Difference between revisions of "Forging System"

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== Summary ==
+
== Introduction ==
This guide is about how to forge minerals obtained in minery.
+
This guide is about how to forge minerals obtained in [[Mining_System|mining]].
 +
 
 +
The Forging System goes hand in hand with the Mining System because it uses mined minerals to forge equipment. However, you don't necesarily have to mine in order to forge. You can always buy minerals from other players and attempt to forge yourself without mining. Likewise, you don't have to forge, you could just sell your minerals and use the zeny to purchase already forged equipment. It all depends which art you want to master, or if you are gifted, you could master both arts!
 +
<br><br>
 +
The following updates utilizes the forging system in creating various items and equipment.
 +
*[[Forging_Headgears|Forging Headgears]]: creates ready to use headgears with various effects, including a rare middle headgear.
 +
*[[Fishing_System#Forgeable_Fishing_Equipment|Fishing System]]: some rare fishing rods can be forged.
 +
*[[Vanilla_Headgears#Blueprints_and_Forging|Vanilla Headgears]]: grants access to vanilla middle headgears that were available during the Kick-Off Event, as well as a rare middle headgear.
 +
*[[Shapeless_Weapons|Shapeless Weapons]]: allows you to turn existing Death Weapons into new weapons that can be enchanted.
 +
<br><br>
  
 
== How to start forging==
 
== How to start forging==
First go to @einbroach 50 200 and find Marcus Goldstein
+
First go to '''einbroch 52 203''' and find Marcus Goldstein<br><br>
 
[[File:ScreenDreamerRO037.jpg|thumb|none|Marcus Goldstein NPC]]
 
[[File:ScreenDreamerRO037.jpg|thumb|none|Marcus Goldstein NPC]]
 
The first step to begin forging minerals into powerful equipment is to obtain a Refined Forging Hammer from Dr. Marcus Goldstein. He can be found next to his brother at @go einbroch. When you speak to him he will request that you bring some minerals and zeny in order for him to make the hammer for you.
 
The first step to begin forging minerals into powerful equipment is to obtain a Refined Forging Hammer from Dr. Marcus Goldstein. He can be found next to his brother at @go einbroch. When you speak to him he will request that you bring some minerals and zeny in order for him to make the hammer for you.
(The forge of hammer have a chance of fail)
+
(The forge of hammer have a chance of fail)<br><br>
  
 
[[File:ScreenDreamerRO038.jpg|thumb|none|List of items requiered ]]
 
[[File:ScreenDreamerRO038.jpg|thumb|none|List of items requiered ]]
 
+
When you obtain the Refined Forging Hammer, you can equip it to gain access to the forging abilities.
When you obtain the Refined Forging Hammer, you can equip it to gain access to the forging abilities.
+
* To access the Forging Menu you must send a whisper to '''"npc:forge"'''. You can send him various words to access different features.
To access the Forging Menu you must send a whisper to "npc:forge". You can send him various words to access different features.
+
* Whisper '''"skill"''' to access the Forging Skills Menu.
Whisper "skill" to "npc:forge" to access the Forging Skills Menu.
+
* Whisper '''"info"'''  to access your forger stats such as Lvl, Exp and Record.
Whisper "info" to "npc:forge" to access your forger stats such as Lvl, Exp and Record.
+
* Whisper '''"forge"''' or anything else to access the recipes and begin to forge equipment.
Whisper "forge" or anything else to access the recipes and begin to forge equipment.
+
<br><br>
  
 
== Forging Skills==
 
== Forging Skills==
Line 20: Line 29:
 
There are 5 different Forging Skills available. You must be very careful when you are choosing the skills as there is no reset for forging skills.
 
There are 5 different Forging Skills available. You must be very careful when you are choosing the skills as there is no reset for forging skills.
  
