INTRODUCTION
Once you've accumulated a lot of minerals from mining or if you have bought a lot of them from other players, this is your next step. The Forging System goes hand in hand with the Mining System because it uses mined minerals to forge equipment. However, you don't necessarily have to mine in order to forge. You can always buy minerals from other players and attempt to forge yourself without mining. Likewise, you don't have to forge, you could just sell your minerals and use the Zeny to purchase already forged equipment. It all depends which art you want to master, or if you are gifted, you could master both!
HOW TO START FORGING
Take your first steps in the art of forging by going to Marcus Goldstein (@warp einbroch 50 200)
Before you can combining and forging your minerals into various items and equipment, you must first make a Refined Forging Hammer. Marcus Goldstein offers to make one for you in exchange for some minerals and Zeny. Do note that there's a chance of him failing to make a hammer.
Once you have finally acquired a Refined Forging Hammer, equip it to gain access to forging skills. In order to access the forging menu, you need to whisper to "npc:forge." In order to vew your forger stats such as Level, EXP, and Records, whisper "info" to "npc:forge" In order to begin forging items, whisper anything to "npc:forge"
FORGING SKILLS
There are 5 different Forging Skills available. You must be very careful when you are choosing the skills as there is no reset for forging skills.
Master Forger (Max Level: 10)
Increases the Forge Success rate by (2*ForgerLevel)%. (Max of 20% at lvl 10)
Fast Learner (Max Level: 10)
Increases experience earned per forge attempt by 10% per level (max of 100% or 2x exp at lvl 10)
Quick Forger (Max Level: 5)
Reduces the cooldown after forging equipment by 5 minutes per level. (Default is 30 min cooldown, down to 5 minutes at lvl 5)
Recycle (Max Level: 4)
Adds a (SkillLvL*5)% chance of receiving back half of the minerals spent when forging fails. (Max of 20%)
Mineral Forger (Max Level: 1)
Allows the forger to compound Oridecon and Elunium Fragments into Pure Oridecon/Elunium
As of right now the maximum level for forging is Lvl 30. The experience earned for each forge attempt varies for each equipment, but the experience required to level up is quite linear. (125*ForgerLvl) EXP
FORGING ITEMS AND EQUIPMENT
ALUMINIUM GLOVE [1]
Accessory
+10 STR, +5 DEX, +3% HP, -5% delay
ADAMITE PENDANT [1]
Accessory
+10 INT, +5 DEX, +3% HP, -5% delay
COPPER ROSARY
Accessory
+10 VIT, +5% HP, -5% delay
MERCURY RELIC [1]
Accessory
INT+15, STR +20, slotted, Enables a 5% chance of autocasting a random magic bolt when physically attacking.
JUGGERNAUT ARMOR [0]
Armor
+120% HP rate (150% if +8)
MAGNETITE BODY ARMOR [1]
Armor
+10 VIT, +15% HP rate, unbreakable. (if +8, no knock back)
TITANIUM PLATE [1]
Armor
+15 VIT, +3% HP, Increases resistance against fire and earth property attacks by 10% (If +8, adds a 3% chance to reflect single target magic attacks back to the offender)
MERCENARY'S CHAIN MAIL [1]
Armor
+15 AGI, PD +5, Increases physical damage to demi-humans by 10% (if +8, FLEE + 100)
BRONZITE BUCKLER [1]
Shield
+20 STR, +15 DEX, MaxHP + 150k, melee damage reflect by 10%, slotted. (If +8, cannot be stripped)
ONYX GUARD [1]
Shield
+15 STR, +15 INT, Increases magical and physical damage to demi-humans by 8%, slotted. (If +8, cannot be knock back)
SILVER AEGIS [1]
Shield
+15 DEX, +100 HIT, Increases damage to demi-humans by 10%, slotted. (If +8, Additional 75 Hit rate)
RUSTIC MANTLE [1]
Garment
+15 INT, +15 VIT, +10% reduction to water and wind element, +10% HP, slotted. (if +8, increases MATK rate by 10%)
ALBITE GARMENT [1]
Garment
+15 STR, +15 DEX, 5% HP rate, reduces neutral, ghost and holy damage by 15%, slotted. (if +8, 10% ATK rate)
SUPERSONIC BOOTS [0]
Footgear
+25% HP/SP, Additional movement speed +15%, Increases resistance against Stone Curse, Curse and Stun by 50%. (If +8, Increases magic damage to demi-humans by 5%)
AGILE CLEATS [0]
Footgear
+25% HP/SP, Permanent endure effect, PD+5, Flee +100. (If +8, Increases physical damage to demi-humans by 5%)
Pure Oridecon
Protects your weapon against breaking during refine attempts up to +10.
