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		<id>https://brave-ro.com/wiki/index.php?title=Mining_System&amp;diff=14162</id>
		<title>Mining System</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Mining_System&amp;diff=14162"/>
		<updated>2021-03-18T19:37:09Z</updated>

		<summary type="html">&lt;p&gt;MoonBrew: /* Mining Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Mining System is another good way of earning zeny! You can also receive (by forging) equipment to sell to your fellow dRO players.&lt;br /&gt;
&lt;br /&gt;
== Start Mining ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; First, you must purchase the Drilling Boots from David Goldstein in &amp;#039;&amp;#039;@warp einbroch 50 200&amp;#039;&amp;#039;. The Normal price of the boots are 500.000.000 zeny, you may have a chance to get the boots offered by the NPC of 250.000.000 zeny sometimes.&lt;br /&gt;
[[File:ScreenDreamerRO035.jpg|thumb|none|David Goldstein NPC]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; Equip your new drilling boots to gain access to the new mining skills.&lt;br /&gt;
The first step in the mining process is making a drill.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.&amp;#039;&amp;#039;&amp;#039; In order to make a drill, you must type in the &amp;quot;whisper&amp;quot; chat box (located on the small left chat box) &amp;quot;npc:mine&amp;quot; with the word &amp;quot;make&amp;quot; (typed on the right long chat box). ﻿﻿&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; It may take several attempts before you can succeed in making your drill. Keep repeating the process until you successfully made one. Once you have your Drilling Boots and you have created your drill, you will be ready to start drilling..but first, you have to find a mine!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4.&amp;#039;&amp;#039;&amp;#039; You must go to a mining map (which are all listed down below) and to locate the exact spot of where the mine is detected. They are invisible, however. you have a &amp;quot;Detection&amp;quot; miner skill that will guide you on finding the mine&amp;#039;s location.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5.&amp;#039;&amp;#039;&amp;#039; In order to detect the mine simply send any message to &amp;quot;npc:mine&amp;quot; - For example, &amp;quot;Drill&amp;quot;, &amp;quot;Detect&amp;quot;, or..&amp;quot;sdjskja&amp;quot;. Anything will work.﻿&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; The Detection skill will advise you to move up, down, left or right until you find the exact location of the mine. It may take a few attempts before you actually find the mine, but once you do..you can mine it for quite a while before the mine is destroyed.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6.&amp;#039;&amp;#039;&amp;#039; Once you find the exact location of the Mine, you can send any message to &amp;quot;npc:mine&amp;quot; to start drilling into mine and excavating valuable minerals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;7.&amp;#039;&amp;#039;&amp;#039; Once you start mining you will start noticing that the Drill gets hotter whenever you continue to drill on a mine. You must pay attention to the &amp;quot;Heat&amp;quot; in your chat box because if your drill reaches a Heat of 100 the drill, it will break and you will have to create another drill whispering &amp;quot;make&amp;quot; to &amp;quot;npc:mine&amp;quot; (from step 3.). &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8.&amp;#039;&amp;#039;&amp;#039; It is recommended that you stop drilling when you reach a heat of 80-90 in order to make sure your drill does not break. It usually takes only a few seconds for the drill to cool down after you stop so you can begin drilling again soon after.&lt;br /&gt;
&lt;br /&gt;
== Miner Skill ==&lt;br /&gt;
&lt;br /&gt;
Whenever you mine you will earn Miner EXP. This experience is used to level up your Mining Skills. Even when you do not find any items in the mine, your miner exp will still increase. The deeper you dig, the more experience you will earn.  However, keep in mind that if you break your drill or you move while drilling, you will lose Miner EXP. You can check your current mining level and experience on the message that appears each time you drill.&lt;br /&gt;
 &lt;br /&gt;
When you level up, you will be awarded with Miner Skill points. These points can be used to level up Miner Skills that will increase your productivity while mining. You get at a minimum 3 skill points per level, but the number of skill points received may vary depending on your Miner Level.&lt;br /&gt;
 &lt;br /&gt;
To view all skills and/or to level up Miner Skills send a whisper to &amp;quot;npc:mine&amp;quot; (small left chat box) with the word &amp;quot;skill&amp;quot; (large public chat box on the right).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Effect || Level&lt;br /&gt;
|-&lt;br /&gt;
| Lynx Eye || Improved detection capability, at level 10 the player can jump directly to the mine or show it on the mini-map || 10&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Head || Increases the heat resistance in (10 * Skill)% || 10&lt;br /&gt;
|-&lt;br /&gt;
| Faster Drill || Increase the Drill speed in a (2 * Skill)% || 25&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Miner || Increases the chances of gain minerals (Skill / 20)% || 10&lt;br /&gt;
|-&lt;br /&gt;
| Quick Rest || The drill turns cold faster (10 * Skill)% || 10&lt;br /&gt;
|-&lt;br /&gt;
| Money Maker || Gives a chance of receiving 1,000,000 Zeny every time the Drill spins. (Skill)% || 20&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Blood || Increases the power of the drill and gain more depth after each try (Skill)% (Only Merchant class) || 20&lt;br /&gt;
|-&lt;br /&gt;
| Weight Boots || Increases the weight limit when using Driller Boots. (1 + Skill / 5)% (All Classes except Merchant) || 45&lt;br /&gt;
|-&lt;br /&gt;
| Double or Nothing || Gives a chance of receiving 2 items at once. (Skill / 10)% || 100&lt;br /&gt;
|-&lt;br /&gt;
| Repair || Gives a chance of cool the Drill without stop the dig process (Skill / 10)% || 50&lt;br /&gt;
|-&lt;br /&gt;
| Drill Box || Allow you to create more than 1 Drill, 1 x Skill || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical Detection || Increase the detection range in (Skill %) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Hero Exp Booster || Increase the chances of gain 50k Hero EXP during the drill process (Skill / 10)% || 100&lt;br /&gt;
|-&lt;br /&gt;
| Division Exp Booster || Add chances of gain 50 Division EXP during the dig process  (Skill / 10)% || 100&lt;br /&gt;
|-&lt;br /&gt;
| Boot Care || Decrease the chances of break the Driller Boots during the dig process (Skill %) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Copy-Right || The items found while mining will be signed with the Miner&amp;#039;s name. (Signed items don&amp;#039;t stack with non signed items) || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mine Guardian || Gives a chance of receive damage to protect the mine from the destruction. (Skill %) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Miner Aura || Decrease the chances of receive damage during the dig process. (Skill / 2 %) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Corrosive Oil || Softens the rocks reducing the drill deterioration during the dig process. (Skill / 25) || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mines Types ==&lt;br /&gt;
&lt;br /&gt;
There﻿ are a total of 8 different mines, all of which drop minerals at different rates. The lower level mines are known for dropping more &amp;quot;trash&amp;quot; items than the higher level mines. It is important to increase your Miner Level so you can gain access to the﻿se more productive mines and ﻿s﻿kills that increase drop rate ﻿of minerals﻿.﻿﻿﻿﻿ The mines are:&lt;br /&gt;
&lt;br /&gt;
1. Mayan Mine&lt;br /&gt;
* Min level to detect: 0&lt;br /&gt;
* Distance to detect: 100&lt;br /&gt;
* Min level to drill: 0&lt;br /&gt;
* Roughness: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Moonlight Mine&lt;br /&gt;
* Min level to detect: 0&lt;br /&gt;
* Distance to detect: 80&lt;br /&gt;
* Min level to drill: 0&lt;br /&gt;
* Roughness: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. Pharaoh Mine&lt;br /&gt;
* Min level to detect: 0&lt;br /&gt;
* Distance to detect: 75&lt;br /&gt;
* Min level to drill: 5&lt;br /&gt;
* Roughness: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Amon Ra&lt;br /&gt;
* Min level to detect: 10&lt;br /&gt;
* Distance to detect: 35&lt;br /&gt;
* Min level to drill: 15&lt;br /&gt;
* Roughness: 16&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. Beelzebub&lt;br /&gt;
* Min level to detect: 15&lt;br /&gt;
* Distance to detect: 10&lt;br /&gt;
* Min level to drill: 40&lt;br /&gt;
* Roughness: 17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Scarabah&lt;br /&gt;
* Min level to detect: 20&lt;br /&gt;
* Distance to detect: 20&lt;br /&gt;
* Min level to drill: 50&lt;br /&gt;
* Roughness: 18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. Valkyrie&lt;br /&gt;
* Min level to detect: 30&lt;br /&gt;
* Distance to detect: 50&lt;br /&gt;
* Min level to drill: 75&lt;br /&gt;
* Roughness: 19&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Addax&lt;br /&gt;
* Min level to detect: 50&lt;br /&gt;
* Distance to detect: 15&lt;br /&gt;
* Min level to drill: 150&lt;br /&gt;
* Roughness: 20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mine stats ==&lt;br /&gt;
&lt;br /&gt;
1. &amp;#039;&amp;#039;Roughness&amp;#039;&amp;#039;: The  roughness of each mine influences by how much your drill heat increases during each drill attempt. The range for increase is between the &amp;#039;&amp;#039;Roughness&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Roughness + 4&amp;#039;&amp;#039;. For example for Pharaoh Mines, your drill heat should increase between 16-20 each drill attempt. &amp;#039;&amp;#039;Roughness&amp;#039;&amp;#039; can be reduced by &amp;#039;&amp;#039;Corrosive oil&amp;#039;&amp;#039; with every 25 points in it reducing the range by 1.&amp;lt;sup&amp;gt;[http://www.playdreamerro.com/forums/index.php?/topic/34353-miner-world/&amp;amp;page=5&amp;amp;tab=comments#comment-365267]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Item drop rate formula and Minerals ==&lt;br /&gt;
&lt;br /&gt;
The followed formula for drop is:&lt;br /&gt;
&lt;br /&gt;
* M﻿ine Name: The name of the mine class.&lt;br /&gt;
* Item Name: The name of the item mined.&lt;br /&gt;
* Item ID: The item ID of the item mined.&lt;br /&gt;
* Drop Rate: The base drop rate of the item, example: 1000/10,000&lt;br /&gt;
* Rate Increment: This value is multiplied by the depth. Example: If rate increment is 100 and your depth is 6 the total drop rate will be (1000+(100*6) = 1600/10,000)&lt;br /&gt;
* Max: The maximum possible drop rate that can be achieved for that item.&lt;br /&gt;
In the example above the drop rate for an item i﻿s 1600/10,000. The way the script works is, a random number will be generated from 1~10,000 if the number is less than or equal to 1,600 --&amp;gt; you will successfully mine the item. Otherwise, you will not get any item and will have to keep digging.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
There are a number of new minerals introduced that you need to keep an eye for. These minerals will be used to forge new equipment and to fused mvp cards. Here the list:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mineral !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Adamite || RARE&lt;br /&gt;
