Difference between revisions of "Division Glove"

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(Created page with "==How to make your Division Glove?== Once you visit your Division base using @go, you may speak with your Division Leader. He will introduce himself and talk a bit about the...")
 
(Updated Division Ranks)
 
(27 intermediate revisions by 2 users not shown)
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==How to make your Division Glove?==
+
==How to Make Your Specialist Glove?==
  
 
Once you visit your Division base using @go, you may speak with your Division Leader. He will introduce himself and talk a bit about the Hero Divisions and then he will assign the first missions, which is to hunt  
 
Once you visit your Division base using @go, you may speak with your Division Leader. He will introduce himself and talk a bit about the Hero Divisions and then he will assign the first missions, which is to hunt  
 
2,000 [[File:Gold ore.jpeg|15px]] Golden Ore in order to pay for the expenses of manufacturing a Division accessory called the "Specialist Glove". The Golden Ore is dropped by [[File:Cuccon.jpeg|77px]] Cuccons at Caspen Dungeon lvl 1 with 90% chance.  
 
2,000 [[File:Gold ore.jpeg|15px]] Golden Ore in order to pay for the expenses of manufacturing a Division accessory called the "Specialist Glove". The Golden Ore is dropped by [[File:Cuccon.jpeg|77px]] Cuccons at Caspen Dungeon lvl 1 with 90% chance.  
  
These accessories are job specific and they unlock new and more powerful effects as you gain Division EXP through Hero Division Events/Competitions. The accessories are account bound and they are non stack able, that means you may only wear one at a time. You can level up the accessories by participating in Hero Division Events and gaining Division EXP. When you get your Gloves, it count as Level 1. For Level 2 you need 10.000 Division Exp. For Level 3 you need 25.000 Division Exp.
+
These accessories are job specific, have one slot, and they unlock new and more powerful effects as you gain Division EXP through Hero Division Events/Competitions. The accessories are account bound and they are non stack able, that means you may only wear one at a time. You can level up the accessories by participating in Hero Division Events and gaining Division EXP. When you get your Gloves, it will begin at Rank 1.
 +
<br><br>
  
==Division Gloves==
+
==Update Log==
 +
As of February 23, 2024, the effects of Elite Weapons and Specialist Gloves have been updated. The following have been implemented:
 +
*Increased Elite Weapons Max Level and Division Rank from 4 to 5.
 +
*Added new 3rd Job and +10 Refine bonuses to Elite Weapons.
 +
*Clash of Divisions: The event is now re-enabled as more people will need Seals of Honors and Elite Kills. The schedule rotates at random with Save the Princess.
 +
*Daily Division Salary: Only commanders will get a daily Salary even if their division has not won (Previously Majors). Daily salary for commander is 500M.
 +
*Division Shop: Seal of Honor price has been increased from 10k to 15k Division Coins.
 +
*Elite Kill Scrolls: Will only work until 10,000 kills. Scroll will not grant any kills after that.
 +
*Elite Weapon Expert: Cost of Elite Kills has been increased from 30 Kills / 1 Billion to 20 Kills / 1 Billion.
 +
*Elite Weapon Expert: Will not sell Elite Kills to Level 4 and higher.
 +
*Elite Weapon Expert: The cost of Weapon Upgrade to +10 has been increased from 250 to 350b.
 +
*Spirit of Heroism: Will only get you to Level 4 Elite and Level 4 Division Rank (Major)
 +
*Spirit of Heroism: Gives 10k Elite Kills instead of 20k and 50k Division EXP instead of 60k.
 +
*Reduced amount of kills grained from Elite Kill Scrolls from 150 to 50.
 +
<br><br>
 +
 
 +
==Updated Division Ranks==
 +
<big>'''<font color=green>NEW DIVISION RANKS:</font>'''</big>
 +
*LEVEL 1, '''1st Lieutenant Rank'''
 +
**Requirement: 1-9,999 Division EXP
 +
*LEVEL 2, '''2nd Lieutenant Rank'''
 +
**Requirement: 10,000-24,999 Division EXP
 +
*LEVEL 3, '''Captain Rank'''
 +
**Requirement: 25,000~49,999 Division EXP + 1 Seal of Honor
 +
*LEVEL 4, '''Major Rank'''
 +
**Requirement: 50,000~79,999 Division EXP + 2 Seal of Honor
 +
*LEVEL 5, '''Commander Rank'''
 +
**Requirement: 80,000 Division EXP + 3 Seal of Honor
 +
<br>
 +
<big>'''<font color=red>OLD DIVISION RANKS:</font>'''</big>
 +
*LEVEL 1, '''1st Lieutenant Rank'''
 +
**Requirement: 1 ~ 9,999 EXP
 +
*LEVEL 2, '''2nd Lieutenant Rank'''
 +
**Requirement: 10,000-24,999 EXP
 +
*LEVEL 3, '''Captain Rank'''
 +
**Requirement: 25,000 EXP
 +
*LEVEL 4, '''Major Rank'''
 +
**Requirement: 60,000 EXP + 1 Seal of Honor
 +
<br><br>
 +
 
