Jump to content

Recommended Posts

Posted

Dear Brave Adverturers,

 

Prepare for an exhilarating journey ahead as BraveRO rolls out a monumental update that aims to re-ignite your gaming experience. Our team has been hard at work to bring enhancements that touch every class in our server, especially focusing on the Hero Quest storyline, Elite Weapons, and Division Ranks.

 

-----------------------------------------------

 What's New? 

-----------------------------------------------

  • Increased Elite Weapons Max Level and Division Rank from 4 to 5.
  • Revamped Elite Weapon and Specialist Glove effects.
  • Added new 3rd Job and +10 Refine bonuses to Elite Weapons.
  • Clash of Divisions: The event is now re-enabled as more people will need Seals of Honors and Elite Kills. The schedule rotates at random with Save the Princess.
  • Daily Division Salary: Only commanders will get a daily Salary even if their division has not won (Previously Majors). Daily salary for commander is 500M.
  • Division Shop: Seal of Honor price has been increased from 10k to 15k Division Coins.
  • Elite Kill Scrolls: Will only work until 10,000 kills. Scroll will not grant any kills after that.
  • Elite Weapon Expert: Cost of Elite Kills has been increased from 30 Kills / 1 Billion to 20 Kills / 1 Billion.
  • Elite Weapon Expert: Will not sell Elite Kills to Level 4 and higher.
  • Elite Weapon Expert: The cost of Weapon Upgrade to +10 has been increased from 250 to 350b.
  • Spirit of Heroism: Will only get you to Level 4 Elite and Level 4 Division Rank (Major)
  • Spirit of Heroism: Gives 10k Elite Kills instead of 20k and 50k Division EXP instead of 60k.

 

 

-----------------------------------------------

 Obtaining Seal of Honor 

-----------------------------------------------

  • Sacrificing Skulls at Clash of Divisions: 0.35%
  • Defeating an MvP Guardian at Save the Princess: 5%
  • Killing monsters inside Save the Princess: 0.01%
  • Player kills inside the Hero Arena: 0.1%
  • Player kills inside Battlegrounds: 0.05%
  • Division Shop: 15,000 Division Coins
  • Donation Credits: 40 Credits

 

-----------------------------------------------

Earning Elite Weapon Kills 

-----------------------------------------------

  • Battlegrounds: Support classes get 25 kills, and other classes 10 kills, for each BG round they participate in.
  • Battlegrounds: 1 kill per player kill.
  • PvP: 1 kill per player kill.
  • Hades Raid & HHH: 1 kill per monster kill.
  • Clash of Divisions: 1 kill per player kill.
  • War of Emperium: 1 kill per player kill.
  • Elite Kill Boost: Doubles the amount of weapon kills obtained from player kills.
  • Weapon expert: 20 kills for 1 billion Zeny
  • Elite Kill Scroll: 150 Kills per scroll (up to a max of 10k)
  • Spirit of Heroism: Instant Elite Hero + Level 4 Weapon and Level 4 Specialist Glove

 

-----------------------------------------------

ELITE WEAPONS LEVELS 

-----------------------------------------------

OLD:

  • LEVEL 1 ~ 1 - 1999 'ELITE' kills
  • LEVEL 2 ~ 2000 - 3999 'ELITE' kills
  • LEVEL 3 ~ 4000 - 12000 'ELITE' Kills
  • LEVEL 4 ~ 12K 'ELITE' Kills + Major Division Level

 

NEW:

  • LEVEL 1 ~ 1 'ELITE' kills
  • LEVEL 2 ~ 2,000 'ELITE' kills
  • LEVEL 3 ~ 5,000 'ELITE' Kills + Captain Division Rank
  • LEVEL 4 ~ 10,000 - 15999 'ELITE' Kills + Major Division Rank
  • LEVEL 5 ~ 16000 'ELITE' Kills + Commander Division Rank

 

-----------------------------------------------

 DIVISION RANKS 

-----------------------------------------------

OLD:

  • LEVEL 1 - 1 ~ 9,999 (1st Lieutenant)
  • LEVEL 2 - 10,000-24,999 (2nd Lieutenant)
  • LEVEL 3 - 25,000 (Captain)
  • LEVEL 4 - 60,000 + 1 Seal of Honor (Major)

 

 

NEW:

  • LEVEL 1 - 1-9,999 Division EXP (1st Lieutenant)
  • LEVEL 2 ~ 10,000-24,999 Division EXP (2nd Lieutenant)
  • LEVEL 3 ~ 25,000~49,999 Division Exp + 1 Seal of Honor (Captain)
  • LEVEL 4 ~ 50,000~79,999 Division Exp + 2 Seal of Honor (Major)
  • LEVEL 5 - 80,000 + 3 Seal of Honor (Commander)

 

-----------------------------------------------

ELITE WEAPONS 

-----------------------------------------------

----------------

Knight

----------------

OLD:

Angel Slayer - Lord Knight's 1HSword[4]

  • STR +20, DEX +12
  • ATK Rate +8-9-10%
  • Increase damage of Bowling Bash by 15-17-20%
  • Increases MaxHP +8-9-10%
  • Increases HIT Rate +20%
  • ATK: 510

 

NEW:

Angel Slayer - Lord Knight's 1HSword[4]

  • STR 10+(2*EWLVL) (MAX: 20)
  • DEX 10+1*EWLVL (MAX: 15)
  • ATK Rate 5+(1*EWLVL)% (MAX: 10%)
  • Bowling Bash Damage 15+(2*EWLVL)% (MAX: 25%)
  • MaxHP 7+(1*EWLVL)% (MAX: 12%)
  • Hit Rate 10+(2*EWLVL)%  (MAX: 20%)
  • Dragon Breath Damage: 5+(2*EWLVL)%
  • +10 Refinement Bonus: Reduces after-skill delay by 5%
  • ATK: 510

 

OLD:

Halberd of Legend - Lord Knight's Spear[4]

  • DEX +20, STR +15
  • 55-60-65% More damage with Spiral Pierce
  • 55-60-65% More damage with Spear boomerang
  • Increases MaxHP +8-9-10%
  • Reduces damage received by Demi-Humans by 5%
  • ATK: 510
  • Weight: 480

 

NEW:

Halberd of Legend - Lord Knight's Spear[4]

  • DEX 10+(2*EWLVL) (MAX: 20)
  • STR 10+(1*EWLVL) (MAX: 15)
  • Spiral Pierce damage 40+(5*EWLVL)% (MAX: 65%)
  • Spear Boomerang damage 40+(5*EWLVL)% (MAX: 65%)
  • MaxHP 7+(1*EWLVL)% (MAX: 12%)
  • Demi-Humans Reduction: 1+(EWLVL)% (MAX: 6%)
  • Hundred Spear damage: 10+(2*EWLVL)% (MAX: 20%)
  • +10 Refinement Bonus: Reduces damage from demi-humans by 2%
  • ATK: 510
  • Weight: 480

 

----------------

Crusader

----------------

OLD:

Grand Punisher - Paladin's Sword[4]

  • STR +18, DEX +15
  • +8-10-12% HP
  • 35-40-45% More damage with Shield Chain
  • 35-40-45% more damage with Shield Boomerang.
  • 7% of Reflecting Magic Damage
  • Increases HIT Rate +20%
  • ATK: 515

 

NEW:

Grand Punisher - Paladin's Sword[4]