|-&lt;br /&gt;
| Albite || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Aluminium || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Bronzite || COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Calcite || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Copper || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Corundum || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
|  Graphite || COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Magnetite || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Mercury || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Onyx || RARE&lt;br /&gt;
|-&lt;br /&gt;
|  Silicon || COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Silver || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || RARE&lt;br /&gt;
|-&lt;br /&gt;
| Pure Oridecon Fragment|| LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Pure Elunium Fragment || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Blood Stone || RARE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mining Maps ==&lt;br /&gt;
&lt;br /&gt;
The maps where mines are located are:&lt;br /&gt;
&lt;br /&gt;
Mayan:&lt;br /&gt;
* anthell01&lt;br /&gt;
* anthell02&lt;br /&gt;
* bra_dun01&lt;br /&gt;
* bra_dun02&lt;br /&gt;
* cmd_fild03&lt;br /&gt;
* cmd_fild04&lt;br /&gt;
* gef_fild06&lt;br /&gt;
* gef_fild09&lt;br /&gt;
* gef_fild10&lt;br /&gt;
* gef_fild11&lt;br /&gt;
* gef_fild14&lt;br /&gt;
* ice_dun03&lt;br /&gt;
* moc_fild07&lt;br /&gt;
* prt_fild09&lt;br /&gt;
* iz_dun02&lt;br /&gt;
* pay_dun03&lt;br /&gt;
* hu_fild02&lt;br /&gt;
* pay_dun02&lt;br /&gt;
* mjo_dun01&lt;br /&gt;
* ein_fild05&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* bossnia_04&lt;br /&gt;
* pay_dun01&lt;br /&gt;
* orcsdun01&lt;br /&gt;
* gef_fild11&lt;br /&gt;
* prt_sewb1&lt;br /&gt;
* anthell02&lt;br /&gt;
* bif_fild01&lt;br /&gt;
* bif_fild02&lt;br /&gt;
* bra_dun02&lt;br /&gt;
* cmd_fild02&lt;br /&gt;
* ein_fild01&lt;br /&gt;
* ein_fild02&lt;br /&gt;
* ein_fild05&lt;br /&gt;
* ein_fild07&lt;br /&gt;
* gefenia04&lt;br /&gt;
* gef_fild08&lt;br /&gt;
* gl_dun01&lt;br /&gt;
* gl_dun02&lt;br /&gt;
* gon_dun03&lt;br /&gt;
* lhz_dun03&lt;br /&gt;
* mag_dun01&lt;br /&gt;
* mjo_dun01&lt;br /&gt;
* mjo_dun03&lt;br /&gt;
* nameless_n&lt;br /&gt;
* thor_v01&lt;br /&gt;
* thor_v03&lt;br /&gt;
* yggdrasil01&lt;br /&gt;
* izlu2dun&lt;br /&gt;
* casp_dun01&lt;br /&gt;
* gld_dun01&lt;br /&gt;
* gld_dun02&lt;br /&gt;
* gld_dun03&lt;br /&gt;
* gld_dun04&lt;br /&gt;
&lt;br /&gt;
For more information go to Caspen 175 231, there is a Mining Guide NPC. You can see where the mines are located exactly.&lt;br /&gt;
[[File:ScreenDreamerRO036.jpg|thumb|none|Mining Guide NPC]]&lt;/div&gt;</summary>
		<author><name>MoonBrew</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Mining_System&amp;diff=14161</id>
		<title>Mining System</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Mining_System&amp;diff=14161"/>
		<updated>2021-03-18T18:05:12Z</updated>

		<summary type="html">&lt;p&gt;MoonBrew: /* Mining Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Mining System is another good way of earning zeny! You can also receive (by forging) equipment to sell to your fellow dRO players.&lt;br /&gt;
&lt;br /&gt;
== Start Mining ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; First, you must purchase the Drilling Boots from David Goldstein in &amp;#039;&amp;#039;@warp einbroch 50 200&amp;#039;&amp;#039;. The Normal price of the boots are 500.000.000 zeny, you may have a chance to get the boots offered by the NPC of 250.000.000 zeny sometimes.&lt;br /&gt;
[[File:ScreenDreamerRO035.jpg|thumb|none|David Goldstein NPC]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; Equip your new drilling boots to gain access to the new mining skills.&lt;br /&gt;
The first step in the mining process is making a drill.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.&amp;#039;&amp;#039;&amp;#039; In order to make a drill, you must type in the &amp;quot;whisper&amp;quot; chat box (located on the small left chat box) &amp;quot;npc:mine&amp;quot; with the word &amp;quot;make&amp;quot; (typed on the right long chat box). ﻿﻿&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; It may take several attempts before you can succeed in making your drill. Keep repeating the process until you successfully made one. Once you have your Drilling Boots and you have created your drill, you will be ready to start drilling..but first, you have to find a mine!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4.&amp;#039;&amp;#039;&amp;#039; You must go to a mining map (which are all listed down below) and to locate the exact spot of where the mine is detected. They are invisible, however. you have a &amp;quot;Detection&amp;quot; miner skill that will guide you on finding the mine&amp;#039;s location.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5.&amp;#039;&amp;#039;&amp;#039; In order to detect the mine simply send any message to &amp;quot;npc:mine&amp;quot; - For example, &amp;quot;Drill&amp;quot;, &amp;quot;Detect&amp;quot;, or..&amp;quot;sdjskja&amp;quot;. Anything will work.﻿&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; The Detection skill will advise you to move up, down, left or right until you find the exact location of the mine. It may take a few attempts before you actually find the mine, but once you do..you can mine it for quite a while before the mine is destroyed.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6.&amp;#039;&amp;#039;&amp;#039; Once you find the exact location of the Mine, you can send any message to &amp;quot;npc:mine&amp;quot; to start drilling into mine and excavating valuable minerals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;7.&amp;#039;&amp;#039;&amp;#039; Once you start mining you will start noticing that the Drill gets hotter whenever you continue to drill on a mine. You must pay attention to the &amp;quot;Heat&amp;quot; in your chat box because if your drill reaches a Heat of 100 the drill, it will break and you will have to create another drill whispering &amp;quot;make&amp;quot; to &amp;quot;npc:mine&amp;quot; (from step 3.). &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8.&amp;#039;&amp;#039;&amp;#039; It is recommended that you stop drilling when you reach a heat of 80-90 in order to make sure your drill does not break. It usually takes only a few seconds for the drill to cool down after you stop so you can begin drilling again soon after.&lt;br /&gt;
&lt;br /&gt;
== Miner Skill ==&lt;br /&gt;
&lt;br /&gt;
Whenever you mine you will earn Miner EXP. This experience is used to level up your Mining Skills. Even when you do not find any items in the mine, your miner exp will still increase. The deeper you dig, the more experience you will earn.  However, keep in mind that if you break your drill or you move while drilling, you will lose Miner EXP. You can check your current mining level and experience on the message that appears each time you drill.&lt;br /&gt;
 &lt;br /&gt;
When you level up, you will be awarded with Miner Skill points. These points can be used to level up Miner Skills that will increase your productivity while mining. You get at a minimum 3 skill points per level, but the number of skill points received may vary depending on your Miner Level.&lt;br /&gt;
 &lt;br /&gt;
To view all skills and/or to level up Miner Skills send a whisper to &amp;quot;npc:mine&amp;quot; (small left chat box) with the word &amp;quot;skill&amp;quot; (large public chat box on the right).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Effect || Level&lt;br /&gt;
|-&lt;br /&gt;
| Lynx Eye || Improved detection capability, at level 10 the player can jump directly to the mine or show it on the mini-map || 10&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Head || Increases the heat resistance in (10 * Skill)% || 10&lt;br /&gt;
|-&lt;br /&gt;
| Faster Drill || Increase the Drill speed in a (2 * Skill)% || 25&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Miner || Increases the chances of gain minerals (Skill / 20)% || 10&lt;br /&gt;
|-&lt;br /&gt;
| Quick Rest || The drill turns cold faster (10 * Skill)% || 10&lt;br /&gt;
|-&lt;br /&gt;
| Money Maker || Gives a chance of receiving 1,000,000 Zeny every time the Drill spins. (Skill)% || 20&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Blood || Increases the power of the drill and gain more depth after each try (Skill)% (Only Merchant class) || 20&lt;br /&gt;
|-&lt;br /&gt;
| Weight Boots || Increases the weight limit when using Driller Boots. (1 + Skill / 5)% (All Classes except Merchant) || 45&lt;br /&gt;
|-&lt;br /&gt;
| Double or Nothing || Gives a chance of receiving 2 items at once. (Skill / 10)% || 100&lt;br /&gt;
|-&lt;br /&gt;
| Repair || Gives a chance of cool the Drill without stop the dig process (Skill / 10)% || 50&lt;br /&gt;
|-&lt;br /&gt;
| Drill Box || Allow you to create more than 1 Drill, 1 x Skill || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical Detection || Increase the detection range in (Skill %) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Hero Exp Booster || Increase the chances of gain 50k Hero EXP during the drill process (Skill / 10)% || 100&lt;br /&gt;
|-&lt;br /&gt;
| Division Exp Booster || Add chances of gain 50 Division EXP during the dig process  (Skill / 10)% || 100&lt;br /&gt;
|-&lt;br /&gt;
| Boot Care || Decrease the chances of break the Driller Boots during the dig process (Skill %) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Copy-Right || The items found while mining will be signed with the Miner&amp;#039;s name. (Signed items don&amp;#039;t stack with non signed items) || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mine Guardian || Gives a chance of receive damage to protect the mine from the destruction. (Skill %) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Miner Aura || Decrease the chances of receive damage during the dig process. (Skill / 2 %) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Corrosive Oil || Softens the rocks reducing the drill deterioration during the dig process. (Skill / 25) || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mines Types ==&lt;br /&gt;
&lt;br /&gt;
There﻿ are a total of 8 different mines, all of which drop minerals at different rates. The lower level mines are known for dropping more &amp;quot;trash&amp;quot; items than the higher level mines. It is important to increase your Miner Level so you can gain access to the﻿se more productive mines and ﻿s﻿kills that increase drop rate ﻿of minerals﻿.﻿﻿﻿﻿ The mines are:&lt;br /&gt;
&lt;br /&gt;
1. Mayan Mine&lt;br /&gt;
* Min level to detect: 0&lt;br /&gt;
* Distance to detect: 100&lt;br /&gt;
* Min level to drill: 0&lt;br /&gt;
* Roughness: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Moonlight Mine&lt;br /&gt;
* Min level to detect: 0&lt;br /&gt;
* Distance to detect: 80&lt;br /&gt;
* Min level to drill: 0&lt;br /&gt;
* Roughness: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. Pharaoh Mine&lt;br /&gt;
* Min level to detect: 0&lt;br /&gt;
* Distance to detect: 75&lt;br /&gt;
* Min level to drill: 5&lt;br /&gt;
* Roughness: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Amon Ra&lt;br /&gt;
* Min level to detect: 10&lt;br /&gt;
* Distance to detect: 35&lt;br /&gt;
* Min level to drill: 15&lt;br /&gt;
* Roughness: 16&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. Beelzebub&lt;br /&gt;
* Min level to detect: 15&lt;br /&gt;
* Distance to detect: 10&lt;br /&gt;
