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HaZeDeath Weapon Revamp
#1
We continue to act on the feedback we received from our poll on discord by continuing to improve the Newbie Experience. This time, we tackle a weapon system that was overshadowed by newer equipment.. but somehow, these weapons still remain widely used by newbies today.

With this update we drastically improve the effect of Death Weapons, which we consider to be a stepping stone before Elite Weapons. Still, this update aims to close the gap between newbies and veterans, as well as give our newbies a taste of what leveling an Elite Weapon feels like. The effects themselves have been improved to a point where even veterans may find use for them for certain scenarios.

DEATH WEAPON REVAMP HIGH LIGHTS
  • All weapon effects have been revised and and greatly improved.
  • All weapons have been set to level 3 for refine rate and bonus purposes.
  • All weapons now have a new effect based on weapon's refine rate.
  • All weapon now have a new effect based on Death Weapon Mastery. (more below)
  • All weapon can be enchanted with 1 Weapon Enchant after reaching Death Mastery of 5,000 (It costs 10 BraveRO Tokens through NPC at Death Match Shop)

DEATH WEAPON MASTERY
  • Death weapons can be mastered by slaying MvPs or killing other players in virtually any map.
  • Slaying an MvP with MvP EXP awards 1 point
  • Killing a player in PvP, WoE or BG awards 5 points.
  • Death Weapon mastery is based on weapon i.e Tsurugi mastery is different than Grimtooth mastery.
  • Death Weapon Mastery is character based.


DEATH GRIMTOOTH
[OLD]
Flee + 30
Perfect Dodge + 15
Class: Dagger
Attack: 350
Weight: 80
Weapon Level: 4
Applicable Job: Swordman Class, Merchant Class, Thief Class, Mage Class, Archer Class, Soul Linker, Ninja

[NEW]
Flee + 50
Perfect Dodge + 20
Increase ATK + 50+(DeathMastery/50) - (150 Max ATK)
Physical damage to All Races by (DeathMastery/500)% - (10% Max)
Gain 1% HP for every 2 refine levels (5% Max)
Class: Dagger
Attack: 350
Weight: 80
Weapon Level: 3
Applicable Job: Swordman Class, Merchant Class, Thief Class, Mage Class, Archer Class, Soul Linker, Ninja

=========

DEATH TSURUGI
[OLD]
VIT +10
Class: Sword
Attack: 375
Weight: 120
Weapon Level: 3
Applicable Job: Swordman Class, Merchant Class, Thief Class

[NEW]
VIT +25
STR + 25
Increase ATK + 100+(DeathMastery/40) - (225 Max ATK)
Physical damage to All Races by (DeathMastery/250)% - (20% Max)
Gain 1% HP for every refine level (10% Max)
Class: Sword
Attack: 375
Weight: 120
Weapon Level: 3
Applicable Job: Swordman Class, Merchant Class, Thief Class


=========

DEATH CLAYMORE
[OLD]
STR +10
Class: Two-handed Sword
Attack: 300
Weight: 250
Weapon Level: 3
Applicable Job: Swordman Class

[NEW]
STR + 25
DEX + 25
Increase ATK + 100+(DeathMastery/40) - (225 Max ATK)
Physical damage to All Races by (DeathMastery/250)% - (20% Max)
Gain 1% HP for every refine level (10% Max)
Class: Two-handed Sword ** One Handed**
Attack: 300
Weight: 250
Weapon Level: 3
Applicable Job: Swordman Class

=========

DEATH KATAR
[OLD]
Perfect Dodge +20
Class: Katar
Attack: 300
Weight: 120
Weapon Level: 3
Applicable Job: Assassin

[NEW]
Flee + 50
Perfect Dodge + 20
Increase ATK + 100+(DeathMastery/40) - (225 Max ATK)
Physical damage to All Races by (DeathMastery/250)% - (20% Max)
Gain 1% additional critical damage for every refine level (10% Max)
Class: Katar
Attack: 300
Weight: 120
Weapon Level: 3
Applicable Job: Assassin

=========

DEATH GOLDEN AXE
[OLD]
STR +10
Class: One Handed Axe
Attack: 350
Weight: 200
Weapon Level: 3
Applicable Job: Swordman Class, Merchant Class

[NEW]
STR +25
DEX + 25
Increase ATK + 100+(DeathMastery/40) - (225 Max ATK)
Physical damage to All Races by (DeathMastery/250)% - (20% Max)
Gain 1% HP for every refine level (10% Max)
Class: One Handed Axe
Attack: 350
Weight: 200
Weapon Level: 3
Applicable Job: Swordman Class, Merchant Class

=========

DEATH HEART BREAKER
[OLD]
Add a chance of auto casting Level 10 Hammerfall on the enemy when attacking.
Class: Two Handed Axe
Attack: 465
Weight: 200
Weapon Level: 3
Applicable Job: Swordman Class, Merchant Class