  • STR 10+(2*EWLVL) (MAX: 20)
  • DEX 10+(1*EWLVL) (MAX: 15)
  • MaxHP 7+(1*EWLVL)% (MAX: 12%)
  • Shield Chain damage: 40+(3*EWLVL)% (MAX: 65%)
  • Shield Boomerang: 40+(3*EWLVL)% (MAX: 65%)
  • Magic Damage Reflect: 2+(1*EWLVL)% (MAX: 7%)
  • Hit Rate 10+(2*EWLVL)% (MAX: 20%)
  • Earth Drive: 10+(2*EWLVL)% (MAX: 20%)
  • +10 Refinement Bonus: Reduces after-skill delay by 5%
  • ATK: 515

 

OLD:

Exodia - Paladin's Spear[4]

  • VIT +18, STR +12
  • Drain 25% HP enemy's for 10-12-15% when attacking.
  • 1-2-3 Increased range.
  • MaxHP +5-6-7%
  • 7% of Reflecting Magic Damage
  • Reduce defense by 20%
  • ATK: 475

 

NEW:

Exodia - Paladin's Spear[4]

  • VIT  10+(2*EWLVL) (MAX: 20)
  • STR  10+(1*EWLVL) (MAX: 15)
  • 25% Lifesteal while attacking 10+(1*EWLVL) (MAX: 15)
  • Range: -2+(1*EWLVL) (MAX: 3)
  • MaxHP 3+(1*EWLVL)% (MAX: 8%)
  • Magic Damage Reflect: 2+(1*EWLVL)% (MAX: 7%)
  • Defense Reduction: 10+(2*EWLVL)% (MAX: 20%)
  • Banishing Point damage: 10+(2*EWLVL)% (MAX: 20%)
  • +10 Refinement Bonus: Reduces damage from demi-humans by 2%
  • ATK: 475

 

----------------

Wizard

----------------

OLD:

Laevatein - High Wizard's Rod[4]

  • INT +20, DEX +10
  • +10-12-15% HP
  • 20-30-35% More damage with Meteor Storm
  • Reduce Damage by Demi-Humans by 6-7-8%
  • Increases damage of Jupitel Thunder by 20-23-25%
  • Ignore 20% of the enemy's MDEF
  • MATK: 550

 

NEW:

Laevatein - High Wizard's Rod[4]

  • INT 10+(2*EWLVL) (MAX: 20)
  • DEX 10+(1*EWLVL) (MAX: 15)
  • MaxHP 5+(1*EWLVL)% (MAX: 10%)
  • Meteor Storm damage: 25+(5*EWLVL)% (MAX: 50%)
  • Jupitel Thunder damage: 15+(2*EWLVL)% (MAX: 25%)
  • Demi-Humans Reduction: 3+(EWLVL)% (MAX: 8%)
  • Ignore Enemy MDEF: 10+(2*EWLVL)% (MAX: 20%)
  • Soul Expansion: 10+(2*EWLVL)% (MAX: 20%)
  • +10 Refinement Bonus: Matk+5%
  • MATK: 550

 

OLD:

Arcaena - High Wizard's Grimtooth[4]

  • INT +20, VIT +6
  • +10-12-15% HP
  • Reduce Damage by Demi-Humans by 8-9-10%
  • Reduce Defense by 25%
  • 5% of Auto Casting Wall of Fog on self when receiving attacks by any skill & additional MATK +3%
  • MATK: 500

 

NEW:

Arcaena - High Wizard's Grimtooth[4]

  • INT 15+(2*EWLVL) (MAX: 25)
  • VIT 5+(1*EWLVL) (MAX: 10)
  • MaxHP 10+(1*EWLVL)% (MAX: 15%)
  • Demi-Humans Reduction: 5+(EWLVL)% (MAX: 10%)
  • Defense Reduction: 15+(2*EWLVL)% (MAX: 25%)
  • Autocast Wall of Fog on self: (EWLVL)% (MAX: 5%)
  • Drain Life damage:  20+(2*EWLVL)% (MAX: 30%)
  • +10 Refinement Bonus: Reduces after-skill delay by 5%
  • MATK: 500

 

----------------

Sage

----------------

OLD:

Audhumla - Profesor's Rod[4]

  • INT +22, DEX +10
  • +8-9-10% HP
  • 40-45-50% More damage with Heavens Drive
  • Reduce Damage by Demi-Humans by 6-7-8%
  • 25-30-35% More damage with Thunder Storm
  • Ignore 20% of the enemy's MDEF
  • MATK: 500

 

NEW:

Audhumla - Profesor's Rod[4]

  • INT 15+(2*EWLVL) (MAX: 25)
  • DEX 5+(1*EWLVL) (MAX: 10)
  • MaxHP 5+(1*EWLVL)% (MAX: 10%)
  • Heavens Drive damage: 30+(4*EWLVL)% (MAX: 50%)
  • Thunder Storm damage: 25+(3*EWLVL)% (MAX: 40%)
  • Demi-Humans Reduction: 3+(EWLVL)% (MAX: 8%)
  • Ignore Enemy MDEF: 10+(2*EWLVL)% (MAX: 20%)
  • Earth Grave damage: 15+(2*EWLVL)% (MAX: 25%)
  • +10 Refinement Bonus: Matk+5%
  • MATK: 500

 

OLD:

Naglfar - Professor's Grimtooth[4]

  • INT +15, VIT +6
  • +12-14-15% HP
  • Reduce Damage by Demi-Humans by 8-9-10%
  • Reduce Defense by 20%
  • Adds a 40% chance to auto-cast Magic Crasher on the enemy when using Napalm Beat
  • MATK: 450

 

NEW:

Naglfar - Professor's Grimtooth[4]

  • INT 15+(1*EWLVL) (MAX: 20)
  • VIT 10+(2*EWLVL) (MAX: 15)
  • MaxHP 10+(1*EWLVL)% (MAX: 15%)
  • Demi-Humans Reduction: 5+(EWLVL)% (MAX: 10%)
  • Defense Reduction: 15+(2*EWLVL)% (MAX: 25%)
  • Chance to autocast Crasher on Enemy when using Napalm Beat: 20+(3*EWLVL)% (MAX: 35%)
  • Diamond Dust damage: 15+(2*EWLVL)% (MAX: 25%)
  • +10 Refinement Bonus: Reduces after-skill delay by 5%
  • MATK: 450

 

----------------

Alchemist

----------------

OLD:

Paracelsus - Creator's Dagger[4]

  • INT +22, VIT +6
  • Enables Xray Vision (See hidden players)
  • Enables Level 6 Meteor Storm +30 - 35 - 40% more damage with Meteor Storm
  • Increases Effectiveness of slim potion pitcher by 50-55-60%
  • Increases damage of Acid Demonstration by 10%
  • MATK: 450

 

NEW:

Paracelsus - Creator's Dagger[4]

  • INT 15+(2*EWLVL) (MAX: 25)
  • VIT 5+(1*EWLVL) (MAX: 10)
  • Enables Meteor Storm Level 2+(1*EWLVL) (MAX: 7)
  • Meteor Storm damage: 25+(5*EWLVL)% (MAX: 50%)
  • Slim Potion Pitcher effectiveness: 40+(4*EWLVL)% (MAX: 60%)
  • Acid Demonstration damage: 5+(2*EWLVL)% (MAX: 15%)
  • Demonic Fire: 15+(2*EWLVL)% (MAX: 25%)
  • +10 Refinement Bonus: Enables X-Ray Vision
  • MATK: 450

 

OLD:

Hauteclere - Creator's Axe[4]

  • DEX +20, INT +8
  • Increases HP by 8-9-10%
  • Reduce Damage by Demi-Humans by 6-7-8%
  • Reduces after-skill delay by 10-12-15%
  • Reduce defense by 20%
  • MATK: 450

 

NEW:

Hauteclere - Creator's Axe[4]