* Min level to drill: 40&lt;br /&gt;
* Roughness: 17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Scarabah&lt;br /&gt;
* Min level to detect: 20&lt;br /&gt;
* Distance to detect: 20&lt;br /&gt;
* Min level to drill: 50&lt;br /&gt;
* Roughness: 18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. Valkyrie&lt;br /&gt;
* Min level to detect: 30&lt;br /&gt;
* Distance to detect: 50&lt;br /&gt;
* Min level to drill: 75&lt;br /&gt;
* Roughness: 19&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Addax&lt;br /&gt;
* Min level to detect: 50&lt;br /&gt;
* Distance to detect: 15&lt;br /&gt;
* Min level to drill: 150&lt;br /&gt;
* Roughness: 20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mine stats ==&lt;br /&gt;
&lt;br /&gt;
1. &amp;#039;&amp;#039;Roughness&amp;#039;&amp;#039;: The  roughness of each mine influences by how much your drill heat increases during each drill attempt. The range for increase is between the &amp;#039;&amp;#039;Roughness&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Roughness + 4&amp;#039;&amp;#039;. For example for Pharaoh Mines, your drill heat should increase between 16-20 each drill attempt. &amp;#039;&amp;#039;Roughness&amp;#039;&amp;#039; can be reduced by &amp;#039;&amp;#039;Corrosive oil&amp;#039;&amp;#039; with every 25 points in it reducing the range by 1.&amp;lt;sup&amp;gt;[http://www.playdreamerro.com/forums/index.php?/topic/34353-miner-world/&amp;amp;page=5&amp;amp;tab=comments#comment-365267]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Item drop rate formula and Minerals ==&lt;br /&gt;
&lt;br /&gt;
The followed formula for drop is:&lt;br /&gt;
&lt;br /&gt;
* M﻿ine Name: The name of the mine class.&lt;br /&gt;
* Item Name: The name of the item mined.&lt;br /&gt;
* Item ID: The item ID of the item mined.&lt;br /&gt;
* Drop Rate: The base drop rate of the item, example: 1000/10,000&lt;br /&gt;
* Rate Increment: This value is multiplied by the depth. Example: If rate increment is 100 and your depth is 6 the total drop rate will be (1000+(100*6) = 1600/10,000)&lt;br /&gt;
* Max: The maximum possible drop rate that can be achieved for that item.&lt;br /&gt;
In the example above the drop rate for an item i﻿s 1600/10,000. The way the script works is, a random number will be generated from 1~10,000 if the number is less than or equal to 1,600 --&amp;gt; you will successfully mine the item. Otherwise, you will not get any item and will have to keep digging.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
There are a number of new minerals introduced that you need to keep an eye for. These minerals will be used to forge new equipment and to fused mvp cards. Here the list:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mineral !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Adamite || RARE&lt;br /&gt;
|-&lt;br /&gt;
| Albite || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Aluminium || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Bronzite || COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Calcite || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Copper || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Corundum || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
|  Graphite || COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Magnetite || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Mercury || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Onyx || RARE&lt;br /&gt;
|-&lt;br /&gt;
|  Silicon || COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Silver || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || RARE&lt;br /&gt;
|-&lt;br /&gt;
| Pure Oridecon Fragment|| LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Pure Elunium Fragment || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Blood Stone || RARE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mining Maps ==&lt;br /&gt;
&lt;br /&gt;
The maps where mines are located are:&lt;br /&gt;
&lt;br /&gt;
Mayan:&lt;br /&gt;
* anthell01&lt;br /&gt;
* anthell02&lt;br /&gt;
* cmd_fild03&lt;br /&gt;
* cmd_fild04&lt;br /&gt;
* gef_fild06&lt;br /&gt;
* gef_fild09&lt;br /&gt;
* gef_fild10&lt;br /&gt;
* gef_fild11&lt;br /&gt;
* gef_fild14&lt;br /&gt;
&lt;br /&gt;
* ice_dun03&lt;br /&gt;
* moc_fild07&lt;br /&gt;
* prt_fild09&lt;br /&gt;
* bra_dun01&lt;br /&gt;
* iz_dun02&lt;br /&gt;
* pay_dun03&lt;br /&gt;
* hu_fild02&lt;br /&gt;
* pay_dun02&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* bossnia_04&lt;br /&gt;
* pay_dun01&lt;br /&gt;
* orcsdun01&lt;br /&gt;
* gef_fild11&lt;br /&gt;
* prt_sewb1&lt;br /&gt;
* anthell02&lt;br /&gt;
* bif_fild01&lt;br /&gt;
* bif_fild02&lt;br /&gt;
* bra_dun02&lt;br /&gt;
* cmd_fild02&lt;br /&gt;
* ein_fild01&lt;br /&gt;
* ein_fild02&lt;br /&gt;
* ein_fild05&lt;br /&gt;
* ein_fild07&lt;br /&gt;
* gefenia04&lt;br /&gt;
* gef_fild08&lt;br /&gt;
* gl_dun01&lt;br /&gt;
* gl_dun02&lt;br /&gt;
* gon_dun03&lt;br /&gt;
* lhz_dun03&lt;br /&gt;
* mag_dun01&lt;br /&gt;
* mjo_dun01&lt;br /&gt;
* mjo_dun03&lt;br /&gt;
* nameless_n&lt;br /&gt;
* thor_v01&lt;br /&gt;
* thor_v03&lt;br /&gt;
* yggdrasil01&lt;br /&gt;
* izlu2dun&lt;br /&gt;
* casp_dun01&lt;br /&gt;
* gld_dun01&lt;br /&gt;
* gld_dun02&lt;br /&gt;
* gld_dun03&lt;br /&gt;
* gld_dun04&lt;br /&gt;
&lt;br /&gt;
For more information go to Caspen 175 231, there is a Mining Guide NPC. You can see where the mines are located exactly.&lt;br /&gt;
[[File:ScreenDreamerRO036.jpg|thumb|none|Mining Guide NPC]]&lt;/div&gt;</summary>
		<author><name>MoonBrew</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Mining_System&amp;diff=14159</id>
		<title>Mining System</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Mining_System&amp;diff=14159"/>
		<updated>2021-02-24T15:28:34Z</updated>

		<summary type="html">&lt;p&gt;MoonBrew: /* Mine stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Mining System is another good way of earning zeny! You can also receive (by forging) equipment to sell to your fellow dRO players.&lt;br /&gt;
&lt;br /&gt;
== Start Mining ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; First, you must purchase the Drilling Boots from David Goldstein in &amp;#039;&amp;#039;@warp einbroch 50 200&amp;#039;&amp;#039;. The Normal price of the boots are 500.000.000 zeny, you may have a chance to get the boots offered by the NPC of 250.000.000 zeny sometimes.&lt;br /&gt;
[[File:ScreenDreamerRO035.jpg|thumb|none|David Goldstein NPC]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; Equip your new drilling boots to gain access to the new mining skills.&lt;br /&gt;
The first step in the mining process is making a drill.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.&amp;#039;&amp;#039;&amp;#039; In order to make a drill, you must type in the &amp;quot;whisper&amp;quot; chat box (located on the small left chat box) &amp;quot;npc:mine&amp;quot; with the word &amp;quot;make&amp;quot; (typed on the right long chat box). ﻿﻿&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; It may take several attempts before you can succeed in making your drill. Keep repeating the process until you successfully made one. Once you have your Drilling Boots and you have created your drill, you will be ready to start drilling..but first, you have to find a mine!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4.&amp;#039;&amp;#039;&amp;#039; You must go to a mining map (which are all listed down below) and to locate the exact spot of where the mine is detected. They are invisible, however. you have a &amp;quot;Detection&amp;quot; miner skill that will guide you on finding the mine&amp;#039;s location.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5.&amp;#039;&amp;#039;&amp;#039; In order to detect the mine simply send any message to &amp;quot;npc:mine&amp;quot; - For example, &amp;quot;Drill&amp;quot;, &amp;quot;Detect&amp;quot;, or..&amp;quot;sdjskja&amp;quot;. Anything will work.﻿&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; The Detection skill will advise you to move up, down, left or right until you find the exact location of the mine. It may take a few attempts before you actually find the mine, but once you do..you can mine it for quite a while before the mine is destroyed.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6.&amp;#039;&amp;#039;&amp;#039; Once you find the exact location of the Mine, you can send any message to &amp;quot;npc:mine&amp;quot; to start drilling into mine and excavating valuable minerals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;7.&amp;#039;&amp;#039;&amp;#039; Once you start mining you will start noticing that the Drill gets hotter whenever you continue to drill on a mine. You must pay attention to the &amp;quot;Heat&amp;quot; in your chat box because if your drill reaches a Heat of 100 the drill, it will break and you will have to create another drill whispering &amp;quot;make&amp;quot; to &amp;quot;npc:mine&amp;quot; (from step 3.). &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8.&amp;#039;&amp;#039;&amp;#039; It is recommended that you stop drilling when you reach a heat of 80-90 in order to make sure your drill does not break. It usually takes only a few seconds for the drill to cool down after you stop so you can begin drilling again soon after.&lt;br /&gt;
&lt;br /&gt;
== Miner Skill ==&lt;br /&gt;
&lt;br /&gt;
Whenever you mine you will earn Miner EXP. This experience is used to level up your Mining Skills. Even when you do not find any items in the mine, your miner exp will still increase. The deeper you dig, the more experience you will earn.  However, keep in mind that if you break your drill or you move while drilling, you will lose Miner EXP. You can check your current mining level and experience on the message that appears each time you drill.&lt;br /&gt;
 &lt;br /&gt;
When you level up, you will be awarded with Miner Skill points. These points can be used to level up Miner Skills that will increase your productivity while mining. You get at a minimum 3 skill points per level, but the number of skill points received may vary depending on your Miner Level.&lt;br /&gt;
 &lt;br /&gt;
To view all skills and/or to level up Miner Skills send a whisper to &amp;quot;npc:mine&amp;quot; (small left chat box) with the word &amp;quot;skill&amp;quot; (large public chat box on the right).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Effect || Level&lt;br /&gt;
|-&lt;br /&gt;
| Lynx Eye || Improved detection capability, at level 10 the player can jump directly to the mine or show it on the mini-map || 10&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Head || Increases the heat resistance in (10 * Skill)% || 10&lt;br /&gt;
|-&lt;br /&gt;
| Faster Drill || Increase the Drill speed in a (2 * Skill)% || 25&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Miner || Increases the chances of gain minerals (Skill / 20)% || 10&lt;br /&gt;
|-&lt;br /&gt;
| Quick Rest || The drill turns cold faster (10 * Skill)% || 10&lt;br /&gt;
|-&lt;br /&gt;
| Money Maker || Gives a chance of receiving 1,000,000 Zeny every time the Drill spins. (Skill)% || 20&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Blood || Increases the power of the drill and gain more depth after each try (Skill)% (Only Merchant class) || 20&lt;br /&gt;
|-&lt;br /&gt;
| Weight Boots || Increases the weight limit when using Driller Boots. (1 + Skill / 5)% (All Classes except Merchant) || 45&lt;br /&gt;
|-&lt;br /&gt;
| Double or Nothing || Gives a chance of receiving 2 items at once. (Skill / 10)% || 100&lt;br /&gt;
|-&lt;br /&gt;
| Repair || Gives a chance of cool the Drill without stop the dig process (Skill / 10)% || 50&lt;br /&gt;
