Mora Enchantments

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Note

Use @ii2 *item ID* in game to check in-game custom effects.

Overview

Several NPCs in Mora Village can add special Stat bonuses to certain pieces of equipment. The gear is randomly given certain bonuses such as more HP or INT. There is a chance of failure, in which case the item is destroyed or previous enchantments are lost. Each attempt costs a varying amount Mora Coins. Upgrades and cards are not lost when enchanting. Depending on the item, you may be able to enchant the item two, or even three times (with increasing risks of failure). In all cases, there is a way to remove or replace the current enchantments.

Artifact Crafter (Warlock)

The Artifact Crafter (Mora 99, 93) is located near the middle of town by the lake.
Any of the gears may be purchased from the Guardian of Artifacts (Mora 104, 76) at a cost of 10 Mora Coins each.

  • You are only allowed to select which equipment type you desire (shoes, armor, weapon, accessory), and they are given one of the 4 possibilities at random.
Items Enchants Possible Possible Enchantments
ID: 2007 Golden Rod Staff [2] 2 SP +100
SP +200
HP +100
HP +200
INT +1
INT +2
INT +3
INT +4(3rd and 4th slots only)

DEX +1
DEX +2
DEX +3
DEX +4(3rd and 4th slots only)

MATK +1%
MATK +2%
MDEF +1
MDEF +2
ID: 2008 Aqua Staff [2] 2
ID: 2009 Crimson Staff [2] 2
ID: 2010 Forest Staff [2] 2
ID: 15025 Golden Rod Robe 3
ID: 15026 Aqua Robe 3
ID: 15027 Crimson Robe 3
ID: 15028 Forest Robe 3
ID: 2859 Golden Rod Orb 3
ID: 2860 Aqua Orb 3
ID: 2861 Crimson Orb 3
ID: 2862 Forest Orb 3
ID: 2467 Golden Rod Shoes 3
ID: 2468 Aqua Shoes 3
ID: 2469 Crimson Shoes 3
ID: 2470 Forest Shoes 3

Master of Relics (Arch Bishop)

The Master of Relics (Mora 96, 74) is located near the middle of town by the lake.
Any of the gears may be purchased from the Keeper of Secrets (Mora 88, 89) at a cost of 10 Mora Coins each

  • Only an Arch Bishop can trade in Mora Coins for the gear with the Keeper of Secrets.
  • He only allowed you to select which equipment type you desire (shoes, armor, weapon, accessory), and they are given one of the 2 or 3 possibilities at random.
  • Enchanting with the Master of Relics has a chance of breaking the gear.
  • You are not allowed to purchase an accessory when you already have one or more in your inventory.
  • It's possible to trade any of the three accessories in to obtain 10 Mora coins, to do so choose the third option from the Keeper of Secrets.
Items Enchants Possible Possible Enchantments
ID: 2156 Bible of Promise (1st Vol.) [1] 3 ATK +2%
VIT +1, +2
INT+1, +2, +3, +4 (3rd and 4th slots only)
DEX +1, +2, +3, +4 (3rd and 4th slots only)
HP +500
CRIT +5
ID: 2864 Light Of Cure 2 INT +1, +2
MDEF+6
DEX +1, +2
VIT +1, +2
HP +500
ATK +2%
Cure Lv1(Reduces the cooldown of High Heal by 3 seconds)
ID: 2865 Seal Of Cathedral 2 DEX +1, +2
VIT +1, +2
INT +2
MDEF+6
HP +500
ATK +2%
Catholic Lv1 (Reduces the SP cost of Coluseo Heal by 30)
ID: 2866 Ring Of Archbishop 2 MDEF+6
INT +2
DEX +1, +2
VIT +1
HP +500
ATK +2%
Archbishop Lv1 (increase effect of healing skills by 3%)
ID: 1657 Wand of Affection 2 SP +100
VIT+1, +2
INT +1, +2, +5
DEX +1, +2
MATK +1%
++
ID: 16013 Mace of Judgement 2 DEX +1, +2
ATK +3%
STR +1, +2, +3, +4 (3rd and 4th slots only)
VIT +1, +2
++
ID: 2471 Shoes of Affection 3 DEX +1, +2
INT +1, +2
ATK +2%
MDEF +6
HP +500
ID: 2472 Shoes of Judgement 3 DEX +2, +3, +4
INT +1, +2
MDEF +6
ATK +2%
ID: 15029 Robe of Affection 3 DEX +1, +2, +3
INT +1, +2
ATK +2%
STR +4, +5
CRIT +5
HP +500
MDEF +6
ID: 15030 Robe of Judgement 3 DEX +1, +2, +3, +4
INT +1, +2, +3, +4
STR +4
VIT +1
ATK +2%
MATK +2%
CRIT +5
HP +500
MDEF +6
ID: 2569 Shawl of Affection 3 DEX +1, +2, +3, +4
INT +1, +2
VIT +1
HP +500
CRIT +5
MDEF+6
ID: 2570 Shawl of Judgement 3 DEX +1, +2, +3, +4
INT +1, +2
VIT +1
HP +500

List of possible enchants not yet complete. Please help irowiki by updating the enchants table with your findings.