  • DEX 10+(2*EWLVL) (MAX: 20)
  • INT 10+(1*EWLVL) (MAX: 15)
  • MaxHP Rate: 5+(EWLVL)% (MAX: 10%)
  • Demi-Humans Reduction: 3+(EWLVL)% (MAX: 8%)
  • After-Skill Delay Reduction: 5+(2*EWLVL)% (MAX: 15%)
  • Defense Reduction: 10+(2*EWLVL)% (MAX: 20%)
  • Cart Cannon damage: 15+(2*EWLVL)% (MAX: 25%)
  • +10 Refinement Bonus: Flee Rate + 10%
  • MATK: 450

 

----------------

Blacksmith

----------------

OLD:

Bloodbane - Whitesmith's Axe[4]

  • STR +20, DEX +6
  • +8-9-10% HP
  • 20-25-30% More damage with Cart Termination
  • Increases ATK rate by 10-12-15%
  • 2% of Dispelling enemy while skills
  • 10% of auto casting lvl 10 Guard when being attacked & Enables lvl 1 Throw Tomahawk
  • ATK: 545

 

NEW:

Bloodbane - Whitesmith's Axe[4]

  • STR 10+(2*EWLVL) (MAX: 20)
  • DEX 10+(1*EWLVL) (MAX: 15)
  • MaxHP Rate: 5+(EWLVL)% (MAX: 10%)
  • Cart Termination damage: 25+(2*EWLVL)% (MAX: 35%)
  • ATK Rate: 10+(1*EWLVL)% (MAX: 15%)
  • Dispel Enemy while attacking: (1*EWLVL)% (MAX: 5%)
  • Chance of autocasting Lvl 10 Guard when being attacked: 5+(1*EWLVL)% (MAX: 10%)
  • Power Swing damage:  15+(2*EWLVL)% (MAX: 25%)
  • +10 Refinement Bonus: Enables Throw Tomahawk
  • ATK: 545

 

OLD:

Almace - Whitesmith's Mace[4]

  • STR +20, DEX +8
  • 9-11-12% HP
  • 8-9-10% of Stripping the enemy's weapon and shield when using cart termination
  • 15-18-20% More damage with Cart Termination
  • Reduces damage received by Demi-Humans by 5-6-7%
  • Reflect single target magic attacks back to the enemy by 10%
  • ATK: 545

 

NEW:

Almace - Whitesmith's Mace[4]

  • STR  10+(2*EWLVL) (MAX: 20)
  • DEX 10+(1*EWLVL) (MAX: 15)
  • MaxHP Rate: 7+(EWLVL)% (MAX: 12%)
  • Chance of Stripping enemy's Weapon and Shield with Cart Termination: 5+(1*EWLVL)% (MAX:10%)
  • Cart Termination damage: 15+(2*EWLVL)% (MAX: 20%)
  • Demi-Humans Reduction: 3+(EWLVL)% (MAX: 8%)
  • Single Target Magic Reflect: 5+(1*EWLVL)% (MAX:10%)
  • Axe Tornado: 20+(2*EWLVL)% (MAX: 30%)
  • +10 Refinement Bonus: Atk rate +5%
  • ATK: 545

 

----------------

Hunter

----------------

OLD:

Quincy Cross - Sniper's Bow[4] 

  • DEX +20, LUK +15
  • Increase Double Strafe Damage by 40-45-50%
  • Reduces damage received by Demi-Humans by 8-9-10%
  • 5% chance of curse the enemy when attacking
  • Increase Sharp Shooting Damage by 20%
  • ATK: 515

 

NEW:

Quincy Cross - Sniper's Bow[4] 

  • DEX 10+(2*EWLVL) (MAX: 20)
  • LUK 10+(1*EWLVL) (MAX: 15)
  • Double Strafe damage:30+(4*EWLVL) (MAX: 50)
  • Demi-Humans Reduction: 7+(EWLVL)% (MAX: 12%)
  • Curse Enemy when attacking: 1+(EWLVL)% (MAX: 6%)
  • Sharp Shooting damage: 15+(2*EWLVL)% (MAX: 25%)
  • Arrow Storm: 15+(2*EWLVL)% (MAX: 25%)
  • +10 Refinement Bonus: Flee Rate + 10%
  • ATK: 515

 

OLD:

Falcon Blade - Sniper's Dagger[4]

  • INT +30, DEX +15
  • +8-9-10% HP
  • Increase damage of Falcon Assault by 30-40-50%
  • Reduce Defense by 25%
  • +35-40-45% more damage Claymore Trap
  • Reduces damage received by Demi-Humans by 10%
  • MATK: 20%

 

NEW:

Falcon Blade - Sniper's Dagger[4]

  • INT 15+(3*EWLVL) (MAX: 30)
  • DEX 10+(1*EWLVL) (MAX: 15)
  • MaxHP Rate: 7+(EWLVL)% (MAX: 12%)
  • Demi-Humans Reduction: 7+(EWLVL)% (MAX: 12%)
  • Falcon Assault damage: 40+(4*EWLVL)% (MAX: 60%)
  • Claymore Trap damage: 30+(4*EWLVL)% (MAX: 50%)
  • Defense Reduction: 15+(2*EWLVL)% (MAX: 25%)
  • Cluster Bomb:  20+(2*EWLVL)% (MAX: 30%)
  • +10 Refinement Bonus: Afterskill Delay -5%
  • MATK: 20%

 

 

----------------

Bard

----------------

OLD:

Gravita - Clown's Instrument[4]

  • DEX +20, AGI +12
  • +10-12-14% HP
  • 40%- 45%- 50% More damage with Vulcan Arrow
  • Reduce Damage by Demi-Humans by 8-9-10%
  • ATK rate +5-6-7%
  • 7% Chance of autocasting Tarot Card on the enemy while using Arrow Vulcan
  • ATK: 535

 

NEW:

Gravita - Clown's Instrument[4]

  • DEX 10+(2*EWLVL) (MAX: 20)
  • AGI 10+(1*EWLVL) (MAX: 15)
  • MaxHP Rate: 7+(EWLVL)% (MAX: 12%)
  • Vulcan Arrow damage: 30+(4*EWLVL)% (MAX: 50%)
  • Demi-Humans Reduction: 7+(EWLVL)% (MAX: 12%)
  • ATK Rate:  2+(EWLVL)% (MAX: 7%)
  • Chance of Autocasting Tarot with Arrow Vulcan: 5+(EWLVL)% (MAX: 10%)
  • Reverberation damage: 15+(3*EWLVL)% (MAX: 30%)
  • +10 Refinement Bonus: Afterskill Delay -5%
  • ATK: 535

 

OLD:

Migure - Clown's Bow[4]

  • DEX +20, AGI +12
  • +10-12-14% HP
  • 40-45-50% More damage with Double Strafe
  • Reduce Damage by Demi-Humans by 8-9-10%
  • ATK rate +8-9-10%
  • Increases Hit Rate by 20%
  • ATK: 535

 

NEW:

Migure - Clown's Bow[4]

  • DEX 10+(2*EWLVL) (MAX: 20)
  • AGI 10+(1*EWLVL) (MAX: 15)
  • MaxHP Rate: 7+(EWLVL)% (MAX: 12%)
  • Double Strafe damage: 30+(4*EWLVL)% (MAX: 50%)
  • Demi-Humans Reduction: 7+(EWLVL)% (MAX: 12%)
  • ATK Rate:  5+(EWLVL)% (MAX: 10%)
  • Hit Rate:  10+(2*EWLVL)% (MAX: 20%)
  • Severe Rainstorm damage: 15+(3*EWLVL)% (MAX: 30%)
  • +10 Refinement Bonus: Flee Rate + 10%
  • ATK: 535

