Difference between revisions of "Cart Termination"

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(Cart Termination Guide)
(Mechanic Guide)
 
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==Mechanic Guide==
cick.jpg|Caption1
 
  
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'''Note:'''You need to be elite hero<br>
==Cart Termination Guide==
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Must have two weapons '''Almace''' and '''Bloodbane'''<br>
 
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Must have cart termination gem<br><br>
'''Note:'''
 
You need to be elite hero
 
Must have two weapons '''Almace''' and '''Bloodbane'''
 
Must have cart termination gem
 
  
 
'''Cart Termination Skill'''-->
 
'''Cart Termination Skill'''-->
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Put 1300 yggdrasil seed and 50 pcs box of thunder on your cart=Max Weight<br>
 
Put 1300 yggdrasil seed and 50 pcs box of thunder on your cart=Max Weight<br>
  
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'''This build is immune to status''' <br>
 
'''STATS:<br>
 
'''STATS:<br>
 
'''STR:500<br>
 
'''STR:500<br>
 
'''AGI:Until 195 Aspd<br>
 
'''AGI:Until 195 Aspd<br>
 
'''VIT:80-100<br>
 
'''VIT:80-100<br>
'''INT:---<br>
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'''INT:A little bit of int<br>
 
'''DEX:200<br>
 
'''DEX:200<br>
 
'''LUK:400<br>
 
'''LUK:400<br>
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*Card 1: Permeter (Add a 15% resistance against Shadow and Undead Property attacks)<br>
 
*Card 1: Permeter (Add a 15% resistance against Shadow and Undead Property attacks)<br>
 
*Card 2: Evil Snake Lord (Immunity to Blind and Curse Status)<br><br>
 
*Card 2: Evil Snake Lord (Immunity to Blind and Curse Status)<br><br>
 +
*Note:Since cart termination doesn't need delay u don't need to use Kiel cards<br>
  
 
'''Armors:'''<br>
 
'''Armors:'''<br>
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*Card 3: Turtle General (Increases damage inflicted on all enemies by 20%, Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking)<br>
 
*Card 3: Turtle General (Increases damage inflicted on all enemies by 20%, Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking)<br>
 
*Card 4: Villanious Shadow (Increase Physical Damage against demi-humans by 20%, 1% chance of inflicting "Internal Bleeding" on the enemy while attacking, BaseATK +25)<br>
 
*Card 4: Villanious Shadow (Increase Physical Damage against demi-humans by 20%, 1% chance of inflicting "Internal Bleeding" on the enemy while attacking, BaseATK +25)<br>
*Note:Magnum Break of Turtle General Card is pretty annoying<br><br>
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'''Note:''' Magnum Break of Turtle General Card is pretty annoying<br><br>
  
 
Weapon 2: '''Almace''' (Str +20, Dex +8,+9-11-12% HP, 15-18-20% More damage with Cart Termination, 8-9-10% chance of stripping the enemy's weapon and shield while attacking with weapon skills, Reduce damage received by demi-humans by5-6-7%,[Level 4 Effect] Reflect single target magic attacks back to the offender by 10%)<br>
 
Weapon 2: '''Almace''' (Str +20, Dex +8,+9-11-12% HP, 15-18-20% More damage with Cart Termination, 8-9-10% chance of stripping the enemy's weapon and shield while attacking with weapon skills, Reduce damage received by demi-humans by5-6-7%,[Level 4 Effect] Reflect single target magic attacks back to the offender by 10%)<br>
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*Card 3: Turtle General (Increases damage inflicted on all enemies by 20%, Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking)<br>
 
*Card 3: Turtle General (Increases damage inflicted on all enemies by 20%, Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking)<br>
 
*Card 4: Villanious Shadow (Increase Physical Damage against demi-humans by 20%, 1% chance of inflicting "Internal Bleeding" on the enemy while attacking, BaseATK +25)<br>
 
*Card 4: Villanious Shadow (Increase Physical Damage against demi-humans by 20%, 1% chance of inflicting "Internal Bleeding" on the enemy while attacking, BaseATK +25)<br>
*Note:Magnum Break of Turtle General Card is pretty annoying<br><br>
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'''Note:''' Magnum Break of Turtle General Card is pretty annoying<br><br>
 +
 
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Optional Cards for Weapons:<br>
 +
'''Hydra'''/'''Fused Doppelganger'''/'''Fused Atroce'''/'''Whitesmith'''<br><br>
  
 
'''Accessory 1:''' Elite Gloves (Mechanic) ([Level 1: STR +25, MDEF+5], [Level 2: STR +30, MDEF+5, Range 1], [Level 3: STR +25, MDEF+5, Range +1, +5%HP])<br>
 
'''Accessory 1:''' Elite Gloves (Mechanic) ([Level 1: STR +25, MDEF+5], [Level 2: STR +30, MDEF+5, Range 1], [Level 3: STR +25, MDEF+5, Range +1, +5%HP])<br>

Latest revision as of 07:17, 9 April 2020

Mechanic Guide

Note:You need to be elite hero
Must have two weapons Almace and Bloodbane
Must have cart termination gem

Cart Termination Skill--> Uses the power of Zeny to strike a single enemy with your cart. You must have Cart Boost activated in order to perform this skill, and it also uses Zeny. There is a chance to stun the enemy, and damage is dependent on the cart's weight.