Pure Elunium
Protects your equipment against breaking during refine attempts up to +8.
FORGING HEADGEARS
These Forging Headgears will require the use of certain items called Blueprints. If you wish to Forge a headgear, you first need to acquire its appropriate Blueprint. These blueprints are acquired through different features such as Battlegrounds and certain instance dungeons. These blueprints are all tradeable, which means players who are not interested in forging can sell them to other players, and players who are forging but aren't keen in joining Battlegrounds can buy them off from other players.
Note: When one of these headgears are forged, you will receive a tradeable box containing the headgear. Once the box is opened, the headgear itself account bound. However, the Devil's Blade rare headgear does not come in a tradeable box. Also, any headgear used for forging will be returned in the event that the forge attempt fails
UPPER HEADGEARS
Helm of Conqueror
Increases Strength by 15%
Reduces damage received by demi-humans by 30%
[If refine >= 8] Helm becomes unbreakable
Forging Success Rate: 60% ~ 80%(Max)
Helm of Alacrity
Increases Dexterity by 15%
Reduces damage received by demi-humans by 30%
[If refine >= 8] Helm becomes unbreakable
Forging Success Rate: 60% ~ 80%(Max)
Erudite Witch Hat
Increases Intelligence by 15%
Reduces damage received by demi-humans by 30%
[If refine >= 8] Helm becomes unbreakable
Forging Success Rate: 60% ~ 80%(Max)
Overseer's Helm
Enables detection of Hidden Enemies
Reduces damage received by demi-humans by 33%
[If refine >= 8] Reduces damage received from misc skills by 10%
Forging Success Rate: 60% ~ 80%(Max)
Fire Oblivion Helm
Become immune to Stone Curse
Reduces damage received by demi-humans by 30%
[If refine >= 8] Additional 3% reduction against demi-humans damage
Forging Success Rate: 60% ~ 80%(Max)
Tianxuan
ATK/MATK + 5%
Reduces damage received by demi-humans by 33%
[If refine >= 8] Additional 2% reduction against demi-humans damage
Forging Success Rate: 55% ~ 75%(Max)
MIDDLE HEADGEARS
Molten Bloodstone Wings
Increases physical damage to all races by 25%
Max HP+ 10%
Forging Success Rate: 60% ~ 80%(Max)
Overlord's Blade
Reduce after cast delay by 35%
15% physical damage to medium size monster
Max HP + 5%
Forging Success Rate: 60% ~ 80%(Max)
Metallic Azure Wings
Reduce after cast delay by 35%
15% magical damage to medium size monster
Max HP + 5%
Forging Success Rate: 60% ~ 80%(Max)
Evil Druid Cross
Increases STR/DEX/INT by 15%
Reduces after-skill delay by 20%
Forging Success Rate: 60% ~ 80%(Max)
Blade of Amaranthine
Enables Hide & Tunnel Drive Lvl 1
Reduces after-skill delay by 35%
Forging Success Rate: 60% ~ 80%(Max)
Scepter of Lament
MATK/ATK+ 8%
Reduces after-skill delay by 45%
Forging Success Rate: 55% ~ 75%(Max)
RARE MIDDLE HEADGEAR
Devil's Blade
Increases Physical or Magical damage against demi humans by 25% (depends on version)
Reduces after-skill delay by 30%
Forging Success Rate: 55% ~ 75%(Max)
LOWER HEADGEARS
Cons of Fire
Become immune to Freeze and Silence Status ailments
Increass fire elemental magic damage by 7%
MaxHP + 8%
Forging Success Rate: 60% ~ 80%(Max)
Cons of Water
Increases movement speed by 65%
Reduces fixed cast time by 40%
Reduces after-cast delay by 15%
Increases physical and magical damage to all races by 10%
Forging Success Rate: 60% ~ 80%(Max)
Cons of Wind
Increases movement speed by 65%
Reduces after-cast delay by 15%
All Stats + 15%
Forging Success Rate: 60% ~ 80%(Max)
Cons of Earth
Become immune to Stone Curse and Curse
Increases movement speed by 40%
