Difference between revisions of "Fused MvP Cards"
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− | + | *Reduce variable cast time by 45%. | |
+ | *Reduce after cast delay by 5%. | ||
+ | *[Unstackable] | ||
+ | *Compound On: Accessory | ||
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− | + | *MDEF + 10 | |
+ | *Max HP + 18% | ||
+ | *Gains Immunity Against Frozen and Stun Status | ||
+ | *Has a 5% chance of autocasting Level 1 Land Protector around the user when the user receives magical attack | ||
+ | *Compound On: Armor | ||
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− | + | *Nullify reduction in damage inflicted on enemies resulting from enemy's size. | |
+ | *Enable a 5% chance of gaining 15% of the damage inflicted on an enemy as HP with each attack. | ||
+ | *[Refine +10] Endow Weapon attacks with Shadow Property | ||
+ | *Compound On: Weapon | ||
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− | + | *Never be affected by Blind and Curse effects. | |
+ | *Increase resistance against Silence by 50% | ||
+ | *ACD - 15% | ||
+ | *Int + 15 | ||
+ | *[Refine +10] Max HP + 5% | ||
+ | *Compound On: Headgear | ||
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− | + | *Water Elemental Resistance +30% | |
+ | *Fire Elemental Resistance +15% | ||
+ | *Increase Max HP by 5% for each refinement of the compounded armor. | ||
+ | *Add a 15% chance of auto casting 'Freeze' on an enemy when the user receives Physical Damage. | ||
+ | *Compound On: Armor | ||
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− | + | *Reduce Magic Damage received by 60% | |
+ | *Reduce Melee and Range damage received by 25% | ||
+ | *Increase Skill SP consumption by 200% | ||
+ | *Compound On: Shield | ||
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− | + | *Increase Atk by Job Lv.*2 | |
+ | *Increase Crit Rate by Job Lv./5 | ||
+ | *Hit + 150 | ||
+ | *Adds a low chance of auto casting Earthquake when receiving physical attack. | ||
+ | *Compound On: Accessory | ||
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− | + | *Ignore normal monster's defense when attacking | |
+ | *Add 10% chance of casting Lv. 2 Critical Wounds when using physical attacks | ||
+ | *[Refine +10] Atk + 15% | ||
+ | *[Unstackable] | ||
+ | *Compound On: Weapon | ||
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− | + | *Reduces all skill's after-cast delay by 35%. | |
+ | *Reduce Casting Time by 15% | ||
+ | *[Refinement +10] Add 50% resistance against silence status | ||
+ | *[Unstackable] | ||
+ | *Compound On: Headgear | ||
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− | + | *Add a 60% resistance against Neutral Property attacks. | |
+ | *Increase damage received from other element by 30% | ||
+ | *Reflect 3% of melee and range damage received. | ||
+ | *[Does not stack with gears that is incompatible with deviling card] | ||
+ | *Compound On: Garment | ||
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− | + | *Increases effectiveness of Healing skills by 75% | |
+ | *Increase Healing received by 14% | ||
+ | *Reduce aftercast delay by 25% | ||
+ | *Compound On: Headgear | ||
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Revision as of 02:38, 10 September 2024
The Fused MVP card are powerful and enhanced versions of the regular MVPs in game. You will typically make use of several copies of the base MVP Card along with various other items.
How To Fuse
First go to Caspen 145 214 there is the NPC "MVP Warper"
Here, look for the NPC "Fusion Scientist"
Material required and effects of the cards
There you have the option to make 12 Fused MVP cards. it requires some specific materials:
Requirement:
- 3x Atroce Card
- 200x Yellow charms
- 200x Red charms
- 200x Blue charms
- 1x Blood Stone
- 1x Glorified Orc Throphy
- 300M Zeny (cash)
Effect:
- Base ATK +500
- Increase Hit by 15 per compounded weapon upgrade
- 5% Chance to inflict Curse on the enemy when attacking
- Compounds on: Weapon
- Unstackable
- Fuse Success Rate: 40%
Requirement:
- 5x Baphomet Card
- 200x Yellow charms
- 200x Red charms
- 200x Blue charms
- 1x Blood Stone
- 1x Glorified Orc Throphy
- 300M Zeny (cash)
Effect:
- Splash 3x3, Range + 1
- Increase critical damage by 15%
- If compounded on +8 weapon > Crit rate + 20
- Compounds on: Weapon
- Unstackable
- Fuse Success Rate: 50%
Requirement:
- 2x Maya Purple card
- 200x Yellow charms
- 200x Red charms
- 200x Blue charms
- 1x Blood Stone
- 1x Glorified Orc Throphy
- 300M Zeny (cash)
Effect:
- All stat + 15
- Enable to detect hidden enemies
- Reduces after-skill delay by 15%
- Compounds on: Headgear
- Unstackable
- Fuse Success Rate: 50%
Requirement:
- 2x Ghostring Card
- 200x Yellow charms
- 200x Red charms
- 200x Blue charms
