Difference between revisions of "Vanilla Headgear Enchants"

From BraveRO Wiki
Jump to navigationJump to search
Line 9: Line 9:
 
* In the future, when Bonus Normal Enchants will be obtainable, they can only be enchanted onto your Middle or Lower Headgears if they have the Normal Enchants. You cannot add a Bonus Normal Enchant to a Middle or Lower Headgear that has an Epic Enchant.<br><br>
 
* In the future, when Bonus Normal Enchants will be obtainable, they can only be enchanted onto your Middle or Lower Headgears if they have the Normal Enchants. You cannot add a Bonus Normal Enchant to a Middle or Lower Headgear that has an Epic Enchant.<br><br>
  
== <big>'''UPPER HEADGEARS'''</big> ==
+
== <big><big>'''UPPER HEADGEARS'''</big></big> ==
 
===<p style="color:green"><big>'''Base Enchants'''</big></p>===
 
===<p style="color:green"><big>'''Base Enchants'''</big></p>===
 
{| class="wikitable"
 
{| class="wikitable"
Line 110: Line 110:
  
  
== <big>'''MIDDLE HEADGEARS'''</big> ==
+
== <big><big>'''MIDDLE HEADGEARS'''</big></big> ==
 
===<p style="color:green"><big>'''Normal Enchants'''</big></p> ===
 
===<p style="color:green"><big>'''Normal Enchants'''</big></p> ===
 
{| class="wikitable"
 
{| class="wikitable"
Line 183: Line 183:
  
  
== <big>'''LOWER HEADGEARS'''</big> ==
+
== <big><big>'''LOWER HEADGEARS'''</big></big> ==
  
 
===<p style="color:green"><big>'''Normal Enchants'''</big></p>===
 
===<p style="color:green"><big>'''Normal Enchants'''</big></p>===

Revision as of 06:49, 30 June 2022

You might be wondering, what are Vanilla Headgears? Well, these are headgears that initially don't have any effects. They gain various effects through the process of enchanting them. The materials used for enchanting these headgears may vary depending on the NPC that you're using.
Vanillaheadgearexample001.png

There are two types of Vanilla Headgears: Normal, and Epic. Normal Vanilla Headgears generally can only have the normal enchants and cannot obtain any epic enchants. However, for a cost, Normal Vanilla Headgears can be forced to obtain an epic enchant. Forcing to enchant Normal Vanilla Headgears may require a specific item. Epic Vanilla Headgears on the other hand, has access to all possible enchants for their headgear category, including the Epic Enchants.

Things to take note of:

  • For Upper Headgears, the enchants for Base, Secondary, and Epic can all be obtained. At the moment, you can only choose the Base enchant for upper headgears, while the Secondary and Epic enchants are given at random.
  • For Middle and Lower Headgears, Normal enchants and Epic enchants cannot be applied at the same time. Thus you must only choose one. The Normal enchants are cheaper but random. The Epic enchants are a bit more expensive but give effects that are found in Epic Middle or Lower Headgears. Epic Enchants for Middle and Lower headgears can be obtained randomly (for a fee), or can be chosen (more expensive and may require more materials).
  • In the future, when Bonus Normal Enchants will be obtainable, they can only be enchanted onto your Middle or Lower Headgears if they have the Normal Enchants. You cannot add a Bonus Normal Enchant to a Middle or Lower Headgear that has an Epic Enchant.

UPPER HEADGEARS

Base Enchants

ITEM NUMBER ENCHANT NAME ENCHANT EFFECT
4988 Cranial Reduce damage received from Demi-human monsters and players by 25%
4989 Balance Reduce damage received from medium size monsters by 25%
4990 Behemoth Reduce damage received from Boss type monsters by 25%