Max HP + 10%
Forging Success Rate: 60% ~ 80%(Max)
Overflowing Aura
Become immune to Sleep, Poison and Confusion status ailments
Increases movement speed by 50%
Max HP + 5%
Forging Success Rate: 60% ~ 80%(Max)
Atomic Aura
Permanent Endure Effect
Become immune to Stun status ailment
Increases movement speed by 50%
Max HP + 10%
Forging Success Rate: 60% ~ 80%(Max)
OTHER FORGING INFO
Once you've accumulated a lot of minerals from mining or if you have bought a lot of them from other players, this is your next step. The Forging System goes hand in hand with the Mining System because it uses mined minerals to forge equipment. However, you don't necessarily have to mine in order to forge. You can always buy minerals from other players and attempt to forge yourself without mining. Likewise, you don't have to forge, you could just sell your minerals and use the Zeny to purchase already forged equipment. It all depends which art you want to master, or if you are gifted, you could master both!
HOW TO START FORGING
Take your first steps in the art of forging by going to Marcus Goldstein (@warp einbroch 50 200)
Before you can combining and forging your minerals into various items and equipment, you must first make a Refined Forging Hammer. Marcus Goldstein offers to make one for you in exchange for some minerals and Zeny. Do note that there's a chance of him failing to make a hammer.
Once you have finally acquired a Refined Forging Hammer, equip it to gain access to forging skills. In order to access the forging menu, you need to whisper to "npc:forge." In order to vew your forger stats such as Level, EXP, and Records, whisper "info" to "npc:forge" In order to begin forging items, whisper anything to "npc:forge"
FORGING SKILLS
There are 5 different Forging Skills available. You must be very careful when you are choosing the skills as there is no reset for forging skills.
Master Forger (Max Level: 10)
Increases the Forge Success rate by (2*ForgerLevel)%. (Max of 20% at lvl 10)
Fast Learner (Max Level: 10)
Increases experience earned per forge attempt by 10% per level (max of 100% or 2x exp at lvl 10)
Quick Forger (Max Level: 5)
Reduces the cooldown after forging equipment by 5 minutes per level. (Default is 30 min cooldown, down to 5 minutes at lvl 5)
Recycle (Max Level: 4)
Adds a (SkillLvL*5)% chance of receiving back half of the minerals spent when forging fails. (Max of 20%)
Mineral Forger (Max Level: 1)
Allows the forger to compound Oridecon and Elunium Fragments into Pure Oridecon/Elunium
As of right now the maximum level for forging is Lvl 30. The experience earned for each forge attempt varies for each equipment, but the experience required to level up is quite linear. (125*ForgerLvl) EXP
FORGING ITEMS AND EQUIPMENT
ALUMINIUM GLOVE [1]
Accessory
+10 STR, +5 DEX, +3% HP, -5% delay
- 175x - Aluminium
- 145x - Silicon
- 25x - Calcite
- 25x - Corundum
- 1x - STR Megingjard
- Default success rate: 50% - Max: 70%
- EXP Earned: 75~100 Sucess & 15~25 Failure
ADAMITE PENDANT [1]
Accessory
+10 INT, +5 DEX, +3% HP, -5% delay
- 145x - Silicon
- 80x - Mercury
- 30x - Adamite
- 20x - Onyx
- 1x - Int Megingjard
- Default success rate: 50% - Max: 70%
- EXP Earned: 75~100 Sucess & 15~25 Failure
COPPER ROSARY
Accessory
+10 VIT, +5% HP, -5% delay
- 145x - Copper
- 90x - Silver
- 55x - Calcite
- 20x - Onyx
- 1x - VIT Megingjard
- Default success rate: 45% - Max: 65%
- EXP Earned: 85~105 Sucess & 20~30 Failure
MERCURY RELIC [1]
Accessory
INT+15, STR +20, slotted, Enables a 5% chance of autocasting a random magic bolt when physically attacking.