 +
==Seal of Honor==
 +
<big>'''<font color=green>HOW TO OBTAIN SEAL OF HONOR:</font>'''</big>
 +
*Sacrificing Skulls at Clash of Divisions: 0.35%
 +
*Defeating an MvP Guardian at Save the Princess: 5%
 +
*Killing monsters inside Save the Princess: 0.01%
 +
*Player kills inside the Hero Arena: 0.1%
 +
*Player kills inside Battlegrounds: 0.05%
 +
*Division Shop: 15,000 Division Coins
 +
*Donation Credits: 40 Credits
 +
<br><br>
 +
==Sample Stat Computation==
 +
In the effects that you can see for each glove, the '''<font color=orange>Lvl</font>''' refers to your current Division Level/Rank. So, for example, if you're a Knight Class and you're currently at Major Rank, for your glove, you would gain the stats below:
 +
<table class="wikitable" width="80%" margin:"3px" border="5">
 +
<tr>
 +
<th colspan="2"><span style="color: #4c64e0;"><strong><big><big>EXAMPLE</big></big></strong></span></th>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big>'''KNIGHT CLASS'''</big>
 +
*STR: +25 +(5*Lvl) (Max +50)
 +
*MDEF: +5 +(1*Lvl) (Max +10)
 +
*Damage to Demi-Humans: +(1*Lvl)% (Max +5%)
 +
*Max HP Rate: +(1*Lvl)% (Max +5%)
 +
</td>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big>'''SAMPLE COMPUTATION'''</big>
 +
*STR: +25 +(5*<font color=orange>4</font>) = <font color=green>+45</font>
 +
*MDEF: +5 +(1*<font color=orange>4</font>) = <font color=green>+9</font>
 +
*Damage to Demi-Humans: +(1*<font color=orange>4</font>)% = <font color=green>+4</font>
 +
*Max HP Rate: +(1*<font color=orange>4</font>)% = <font color=green>+4%</font>
 +
<br><br>
 +
</td>
 +
</tr>
 +
</table>
 +
<br><br>
 +
 