 

----------------

Dancer

----------------

OLD:

Wyvern's Scream - Gypsy's Whip[4]

  • DEX +20, AGI +12
  • +10-12-14% HP
  • 40%- 45%- 50% More damage with Vulcan Arrow
  • Reduce Damage by Demi-Humans by 8-9-10%
  • ATK rate +5-6-7%
  • 7% Chance of autocasting Tarot Card on the enemy while using Arrow Vulcan
  • ATK: 535

 

NEW:

Wyvern's Scream - Gypsy's Whip[4]

  • DEX 10+(2*EWLVL) (MAX: 20)
  • AGI 5+(2*EWLVL) (MAX: 15)
  • MaxHP Rate: 7+(EWLVL)% (MAX: 12%)
  • Vulcan Arrow damage: 30+(4*EWLVL)% (MAX: 50%)
  • Demi-Humans Reduction: 7+(EWLVL)% (MAX: 12%)
  • ATK Rate:  2+(EWLVL)% (MAX: 7%)
  • Chance of Autocasting Tarot with Arrow Vulcan: 5+(EWLVL)% (MAX: 10%)
  • Reverberation damage: 15+(3*EWLVL)% (MAX: 30%)
  • +10 Refinement Bonus: Afterskill Delay -5%
  • ATK: 535

 

Migure - Gypsy's Bow[4]

  • DEX 10+(2*EWLVL) (MAX: 20)
  • AGI 5+(2*EWLVL) (MAX: 15)
  • MaxHP Rate: 7+(EWLVL)% (MAX: 12%)
  • Double Strafe damage: 30+(4*EWLVL)% (MAX: 50%)
  • Demi-Humans Reduction: 7+(EWLVL)% (MAX: 12%)
  • ATK Rate:  5+(EWLVL)% (MAX: 10%)
  • Hit Rate:  10+(2*EWLVL)% (MAX: 20%)
  • Severe Rainstorm damage: 15+(3*EWLVL)% (MAX: 30%)
  • +10 Refinement Bonus: Flee Rate + 10%
  • ATK: 535

 

----------------

Monk

----------------

OLD:

Armageddon - Champion's Fist[4]

  • STR +20, DEX +15
  • 25-30-35% More damage with Finger Offensive
  • Reduce defense by 20-22-25%
  • 5% silencing the enemy while attacking and 8-9-10% chance of inflicting Curse when using Palm Push Strike
  • Increases Hit Rate by 25% ATK: 525

 

NEW:

Armageddon - Champion's Fist[4]

  • STR 10+(2*EWLVL) (MAX: 20)
  • DEX 10+(1*EWLVL) (MAX: 15)
  • Finger Offensive damage: 20+(4*EWLVL)% (MAX: 40%)
  • Defense Reduction: 15+(2*EWLVL)% (MAX: 25%)
  • Chance of Silencing and Cursing enemy with Palm Push Strike:  5+(1*EWLVL)% (MAX: 10%)
  • Hit Rate:  15+(2*EWLVL)% (MAX: 25%)
  • Tiger Cannon: 10+(2*EWLVL)% (MAX: 20%)
  • +10 Refinement Bonus: Afterskill Delay -5%
  • ATK: 525

 

OLD:

Apocalypse - Champion's Mace[4]

  • STR +18, INT +15
  • 15-17-20% more damage with Asura Strike
  • 15-17-20% of Draining 20% SP from Enemy
  • MaxHP +8-9-10%
  • Reduces defense by 15%
  • ATK: 525

 

NEW:

Apocalypse - Champion's Mace[4]

  • STR 10+(2*EWLVL) (MAX: 20)
  • INT 10+(1*EWLVL) (MAX: 15)
  • Asura Strike damage: 15+(2*EWLVL)% (MAX: 25%)
  • Chance of draining enemy's SP by 20%: 10+(2*EWLVL)% (MAX: 20%)
  • MaxHP Rate: 5+(EWLVL)% (MAX: 10%)
  • Defense Reduction: 10+(2*EWLVL)% (MAX: 20%)
  • Gate of Hell damage: 10+(1*EWLVL)% (MAX: 15%)
  • +10 Refinement Bonus: SP Rate +7%
  • ATK: 525

 

----------------

Priest

----------------

OLD:

Ygnatiz - High Priest's Rod[4]

  • INT +25
  • +8-9-10% HP
  • +125 - 135 - 150% More damage with Holy Light
  • Increases effect of heal skills by 100-110-125%
  • 5% silencing or cursing the enemy when being attacked
  • Ignores 20% of the enemy's MDEF
  • MATK: 500

 

NEW:

Ygnatiz - High Priest's Rod[4]

  • INT 15+(2*EWLVL) (MAX: 25)
  • DEX 7+(1*EWLVL) (MAX: 12)
  • MaxHP Rate: 5+(EWLVL)% (MAX: 10%)
  • Holy Light damage: 75+(10*EWLVL)% (MAX: 125%)
  • Effectiveness of Healing Skills: 75+(10*EWLVL)% (MAX: 125%)
  • Chance to Silence or Curse enemy when being attacked: (1*EWLVL)% (MAX: 5%)
  • Ignore Enemy MDEF: 10+(2*EWLVL)% (MAX: 20%)
  • Judex damage:  15+(2*EWLVL)% (MAX: 25%)
  • +10 Refinement Bonus: Afterskill Delay -5%
  • MATK: 500

 

OLD:

Dominance - High Priest's Mace[4]

  • DEX +10, INT +15
  • +8-9-10% HP
  • Decrease DEF to 1/3 (spike effect)
  • Increases effect of heal skills by 65-70-75%
  • 1% silencing or cursing the enemy when being attacked & increases effectiveness of healing skills on self by 10%
  • Adds a 35% chance to autocast dispel on the enemy when using Holy Light
  • MATK 450

 

NEW:

Dominance - High Priest's Mace[4]

  • DEX 10+(1*EWLVL) (MAX: 15)
  • INT 10+(1*EWLVL) (MAX: 15)
  • MaxHP Rate: 7+(EWLVL)% (MAX: 12%)
  • Defense Reduction: 20+(2*EWLVL)% (MAX: 30%)
  • Effectiveness of Healing Skills: 50+(5*EWLVL)% (MAX: 75%)
  • Chance to Silence or Curse enemy when being attacked: (1*EWLVL)% (MAX: 5%)
  • Chance to Autocast Dispel with Holy Light 20+(3*EWLVL)% (MAX: 35%)
  • Reduce cool down of Clearance by (1*EWLVL) seconds (MAX: 5)
  • +10 Refinement Bonus: Increases effects of healing on self by 15%
  • MATK 450

 

----------------

Rogue

----------------

OLD:

Reiper - Stalker's Sword[4]

  • STR +18, DEX +15
  • +40-45-50% more damage with Back Stab
  • Increase HP by 12-14-15%
  • Reduces damage received by demi-humans by 8-9-10%
  • Increases Hit rate and ATK rate by 15%
  • ATK: 545

 

NEW:

Reiper - Stalker's Sword[4]

  • STR 10+(2*EWLVL) (MAX: 20)
  • DEX 10+(1*EWLVL) (MAX: 15)
  • Back Stab damage: 50+(5*EWLVL)% (MAX: 75%)
  • MaxHP Rate: 7+(1*EWLVL)% (MAX: 12%)
  • Demi-Humans Reduction: 5+(EWLVL)% (MAX: 10%)
  • HIT & ATK Rate: 10+(1*EWLVL)% (MAX: 15%)
  • Fatal Menace:  20+(2*EWLVL)% (MAX: 30%)
  • +10 Refinement Bonus: Flee + 10%
  • ATK: 545