- 110x - Mercury
- 150x - Graphite
- 50x - Calcite
- 15x - Adamite
- 1x - INT megingjard
- 1x - STR megingjard
- Default success rate: 50% - Max: 70%
- EXP Earned: 75~100 Sucess & 15~25 Failure
JUGGERNAUT ARMOR [0]
Armor
+120% HP rate (150% if +8)
- 150x - Bronzite
- 95x - Magnetite
- 80x - Silver
- 60x - Corundum
- 25x - Titanium
- 1x - Valkyrie's Armor
- Default success rate: 35% - Max: 55%
- EXP Earned: 115~135 Sucess & 30~45 Failure
MAGNETITE BODY ARMOR [1]
Armor
+10 VIT, +15% HP rate, unbreakable. (if +8, no knock back)
- 145x - Magnetite
- 90x - Copper
- 65x - Calcite
- 20x - Onyx
- 15x - Titanium
- 1x - Valkyrie's Armor
- Default success rate: 35% - Max: 55%
- EXP Earned: 115~135 Sucess & 30~45 Failure
TITANIUM PLATE [1]
Armor
+15 VIT, +3% HP, Increases resistance against fire and earth property attacks by 10% (If +8, adds a 3% chance to reflect single target magic attacks back to the offender)
- 150x - Bronzite
- 90x - Aluminium
- 45x - Calcite
- 30x - Titanium
- 1x - Valkyrie's Armor
- Default success rate: 45% - Max: 65%
- EXP Earned: 80~105 Sucess & 20~30 Failure
MERCENARY'S CHAIN MAIL [1]
Armor
+15 AGI, PD +5, Increases physical damage to demi-humans by 10% (if +8, FLEE + 100)
- 150x - Graphite
- 90x - Copper
- 90x - Aluminium
- 35x - Corundum
- 1x - Valkyrie's Armor
- Default success rate: 45% - Max: 65%
- EXP Earned: 80~105 Sucess & 20~30 Failure
BRONZITE BUCKLER [1]
Shield
+20 STR, +15 DEX, MaxHP + 150k, melee damage reflect by 10%, slotted. (If +8, cannot be stripped)
- 225x - Bronzite
- 100x - Magnetite
- 90x - Silver
- 20x - Adamite
- 1x - Valkyrie's Shield
- Default success rate: 40% - Max: 60%
- EXP Earned: 95~120 Sucess & 25~35 Failure
ONYX GUARD [1]
Shield
+15 STR, +15 INT, Increases magical and physical damage to demi-humans by 8%, slotted. (If +8, cannot be knock back)
- 200x - Silicon
- 100x - Mercury
- 100x - Aluminium
- 45x - Corundum
- 15x - Albite
- 1x - Valkyrie's Shield
- Default success rate: 40% - Max: 60%
- EXP Earned: 95~120 Sucess & 25~35 Failure
SILVER AEGIS [1]
Shield
+15 DEX, +100 HIT, Increases damage to demi-humans by 10%, slotted. (If +8, Additional 75 Hit rate)
- 120x - Silver
- 90x - Mercury
- 40x - Albite
- 15x - Adamite
- 10x - Titanium
- 1x - Valkyrie's Shield
- Default success rate: 40% - Max: 60%
