Difference between revisions of "Vanilla Headgear Enchants"
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− | + | To see what Vanilla Headgears are available, visit [[Vanilla_Headgears|Vanilla Headgears List]]<br><br> | |
− | [[ | + | There are two types of Vanilla Headgears: '''Normal''', and '''Epic'''. The way they currently are able to obtain enchants is a bit different from one another. So, here's a table to differentiate them. |
− | <br><br> | ||
− | There are two types of Vanilla Headgears: '''Normal''', and '''Epic'''. The way they currently are able to obtain enchants is a bit different from | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 12: | Line 10: | ||
| <center>Epic Vanilla Upper Headgear || <center>Yes || <center>Yes || <center>Yes || <center><p style="color:red">Not Applicable</p> || <center><p style="color:red">Not Applicable</p> | | <center>Epic Vanilla Upper Headgear || <center>Yes || <center>Yes || <center>Yes || <center><p style="color:red">Not Applicable</p> || <center><p style="color:red">Not Applicable</p> | ||
|- | |- | ||
− | | <center>Normal Vanilla Middle Headgear || <center><p style="color:red">Not Applicable</p> || <center><p style="color:red">Not Applicable</p> || <center>Only obtainable via Forced Enchanting. <br> | + | | <center>Normal Vanilla Middle Headgear || <center><p style="color:red">Not Applicable</p> || <center><p style="color:red">Not Applicable</p> || <center>Only obtainable via '''Forced Enchanting'''. <br> (Any Normal Enchants will be overwritten) || <center>Yes <br>(Any Epic Enchants will be overwritten). || <center><p style="color:red">Yes <br>(Headgear must have a Normal Enchant only)<br>(currently unavailable)</p> |
|- | |- | ||
− | | <center>Epic Vanilla Middle Headgear || <center><p style="color:red">Not Applicable</p> || <center><p style="color:red">Not Applicable</p> || <center>Yes || <center>< | + | | <center>Epic Vanilla Middle Headgear || <center><p style="color:red">Not Applicable</p> || <center><p style="color:red">Not Applicable</p> || <center>Yes <br> (Any Normal Enchants will be overwritten) || <center>Yes <br>(Any Epic Enchants will be overwritten) || <center><p style="color:red">No</p> |
|- | |- | ||
− | | <center>Normal Vanilla Lower Headgear || <center><p style="color:red">Not Applicable</p> || <center><p style="color:red">Not Applicable</p> || <center>Only obtainable via Forced Enchanting. <br> | + | | <center>Normal Vanilla Lower Headgear || <center><p style="color:red">Not Applicable</p> || <center><p style="color:red">Not Applicable</p> || <center>Only obtainable via '''Forced Enchanting'''. <br> (Any Normal Enchants will be overwritten) || <center>Yes <br>(Any Epic Enchants will be overwritten). || <center><p style="color:red">Yes <br>(Headgear must have a Normal Enchant only)<br>(currently unavailable)</p> |
|- | |- | ||
− | | <center>Epic Vanilla Lower Headgear || <center><p style="color:red">Not Applicable </p> || <center><p style="color:red">Not Applicable</p> || <center>Yes || <center>Yes <br>( | + | | <center>Epic Vanilla Lower Headgear || <center><p style="color:red">Not Applicable </p> || <center><p style="color:red">Not Applicable</p> || <center>Yes <br> (Any Normal Enchants will be overwritten) || <center>Yes <br>(Any Epic Enchants will be overwritten). || <center><p style="color:red">Yes <br>(Headgear must have a Normal Enchant only)<br>(currently unavailable)</p> |
|} | |} | ||
<br> | <br> | ||
Things to take note of: | Things to take note of: | ||
