Class
| ALCHEMIST CLASSES |
|---|
|
PARACELSUS
|
|
HAUTECLERE
|
Assassin Class
| ASSASSIN CLASSES |
|---|
|
RIPCLAW
|
|
EQUINOX
|
Rogue Class
| ROGUE CLASSES |
|---|
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REIPER
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BEHEADER
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Priest Class
| PRIEST CLASSES |
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YGNATIZ
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DOMINANCE
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Monk Class
| MONK CLASSES |
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ARMAGEDDON
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APOCALYPSE
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Taekwon Kid
| TAEKWON KID |
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GILGAMESH
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CESTUS
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Star Gladiator
| STAR GLADIATOR |
|---|
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ERIDU GENESIS
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PICATRIX
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Soul Linker
| SOUL LINKER |
|---|
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ANIMA
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ALACRITAS
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Ninja Class
| NINJA CLASSES |
|---|
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FUURINKAZAN
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MURAKUMO
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Gunslinger Class
| GUNSLINGER CLASSES |
|---|
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PEACEMAKER COLT
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REMINGTON SHOTGUN
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Super Novice Class
| SUPER NOVICE CLASSES |
|---|
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NEOPHYTE
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WYRMTOOTH
|
Outdated Effects
The effects below were updated and replaced on February 23, 2024. As such, the effects below are no longer applicable. Please see the updated effects above.
| Weapon | Effect |
|---|---|
| Angel Slayer - Lord Knight's 1HSword[4] | STR +20, DEX +12
ATK Rate +8-9-10% Increase damage of Bowling Bash by 15-17-20% Increases MaxHP +8-9-10% Increases HIT Rate +20% ATK: 510 |
| Halberd of Legend - Lord Knight's Spear[4] | DEX +20, STR +15
55-60-65% More damage with Spiral Pierce 55-60-65% More damage with Spear boomerang Increases MaxHP +8-9-10% Reduces damage received by Demi-Humans by 5% ATK: 510 Weight: 480 |
| Weapon | Effect |
|---|---|
| Grand Punisher - Paladin's Sword[4] | STR +18, DEX +15
+8-10-12% HP 35-40-45% More damage with Shield Chain 35-40-45% more damage with Shield Boomerang. 7% of Reflecting Magic Damage Increases HIT Rate +20% ATK: 515 |
| Exodia - Paladin's Spear[4] | VIT +18, STR +12
Drain 25% HP enemy's for 10-12-15% when attacking. 1-2-3 Increased range. MaxHP +5-6-7% 7% of Reflecting Magic Damage Reduce defense by 20% ATK: 475 |
| Weapon | Effect |
|---|---|
| Laevatein - High Wizard's Rod[4] | INT +20, DEX +10
+10-12-15% HP 20-30-35% More damage with Meteor Storm Reduce Damage by Demi-Humans by 6-7-8% Increases damage of Jupitel Thunder by 20-23-25% Ignore 20% of the enemy's MDEF MATK: 550 |
| Arcaena - High Wizard's Grimtooth[4] | INT +20, VIT +6
+10-12-15% HP Reduce Damage by Demi-Humans by 8-9-10% Reduce Defense by 25% 5% of Auto Casting Wall of Fog on self when receiving attacks by any skill & additional MATK +3% MATK: 500 |
| Weapon | Effect |
|---|---|
| Audhumla - Profesor's Rod[4] | INT +22, DEX +10
+8-9-10% HP 40-45-50% More damage with Heavens Drive Reduce Damage by Demi-Humans by 6-7-8% 25-30-35% More damage with Thunder Storm Ignore 20% of the enemy's MDEF MATK: 500 |
| Naglfar - Professor's Grimtooth[4] | INT +15, VIT +6
