06-15-2022, 11:20 AM
I don't WoE, and I don't really care about WoE, however I wanted to clarify some mistake that keep on getting spread here.
Who suggested the guild limit?
There are a lot of people who requested to reduce the Guild Limit. In fact as far as I know it was already approved even before the event started. The admins believe that it was necessary for now due to the current population. I think both party agree with it anyway, what they don't agree is the current cap of only 20 members. I also think that it might be too low however there's probably a reason for it.
The current cap is based on the statistics during WoE time. They had been checking the WoE. I don't know the specific numbers but I'm sure it's pretty low because even according to some staff I asked there's like 3-4 guild last WoE. 3x20 = 60 people only? And even if it's 4, that's only 80 people and there's like 2 castle every saturday and sunday.
If Kalabaw is telling the truth that he got 50 people on his guild, then that pretty much explain what's the current situation of WoE right now. If there's 50 people on his side, then everyone here can tell just how many people are left in the other side who is joining WoE. We all want to promote competition, it's better for the server, but the current cap is probably the only reason the other guild could fight back right now. Just like how Kalabaw group can kill the competition by not joining WoE, same can be said for the other group who can just stop going to WoE because they feel that they couldn't win with the sheer number of players on the other side. If they stop joining WoE where's the competition too?
The way I see it, the only way to resolve this is for both parties to agree on a cap.
About the cap. I believe that the admin is pretty open with it anyway. Just that again based on statistics this might be what they see as the most optimal amount for now. Discuss it properly if you believe it's too low.
Quoted:
Guild Instance monopolization?
Again, I don't know why you guys think we care or at least worry about this. In the first place, the guild instance drop cannot be totally monopolized unlike other features, as you can see that all of it's loots are almost distributed outside of the instance already. Although the cards and equipment inside the instance aren't the only thing you can get there too because it has a reward system of its own. Guild members can exchange those items for rewards in a shop. Still this one is not exclusive there because even though it's slower, you can also grind those rewards outside the instance through the automated guild dungeon raid every few hours(the current automated one when modified).
Who suggested the guild limit?
There are a lot of people who requested to reduce the Guild Limit. In fact as far as I know it was already approved even before the event started. The admins believe that it was necessary for now due to the current population. I think both party agree with it anyway, what they don't agree is the current cap of only 20 members. I also think that it might be too low however there's probably a reason for it.
The current cap is based on the statistics during WoE time. They had been checking the WoE. I don't know the specific numbers but I'm sure it's pretty low because even according to some staff I asked there's like 3-4 guild last WoE. 3x20 = 60 people only? And even if it's 4, that's only 80 people and there's like 2 castle every saturday and sunday.
If Kalabaw is telling the truth that he got 50 people on his guild, then that pretty much explain what's the current situation of WoE right now. If there's 50 people on his side, then everyone here can tell just how many people are left in the other side who is joining WoE. We all want to promote competition, it's better for the server, but the current cap is probably the only reason the other guild could fight back right now. Just like how Kalabaw group can kill the competition by not joining WoE, same can be said for the other group who can just stop going to WoE because they feel that they couldn't win with the sheer number of players on the other side. If they stop joining WoE where's the competition too?
The way I see it, the only way to resolve this is for both parties to agree on a cap.
About the cap. I believe that the admin is pretty open with it anyway. Just that again based on statistics this might be what they see as the most optimal amount for now. Discuss it properly if you believe it's too low.
Quoted:
Quote:We may decide to increase or decrease the member cap based on our server population and level of competition.
Guild Instance monopolization?
Again, I don't know why you guys think we care or at least worry about this. In the first place, the guild instance drop cannot be totally monopolized unlike other features, as you can see that all of it's loots are almost distributed outside of the instance already. Although the cards and equipment inside the instance aren't the only thing you can get there too because it has a reward system of its own. Guild members can exchange those items for rewards in a shop. Still this one is not exclusive there because even though it's slower, you can also grind those rewards outside the instance through the automated guild dungeon raid every few hours(the current automated one when modified).