* Master Forger [1-10] - Increases the Forge Success rate by  (2*ForgerLevel)%. (Max of 20% at lvl 10)
+
{| class="wikitable sortable"
* Fast Learner [1-10] - Increases experience earned per forge attempt by 10% per level (max of 100% or 2x exp at lvl 10)
+
|-
* Quick Forger [1-5] - Reduces the cooldown after forging equipment by 5 minutes per level. (Default is 30 min cooldown, down to 5 minutes at lvl 5)
+
! Skill !! Effect !! Level
* Recycle [1-4] -  Adds a (SkillLvL*5)% chance of receiving back half of the minerals spent when forging fails. (Max of 20%)
+
|-
* Mineral Forger [1] -  Allows the forger to compound Oridecon and Elunium Fragments into Pure Oridecon/Elunium
+
| Master || Forger Increases the Forge Success rate by  (2*ForgerLevel)%. (Max of 20% at lvl 10) || 10
 +
|-
 +
| Fast Learner || Increases experience earned per forge attempt by 10% per level (max of 100% or 2x exp at lvl 10) || 10
 +
|-
 +
| Quick Forger || Reduces the cooldown after forging equipment by 5 minutes per level. (Default is 30 min cooldown, down to 5 minutes at lvl 5) || 5
 +
|-
 +
| Recycle || Adds a (SkillLvL*5)% chance of receiving back half of the minerals spent when forging fails. (Max of 20%) || 4
 +
|-
 +
| Mineral Forger || Allows the forger to compound Oridecon and Elunium Fragments into Pure Oridecon/Elunium || 1
 +
|}
 +
 
 
As of right now the maximum level for forging is Lvl 30. The experience earned for each forge attempt varies for each equipment, but the experience required to level up is quite linear. (125*ForgerLvl) EXP
 
As of right now the maximum level for forging is Lvl 30. The experience earned for each forge attempt varies for each equipment, but the experience required to level up is quite linear. (125*ForgerLvl) EXP
 
+
<br><br>
 
== Forging Equipment==
 
== Forging Equipment==
 
1.  [Aluminium Glove]  - [ACCESSORY] +10 STR, +5 DEX, +3% HP, -5% delay, slotted.
 
1.  [Aluminium Glove]  - [ACCESSORY] +10 STR, +5 DEX, +3% HP, -5% delay, slotted.
 
 
* 175x - Aluminium
 
* 175x - Aluminium
 
* 145x - Silicon
 
* 145x - Silicon
Line 37: Line 55:
 
* Default success rate: 50% - Max: 70% **
 
* Default success rate: 50% - Max: 70% **
 
* EXP Earned: 75~100 Sucess & 15~25 Failure **
 
* EXP Earned: 75~100 Sucess & 15~25 Failure **
 +
 +
  
 
2. [Adamite Pendant] - [ACCESSORY] +10 INT, +5 DEX, +3% HP, -5% delay, slotted.
 
2. [Adamite Pendant] - [ACCESSORY] +10 INT, +5 DEX, +3% HP, -5% delay, slotted.
Line 48: Line 68:
 
   
 
   
 
   
 
   
 +
 
3. [Copper Rosary] - [ACCESSORY] +10 VIT, +5% HP, -5% delay, slotted.
 
3. [Copper Rosary] - [ACCESSORY] +10 VIT, +5% HP, -5% delay, slotted.
 
* 145x - Copper
 
* 145x - Copper
Line 57: Line 78:
 
*  EXP Earned: 85~105 Sucess & 20~30 Failure **
 
*  EXP Earned: 85~105 Sucess & 20~30 Failure **
 
   
 
   
 +
 +
 
4. [Mercury Relic] - [ACCESSORY] INT+15, STR +20, slotted, Enables a 5% chance of autocasting a random magic bolt when physically attacking.
 
4. [Mercury Relic] - [ACCESSORY] INT+15, STR +20, slotted, Enables a 5% chance of autocasting a random magic bolt when physically attacking.
 
