02-24-2024, 06:47 PM
(This post was last modified: 02-24-2024, 06:57 PM by Tyrannical.)
I've been thinking of something else the past days when I read this post.
But because of work, I somehow forgot to submit my suggestion.
Anyway...because of the EWP/Elite Accessories Revamps , it could align with my idea.
I posted here since, I think I can explain it better than in the provided google suggestion link.
So, when a player becomes a HERO - Rank D, C, B...
We obtain these Hero Weapons ( depending on what we choose from the Blacksmith).
We can also see these Hero Weapons usually sold at markets, and probably, some kept a large/huge number of these weapons for collections.
So...how about, when a character had his Elite Weapon Maxed at Level 5 or 4 (i think this is better),
there will be an NPC that can make his previous Hero Weapon Rank D C and B convert into a 1 NEW WEAPON.
And is upgradable like the Elite Weapon.
I wanted to call those as : Ceremonial Weapons
Knight's Ceremonial Sword/spear, Sinx's Ceremonial katar/dagger , Mage's Ceremonial Staff/dagger, Monk's Ceremonial Knuckles/Mace, and so on.
Now this weapon has only 1 purpose.
To select ONE 2nd/3rd Job skill to buff. (except skills that are already listed on Elite Weapons)
Example :
For RK's Elite weapon.
NEW:
Angel Slayer - Lord Knight's 1HSword[4]
STR 10+(2*EWLVL) (MAX: 20)
DEX 10+1*EWLVL (MAX: 15)
ATK Rate 5+(1*EWLVL)% (MAX: 10%)
Bowling Bash Damage 15+(2*EWLVL)% (MAX: 25%)
MaxHP 7+(1*EWLVL)% (MAX: 12%)
Hit Rate 10+(2*EWLVL)% (MAX: 20%)
Dragon Breath Damage: 5+(2*EWLVL)%
+10 Refinement Bonus: Reduces after-skill delay by 5%
ATK: 510
RK's New Weapon Effect :
Ceremonial Sword [4]
ATK: 500
Effect:
+5%/10%/15% Death Bound Return Damage (just an example)
or
+15%/20%/25% CRIT DMG from while in Berzerk (just an example) - doesnt apply the effect when sinx use LK card
(also with hp% or demi redux% or reduce vit def% according to level)
The idea here is to see new builds to be used by other players.
and keep the BG activity active.
The issue: if that player had already sold his/her Hero C, D, B weapons.
Solution : Can be purchased ( only if EWP is maxed as a requirement) on Battlegrounds either via Victory Badges (example : 10~30 Victory Badges per weapon according to Hero Rank Weapon) or Battleground Bravery badge. Victory Badges/Battle Badges are also available via Donation. See link here : Donation Rewards - BraveRO Wiki (brave-ro.com).
Victory Badges from fishing should be nerfed alittle.
The new weapon is permanent. except the effect.
The Hero Rank D, C, and B weapons will be permanently gone / consumed.
Weapon Effect Upgrade :
5~10 Victory Badge / ???? battle badges : Upgrade to Level 1.
10~20 Victory Badge / ???? battle badges : Upgrade to level 2.
20~30 Victory Badge / ???? battle badges: Upgrade to Level 3.
Weapon Effect Duration : 15~30 days - Resets the Effect. (to keep the BG activity at least a little active)
Lastly... to discuss the list of 2nd job/3rd job skills per class that can be upgraded into those weapons.
But because of work, I somehow forgot to submit my suggestion.
Anyway...because of the EWP/Elite Accessories Revamps , it could align with my idea.
I posted here since, I think I can explain it better than in the provided google suggestion link.
So, when a player becomes a HERO - Rank D, C, B...
We obtain these Hero Weapons ( depending on what we choose from the Blacksmith).
We can also see these Hero Weapons usually sold at markets, and probably, some kept a large/huge number of these weapons for collections.
So...how about, when a character had his Elite Weapon Maxed at Level 5 or 4 (i think this is better),
there will be an NPC that can make his previous Hero Weapon Rank D C and B convert into a 1 NEW WEAPON.
And is upgradable like the Elite Weapon.
I wanted to call those as : Ceremonial Weapons
Knight's Ceremonial Sword/spear, Sinx's Ceremonial katar/dagger , Mage's Ceremonial Staff/dagger, Monk's Ceremonial Knuckles/Mace, and so on.
Now this weapon has only 1 purpose.
To select ONE 2nd/3rd Job skill to buff. (except skills that are already listed on Elite Weapons)
Example :
For RK's Elite weapon.
NEW:
Angel Slayer - Lord Knight's 1HSword[4]
STR 10+(2*EWLVL) (MAX: 20)
DEX 10+1*EWLVL (MAX: 15)
ATK Rate 5+(1*EWLVL)% (MAX: 10%)
Bowling Bash Damage 15+(2*EWLVL)% (MAX: 25%)
MaxHP 7+(1*EWLVL)% (MAX: 12%)
Hit Rate 10+(2*EWLVL)% (MAX: 20%)
Dragon Breath Damage: 5+(2*EWLVL)%
+10 Refinement Bonus: Reduces after-skill delay by 5%
ATK: 510
RK's New Weapon Effect :
Ceremonial Sword [4]
ATK: 500
Effect:
+5%/10%/15% Death Bound Return Damage (just an example)
or
+15%/20%/25% CRIT DMG from while in Berzerk (just an example) - doesnt apply the effect when sinx use LK card
(also with hp% or demi redux% or reduce vit def% according to level)
The idea here is to see new builds to be used by other players.
and keep the BG activity active.
The issue: if that player had already sold his/her Hero C, D, B weapons.
Solution : Can be purchased ( only if EWP is maxed as a requirement) on Battlegrounds either via Victory Badges (example : 10~30 Victory Badges per weapon according to Hero Rank Weapon) or Battleground Bravery badge. Victory Badges/Battle Badges are also available via Donation. See link here : Donation Rewards - BraveRO Wiki (brave-ro.com).
Victory Badges from fishing should be nerfed alittle.
The new weapon is permanent. except the effect.
The Hero Rank D, C, and B weapons will be permanently gone / consumed.
Weapon Effect Upgrade :
5~10 Victory Badge / ???? battle badges : Upgrade to Level 1.
10~20 Victory Badge / ???? battle badges : Upgrade to level 2.
20~30 Victory Badge / ???? battle badges: Upgrade to Level 3.
Weapon Effect Duration : 15~30 days - Resets the Effect. (to keep the BG activity at least a little active)
Lastly... to discuss the list of 2nd job/3rd job skills per class that can be upgraded into those weapons.