Difference between revisions of "Stats"

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(AGI)
(DEX)
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====INT====
 
====INT====
 
====DEX====
 
====DEX====
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Dexterity affects how accurate your attacks are, as well as how much damage ranged weapons such as bows do. The hit rate bonus of Dexterity is point-by-point equivalent with the dodge rate bonus of Agility.
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Dexterity is often abbreviated '''DEX'''.
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This is what Dexterity does in more detail:
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Increases hit rate by 1 per point of DEX.
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Increases missile attack damage by 1 per point of DEX.
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Also increases missile attack damage by [DEX/10]^2, where the value in [ ] is rounded down and ^2 means squared.
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Increases melee attack damage by 1 per 5 full points of DEX.
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Increases attack speed by 1/4 the amount each point of AGI would.
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Increases minimum attack damage by 1 per point of DEX; your minimum attack damage is just your total attack power minus your equipped weapon's attack power. (Note that once your DEX equals your weapon's attack power, then each of your attacks will do about the same damage; minimum attack damage won't exceed maximum attack damage)
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Decreases casting time of skills by 2/3% per point of DEX; therefore, at 150 DEX you can instantly cast skills.
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Increases forging success rates for Blacksmiths and brewing success rates for Alchemists by an unknown amount.
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====LUK====
 
====LUK====
  

Revision as of 09:25, 25 March 2019

Primary Stats

STR

Strength affects the physical melee attack power of a character. The higher your strength, the more damage you do by swinging fists, books, swords, maces, and axes. Strength also increases the limit on the weight of items a character can be carrying.

Strength will often be abbreviated as STR.

This is what Strength does in more detail:

Increases melee attack damage by 1 per point of STR. Also increases melee attack damage by [STR/10]^2, where the value in [ ] is rounded down and ^2 means squared. Increases missile attack damage by 1 per 5 full points of STR. Increases weight capacity by 30 per point of STR (Note that this only applies to base STR, which is the left value in the status window).

AGI

Agility affects the attacking speed as well as dodging ability of a character. A character with high agility not only does more damage but also takes less as well.

Agility is often abbreviated AGI.

This is what Agility does in more detail:

Increases attack speed by about 0.1 per point of AGI; it depends on your equipped weapon, and also the higher your attack speed is, the less effect each point of AGI has on it. Increases flee rate by 1 per point of AGI. Reduce spell delays. (animation delay)

VIT

INT

DEX

Dexterity affects how accurate your attacks are, as well as how much damage ranged weapons such as bows do. The hit rate bonus of Dexterity is point-by-point equivalent with the dodge rate bonus of Agility.

Dexterity is often abbreviated DEX.

This is what Dexterity does in more detail:

Increases hit rate by 1 per point of DEX. Increases missile attack damage by 1 per point of DEX. Also increases missile attack damage by [DEX/10]^2, where the value in [ ] is rounded down and ^2 means squared. Increases melee attack damage by 1 per 5 full points of DEX. Increases attack speed by 1/4 the amount each point of AGI would. Increases minimum attack damage by 1 per point of DEX; your minimum attack damage is just your total attack power minus your equipped weapon's attack power. (Note that once your DEX equals your weapon's attack power, then each of your attacks will do about the same damage; minimum attack damage won't exceed maximum attack damage) Decreases casting time of skills by 2/3% per point of DEX; therefore, at 150 DEX you can instantly cast skills. Increases forging success rates for Blacksmiths and brewing success rates for Alchemists by an unknown amount.

LUK

Sub Stats

ATK

MATK

DEF

MDEF

HIT

FLEE

CRIT

ASPD