* 110x - Mercury
 
* 110x - Mercury
Line 67: Line 90:
 
*  EXP Earned: 75~100 Sucess & 15~25 Failure *
 
*  EXP Earned: 75~100 Sucess & 15~25 Failure *
 
   
 
   
 +
 
   
 
   
 
5. [Juggernaut Armor] - [ARMOR] Non-slotted. +120% HP rate (150% if +8)  
 
5. [Juggernaut Armor] - [ARMOR] Non-slotted. +120% HP rate (150% if +8)  
Line 79: Line 103:
 
   
 
   
 
   
 
   
 +
 
6. [Magnetite Body Armor] [ARMOR] Slotted. +10 VIT, +15% HP rate, unbreakable. if(+8, no knockback)
 
6. [Magnetite Body Armor] [ARMOR] Slotted. +10 VIT, +15% HP rate, unbreakable. if(+8, no knockback)
 
* 145x - Magnetite
 
* 145x - Magnetite
Line 89: Line 114:
 
*  EXP Earned: 115~135 Sucess & 30~45 Failure *
 
*  EXP Earned: 115~135 Sucess & 30~45 Failure *
 
   
 
   
 +
 +
 
7. [Titanium Plate] - [ARMOR] +15 VIT, +3% HP, Increases resistance against fire and earth property attacks by 10% (If +8, adds a 3% chance to reflect single target magic attacks back to the offender)
 
7. [Titanium Plate] - [ARMOR] +15 VIT, +3% HP, Increases resistance against fire and earth property attacks by 10% (If +8, adds a 3% chance to reflect single target magic attacks back to the offender)
 
* 150x - Bronzite
 
* 150x - Bronzite
Line 98: Line 125:
 
*  EXP Earned: 80~105 Sucess & 20~30 Failure **
 
*  EXP Earned: 80~105 Sucess & 20~30 Failure **
 
   
 
   
 +
 +
 
8. [Mercenary's Chain Mail] - [ARMOR] +15 AGI, PD +5, Increases physical damage to demi-humans by 10% (if +8, FLEE + 100)
 
8. [Mercenary's Chain Mail] - [ARMOR] +15 AGI, PD +5, Increases physical damage to demi-humans by 10% (if +8, FLEE + 100)
 
* 150x - Graphite
 
* 150x - Graphite
Line 107: Line 136:
 
*  EXP Earned: 80~105 Sucess & 20~30 Failure **
 
*  EXP Earned: 80~105 Sucess & 20~30 Failure **
 
   
 
   
9. [bronzite Buckler] [sHIELD] +20 STR, +15 DEX, MaxHP + 150k, melee damage reflect by 10%, slotted. (If +8, cannot be stripped)
+
 
 +
 
 +
9. [bronzite Buckler] [SHIELD] +20 STR, +15 DEX, MaxHP + 150k, melee damage reflect by 10%, slotted. (If +8, cannot be stripped)
 
* 225x - Bronzite
 
* 225x - Bronzite
 
* 100x - Magnetite
 
* 100x - Magnetite
Line 116: Line 147:
 
*  EXP Earned: 95~120 Sucess & 25~35 Failure **
 
*  EXP Earned: 95~120 Sucess & 25~35 Failure **
 
   
 
   
10. [Onyx Guard] - [sHIELD] +15 STR, +15 INT, Increases magical and physical damage to demi-humans by 8%, slotted. (If +8, cannot be knockback)
+
 
 +
 
 +
10. [Onyx Guard] - [SHIELD] +15 STR, +15 INT, Increases magical and physical damage to demi-humans by 8%, slotted. (If +8, cannot be knockback)
 
* 200x - Silicon
 
* 200x - Silicon
 
* 100x - Mercury
 
* 100x - Mercury
Line 126: Line 159:
 
*  EXP Earned: 95~120 Sucess & 25~35 Failure **
 
*  EXP Earned: 95~120 Sucess & 25~35 Failure **
 
   
 