 +
==Updated Specialist Glove Effects==
 +
Generally, all Specialist Gloves have the following properties:
 +
* All Specialist Gloves have one card slot.
 +
* All Specialist Gloves are <font color=red>'''character bound'''</font>. This means that you cannot transfer it to your storage, guild storage, cart, etc.
 +
<br><br>
 +
<table class="wikitable" width="90%" margin:"3px" border="5">
 +
<tr>
 +
<th colspan="2"><span style="color: #4c64e0;"><strong><big><big>UPDATED SPECIALIST GLOVE EFFECTS</big></big></strong></span></th>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big>'''KNIGHT CLASS'''</big>
 +
*STR: +25 +(5*Lvl) (Max +50)
 +
*MDEF: +5 +(1*Lvl) (Max +10)
 +
*Damage to Demi-Humans: +(1*Lvl)% (Max +5%)
 +
*Max HP Rate: +(1*Lvl)% (Max +5%)
 +
</td>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big>'''CRUSADER CLASS'''</big>
 +
*VIT: +25 +(5*Lvl) (Max +50)
 +
*MDEF: +5 +(1*Lvl) (Max +10)
 +
*DEF Redux: +2% +(1*Lvl)% (Max +7%)
 +
*Max HP Rate: +1% +(1*Lvl)% (Max +6%)
 +
<br><br>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big>'''WIZARD CLASS'''</big>
 +
*INT: +25 +(5*Lvl) (Max +50)
 +
*MDEF: +5 +(1*Lvl) (Max +10)
 +
*Increase Storm Gust Damage: +(3*Lvl)% (Max +15%)
 +
*Max HP Rate: +(1*Lvl)% (Max +5%)
 +
</td>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big>'''SAGE CLASS'''</big>
 +
*INT: +25 +(5*Lvl) (Max +50)
 +
*MDEF: +5 +(1*Lvl) (Max +10)
 +
*Increase Fire and Colt Bolt Damage: +(2*Lvl)% (Max +10%)
 +
*Max HP Rate: +(1*Lvl)% (Max +5%)
 +
<br><br>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big>'''HUNTER CLASS'''</big>
 +
*DEX: +25 +(5*Lvl) (Max +50)
 +
*MDEF: +5 +(1*Lvl) (Max +10)
 +
*Chance to autocast Stun or Sleep when attacking: +[(2*Lvl)/20]% (Max +0.50%)
 +
*Max HP Rate: +(1*Lvl)% (Max +5%)
 +
</td>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big>'''BARD & DANCER CLASS'''</big>
 +
*DEX: +25 +(5*Lvl) (Max +50)
 +
*MDEF: +5 +(1*Lvl) (Max +10)
 +
*Chance to autocast Freeze or Stone Curse when attacking: +[(2*Lvl)/20]% (Max +0.50%)
 +
*Max HP Rate: +(1*Lvl)% (Max +5%)
 +
<br><br>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big>'''BLACKSMITH CLASS'''</big>
 +
*STR: +25 +(5*Lvl) (Max +50)
 +
*MDEF: +5 +(1*Lvl) (Max +10)
 +
*Damage to Demi-Humans: +(1*Lvl)% (Max +5%)
 +
*Max HP Rate: +(1*Lvl)% (Max +5%)
 +
</td>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big>'''ALCHEMIST CLASS'''</big>
 +
*INT: +25 +(5*Lvl) (Max +50)
 +
*MDEF: +5 +(1*Lvl) (Max +10)
 +
*Chance to autocast Fire or Cold Bolt when attacking: +(1*Lvl)% (Max +5%)
 +
*Max HP Rate: +(1*Lvl)% (Max +5%)
 +
<br><br>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big>'''ASSASSIN CLASS'''</big>
 +
*STR: +25 +(5*Lvl) (Max +50)
 +
*MDEF: +5 +(1*Lvl) (Max +10)
 +
*Damage to Demi-Humans: +(1*Lvl)% (Max +5%)
 +
*Max HP Rate: +(1*Lvl)% (Max +5%)
 +
</td>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big>'''ROGUE CLASS'''</big>
 +
*DEX: +25 +(5*Lvl) (Max +50)
 +
*MDEF: +5 +(1*Lvl) (Max +10)
 +
*Chance to autocast Freeze or Stone Curse when attacking: +[(2*Lvl)/20]% (Max +0.50%)
 +
*Max HP Rate: +(1*Lvl)% (Max +5%)
 +
<br><br>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big>'''PRIEST CLASS'''</big>
 +
*INT: +25 +(5*Lvl) (Max +50)
 +
*MDEF: +5 +(1*Lvl) (Max +10)
 +
*Chance to autocast Fire or Cold Bolt when attacking: +(1*Lvl)% (Max +5%)
 +
*Max HP Rate: +(1*Lvl)% (Max +5%)
 +
</td>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big>'''MONK CLASS'''</big>
 +
*STR: +25 +(5*Lvl) (Max +50)
 +
*MDEF: +5 +(1*Lvl) (Max +10)
 +
*Chance to autocast Freeze or Stone Curse when attacking: +[(2*Lvl)/20]% (Max +0.50%)
 +
*Max HP Rate: +(1*Lvl)% (Max +5%)
 +
<br><br>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big>'''TAEKWON CLASS'''</big>
 +
*STR: +25 +(5*Lvl) (Max +50)
 +
*MDEF: +5 +(1*Lvl) (Max +10)
 +
*Damage to Demi-Humans: +(2*Lvl)% (Max +10%)
 +
*Max HP Rate: +(1*Lvl)% (Max +5%)
 +
</td>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big>'''SOUL LINKER CLASS'''</big>
 +
*INT: +25 +(5*Lvl) (Max +50)
 +
*MDEF: +5 +(1*Lvl) (Max +10)
 +
*Chance to autocast Fire or Cold Bolt when attacking: +(1*Lvl)% (Max +5%)
 +
*Max HP Rate: +(1*Lvl)% (Max +5%)
 +
<br><br>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big>'''NINJA CLASS'''</big>
 +
*INT: +25 +(5*Lvl) (Max +50)
 +
*MDEF: +5 +(1*Lvl) (Max +10)
 +
*Demi-Human Redux: +(1*Lvl)% (Max +5%)
 +
*Max HP Rate: +(1*Lvl)% (Max +5%)
 +
</td>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big>'''GUNSLINGER CLASS'''</big>
 +
*DEX: +25 +(5*Lvl) (Max +50)
 +
*MDEF: +10 +(1*Lvl) (Max +10)
 +
*Damage to Demi-Humans: +(1*Lvl)% (Max +5%)
 +
*Max HP Rate: +(1*Lvl)% (Max +5%)
 +
<br><br>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
<big>'''SUPER NOVICE CLASS'''</big>
 +
*INT: +25 +(5*Lvl) (Max +50)
 +
*MDEF: +5 +(1*lvl) (Max +10)
 +
*Reduce SP Consumption: +30% +(4*Lvl)% (Max +50%)
 +
*Max HP Rate: +(1*Lvl)% (Max +5%)
 +
*Enable Super Novice Soul Link skill
 +
<br><br>
 +
</td>
 +
<td valign=top style="width: 200px; text-align: left;">
 +
</td>
 +
</tr>
 +
</table>
 +
<br><br>
 +
 
 +
==Old Specialist Glove Effects==
 +
The effects below were updated and replaced on February 23, 2024. As such, the effects below are no longer applicable. Please see the updated effects above.
 