Secondary Enchants

ITEM NUMBER ENCHANT NAME ENCHANT EFFECT
4951 Refuge Reduce damage taken from Demi-human monsters by 10%
4952 Auspice Reduces damage taken from medium size monsters attack by 10%
4953 Bulwark Reduces damage taken from boss type monsters attack by 10%
4954 Bloodstained Increases physical inflicted on Demi-human monsters by 20%
4955 Sanguinary / Mystic Increases magical damage inflicted on Demi-human monsters by 20%
4956 Archshot / Kingbird Increases long range attack type damage by 20%
4957 Colossal Increases physical and magical damage dealt to Large size monsters by 25%
4958 Kingpin Increases physical and magical damage dealt to Boss type monsters by 25%
4959 Parity / Balance Increases physical damage inflicted on Medium size monsters by 20%
4960 Equilibrium Increases magical damage inflicted on medium size monsters by 20%
4961 Exposed / Perilous Reduce VIT def by 10%
4962 Longevity / Permanence Reduce damage taken from Demi-human monsters by 5%,
Max HP +5%
4963 Coldheart Reduce damage taken from Demi-human monsters by 5%,
Provide immunity from Frozen Status
4964 Tranquility / Vociferous Reduce damage taken from Demi-human monsters by 5%,
Provide immunity from Silence Status
4965 Steel Heart Reduce damage from Demi-Human monsters by 5%,
Provide immunity from Stone curse
4966 Cradle Decrease damage against Demi-humans by 19%, 5% chance to inflict sleep status when attacking
4967 Enchanted / Sheltered Reduces magic damage received by 20%
4968 Ethereal Demi-human resistance +5%,
Perfect dodge +15
4969 Archive Reduce cast delay by 20%
4970 Immaterial Endow weapon with Ghost element
4971 Deathblow High chance to Auto-cast lvl 10 Sonic blow when dealing normal physical attacks
4972 Stream / Streamline Reduce damage from demihuman by 5%, Increase vulcan arrow skill damage by 20%
4973 Leech Cranial & Balance Enchantment: Add 10% chance to convert 10% of physical damage dealt as HP.
Reduce damage from Demi-Humans by 5%,

Behemoth enchantment: Add 10% chance to convert 20% of physical damage dealt as HP
4974 Mend Increase Heal and Sanctuary effects by 200%,
If priest class, increases the effect from 200% to 500%
4975 Compact / Immovable Reduces damage taken from demi-human monsters by 5%,
Cannot be knocked back
4976 Frostbite / frostbiting Reduces damage taken from Demi-human monsters by 5%,
5% chance to inflect freeze status when attacking,
5% chance to inflict Curse status when attacking
4977 Mute / Spellbreaking Reduces damage taken from Demi-human monsters by 5%,
5% chance to inflict Silence status when attacking,
5% chance to inflict Curse status when attacking
4978 Falling Star Reduces damage taken from Demi-human monsters by 5%,
3% chance to autocast Meteor Storm when receiving physical attacks
4979 Hailstorm Enable skill Stormgust Level 1,
Supernovice class: Enable Storm gust level 10
4980 Coup De Grace Critical damage +25%
4981 Earthen / Stone Gaze Demi resistance +5%,
15% chance of inflicting Stone Curse status on attackers
4982 Chilled / Chilling Touch Demi resistance +5%,
15% chance of inflicting frozen status on attackers
4983 Bane / Maledict Demi resistance +5%,
15% chance of inflicting curse status on attackers
4984 Hush / Last Word Demi resistance +5%,
15% chance of inflicting silence status on attackers
4985 Farfetch Demi resistance +5%,
Attack range +1,
Perfect Dodge +10
4986 Arcanebolt Demi resistance +5%,
Magic bolts has chance of inflicting silence to targets,
4987 Truth Seeker Enable Level 1 Ruwach,
Detect Hidden enemies
4992 Chanting / Chatterbox Skill casting can not be interrupted (Note: Doesn't work in WoE)


