I'll post my reply here since it was asked in wrong section. Just to help in clarifying some things.
Alliance is supposed to be disabled. If it's still working. Report it here. Some changes tends to not work properly until an actual server reboot. We couldn't do a full reboot last week because of the event. Since no one reported about any issue on alliance, we assumed that it worked even without rebooting. Now if it's not. Report it and it will be fixed.
For other form of alliances
As for dual clienting rules in WoE. As far as I know it was already removed in the Server Rules, it was also announced in game. Most people who read after it was posted was surprised about the rule. The dual clienting Rules is from DRO Wiki page. We drafted our server rules based on that wiki page. It means that such rule already exist in dRO but it was never executed by any GMs there. After deliberation, the GM team figured that the rule is pretty difficult to implement manually because they will need to check for dual client every few minutes for a whole hour. Spamming command the whole time and still they might miss some who does it. It's unlike during Boss Raid when GM's can just check for dual client before a boss die.
The only way to implement a proper anti dual client during WoE is by adding an automatic system to detect it. However this can cause severe lag in the server (I think it was implemented in dRO before? But it caused too much lag so it was removed). During the early weeks of migration our server is suffering from a lot of disconnection so the team figured that it's better to just remove that rule for now. Unless the community believe it's necessary. We will not bother adding it.
Alliance is supposed to be disabled. If it's still working. Report it here. Some changes tends to not work properly until an actual server reboot. We couldn't do a full reboot last week because of the event. Since no one reported about any issue on alliance, we assumed that it worked even without rebooting. Now if it's not. Report it and it will be fixed.
For other form of alliances
Quote: Although we can't control whether a guild chooses to fight alongside or ignore another guild, we believe removing the system as a whole will at least make them be more careful with their alliance's strategy.
As for dual clienting rules in WoE. As far as I know it was already removed in the Server Rules, it was also announced in game. Most people who read after it was posted was surprised about the rule. The dual clienting Rules is from DRO Wiki page. We drafted our server rules based on that wiki page. It means that such rule already exist in dRO but it was never executed by any GMs there. After deliberation, the GM team figured that the rule is pretty difficult to implement manually because they will need to check for dual client every few minutes for a whole hour. Spamming command the whole time and still they might miss some who does it. It's unlike during Boss Raid when GM's can just check for dual client before a boss die.
The only way to implement a proper anti dual client during WoE is by adding an automatic system to detect it. However this can cause severe lag in the server (I think it was implemented in dRO before? But it caused too much lag so it was removed). During the early weeks of migration our server is suffering from a lot of disconnection so the team figured that it's better to just remove that rule for now. Unless the community believe it's necessary. We will not bother adding it.