- 1x Blood Stone
- 1x Glorified Orc Throphy
- 300M Zeny (cash)
Effect:
- Enchant armor with ghost property
- Max HP + 10%
- Reflect 5% of the physical damage received back to the offender
- Super Novice: Enables lvl 1 Energy Coat
- Compounds on: Armor
- Fuse Success Rate: 40%
Requirement:
- 3x Dracula Card
- 200x Yellow charms
- 200x Red charms
- 200x Blue charms
- 1x Blood Stone
- 1x Glorified Orc Throphy
- 300M Zeny (cash)
Effect:
- Increase damage to all race by 15%
- 5% chance to convert 10% of damage as HP
- 2% chance to drain target SP by 10% on each attack
- Compounds on: Weapon
- Unstackable
- Fuse Success Rate: 60%
Requirement:
- 3x Angeling Card
- 200x Yellow charms
- 200x Red charms
- 200x Blue charms
- 1x Blood Stone
- 1x Glorified Orc Throphy
- 300M Zeny (cash)
Effect:
- Enchant armor with holy property
- Increase HP by 5% each armor upgrade
- Small chance to change attackers armor to undead property (change undead skill)
- Compounds on: Armor
- Fuse Success Rate: 40%
Requirements:
- 5x Eddga Card
- 200x Yellow charms
- 200x Red charms
- 200x Blue charms
- 1x Blood Stone
- 1x Glorified Orc Throphy
- 300M Zeny (cash)
Effect:
- ATK rate +10%
- Max HP increased by 10%
- Permanent Endure Effect
- Compounds on: Shoes
- Fuse Success Rate: 50%
Requirement:
- 5x Moonlight flower card
- 200x Yellow charms
- 200x Red charms
- 200x Blue charms
- 1x Blood Stone
- 1x Glorified Orc Throphy
- 300M Zeny (cash)
Effect:
- Increases Walking Speed by 50%
- Increases Neutral Elemental damage by 10%
- If refine 9+: Increases HP/SP Rate by 5%
- Compounds on: Footgear
- Fuse Success Rate: 50%
Requirement:
- 5x Pharaoh Cards
- 200x Yellow charms
- 200x Red charms
- 200x Blue charms
- 1x Blood Stone
- 1x Glorified Orc Throphy
- 300M Zeny (cash)
Effect:
- Reduce SP Consumption of skills by 50%
- Reduces after-skill delay by 20%
- If refine 9+: Reflect Magic Damage by 15%
- Compounds on: Headgear
- Fuse Success Rate: 40%
Requirement:
- 5x Doppelganger card
- 200x Yellow charms
- 200x Red charms
- 200x Blue charms
- 1x Blood Stone
- 1x Glorified Orc Throphy
- 300M Zeny (cash)
Effect:
- Increases ASPD by 10%
- Increases damage to medium sized monsters by 18%
- 3% Chance to cast Provoke on yourself when attacking
- Compounds on: Weapon
- Fuse Success Rate: 40%
Requirement:
- 5x Mistress card
- 200x Yellow charms
- 200x Red charms
- 200x Blue charms
- 1x Blood Stone
- 1x Glorified Orc Throphy
- 300M Zeny (cash)
Effect:
- Nullify the Gemstone requirement of spells
- Reduces after-skill delay by 20%
- If refine 9+: INT+ 5
- Compounds on: Headgear
- Fuse Success Rate: 60%
Requirement:
- 5x Phreeoni card
- 200x Yellow charms
- 200x Red charms
- 200x Blue charms
- 1x Blood Stone
- 1x Glorified Orc Throphy
- 300M Zeny (cash)
Effect:
- Increases ATK rate by 10%
- Increases HIT + 100
- 5% of Autocasting Sleep on the enemy when attacking
- Compounds on: Weapon
- Fuse Success Rate: 50%
EDIT
FUSED CARDS | ||
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CARD | REQUIREMENTS | EFFECTS |
Fused Atroce Card |
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Fused Baphomet Card |
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Fused Maya Purple Card |
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Fused Ghostring Card |
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Fused Dracula Card |
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Fused Angeling Card |
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Fused Eddga Card |
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Fused Moonlight Card |
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Fused Pharaoh Card |
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Fused Doppelganger Card |
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Fused Mistress Card |
<br?
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Fused Phreeoni Card |
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Fused Berzebub Card |
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Fused Detale Card |
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Fused Drake Card |
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Fused Evil Snake Lord Card |
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Fused Hatii Card |
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Fused Golden Thief Bug Card |
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Fused Ifrit Card |
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Fused Incantation Samurai Card |
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Fused Kiel-D-01 Card |
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Fused Deviling Card |
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Fused White Lady Card |
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