- EXP Earned: 95~120 Sucess & 25~35 Failure
RUSTIC MANTLE [1]
Garment
+15 INT, +15 VIT, +10% reduction to water and wind element, +10% HP, slotted. (if +8, increases MATK rate by 10%)
- 175x - Graphite
- 80x - Magnetite
- 50x - Corundum
- 20x - Titanium
- 1x - Valkyrie's Manteau
- Default success rate: 45% - Max: 65%
- EXP Earned: 85~105 Success & 25~35 Failure
ALBITE GARMENT [1]
Garment
+15 STR, +15 DEX, 5% HP rate, reduces neutral, ghost and holy damage by 15%, slotted. (if +8, 10% ATK rate)
- 150x - Silicon
- 100x - Albite
- 20x - Adamite
- 80x - Magnetite
- 1x - Valkyrie's Manteau
- Default success rate: 45% - Max: 65%
- EXP Earned: 85~105 Sucess & 25~35 Failure
SUPERSONIC BOOTS [0]
Footgear
+25% HP/SP, Additional movement speed +15%, Increases resistance against Stone Curse, Curse and Stun by 50%. (If +8, Increases magic damage to demi-humans by 5%)
- 160x - Bronzite
- 100x - Mercury
- 75x - Silver
- 50x - Albite
- 25x - Onyx
- 1x - Valkyrie's Shoes
- Default success rate: 40% - Max: 60%
- EXP Earned: 110~135 Sucess & 25~45 Failure
AGILE CLEATS [0]
Footgear
+25% HP/SP, Permanent endure effect, PD+5, Flee +100. (If +8, Increases physical damage to demi-humans by 5%)
- 175x - Graphite
- 120x - Silicon
- 80x - Copper
- 55x - Albite
- 15x - Onyx
- 1x - Valkyrie's Shoes
- Default success rate: 40% - Max: 60%
- EXP Earned: 110~135 Success & 25~45 Failure
Pure Oridecon
Protects your weapon against breaking during refine attempts up to +10.
- 5x - Pure Oridecon Fragment
- Default success rate: 25% - Max: 40%
- EXP Earned: 35~50 Sucess & 10~15 Failure
Pure Elunium
Protects your equipment against breaking during refine attempts up to +8.
- 5x - Pure Elunium Fragment
- Default success rate: 20% - Max: 30%
- EXP Earned: 50~75 Sucess & 15~20 Failure
FORGING HEADGEARS
These Forging Headgears will require the use of certain items called Blueprints. If you wish to Forge a headgear, you first need to acquire its appropriate Blueprint. These blueprints are acquired through different features such as Battlegrounds and certain instance dungeons. These blueprints are all tradeable, which means players who are not interested in forging can sell them to other players, and players who are forging but aren't keen in joining Battlegrounds can buy them off from other players.