   
11. [silver Aegis] - [sHIELD] +15 DEX, +100 HIT, Increases damage to demi-humans by 10%, slotted. (If +8, Additional 75 Hit rate)
+
 
 +
 
 +
11. [silver Aegis] - [SHIELD] +15 DEX, +100 HIT, Increases damage to demi-humans by 10%, slotted. (If +8, Additional 75 Hit rate)
 
* 120x - Silver
 
* 120x - Silver
 
*  90x - Mercury
 
*  90x - Mercury
Line 136: Line 171:
 
*  EXP Earned: 95~120 Sucess & 25~35 Failure **
 
*  EXP Earned: 95~120 Sucess & 25~35 Failure **
 
   
 
   
 +
 +
 
12. [Rustic Mantle] - [ROBE] +15 INT, +15 VIT, +10% reduction to water and wind element, +10% HP, slotted. (if +8, increases matk rate by 10%)
 
12. [Rustic Mantle] - [ROBE] +15 INT, +15 VIT, +10% reduction to water and wind element, +10% HP, slotted. (if +8, increases matk rate by 10%)
 
* 175x - Graphite
 
* 175x - Graphite
Line 145: Line 182:
 
*  EXP Earned: 85~105 Sucess & 25~35 Failure *
 
*  EXP Earned: 85~105 Sucess & 25~35 Failure *
 
   
 
   
 +
 +
 
13. [Albite Garment] - [ROBE] +15 STR, +15 DEX, 5% HP rate, reduces neutral, ghost and holy damage by 15%, slotted. (if +8, 10% atkrate)
 
13. [Albite Garment] - [ROBE] +15 STR, +15 DEX, 5% HP rate, reduces neutral, ghost and holy damage by 15%, slotted. (if +8, 10% atkrate)
 
* 150x - Silicon
 
* 150x - Silicon
Line 154: Line 193:
 
*  EXP Earned: 85~105 Sucess & 25~35 Failure *
 
*  EXP Earned: 85~105 Sucess & 25~35 Failure *
 
   
 
   
14. [supersonic Boots]- [sHOES] Non-Slotted, +25% HP/SP, Additional movement speed +15% (Stacks), Increases resistance against Stone Curse, Curse and Stun by 50%. (If +8, Increases magic damage to demi-humans by 5%)
+
 
 +
 
 +
14. [supersonic Boots]- [SHOES] Non-Slotted, +25% HP/SP, Additional movement speed +15% (Stacks), Increases resistance against Stone Curse, Curse and Stun by 50%. (If +8, Increases magic damage to demi-humans by 5%)
 
* 160x - Bronzite
 
* 160x - Bronzite
 
* 100x - Mercury
 
* 100x - Mercury
Line 164: Line 205:
 
*  EXP Earned: 110~135 Sucess & 25~45 Failure *
 
*  EXP Earned: 110~135 Sucess & 25~45 Failure *
 
   
 
   
15. [Agile Cleats] - [sHOES] Non-Slotted, +25% HP/SP, Permanent endure effect, PD+5, Flee +100.  (If +8, Increases physical damage to demi-humans by 5%)
+
 
 +
 
 +
15. [Agile Cleats] - [SHOES] Non-Slotted, +25% HP/SP, Permanent endure effect, PD+5, Flee +100.  (If +8, Increases physical damage to demi-humans by 5%)
 
* 175x - Graphite
 
* 175x - Graphite
 
* 120x - Silicon
 
* 120x - Silicon
Line 173: Line 216:
 