|-&lt;br /&gt;
| Drill Box || Allow you to create more than 1 Drill, 1 x Skill || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical Detection || Increase the detection range in (Skill %) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Hero Exp Booster || Increase the chances of gain 50k Hero EXP during the drill process (Skill / 10)% || 100&lt;br /&gt;
|-&lt;br /&gt;
| Division Exp Booster || Add chances of gain 50 Division EXP during the dig process  (Skill / 10)% || 100&lt;br /&gt;
|-&lt;br /&gt;
| Boot Care || Decrease the chances of break the Driller Boots during the dig process (Skill %) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Copy-Right || The items found while mining will be signed with the Miner&amp;#039;s name. (Signed items don&amp;#039;t stack with non signed items) || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mine Guardian || Gives a chance of receive damage to protect the mine from the destruction. (Skill %) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Miner Aura || Decrease the chances of receive damage during the dig process. (Skill / 2 %) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Corrosive Oil || Softens the rocks reducing the drill deterioration during the dig process. (Skill / 25) || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mines Types ==&lt;br /&gt;
&lt;br /&gt;
There﻿ are a total of 8 different mines, all of which drop minerals at different rates. The lower level mines are known for dropping more &amp;quot;trash&amp;quot; items than the higher level mines. It is important to increase your Miner Level so you can gain access to the﻿se more productive mines and ﻿s﻿kills that increase drop rate ﻿of minerals﻿.﻿﻿﻿﻿ The mines are:&lt;br /&gt;
&lt;br /&gt;
1. Mayan Mine&lt;br /&gt;
* Min level to detect: 0&lt;br /&gt;
* Distance to detect: 100&lt;br /&gt;
* Min level to drill: 0&lt;br /&gt;
* Roughness: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Moonlight Mine&lt;br /&gt;
* Min level to detect: 0&lt;br /&gt;
* Distance to detect: 80&lt;br /&gt;
* Min level to drill: 0&lt;br /&gt;
* Roughness: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. Pharaoh Mine&lt;br /&gt;
* Min level to detect: 0&lt;br /&gt;
* Distance to detect: 75&lt;br /&gt;
* Min level to drill: 5&lt;br /&gt;
* Roughness: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Amon Ra&lt;br /&gt;
* Min level to detect: 10&lt;br /&gt;
* Distance to detect: 35&lt;br /&gt;
* Min level to drill: 15&lt;br /&gt;
* Roughness: 16&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. Beelzebub&lt;br /&gt;
* Min level to detect: 15&lt;br /&gt;
* Distance to detect: 10&lt;br /&gt;
* Min level to drill: 40&lt;br /&gt;
* Roughness: 17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Scarabah&lt;br /&gt;
* Min level to detect: 20&lt;br /&gt;
* Distance to detect: 20&lt;br /&gt;
* Min level to drill: 50&lt;br /&gt;
* Roughness: 18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. Valkyrie&lt;br /&gt;
* Min level to detect: 30&lt;br /&gt;
* Distance to detect: 50&lt;br /&gt;
* Min level to drill: 75&lt;br /&gt;
* Roughness: 19&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Addax&lt;br /&gt;
* Min level to detect: 50&lt;br /&gt;
* Distance to detect: 15&lt;br /&gt;
* Min level to drill: 150&lt;br /&gt;
* Roughness: 20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mine stats ==&lt;br /&gt;
&lt;br /&gt;
1. &amp;#039;&amp;#039;Roughness&amp;#039;&amp;#039;: The  roughness of each mine influences by how much your drill heat increases during each drill attempt. The range for increase is between the &amp;#039;&amp;#039;Roughness&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Roughness + 4&amp;#039;&amp;#039;. For example for Pharaoh Mines, your drill heat should increase between 16-20 each drill attempt. &amp;#039;&amp;#039;Roughness&amp;#039;&amp;#039; can be reduced by &amp;#039;&amp;#039;Corrosive oil&amp;#039;&amp;#039; with every 25 points in it reducing the range by 1.&amp;lt;sup&amp;gt;[http://www.playdreamerro.com/forums/index.php?/topic/34353-miner-world/&amp;amp;page=5&amp;amp;tab=comments#comment-365267]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Item drop rate formula and Minerals ==&lt;br /&gt;
&lt;br /&gt;
The followed formula for drop is:&lt;br /&gt;
&lt;br /&gt;
* M﻿ine Name: The name of the mine class.&lt;br /&gt;
* Item Name: The name of the item mined.&lt;br /&gt;
* Item ID: The item ID of the item mined.&lt;br /&gt;
* Drop Rate: The base drop rate of the item, example: 1000/10,000&lt;br /&gt;
* Rate Increment: This value is multiplied by the depth. Example: If rate increment is 100 and your depth is 6 the total drop rate will be (1000+(100*6) = 1600/10,000)&lt;br /&gt;
* Max: The maximum possible drop rate that can be achieved for that item.&lt;br /&gt;
In the example above the drop rate for an item i﻿s 1600/10,000. The way the script works is, a random number will be generated from 1~10,000 if the number is less than or equal to 1,600 --&amp;gt; you will successfully mine the item. Otherwise, you will not get any item and will have to keep digging.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
There are a number of new minerals introduced that you need to keep an eye for. These minerals will be used to forge new equipment and to fused mvp cards. Here the list:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mineral !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Adamite || RARE&lt;br /&gt;
|-&lt;br /&gt;
| Albite || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Aluminium || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Bronzite || COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Calcite || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Copper || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Corundum || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
|  Graphite || COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Magnetite || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Mercury || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Onyx || RARE&lt;br /&gt;
|-&lt;br /&gt;
|  Silicon || COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Silver || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || RARE&lt;br /&gt;
|-&lt;br /&gt;
| Pure Oridecon Fragment|| LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Pure Elunium Fragment || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Blood Stone || RARE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mining Maps ==&lt;br /&gt;
&lt;br /&gt;
The maps where mines are located are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mayan:&lt;br /&gt;
* ice_dun03&lt;br /&gt;
* gef_fild14&lt;br /&gt;
* gef_fild09&lt;br /&gt;
* cmd_fild03&lt;br /&gt;
* moc_fild07&lt;br /&gt;
* gef_fild06&lt;br /&gt;
* anthell01&lt;br /&gt;
* prt_fild09&lt;br /&gt;
* cmd_fild04&lt;br /&gt;
* bra_dun01&lt;br /&gt;
* iz_dun02&lt;br /&gt;
* pay_dun03&lt;br /&gt;
* hu_fild02&lt;br /&gt;
* gef_fild10&lt;br /&gt;
* pay_dun02&lt;br /&gt;
* gef_fild11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* bossnia_04&lt;br /&gt;
* pay_dun01&lt;br /&gt;
* orcsdun01&lt;br /&gt;
* gef_fild11&lt;br /&gt;
* prt_sewb1&lt;br /&gt;
* anthell02&lt;br /&gt;
* bif_fild01&lt;br /&gt;
* bif_fild02&lt;br /&gt;
* bra_dun02&lt;br /&gt;
* cmd_fild02&lt;br /&gt;
* ein_fild01&lt;br /&gt;
* ein_fild02&lt;br /&gt;
* ein_fild05&lt;br /&gt;
* ein_fild07&lt;br /&gt;
* gefenia04&lt;br /&gt;
* gef_fild08&lt;br /&gt;
* gl_dun01&lt;br /&gt;
* gl_dun02&lt;br /&gt;
* gon_dun03&lt;br /&gt;
* lhz_dun03&lt;br /&gt;
* mag_dun01&lt;br /&gt;
* mjo_dun01&lt;br /&gt;
* mjo_dun03&lt;br /&gt;
* nameless_n&lt;br /&gt;
* thor_v01&lt;br /&gt;
* thor_v03&lt;br /&gt;
* yggdrasil01&lt;br /&gt;
* izlu2dun&lt;br /&gt;
* casp_dun01&lt;br /&gt;
* gld_dun01&lt;br /&gt;
* gld_dun02&lt;br /&gt;
* gld_dun03&lt;br /&gt;
* gld_dun04&lt;br /&gt;
&lt;br /&gt;
For more information go to Caspen 175 231, there is a Mining Guide NPC. You can see where the mines are located exactly.&lt;br /&gt;
[[File:ScreenDreamerRO036.jpg|thumb|none|Mining Guide NPC]]&lt;/div&gt;</summary>
		<author><name>MoonBrew</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Mining_System&amp;diff=14158</id>
		<title>Mining System</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Mining_System&amp;diff=14158"/>
		<updated>2021-02-24T15:27:18Z</updated>

		<summary type="html">&lt;p&gt;MoonBrew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Mining System is another good way of earning zeny! You can also receive (by forging) equipment to sell to your fellow dRO players.&lt;br /&gt;
&lt;br /&gt;
== Start Mining ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; First, you must purchase the Drilling Boots from David Goldstein in &amp;#039;&amp;#039;@warp einbroch 50 200&amp;#039;&amp;#039;. The Normal price of the boots are 500.000.000 zeny, you may have a chance to get the boots offered by the NPC of 250.000.000 zeny sometimes.&lt;br /&gt;
[[File:ScreenDreamerRO035.jpg|thumb|none|David Goldstein NPC]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; Equip your new drilling boots to gain access to the new mining skills.&lt;br /&gt;
The first step in the mining process is making a drill.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.&amp;#039;&amp;#039;&amp;#039; In order to make a drill, you must type in the &amp;quot;whisper&amp;quot; chat box (located on the small left chat box) &amp;quot;npc:mine&amp;quot; with the word &amp;quot;make&amp;quot; (typed on the right long chat box). ﻿﻿&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; It may take several attempts before you can succeed in making your drill. Keep repeating the process until you successfully made one. Once you have your Drilling Boots and you have created your drill, you will be ready to start drilling..but first, you have to find a mine!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4.&amp;#039;&amp;#039;&amp;#039; You must go to a mining map (which are all listed down below) and to locate the exact spot of where the mine is detected. They are invisible, however. you have a &amp;quot;Detection&amp;quot; miner skill that will guide you on finding the mine&amp;#039;s location.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5.&amp;#039;&amp;#039;&amp;#039; In order to detect the mine simply send any message to &amp;quot;npc:mine&amp;quot; - For example, &amp;quot;Drill&amp;quot;, &amp;quot;Detect&amp;quot;, or..&amp;quot;sdjskja&amp;quot;. Anything will work.﻿&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; The Detection skill will advise you to move up, down, left or right until you find the exact location of the mine. It may take a few attempts before you actually find the mine, but once you do..you can mine it for quite a while before the mine is destroyed.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6.&amp;#039;&amp;#039;&amp;#039; Once you find the exact location of the Mine, you can send any message to &amp;quot;npc:mine&amp;quot; to start drilling into mine and excavating valuable minerals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;7.&amp;#039;&amp;#039;&amp;#039; Once you start mining you will start noticing that the Drill gets hotter whenever you continue to drill on a mine. You must pay attention to the &amp;quot;Heat&amp;quot; in your chat box because if your drill reaches a Heat of 100 the drill, it will break and you will have to create another drill whispering &amp;quot;make&amp;quot; to &amp;quot;npc:mine&amp;quot; (from step 3.). &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8.&amp;#039;&amp;#039;&amp;#039; It is recommended that you stop drilling when you reach a heat of 80-90 in order to make sure your drill does not break. It usually takes only a few seconds for the drill to cool down after you stop so you can begin drilling again soon after.&lt;br /&gt;