{| class="wikitable"
 
{| class="wikitable"
 +
|+ style="background:#F8C471" |[Knight] Specialist Glove[1]
 
|-
 
|-
! [Knight] Specialist Glove[1]
+
! Level
 +
! Effect
 
|-
 
|-
| Lvl 1: STR+15 MDEF+5
+
| 1 || STR+15 MDEF+5
 
|-
 
|-
| Lvl 2: STR+25, MDEF+5, 5% More Physical Damage to demi-humans
+
| 2 || STR+25, MDEF+5, 5% More Physical Damage to demi-humans
 
|-
 
|-
| Lvl 3: STR+35, MDEF+7, 5% More Physical Damage to demi-humans, +5% HP
+
| 3 || STR+35, MDEF+7, 5% More Physical Damage to demi-humans, +5% HP
 
|}
 
|}
  
 
{| class="wikitable"
 
{| class="wikitable"
 +
|+ style="background:#F8C471" |[Crusader] Specialist Glove[1]
 
|-
 
|-
! [Crusader] Specialist Glove[1]
+
! Level
 +
! Effect
 
|-
 
|-
| Lvl 1: VIT+15 MDEF+5
+
| 1 || VIT+15 MDEF+5
 
|-
 
|-
| Lvl 2: VIT+25, MDEF+5, Reduces DEF by 5%
+
| 2 || VIT+25, MDEF+5, Reduces DEF by 5%
 
|-
 
|-
| Lvl 3: VIT+35, MDEF+7, Reduces DEF by 5%, +5% HP
+
| 3 || VIT+35, MDEF+7, Reduces DEF by 5%, +5% HP
 
|}
 
|}
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! [Priest] Specialist Glove[1]
+
|+ style="background:#F8C471" |[High Priest] Specialist Glove[1]
 
|-
 
|-
| Lvl 1: INT+15 MDEF+5
+
! Level
 +
! Effect
 
|-
 
|-
| Lvl 2: INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks.
+
| 1 || INT+15 MDEF+5
 
|-
 
|-
| Lvl 3: INT+35, MDEF+7, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP
+
| 2 || INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks.
 +
|-
 +
| 3 || INT+35, MDEF+7, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP
 
|}
 
|}
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! [Monk] Specialist Glove[1]
+
|+ style="background:#F8C471" |[Monk] Specialist Glove[1]
 
|-
 
|-
| Lvl 1:  STR+15 MDEF+5
+
! Level
 +
! Effect
 
|-
 
|-
| Lvl 2:  STR+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking
+
| 1 || STR+15 MDEF+5
 
|-
 
|-
| Lvl 3STR+35, MDEF+7, 0.50% of casting Freeze or Stone Curse when attacking, +5% HP
+
| 2 || STR+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking
 +
|-
 +
| 3 || STR+35, MDEF+7, 0.50% of casting Freeze or Stone Curse when attacking, +5% HP
 
|}
 
|}
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! [Assassin] Specialist Glove[1]
+
|+ style="background:#F8C471" |[Assassin] Specialist Glove[1]
 
|-
 
|-
| Lvl 1:  STR+15 MDEF+5
+
! Level
 +
! Effect
 
|-
 
|-
| Lvl 2:  STR+25, MDEF+5, Increases damage to demi-humans by 5%.
+
| 1 || STR+15 MDEF+5
 
|-
 
|-
| Lvl 3STR+35, MDEF+7,  Increases damage to demi-humans by 5%., +5% HP
+
| 2 || STR+25, MDEF+5, Increases damage to demi-humans by 5%.
 +
|-
 +
| 3 || STR+35, MDEF+7,  Increases damage to demi-humans by 5%., +5% HP
 
|}
 
|}
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! [Rogue] Specialist Glove[1]
+
|+ style="background:#F8C471" |[Rogue] Specialist Glove[1]
 
|-
 
|-
| Lvl 1:  DEX+15 MDEF+5
+
! Level
 +
! Effect
 
|-
 
|-
| Lvl 2:  DEX+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking
+
| 1 || DEX+15 MDEF+5
 
|-
 
|-
| Lvl 3DEX+35, MDEF+7,  0.50% of casting Freeze or Stone Curse when attacking, +5% HP
+
| 2 || DEX+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking
 +
|-
 +
| 3 || DEX+35, MDEF+7,  0.50% of casting Freeze or Stone Curse when attacking, +5% HP
 
|}
 
|}
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! [Blacksmith] Specialist Glove[1]
+
|+ style="background:#F8C471" |[Blacksmith] Specialist Glove[1]
 
|-
 
|-
| Lvl 1:  STR+15 MDEF+5
+
! Level
 +
! Effect
 
|-
 
|-
| Lvl 2:  STR+25, MDEF+5, Increases range by 1.
+
| 1 || STR+15 MDEF+5
 
|-
 
|-
| Lvl 3STR+35, MDEF+7,  Increases range by 1, +5% HP
+
| 2 || STR+25, MDEF+5, Increases range by 1.
 +
|-
 +
| 3 || STR+35, MDEF+7,  Increases range by 1, +5% HP
 
|}
 
|}
 
   
 
