Difference between revisions of "Cart Termination"
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− | + | ==Mechanic Guide== | |
− | |||
− | + | '''Note:'''You need to be elite hero<br> | |
− | + | Must have two weapons '''Almace''' and '''Bloodbane'''<br> | |
− | + | Must have cart termination gem<br><br> | |
− | '''Note:''' | ||
− | You need to be elite hero | ||
− | Must have two weapons '''Almace''' and '''Bloodbane''' | ||
− | Must have cart termination gem | ||
'''Cart Termination Skill'''--> | '''Cart Termination Skill'''--> | ||
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Put 1300 yggdrasil seed and 50 pcs box of thunder on your cart=Max Weight<br> | Put 1300 yggdrasil seed and 50 pcs box of thunder on your cart=Max Weight<br> | ||
+ | '''This build is immune to status''' <br> | ||
'''STATS:<br> | '''STATS:<br> | ||
'''STR:500<br> | '''STR:500<br> | ||
'''AGI:Until 195 Aspd<br> | '''AGI:Until 195 Aspd<br> | ||
'''VIT:80-100<br> | '''VIT:80-100<br> | ||
− | '''INT: | + | '''INT:A little bit of int<br> |
'''DEX:200<br> | '''DEX:200<br> | ||
'''LUK:400<br> | '''LUK:400<br> | ||
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*Card 1: Permeter (Add a 15% resistance against Shadow and Undead Property attacks)<br> | *Card 1: Permeter (Add a 15% resistance against Shadow and Undead Property attacks)<br> | ||
*Card 2: Evil Snake Lord (Immunity to Blind and Curse Status)<br><br> | *Card 2: Evil Snake Lord (Immunity to Blind and Curse Status)<br><br> | ||
+ | *Note:Since cart termination doesn't need delay u don't need to use Kiel cards<br> | ||
'''Armors:'''<br> | '''Armors:'''<br> | ||
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*Card 3: Turtle General (Increases damage inflicted on all enemies by 20%, Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking)<br> | *Card 3: Turtle General (Increases damage inflicted on all enemies by 20%, Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking)<br> | ||
*Card 4: Villanious Shadow (Increase Physical Damage against demi-humans by 20%, 1% chance of inflicting "Internal Bleeding" on the enemy while attacking, BaseATK +25)<br> | *Card 4: Villanious Shadow (Increase Physical Damage against demi-humans by 20%, 1% chance of inflicting "Internal Bleeding" on the enemy while attacking, BaseATK +25)<br> | ||
− | + | '''Note:''' Magnum Break of Turtle General Card is pretty annoying<br><br> | |
Weapon 2: '''Almace''' (Str +20, Dex +8,+9-11-12% HP, 15-18-20% More damage with Cart Termination, 8-9-10% chance of stripping the enemy's weapon and shield while attacking with weapon skills, Reduce damage received by demi-humans by5-6-7%,[Level 4 Effect] Reflect single target magic attacks back to the offender by 10%)<br> | Weapon 2: '''Almace''' (Str +20, Dex +8,+9-11-12% HP, 15-18-20% More damage with Cart Termination, 8-9-10% chance of stripping the enemy's weapon and shield while attacking with weapon skills, Reduce damage received by demi-humans by5-6-7%,[Level 4 Effect] Reflect single target magic attacks back to the offender by 10%)<br> | ||
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*Card 3: Turtle General (Increases damage inflicted on all enemies by 20%, Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking)<br> | *Card 3: Turtle General (Increases damage inflicted on all enemies by 20%, Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking)<br> | ||
*Card 4: Villanious Shadow (Increase Physical Damage against demi-humans by 20%, 1% chance of inflicting "Internal Bleeding" on the enemy while attacking, BaseATK +25)<br> | *Card 4: Villanious Shadow (Increase Physical Damage against demi-humans by 20%, 1% chance of inflicting "Internal Bleeding" on the enemy while attacking, BaseATK +25)<br> | ||
− | + | '''Note:''' Magnum Break of Turtle General Card is pretty annoying<br><br> | |
+ | |||
+ | Optional Cards for Weapons:<br> | ||
+ | '''Hydra'''/'''Fused Doppelganger'''/'''Fused Atroce'''/'''Whitesmith'''<br><br> | ||
'''Accessory 1:''' Elite Gloves (Mechanic) ([Level 1: STR +25, MDEF+5], [Level 2: STR +30, MDEF+5, Range 1], [Level 3: STR +25, MDEF+5, Range +1, +5%HP])<br> | '''Accessory 1:''' Elite Gloves (Mechanic) ([Level 1: STR +25, MDEF+5], [Level 2: STR +30, MDEF+5, Range 1], [Level 3: STR +25, MDEF+5, Range +1, +5%HP])<br> |
Latest revision as of 07:17, 9 April 2020
Mechanic Guide
Note:You need to be elite hero
Must have two weapons Almace and Bloodbane
Must have cart termination gem
Cart Termination Skill--> Uses the power of Zeny to strike a single enemy with your cart. You must have Cart Boost activated in order to perform this skill, and it also uses Zeny. There is a chance to stun the enemy, and damage is dependent on the cart's weight.