 

OLD:

Beheader - Stalker's bow[4]

  • DEX +20, AGI +10
  • 30-33-35% More damage with Double Strafe
  • Increase HP by 7-8-9%
  • Reduces damage received by demi-humans by 5-6-7%
  • +15% Hit Rate & +5% chance to inflict Curse on the enemy when using Double Strafe
  • ATK: 555

 

NEW:

Beheader - Stalker's bow[4]

  • DEX 10+(2*EWLVL) (MAX: 20)
  • AGI 10+(1*EWLVL) (MAX: 15)
  • Double Strafe damage: 30+(3*EWLVL)% (MAX: 45%)
  • MaxHP Rate: 5+(1*EWLVL)% (MAX: 10%)
  • Demi-Humans Reduction: 3+(EWLVL)% (MAX: 8%)
  • HIT & ATK Rate: 10+(1*EWLVL)% (MAX: 15%)
  • Triangle Shot: 15+(2*EWLVL)% (MAX: 25%)
  • +10 Refinement Bonus: Atk Rate + 5%
  • ATK: 555

 

----------------

Assassin

----------------

OLD:

Ripclaw - Assassin Cross' katar[4]

  • STR +20, DEX +12
  • 40-45-50% More damage with Grimtooth
  • 20-23-25% More damage with Sonic Blow
  • Reduces damage received by Demi-Humans by 8-9-10%
  • Increases Hit Rate by 15% & +5% chance to inflict Curse on the enemy when using Grimtooth
  • ATK: 525

 

NEW:

Ripclaw - Assassin Cross' katar[4]

  • STR 10+(2*EWLVL) (MAX: 20)
  • DEX 10+(1*EWLVL) (MAX: 15)
  • Grimtooth damage: 25+(5*EWLVL)% (MAX: 50%)
  • Sonic Blow damage: 20+(2*EWLVL)% (MAX: 30%)
  • Demi-Humans Reduction: 5+(EWLVL)% (MAX: 10%)
  • Hit & Atk Rate: 10+(1*EWLVL)% (MAX: 15%)
  • Rolling Cutter damage: 15+(2*EWLVL)% (MAX: 25%)
  • +10 Refinement Bonus: Flee + 10%
  • ATK: 525

 

 

OLD:

Equinox - Assassin Cross' Dagger[4]

  • STR +20, DEX +15
  • Range +1-2-3
  • +5% more damage with Meteor Assault
  • 20-23-25% more dmg with Soul Breaker
  • Reduces damage received by Demi-Humans by 3-4-5%
  • Increases Hit Rate by 15% & +1% chance to inflict curse on the enemy when using Meteor Assault
  • ATK: 525

 

NEW:

Equinox - Assassin Cross' Dagger[4]

  • STR 10+(2*EWLVL) (MAX: 20)
  • DEX 10+(1*EWLVL) (MAX: 15)
  • Range: -2+(1*EWLVL) (MAX: 3)
  • Meteor Assault damage: 15+(2*EWLVL)% (MAX: 25%)
  • Soul Breaker damage: 25+(2*EWLVL)% (MAX: 35%)
  • Demi-Humans Reduction: (1*EWLVL)% (MAX: 5%)
  • Hit & Atk Rate: 5+(1*EWLVL)% (MAX: 10%)
  • Cross Impact damage: 15+(2*EWLVL)% (MAX: 25%)
  • +10 Refinement Bonus: Afterskill Delay -5%
  • ATK: 525

 

----------------

Ninja

----------------

OLD:

Sacred Shuriken - Elite Shuriken [4]

  • STR +20
  • DEX +15
  • +10-11-12% HP
  • 35-40-45% More damage with Throwing Huuma Shuriken
  • Reduce Damage by Demi-Humans by 5-6-7%
  • 50-55-60% More damage with Throw Kunai
  • Increases Hit Rate by 15% and atk rate +5%
  • ATK 525

 

NEW:

Sacred Shuriken - Elite Shuriken [4]

  • STR 10+(2*EWLVL) (MAX: 20)
  • DEX 10+(1*EWLVL) (MAX: 15)
  • MaxHP Rate: 7+(1*EWLVL)% (MAX: 12%)
  • Throwing Huuma Shuriken damage: 25+(5*EWLVL)% (MAX: 50%)
  • Throw Kunai damage: 50+(5*EWLVL)% (MAX: 75%)
  • Demi-Humans Reduction: 2+(1*EWLVL)% (MAX: 7%)
  • Hit & Atk Rate: 5+(1*EWLVL)% (MAX: 10%)
  • Huuma Shuriken Ranka damage: 10+(2*EWLVL)% (MAX: 20%)
  • +10 Refinement Bonus: Flee + 10%
  • ATK 525

 

OLD:

Murakumo - Elite Ninja Dagger [4]

  • INT +22, DEX +15
  • +10-11-12% HP
  • 35-40-45% More Damage with Falling Ice Pillar
  • Reduce Damage by Demi-Humans by 5-6-7%
  • 15-17-20% of the Enemey's MDEF
  • Increases Magic damage against Demi-Humans by 10%
  • MATK 500

 

NEW:

Murakumo - Elite Ninja Dagger [4]

  • INT 10+(2*EWLVL) (MAX: 20)
  • DEX 10+(1*EWLVL) (MAX: 15)
  • MaxHP Rate: 7+(1*EWLVL)% (MAX: 12%)
  • Falling Ice Pillar damage: 25+(5*EWLVL)% (MAX: 50%)
  • Demi-Humans Reduction: 2+(1*EWLVL)% (MAX: 7%)
  • Ignore Enemy MDEF: 10+(2*EWLVL)% (MAX: 20%)
  • Additional damage to demi-humans:  5+(1*EWLVL)% (MAX: 10%)
  • Cross Strike damage: 15+(2*EWLVL)% (MAX: 25%)
  • +10 Refinement Bonus: Matk Rate + 5%
  • MATK 500

 

----------------

Gunslinger

----------------

OLD:

Peacemaker Colt - Elite Revolver [4]

  • DEX +20, AGI +10
  • +8-9-10% HP
  • 35-40-45% More Damage with Desperado
  • +15-20-25% More damage with Rapid Shower
  • 8-9-10% chance of draining 5% of the damage dealt as HP.
  • Increases Hit Rate by 20%
  • ATK 500

 

NEW:

Peacemaker Colt - Elite Revolver [4]

  • DEX 10+(2*EWLVL) (MAX: 20)
  • AGI 10+(1*EWLVL) (MAX: 15)
  • MaxHP Rate: 7+(1*EWLVL)% (MAX: 12%)
  • Desperado damage: 25+(5*EWLVL)% (MAX: 50%)
  • Rapid Shower damage: 15+(2*EWLVL)% (MAX: 25%)
  • Chance of life stealing 5% of damage dealt: 5+(1*EWLVL)% (MAX: 10%)
  • Hit Rate: 10+(2*EWLVL)% (MAX: 20%)
  • Fire Dance damage: 15+(2*EWLVL)% (MAX: 25%)
  • +10 Refinement Bonus: Atk Rate + 5%
  • ATK 500

 

OLD:

Remington Shotgun - Elite Shotgun [4]

  • DEX +18, VIT +12
  • +8-9-10% HP
  • 25-30-35% More damage with Full Buster
  • Reduce Damage by Demi-Humans by 6-7-8%
  • 5% chance of inflicting Bleeding on the enemy when using Full Buster
  • Increases atk rate by 10%
  • ATK 450