- Winning a Battleground Round has a 2% chance to get a random Blueprint
- Completing a Daily Quest has a 3% chance to get a random Blueprint
- Haraba (Elite Dungeon) has a 5% chance of dropping a random Blueprint after defeating the final boss
- Faceworm's Nest has a 2% chance of dropping a random Blueprint after defeating the final boss
- Old Glast Heim has a 2% chance of dropping a random Blueprint after defeating the final boss
- Horror Toy Factory has a 0.5% chance of dropping a random Blueprint after defeating the final boss
- Orcs Memory Dungeon has a 0.5% chance of dropping a random Blueprint after defeating the final boss
Note: When one of these headgears are forged, you will receive a tradeable box containing the headgear. Once the box is opened, the headgear itself account bound. However, the Devil's Blade rare headgear does not come in a tradeable box. Also, any headgear used for forging will be returned in the event that the forge attempt fails
UPPER HEADGEARS
Helm of Conqueror
Increases Strength by 15%
Reduces damage received by demi-humans by 30%
[If refine >= 8] Helm becomes unbreakable
Forging Success Rate: 60% ~ 80%(Max)
- 1x Blue Print: Helm of Conqueror
- 1x Golden Dragon Helm
- 25x Bloodstone
- 75x Titanium
- 100x Silver
- 150x Bronzite
Helm of Alacrity
Increases Dexterity by 15%
Reduces damage received by demi-humans by 30%
[If refine >= 8] Helm becomes unbreakable
Forging Success Rate: 60% ~ 80%(Max)
- 1x Blue Print: Helm of Alacrity
- 1x Musketeer Cap
- 25x Bloodstone
- 75x Corrundum
- 100x Copper
- 150x Silicon
Erudite Witch Hat
Increases Intelligence by 15%
Reduces damage received by demi-humans by 30%
[If refine >= 8] Helm becomes unbreakable
Forging Success Rate: 60% ~ 80%(Max)
- 1x Blue Print: Erudite Witch Hat
- 1x Aquarios Cap
- 25x Bloodstone
- 50x Mercury
- 100x Aluminium
- 150x Graphite
Overseer's Helm
Enables detection of Hidden Enemies
Reduces damage received by demi-humans by 33%
[If refine >= 8] Reduces damage received from misc skills by 10%
Forging Success Rate: 60% ~ 80%(Max)
- 1x Blue Print: Overseer's Helm
- 1x Aztec Helm
- 25x Bloodstone
- 50x Silver
- 90x Magnetite
- 100x Onyx
Fire Oblivion Helm
Become immune to Stone Curse
Reduces damage received by demi-humans by 30%
[If refine >= 8] Additional 3% reduction against demi-humans damage
Forging Success Rate: 60% ~ 80%(Max)
- 1x Blue Print: Fire Oblivion Helm
- 1x Abbadon Mask
- 25x Bloodstone
- 45x Titanium
- 90x Aluminium
- 150x Bronzite
Tianxuan
ATK/MATK + 5%
Reduces damage received by demi-humans by 33%
[If refine >= 8] Additional 2% reduction against demi-humans damage
Forging Success Rate: 55% ~ 75%(Max)
- 1x Blue Print: Tianxuan
- 1x Marshmallow Cap
- 50x Bloodstone
- 100x Calcite
- 150x Silver
- 200x Silicon
MIDDLE HEADGEARS
Molten Bloodstone Wings
Increases physical damage to all races by 25%
Max HP+ 10%
Forging Success Rate: 60% ~ 80%(Max)
- 1x Blue Print: Molten Bloodstone Wings
- 1x Dragon Wings of Damage
- 25x Bloodstone
- 50x Copper
- 75x Albite
- 150x Magnetite
Overlord's Blade
Reduce after cast delay by 35%
15% physical damage to medium size monster
Max HP + 5%
Forging Success Rate: 60% ~ 80%(Max)
- 1x Blue Print: Overlord's Blade
- 1x Sword of Red Dragon
- 25x Bloodstone
- 75x Corrundum
- 125x Graphite
- 300x Bronzite
Metallic Azure Wings
