Difference between revisions of "Stats"
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==Primary Stats== | ==Primary Stats== | ||
====STR==== | ====STR==== | ||
+ | Strength affects the physical melee attack power of a character. The higher your strength, the more damage you do by swinging fists, books, swords, maces, and axes. Strength also increases the limit on the weight of items a character can be carrying. | ||
+ | |||
+ | Strength will often be abbreviated as '''STR'''. | ||
+ | |||
+ | This is what Strength does in more detail: | ||
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+ | Increases melee attack damage by 1 per point of STR. | ||
+ | Also increases melee attack damage by [STR/10]^2, where the value in [ ] is rounded down and ^2 means squared. | ||
+ | Increases missile attack damage by 1 per 5 full points of STR. | ||
+ | Increases weight capacity by 30 per point of STR (Note that this only applies to base STR, which is the left value in the status window). | ||
+ | |||
====AGI==== | ====AGI==== | ||
====VIT==== | ====VIT==== |
Revision as of 09:24, 25 March 2019
Contents
Primary Stats
STR
Strength affects the physical melee attack power of a character. The higher your strength, the more damage you do by swinging fists, books, swords, maces, and axes. Strength also increases the limit on the weight of items a character can be carrying.
Strength will often be abbreviated as STR.
This is what Strength does in more detail:
Increases melee attack damage by 1 per point of STR. Also increases melee attack damage by [STR/10]^2, where the value in [ ] is rounded down and ^2 means squared. Increases missile attack damage by 1 per 5 full points of STR. Increases weight capacity by 30 per point of STR (Note that this only applies to base STR, which is the left value in the status window).