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Guild Capacity - Printable Version

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Guild Capacity - Kalabaw - 06-11-2022

I just want to post here , that we are a guild with 50 members active in discord that is actively playing in game

a 20 guild capacity is good but its nonsense.

why you guys started limiting the capacity to 20 if we are a guild with 50 fixed members?
its not about im being rude here, but at some point if you want to nerf us then just tell me directly I can adjust for it

weather you make it to 10 gcap its still nonsense cause we'll just have to make alt guilds but were still at the same team.

we built this team for woe , if the other guilds can't compete its not our problem lmao.

If the other guilds want to compete in woe they need numbers they need to recruit members.

(PS. I already fix my members since last month I dont accept anyone anymore so other guilds can get an ally)


RE: Guild Capacity - HaZe - 06-11-2022

How much more directly do you want us to be than the official announcement?


RE: Guild Capacity - Kalabaw - 06-13-2022

I demand to adjust it to atleast half the " 76 gcap " in woe.


RE: Guild Capacity - scatterbrains - 06-13-2022

(06-11-2022, 03:48 PM)Kalabaw Wrote: I just want to post here , that we are a guild with 50 members active in discord that is actively playing in game

a 20 guild capacity is good but its nonsense.

why you guys started limiting the capacity to 20 if we are a guild with 50 fixed members?
its not about im being rude here, but at some point if you want to nerf us then just tell me directly I can adjust for it

weather you make it to 10 gcap its still nonsense cause we'll just have to make alt guilds but were still at the same team.

we built this team for woe , if the other guilds can't compete its not our problem lmao.

If the other guilds want to compete in woe they need numbers they need to recruit members.

(PS. I already fix my members since last month I dont accept anyone anymore so other guilds can get an ally)

I think reworking War of Emperium (WOE) is one of the best or "THE BEST" thing that happened in regards to Player vs Player side of the server.

As we all know the server is pretty much "NEW" and the number of players who is "ACTUALLY" online during WOE is not enough to accommodate the old mechanic which is 76 guild member capacity.

---- I emphasize the word "ACTUALLY" because some of players are using dual character to perform certain task such as LOKIS.

I think 20 guild member capacity makes more sense to our current server size. 

In fact, more old players/guilds are showing interest in coming back to our server because of this changes that promotes more competitiveness throughout the war.

This changes are made to make the WOE server more competitive by promoting team building, collaboration, synchronization and team skills and not to target the current big guilds.

Gone are the days that 1 super big guild (50 member) is dominating the small guilds.

Look you mentioned Mr. Kalabaw, you did fix your guild of 50 members to have their own roles. Now is the time for you to take the challenge of choosing your "BEST" 20 members and the rest to be your lap dogs. "and nobody want's to be someone's lap dogs"

No one is preventing you and your other guild to forge an alliances because alliance and party set up is still disabled that will result for you to kill each other. 

But having an ally guild will just show that you can't face the other guild head on equally and that you needed more people to kill them. (JUST SAYING  Big Grin )

Just imagine, 3-4 individual guilds clashing together and 3-4 ecallers running inside the emperium room. Does that look challenging and interesting to experience?

If yes, then let's make more individual guilds and stop make alliance (pussy) guilds and fight each other equally.

(PS. KIDS THROW TANTRUMS AND CRY WHEN YOU TAKE THEIR LOLIPOPS but GROWNMAN ALWAYS FINDS A WAY TO GET THAT LOLIPOP BACK)

THANKS FOR READING!

---- This is my own opinion feel free to express your own opinion.


RE: Guild Capacity - celestial - 06-14-2022

I think the admin's move was correct to reduce the guild cap TEMPORARILY. Again, this is due to our server size. This is to keep WOE competitive. However, when our player base increase, then we could gradually increase the guild cap.


RE: Guild Capacity - Helsengke - 06-14-2022

I dont think the server would adjust to you instead of you players adjust on the server changes. It shows that you only have strength in numbers. Just build your own guild to a quality guild first. If you can't do that then you are a failure of a guild leader who just wants to have as much pawns as he likes. Having the 20 guild cap has a lot of perks which everyone can compete and show who has the better strategies since dual logins are not allowed anymore.


RE: Guild Capacity - soulkaizer - 06-14-2022

Why do you sound like the server should be the one to make the adjustments just for your own benefit. just make some adjustments. Yes, it may not be your problem that other guilds doesn't have enough members to compete w/ your number. But then again it's also not their problem that you can't compete at the same rate as them.


RE: Guild Capacity - Green Cross - 06-14-2022

I don't understand how this is such a big issue for you guys. Way back in the old server, you guys approved of this change because it favors you guys. You were the minority and you wanted to make woe challenging. Now that you have the majority, instantly you're making these demands to increase the guild capacity.

If your guild was skilled enough to keep the castles for as long as you have, this should not be a problem. A guild needs to have more than 1 sergeants to order everyone around. Your system isn't based on that however. You rely on your numbers and that becomes ecstatically clearer the more you run your mouth demanding for an increase. It's clear that you can keep the castles not because you have a strategy but because you have the numbers.

The server is new. A 20 limit regardless of who is leading should not be a difficult adjustment to make. Server is basically on its neonatal stage and you expect a one sided woe would be acceptable? Adjust man. You were advocating for guilds to be halved back then why can't you keep your words and instill the same thoughts to all of your guild members. Instead, you let them know how this is an unfair and unjust system when in all angles, it is acceptable and just. 

It is senseless to demand something so easy to find a workaround at. You are a veteran and most of your players are too! If you are indeed interested in getting a high economy castle then find a way, don't just keep yapping!


RE: Guild Capacity - hwasa94 - 06-14-2022

My opinion if you want make the guild cap bigger, promote to your friend to play brave ro so they can join this server and help the server grown as well.the more people play the more merrier, thats what u want right? Its still better when we got a lot of guild, competition in woe would be great and maybe can make other people interest to play woe in this server when woe is lively,


RE: Guild Capacity - Jack Sparrow - 06-14-2022

(06-11-2022, 03:48 PM)Kalabaw Wrote: I just want to post here , that we are a guild with 50 members active in discord that is actively playing in game

a 20 guild capacity is good but its nonsense.

why you guys started limiting the capacity to 20 if we are a guild with 50 fixed members?
its not about im being rude here, but at some point if you want to nerf us then just tell me directly I can adjust for it

weather you make it to 10 gcap its still nonsense cause we'll just have to make alt guilds but were still at the same team.

we built this team for woe , if the other guilds can't compete its not our problem lmao.

If the other guilds want to compete in woe they need numbers they need to recruit members.

(PS. I already fix my members since last month I dont accept anyone anymore so other guilds can get an ally)

Ahh yes, hypocrisy at its finest. I still remember back when you always go to @go 32 after every WOE and cry about their numbers.