Epic Enchants

To be added


MIDDLE HEADGEARS

Normal Enchants

ITEM NUMBER ENCHANT NAME ENCHANT EFFECT
26050 Fairy Reduce after cast delay by 45%
26051 Fallen Reduce after cast delay by 25%,
All Stats +30
26052 Golden Reduce after cast delay by 15%,
Increase physical damage to demi-humans by 25%
26053 Gaiden Reduces after skill delay by 10%,
Increase magic damage to demi-humans by 20%,
Ninja Class: Increase HP by 20%
26054 Shooter Reduces after skill delay by 10%,
Long range attack damage by 22%
ATK range +2,
Gunslinger class: Increases HP by 15%
26055 Attacker Reduces after-skill delay by 20%,
Base Atk +500 and Max HP rate +10%
26056 Blossom Reduce after cast delay by 15%,
Increase magical damage against demi-humans by 25%
26057 Union Reduce after cast delay by 15%,
Increase long range damage physical attack damage by 25%,
Increase walking speed by 5%
26058 Draconic Max HP + 10%,
Increase physical attack damage against demi humans by 25%
26059 Imperial Reduce after-cast delay by 25%,
Increase MDEF by 20%
26060 Azure Reduce after-cast delay by 25%,
Max HP +15%
26061 Retribution Reduce after-cast delay by 35%,
Increase damage against demi humans by 10%
26062 Royal Reduce after-cast delay by 20%,
Become immune to strip weapon, armor and headgear
26063 Kuroihi Reduce after-cast delay by 35%,
Increase magic damage against demi humans by 10%
26064 Beads Reduce after-cast delay by 35%,
Max HP +5%,
Nullify gemstone requirements of certain skills
26065 Mistress Reduce after-cast delay by 15%,
Increase magic damage against medium size monsters by 20%,
Nullify gemstone requirements of certain skills
26066 Felicity Maximum HP +10%,
All Stats +30
26067 Booster Reduce after cast delay by 15%,
Increase STR/INT/DEX by 10%
26068 Arctic Reduce after cast delay by 20%,
Increase MATK rate by 15%,
Adds a 5% chance to curse enemy hit by storm gust and thunder Storm
26069 Survival Reduce after cast delay by 40%,
Increase Max HP by 3%
26070 Hiding Reduce after cast delay by 35%,
Enable Hiding Level 1
26071 Judgement Increase damage against demi humans by 15%,
5% chance to inflict stone curse when attacking,
10% chance to inflict curse status when attacking
26072 Fatality Reduce after cast delay by 20%,
Increase critical attack rate by 25%


Epic Enchants

ITEM NUMBER ENCHANT NAME ENCHANT EFFECT
26091 Exellion Reduce after cast delay by 45%,
Increase ATK and MATK rate by 8%
26092 Disaster Reduce after cast delay by 20%,
Base atk + 500,
ATK Range + 2,
Max HP +10%
26093 Divine Reduce after cast delay by 25%,
Increase physical and magical damage against Large size monsters by 25%,
Ignore DEF and MDEF of boss class monsters by 10%
26094 Jutsu Reduce after cast delay by 25%,
Reduce fixed cast time by 10%,
Increase physical and magical damage against boss monsters by 25%
26095 Molten Increase damage to all class by 25%,
Max HP +10%
26096 Druids Reduce after-cast delay by 20%,
Increase STR/DEX/INT by 15%


LOWER HEADGEARS

Normal Enchants

ITEM NUMBER ENCHANT NAME ENCHANT EFFECT
26101 Night Increases walking speed by 60%,
Max HP +5%,
Low chance of casting sleep, stone curse or coma on the enemy while attacking
26102 Saint Max HP +15%,
Reduce VIT DEF by 30%,
Cannot be used with Masamune, Spike and Grimtooth
26103 Nightvision Movement speed +60%,
Max HP +5%,
ATK range +4
26104 Fiery Grants immunity against Silence status,
Grants immunity against Freezing stats,
Max HP Rate +10%
26105 Runes Increase movement speed by 60%,
Reduce after cast delay by 20%,
Max HP rate +10%
26106 Light Base ATK +500,
Reduce after cast delay by 20%,
Max HP +10%
26107 Magia Increase movement speed by 60%,
All stats +15,
Reduce after cast delay by 10%
26108 Physio Max HP +10%,
Increase physical damage against medium size monsters by 20%
26109 Ethereal Reduce VIT DEF by 10%,
Increase magical damage against medium size monsters by 20%
26110 Phenomenal Reduce VIT DEF by 10%,
Increase physical damage against medium size monsters by 20%
26111 Resonance Movement speed by 60%,
Grants immunity against silence and freeze status
26112 Dragonia Movement speed +60%,
Base ATK + 450,
Reduce after cast delay by 20%
26113 Slime Movement speed +60%,
Grant immunity against weapon, armor, headgear strip,
Max HP +5%
26114 Chakra Movement speed +40%,
Increase resistance against basic status ailments by 60%,
Max HP +15%
26115 Empirical Max HP +5%,
All stats +15%,
Grants immunity to Poison and Deadly Poison status
26116 Dust Movement speed +50%,
Max HP +5%,
Grants immunity to Poison and Deadly Poison status
26117 Enriched Movement Speed + 50%,
Increase magical and physical damage against demi humans by 15%
26118 Illucid Max HP +10%,
Grants immunity against Curse and Stone Curse Status
26119 Caprice Grants Immunity against Sleep Status,
Perfect dodge +20,
Increase damage against medium size monsters by 15%
26120 Analyst Increase Movement Speed by 60%,
Reduces fixed and variable cast time by 30%,
Reduces after skill delay by 10%
26121 Undead Increases Movement Speed by 60%,
Endow armor with Undead property,
Max HP +5%
26122 Restless Increases Movement Speed by 60%,
Provides immunity against Curse and Stone Curse status
26123 Chilly Max HP +15%,
Provides immunity against Freeze Status,
Add 5% chance to freeze target when using normal physical attacks
26124 Elementalist Movement Speed +40%,
Max HP rate +5%,
Increase elemental resistance against Fire/Water/Wind/Earth by 10%
26125 Infirmity Movement Speed +60%,
Max HP rate +5%,
Add 1% chance to inflict Curse, Stone, Freeze, Stun and Sleep Status on the enemy when receiving physical attacks.
26126 Ignus Movement speed +60%,
Max HP rate +5%,
Add 10% chance to auto cast level 1 Wall of Fog on self when hit with long range and physical attacks