&lt;br /&gt;
== Miner Skill ==&lt;br /&gt;
&lt;br /&gt;
Whenever you mine you will earn Miner EXP. This experience is used to level up your Mining Skills. Even when you do not find any items in the mine, your miner exp will still increase. The deeper you dig, the more experience you will earn.  However, keep in mind that if you break your drill or you move while drilling, you will lose Miner EXP. You can check your current mining level and experience on the message that appears each time you drill.&lt;br /&gt;
 &lt;br /&gt;
When you level up, you will be awarded with Miner Skill points. These points can be used to level up Miner Skills that will increase your productivity while mining. You get at a minimum 3 skill points per level, but the number of skill points received may vary depending on your Miner Level.&lt;br /&gt;
 &lt;br /&gt;
To view all skills and/or to level up Miner Skills send a whisper to &amp;quot;npc:mine&amp;quot; (small left chat box) with the word &amp;quot;skill&amp;quot; (large public chat box on the right).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Effect || Level&lt;br /&gt;
|-&lt;br /&gt;
| Lynx Eye || Improved detection capability, at level 10 the player can jump directly to the mine or show it on the mini-map || 10&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Head || Increases the heat resistance in (10 * Skill)% || 10&lt;br /&gt;
|-&lt;br /&gt;
| Faster Drill || Increase the Drill speed in a (2 * Skill)% || 25&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Miner || Increases the chances of gain minerals (Skill / 20)% || 10&lt;br /&gt;
|-&lt;br /&gt;
| Quick Rest || The drill turns cold faster (10 * Skill)% || 10&lt;br /&gt;
|-&lt;br /&gt;
| Money Maker || Gives a chance of receiving 1,000,000 Zeny every time the Drill spins. (Skill)% || 20&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Blood || Increases the power of the drill and gain more depth after each try (Skill)% (Only Merchant class) || 20&lt;br /&gt;
|-&lt;br /&gt;
| Weight Boots || Increases the weight limit when using Driller Boots. (1 + Skill / 5)% (All Classes except Merchant) || 45&lt;br /&gt;
|-&lt;br /&gt;
| Double or Nothing || Gives a chance of receiving 2 items at once. (Skill / 10)% || 100&lt;br /&gt;
|-&lt;br /&gt;
| Repair || Gives a chance of cool the Drill without stop the dig process (Skill / 10)% || 50&lt;br /&gt;
|-&lt;br /&gt;
| Drill Box || Allow you to create more than 1 Drill, 1 x Skill || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical Detection || Increase the detection range in (Skill %) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Hero Exp Booster || Increase the chances of gain 50k Hero EXP during the drill process (Skill / 10)% || 100&lt;br /&gt;
|-&lt;br /&gt;
| Division Exp Booster || Add chances of gain 50 Division EXP during the dig process  (Skill / 10)% || 100&lt;br /&gt;
|-&lt;br /&gt;
| Boot Care || Decrease the chances of break the Driller Boots during the dig process (Skill %) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Copy-Right || The items found while mining will be signed with the Miner&amp;#039;s name. (Signed items don&amp;#039;t stack with non signed items) || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mine Guardian || Gives a chance of receive damage to protect the mine from the destruction. (Skill %) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Miner Aura || Decrease the chances of receive damage during the dig process. (Skill / 2 %) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Corrosive Oil || Softens the rocks reducing the drill deterioration during the dig process. (Skill / 25) || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mines Types ==&lt;br /&gt;
&lt;br /&gt;
There﻿ are a total of 8 different mines, all of which drop minerals at different rates. The lower level mines are known for dropping more &amp;quot;trash&amp;quot; items than the higher level mines. It is important to increase your Miner Level so you can gain access to the﻿se more productive mines and ﻿s﻿kills that increase drop rate ﻿of minerals﻿.﻿﻿﻿﻿ The mines are:&lt;br /&gt;
&lt;br /&gt;
1. Mayan Mine&lt;br /&gt;
* Min level to detect: 0&lt;br /&gt;
* Distance to detect: 100&lt;br /&gt;
* Min level to drill: 0&lt;br /&gt;
* Roughness: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Moonlight Mine&lt;br /&gt;
* Min level to detect: 0&lt;br /&gt;
* Distance to detect: 80&lt;br /&gt;
* Min level to drill: 0&lt;br /&gt;
* Roughness: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. Pharaoh Mine&lt;br /&gt;
* Min level to detect: 0&lt;br /&gt;
* Distance to detect: 75&lt;br /&gt;
* Min level to drill: 5&lt;br /&gt;
* Roughness: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Amon Ra&lt;br /&gt;
* Min level to detect: 10&lt;br /&gt;
* Distance to detect: 35&lt;br /&gt;
* Min level to drill: 15&lt;br /&gt;
* Roughness: 16&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. Beelzebub&lt;br /&gt;
* Min level to detect: 15&lt;br /&gt;
* Distance to detect: 10&lt;br /&gt;
* Min level to drill: 40&lt;br /&gt;
* Roughness: 17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Scarabah&lt;br /&gt;
* Min level to detect: 20&lt;br /&gt;
* Distance to detect: 20&lt;br /&gt;
* Min level to drill: 50&lt;br /&gt;
* Roughness: 18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. Valkyrie&lt;br /&gt;
* Min level to detect: 30&lt;br /&gt;
* Distance to detect: 50&lt;br /&gt;
* Min level to drill: 75&lt;br /&gt;
* Roughness: 19&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Addax&lt;br /&gt;
* Min level to detect: 50&lt;br /&gt;
* Distance to detect: 15&lt;br /&gt;
* Min level to drill: 150&lt;br /&gt;
* Roughness: 20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mines stats ==&lt;br /&gt;
&lt;br /&gt;
1. &amp;#039;&amp;#039;Roughness&amp;#039;&amp;#039;: The  roughness of each mine influences by how much your drill heat increases during each drill attempt. The range for increase is between the &amp;#039;&amp;#039;Roughness&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Roughness + 4&amp;#039;&amp;#039;. For example for Pharaoh Mines, your drill heat should increase between 16-20 each drill attempt. Roughness can be reduced by &amp;#039;&amp;#039;Corrosive oil&amp;#039;&amp;#039; with every 25 points in it reducing the range by 1.&amp;lt;sup&amp;gt;[http://www.playdreamerro.com/forums/index.php?/topic/34353-miner-world/&amp;amp;page=5&amp;amp;tab=comments#comment-365267]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Item drop rate formula and Minerals ==&lt;br /&gt;
&lt;br /&gt;
The followed formula for drop is:&lt;br /&gt;
&lt;br /&gt;
* M﻿ine Name: The name of the mine class.&lt;br /&gt;
* Item Name: The name of the item mined.&lt;br /&gt;
* Item ID: The item ID of the item mined.&lt;br /&gt;
* Drop Rate: The base drop rate of the item, example: 1000/10,000&lt;br /&gt;
* Rate Increment: This value is multiplied by the depth. Example: If rate increment is 100 and your depth is 6 the total drop rate will be (1000+(100*6) = 1600/10,000)&lt;br /&gt;
* Max: The maximum possible drop rate that can be achieved for that item.&lt;br /&gt;
In the example above the drop rate for an item i﻿s 1600/10,000. The way the script works is, a random number will be generated from 1~10,000 if the number is less than or equal to 1,600 --&amp;gt; you will successfully mine the item. Otherwise, you will not get any item and will have to keep digging.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
There are a number of new minerals introduced that you need to keep an eye for. These minerals will be used to forge new equipment and to fused mvp cards. Here the list:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mineral !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Adamite || RARE&lt;br /&gt;
|-&lt;br /&gt;
| Albite || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Aluminium || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Bronzite || COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Calcite || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Copper || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Corundum || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
|  Graphite || COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Magnetite || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Mercury || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Onyx || RARE&lt;br /&gt;
|-&lt;br /&gt;
|  Silicon || COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Silver || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || RARE&lt;br /&gt;
|-&lt;br /&gt;
| Pure Oridecon Fragment|| LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Pure Elunium Fragment || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Blood Stone || RARE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mining Maps ==&lt;br /&gt;
&lt;br /&gt;
The maps where mines are located are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mayan:&lt;br /&gt;
* ice_dun03&lt;br /&gt;
* gef_fild14&lt;br /&gt;
* gef_fild09&lt;br /&gt;
* cmd_fild03&lt;br /&gt;
* moc_fild07&lt;br /&gt;
* gef_fild06&lt;br /&gt;
* anthell01&lt;br /&gt;
* prt_fild09&lt;br /&gt;
* cmd_fild04&lt;br /&gt;
* bra_dun01&lt;br /&gt;
* iz_dun02&lt;br /&gt;
* pay_dun03&lt;br /&gt;
* hu_fild02&lt;br /&gt;
* gef_fild10&lt;br /&gt;
* pay_dun02&lt;br /&gt;
* gef_fild11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* bossnia_04&lt;br /&gt;
* pay_dun01&lt;br /&gt;
* orcsdun01&lt;br /&gt;
* gef_fild11&lt;br /&gt;
* prt_sewb1&lt;br /&gt;
* anthell02&lt;br /&gt;
* bif_fild01&lt;br /&gt;
* bif_fild02&lt;br /&gt;
* bra_dun02&lt;br /&gt;
* cmd_fild02&lt;br /&gt;
* ein_fild01&lt;br /&gt;
* ein_fild02&lt;br /&gt;
* ein_fild05&lt;br /&gt;
* ein_fild07&lt;br /&gt;
* gefenia04&lt;br /&gt;
* gef_fild08&lt;br /&gt;
* gl_dun01&lt;br /&gt;
* gl_dun02&lt;br /&gt;
* gon_dun03&lt;br /&gt;
* lhz_dun03&lt;br /&gt;
* mag_dun01&lt;br /&gt;
* mjo_dun01&lt;br /&gt;
* mjo_dun03&lt;br /&gt;
* nameless_n&lt;br /&gt;
* thor_v01&lt;br /&gt;
* thor_v03&lt;br /&gt;
* yggdrasil01&lt;br /&gt;
* izlu2dun&lt;br /&gt;
* casp_dun01&lt;br /&gt;
* gld_dun01&lt;br /&gt;
* gld_dun02&lt;br /&gt;
* gld_dun03&lt;br /&gt;
* gld_dun04&lt;br /&gt;
&lt;br /&gt;
For more information go to Caspen 175 231, there is a Mining Guide NPC. You can see where the mines are located exactly.&lt;br /&gt;
[[File:ScreenDreamerRO036.jpg|thumb|none|Mining Guide NPC]]&lt;/div&gt;</summary>
		<author><name>MoonBrew</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Mining_System&amp;diff=14157</id>
		<title>Mining System</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Mining_System&amp;diff=14157"/>
		<updated>2021-02-24T15:24:12Z</updated>

		<summary type="html">&lt;p&gt;MoonBrew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Mining System is another good way of earning zeny! You can also receive (by forging) equipment to sell to your fellow dRO players.&lt;br /&gt;
&lt;br /&gt;
== Start Mining ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; First, you must purchase the Drilling Boots from David Goldstein in &amp;#039;&amp;#039;@warp einbroch 50 200&amp;#039;&amp;#039;. The Normal price of the boots are 500.000.000 zeny, you may have a chance to get the boots offered by the NPC of 250.000.000 zeny sometimes.&lt;br /&gt;