   
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! [Alchemist] Specialist Glove[1]
+
|+ style="background:#F8C471" |[Alchemist] Specialist Glove[1]
 +
|-
 +
! Level
 +
! Effect
 
|-
 
|-
| Lvl 1INT+15 MDEF+5
+
| 1 || INT+15 MDEF+5
 
|-
 
|-
| Lvl 2INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks.
+
| 2 || INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks.
 
|-
 
|-
| Lvl 3INT+35, MDEF+7,  1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP
+
| 3 || INT+35, MDEF+7,  1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP
 
|}
 
|}
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! [Hunter] Specialist Glove[1]
+
|+ style="background:#F8C471" |[Hunter] Specialist Glove[1]
 +
|-
 +
! Level
 +
! Effect
 
|-
 
|-
| Lvl 1DEX+15 MDEF+5
+
| 1 || DEX+15 MDEF+5
 
|-
 
|-
| Lvl 2DEX+25, MDEF+5, 0.50% of casting Stun or Sleep when attacking
+
| 2 || DEX+25, MDEF+5, 0.50% of casting Stun or Sleep when attacking
 
|-
 
|-
| Lvl 3DEX+35, MDEF+7,  0.50% of casting Stun or Sleep when attacking, +5% HP
+
| 3 || DEX+35, MDEF+7,  0.50% of casting Stun or Sleep when attacking, +5% HP
 
|}
 
|}
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! [Dancer/Bard] Specialist Glove[1]
+
|+ style="background:#F8C471" |[Dancer/Bard] Specialist Glove[1]
 
|-
 
|-
| Lvl 1:  DEX+15 MDEF+5
+
! Level
 +
! Effect
 
|-
 
|-
| Lvl 2:  DEX+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking
+
| 1 || DEX+15 MDEF+5
 
|-
 
|-
| Lvl 3DEX+35, MDEF+7,  0.50% of casting Freeze or Stone Curse when attacking, +5% HP
+
| 2 || DEX+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking
 +
|-
 +
| 3 || DEX+35, MDEF+7,  0.50% of casting Freeze or Stone Curse when attacking, +5% HP
 
|}
 
|}
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! [Wizard] Specialist Glove[1]
+
|+ style="background:#F8C471" |[Wizard] Specialist Glove[1]
 +
|-
 +
! Level
 +
! Effect
 
|-
 
|-
| Lvl 1INT+15,  MDEF+5
+
| 1 || INT+15,  MDEF+5
 
|-
 
|-
| Lvl 2INT+25, MDEF+5, Increase damage of Storm Gust by 15%
+
| 2 || INT+25, MDEF+5, Increase damage of Storm Gust by 15%
 
|-
 
|-
| Lvl 3INT+35, MDEF+7,  Increase damage of Storm Gust by 15%, +5% HP
+
| 3 || INT+35, MDEF+7,  Increase damage of Storm Gust by 15%, +5% HP
 
|}
 
|}
 
   
 
   
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! [Sage] Specialist Glove[1]
+
|+ style="background:#F8C471" |[Sage] Specialist Glove[1]
 +
|-
 +
! Level
 +
! Effect
 
|-
 
|-
| Lvl 1INT+15,  MDEF+5
+
| 1 || INT+15,  MDEF+5
 
|-
 
|-
| Lvl 2INT+25, MDEF+5, Increase damage of Fire bolt and Cold bolt by 10%
+
| 2 || INT+25, MDEF+5, Increase damage of Fire bolt and Cold bolt by 10%
 
|-
 
|-
| Lvl 3INT+35, MDEF+7,  Increase damage of Fire bolt and Cold bolt by 10%, +5% HP
+
| 3 || INT+35, MDEF+7,  Increase damage of Fire bolt and Cold bolt by 10%, +5% HP
 
|}
 
|}
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! [Gunslinger] Specialist Glove[1]
+
|+ style="background:#F8C471" |[Gunslinger] Specialist Glove[1]
 +
|-
 +
! Level
 +
! Effect
 
|-
 
|-
| Lvl 1DEX+15,  MDEF+5
+
| 1 || DEX+15,  MDEF+5
 
|-
 
|-
| Lvl 2DEX+25, MDEF+5, Increase range by 1 cell
+
| 2 || DEX+25, MDEF+5, Increase range by 1 cell
 