[NEW]
STR +30
DEX + 25
Increase ATK + 100+(DeathMastery/40) - (225 Max ATK)
Physical damage to All Races by (DeathMastery/250)% - (20% Max)
Gain 2% HP for every refine level (20% Max)
Class: Two Handed Axe
Attack: 465
Weight: 200
Weapon Level: 3
Applicable Job: Swordman Class, Merchant Class

=========

DEATH LANCE
[OLD]
Increase damage of Spiral Pierce by 15%
Class: Spear
Attack: 400
Weight: 700 (Note: There's a discrepancy between the unidentified and identified descriptions; one says 700 and the other says 480. You might want to clarify which is correct.)
Weapon Level: 3
Applicable Job: Swordman Class

[NEW]
STR +25
DEX + 25
Increase ATK + 100+(DeathMastery/40) - (225 Max ATK)
Physical damage to All Races by (DeathMastery/250)% - (20% Max)
Gain 1% HP for every refine level (10% Max)
Class: Spear
Attack: 400
Weight: 700
Weapon Level: 3
Applicable Job: Swordman Class

=========

DEATH SWORD MACE
[OLD]
DEX +10
Class: Mace
Attack: 345
Weight: 120
Weapon Level: 3
Applicable Job: Swordman Class, Acolyte Class, Merchant Class

[NEW]
STR +25
DEX + 25
Increase ATK + 100+(DeathMastery/40) - (225 Max ATK)
Physical damage to All Races by (DeathMastery/250)% - (20% Max)
Gain 1% HP for every refine level (10% Max)
Class: Mace
Attack: 345
Weight: 120
Weapon Level: 3
Applicable Job: Swordman Class, Acolyte Class, Merchant Class


=========

DEATH TABLET
[OLD]
INT +12
Class: Book
Attack: 450
Weight: 80
Weapon Level: 3
Applicable Job: Priest, Sage, Star Gladiator

[NEW]
INT + 25
STR + 25
Increase ATK + 100+(DeathMastery/40) - (225 Max ATK)
Physical damage to All Races by (DeathMastery/250)% - (20% Max)
Gain 1% HP for every refine level (10% Max)
Class: Book
Attack: 450
Weight: 80
Applicable Job: Priest, Sage, Star Gladiator
=========

DEATH STAFF
[OLD]
INT +5, MATK +20%
Class: Rod
Attack: 40
Weight: 40
Weapon Level: 2
Applicable Job: Mage Class, Acolyte Class, Soul Linker

[NEW]
INT + 25
DEX + 25
MATK +20%
MATK + 15+(DeathMastery/500)% - (25% Max MATK)
Magical damage to All Races by (DeathMastery/250)% - (20% Max)
Gain 1% HP for every refine level (10% Max)
Class: Rod
Attack: 40
Weight: 40
Weapon Level: 2
Applicable Job: Mage Class, Acolyte Class, Soul Linker
=========

DEATH BALLISTA
[OLD]
Increases damage with Double Strafe by 15%
Class: Bow
Attack: 230
Weight: 350
Weapon Level: 4
Applicable Job: Hunter, Bard, Dancer


[NEW]
DEX + 25
AGI + 25
Increase ATK + 100+(DeathMastery/40) - (225 Max ATK)
Physical damage to All Races by (DeathMastery/250)% - (20% Max)
Gain 1% HP for every refine level (10% Max)
Class: Bow
Attack: 230
Weight: 350
Weapon Level: 4
Applicable Job: Hunter, Bard, Dancer

=========

DEATH FIST
[OLD]
STR +10
Class: Claw
Attack: 300
Weight: 65
Weapon Level: 3
Required Level: 24
Applicable Job: Priest, Monk

[NEW]
STR + 25
DEX + 25
Increase ATK + 100+(DeathMastery/40) - (225 Max ATK)
Physical damage to All Races by (DeathMastery/250)% - (20% Max)
Gain 1% HP for every refine level (10% Max)
Attack: 300
Weight: 65
Weapon Level: 3
Required Level: 24
Applicable Job: Priest, Monk

=========

DEATH GUITAR
[OLD]
Increase Damage of Arrow Vulcan by 10%
Class: Instrument
Attack: 300
Weight: 65
Weapon Level: 3
Required Level: 24
Applicable Job: Bard

[NEW]
DEX + 25
STR + 25
Increase ATK + 100+(DeathMastery/40) - (225 Max ATK)
Physical damage to All Races by (DeathMastery/250)% - (20% Max)
Gain 1% HP for every refine level (10% Max)
Class: Instrument
Attack: 300
Weight: 65
Weapon Level: 3
Required Level: 24
Applicable Job: Bard

