Difference between revisions of "Stats"
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====AGI==== | ====AGI==== | ||
+ | Agility affects the attacking speed as well as dodging ability of a character. A character with high agility not only does more damage but also takes less as well. | ||
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+ | Agility is often abbreviated '''AGI'''. | ||
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+ | This is what Agility does in more detail: | ||
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+ | Increases attack speed by about 0.1 per point of AGI; it depends on your equipped weapon, and also the higher your attack speed is, the less effect each point of AGI has on it. | ||
+ | Increases flee rate by 1 per point of AGI. | ||
+ | Reduce spell delays. (animation delay) | ||
+ | |||
====VIT==== | ====VIT==== | ||
====INT==== | ====INT==== |
Revision as of 09:24, 25 March 2019
Contents
Primary Stats
STR
Strength affects the physical melee attack power of a character. The higher your strength, the more damage you do by swinging fists, books, swords, maces, and axes. Strength also increases the limit on the weight of items a character can be carrying.
Strength will often be abbreviated as STR.
This is what Strength does in more detail:
Increases melee attack damage by 1 per point of STR. Also increases melee attack damage by [STR/10]^2, where the value in [ ] is rounded down and ^2 means squared. Increases missile attack damage by 1 per 5 full points of STR. Increases weight capacity by 30 per point of STR (Note that this only applies to base STR, which is the left value in the status window).
AGI
Agility affects the attacking speed as well as dodging ability of a character. A character with high agility not only does more damage but also takes less as well.
Agility is often abbreviated AGI.
This is what Agility does in more detail:
Increases attack speed by about 0.1 per point of AGI; it depends on your equipped weapon, and also the higher your attack speed is, the less effect each point of AGI has on it. Increases flee rate by 1 per point of AGI. Reduce spell delays. (animation delay)