*  Default success rate: 40% - Max: 60% **
 
*  Default success rate: 40% - Max: 60% **
 
*  EXP Earned: 110~135 Sucess & 25~45 Failure *
 
*  EXP Earned: 110~135 Sucess & 25~45 Failure *
 +
 +
  
 
16. Pure Oridecon - Protects your weapon against breaking during refine attempts up to +10.
 
16. Pure Oridecon - Protects your weapon against breaking during refine attempts up to +10.
Line 178: Line 223:
 
*  Default success rate: 25% - Max: 40% **
 
*  Default success rate: 25% - Max: 40% **
 
*  EXP Earned: 35~50 Sucess & 10~15 Failure *
 
*  EXP Earned: 35~50 Sucess & 10~15 Failure *
 +
 +
  
 
17. Pure Elunium - Protects your equipment against breaking during refine attempts up to +8.
 
17. Pure Elunium - Protects your equipment against breaking during refine attempts up to +8.
Line 183: Line 230:
 
*  Default success rate: 20% - Max: 30% **
 
*  Default success rate: 20% - Max: 30% **
 
*  EXP Earned: 50~75 Sucess & 15~20 Failure *
 
*  EXP Earned: 50~75 Sucess & 15~20 Failure *
*
+
<br><br>
 +
== Other Information about Forging==
 +
* The Max Level of Forging is 30.
 +
* The Refined Forging Hammer is account bound.
 +
* The Forging Hammer has a 5% chance of breaking during failed forging attempts.
 +
* You do not lose forger exp when you fail to forge, you actually gain a bit of exp even if you fail.
 +
* There is no Skill Reset for forging, and if there ever is, it will be very expensive so choose your skills carefully.
 +
<br><br>

Latest revision as of 13:53, 18 March 2024

Introduction

This guide is about how to forge minerals obtained in mining.

The Forging System goes hand in hand with the Mining System because it uses mined minerals to forge equipment. However, you don't necesarily have to mine in order to forge. You can always buy minerals from other players and attempt to forge yourself without mining. Likewise, you don't have to forge, you could just sell your minerals and use the zeny to purchase already forged equipment. It all depends which art you want to master, or if you are gifted, you could master both arts!

The following updates utilizes the forging system in creating various items and equipment.

  • Forging Headgears: creates ready to use headgears with various effects, including a rare middle headgear.
  • Fishing System: some rare fishing rods can be forged.
  • Vanilla Headgears: grants access to vanilla middle headgears that were available during the Kick-Off Event, as well as a rare middle headgear.
  • Shapeless Weapons: allows you to turn existing Death Weapons into new weapons that can be enchanted.



How to start forging

First go to einbroch 52 203 and find Marcus Goldstein

Marcus Goldstein NPC

The first step to begin forging minerals into powerful equipment is to obtain a Refined Forging Hammer from Dr. Marcus Goldstein. He can be found next to his brother at @go einbroch. When you speak to him he will request that you bring some minerals and zeny in order for him to make the hammer for you. (The forge of hammer have a chance of fail)

List of items requiered

When you obtain the Refined Forging Hammer, you can equip it to gain access to the forging abilities.

  • To access the Forging Menu you must send a whisper to "npc:forge". You can send him various words to access different features.
  • Whisper "skill" to access the Forging Skills Menu.
  • Whisper "info" to access your forger stats such as Lvl, Exp and Record.
  • Whisper "forge" or anything else to access the recipes and begin to forge equipment.



Forging Skills

There are 5 different Forging Skills available. You must be very careful when you are choosing the skills as there is no reset for forging skills.

Skill Effect Level
Master Forger Increases the Forge Success rate by (2*ForgerLevel)%. (Max of 20% at lvl 10) 10
Fast Learner Increases experience earned per forge attempt by 10% per level (max of 100% or 2x exp at lvl 10) 10
Quick Forger Reduces the cooldown after forging equipment by 5 minutes per level. (Default is 30 min cooldown, down to 5 minutes at lvl 5) 5
Recycle Adds a (SkillLvL*5)% chance of receiving back half of the minerals spent when forging fails. (Max of 20%) 4
Mineral Forger Allows the forger to compound Oridecon and Elunium Fragments into Pure Oridecon/Elunium 1

As of right now the maximum level for forging is Lvl 30. The experience earned for each forge attempt varies for each equipment, but the experience required to level up is quite linear. (125*ForgerLvl) EXP

Forging Equipment

1. [Aluminium Glove] - [ACCESSORY] +10 STR, +5 DEX, +3% HP, -5% delay, slotted.