=========

DEATH WHIP
[OLD]
Increase Damage of Arrow Vulcan by 10%
Class: Whip
Attack: 300
Weight: 65
Weapon Level: 3
Required Level: 24
Applicable Job: Dancer

[NEW]
DEX + 25
STR + 25
Increase ATK + 100+(DeathMastery/40) - (225 Max ATK)
Physical damage to All Races by (DeathMastery/250)% - (20% Max)
Gain 1% HP for every refine level (10% Max)
Class: Whip
Attack: 300
Weight: 65
Weapon Level: 3
Required Level: 24
Applicable Job: Dancer

=========

DEATH CYCLONE
[OLD]
HIT +40
Critical +40
Class: Revolver
Attack: 450
Weight: 50
Weapon Level: 2
Required Level: 55
Applicable Job: Gunslinger

[NEW]
DEX + 25
AGI + 25
Increase ATK + 100+(DeathMastery/40) - (225 Max ATK)
Physical damage to All Races by (DeathMastery/250)% - (20% Max)
Gain 1% HP for every refine level (10% Max)
Class: Revolver
Attack: 450
Weight: 50
Weapon Level: 3
Applicable Job: Gunslinger
[+] 4 users Like HaZe's post
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#2
Can we also add HHH/bossnia/caspen mobs to level up the mastery?
Reply
#3
Question :

Quote:DEATH STAFF
[OLD]
INT +5, MATK +20%
Class: Rod
Attack: 40
Weight: 40
Weapon Level: 2
Applicable Job: Mage Class, Acolyte Class, Soul Linker

[NEW]
INT + 25
DEX + 25
MATK +20%
MATK + 15+(DeathMastery/500)% - (25% Max MATK)
Magical damage to All Races by (DeathMastery/250)% - (20% Max)
Gain 1% HP for every refine level (10% Max)
Class: Rod
Attack: 40
Weight: 40
Weapon Level: 2
Applicable Job: Mage Class, Acolyte Class, Soul Linker


specially this part :
MATK + 15+(DeathMastery/500)% - (25% Max MATK)
Magical damage to All Races by (DeathMastery/250)% - (20% Max)

assume as mention above, from this part
Quote:All weapon can be enchanted with 1 Weapon Enchant after reaching Death Mastery of 5,000 (It costs 10 BraveRO Tokens through NPC at Death Match Shop)

MATK + 15+ (5000/500)% - 25% max matk >>> MATK + 15 + 10% - 25% >>>> 0% ?
Magical damage to all race by (5000/250)% - 20% max >>>> 20%-20% max >>>0% ?

or theres no cap on deathmaster?

or would you mind to give an example for the death master calculation. cos my brain stupid.
Thank you
NOT EVERYONE PLAY FOR PVP
Reply
#4
[NEW]
INT + 25
DEX + 25
MATK + 15+(DeathMastery/500)% - (25% Max MATK)
Magical damage to All Races by (DeathMastery/250)% - (20% Max)
Gain 1% HP for every refine level (10% Max)
Class: Rod
MATK +20%
Weight: 40
Weapon Level: 2
Applicable Job: Mage Class, Acolyte Class, Soul Linker

Does it make more sense now if I move the MATK+ 20% to the place of ATK on melee weapons? As of now, this weapon can give up to 45% MATK at maxed mastery. 20% by default, the weapon gives additional 15% matk bonus (35%) then the Death Mastery at 5000/500 = 10 +35 = 45%
Reply
#5
Thank you for replying to my question

[NEW]
INT + 25
DEX + 25
MATK + 15+(DeathMastery/500)% ->> (25% Max MATK)
Magical damage to All Races by (DeathMastery/250)% ->> (20% Max)
Gain 1% HP for every refine level (10% Max)
Class: Rod
Base MATK +20%

So When achieved Max deathmaster point ( 5.000 points ), the base will be gone and replaced with the max one? or it will be added more from the base one?
Quote:As of now, this weapon can give up to 45% MATK at maxed mastery. 20% by default, the weapon gives additional 15% matk bonus (35%) then the Death Mastery at 5000/500 = 10 +35 = 45%


assume I gain only 1.000 deathmastery point, what happen to the matk %?
Thank you in advance.
NOT EVERYONE PLAY FOR PVP
Reply
#6
INT + 25
DEX + 25
MATK + 25%
Magical damage to All Races by 20%
Gain 1% HP for every refine level (10% Max)
Class: Rod
Base MATK +20%

At 5,000 Mastery points the weapon will give the above benefits.


If you only have 1,000 it will give:
INT + 25
DEX + 25
MATK + 17%
Magical damage to All Races by 4%
Gain 1% HP for every refine level (10% Max)
Class: Rod
Base MATK +20%
Reply
#7
okay thank you for your enlightment.
NOT EVERYONE PLAY FOR PVP
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