Vanilla Headgear Enchants

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You might be wondering, what are Vanilla Headgears? Well, these are headgears that initially don't have any effects. They gain various effects through the process of enchanting them. The materials used for enchanting these headgears may vary depending on the NPC that you're using.
Vanillaheadgearexample001.png

There are two types of Vanilla Headgears: Normal, and Epic. Normal Vanilla Headgears generally can only have the normal enchants and cannot obtain any epic enchants. However, for a cost, Normal Vanilla Headgears can be forced to obtain an epic enchant. Forcing to enchant Normal Vanilla Headgears may require a specific item. Epic Vanilla Headgears on the other hand, has access to all possible enchants for their headgear category, including the Epic Enchants.
Things to take note of:

  • For Upper Headgears, the enchants for Base, Secondary, and Epic can all be obtained. At the moment, you can only choose the Base enchant for upper headgears, while the Secondary and Epic enchants are given at random.
  • For Middle and Lower Headgears, Normal enchants and Epic enchants cannot be applied at the same time. Thus you must only choose one. The Normal enchants are cheaper but random. The Epic enchants are a bit more expensive but give effects that are found in Epic Middle or Lower Headgears. Epic Enchants for Middle and Lower headgears can be obtained randomly (for a fee), or can be chosen (more expensive and may require more materials).
  • In the future, when Bonus Normal Enchants will be obtainable, they can only be enchanted onto your Middle or Lower Headgears if they have the Normal Enchants. You cannot add a Bonus Normal Enchant to a Middle or Lower Headgear that has an Epic Enchant.

UPPER HEADGEARS

Base Enchants

ITEM NUMBER ENCHANT NAME ENCHANT EFFECT
4988 Cranial Reduce damage received from Demi-human monsters and players by 25%
4989 Balance Reduce damage received from medium size monsters by 25%
4990 Behemoth Reduce damage received from Boss type monsters by 25%


Secondary Enchants

ITEM NUMBER ENCHANT NAME ENCHANT EFFECT
4951 Refuge Reduce damage taken from Demi-human monsters by 10%
4952 Auspice Reduces damage taken from medium size monsters attack by 10%
4953 Bulwark Reduces damage taken from boss type monsters attack by 10%
4954 Bloodstained Increases physical inflicted on Demi-human monsters by 20%
4955 Sanguinary / Mystic Increases magical damage inflicted on Demi-human monsters by 20%
4956 Archshot / Kingbird Increases long range attack type damage by 20%
4957 Colossal Increases physical and magical damage dealt to Large size monsters by 25%
4958 Kingpin Increases physical and magical damage dealt to Boss type monsters by 25%
4959 Parity / Balance Increases physical damage inflicted on Medium size monsters by 20%
4960 Equilibrium Increases magical damage inflicted on medium size monsters by 20%
4961 Exposed / Perilous Reduce VIT def by 10%
4962 Longevity / Permanence Reduce damage taken from Demi-human monsters by 5%,
Max HP +5%
4963 Coldheart Reduce damage taken from Demi-human monsters by 5%,
Provide immunity from Frozen Status
4964 Tranquility / Vociferous Reduce damage taken from Demi-human monsters by 5%,
Provide immunity from Silence Status
4965 Steel Heart Reduce damage from Demi-Human monsters by 5%,
Provide immunity from Stone curse
4966 Cradle Decrease damage against Demi-humans by 19%, 5% chance to inflict sleep status when attacking
4967 Enchanted / Sheltered Reduces magic damage received by 20%
4968 Ethereal Demi-human resistance +5%,
Perfect dodge +15
4969 Archive Reduce cast delay by 20%
4970 Immaterial Endow weapon with Ghost element
4971 Deathblow High chance to Auto-cast lvl 10 Sonic blow when dealing normal physical attacks
4972 Stream / Streamline Reduce damage from demihuman by 5%, Increase vulcan arrow skill damage by 20%
4973 Leech Cranial & Balance Enchantment: Add 10% chance to convert 10% of physical damage dealt as HP.
Reduce damage from Demi-Humans by 5%,

Behemoth enchantment: Add 10% chance to convert 20% of physical damage dealt as HP
4974 Mend Increase Heal and Sanctuary effects by 200%,
If priest class, increases the effect from 200% to 500%
4975 Compact / Immovable Reduces damage taken from demi-human monsters by 5%,
Cannot be knocked back
4976 Frostbite / frostbiting Reduces damage taken from Demi-human monsters by 5%,
5% chance to inflect freeze status when attacking,
5% chance to inflict Curse status when attacking
4977 Mute / Spellbreaking Reduces damage taken from Demi-human monsters by 5%,
5% chance to inflict Silence status when attacking,
5% chance to inflict Curse status when attacking
4978 Falling Star Reduces damage taken from Demi-human monsters by 5%,
3% chance to autocast Meteor Storm when receiving physical attacks
4979 Hailstorm Enable skill Stormgust Level 1,
Supernovice class: Enable Storm gust level 10
4980 Coup De Grace Critical damage +25%
4981 Earthen / Stone Gaze Demi resistance +5%,
15% chance of inflicting Stone Curse status on attackers
4982 Chilled / Chilling Touch Demi resistance +5%,
15% chance of inflicting frozen status on attackers
4983 Bane / Maledict Demi resistance +5%,
15% chance of inflicting curse status on attackers
4984 Hush / Last Word Demi resistance +5%,
15% chance of inflicting silence status on attackers
4985 Farfetch Demi resistance +5%,
Attack range +1,
Perfect Dodge +10
4986 Arcanebolt Demi resistance +5%,
Magic bolts has chance of inflicting silence to targets,
4987 Truth Seeker Enable Level 1 Ruwach,
Detect Hidden enemies
4992 Chanting / Chatterbox Skill casting can not be interrupted (Note: Doesn't work in WoE)


Epic Enchants

TBA


LOWER HEADGEARS

Normal Enchants

Epic Enchants

LOWER HEADGEARS

Normal Enchants

Epic Enchants

TBA: BONUS NORMAL ENCHANTS