Epic Enchants

ITEM NUMBER ENCHANT NAME ENCHANT EFFECT
26151 Athena Movement speed +60%,
Has small chance to activate Protective Light when receiving damage.
Protective light immediately cancels Stun, Curse, Stone curse, Poison, Blind,
Silence, Bleeding, Confusion, and Frost then protects the user against all of these effects for 10 seconds.
26152 Overflow Become immune to Sleep, Poison and Confuse Stats,
Increase walking speed by 50%,
Max HP +5%
26153 Scorch Become immune to Freeze and Silence status ailments,
Max HP +8%,
Increase Fire Elemental Magical Damage by 7%
26154 Flux All Stat +15%,
Increase walking speed by 65%,
Reduce after-cast delay by 15%
26155 Aqua Increase movement speed by 65%,
Reduce variable cast time by 40%,
Reduce after-cast delay by 15%,
Increase physical and magical damage to all race by 10%
26156 Terra Become immune to Stone curse and Curse,
Increase walking speed by 40%,
Max HP +10%
26157 Festive Increases movement speed by 60%,
Increases physical and magical damage to all races by 10%,
Reduces fixed cast time by 50%
26158 Blasphemous Increase Magical and Physical damage against Demi humans by 20%,
Increases movement speed by 50%,
Max HP +5%


BONUS NORMAL ENCHANTS

These enchants are only applicable to Middle and Lower Vanilla Headgears that have a Normal Enchant. These enchants cannot be applied to a Middle or Lower Vanilla Headgear if it has an Epic Enchant.

Currently Unavailable

ITEM NUMBER ENCHANT NAME ENCHANT EFFECT
4709 STR+10 STR +10
4719 INT+10 INT +10
4729 DEX+10 DEX +10
4739 AGI+10 AGI +10
4749 VIT+10 VIT +10
4759 LUK+10 LUK +10
4897 MATK+3% MATK +3%
4790 MDEF+10 MDEF +10
4794 DEF+12 DEF +12
4797 HP+15000 HP +15000
4859 FLEE+30 FLEE +30
4867 MaxHP+3% Max HP +3%
4842 ASPD+15 ASPD +15
4833 Expert Archer 2 Increases long range physical attacks by 4%
4806 MATK+3% MATK +3%,
Fixed Cast Time -1% (does not stack with other fixed cast time effects)
4805 Archbishop Lv 1 Increases Healing skills by 3%
4814 Spell 2 MATK +9,
Reduces variable cast time by 6%
4843 Sharp 4 Crit 14,
Hit 5
4850 Archbishop Lv 3 Increases Healing skills by 6%,
Increases SP cost by 5%
4948 After Skill Delay Lv 1 Reduces after skill delay by 2%
4949 After Skill Delay Lv 2 Reduces after skill delay by 4%
4822 Fighting Spirit 7 ATK +50,
HIT +30