Put 1300 yggdrasil seed and 50 pcs box of thunder on your cart=Max Weight

This build is immune to status
STATS:
STR:500
AGI:Until 195 Aspd
VIT:80-100
INT:A little bit of int
DEX:200
LUK:400

Recommended Equipment:

Top Headgear:
Marshmallow Cap or Same Effect (Reduces damage received from demi-humans by 35%)
Divine Helm (Redux 25% Magic Resist 20% from demi human)

  • Card: Gemini-S58 ([Base Agility >= 90], Add a 30% resistance against Silence and Stun,[Base Vitality >= 80],Add a 50% resistance against Stone Curse and Sleep)

Middle Headgear:
Zabusa Sword (Increases Physical Damage to demi-human by 25%, All Stats +25)

  • Card: Gemini-S58 (Base Agility >= 90], Add a 30% resistance against Silence and Stun,[Base Vitality >= 80],Add a 50% resistance against Stone Curse and Sleep)

Lower Headgear:
Melee[Poring/Flower/Energy] Ring (Increase Physical Damage to demi-human by 20%)

  • Card 1: Permeter (Add a 15% resistance against Shadow and Undead Property attacks)
  • Card 2: Evil Snake Lord (Immunity to Blind and Curse Status)

  • Note:Since cart termination doesn't need delay u don't need to use Kiel cards

Armors:
Magnetite Armor (+10 Vit, MaxHP +15%, Unbreakable, Immune to KnockBack if +8)
Keeper's Armor (All Stats +5, Increase Resistance to Stun and Silence by 50%, [Refine +8~+10] Increase MaxHP Rate by 5%, Unbreakable)

  • Card 1: Tao Gunka (MaxHP +100%, Reduce Hard Def and Mdef by 50)
  • Card 2: Fused Ghostring (Enchant Armor with Ghost Property, MaxHp +10%, Reflect 5% of the physical damage received back to the offender [Super Novice Class] Enables the skill Energy Coat)

Shield:
Valkyrie Shield (Reduce damage taken from Water,Fire,Undead and Shadow Element Attack by 20%)

  • Card 1: Hades(Reduces damage taken from demi-humans by 30%, Reduces Neutral Property damage by 10% [Refine +8~+10] Reflect 10% of melee physical damage received)
  • Card 2: Thara Frog ((Reduces damage taken from demi-humans by 30%)

Shoes: Twilight Boots (Perfect Dodge +5 Movement Speed + 60% MATK AND ATK +5%)
Sleipner Of the Gods (Maximum HP and SP by 20%, SP Recovery +15%, MDEF +10, Slighty Increase Movement Speed)

  • Card 1: Furious Seyren (Maximum HP +8%, Increase physical damage against medium sized enemies by 5% [Refine Rate +8~+10]Hit Rate +5% Additional 3% physical damage against medium sized enemies)
  • Card 2: Fused Eddga (Attack Rate +5%, MaxHP +10%, Permanent Endure Effect)

Garment:
Aesprika (Flee +30, MDEF +5, Reduces damage taken from all elements by 30%, Enables use of Level 1 Teleport)

  • Card: None

Weapons:
Weapon 1: Bloodbane (Str +20, Dex +6, +8-9-10% HP, 20-25-30% More damage with Cart Termination, Atk Rate +10-12-15%, 2% of Dispelling enemy while attacking and using skills, [Level 4 Effect] Adds a 10% chance of auto casting lvl 10 Auto Guard when being attacked, Enables lvl 1 Throw Tomawak)

  • Card 1: Thanatos (Deals more damage depending on the target's defense)
  • Card 2: Turtle General (Increases damage inflicted on all enemies by 20%, Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking)
  • Card 3: Turtle General (Increases damage inflicted on all enemies by 20%, Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking)
  • Card 4: Villanious Shadow (Increase Physical Damage against demi-humans by 20%, 1% chance of inflicting "Internal Bleeding" on the enemy while attacking, BaseATK +25)

Note: Magnum Break of Turtle General Card is pretty annoying

Weapon 2: Almace (Str +20, Dex +8,+9-11-12% HP, 15-18-20% More damage with Cart Termination, 8-9-10% chance of stripping the enemy's weapon and shield while attacking with weapon skills, Reduce damage received by demi-humans by5-6-7%,[Level 4 Effect] Reflect single target magic attacks back to the offender by 10%)

  • Card 1: Incantation Samurai (Ignore normal monster's defense when attacking,Reduces natural HP recovery by 100% and drain 666 HP every 10 seconds, Drain 999 HP as the weapon is unequipped)
  • Card 2: Turtle General (Increases damage inflicted on all enemies by 20%, Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking)
  • Card 3: Turtle General (Increases damage inflicted on all enemies by 20%, Add a 3% chance of automatically casting Level 10 Magnum Break on the enemy when attacking)
  • Card 4: Villanious Shadow (Increase Physical Damage against demi-humans by 20%, 1% chance of inflicting "Internal Bleeding" on the enemy while attacking, BaseATK +25)

Note: Magnum Break of Turtle General Card is pretty annoying

Optional Cards for Weapons:
Hydra/Fused Doppelganger/Fused Atroce/Whitesmith

Accessory 1: Elite Gloves (Mechanic) ([Level 1: STR +25, MDEF+5], [Level 2: STR +30, MDEF+5, Range 1], [Level 3: STR +25, MDEF+5, Range +1, +5%HP])

  • Card: Gem of Termination (Increase damage of Cart Termination by 20%)

Accessory 2: Medal of Honor (Mechanic) (Max Hp 500 Max SP 50 Increase Physical damage to all race by 5% MATK + 5%, Reduce after attack delay by 10%, Chance to Curse when attacking an enemy with melee attacks)

  • Card: Horong (Enables lvl 1 sight)

Accessory 3: Red Lantern (Enables to use sight)

  • Card: Gold Scaraba (ATK +200, MaxHp -1%)