* For Upper Headgears, the enchants for Base, Secondary, and Epic can all be obtained. You can only choose the Base enchant for upper headgears, while the Secondary and Epic enchants are given at random. | * For Upper Headgears, the enchants for Base, Secondary, and Epic can all be obtained. You can only choose the Base enchant for upper headgears, while the Secondary and Epic enchants are given at random. | ||
− | * In the future, when Bonus Normal Enchants will be obtainable, they can only be enchanted onto your Middle or Lower Headgears if they have the Normal Enchants. You cannot add a Bonus Normal Enchant to a Middle or Lower Headgear that has an Epic Enchant.<br><br> | + | * In the future, when Bonus Normal Enchants will be obtainable, they can only be enchanted onto your Middle or Lower Headgears if they have the Normal Enchants. You cannot add a Bonus Normal Enchant to a Middle or Lower Headgear that has an Epic Enchant. |
+ | * Enchanting a Vanilla Upper Headgear for its Secondary and Epic enchants has a chance of failing. | ||
+ | * Enchanting Vanilla Middle and Lower Headgear doesn't have a chance of failing. | ||
+ | * Enchanting an Vanilla Upper Headgear that already has enchants will overwrite whatever enchant it has for the slot that you're enchanting. For example, if your Vanilla Upper Headgear has a Refuge enchant for its secondary enchant, re-enchanting the secondary enchant will replace the Refuge with a new/same enchant. Any Base and/or Epic enchants that your headgear may have will not be removed/affected, unless of course if the enchanting process fails. | ||
+ | * If you wish to instead obtain a '''Normal Enchant + Bonus Normal Enchant''' for your Epic Vanilla Lower Headgear while it currently has an Epic Enchant, you must first overwrite the Epic Enchant by enchanting the headgear with a Normal Enchant. Afterwards, you can proceed to add a Bonus Normal Enchant. | ||
+ | * If you wish to instead obtain an '''Epic Enchant''' for your Epic Vanilla Lower Headgear while it currently has a '''Normal Enchant + Bonus Normal Enchant''', you can simply overwrite the current enchant by enchanting the Epic Enchant onto the headgear | ||
+ | *Forced Enchanting always gives a random enchant. | ||
+ | *During Seasonal Events, a Seasonal Vanilla Enchanter may be made available. Depending on the event, the enchanter may provide FREE enchanting services if your vanilla hasn't received any enchantments for a particular slot. You might want to take those opportunities to have your vanilla headgears enchanted if you lack the materials.<br><br> | ||
== <big><big>'''WHERE TO ENCHANT'''</big></big> == | == <big><big>'''WHERE TO ENCHANT'''</big></big> == | ||
− | At the moment, the only permanent way of enchanting Vanilla Headgears is by using items obtained inside the Guild Raid, and Guild Instanced Dungeon. | + | At the moment, the only permanent way of enchanting Vanilla Headgears is by using items obtained inside the Guild Raid, and Guild Instanced Dungeon. <font color=red>Take note that the Vanilla Enchanter in prt_gld cannot enchant seasonal event vanillas</font>. Although Seasonal Events may offer opportunities to enchant Vanilla Headgears using specific seasonal event items. |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! NPC NAME !! NPC LOCATION !! MATERIALS USED FOR ENCHANTING | ! NPC NAME !! NPC LOCATION !! MATERIALS USED FOR ENCHANTING | ||
|- | |- | ||