[[File:ScreenDreamerRO035.jpg|thumb|none|David Goldstein NPC]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; Equip your new drilling boots to gain access to the new mining skills.&lt;br /&gt;
The first step in the mining process is making a drill.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.&amp;#039;&amp;#039;&amp;#039; In order to make a drill, you must type in the &amp;quot;whisper&amp;quot; chat box (located on the small left chat box) &amp;quot;npc:mine&amp;quot; with the word &amp;quot;make&amp;quot; (typed on the right long chat box). ﻿﻿&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; It may take several attempts before you can succeed in making your drill. Keep repeating the process until you successfully made one. Once you have your Drilling Boots and you have created your drill, you will be ready to start drilling..but first, you have to find a mine!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4.&amp;#039;&amp;#039;&amp;#039; You must go to a mining map (which are all listed down below) and to locate the exact spot of where the mine is detected. They are invisible, however. you have a &amp;quot;Detection&amp;quot; miner skill that will guide you on finding the mine&amp;#039;s location.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5.&amp;#039;&amp;#039;&amp;#039; In order to detect the mine simply send any message to &amp;quot;npc:mine&amp;quot; - For example, &amp;quot;Drill&amp;quot;, &amp;quot;Detect&amp;quot;, or..&amp;quot;sdjskja&amp;quot;. Anything will work.﻿&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; The Detection skill will advise you to move up, down, left or right until you find the exact location of the mine. It may take a few attempts before you actually find the mine, but once you do..you can mine it for quite a while before the mine is destroyed.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6.&amp;#039;&amp;#039;&amp;#039; Once you find the exact location of the Mine, you can send any message to &amp;quot;npc:mine&amp;quot; to start drilling into mine and excavating valuable minerals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;7.&amp;#039;&amp;#039;&amp;#039; Once you start mining you will start noticing that the Drill gets hotter whenever you continue to drill on a mine. You must pay attention to the &amp;quot;Heat&amp;quot; in your chat box because if your drill reaches a Heat of 100 the drill, it will break and you will have to create another drill whispering &amp;quot;make&amp;quot; to &amp;quot;npc:mine&amp;quot; (from step 3.). &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8.&amp;#039;&amp;#039;&amp;#039; It is recommended that you stop drilling when you reach a heat of 80-90 in order to make sure your drill does not break. It usually takes only a few seconds for the drill to cool down after you stop so you can begin drilling again soon after.&lt;br /&gt;
&lt;br /&gt;
== Miner Skill ==&lt;br /&gt;
&lt;br /&gt;
Whenever you mine you will earn Miner EXP. This experience is used to level up your Mining Skills. Even when you do not find any items in the mine, your miner exp will still increase. The deeper you dig, the more experience you will earn.  However, keep in mind that if you break your drill or you move while drilling, you will lose Miner EXP. You can check your current mining level and experience on the message that appears each time you drill.&lt;br /&gt;
 &lt;br /&gt;
When you level up, you will be awarded with Miner Skill points. These points can be used to level up Miner Skills that will increase your productivity while mining. You get at a minimum 3 skill points per level, but the number of skill points received may vary depending on your Miner Level.&lt;br /&gt;
 &lt;br /&gt;
To view all skills and/or to level up Miner Skills send a whisper to &amp;quot;npc:mine&amp;quot; (small left chat box) with the word &amp;quot;skill&amp;quot; (large public chat box on the right).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Effect || Level&lt;br /&gt;
|-&lt;br /&gt;
| Lynx Eye || Improved detection capability, at level 10 the player can jump directly to the mine or show it on the mini-map || 10&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Head || Increases the heat resistance in (10 * Skill)% || 10&lt;br /&gt;
|-&lt;br /&gt;
| Faster Drill || Increase the Drill speed in a (2 * Skill)% || 25&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Miner || Increases the chances of gain minerals (Skill / 20)% || 10&lt;br /&gt;
|-&lt;br /&gt;
| Quick Rest || The drill turns cold faster (10 * Skill)% || 10&lt;br /&gt;
|-&lt;br /&gt;
| Money Maker || Gives a chance of receiving 1,000,000 Zeny every time the Drill spins. (Skill)% || 20&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Blood || Increases the power of the drill and gain more depth after each try (Skill)% (Only Merchant class) || 20&lt;br /&gt;
|-&lt;br /&gt;
| Weight Boots || Increases the weight limit when using Driller Boots. (1 + Skill / 5)% (All Classes except Merchant) || 45&lt;br /&gt;
|-&lt;br /&gt;
| Double or Nothing || Gives a chance of receiving 2 items at once. (Skill / 10)% || 100&lt;br /&gt;
|-&lt;br /&gt;
| Repair || Gives a chance of cool the Drill without stop the dig process (Skill / 10)% || 50&lt;br /&gt;
|-&lt;br /&gt;
| Drill Box || Allow you to create more than 1 Drill, 1 x Skill || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical Detection || Increase the detection range in (Skill %) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Hero Exp Booster || Increase the chances of gain 50k Hero EXP during the drill process (Skill / 10)% || 100&lt;br /&gt;
|-&lt;br /&gt;
| Division Exp Booster || Add chances of gain 50 Division EXP during the dig process  (Skill / 10)% || 100&lt;br /&gt;
|-&lt;br /&gt;
| Boot Care || Decrease the chances of break the Driller Boots during the dig process (Skill %) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Copy-Right || The items found while mining will be signed with the Miner&amp;#039;s name. (Signed items don&amp;#039;t stack with non signed items) || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mine Guardian || Gives a chance of receive damage to protect the mine from the destruction. (Skill %) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Miner Aura || Decrease the chances of receive damage during the dig process. (Skill / 2 %) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Corrosive Oil || Softens the rocks reducing the drill deterioration during the dig process. (Skill / 25) || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mines Types ==&lt;br /&gt;
&lt;br /&gt;
There﻿ are a total of 8 different mines, all of which drop minerals at different rates. The lower level mines are known for dropping more &amp;quot;trash&amp;quot; items than the higher level mines. It is important to increase your Miner Level so you can gain access to the﻿se more productive mines and ﻿s﻿kills that increase drop rate ﻿of minerals﻿.﻿﻿﻿﻿ The mines are:&lt;br /&gt;
&lt;br /&gt;
1. Mayan Mine&lt;br /&gt;
* Min level to detect: 0&lt;br /&gt;
* Distance to detect: 100&lt;br /&gt;
* Min level to drill: 0&lt;br /&gt;
* Roughness: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Moonlight Mine&lt;br /&gt;
* Min level to detect: 0&lt;br /&gt;
* Distance to detect: 80&lt;br /&gt;
* Min level to drill: 0&lt;br /&gt;
* Roughness: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. Pharaoh Mine&lt;br /&gt;
* Min level to detect: 0&lt;br /&gt;
* Distance to detect: 75&lt;br /&gt;
* Min level to drill: 5&lt;br /&gt;
* Roughness: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Amon Ra&lt;br /&gt;
* Min level to detect: 10&lt;br /&gt;
* Distance to detect: 35&lt;br /&gt;
* Min level to drill: 15&lt;br /&gt;
* Roughness: 16&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. Beelzebub&lt;br /&gt;
* Min level to detect: 15&lt;br /&gt;
* Distance to detect: 10&lt;br /&gt;
* Min level to drill: 40&lt;br /&gt;
* Roughness: 17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Scarabah&lt;br /&gt;
* Min level to detect: 20&lt;br /&gt;
* Distance to detect: 20&lt;br /&gt;
* Min level to drill: 50&lt;br /&gt;
* Roughness: 18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. Valkyrie&lt;br /&gt;
* Min level to detect: 30&lt;br /&gt;
* Distance to detect: 50&lt;br /&gt;
* Min level to drill: 75&lt;br /&gt;
* Roughness: 19&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Addax&lt;br /&gt;
* Min level to detect: 50&lt;br /&gt;
* Distance to detect: 15&lt;br /&gt;
* Min level to drill: 150&lt;br /&gt;
* Roughness: 20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mines stats ==&lt;br /&gt;
&lt;br /&gt;
1. &amp;#039;&amp;#039;Roughness&amp;#039;&amp;#039;: The  roughness of each mine influences by how much your drill heat increases during each drill attempt. The range for increase is between the &amp;#039;&amp;#039;Roughness&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Roughness + 4&amp;#039;&amp;#039;. For example for Pharaoh Mines, your drill heat should increase between 16-20 each drill attempt. Roughness can be reduced by &amp;#039;&amp;#039;Corrosive oil&amp;#039;&amp;#039; with every 25 points in it reducing the range by 1.&amp;lt;ref&amp;gt;[http://www.playdreamerro.com/forums/index.php?/topic/34353-miner-world/&amp;amp;page=5&amp;amp;tab=comments#comment-365267 Post on forum]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Item drop rate formula and Minerals ==&lt;br /&gt;
&lt;br /&gt;
The followed formula for drop is:&lt;br /&gt;
&lt;br /&gt;
* M﻿ine Name: The name of the mine class.&lt;br /&gt;
* Item Name: The name of the item mined.&lt;br /&gt;
* Item ID: The item ID of the item mined.&lt;br /&gt;
* Drop Rate: The base drop rate of the item, example: 1000/10,000&lt;br /&gt;
* Rate Increment: This value is multiplied by the depth. Example: If rate increment is 100 and your depth is 6 the total drop rate will be (1000+(100*6) = 1600/10,000)&lt;br /&gt;
* Max: The maximum possible drop rate that can be achieved for that item.&lt;br /&gt;
In the example above the drop rate for an item i﻿s 1600/10,000. The way the script works is, a random number will be generated from 1~10,000 if the number is less than or equal to 1,600 --&amp;gt; you will successfully mine the item. Otherwise, you will not get any item and will have to keep digging.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
There are a number of new minerals introduced that you need to keep an eye for. These minerals will be used to forge new equipment and to fused mvp cards. Here the list:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mineral !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Adamite || RARE&lt;br /&gt;
|-&lt;br /&gt;
| Albite || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Aluminium || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Bronzite || COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Calcite || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Copper || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Corundum || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
|  Graphite || COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Magnetite || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Mercury || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Onyx || RARE&lt;br /&gt;
|-&lt;br /&gt;
|  Silicon || COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Silver || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || RARE&lt;br /&gt;
|-&lt;br /&gt;