Artifact Collector (Arch Bishop & Warlock)

The Artifact Collector (Mora 124, 82) is located at the right side of the lake.

  • He will exchange your staff for a very precise (and extremely hard to get) enchants value and refine level.
  • Note that upgrading the staff to +7 or higher before trying to enchant it, won't give any bonus to the enchants possibilities as they are totally random.
  • Each time you try to enchant the staff with new value it can break in the process.
  • The enchant value required is the total of all enchants on the staff (ie. INT +2 and INT +2 is a valid INT +4 requirement)
Class Item Req. Enchants Value Req. Refine Reward
Warlock ID: 2007 Golden Rod Staff [2] MATK +2% or INT +4 +7 minimum ID: 2011 Empowered Golden Rod Staff
ID: 2008 Aqua Staff [2] ID :2012 Empowered Aqua Staff
ID: 2009 Crimson Staff [2] ID: 2013 Empowered Crimson Staff
ID: 2010 Forest Staff [2] ID: 2014 Empowered Forest Staff
Arch Bishop ID: 1657 Wand of Affection MATK +2%, DEX +4 or INT +5 +7 minimum ID: 1660 Empowered Wand of Affection [1]
ID: 16013 Mace of Judgement ATK +3%, DEX +4 or STR +5 ID: 16018 Empowered Mace of Judgement [1]

Artifact Researcher (Ranger, Guillotine Cross & Rune Knight)

The Artifact Researcher (Mora 148, 98) is located east of the the lake

Any of the gears may be purchased from the Guardian of Power (152, 97) at a cost of 10 Mora Coins each.

  • Any class can trade in Mora Coins to buy the gear from the Guardian of Power, but you have to equip the gear to enchant it with the Artifact Researcher.
  • From here you can select which class and specific piece of equipment you would like.
  • Enchantments cost 1 Mora Coin and 100,000z each.
  • The second enchantment has a chance of failure (failure erases all enchantments).
  • The third enchantment has a low chance of success, failure results in either the removal of all enchantments, or the item breaking.
  • The third dialog option will remove all enchants, for 1 mora coin and 100,000 zeny.

Success rates are unknown, but anecdotal evidence suggests 40-60% for second enchant, and somewhat lower, possibly 30-50% on third enchant. Failures on third enchant seem to have approximately equal chance of losing enchants, or item breaking.

Enchantments are drawn from one of a fairly small number of lists - presumably with the same rates. These are shown at the end of the section. If the item is +9 or greater when you enchant it, you will be given two choices. One of these choices pulls from the same list that enchantments below +9 did, and the other pulls from a different list.

Items Enchants Possible Enchantment list +0~8 Enchantment list options at +9
ID: 2475 Ur's Greaves [1] 3 Assist Ability Assist Ability Strength
ID: 2476 Peuz's Greaves [1] 3 Assist Ability Assist Ability Physical Type
ID: 2574 Ur's Manteau 3 Evasion Type Evasion Type Strength
ID: 2575 Peuz's Manteau 3 Evasion Type Evasion Type Critical Type
ID: 15036 Ur's Plate [1] 3 Strength Strength Atk Type
ID: 15037 Peuz's Plate [1] 3 Physical Type Physical Type Crit Type
ID: 2883 Ur's Seal [1] 2 Assist Ability n/a n/a
ID: 2884 Peuz's Seal [1] 2


Items Enchants Possible Possible Enchantments +9 Enchantments (option 1) +9 Enchantments (option 2)
ID: 2479 White Wing Boots [1] 3 Assist Ability Assist Ability Critical Type
ID: 2480 Black Wing Boots [1] 3
ID: 2580 White Wing Manteau 3 Evasion Type Evasion Type Atk Type
ID: 2581 Black Wing Manteau 3 Assist Ability Unknown Unknown
ID: 15042 White Wing Suit [1] 3 Critical Type Critical Type Ranged Type
ID: 15043 Black Wing Suit [1] 3 Unknown Atk Type Unknown
ID: 2890 White Wing Brooch 2 Assist Ability n/a n/a
ID: 2891 Black Wing Brooch 2


Items Enchants Possible Possible Enchantments +9 Enchantments (option 1) +9 Enchantments (option 2)
ID: 2477 Sapha Shoes [1] 3 Assist Ability Assist Ability
Critical Type
ID: 2478 Nab Shoes [1] 3 Atk Type
ID: 2577 Sapha Hood 3 Evasion Type Evasion Type Critical Type
ID: 2578 Nab Hood 3
ID: 15038 Sapha's Cloth [1] 3 Critical Type Critical Type Physical Type
ID: 15039 Nab's Cloth [1] 3 Atk Type Atk Type Crit Type
ID: 2886 Sapha Ring 2 Assist Ability n/a n/a
ID: 2887 Nab Ring 2


