Cursed Spirit Quest
Requirements
- Note: Before starting this quest, you may want to visit the Lighthalzen Mall, and pick up most of the items you need for the quest. (lighthalzen 199, 159)
1. Enter the Biolabs by either completing Biolabs Entrance Quest or by using a Dungeon Teleport Scroll. Once you have access then you will need to find 1 pair of Handcuffs.
2. There are a few trigger spots that will start this quest for you. The following locations are areas that will trigger a dialog pop-up box if you are holding the Handcuffs:
- (lhz_dun01 147, 106)
- (lhz_dun01 239, 135)
- (lhz_dun01 66, 213)
- (lhz_dun01 225, 198)
- (lhz_dun02 244, 229)
- (lhz_dun02 60, 293)
- (lhz_dun02 267, 278)
- (lhz_dun02 94, 199)
- (lhz_dun03 244, 51)
- (lhz_dun03 123, 191)
- (lhz_dun03 74, 140)
Important Note: You don't actually need to see a dialogue box. Merely getting cursed at any one of the above spots means you have completed Step 2 and can move onto Step 3.
It is recommended to clear one of the above areas of monsters so as to avoid death but you can stand close to the cell and get the dialog pop-up to continue to the next step.
Now, keeping the Handcuffs, continue past the guard to Lighthalzen's slum area. You are looking now for the following locations (in any order):
- (lighthalzen 342, 280)
- (lhz_in03 178, 22)
- (lighthalzen 295, 227)
- (lighthalzen 364, 315)
Note: it is possible to trigger the dialogue from these spirits more than once, but is not necessary.
4. Once you have ventured around Lighthalzen and have triggered the spirits, talk to the Elder (lighthalzen 346, 263).
- The Elder has great wisdom regarding the research that has happened in recent years.
- Talk to the Elder and pay attention to her story.
- She will then help you with getting rid of them. Be honest to her and let her know that you can't remember every bad thing you have done.
- Follow along with her as she helps you with how to deal with what you have just learned.
5. The mini-map will show you where you need to go next, just pay attention to the blinking marker placed there. It is directing you to the Rekenber headquarters. (lighthalzen 103, 244).
- Now following the Elder's instructions you will need to head to the Rekenber Headquarters.
6. As you enter into this building you will walk forward and trigger another spirit (lhz_in01 113, 150)
7. After triggering the spirit you will want to continue forward towards the Representative (lhz_in01 114, 181)