| Pure Oridecon Fragment|| LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Pure Elunium Fragment || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Blood Stone || RARE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mining Maps ==&lt;br /&gt;
&lt;br /&gt;
The maps where mines are located are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mayan:&lt;br /&gt;
* ice_dun03&lt;br /&gt;
* gef_fild14&lt;br /&gt;
* gef_fild09&lt;br /&gt;
* cmd_fild03&lt;br /&gt;
* moc_fild07&lt;br /&gt;
* gef_fild06&lt;br /&gt;
* anthell01&lt;br /&gt;
* prt_fild09&lt;br /&gt;
* cmd_fild04&lt;br /&gt;
* bra_dun01&lt;br /&gt;
* iz_dun02&lt;br /&gt;
* pay_dun03&lt;br /&gt;
* hu_fild02&lt;br /&gt;
* gef_fild10&lt;br /&gt;
* pay_dun02&lt;br /&gt;
* gef_fild11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* bossnia_04&lt;br /&gt;
* pay_dun01&lt;br /&gt;
* orcsdun01&lt;br /&gt;
* gef_fild11&lt;br /&gt;
* prt_sewb1&lt;br /&gt;
* anthell02&lt;br /&gt;
* bif_fild01&lt;br /&gt;
* bif_fild02&lt;br /&gt;
* bra_dun02&lt;br /&gt;
* cmd_fild02&lt;br /&gt;
* ein_fild01&lt;br /&gt;
* ein_fild02&lt;br /&gt;
* ein_fild05&lt;br /&gt;
* ein_fild07&lt;br /&gt;
* gefenia04&lt;br /&gt;
* gef_fild08&lt;br /&gt;
* gl_dun01&lt;br /&gt;
* gl_dun02&lt;br /&gt;
* gon_dun03&lt;br /&gt;
* lhz_dun03&lt;br /&gt;
* mag_dun01&lt;br /&gt;
* mjo_dun01&lt;br /&gt;
* mjo_dun03&lt;br /&gt;
* nameless_n&lt;br /&gt;
* thor_v01&lt;br /&gt;
* thor_v03&lt;br /&gt;
* yggdrasil01&lt;br /&gt;
* izlu2dun&lt;br /&gt;
* casp_dun01&lt;br /&gt;
* gld_dun01&lt;br /&gt;
* gld_dun02&lt;br /&gt;
* gld_dun03&lt;br /&gt;
* gld_dun04&lt;br /&gt;
&lt;br /&gt;
For more information go to Caspen 175 231, there is a Mining Guide NPC. You can see where the mines are located exactly.&lt;br /&gt;
[[File:ScreenDreamerRO036.jpg|thumb|none|Mining Guide NPC]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>MoonBrew</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Mining_System&amp;diff=14156</id>
		<title>Mining System</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Mining_System&amp;diff=14156"/>
		<updated>2021-02-24T13:52:20Z</updated>

		<summary type="html">&lt;p&gt;MoonBrew: /* Start Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Mining System is another good way of earning zeny! You can also receive (by forging) equipment to sell to your fellow dRO players.&lt;br /&gt;
&lt;br /&gt;
== Start Mining ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; First, you must purchase the Drilling Boots from David Goldstein in &amp;#039;&amp;#039;@warp einbroch 50 200&amp;#039;&amp;#039;. The Normal price of the boots are 500.000.000 zeny, you may have a chance to get the boots offered by the NPC of 250.000.000 zeny sometimes.&lt;br /&gt;
[[File:ScreenDreamerRO035.jpg|thumb|none|David Goldstein NPC]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; Equip your new drilling boots to gain access to the new mining skills.&lt;br /&gt;
The first step in the mining process is making a drill.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.&amp;#039;&amp;#039;&amp;#039; In order to make a drill, you must type in the &amp;quot;whisper&amp;quot; chat box (located on the small left chat box) &amp;quot;npc:mine&amp;quot; with the word &amp;quot;make&amp;quot; (typed on the right long chat box). ﻿﻿&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; It may take several attempts before you can succeed in making your drill. Keep repeating the process until you successfully made one. Once you have your Drilling Boots and you have created your drill, you will be ready to start drilling..but first, you have to find a mine!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4.&amp;#039;&amp;#039;&amp;#039; You must go to a mining map (which are all listed down below) and to locate the exact spot of where the mine is detected. They are invisible, however. you have a &amp;quot;Detection&amp;quot; miner skill that will guide you on finding the mine&amp;#039;s location.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5.&amp;#039;&amp;#039;&amp;#039; In order to detect the mine simply send any message to &amp;quot;npc:mine&amp;quot; - For example, &amp;quot;Drill&amp;quot;, &amp;quot;Detect&amp;quot;, or..&amp;quot;sdjskja&amp;quot;. Anything will work.﻿&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; The Detection skill will advise you to move up, down, left or right until you find the exact location of the mine. It may take a few attempts before you actually find the mine, but once you do..you can mine it for quite a while before the mine is destroyed.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6.&amp;#039;&amp;#039;&amp;#039; Once you find the exact location of the Mine, you can send any message to &amp;quot;npc:mine&amp;quot; to start drilling into mine and excavating valuable minerals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;7.&amp;#039;&amp;#039;&amp;#039; Once you start mining you will start noticing that the Drill gets hotter whenever you continue to drill on a mine. You must pay attention to the &amp;quot;Heat&amp;quot; in your chat box because if your drill reaches a Heat of 100 the drill, it will break and you will have to create another drill whispering &amp;quot;make&amp;quot; to &amp;quot;npc:mine&amp;quot; (from step 3.). &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8.&amp;#039;&amp;#039;&amp;#039; It is recommended that you stop drilling when you reach a heat of 80-90 in order to make sure your drill does not break. It usually takes only a few seconds for the drill to cool down after you stop so you can begin drilling again soon after.&lt;br /&gt;
&lt;br /&gt;
== Miner Skill ==&lt;br /&gt;
&lt;br /&gt;
Whenever you mine you will earn Miner EXP. This experience is used to level up your Mining Skills. Even when you do not find any items in the mine, your miner exp will still increase. The deeper you dig, the more experience you will earn.  However, keep in mind that if you break your drill or you move while drilling, you will lose Miner EXP. You can check your current mining level and experience on the message that appears each time you drill.&lt;br /&gt;
 &lt;br /&gt;
When you level up, you will be awarded with Miner Skill points. These points can be used to level up Miner Skills that will increase your productivity while mining. You get at a minimum 3 skill points per level, but the number of skill points received may vary depending on your Miner Level.&lt;br /&gt;
 &lt;br /&gt;
To view all skills and/or to level up Miner Skills send a whisper to &amp;quot;npc:mine&amp;quot; (small left chat box) with the word &amp;quot;skill&amp;quot; (large public chat box on the right).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Effect || Level&lt;br /&gt;
|-&lt;br /&gt;
| Lynx Eye || Improved detection capability, at level 10 the player can jump directly to the mine or show it on the mini-map || 10&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Head || Increases the heat resistance in (10 * Skill)% || 10&lt;br /&gt;
|-&lt;br /&gt;
| Faster Drill || Increase the Drill speed in a (2 * Skill)% || 25&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Miner || Increases the chances of gain minerals (Skill / 20)% || 10&lt;br /&gt;
|-&lt;br /&gt;
| Quick Rest || The drill turns cold faster (10 * Skill)% || 10&lt;br /&gt;
|-&lt;br /&gt;
| Money Maker || Gives a chance of receiving 1,000,000 Zeny every time the Drill spins. (Skill)% || 20&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Blood || Increases the power of the drill and gain more depth after each try (Skill)% (Only Merchant class) || 20&lt;br /&gt;
|-&lt;br /&gt;
| Weight Boots || Increases the weight limit when using Driller Boots. (1 + Skill / 5)% (All Classes except Merchant) || 45&lt;br /&gt;
|-&lt;br /&gt;
| Double or Nothing || Gives a chance of receiving 2 items at once. (Skill / 10)% || 100&lt;br /&gt;
|-&lt;br /&gt;
| Repair || Gives a chance of cool the Drill without stop the dig process (Skill / 10)% || 50&lt;br /&gt;
|-&lt;br /&gt;
| Drill Box || Allow you to create more than 1 Drill, 1 x Skill || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical Detection || Increase the detection range in (Skill %) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Hero Exp Booster || Increase the chances of gain 50k Hero EXP during the drill process (Skill / 10)% || 100&lt;br /&gt;
|-&lt;br /&gt;
| Division Exp Booster || Add chances of gain 50 Division EXP during the dig process  (Skill / 10)% || 100&lt;br /&gt;
|-&lt;br /&gt;
| Boot Care || Decrease the chances of break the Driller Boots during the dig process (Skill %) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Copy-Right || The items found while mining will be signed with the Miner&amp;#039;s name. (Signed items don&amp;#039;t stack with non signed items) || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mine Guardian || Gives a chance of receive damage to protect the mine from the destruction. (Skill %) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Miner Aura || Decrease the chances of receive damage during the dig process. (Skill / 2 %) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Corrosive Oil || Softens the rocks reducing the drill deterioration during the dig process. (Skill / 25) || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mines Types ==&lt;br /&gt;
&lt;br /&gt;
There﻿ are a total of 8 different mines, all of which drop minerals at different rates. The lower level mines are known for dropping more &amp;quot;trash&amp;quot; items than the higher level mines. It is important to increase your Miner Level so you can gain access to the﻿se more productive mines and ﻿s﻿kills that increase drop rate ﻿of minerals﻿.﻿﻿﻿﻿ The mines are:&lt;br /&gt;
&lt;br /&gt;
1. Mayan Mine&lt;br /&gt;
* Min level to detect: 0&lt;br /&gt;
* Distance to detect: 100&lt;br /&gt;
* Min level to drill: 0&lt;br /&gt;
* Roughness: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Moonlight Mine&lt;br /&gt;
* Min level to detect: 0&lt;br /&gt;
* Distance to detect: 80&lt;br /&gt;
* Min level to drill: 0&lt;br /&gt;
* Roughness: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. Pharaoh Mine&lt;br /&gt;
* Min level to detect: 0&lt;br /&gt;
* Distance to detect: 75&lt;br /&gt;
* Min level to drill: 5&lt;br /&gt;
* Roughness: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Amon Ra&lt;br /&gt;
* Min level to detect: 10&lt;br /&gt;
* Distance to detect: 35&lt;br /&gt;
* Min level to drill: 15&lt;br /&gt;
* Roughness: 16&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. Beelzebub&lt;br /&gt;
* Min level to detect: 15&lt;br /&gt;
* Distance to detect: 10&lt;br /&gt;
* Min level to drill: 40&lt;br /&gt;
* Roughness: 17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Scarabah&lt;br /&gt;
* Min level to detect: 20&lt;br /&gt;
* Distance to detect: 20&lt;br /&gt;
* Min level to drill: 50&lt;br /&gt;
* Roughness: 18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. Valkyrie&lt;br /&gt;
* Min level to detect: 30&lt;br /&gt;
* Distance to detect: 50&lt;br /&gt;
* Min level to drill: 75&lt;br /&gt;
* Roughness: 19&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Addax&lt;br /&gt;
* Min level to detect: 50&lt;br /&gt;
* Distance to detect: 15&lt;br /&gt;
* Min level to drill: 150&lt;br /&gt;
* Roughness: 20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Item drop rate formula and Minerals ==&lt;br /&gt;
&lt;br /&gt;
The followed formula for drop is:&lt;br /&gt;
&lt;br /&gt;
* M﻿ine Name: The name of the mine class.&lt;br /&gt;
* Item Name: The name of the item mined.&lt;br /&gt;