 

NEW:

Remington Shotgun - Elite Shotgun [4]

  • DEX 10+(2*EWLVL) (MAX: 20)
  • VIT 10+(1*EWLVL) (MAX: 15)
  • MaxHP Rate: 7+(1*EWLVL)% (MAX: 12%)
  • Full Buster Damager: 30+(2*EWLVL)% (MAX: 40%)
  • Demi-Humans Reduction: 3+(1*EWLVL)% (MAX: 8%)
  • Chance of inflicting Bleesing with Full Buster: (1*EWLVL)% (MAX: 5%)
  • ATK Rate: 10+(1*EWLVL)% (MAX: 15%)
  • Banishing Buster: 15+(2*EWLVL)% (MAX: 25%)
  • +10 Refinement Bonus: Afterskill Delay - 5%
  • ATK 450

 

----------------

Soul Linker

----------------

OLD:

Anima - Soul Linker's Book [4]

  • INT +20, VIT +12
  • 8-9-10% HP
  • 8-9-10% reflect of Physical Attacks
  • 5% of inflicting Sleep on the opponent when being attacked.
  • Enables use of Lv 10 Jupitel Thunder
  • Matk: +18%

 

NEW:

Anima - Soul Linker's Book [4]

  • INT 10+(2*EWLVL) (MAX: 20)
  • VIT  10+(1*EWLVL) (MAX: 15)
  • MaxHP Rate: 7+(1*EWLVL)% (MAX: 12%)
  • Physical damage reflect: 5+(1*EWLVL)% (MAX: 10%)
  • Chance of inflicting sleep when being attacked: (1*EWLVL)% (MAX: 5%)
  • Enables Jupitel Thunder: 5+(1*EWLVL)  (MAX: 10)
  • Esma damage: 10+(2*EWLVL)% (MAX: 20%)
  • +10 Refinement Bonus: Afterskill Delay - 5%
  • Matk: +18%

 

OLD:

Alacritas - Soul Linker's Dagger [4] 

  • INT +20, VIT +8
  • +12-14-15% HP
  • Reduce Damage by Demi-Humans by 8-9-10%
  • Provides immunity to Freeze status ailment
  • 5% chance of auto casting Lv 1 Pneuma on self when taking damage of a physical or magical skill and 5% additional MATK.
  • MATK: +12%

 

NEW:

Alacritas - Soul Linker's Dagger [4] 

  • INT 10+(2*EWLVL) (MAX: 20)
  • VIT 10+(1*EWLVL) (MAX: 15)
  • MaxHP Rate: 10+(1*EWLVL)% (MAX: 15%)
  • Demi-Humans Reduction: 5+(1*EWLVL)% (MAX: 10%)
  • Freeze Status Immunity: 50+(10*EWLVL)% (MAX: 100%)
  • Chance of autocasting Pneuma when receiving damage (1*EWLVL)% (MAX: 5%)
  • Chance of autocasting Energy Coat when receiving damage 2+(1*EWLVL)% (MAX: 7%)
  • +10 Refinement Bonus: Flee + 10%
  • MATK: +12%

 

----------------

Star Gladiator

----------------

OLD:

Eridu Genesis - Star Gladiator's Tablet [4]

  • STR +25, DEX +8
  • 15-20-25% Increased damage with Counter kick & Heel Drop.
  • Increase Range by 1-2-3
  • 5% chance to silence the enemy while attacking.
  • Reduces damage received by demi-humans by 5%
  • ATK: 525

 

NEW:

Eridu Genesis - Star Gladiator's Tablet [4]

  • STR 10+(2*EWLVL) (MAX: 20)
  • DEX 10+(1*EWLVL) (MAX: 15)
  • Counter Kick damage:  15+(2*EWLVL)% (MAX: 25%)
  • Heel Drop damage:  15+(2*EWLVL)% (MAX: 25%)
  • Range: -2+(1*EWLVL) (MAX: 3)
  • Chance to silence enemy while attacking: (1*EWLVL)% (MAX: 5%)
  • Demi-Human Reduction: 2+(1*EWLVL)% (MAX: 7%)
  • +10 Refinement Bonus: Hit rate + 10%
  • ATK: 525

 

OLD:

Picatrix - Star Gladiator's Book [4]

  • STR +20, DEX +12
  • Increase HP by 7-8-9%
  • Reduce Damage by Demi-Humans by 7-8-10%
  • Reduce Defense by 20%
  • 15% and 5% additional atk rate
  • ATK: 525

 

NEW:

Picatrix - Star Gladiator's Book [4]

  • STR 10+(2*EWLVL) (MAX: 20)
  • DEX  10+(1*EWLVL) (MAX: 15)
  • MaxHP Rate: 5+(1*EWLVL)% (MAX: 10%)
  • Demi-Humans Reduction: 5+(1*EWLVL)% (MAX: 10%)
  • Defense Reduction: 10+(2*EWLVL)% (MAX: 20%)
  • Hit rate: 10+(2*EWLVL)% (MAX: 20%)
  • ATK rate: 10+(1*EWLVL)% (MAX: 15%)
  • +10 Refinement Bonus: Flee + 10%
  • ATK: 525

 

----------------

Taekwon

----------------

OLD:

Gilgamesh - Taekwon Kid's Gauntlet [4]

  • STR +22, DEX +8
  • 15-18-20% More damage with Flying Side Kick
  • Range +1-2-3
  • 5% silencing or cursing the enemy when attacking.
  • Increase Hit Rate by 15% and 5% additional atk rate
  • ATK: 525

 

NEW:

Gilgamesh - Taekwon Kid's Gauntlet [4]

  • STR 10+(2*EWLVL) (MAX: 20) 
  • DEX 10+(1*EWLVL) (MAX: 15)
  • Flying Side Kick damage:  20+(2*EWLVL)% (MAX: 30%)
  • Range: -2+(1*EWLVL) (MAX: 3)
  • Chance to silence enemy while attacking: (1*EWLVL)% (MAX: 5%)
  • Hit rate: 10+(2*EWLVL)% (MAX: 20%)
  • ATK rate: 10+(1*EWLVL)% (MAX: 15%)
  • +10 Refinement Bonus: Flee + 10%
  • ATK: 525

 

OLD:

Cestus - Taekwon Kid's Brass Knuckles[4]

  • STR +20, VIT +15
  • Increase HP by 7-8-9%
  • Reduce Damage by Demi-Humans by 8-9-10%
  • Reduce Defense by 25%
  • Reflect 10% of the meele damage received back to the offender and 5% for single target magic attacks
  • ATK: 525

 

NEW:

Cestus - Taekwon Kid's Brass Knuckles[4]

  • STR 10+(2*EWLVL) (MAX: 20) 
  • VIT 10+(1*EWLVL) (MAX: 15)
  • MaxHP Rate: 5+(1*EWLVL)% (MAX: 10%)
  • Demi-Humans Reduction: 5+(1*EWLVL)% (MAX: 10%)
  • Defense Reduction: 15+(2*EWLVL)% (MAX: 25%)
  • Chance to reflect meele and magic damage: 5+(1*EWLVL)% (MAX: 10%)
  • Hit rate: 10+(2*EWLVL)% (MAX: 20%)
  • +10 Refinement Bonus: Atk Rate +5%
  • ATK: 525

 

----------------

Super Novice

----------------

OLD:

Neophyte - Staff[4]

  • INT +20, DEX +12
  • +15-18-20% HP
  • +15-18-20% More damage with Bolts
  • Enables the use of lvl 1-2-3 Double Cast
  • Ignores 20% of the enemy's MDEF
  • MATK 450

 