  • 175x - Aluminium
  • 145x - Silicon
  • 25x - Calcite
  • 25x - Corundum
  • 1x - STR Megingjard
  • Default success rate: 50% - Max: 70% **
  • EXP Earned: 75~100 Sucess & 15~25 Failure **


2. [Adamite Pendant] - [ACCESSORY] +10 INT, +5 DEX, +3% HP, -5% delay, slotted.

  • 145x - Silicon
  • 80x - Mercury
  • 30x - Adamite
  • 20x - Onyx
  • 1x - Int Megingjard
  • Default success rate: 50% - Max: 70% **
  • EXP Earned: 75~100 Sucess & 15~25 Failure **


3. [Copper Rosary] - [ACCESSORY] +10 VIT, +5% HP, -5% delay, slotted.

  • 145x - Copper
  • 90x - Silver
  • 55x - Calcite
  • 20x - Onyx
  • 1x - VIT Megingjard
  • Default success rate: 45% - Max: 65% **
  • EXP Earned: 85~105 Sucess & 20~30 Failure **


4. [Mercury Relic] - [ACCESSORY] INT+15, STR +20, slotted, Enables a 5% chance of autocasting a random magic bolt when physically attacking.

  • 110x - Mercury
  • 150x - Graphite
  • 50x - Calcite
  • 15x - Adamite
  • 1x - INT megingjard
  • 1x - STR megingjard
  • Default success rate: 50% - Max: 70% **
  • EXP Earned: 75~100 Sucess & 15~25 Failure *


5. [Juggernaut Armor] - [ARMOR] Non-slotted. +120% HP rate (150% if +8)

  • 150x - Bronzite
  • 95x - Magnetite
  • 80x - Silver
  • 60x - Corundum
  • 25x - Titanium
  • 1x - Valkyrie's Armor
  • Default success rate: 35% - Max: 55% **
  • EXP Earned: 115~135 Sucess & 30~45 Failure *


6. [Magnetite Body Armor] [ARMOR] Slotted. +10 VIT, +15% HP rate, unbreakable. if(+8, no knockback)

  • 145x - Magnetite
  • 90x - Copper
  • 65x - Calcite
  • 20x - Onyx
  • 15x - Titanium
  • 1x - Valkyrie's Armor
  • Default success rate: 35% - Max: 55% **
  • EXP Earned: 115~135 Sucess & 30~45 Failure *


7. [Titanium Plate] - [ARMOR] +15 VIT, +3% HP, Increases resistance against fire and earth property attacks by 10% (If +8, adds a 3% chance to reflect single target magic attacks back to the offender)

  • 150x - Bronzite
  • 90x - Aluminium
  • 45x - Calcite
  • 30x - Titanium
  • 1x - Valkyrie's Armor
  • Default success rate: 45% - Max: 65% **
  • EXP Earned: 80~105 Sucess & 20~30 Failure **


8. [Mercenary's Chain Mail] - [ARMOR] +15 AGI, PD +5, Increases physical damage to demi-humans by 10% (if +8, FLEE + 100)

  • 150x - Graphite
  • 90x - Copper
  • 90x - Aluminium
  • 35x - Corundum
  • 1x - Valkyrie's Armor
  • Default success rate: 45% - Max: 65% **
  • EXP Earned: 80~105 Sucess & 20~30 Failure **


9. [bronzite Buckler] [SHIELD] +20 STR, +15 DEX, MaxHP + 150k, melee damage reflect by 10%, slotted. (If +8, cannot be stripped)

  • 225x - Bronzite
  • 100x - Magnetite
  • 90x - Silver
  • 20x - Adamite
  • 1x - Valkyrie's Shield
  • Default success rate: 40% - Max: 60% **
  • EXP Earned: 95~120 Sucess & 25~35 Failure **