− | | [[File:vanillaenchanternpcguild.png]] <br> <center>'''Vanilla Enchanter'''</center> || <center>prt_gld 180 117</center> || '''Enchanting Rose''' ''(General Enchanting Item)'' , <br><br> '''Rose Shoot Orb''' ''(Used for forcing epic enchants into non-epic headgears)'', <br><br> '''1B Zeny Bags''' | + | | [[File:vanillaenchanternpcguild.png]] <br> <center>'''Vanilla Enchanter'''</center> || <center>prt_gld 180 117</center> || '''Enchanting Rose''' ''(General Enchanting Item)'' , <br><br> '''Rose Shoot Orb''' ''(Used for forcing epic enchants into non-epic headgears)'', <br><br> '''1B Zeny Bags''' |
|} | |} | ||
− | + | <br><br> | |
+ | Please take note that seasonal vanilla headgears may have restrictions as to when and where they can be enchanted. The new vanilla headgears that were introduced in the 2022 Halloween and Christmas Seasonal Events, and the 2023 Valentines Event have this restriction. More seasonal event headgears may have this kind of restriction in the future. So, unless you're just looking to make those headgears into costumes, don't miss the chance to enchant them during their respective seasonal events!<br> | ||
+ | [[File:Seasonrestrictedvanilla.png|link=]] | ||
+ | <br><br> | ||
== <big><big>'''ENCHANT COSTS'''</big></big> == | == <big><big>'''ENCHANT COSTS'''</big></big> == | ||
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! REGULAR ENCHANT !! BONUS REGULAR ENCHANT !! FORCED EPIC ENCHANT !! RANDOM EPIC ENCHANT !! SPECIFIC EPIC ENCHANT | ! REGULAR ENCHANT !! BONUS REGULAR ENCHANT !! FORCED EPIC ENCHANT !! RANDOM EPIC ENCHANT !! SPECIFIC EPIC ENCHANT | ||
|- | |- | ||
− | | 30x Enchanting Rose, <br> 1x 1B Zeny Bag || 30x Enchanting Rose, <br> 3x 1B Zeny Bag || || 50x Enchanting Rose, <br> 5x 1B Zeny Bag || 100x Enchanting Rose, <br> 10x 1B Zeny Bag | + | | 30x Enchanting Rose, <br> 1x 1B Zeny Bag || 30x Enchanting Rose, <br> 3x 1B Zeny Bag || 1x Rose Shoot Orb, <br> 5x 1B Zeny Bag|| 50x Enchanting Rose, <br> 5x 1B Zeny Bag || 100x Enchanting Rose, <br> 10x 1B Zeny Bag |
|} | |} | ||
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| <center>4990 || <center>Behemoth || Reduce damage received from Boss type monsters by 25% | | <center>4990 || <center>Behemoth || Reduce damage received from Boss type monsters by 25% | ||
|} | |} | ||
− | |||
===<p style="color:blue"><big>'''Secondary Enchants'''</big></p> === | ===<p style="color:blue"><big>'''Secondary Enchants'''</big></p> === | ||
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| <center>4965 || <center>Steel Heart || Reduce damage from Demi-Human monsters by 5%, <br> Provide immunity from Stone curse | | <center>4965 || <center>Steel Heart || Reduce damage from Demi-Human monsters by 5%, <br> Provide immunity from Stone curse | ||
|- | |- | ||
− | | <center>4966 || <center>Cradle || | + | | <center>4966 || <center>Cradle || Increase damage against Demi-Humans by 18%, <br> 5% chance to inflict sleep status when attacking |
|- | |- | ||
| <center>4967 || <center>Enchanted / Sheltered || Reduces magic damage received by 20% | | <center>4967 || <center>Enchanted / Sheltered || Reduces magic damage received by 20% | ||
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|- | |- | ||
| <center>4987 || <center>Truth Seeker || Enable Level 1 Ruwach, <br> Detect Hidden enemies | | <center>4987 || <center>Truth Seeker || Enable Level 1 Ruwach, <br> Detect Hidden enemies | ||
+ | |- | ||
+ | | <center>4991 || <center>Incantation || Reduce damage received from Demi-human monsters by 5%<br>Reduce fixed cast time by 30% | ||
|- | |- | ||
| <center>4992 || <center>Chanting / Chatterbox || Skill casting can not be interrupted (Note: Doesn't work in WoE) | | <center>4992 || <center>Chanting / Chatterbox || Skill casting can not be interrupted (Note: Doesn't work in WoE) | ||
+ | |- | ||
+ | | <center>4993 || <center>Snailshell || Reduce Crit damage received by 7% | ||