|-
 
|-
| Lvl 3DEX+35, MDEF+7,  Increase range by 1 cell, +5% HP
+
| 3 || DEX+35, MDEF+7,  Increase range by 1 cell, +5% HP
 
|}
 
|}
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! [Ninja] Specialist Glove[1]
+
|+ style="background:#F8C471" |[Ninja] Specialist Glove[1]
 +
|-
 +
! Level
 +
! Effect
 
|-
 
|-
| Lvl 1INT+15 MDEF+5
+
| 1 || INT+15 MDEF+5
 
|-
 
|-
| Lvl 2INT+25, MDEF+5, Reduce damage received by humans by 5%
+
| 2 || INT+25, MDEF+5, Reduce damage received by humans by 5%
 
|-
 
|-
| Lvl 3INT+35, MDEF+7,  Reduce damage received by humans by 5%, +5% HP
+
| 3 || INT+35, MDEF+7,  Reduce damage received by humans by 5%, +5% HP
 
|}
 
|}
 
   
 
   
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! [Taekwon] Specialist Glove[1]
+
|+ style="background:#F8C471" |[Taekwon] Specialist Glove[1]
 
|-
 
|-
| Lvl 1:  STR+15 MDEF+5
+
! Level
 +
! Effect
 
|-
 
|-
| Lvl 2:  STR+25, MDEF+5, Increases damage to demi-humans by 10%
+
| 1 || STR+15 MDEF+5
 
|-
 
|-
| Lvl 3STR+35, MDEF+7,  Increases damage to demi-humans by 10%, +5% HP
+
| 2 || STR+25, MDEF+5, Increases damage to demi-humans by 10%
 +
|-
 +
| 3 || STR+35, MDEF+7,  Increases damage to demi-humans by 10%, +5% HP
 
|}
 
|}
 
   
 
   
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! [Linker] Specialist Glove[1]
+
|+ style="background:#F8C471" |[Linker] Specialist Glove[1]
 +
|-
 +
! Level
 +
! Effect
 +
|-
 +
| 1 || INT+15 MDEF+5
 +
|-
 +
| 2 || INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks.
 +
|-
 +
| 3 || INT+35, MDEF+7,  1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP
 +
|}
 +
 
 +
{| class="wikitable"
 +
|-
 +
|+ style="background:#F8C471" |[Super Novice] Specialist Glove[1]
 +
|-
 +
! Level
 +
! Effect
 
|-
 
|-
| Lvl 1INT+15 MDEF+5
+
| 1 || INT+ 25, MDEF + 5, SP Consumption - 25%
 
|-
 
|-
| Lvl 2INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks.
+
| 2 || INT +30, MDEF + 5, SP Consumption - 35%
 
|-
 
|-
| Lvl 3INT+35, MDEF+7, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP
+
| 3 || INT+ 35, MDEF + 5, SP Consumption - 50%, Enables use of Super Novice Soul Link skill
 
|}
 
|}

Latest revision as of 03:49, 17 July 2024

How to Make Your Specialist Glove?

Once you visit your Division base using @go, you may speak with your Division Leader. He will introduce himself and talk a bit about the Hero Divisions and then he will assign the first missions, which is to hunt 2,000 Gold ore.jpeg Golden Ore in order to pay for the expenses of manufacturing a Division accessory called the "Specialist Glove". The Golden Ore is dropped by Cuccon.jpeg Cuccons at Caspen Dungeon lvl 1 with 90% chance.

These accessories are job specific, have one slot, and they unlock new and more powerful effects as you gain Division EXP through Hero Division Events/Competitions. The accessories are account bound and they are non stack able, that means you may only wear one at a time. You can level up the accessories by participating in Hero Division Events and gaining Division EXP. When you get your Gloves, it will begin at Rank 1.

Update Log

As of February 23, 2024, the effects of Elite Weapons and Specialist Gloves have been updated. The following have been implemented:

  • Increased Elite Weapons Max Level and Division Rank from 4 to 5.
  • Added new 3rd Job and +10 Refine bonuses to Elite Weapons.
  • Clash of Divisions: The event is now re-enabled as more people will need Seals of Honors and Elite Kills. The schedule rotates at random with Save the Princess.
  • Daily Division Salary: Only commanders will get a daily Salary even if their division has not won (Previously Majors). Daily salary for commander is 500M.
  • Division Shop: Seal of Honor price has been increased from 10k to 15k Division Coins.
  • Elite Kill Scrolls: Will only work until 10,000 kills. Scroll will not grant any kills after that.
  • Elite Weapon Expert: Cost of Elite Kills has been increased from 30 Kills / 1 Billion to 20 Kills / 1 Billion.
  • Elite Weapon Expert: Will not sell Elite Kills to Level 4 and higher.
  • Elite Weapon Expert: The cost of Weapon Upgrade to +10 has been increased from 250 to 350b.
  • Spirit of Heroism: Will only get you to Level 4 Elite and Level 4 Division Rank (Major)
  • Spirit of Heroism: Gives 10k Elite Kills instead of 20k and 50k Division EXP instead of 60k.
  • Reduced amount of kills grained from Elite Kill Scrolls from 150 to 50.