Reduce after cast delay by 35%
15% magical damage to medium size monster
Max HP + 5%
Forging Success Rate: 60% ~ 80%(Max)
- 1x Blue Print: Metallic Azure
- 1x Kuroihi Fairy Wings
- 25x Bloodstone
- 50x Mercury
- 100x Silicon
- 125x Silver
Evil Druid Cross
Increases STR/DEX/INT by 15%
Reduces after-skill delay by 20%
Forging Success Rate: 60% ~ 80%(Max)
- 1x Blue Print: Evil Druid Cross
- 1x Randgris Balloon
- 25x Bloodstone
- 75x Onyx
- 75x Calcite
- 200 Aluminium
Blade of Amaranthine
Enables Hide & Tunnel Drive Lvl 1
Reduces after-skill delay by 35%
Forging Success Rate: 60% ~ 80%(Max)
- 1x Blue Print: Blade of Amaranthine
- 1x Cloak of Invisibility
- 25x Bloodstone
- 75x Adamite
- 75x Titanium
- 200x Albite
Scepter of Lament
MATK/ATK+ 8%
Reduces after-skill delay by 45%
Forging Success Rate: 55% ~ 75%(Max)
- 1x Blue Print: Scepter of Lament
- 1x Fairy Wings
- 25x Bloodstone
- 75x Titanium
- 75x Onyx
- 150x Mercury
RARE MIDDLE HEADGEAR
Devil's Blade
Increases Physical or Magical damage against demi humans by 25% (depends on version)
Reduces after-skill delay by 30%
Forging Success Rate: 55% ~ 75%(Max)
- 3x Blue Print: Devil's Blade
- 100x Bloodstone
- 200x Magnetite
- 200x Mercury
- 200x Calcite
- 100x Pure Elunium Fragment
- 100x Pure Oridecon Fragment
LOWER HEADGEARS
Cons of Fire
Become immune to Freeze and Silence Status ailments
Increass fire elemental magic damage by 7%
MaxHP + 8%
Forging Success Rate: 60% ~ 80%(Max)
- 1x Blue Print: Cons of Fire
- 1x Immune Fire Dragon
- 30x Bloodstone
- 100x Silicon
- 120x Mercury
- 175x Silver
Cons of Water
Increases movement speed by 65%
Reduces fixed cast time by 40%
Reduces after-cast delay by 15%
Increases physical and magical damage to all races by 10%
Forging Success Rate: 60% ~ 80%(Max)
- 1x Blue Print: Cons of Water
- 1x Analyst Aura
- 30x Bloodstone
- 100x Adamite
- 120x Aluminium
- 175x Calcite
Cons of Wind
Increases movement speed by 65%
Reduces after-cast delay by 15%
All Stats + 15%
Forging Success Rate: 60% ~ 80%(Max)
- 1x Blue Print: Cons of Wind
- 1x Lighthalzen Aura
- 30x Bloodstone
- 100x Titanium
- 120x Magnetite
- 175x Corrundum
Cons of Earth
Become immune to Stone Curse and Curse
Increases movement speed by 40%
Max HP + 10%
Forging Success Rate: 60% ~ 80%(Max)
- 1x Blue Print: Cons of Earth
- 1x Night Ring
- 30x Bloodstone
- 100x Silver
- 200x Bronzite
- 200x Silicon
Overflowing Aura
Become immune to Sleep, Poison and Confusion status ailments
Increases movement speed by 50%
Max HP + 5%
Forging Success Rate: 60% ~ 80%(Max)
- 1x Blue Print: Overflowing Aura
- 1x Lovely Ribbon
- 30x Bloodstone
- 100x Adamite
- 170x Copper
- 200x Graphite
Atomic Aura
Permanent Endure Effect
Become immune to Stun status ailment
Increases movement speed by 50%
Max HP + 10%
Forging Success Rate: 60% ~ 80%(Max)
- 1x Blue Print: Atomic Aura
- 1x Candy Aura
- 30x Bloodstone
- 100x Titanium
- 100x Silver
- 175x Onyx
OTHER FORGING INFO
- The Max Level of Forging is 30.
- The Refined Forging Hammer is account bound.
- The Forging Hammer has a 5% chance of breaking during failed forging attempts.
- You do not lose forger exp when you fail to forge. You actually gain a bit of exp even if you fail.
- There is no Skill Reset for forging, and if there ever is, it will be very expensive so choose your skills carefully.