+ | |- | ||
+ | | <center>4994 || <center>Tortoise || Reduce chance of getting crit damage by 10% | ||
+ | |- | ||
+ | | <center>4995|| <center>Avidity|| Ignore 35% of Boss MDEF, <br> Increase MATK by 2*Refinement of Headgear, <br> [Headgear Refinement +10] Increase damage to boss monsters by 10% | ||
+ | |- | ||
|} | |} | ||
− | |||
=== <p style="color:orange"><big>'''Epic Enchants'''</big></p> === | === <p style="color:orange"><big>'''Epic Enchants'''</big></p> === | ||
− | + | {| class="wikitable" | |
− | + | |- | |
+ | ! ITEM NUMBER !! ENCHANT NAME !! ENCHANT EFFECT | ||
+ | |- | ||
+ | | <center>4996 || <center>Fervor|| Ignore 15% of Boss MDEF | ||
+ | |} | ||
== <big><big>'''MIDDLE HEADGEARS'''</big></big> == | == <big><big>'''MIDDLE HEADGEARS'''</big></big> == | ||
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| <center>26094 || <center>Jutsu || Reduce after cast delay by 25%, <br> Reduce fixed cast time by 10%, <br> Increase physical and magical damage against boss monsters by 25% | | <center>26094 || <center>Jutsu || Reduce after cast delay by 25%, <br> Reduce fixed cast time by 10%, <br> Increase physical and magical damage against boss monsters by 25% | ||
|- | |- | ||
− | | <center>26095 || <center>Molten || Increase damage to all class by 25%, <br> Max HP +10% | + | | <center>26095 || <center>Molten || Increase physical damage to all class by 25%, <br> Max HP +10% |
|- | |- | ||
| <center>26096 || <center>Druids || Reduce after-cast delay by 20%, <br> Increase STR/DEX/INT by 15% | | <center>26096 || <center>Druids || Reduce after-cast delay by 20%, <br> Increase STR/DEX/INT by 15% | ||
|} | |} | ||
− | |||
== <big><big>'''LOWER HEADGEARS'''</big></big> == | == <big><big>'''LOWER HEADGEARS'''</big></big> == | ||
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| <center>4822 || <center>Fighting Spirit 7 || ATK +50, <br> HIT +30 | | <center>4822 || <center>Fighting Spirit 7 || ATK +50, <br> HIT +30 | ||
|} | |} | ||
+ | <br><br><br> | ||
+ | <center>[[File:kymchisign.png|link=https://brave-ro.com/forum/member.php?action=profile&uid=6]]</center> |
Latest revision as of 06:21, 5 October 2024
To see what Vanilla Headgears are available, visit Vanilla Headgears List
There are two types of Vanilla Headgears: Normal, and Epic. The way they currently are able to obtain enchants is a bit different from one another. So, here's a table to differentiate them.
HEADGEAR PART | BASE ENCHANT | SECONDARY ENCHANT | EPIC ENCHANT | NORMAL ENCHANT | BONUS NORMAL ENCHANT |
---|---|---|---|---|---|
Not Applicable |
Not Applicable | ||||
Not Applicable |
Not Applicable | ||||
Not Applicable |
Not Applicable |
(Any Normal Enchants will be overwritten) |
(Any Epic Enchants will be overwritten). |
Yes | |
Not Applicable |
Not Applicable |
(Any Normal Enchants will be overwritten) |
(Any Epic Enchants will be overwritten) |
No | |
Not Applicable |
Not Applicable |
(Any Normal Enchants will be overwritten) |
(Any Epic Enchants will be overwritten). |
Yes | |
Not Applicable |
Not Applicable |
(Any Normal Enchants will be overwritten) |
(Any Epic Enchants will be overwritten). |
Yes |
Things to take note of:
- For Upper Headgears, the enchants for Base, Secondary, and Epic can all be obtained. You can only choose the Base enchant for upper headgears, while the Secondary and Epic enchants are given at random.
- In the future, when Bonus Normal Enchants will be obtainable, they can only be enchanted onto your Middle or Lower Headgears if they have the Normal Enchants. You cannot add a Bonus Normal Enchant to a Middle or Lower Headgear that has an Epic Enchant.