+12-14-15% HP Reduce Damage by Demi-Humans by 8-9-10% Reduce Defense by 20% Adds a 40% chance to auto-cast Magic Crasher on the enemy when using Napalm Beat MATK: 450 |
| Weapon | Effect |
|---|---|
| Paracelsus - Creator's Dagger[4] | INT +22, VIT +6
Enables Xray Vision (See hidden players) Enables Level 6 Meteor Storm +30 - 35 - 40% more damage with Meteor Storm Increases Effectiveness of slim potion pitcher by 50-55-60% Increases damage of Acid DemonSTRation by 10% MATK: 450 |
| Hauteclere - Creator's Axe[4] | DEX +20, INT +8
Increases HP by 8-9-10% Reduce Damage by Demi-Humans by 6-7-8% Reduces after-skill delay by 10-12-15% Reduce defense by 20% MATK: 450 |
| Weapon | Effect |
|---|---|
| Bloodbane - Whitesmith's Axe[4] | STR +20, DEX +6
+8-9-10% HP 20-25-30% More damage with Cart Termination Increases ATK rate by 10-12-15% 2% of Dispelling enemy while skills 10% of auto casting lvl 10 Guard when being attacked & Enables lvl 1 Throw Tomahawk ATK: 545 |
| Almace - Whitesmith's Mace[4] | STR +20, DEX +8
9-11-12% HP 8-9-10% of STRipping the enemy's weapon and shield when using cart termination 15-18-20% More damage with Cart Termination Reduces damage received by Demi-Humans by 5-6-7% Reflect single target magic attacks back to the enemy by 10% ATK: 545 |
| Weapon | Effect |
|---|---|
| Quincy Cross - Sniper's Bow[4] | DEX +20, LUK +15
Increase Double Strafe Damage by 40-45-50% Reduces damage received by Demi-Humans by 8-9-10% 5% chance of curse the enemy when attacking Increase Sharp Shooting Damage by 20% ATK: 515 |
| Falcon Blade - Sniper's Dagger[4] | INT +30, DEX +15
+8-9-10% HP Increase damage of Falcon Assault by 30-40-50% Reduce Defense by 25% +35-40-45% more damage Claymore Trap Reduces damage received by Demi-Humans by 10% MATK: 20% |
| Weapon | Effect |
|---|---|
| Gravita - Clown's Instrument[4] | DEX +20, AGI +12
+10-12-14% HP 40%- 45%- 50% More damage with Vulcan Arrow Reduce Damage by Demi-Humans by 8-9-10% ATK rate +5-6-7% 7% Chance of autocasting Tarot Card on the enemy while using Arrow Vulcan ATK: 535 |
| Migure - Clown's Bow[4] | DEX +20, AGI +12
+10-12-14% HP 40-45-50% More damage with Double Strafe Reduce Damage by Demi-Humans by 8-9-10% ATK rate +8-9-10% Increases Hit Rate by 20% ATK: 535 |
| Weapon | Effect |
|---|---|
| Wyvern's Scream - Gypsy's Whip[4] | DEX +20, AGI +12
+10-12-14% HP 40%- 45%- 50% More damage with Vulcan Arrow Reduce Damage by Demi-Humans by 8-9-10% ATK rate +5-6-7% 7% Chance of autocasting Tarot Card on the enemy while using Arrow Vulcan ATK: 535 |
| Migure - Gypsy's Bow[4] | DEX +20, AGI +2
+10-12-14% HP 40-45-50% More damage with Double Strafe Reduce Damage by Demi-Humans by 8-9-10% ATK rate +8-9-10% Increases Hit Rate by 20% ATK: 535 |
| Weapon | Effect |
|---|---|
| Armageddon - Champion's Fist[4] | STR +20, DEX +15
25-30-35% More damage with Finger Offensive Reduce defense by 20-22-25% 5% silencing the enemy while attacking and 8-9-10% chance of inflicting Curse when using Palm Push Strike Increases Hit Rate by 25% ATK: 525 |
| Apocalypse - Champion's Mace[4] | STR +18, INT +15
15-17-20% more damage with Asura Strike 15-17-20% of Draining 20% SP from Enemy MaxHP +8-9-10% Reduces defense by 15% ATK: 525 |
| Weapon | Effect |
|---|---|
| Ygnatiz - High Priest's Rod[4] | INT +25
+8-9-10% HP +125 - 135 - 150% More damage with Holy Light Increases effect of heal skills by 100-110-125% 5% silencing or cursing the enemy when being attacked Ignores 20% of the enemy's MDEF MATK: 500 |
| Dominance - High Priest's Mace[4] | DEX +10, INT +15
+8-9-10% HP Decrease DEF to 1/3 (spike effect) Increases effect of heal skills by 65-70-75% 1% silencing or cursing the enemy when being attacked & increases effectiveness of healing skills on self by 10% Adds a 35% chance to autocast dispel on the enemy when using Holy Light MATK 450 |
| Weapon | Effect |
|---|---|
| Reiper - Stalker's Sword[4] | STR +18, DEX +15
+40-45-50% more damage with Back Stab Increase HP by 12-14-15% Reduces damage received by demi-humans by 8-9-10% Increases Hit rate and ATK rate by 15% ATK: 545 |