Updated Division Ranks

NEW DIVISION RANKS:

  • LEVEL 1, 1st Lieutenant Rank
    • Requirement: 1-9,999 Division EXP
  • LEVEL 2, 2nd Lieutenant Rank
    • Requirement: 10,000-24,999 Division EXP
  • LEVEL 3, Captain Rank
    • Requirement: 25,000~49,999 Division EXP + 1 Seal of Honor
  • LEVEL 4, Major Rank
    • Requirement: 50,000~79,999 Division EXP + 2 Seal of Honor
  • LEVEL 5, Commander Rank
    • Requirement: 80,000 Division EXP + 3 Seal of Honor


OLD DIVISION RANKS:

  • LEVEL 1, 1st Lieutenant Rank
    • Requirement: 1 ~ 9,999 EXP
  • LEVEL 2, 2nd Lieutenant Rank
    • Requirement: 10,000-24,999 EXP
  • LEVEL 3, Captain Rank
    • Requirement: 25,000 EXP
  • LEVEL 4, Major Rank
    • Requirement: 60,000 EXP + 1 Seal of Honor



Seal of Honor

HOW TO OBTAIN SEAL OF HONOR:

  • Sacrificing Skulls at Clash of Divisions: 0.35%
  • Defeating an MvP Guardian at Save the Princess: 5%
  • Killing monsters inside Save the Princess: 0.01%
  • Player kills inside the Hero Arena: 0.1%
  • Player kills inside Battlegrounds: 0.05%
  • Division Shop: 15,000 Division Coins
  • Donation Credits: 40 Credits



Sample Stat Computation

In the effects that you can see for each glove, the Lvl refers to your current Division Level/Rank. So, for example, if you're a Knight Class and you're currently at Major Rank, for your glove, you would gain the stats below:

EXAMPLE

KNIGHT CLASS

  • STR: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Damage to Demi-Humans: +(1*Lvl)% (Max +5%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)

SAMPLE COMPUTATION

  • STR: +25 +(5*4) = +45
  • MDEF: +5 +(1*4) = +9
  • Damage to Demi-Humans: +(1*4)% = +4
  • Max HP Rate: +(1*4)% = +4%





Updated Specialist Glove Effects

Generally, all Specialist Gloves have the following properties:

  • All Specialist Gloves have one card slot.
  • All Specialist Gloves are character bound. This means that you cannot transfer it to your storage, guild storage, cart, etc.



UPDATED SPECIALIST GLOVE EFFECTS

KNIGHT CLASS

  • STR: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Damage to Demi-Humans: +(1*Lvl)% (Max +5%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)

CRUSADER CLASS

  • VIT: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • DEF Redux: +2% +(1*Lvl)% (Max +7%)
  • Max HP Rate: +1% +(1*Lvl)% (Max +6%)



WIZARD CLASS

  • INT: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Increase Storm Gust Damage: +(3*Lvl)% (Max +15%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)

SAGE CLASS

  • INT: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Increase Fire and Colt Bolt Damage: +(2*Lvl)% (Max +10%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)



HUNTER CLASS

  • DEX: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Chance to autocast Stun or Sleep when attacking: +[(2*Lvl)/20]% (Max +0.50%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)

BARD & DANCER CLASS

  • DEX: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Chance to autocast Freeze or Stone Curse when attacking: +[(2*Lvl)/20]% (Max +0.50%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)



BLACKSMITH CLASS

  • STR: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Damage to Demi-Humans: +(1*Lvl)% (Max +5%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)

ALCHEMIST CLASS

  • INT: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Chance to autocast Fire or Cold Bolt when attacking: +(1*Lvl)% (Max +5%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)



ASSASSIN CLASS

  • STR: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Damage to Demi-Humans: +(1*Lvl)% (Max +5%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)

ROGUE CLASS

  • DEX: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Chance to autocast Freeze or Stone Curse when attacking: +[(2*Lvl)/20]% (Max +0.50%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)



PRIEST CLASS

  • INT: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Chance to autocast Fire or Cold Bolt when attacking: +(1*Lvl)% (Max +5%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)

MONK CLASS

  • STR: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Chance to autocast Freeze or Stone Curse when attacking: +[(2*Lvl)/20]% (Max +0.50%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)



TAEKWON CLASS

  • STR: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Damage to Demi-Humans: +(2*Lvl)% (Max +10%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)

SOUL LINKER CLASS

  • INT: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Chance to autocast Fire or Cold Bolt when attacking: +(1*Lvl)% (Max +5%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)