NEW:

Neophyte - Staff[4]

  • INT 10+(2*EWLVL) (MAX: 20)
  • DEX 10+(1*EWLVL) (MAX: 15)
  • MaxHP Rate: 10+(2*EWLVL)% (MAX: 20%)
  • Bolts damage: 10+(2*EWLVL)% (MAX: 20%)
  • Enables Double Cast Lvl: (1*EWLVL) (MAX: 5)
  • Ignore Enemy MDEF: 10+(2*EWLVL)% (MAX: 20%)
  • Chance of autocasting Energy Coat when receiving damage 2+(1*EWLVL)% (MAX: 7%)
  • +10 Refinement Bonus: Afterskill delay -5%
  • MATK 450

 

OLD:

Wyrmtooth - Dagger[4]

  • STR +20, VIT +12
  • +20-23-25% HP
  • Reduce Damage by Demi-Humans by 10-11-12%
  • Increases atkrate by 15-18-20%
  • Increases hit rate by 10% and enables lvl 10 Bowling Bash.
  • ATK: 515

 

NEW:

Wyrmtooth - Dagger[4]

  • STR 10+(2*EWLVL) (MAX: 20)
  • VIT 10+(1*EWLVL) (MAX: 15)
  • MaxHP Rate: 15+(2*EWLVL)% (MAX: 25%)
  • Demi-Humans Reduction: 7+(1*EWLVL)% (MAX: 12%)
  • Atk Rate: 10+(2*EWLVL)% (MAX: 20%)
  • Hit Rate: 10+(1*EWLVL)% (MAX: 15%)
  • Enables Bowling Bash Lvl: (2*EWLVL) (MAX: 10)
  • +10 Refinement Bonus: Flee + 10%
  • ATK: 515

 

 

 

-----------------------------------------------

 ELITE ACCESSORIES  

-----------------------------------------------

 

[Knight] Specialist Glove[1]

OLD:

  • STR+15 MDEF+5
  • STR+25, MDEF+5, 5% More Physical Damage to demi-humans
  • STR+35, MDEF+7, 5% More Physical Damage to demi-humans, +5% HP

 

NEW:

  • STR+ 25+(5*EGLVL) (MAX: 50)
  • MDEF+ 5+(1*EGLVL) (MAX: 10)
  • Damage to Humans: (1*EGLVL)% (MAX: 5%)
  • MaxHP Rate: (1*EGLVL)% (MAX: 5%)

 

 

[Crusader] Specialist Glove[1]

OLD:

  • VIT+15 MDEF+5
  • VIT+25, MDEF+5, Reduces DEF by 5%
  • VIT+35, MDEF+7, Reduces DEF by 5%, +5% HP

 

NEW:

  • VIT+ 25+(5*EGLVL) (MAX: 50)
  • MDEF+ 5+(1*EGLVL) (MAX: 10)
  • Defense Reduction: 2+(1*EGLVL)% (MAX: 7%)
  • MaxHP Rate: 1+(1*EGLVL)% (MAX: 6%)

 

[High Priest] Specialist Glove[1]

OLD:

  • INT+15 MDEF+5
  • INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks.
  • INT+35, MDEF+7, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP

 

NEW:

  • INT+ 25+(5*EGLVL) (MAX: 50)
  • MDEF+ 5+(1*EGLVL) (MAX: 10)
  • Chance to auto cast Fire or Cold Bold when attacking: (1*EGLVL)% (MAX: 5%)
  • MaxHP Rate: (1*EGLVL)% (MAX: 5%)

 

[Monk] Specialist Glove[1]

OLD:

  • STR+15 MDEF+5
  • STR+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking
  • STR+35, MDEF+7, 0.50% of casting Freeze or Stone Curse when attacking, +5% HP

 

NEW:

  • STR+ 25+(5*EGLVL) (MAX: 50)
  • MDEF+ 5+(1*EGLVL) (MAX: 10)
  • Chance to auto cast Freeze or Stone Curse when attacking: ((2*EGLVL)/20)% (MAX: 0.50%)
  • MaxHP Rate: (1*EGLVL)% (MAX: 5%)

 

 

[Assassin] Specialist Glove[1]

OLD:

  • STR+15 MDEF+5
  • STR+25, MDEF+5, Increases damage to demi-humans by 5%.
  • STR+35, MDEF+7, Increases damage to demi-humans by 5%., +5% HP

 

NEW:

  • STR+ 25+(5*EGLVL) (MAX: 50)
  • MDEF+ 5+(1*EGLVL) (MAX: 10)
  • Damage to Humans: (1*EGLVL)% (MAX: 5%)
  • MaxHP Rate: (1*EGLVL)% (MAX: 5%)

 

 

[Rogue] Specialist Glove[1]

OLD:

  • DEX+15 MDEF+5
  • DEX+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking
  • DEX+35, MDEF+7, 0.50% of casting Freeze or Stone Curse when attacking, +5% HP

 

NEW:

  • DEX+ 25+(5*EGLVL) (MAX: 50)
  • MDEF+ 5+(1*EGLVL) (MAX: 10)
  • Chance to auto cast Freeze or Stone Curse when attacking: ((2*EGLVL)/20)% (MAX: 0.50%)
  • MaxHP Rate: (1*EGLVL)% (MAX: 5%)

 

[blacksmith] Specialist Glove[1]

OLD:

  • STR+15 MDEF+5
  • STR+25, MDEF+5, Increases range by 1.
  • STR+35, MDEF+7, Increases range by 1, +5% HP

 

NEW:

  • STR+ 25+(5*EGLVL) (MAX: 50)
  • MDEF+ 5+(1*EGLVL) (MAX: 10)
  • Damage to Humans: (1*EGLVL)% (MAX: 5%)
  • MaxHP Rate: (1*EGLVL)% (MAX: 5%)

 

[Alchemist] Specialist Glove[1]

OLD:

  • INT+15 MDEF+5
  • INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks.
  • INT+35, MDEF+7, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP

 

NEW:

  • INT+ 25+(5*EGLVL) (MAX: 50)
  • MDEF+ 5+(1*EGLVL) (MAX: 10)
  • Chance to auto cast Fire or Cold Bold when attacking: (1*EGLVL)% (MAX: 5%)
  • MaxHP Rate: (1*EGLVL)% (MAX: 5%)

 

[Hunter] Specialist Glove[1]

OLD:

  • DEX+15 MDEF+5
  • DEX+25, MDEF+5, 0.50% of casting Stun or Sleep when attacking
  • DEX+35, MDEF+7, 0.50% of casting Stun or Sleep when attacking, +5% HP

 

NEW:

  • DEX+ 25+(5*EGLVL) (MAX: 50)
  • MDEF+ 5+(1*EGLVL) (MAX: 10)
  • Chance to auto cast Stun or Sleep when attacking: ((2*EGLVL)/20)% (MAX: 0.50%)
  • MaxHP Rate: (1*EGLVL)% (MAX: 5%)

 

[Dancer/Bard] Specialist Glove[1]

OLD:

  • DEX+15 MDEF+5
  • DEX+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking
  • DEX+35, MDEF+7, 0.50% of casting Freeze or Stone Curse when attacking, +5% HP

 

NEW:

  • DEX+ 25+(5*EGLVL) (MAX: 50)
  • MDEF+ 5+(1*EGLVL) (MAX: 10)
  • Chance to auto cast Freeze or Stone Curse when attacking: ((2*EGLVL)/20)% (MAX: 0.50%)
  • MaxHP Rate: (1*EGLVL)% (MAX: 5%)

 

[Wizard] Specialist Glove[1]

OLD:

