Stats
Contents
Primary Stats
STR
Strength affects the physical melee attack power of a character. The higher your strength, the more damage you do by swinging fists, books, swords, maces, and axes. Strength also increases the limit on the weight of items a character can be carrying.
Strength will often be abbreviated as STR.
This is what Strength does in more detail:
Increases melee attack damage by 1 per point of STR. Also increases melee attack damage by [STR/10]^2, where the value in [ ] is rounded down and ^2 means squared. Increases missile attack damage by 1 per 5 full points of STR. Increases weight capacity by 30 per point of STR (Note that this only applies to base STR, which is the left value in the status window).
AGI
Agility affects the attacking speed as well as dodging ability of a character. A character with high agility not only does more damage but also takes less as well.
Agility is often abbreviated AGI.
This is what Agility does in more detail:
Increases attack speed by about 0.1 per point of AGI; it depends on your equipped weapon, and also the higher your attack speed is, the less effect each point of AGI has on it. Increases flee rate by 1 per point of AGI. Reduce spell delays. (animation delay)
VIT
Vitality is a measure of survivability. It provides a variety of benefits: First, it increases the maximum hit points (HP) of a character, and so this character will be able to take more damage. Having a high Vitality also means you take reduced damage from physical attacks. Third, vitality helps a character overcome debilitating effects such as blindness and stun. Finally, vitality increases the effectiveness of healing potions.
Vitality is abbreviated VIT.
This is what Vitality does in more detail:
Increases max HP by 1% per point of VIT; this stacks, so technically if you have 2 VIT, then your max HP is increased by 101% * 101% = 102.01%; it may not seem like much, but with enough VIT it'll make a big difference. Increases HP healing items' effectivity by 2% per point of VIT. Increases HP recovery power by 1 per 5 full points of VIT (meaning it increases the amount of HP you heal when you stand or sit). Increases physical defense (VIT DEF) by 1 per point of VIT; VIT DEF decreases physical damage received by numbers (the rough estimate being, VIT DEF = number subtracted from base damage received); the damage actually reduced depends on whether you are hit by a monster or a player, and there are also some bonuses to VIT DEF at certain intervals. Increases magical defense (INT MDEF) by 1 per 2 full points of VIT (this doesn't show on the status screen, however); works in the same way that INT decreases damage from magical attacks. Decreases status infliction rate and time by an unknown amount.
INT
DEX
Dexterity affects how accurate your attacks are, as well as how much damage ranged weapons such as bows do. The hit rate bonus of Dexterity is point-by-point equivalent with the dodge rate bonus of Agility.
Dexterity is often abbreviated DEX.
This is what Dexterity does in more detail:
Increases hit rate by 1 per point of DEX. Increases missile attack damage by 1 per point of DEX. Also increases missile attack damage by [DEX/10]^2, where the value in [ ] is rounded down and ^2 means squared. Increases melee attack damage by 1 per 5 full points of DEX. Increases attack speed by 1/4 the amount each point of AGI would. Increases minimum attack damage by 1 per point of DEX; your minimum attack damage is just your total attack power minus your equipped weapon's attack power. (Note that once your DEX equals your weapon's attack power, then each of your attacks will do about the same damage; minimum attack damage won't exceed maximum attack damage) Decreases casting time of skills by 2/3% per point of DEX; therefore, at 150 DEX you can instantly cast skills. Increases forging success rates for Blacksmiths and brewing success rates for Alchemists by an unknown amount.