NINJA CLASS

  • INT: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Demi-Human Redux: +(1*Lvl)% (Max +5%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)

GUNSLINGER CLASS

  • DEX: +25 +(5*Lvl) (Max +50)
  • MDEF: +10 +(1*Lvl) (Max +10)
  • Damage to Demi-Humans: +(1*Lvl)% (Max +5%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)



SUPER NOVICE CLASS

  • INT: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*lvl) (Max +10)
  • Reduce SP Consumption: +30% +(4*Lvl)% (Max +50%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)
  • Enable Super Novice Soul Link skill





Old Specialist Glove Effects

The effects below were updated and replaced on February 23, 2024. As such, the effects below are no longer applicable. Please see the updated effects above.

[Knight] Specialist Glove[1]
Level Effect
1 STR+15 MDEF+5
2 STR+25, MDEF+5, 5% More Physical Damage to demi-humans
3 STR+35, MDEF+7, 5% More Physical Damage to demi-humans, +5% HP
[Crusader] Specialist Glove[1]
Level Effect
1 VIT+15 MDEF+5
2 VIT+25, MDEF+5, Reduces DEF by 5%
3 VIT+35, MDEF+7, Reduces DEF by 5%, +5% HP
[High Priest] Specialist Glove[1]
Level Effect
1 INT+15 MDEF+5
2 INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks.
3 INT+35, MDEF+7, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP
[Monk] Specialist Glove[1]
Level Effect
1 STR+15 MDEF+5
2 STR+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking
3 STR+35, MDEF+7, 0.50% of casting Freeze or Stone Curse when attacking, +5% HP
[Assassin] Specialist Glove[1]
Level Effect
1 STR+15 MDEF+5
2 STR+25, MDEF+5, Increases damage to demi-humans by 5%.
3 STR+35, MDEF+7, Increases damage to demi-humans by 5%., +5% HP
[Rogue] Specialist Glove[1]
Level Effect
1 DEX+15 MDEF+5
2 DEX+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking
3 DEX+35, MDEF+7, 0.50% of casting Freeze or Stone Curse when attacking, +5% HP
[Blacksmith] Specialist Glove[1]
Level Effect
1 STR+15 MDEF+5
2 STR+25, MDEF+5, Increases range by 1.
3 STR+35, MDEF+7, Increases range by 1, +5% HP
[Alchemist] Specialist Glove[1]
Level Effect
1 INT+15 MDEF+5
2 INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks.
3 INT+35, MDEF+7, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP
[Hunter] Specialist Glove[1]
Level Effect
1 DEX+15 MDEF+5
2 DEX+25, MDEF+5, 0.50% of casting Stun or Sleep when attacking
3 DEX+35, MDEF+7, 0.50% of casting Stun or Sleep when attacking, +5% HP
[Dancer/Bard] Specialist Glove[1]
Level Effect
1 DEX+15 MDEF+5
2 DEX+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking
3 DEX+35, MDEF+7, 0.50% of casting Freeze or Stone Curse when attacking, +5% HP
[Wizard] Specialist Glove[1]
Level Effect
1 INT+15, MDEF+5
2 INT+25, MDEF+5, Increase damage of Storm Gust by 15%
3 INT+35, MDEF+7, Increase damage of Storm Gust by 15%, +5% HP
[Sage] Specialist Glove[1]
Level Effect
1 INT+15, MDEF+5
2 INT+25, MDEF+5, Increase damage of Fire bolt and Cold bolt by 10%
3 INT+35, MDEF+7, Increase damage of Fire bolt and Cold bolt by 10%, +5% HP
[Gunslinger] Specialist Glove[1]
Level Effect
1 DEX+15, MDEF+5
2 DEX+25, MDEF+5, Increase range by 1 cell
3 DEX+35, MDEF+7, Increase range by 1 cell, +5% HP
[Ninja] Specialist Glove[1]
Level Effect
1 INT+15 MDEF+5
2 INT+25, MDEF+5, Reduce damage received by humans by 5%
3 INT+35, MDEF+7, Reduce damage received by humans by 5%, +5% HP
[Taekwon] Specialist Glove[1]
Level Effect
1 STR+15 MDEF+5
2 STR+25, MDEF+5, Increases damage to demi-humans by 10%
3 STR+35, MDEF+7, Increases damage to demi-humans by 10%, +5% HP
[Linker] Specialist Glove[1]
Level Effect
1 INT+15 MDEF+5
2 INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks.
3 INT+35, MDEF+7, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP
[Super Novice] Specialist Glove[1]
Level Effect
1 INT+ 25, MDEF + 5, SP Consumption - 25%
2 INT +30, MDEF + 5, SP Consumption - 35%
3 INT+ 35, MDEF + 5, SP Consumption - 50%, Enables use of Super Novice Soul Link skill