The Artifact Researcher can also be used to enchant the empowered versions of Arch Bishop and Warlock weapons (WIP)

Items Enchants Possible Possible Enchantments +9 Enchantments (option 1) +9 Enchantments (option 2)
ID: 1660 Empowered Wand of Affection [1] 3 Healer Healer Spell Ability 1
ID: 16018 Empowered Mace of Judgement [1] 3 Atk Type Atk Type Spell Ability 1
ID: 2011 Empowered Golden Rod Staff 3 Spell Ability 1 Spell Ability 1 Spell Ability 2
ID: 2012 Empowered Aqua Staff 3
ID: 2013 Empowered Crimson Staff 3
ID: 2014 Empowered Forest Staff 3

Possible Enchantments

If you encounter enchants that are not listed here, please add them - some of these tables contain guesses (where marked) that have not been confirmed as possible.

Strength
Ability Slot One Slot Two Slot Three
HP +300, +400, +500 +400, +500 +500
VIT +1, +2, +3 +2, +3, +4 +3, +4, +5
DEF +3, +6, +9 +6, +9, +12 +9, +12
ATK Type
Ability Slot One Slot Two Slot Three
ATK +1%, +2%, +3% +2%, +3% +3%
STR +1, +2, +3 +2, +3, +4 +3, +4, +5
Fighting Spirit 1, 2, 3 2, 3, 4 3, 4, 5, 6
Physical Type
Ability Slot One Slot Two Slot Three
HP +100, +200 +200, +300 +300
LUK +1, +2 +2, +3 +3, +4
AGI +1, +2 +2, +3 +3, +4
DEF +3, +6 +6, +9 +9
ASPD - - +1
Critical Type
Ability Slot One Slot Two Slot Three
LUK +1, +2, +3, +4 +2, +3, +4, +5 +3, +4, +5
STR +1, +2, +3 +2, +3 +4
CRIT +5 +5, +7 +5, +7
Sharp 1 1, 2 1, 2, 3
Evasion
Ability Slot One Slot Two Slot Three
LUK +1, +2, +3 +2, +3, +4 +3, +4, +5
AGI +1, +2, +3 +2, +3, +4 +2, +3, +4, +5
Flee 1, 3 3, 6 6, 12
Ranged Type
Ability Slot One Slot Two Slot Three
DEX +1, +2, +3 +2, +3, +4 +4, others (probably +3~5)
LUK +1, +2, +3, +4 +2, +3, +4 +3, others (probably +3~5)
CRIT +5 +5 +5
Expert Archer 1, 2, 3 (rare) 1, 2, 3 1, 2, 3, 4, 5
Assist Ability
Ability Slot One Slot Two Slot Three
HP +200 +300 +300
SP +100 +150 +150
DEF +6 +9 +9
MDEF +4 +6 +9
STR 1 1 2
VIT 1 1 2
DEX 1 1 2
AGI 1 1 2
Spell Ability 1
Ability Slot One Slot Two Slot Three
HP +100, +200 +200, +300 +200, +300
INT +1, +2 +2, +3 +2, +3, +4
DEX +1, +2 +2, +3 +2, +3, +4
Spell 1, 2 2, 3 2, 3, 4
Spell Ability 2
Ability Slot One Slot Two Slot Three
HP +200 None None
INT +2, +3 +3, +4 +3, +4, +5
DEX +2, +3 +3, +4 +3, +4, +5
MATK +1% +1%, +2% 1%, +2%, +3%
Spell 2, 3 3, 4 4
Healer
Ability Slot One Slot Two Slot Three
INT +1, +2, +3 +2, +3, +4 +3, +4
DEX +1, +2, +3 +2, +3, +4 +3, +4
MATK None 1% 1%, 2%, 3%
Archbishop / Heal 1 1, 3 1, 3, 4, 5

Other Enchants

There are three other specific items which can be enchanted: Army Padding (sold by Master Tailor for 1 Mora Coin), Pendant of Guardian, and Loki's Muffler. Attempts at enchanting cost 5 mora coins each. On a successful enchantment, the items will receive three abilities. Items can be enchanted again if desired. This will replace the first enchantment.

On a failed enchantment, the Army Padding will be destroyed, and the others will just be left un-enchanted.

Items NPC Ability 1 Ability 2 Ability 3
ID: 15024 Army Padding Master Tailor (Mora 105, 176) ATK +2%, +3%
MATK +1%, +2%
FLEE +6, +12
CRIT +5, +7
DEX +1, +2, +3
INT +1, +2
LUK +1, +2
STR +1, +2
DEX +3
AGI +1, +2
VIT +1, +2
ID: 2858 Pendant of Guardian Pendant Crafter (Mora 123, 177)
ID: 2568 Loki's Muffler Bulberry Westhood (Mora 134, 166)

Artifact Panhandler

The Artifact Panhandler is located at the bottom right of the lake (Mora 119, 75). Unwanted Arch Bishop and Warlock gears can be exchanged here to 2 Mora Coins each.