Put 1300 yggdrasil seed and 50 pcs box of thunder on your cart=Max Weight
This build is immune to status
STATS:
STR:500
AGI:Until 195 Aspd
VIT:80-100
INT:A little bit of int
DEX:200
LUK:400
Recommended Equipment:
Top Headgear:
Marshmallow Cap or Same Effect (Reduces damage received from demi-humans by 35%)
Divine Helm (Redux 25% Magic Resist 20% from demi human)
- Card: Gemini-S58 ([Base Agility >= 90], Add a 30% resistance against Silence and Stun,[Base Vitality >= 80],Add a 50% resistance against Stone Curse and Sleep)
Middle Headgear:
Zabusa Sword (Increases Physical Damage to demi-human by 25%, All Stats +25)
- Card: Gemini-S58 (Base Agility >= 90], Add a 30% resistance against Silence and Stun,[Base Vitality >= 80],Add a 50% resistance against Stone Curse and Sleep)
Lower Headgear:
Melee[Poring/Flower/Energy] Ring (Increase Physical Damage to demi-human by 20%)
- Card 1: Permeter (Add a 15% resistance against Shadow and Undead Property attacks)
- Card 2: Evil Snake Lord (Immunity to Blind and Curse Status)
- Note:Since cart termination doesn't need delay u don't need to use Kiel cards
Armors:
Magnetite Armor (+10 Vit, MaxHP +15%, Unbreakable, Immune to KnockBack if +8)
Keeper's Armor (All Stats +5, Increase Resistance to Stun and Silence by 50%, [Refine +8~+10] Increase MaxHP Rate by 5%, Unbreakable)
- Card 1: Tao Gunka (MaxHP +100%, Reduce Hard Def and Mdef by 50)
- Card 2: Fused Ghostring (Enchant Armor with Ghost Property, MaxHp +10%, Reflect 5% of the physical damage received back to the offender [Super Novice Class] Enables the skill Energy Coat)
Shield:
Valkyrie Shield (Reduce damage taken from Water,Fire,Undead and Shadow Element Attack by 20%)
- Card 1: Hades(Reduces damage taken from demi-humans by 30%, Reduces Neutral Property damage by 10% [Refine +8~+10] Reflect 10% of melee physical damage received)
- Card 2: Thara Frog ((Reduces damage taken from demi-humans by 30%)
Shoes:
Twilight Boots (Perfect Dodge +5 Movement Speed + 60% MATK AND ATK +5%)
Sleipner Of the Gods (Maximum HP and SP by 20%, SP Recovery +15%, MDEF +10, Slighty Increase Movement Speed)
- Card 1: Furious Seyren (Maximum HP +8%, Increase physical damage against medium sized enemies by 5% [Refine Rate +8~+10]Hit Rate +5% Additional 3% physical damage against medium sized enemies)
- Card 2: Fused Eddga (Attack Rate +5%, MaxHP +10%, Permanent Endure Effect)
Garment:
Aesprika (Flee +30, MDEF +5, Reduces damage taken from all elements by 30%, Enables use of Level 1 Teleport)
- Card: None
Weapons:
Weapon 1: Bloodbane (Str +20, Dex +6, +8-9-10% HP, 20-25-30% More damage with Cart Termination, Atk Rate +10-12-15%, 2% of Dispelling enemy while attacking and using skills, [Level 4 Effect] Adds a 10% chance of auto casting lvl 10 Auto Guard when being attacked, Enables lvl 1 Throw Tomawak)
- Card 1: Thanatos (Deals more damage depending on the target's defense)
- Card 2: Turtle General (Increases damage inflicted on all enemies by 20%, Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking)
- Card 3: Turtle General (Increases damage inflicted on all enemies by 20%, Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking)
- Card 4: Villanious Shadow (Increase Physical Damage against demi-humans by 20%, 1% chance of inflicting "Internal Bleeding" on the enemy while attacking, BaseATK +25)
Note: Magnum Break of Turtle General Card is pretty annoying
Weapon 2: Almace (Str +20, Dex +8,+9-11-12% HP, 15-18-20% More damage with Cart Termination, 8-9-10% chance of stripping the enemy's weapon and shield while attacking with weapon skills, Reduce damage received by demi-humans by5-6-7%,[Level 4 Effect] Reflect single target magic attacks back to the offender by 10%)
- Card 1: Incantation Samurai (Ignore normal monster's defense when attacking,Reduces natural HP recovery by 100% and drain 666 HP every 10 seconds, Drain 999 HP as the weapon is unequipped)
- Card 2: Turtle General (Increases damage inflicted on all enemies by 20%, Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking)
- Card 3: Turtle General (Increases damage inflicted on all enemies by 20%, Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking)
- Card 4: Villanious Shadow (Increase Physical Damage against demi-humans by 20%, 1% chance of inflicting "Internal Bleeding" on the enemy while attacking, BaseATK +25)
Note: Magnum Break of Turtle General Card is pretty annoying
Optional Cards for Weapons:
Hydra/Fused Doppelganger/Fused Atroce/Whitesmith
Accessory 1: Elite Gloves (Mechanic) ([Level 1: STR +25, MDEF+5], [Level 2: STR +30, MDEF+5, Range 1], [Level 3: STR +25, MDEF+5, Range +1, +5%HP])
- Card: Gem of Termination (Increase damage of Cart Termination by 20%)
Accessory 2: Medal of Honor (Mechanic) (Max Hp 500 Max SP 50 Increase Physical damage to all race by 5% MATK + 5%, Reduce after attack delay by 10%, Chance to Curse when attacking an enemy with melee attacks)
- Card: Horong (Enables lvl 1 sight)
Accessory 3: Red Lantern (Enables to use sight)
- Card: Gold Scaraba (ATK +200, MaxHp -1%)