  • INT+15, MDEF+5
  • INT+25, MDEF+5, Increase damage of Storm Gust by 15%
  • INT+35, MDEF+7, Increase damage of Storm Gust by 15%, +5% HP

 

NEW:

  • INT+ 25+(5*EGLVL) (MAX: 50)
  • MDEF+ 5+(1*EGLVL) (MAX: 10)
  • Increase damage of Storm Gust: (3*EGLVL)% (MAX: 15%)
  • MaxHP Rate: (1*EGLVL)% (MAX: 5%)

 

[sage] Specialist Glove[1]

OLD:

  • INT+15, MDEF+5
  • INT+25, MDEF+5, Increase damage of Fire bolt and Cold bolt by 10%
  • INT+35, MDEF+7, Increase damage of Fire bolt and Cold bolt by 10%, +5% HP

 

NEW:

  • INT+ 25+(5*EGLVL) (MAX: 50)
  • MDEF+ 5+(1*EGLVL) (MAX: 10)
  • Increase damage of Fire and Cold Bolt: (2*EGLVL)% (MAX: 10%)
  • MaxHP Rate: (1*EGLVL)% (MAX: 5%)

 

[Gunslinger] Specialist Glove[1]

OLD:

  • DEX+15, MDEF+5
  • DEX+25, MDEF+5, Increase range by 1 cell
  • DEX+35, MDEF+7, Increase range by 1 cell, +5% HP

 

NEW:

  • DEX+ 25+(5*EGLVL) (MAX: 50)
  • MDEF+ 5+(1*EGLVL) (MAX: 10)
  • Damage to Humans: (1*EGLVL)% (MAX: 5%)
  • MaxHP Rate: (1*EGLVL)% (MAX: 5%)

 

[Ninja] Specialist Glove[1]

OLD:

  • INT+15 MDEF+5
  • INT+25, MDEF+5, Reduce damage received by humans by 5%
  • INT+35, MDEF+7, Reduce damage received by humans by 5%, +5% HP

 

NEW:

  • INT+ 25+(5*EGLVL) (MAX: 50)
  • MDEF+ 5+(1*EGLVL) (MAX: 10)
  • Reduce demi-human damage: (1*EGLVL)% (MAX: 5%)
  • MaxHP Rate: (1*EGLVL)% (MAX: 5%)

 

[Taekwon] Specialist Glove[1]

OLD:

  • STR+15 MDEF+5
  • STR+25, MDEF+5, Increases damage to demi-humans by 10%
  • STR+35, MDEF+7, Increases damage to demi-humans by 10%, +5% HP

 

NEW:

  • STR+ 25+(5*EGLVL) (MAX: 50)
  • MDEF+ 5+(1*EGLVL) (MAX: 10)
  • Increase damage to demi-humans: (2*EGLVL)% (MAX: 10%)
  • MaxHP Rate: (1*EGLVL)% (MAX: 5%)

 

[Linker] Specialist Glove[1]

OLD:

  • INT+15 MDEF+5
  • INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks.
  • INT+35, MDEF+7, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP

 

NEW:

  • INT+ 25+(5*EGLVL) (MAX: 50)
  • MDEF+ 5+(1*EGLVL) (MAX: 10)
  • Chance to auto cast Fire or Cold Bold when attacking: (1*EGLVL)% (MAX: 5%)
  • MaxHP Rate: (1*EGLVL)% (MAX: 5%)

 

 

[super Novice] Specialist Glove[1]

OLD:

  • INT+ 25, MDEF + 5, SP Consumption - 25%
  • INT +30, MDEF + 5, SP Consumption - 35%
  • INT+ 35, MDEF + 5, SP Consumption - 50%, Enables use of Super Novice Soul Link skill

 

NEW:

  • INT+ 25+(5*EGLVL) (MAX: 50)
  • MDEF+ 5+(1*EGLVL) (MAX: 10)
  • Reduce SP Consumption: 30+(4*EGLVL)% (MAX: 50%)
  • MaxHP Rate: (1*EGLVL)% (MAX: 5%)
  • Enables use of Super Novice Soul Link skill

 

 

We hope that these changes spice up your time at BraveRO. We hope to hear your feedback and obtain your support on Ratemyserver.

 

Warm regards,

The BraveRO Team

  • Like 1
Posted

Dear GM,

would you mind to consider the cost of ewp and glove enchantment too?

 

since the req. In order to enchant your Elite Weapon or your Specialist Glove, you will have to pay a fee consisting of Elite Kills.

 

 

Elite Weapon Enchants costs 3k Elite Hero Kills

Specialist Glove Enchants costs 5k Elite Hero Kills

Elite Kills cannot go under 12,000. (This means you need at least 15,000 Elite Kills before you can enchant your weapon, or 17,000 Elite Kills for your Specialist Glove)

Each Weapon/Accessory may only have 1 enchant. (i.e your weapon cannot have more than 1 enchant at a time)

Accessory and Weapon Enchants stack when both items are equipped

 

and scroll only cap to 10k?

the price of ekill will down to none.

 

CMIIW if there's something I miss to read.

Thank you

  • Like 1

NOT EVERYONE PLAY FOR PVP

 

Posted
Not at this time. The Elite Hero Progress is character bound, and ranks should be unlocked by the class/character itself. We do not want people farming with the easiest class to trade the seals to their other classes.
Posted

Rip AB's dominance weapon, the only weapon that get nerfed with the revamp.

Old lvl 4 effect was much better with 5% redux from demihuman and spike effect (like 2/3 reduce def)

Now at lvl 5 u just get dispel (not that bad) and just 30% redux def


 

Elite glove for AB is useless, maybe something that increase Heal to other can be better than bolt (can just use Mercury if i want to bolt someone with normal attack)

The problem is that % heal is not that high cause it stack with noble and it's not an overall effect

  • Like 1
Posted

then atleast implement an increase physical damage against all monsters except players so the class like ranger and other physical damage class can also compete specially in killing mvp at STP


Not at this time. The Elite Hero Progress is character bound, and ranks should be unlocked by the class/character itself. We do not want people farming with the easiest class to trade the seals to their other classes.

  • 6 months later...
Posted

GM, did i need a total of 6 seal to rank 5?

 

cz when i was lvl 2, i have 1 seal and enough div exp to lv 3,the seal is gone when i ranked up

and this morning 1 have 1 seal again and my exp is already above 50k which is requirement for rank 4,but my rank didnt increase to rank 4

does this mean i need 1 more seal to rank up to lv 4?

and then 3 more to rank up to lv 5? and is this always intended?

Posted

GM, did i need a total of 6 seal to rank 5?

 

cz when i was lvl 2, i have 1 seal and enough div exp to lv 3,the seal is gone when i ranked up

and this morning 1 have 1 seal again and my exp is already above 50k which is requirement for rank 4,but my rank didnt increase to rank 4

does this mean i need 1 more seal to rank up to lv 4?

and then 3 more to rank up to lv 5? and is this always intended?

 

As indicated in the announcement regarding division rank, yes, it's intended. The Seal of Honor is consumed upon ranking up. So, you will need a total of 6 Seals of Honor to become a Commander Rank.

 

LEVEL 1 - 1-9,999 Division EXP (1st Lieutenant)

LEVEL 2 ~ 10,000-24,999 Division EXP (2nd Lieutenant)

LEVEL 3 ~ 25,000~49,999 Division Exp + 1 Seal of Honor (Captain)

LEVEL 4 ~ 50,000~79,999 Division Exp + 2 Seal of Honor (Major)

LEVEL 5 - 80,000 + 3 Seal of Honor (Commander)

LTUU9f9.png 

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...