- Enchanting a Vanilla Upper Headgear for its Secondary and Epic enchants has a chance of failing.
- Enchanting Vanilla Middle and Lower Headgear doesn't have a chance of failing.
- Enchanting an Vanilla Upper Headgear that already has enchants will overwrite whatever enchant it has for the slot that you're enchanting. For example, if your Vanilla Upper Headgear has a Refuge enchant for its secondary enchant, re-enchanting the secondary enchant will replace the Refuge with a new/same enchant. Any Base and/or Epic enchants that your headgear may have will not be removed/affected, unless of course if the enchanting process fails.
- If you wish to instead obtain a Normal Enchant + Bonus Normal Enchant for your Epic Vanilla Lower Headgear while it currently has an Epic Enchant, you must first overwrite the Epic Enchant by enchanting the headgear with a Normal Enchant. Afterwards, you can proceed to add a Bonus Normal Enchant.
- If you wish to instead obtain an Epic Enchant for your Epic Vanilla Lower Headgear while it currently has a Normal Enchant + Bonus Normal Enchant, you can simply overwrite the current enchant by enchanting the Epic Enchant onto the headgear
- Forced Enchanting always gives a random enchant.
- During Seasonal Events, a Seasonal Vanilla Enchanter may be made available. Depending on the event, the enchanter may provide FREE enchanting services if your vanilla hasn't received any enchantments for a particular slot. You might want to take those opportunities to have your vanilla headgears enchanted if you lack the materials.
Contents
WHERE TO ENCHANT
At the moment, the only permanent way of enchanting Vanilla Headgears is by using items obtained inside the Guild Raid, and Guild Instanced Dungeon. Take note that the Vanilla Enchanter in prt_gld cannot enchant seasonal event vanillas. Although Seasonal Events may offer opportunities to enchant Vanilla Headgears using specific seasonal event items.
Please take note that seasonal vanilla headgears may have restrictions as to when and where they can be enchanted. The new vanilla headgears that were introduced in the 2022 Halloween and Christmas Seasonal Events, and the 2023 Valentines Event have this restriction. More seasonal event headgears may have this kind of restriction in the future. So, unless you're just looking to make those headgears into costumes, don't miss the chance to enchant them during their respective seasonal events!
ENCHANT COSTS
Guild Raid / Guild Instance Materials
UPPER HEADGEAR
BASE ENCHANT | SECONDARY ENCHANT | FORCED EPIC ENCHANT | EPIC ENCHANT |
---|---|---|---|
5x Enchanting Rose, 1x 1b Zeny Bag |
15x Enchanting Rose, 2x 1B Zeny Bag |
1x Rose Shoot Orb, 5x 1B Zeny Bag |
30x Enchanting Rose, 3x 1B Zeny Bag |
MIDDLE/LOWER HEADGEAR
REGULAR ENCHANT | BONUS REGULAR ENCHANT | FORCED EPIC ENCHANT | RANDOM EPIC ENCHANT | SPECIFIC EPIC ENCHANT |
---|---|---|---|---|
30x Enchanting Rose, 1x 1B Zeny Bag |
30x Enchanting Rose, 3x 1B Zeny Bag |
1x Rose Shoot Orb, 5x 1B Zeny Bag |
50x Enchanting Rose, 5x 1B Zeny Bag |
100x Enchanting Rose, 10x 1B Zeny Bag |
UPPER HEADGEARS
Base Enchants
ITEM NUMBER | ENCHANT NAME | ENCHANT EFFECT |
---|---|---|
Reduce damage received from Demi-human monsters and players by 25% | ||
Reduce damage received from medium size monsters by 25% | ||
Reduce damage received from Boss type monsters by 25% |
Secondary Enchants
ITEM NUMBER | ENCHANT NAME | ENCHANT EFFECT |
---|---|---|
Reduce damage taken from Demi-human monsters by 10% | ||
