Sharp Shooter

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Sharp Shooting/STP

Sharp Shooting shoots an arrow with great might towards a targeted enemy. The arrow will be shot straight towards the target and will inflict great damage to enemies in the way. Can only be activated with a Bow equipped

Notes

  • The area of effect for Sharp Shooting is a little tricky, and almost unique in the game. The line algorithm is likely the same as the one used for the final resting place of objects pushed by Arrow Repel.
  • Maximum distance from the targeted object is 9 cells.
  • The full damage area extends 12 cells from the caster, along the line from caster to target as determined by a Bresenham type algorithm, as well as the cells immediately tangent to this line. Covers 3x12 cells.
  • Monsters in the 13th cell along the line receive a reduced damage.
  • Sharp Shooting has a 20% base chance of bypassing enemy defense and flee (also know as CRIT) and is also increased by the Sniper's CRIT rate. The chance to bypass defense with this skill is also lowered depending on the opponent's LUK (Also known as CRIT Shield).
  • The chance to bypass defense with Sharp Shooting is calculated as [ (crit rate + 20) - (monster's luk/5) ]%. CRIT/LUK gear is recommended in order to maximize the chance of bypassing defense with this skill.
  • Sniping Suit is a suggested armor when heavily using this skill.
  • Only cards and equipment that increase CRIT in the status window will increase Sharp Shooting's chance to CRIT. Cards that increase CRIT rate but does not show in the status window such as Drosera cards and +7 CRIT, +10% damage vs race cards will not work with this skill.

STATS: STR:for supplies only AGI:195 aspd VIT:atleast 1.5m hp INT:up to you DEX:Max LUK:MAX

Focus on LHZ Mobs
Stone Arrow ---> Vengeful Cecil (Wind Element)
Immaterial Arrow ---> Deceitful Kathryne (Ghost Element)
Frozen Arrow ---> Furious Seyren (Fire Element)
Immaterial Arrow ---> Arachne (Ghost Element)

Top Headgear:
Green Captain's Hat or Kingsmen Cap (Corona Event Hg) (Increase Long Range damage by 20%, Reduce damage to demi-humans by 25%)
Chopper Hat (Reduce damage to demi-humans by 25%, Increase critical damage by 25%)

  • Card: Orc Hero (Immunity to Stun)

Middle Headgear:
Unions Wings (Increase Long Range damage by 25%, Walking Speed +5%, Reduce after-skill delay by 15%)

  • Card:Kiel-D-01 9 (Reduces after-skill delay by 30%)

Lower Headgear:
Dragon Aura (70% Movements, Attack +450, Reduce cast delay by 20%)

  • Card:Kiel-D-01 9 (Reduces after-skill delay by 30%)

Armors:
+10 White Wing Suit (Must have Enchant) (Increases ranged attack damage by 2x refine level, Increases Flee by 1 per refine level)

  • Card: Tao Gunka (MaxHP +100%, Reduce Hard Def and Mdef by 50)

Shield:
Valkyrie Shield (Reduce damage taken from Water,Fire,Undead and Shadow Element Attack by 20%)

  • Card:Thara Frog (Reduces damage taken from demi-humans by 30%)

Garment:
+8-+`0 Albite Garment (Str/Dex +15, MaxHP +5%, Increase resistance against Neutral,Holy and Ghost elemental attacks by 15%[Refine Rate +8~10] ATK +10%)

  • Card: Assassin Cross (Enable lvl 3 cloak)

Shoes: Temporal Boots (Luk) (MaxHp/12%, Luk +25, Every 2 refine levels crit damage +2%, If Base LUK at least 350: Increase crit damage by 30%, [Drawback] Increase damage received from holy property attacks by 15%)
Twilight Boots (Perfect Dodge +5 Movement Speed + 60% MATK AND ATK +5%)
Sleipner Of the Gods (Maximum HP and SP by 20%, SP Recovery +15%, MDEF +10, Slighty Increase Movement Speed)

  • Card 1: Furious Seyren (Maximum HP +8%, Increase physical damage against medium sized enemies by 5% [Refine Rate +8~+10]Hit Rate +5% Additional 3% physical damage against medium sized enemies)
  • Card 2: Fused Eddga (Attack Rate +5%, MaxHP +10%, Permanent Endure Effect)

Weapon 1: : Quincy Cross (Dex +20, Luk +15, Reduce damage received by demi-humans by 8-9-10%, Increase Double Strafe Damage by 40-45-50%, 5% of Cursing the enemy when attacking [Level 4 Effect] Increase damage of Sharpshoot by 20%)

  • Card 1: Tyrant (Increase Physical Range damage by 18%, 0.75% chane to cast Lex Aterna when using long range attack(
  • Card 2: White Knight (Increase Physical Damage to Medium/Large Monster by 20%, ATk +150)
  • Card 2: White Knight (Increase Physical Damage to Medium/Large Monster by 20%, ATk +150)
  • Card 4: Vengeful Eremes (Increase critical damage by 25%, Perfect Dodge +2)

Accessory 1: Medal of Honor (Archer) (MaxHP +300, MaxSP +80, Increase Physical Damage to all race by 5%, Matk +5%, Crit +10, Chance to blind and when attacking with long ranger attack)

  • Card: Ifrit (Increase ATK, Critical Rate, and HIT every 10 Job Level,Add a 1% chance of auto casting Level 10 Earthquake on the user when the user receives Physical Damage)

Accessory 2: Medal of Honor (Archer) (MaxHP +300, MaxSP +80, Increase Physical Damage to all race by 5%, Matk +5%, Crit +10, Chance to blind and when attacking with long ranger attack)

  • Card: Ifrit (Increase ATK, Critical Rate, and HIT every 10 Job Level,Add a 1% chance of auto casting Level 10 Earthquake on the user when the user receives Physical Damage)