10. [Onyx Guard] - [SHIELD] +15 STR, +15 INT, Increases magical and physical damage to demi-humans by 8%, slotted. (If +8, cannot be knockback)

  • 200x - Silicon
  • 100x - Mercury
  • 100x - Aluminium
  • 45x - Corundum
  • 15x - Albite
  • 1x - Valkyrie's Shield
  • Default success rate: 40% - Max: 60% **
  • EXP Earned: 95~120 Sucess & 25~35 Failure **


11. [silver Aegis] - [SHIELD] +15 DEX, +100 HIT, Increases damage to demi-humans by 10%, slotted. (If +8, Additional 75 Hit rate)

  • 120x - Silver
  • 90x - Mercury
  • 40x - Albite
  • 15x - Adamite
  • 10x - Titanium
  • 1x - Valkyrie's Shield
  • Default success rate: 40% - Max: 60% **
  • EXP Earned: 95~120 Sucess & 25~35 Failure **


12. [Rustic Mantle] - [ROBE] +15 INT, +15 VIT, +10% reduction to water and wind element, +10% HP, slotted. (if +8, increases matk rate by 10%)

  • 175x - Graphite
  • 80x - Magnetite
  • 50x - Corundum
  • 20x - Titanium
  • 1x - Valkyrie's Manteau
  • Default success rate: 45% - Max: 65% **
  • EXP Earned: 85~105 Sucess & 25~35 Failure *


13. [Albite Garment] - [ROBE] +15 STR, +15 DEX, 5% HP rate, reduces neutral, ghost and holy damage by 15%, slotted. (if +8, 10% atkrate)

  • 150x - Silicon
  • 100x - Albite
  • 20x - Adamite
  • 80x - Magnetite
  • 1x - Valkyrie's Manteau
  • Default success rate: 45% - Max: 65% **
  • EXP Earned: 85~105 Sucess & 25~35 Failure *


14. [supersonic Boots]- [SHOES] Non-Slotted, +25% HP/SP, Additional movement speed +15% (Stacks), Increases resistance against Stone Curse, Curse and Stun by 50%. (If +8, Increases magic damage to demi-humans by 5%)

  • 160x - Bronzite
  • 100x - Mercury
  • 75x - Silver
  • 50x - Albite
  • 25x - Onyx
  • 1x - Valkyrie's Shoes
  • Default success rate: 40% - Max: 60% **
  • EXP Earned: 110~135 Sucess & 25~45 Failure *


15. [Agile Cleats] - [SHOES] Non-Slotted, +25% HP/SP, Permanent endure effect, PD+5, Flee +100. (If +8, Increases physical damage to demi-humans by 5%)

  • 175x - Graphite
  • 120x - Silicon
  • 80x - Copper
  • 55x - Albite
  • 15x - Onyx
  • 1x - Valkyrie's Shoes
  • Default success rate: 40% - Max: 60% **
  • EXP Earned: 110~135 Sucess & 25~45 Failure *


16. Pure Oridecon - Protects your weapon against breaking during refine attempts up to +10.

  • 5x - Pure Oridecon Fragment
  • Default success rate: 25% - Max: 40% **
  • EXP Earned: 35~50 Sucess & 10~15 Failure *


17. Pure Elunium - Protects your equipment against breaking during refine attempts up to +8.

  • 5x - Pure Elunium Fragment
  • Default success rate: 20% - Max: 30% **
  • EXP Earned: 50~75 Sucess & 15~20 Failure *



Other Information about Forging

  • The Max Level of Forging is 30.
  • The Refined Forging Hammer is account bound.
  • The Forging Hammer has a 5% chance of breaking during failed forging attempts.
  • You do not lose forger exp when you fail to forge, you actually gain a bit of exp even if you fail.
  • There is no Skill Reset for forging, and if there ever is, it will be very expensive so choose your skills carefully.