Reduces damage taken from medium size monsters attack by 10% | ||
Reduces damage taken from boss type monsters attack by 10% | ||
Increases physical inflicted on Demi-human monsters by 20% | ||
Increases magical damage inflicted on Demi-human monsters by 20% | ||
Increases long range attack type damage by 20% | ||
Increases physical and magical damage dealt to Large size monsters by 25% | ||
Increases physical and magical damage dealt to Boss type monsters by 25% | ||
Increases physical damage inflicted on Medium size monsters by 20% | ||
Increases magical damage inflicted on medium size monsters by 20% | ||
Reduce VIT def by 10% | ||
Reduce damage taken from Demi-human monsters by 5%, Max HP +5% | ||
Reduce damage taken from Demi-human monsters by 5%, Provide immunity from Frozen Status | ||
Reduce damage taken from Demi-human monsters by 5%, Provide immunity from Silence Status | ||
Reduce damage from Demi-Human monsters by 5%, Provide immunity from Stone curse | ||
Increase damage against Demi-Humans by 18%, 5% chance to inflict sleep status when attacking | ||
Reduces magic damage received by 20% | ||
Demi-human resistance +5%, Perfect dodge +15 | ||
Reduce cast delay by 20% | ||
Endow weapon with Ghost element | ||
High chance to Auto-cast lvl 10 Sonic blow when dealing normal physical attacks | ||
Reduce damage from demihuman by 5%, Increase vulcan arrow skill damage by 20% | ||
Cranial & Balance Enchantment: Add 10% chance to convert 10% of physical damage dealt as HP. Reduce damage from Demi-Humans by 5%, Behemoth enchantment: Add 10% chance to convert 20% of physical damage dealt as HP | ||
Increase Heal and Sanctuary effects by 200%, If priest class, increases the effect from 200% to 500% | ||
Reduces damage taken from demi-human monsters by 5%, Cannot be knocked back | ||
Reduces damage taken from Demi-human monsters by 5%, 5% chance to inflect freeze status when attacking, 5% chance to inflict Curse status when attacking | ||
Reduces damage taken from Demi-human monsters by 5%, 5% chance to inflict Silence status when attacking, 5% chance to inflict Curse status when attacking | ||
Reduces damage taken from Demi-human monsters by 5%, 3% chance to autocast Meteor Storm when receiving physical attacks | ||
Enable skill Stormgust Level 1, Supernovice class: Enable Storm gust level 10 | ||
Critical damage +25% | ||
Demi resistance +5%, 15% chance of inflicting Stone Curse status on attackers | ||
Demi resistance +5%, 15% chance of inflicting frozen status on attackers | ||
Demi resistance +5%, 15% chance of inflicting curse status on attackers | ||
Demi resistance +5%, 15% chance of inflicting silence status on attackers | ||
Demi resistance +5%, Attack range +1, Perfect Dodge +10 | ||
Demi resistance +5%, Magic bolts has chance of inflicting silence to targets, | ||
Enable Level 1 Ruwach, Detect Hidden enemies | ||
Reduce damage received from Demi-human monsters by 5% Reduce fixed cast time by 30% | ||
Skill casting can not be interrupted (Note: Doesn't work in WoE) | ||
Reduce Crit damage received by 7% | ||
Reduce chance of getting crit damage by 10% | ||
Ignore 35% of Boss MDEF, Increase MATK by 2*Refinement of Headgear, [Headgear Refinement +10] Increase damage to boss monsters by 10% |
Epic Enchants
ITEM NUMBER | ENCHANT NAME | ENCHANT EFFECT |
---|---|---|
Ignore 15% of Boss MDEF |
MIDDLE HEADGEARS
Normal Enchants
ITEM NUMBER | ENCHANT NAME | ENCHANT EFFECT |
---|---|---|
Reduce after cast delay by 45% | ||
Reduce after cast delay by 25%, All Stats +30 | ||