| Beheader - Stalker's bow[4] | DEX +20, AGI +10
30-33-35% More damage with Double Strafe Increase HP by 7-8-9% Reduces damage received by demi-humans by 5-6-7% +15% Hit Rate & +5% chance to inflict Curse on the enemy when using Double Strafe ATK: 555 |
| Weapon | Effect |
|---|---|
| Ripclaw - Assassin Cross' katar[4] | STR +20, DEX +12
40-45-50% More damage with Grimtooth 20-23-25% More damage with Sonic Blow Reduces damage received by Demi-Humans by 8-9-10% Increases Hit Rate by 15% & +5% chance to inflict Curse on the enemy when using Grimtooth ATK: 525 |
| Equinox - Assassin Cross' Dagger[4] | STR +20, DEX +15
Range +1-2-3 +5% more damage with Meteor Assault 20-23-25% more dmg with Soul Breaker Reduces damage received by Demi-Humans by 3-4-5% Increases Hit Rate by 15% & +1% chance to inflict curse on the enemy when using Meteor Assault ATK: 525 |
| Weapon | Effect |
|---|---|
| Sacred Shuriken - Elite Shuriken [4] | STR +20, DEX +15
+10-11-12% HP 35-40-45% More damage with Throwing Huuma Shuriken Reduce Damage by Demi-Humans by 5-6-7% 50-55-60% More damage with Throw Kunai Increases Hit Rate by 15% and atk rate +5% ATK 525 |
| Murakumo - Elite Ninja Dagger [4] | INT +22, DEX +15
+10-11-12% HP 35-40-45% More Damage with Falling Ice Pillar Reduce Damage by Demi-Humans by 5-6-7% 15-17-20% of the Enemey's MDEF Increases Magic damage against Demi-Humans by 10% MATK 500 |
| Weapon | Effect |
|---|---|
| Peacemaker Colt - Elite Revolver [4] | DEX +20, AGI +10
+8-9-10% HP 35-40-45% More Damage with Desperado +15-20-25% More damage with Rapid Shower 8-9-10% chance of draining 5% of the damage dealt as HP. Increases Hit Rate by 20% ATK 500 |
| Remington Shotgun - Elite Shotgun [4] | DEX +18, VIT +12
+8-9-10% HP 25-30-35% More damage with Full Buster Reduce Damage by Demi-Humans by 6-7-8% 5% chance of inflicting Bleeding on the enemy when using Full Buster Increases atk rate by 10% ATK 450 |
| Weapon | Effect |
|---|---|
| Anima - Soul Linker's Book [4] | INT +20, VIT +12
8-9-10% HP 8-9-10% reflect of Physical Attacks 5% of inflicting Sleep on the opponent when being attacked. Enables use of Lv 10 Jupitel Thunder Matk: +18% |
| Alacritas - Soul Linker's Dagger [4] | INT +20, VIT +8
+12-14-15% HP Reduce Damage by Demi-Humans by 8-9-10% Provides immunity to Freeze status ailment 5% chance of auto casting Lv 1 Pneuma on self when taking damage of a physical or magical skill and 5% additional MATK. MATK: +12% |
| Weapon | Effect |
|---|---|
| Eridu Genesis - Star Gladiator's Tablet [4] | STR +25, DEX +8
10-11-12% More damage with Flying Side Kick Increase Range by 1-2-3 5% chance to silence the enemy while attacking. 5% Chance of auto casting lvl 5 Concentration when using skills ATK: 525 |
| Picatrix - Star Gladiator's Book [4] | STR +20, DEX +12
Increase HP by 7-8-9% Reduce Damage by Demi-Humans by 7-8-10% Reduce Defense by 20% 15% and 5% additional atk rate ATK: 525 |
| Weapon | Effect |
|---|---|
| Gilgamesh - Taekwon Kid's Gauntlet [4] | STR +22, DEX +8
15-18-20% More damage with Flying Side Kick Range +1-2-3 5% silencing or cursing the enemy when attacking. Increase Hit Rate by 15% and 5% additional atk rate ATK: 525 |
| Cestus - Taekwon Kid's Brass Knuckles[4] | STR +20, VIT +15
Increase HP by 7-8-9% Reduce Damage by Demi-Humans by 8-9-10% Reduce Defense by 25% Reflect 10% of the meele damage received back to the offender and 5% for single target magic attacks ATK: 525 |
| Weapon | Effect |
|---|---|
| Neophyte - Staff[4] | INT +20, DEX +12
+15-18-20% HP +15-18-20% More damage with Bolts Enables the use of lvl 1-2-3 Double Cast Ignores 20% of the enemy's MDEF MATK 450 |
| Wyrmtooth - Dagger[4] | STR +20, VIT +12
+20-23-25% HP Reduce Damage by Demi-Humans by 10-11-12% Increases atkrate by 15-18-20% Increases hit rate by 10% and enables lvl 10 Bowling Bash. ATK: 515 |
EDITED BY Jell-o according to Elite Weapons' in-game Descriptions
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