Reduce after cast delay by 15%, Increase physical damage to demi-humans by 25% | ||
Reduces after skill delay by 10%, Increase magic damage to demi-humans by 20%, Ninja Class: Increase HP by 20% | ||
Reduces after skill delay by 10%, Long range attack damage by 22% ATK range +2, Gunslinger class: Increases HP by 15% | ||
Reduces after-skill delay by 20%, Base Atk +500 and Max HP rate +10% | ||
Reduce after cast delay by 15%, Increase magical damage against demi-humans by 25% | ||
Reduce after cast delay by 15%, Increase long range damage physical attack damage by 25%, Increase walking speed by 5% | ||
Max HP + 10%, Increase physical attack damage against demi humans by 25% | ||
Reduce after-cast delay by 25%, Increase MDEF by 20% | ||
Reduce after-cast delay by 25%, Max HP +15% | ||
Reduce after-cast delay by 35%, Increase damage against demi humans by 10% | ||
Reduce after-cast delay by 20%, Become immune to strip weapon, armor and headgear | ||
Reduce after-cast delay by 35%, Increase magic damage against demi humans by 10% | ||
Reduce after-cast delay by 35%, Max HP +5%, Nullify gemstone requirements of certain skills | ||
Reduce after-cast delay by 15%, Increase magic damage against medium size monsters by 20%, Nullify gemstone requirements of certain skills | ||
Maximum HP +10%, All Stats +30 | ||
Reduce after cast delay by 15%, Increase STR/INT/DEX by 10% | ||
Reduce after cast delay by 20%, Increase MATK rate by 15%, Adds a 5% chance to curse enemy hit by storm gust and thunder Storm | ||
Reduce after cast delay by 40%, Increase Max HP by 3% | ||
Reduce after cast delay by 35%, Enable Hiding Level 1 | ||
Increase damage against demi humans by 15%, 5% chance to inflict stone curse when attacking, 10% chance to inflict curse status when attacking | ||
Reduce after cast delay by 20%, Increase critical attack rate by 25% |
Epic Enchants
ITEM NUMBER | ENCHANT NAME | ENCHANT EFFECT |
---|---|---|
Reduce after cast delay by 45%, Increase ATK and MATK rate by 8% | ||
Reduce after cast delay by 20%, Base atk + 500, ATK Range + 2, Max HP +10% | ||
Reduce after cast delay by 25%, Increase physical and magical damage against Large size monsters by 25%, Ignore DEF and MDEF of boss class monsters by 10% | ||
Reduce after cast delay by 25%, Reduce fixed cast time by 10%, Increase physical and magical damage against boss monsters by 25% | ||
Increase physical damage to all class by 25%, Max HP +10% | ||
Reduce after-cast delay by 20%, Increase STR/DEX/INT by 15% |
LOWER HEADGEARS
Normal Enchants
ITEM NUMBER | ENCHANT NAME | ENCHANT EFFECT |
---|---|---|
Increases walking speed by 60%, Max HP +5%, Low chance of casting sleep, stone curse or coma on the enemy while attacking | ||
Max HP +15%, Reduce VIT DEF by 30%, Cannot be used with Masamune, Spike and Grimtooth | ||
Movement speed +60%, Max HP +5%, ATK range +4 | ||
Grants immunity against Silence status, Grants immunity against Freezing stats, Max HP Rate +10% | ||
Increase movement speed by 60%, Reduce after cast delay by 20%, Max HP rate +10% | ||
Base ATK +500, Reduce after cast delay by 20%, Max HP +10% | ||
Increase movement speed by 60%, All stats +15, Reduce after cast delay by 10% | ||
Max HP +10%, Increase physical damage against medium size monsters by 20% | ||
Reduce VIT DEF by 10%, Increase magical damage against medium size monsters by 20% | ||
Reduce VIT DEF by 10%, Increase physical damage against medium size monsters by 20% | ||
Movement speed by 60%, Grants immunity against silence and freeze status | ||
Movement speed +60%, Base ATK + 450, Reduce after cast delay by 20% | ||
Movement speed +60%, Grant immunity against weapon, armor, headgear strip, Max HP +5% | ||
Movement speed +40%, Increase resistance against basic status ailments by 60%, Max HP +15% | ||
Max HP +5%, All stats +15%, Grants immunity to Poison and Deadly Poison status | ||
Movement speed +50%, Max HP +5%, Grants immunity to Poison and Deadly Poison status | ||
Movement Speed + 50%, Increase magical and physical damage against demi humans by 15% | ||
Max HP +10%, Grants immunity against Curse and Stone Curse Status | ||
Grants Immunity against Sleep Status, Perfect dodge +20, Increase damage against medium size monsters by 15% | ||
Increase Movement Speed by 60%, Reduces fixed and variable cast time by 30%, Reduces after skill delay by 10% | ||
Increases Movement Speed by 60%, Endow armor with Undead property, Max HP +5% | ||
Increases Movement Speed by 60%, Provides immunity against Curse and Stone Curse status | ||
Max HP +15%, Provides immunity against Freeze Status, Add 5% chance to freeze target when using normal physical attacks | ||
Movement Speed +40%, Max HP rate +5%, Increase elemental resistance against Fire/Water/Wind/Earth by 10% | ||
Movement Speed +60%, Max HP rate +5%, Add 1% chance to inflict Curse, Stone, Freeze, Stun and Sleep Status on the enemy when receiving physical attacks. | ||
Movement speed +60%, Max HP rate +5%, Add 10% chance to auto cast level 1 Wall of Fog on self when hit with long range and physical attacks |
Epic Enchants
ITEM NUMBER | ENCHANT NAME | ENCHANT EFFECT |
---|---|---|
Movement speed +60%, Has small chance to activate Protective Light when receiving damage. Protective light immediately cancels Stun, Curse, Stone curse, Poison, Blind, Silence, Bleeding, Confusion, and Frost then protects the user against all of these effects for 10 seconds. | ||
Become immune to Sleep, Poison and Confuse Stats, Increase walking speed by 50%, Max HP +5% | ||
Become immune to Freeze and Silence status ailments, Max HP +8%, Increase Fire Elemental Magical Damage by 7% | ||
All Stat +15%, Increase walking speed by 65%, Reduce after-cast delay by 15% | ||
Increase movement speed by 65%, Reduce variable cast time by 40%, Reduce after-cast delay by 15%, Increase physical and magical damage to all race by 10% | ||
Become immune to Stone curse and Curse, Increase walking speed by 40%, Max HP +10% | ||
Increases movement speed by 60%, Increases physical and magical damage to all races by 10%, Reduces fixed cast time by 50% | ||
Increase Magical and Physical damage against Demi humans by 20%, Increases movement speed by 50%, Max HP +5% |
BONUS NORMAL ENCHANTS
These enchants are only applicable to Middle and Lower Vanilla Headgears that have a Normal Enchant. These enchants cannot be applied to a Middle or Lower Vanilla Headgear if it has an Epic Enchant.
Currently Unavailable
ITEM NUMBER | ENCHANT NAME | ENCHANT EFFECT |
---|---|---|
STR +10 | ||
INT +10 | ||
DEX +10 | ||
AGI +10 | ||
VIT +10 | ||
LUK +10 | ||
MATK +3% | ||
MDEF +10 | ||
DEF +12 | ||
HP +15000 | ||
FLEE +30 | ||
Max HP +3% | ||
ASPD +15 | ||
Increases long range physical attacks by 4% | ||
MATK +3%, Fixed Cast Time -1% (does not stack with other fixed cast time effects) | ||
Increases Healing skills by 3% | ||
MATK +9, Reduces variable cast time by 6% | ||
Crit 14, Hit 5 | ||
Increases Healing skills by 6%, Increases SP cost by 5% | ||
Reduces after skill delay by 2% | ||
Reduces after skill delay by 4% | ||
ATK +50, HIT +30 |