* Item ID: The item ID of the item mined.&lt;br /&gt;
* Drop Rate: The base drop rate of the item, example: 1000/10,000&lt;br /&gt;
* Rate Increment: This value is multiplied by the depth. Example: If rate increment is 100 and your depth is 6 the total drop rate will be (1000+(100*6) = 1600/10,000)&lt;br /&gt;
* Max: The maximum possible drop rate that can be achieved for that item.&lt;br /&gt;
In the example above the drop rate for an item i﻿s 1600/10,000. The way the script works is, a random number will be generated from 1~10,000 if the number is less than or equal to 1,600 --&amp;gt; you will successfully mine the item. Otherwise, you will not get any item and will have to keep digging.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
There are a number of new minerals introduced that you need to keep an eye for. These minerals will be used to forge new equipment and to fused mvp cards. Here the list:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mineral !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Adamite || RARE&lt;br /&gt;
|-&lt;br /&gt;
| Albite || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Aluminium || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Bronzite || COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Calcite || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Copper || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Corundum || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
|  Graphite || COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Magnetite || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Mercury || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Onyx || RARE&lt;br /&gt;
|-&lt;br /&gt;
|  Silicon || COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Silver || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || RARE&lt;br /&gt;
|-&lt;br /&gt;
| Pure Oridecon Fragment|| LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Pure Elunium Fragment || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Blood Stone || RARE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mining Maps ==&lt;br /&gt;
&lt;br /&gt;
The maps where mines are located are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mayan:&lt;br /&gt;
* ice_dun03&lt;br /&gt;
* gef_fild14&lt;br /&gt;
* gef_fild09&lt;br /&gt;
* cmd_fild03&lt;br /&gt;
* moc_fild07&lt;br /&gt;
* gef_fild06&lt;br /&gt;
* anthell01&lt;br /&gt;
* prt_fild09&lt;br /&gt;
* cmd_fild04&lt;br /&gt;
* bra_dun01&lt;br /&gt;
* iz_dun02&lt;br /&gt;
* pay_dun03&lt;br /&gt;
* hu_fild02&lt;br /&gt;
* gef_fild10&lt;br /&gt;
* pay_dun02&lt;br /&gt;
* gef_fild11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* bossnia_04&lt;br /&gt;
* pay_dun01&lt;br /&gt;
* orcsdun01&lt;br /&gt;
* gef_fild11&lt;br /&gt;
* prt_sewb1&lt;br /&gt;
* anthell02&lt;br /&gt;
* bif_fild01&lt;br /&gt;
* bif_fild02&lt;br /&gt;
* bra_dun02&lt;br /&gt;
* cmd_fild02&lt;br /&gt;
* ein_fild01&lt;br /&gt;
* ein_fild02&lt;br /&gt;
* ein_fild05&lt;br /&gt;
* ein_fild07&lt;br /&gt;
* gefenia04&lt;br /&gt;
* gef_fild08&lt;br /&gt;
* gl_dun01&lt;br /&gt;
* gl_dun02&lt;br /&gt;
* gon_dun03&lt;br /&gt;
* lhz_dun03&lt;br /&gt;
* mag_dun01&lt;br /&gt;
* mjo_dun01&lt;br /&gt;
* mjo_dun03&lt;br /&gt;
* nameless_n&lt;br /&gt;
* thor_v01&lt;br /&gt;
* thor_v03&lt;br /&gt;
* yggdrasil01&lt;br /&gt;
* izlu2dun&lt;br /&gt;
* casp_dun01&lt;br /&gt;
* gld_dun01&lt;br /&gt;
* gld_dun02&lt;br /&gt;
* gld_dun03&lt;br /&gt;
* gld_dun04&lt;br /&gt;
&lt;br /&gt;
For more information go to Caspen 175 231, there is a Mining Guide NPC. You can see where the mines are located exactly.&lt;br /&gt;
[[File:ScreenDreamerRO036.jpg|thumb|none|Mining Guide NPC]]&lt;/div&gt;</summary>
		<author><name>MoonBrew</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Forging_System&amp;diff=14155</id>
		<title>Forging System</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Forging_System&amp;diff=14155"/>
		<updated>2021-02-24T13:43:39Z</updated>

		<summary type="html">&lt;p&gt;MoonBrew: /* How to start forging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
This guide is about how to forge minerals obtained in minery.&lt;br /&gt;
&lt;br /&gt;
== How to start forging==&lt;br /&gt;
First go to @warp einbroch 50 200 and find Marcus Goldstein&lt;br /&gt;
[[File:ScreenDreamerRO037.jpg|thumb|none|Marcus Goldstein NPC]]&lt;br /&gt;
The first step to begin forging minerals into powerful equipment is to obtain a Refined Forging Hammer from Dr. Marcus Goldstein. He can be found next to his brother at @go einbroch. When you speak to him he will request that you bring some minerals and zeny in order for him to make the hammer for you.&lt;br /&gt;
(The forge of hammer have a chance of fail)&lt;br /&gt;
&lt;br /&gt;
[[File:ScreenDreamerRO038.jpg|thumb|none|List of items requiered ]]&lt;br /&gt;
&lt;br /&gt;
When﻿ you obtain the Refined Forging Hammer, you can eq﻿uip it to gain access to the forging abiliti﻿es﻿﻿.&lt;br /&gt;
To﻿ access the Forging Menu﻿ y﻿ou must send a whisper to &amp;quot;npc:forge&amp;quot;. You can send him various words to access different features.&lt;br /&gt;
Whisper &amp;quot;skill&amp;quot; to &amp;quot;npc:forge&amp;quot; to access the Forging Skills Menu.&lt;br /&gt;
Whisper &amp;quot;info&amp;quot; to &amp;quot;npc:forge&amp;quot; to access your forger stats such as Lvl, Exp and Record.&lt;br /&gt;
Whisper &amp;quot;forge&amp;quot; or anything else to access the recipes and begin to forge equipment.&lt;br /&gt;
&lt;br /&gt;
== Forging Skills==&lt;br /&gt;
&lt;br /&gt;
There are 5 different Forging Skills available. You must be very careful when you are choosing the skills as there is no reset for forging skills.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Effect !! Level&lt;br /&gt;
|-&lt;br /&gt;
| Master || Forger Increases the Forge Success rate by  (2*ForgerLevel)%. (Max of 20% at lvl 10) || 10&lt;br /&gt;
|-&lt;br /&gt;
| Fast Learner || Increases experience earned per forge attempt by 10% per level (max of 100% or 2x exp at lvl 10) || 10&lt;br /&gt;
|-&lt;br /&gt;
| Quick Forger || Reduces the cooldown after forging equipment by 5 minutes per level. (Default is 30 min cooldown, down to 5 minutes at lvl 5) || 5&lt;br /&gt;
|-&lt;br /&gt;
| Recycle || Adds a (SkillLvL*5)% chance of receiving back half of the minerals spent when forging fails. (Max of 20%) || 4&lt;br /&gt;
|-&lt;br /&gt;
| Mineral Forger || Allows the forger to compound Oridecon and Elunium Fragments into Pure Oridecon/Elunium﻿ || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As of right now the maximum level for forging is Lvl 30. The experience earned for each forge attempt varies for each equipment, but the experience required to level up is quite linear. (125*ForgerLvl) EXP&lt;br /&gt;
&lt;br /&gt;
== Forging Equipment==&lt;br /&gt;
1.  [Aluminium Glove]  - [ACCESSORY] +10 STR, +5 DEX, +3% HP, -5% delay, slotted.&lt;br /&gt;
* 175x - Aluminium&lt;br /&gt;
* 145x - Silicon&lt;br /&gt;
* 25x - Calcite&lt;br /&gt;
* 25x - Corundum&lt;br /&gt;
* 1x - STR Megingjard&lt;br /&gt;
* Default success rate: 50% - Max: 70% **&lt;br /&gt;
* EXP Earned: 75~100 Sucess &amp;amp; 15~25 Failure **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. [Adamite Pendant] - [ACCESSORY] +10 INT, +5 DEX, +3% HP, -5% delay, slotted.﻿&lt;br /&gt;
* 145x - Silicon&lt;br /&gt;
*   80x - Mercury&lt;br /&gt;
*   30x - Adamite&lt;br /&gt;
*   20x - Onyx&lt;br /&gt;
*     1x - Int Megingjard&lt;br /&gt;
*  Default success rate: 50% - Max: 70% **&lt;br /&gt;
*  EXP Earned: 75~100 Sucess &amp;amp; 15~25 Failure **&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
3. [Copper Rosary] - [ACCESSORY] +10 VIT, +5% HP, -5% delay, slotted.&lt;br /&gt;
* 145x - Copper&lt;br /&gt;
*   90x - Silver&lt;br /&gt;
*   55x - Calcite&lt;br /&gt;
*   20x - Onyx&lt;br /&gt;
*     1x - VIT Megingjard&lt;br /&gt;
*  Default success rate: 45% - Max: 65% **&lt;br /&gt;
*  EXP Earned: 85~105 Sucess &amp;amp; 20~30 Failure **&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. [Mercury Relic] - [ACCESSORY] INT+15, STR +20, slotted, Enables a 5% chance of autocasting a random magic bolt when physically attacking.&lt;br /&gt;
* 110x - Mercury&lt;br /&gt;
* 150x - Graphite&lt;br /&gt;
*   50x - Calcite&lt;br /&gt;
*   15x - Adamite&lt;br /&gt;
*     1x - INT megingjard&lt;br /&gt;
*     1x - STR megingjard&lt;br /&gt;
*  Default success rate: 50% - Max: 70% **&lt;br /&gt;
*  EXP Earned: 75~100 Sucess &amp;amp; 15~25 Failure *&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
5. [Juggernaut Armor] - [ARMOR] Non-slotted. +120% HP rate (150% if +8) &lt;br /&gt;
* 150x - Bronzite&lt;br /&gt;
*   95x - Magnetite&lt;br /&gt;
*   80x - Silver&lt;br /&gt;
*   60x - Corundum&lt;br /&gt;
*   25x - Titanium&lt;br /&gt;
*     1x - Valkyrie&amp;#039;s Armor&lt;br /&gt;
*  Default success rate: 35% - Max: 55% **&lt;br /&gt;
*  EXP Earned: 115~135 Sucess &amp;amp; 30~45 Failure *&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
6. [Magnetite Body Armor] [ARMOR] Slotted. +10 VIT, +15% HP rate, unbreakable. if(+8, no knockback)&lt;br /&gt;
* 145x - Magnetite&lt;br /&gt;
*   90x - Copper&lt;br /&gt;
*   65x - Calcite&lt;br /&gt;
*   20x - Onyx&lt;br /&gt;
*   15x - Titanium&lt;br /&gt;
*     1x - Valkyrie&amp;#039;s Armor&lt;br /&gt;
*  Default success rate: 35% - Max: 55% **&lt;br /&gt;
*  EXP Earned: 115~135 Sucess &amp;amp; 30~45 Failure *&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. [Titanium Plate] - [ARMOR] +15 VIT, +3% HP, Increases resistance against fire and earth property attacks by 10% (If +8, adds a 3% chance to reflect single target magic attacks back to the offender)&lt;br /&gt;
* 150x - Bronzite&lt;br /&gt;
*   90x - Aluminium&lt;br /&gt;
*   45x - Calcite&lt;br /&gt;
*   30x - Titanium&lt;br /&gt;
*     1x - Valkyrie&amp;#039;s Armor&lt;br /&gt;
*  Default success rate: 45% - Max: 65% **&lt;br /&gt;
*  EXP Earned: 80~105 Sucess &amp;amp; 20~30 Failure **&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. [Mercenary&amp;#039;s Chain Mail] - [ARMOR] +15 AGI, PD +5, Increases physical damage to demi-humans by 10% (if +8, FLEE + 100)&lt;br /&gt;
* 150x - Graphite&lt;br /&gt;
*   90x - Copper&lt;br /&gt;
*   90x - Aluminium&lt;br /&gt;
*   35x - Corundum&lt;br /&gt;
*    1x - Valkyrie&amp;#039;s Armor&lt;br /&gt;
*  Default success rate: 45% - Max: 65% **&lt;br /&gt;
*  EXP Earned: 80~105 Sucess &amp;amp; 20~30 Failure **&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
9. [bronzite Buckler] [SHIELD] +20 STR, +15 DEX, MaxHP + 150k, melee damage reflect by 10%, slotted. (If +8, cannot be stripped)&lt;br /&gt;
* 225x - Bronzite&lt;br /&gt;
* 100x - Magnetite&lt;br /&gt;
*   90x - Silver&lt;br /&gt;
*   20x - Adamite&lt;br /&gt;
*     1x - Valkyrie&amp;#039;s Shield&lt;br /&gt;
*  Default success rate: 40% - Max: 60% **&lt;br /&gt;
*  EXP Earned: 95~120 Sucess &amp;amp; 25~35 Failure **&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
10. [Onyx Guard] - [SHIELD] +15 STR, +15 INT, Increases magical and physical damage to demi-humans by 8%, slotted. (If +8, cannot be knockback)&lt;br /&gt;
* 200x - Silicon&lt;br /&gt;
* 100x - Mercury&lt;br /&gt;
* 100x - Aluminium&lt;br /&gt;
*   45x - Corundum&lt;br /&gt;
*   15x - Albite&lt;br /&gt;
*     1x - Valkyrie&amp;#039;s Shield&lt;br /&gt;
*  Default success rate: 40% - Max: 60% **&lt;br /&gt;
*  EXP Earned: 95~120 Sucess &amp;amp; 25~35 Failure **&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
11. [silver Aegis] - [SHIELD] +15 DEX, +100 HIT, Increases damage to demi-humans by 10%, slotted. (If +8, Additional 75 Hit rate)&lt;br /&gt;
* 120x - Silver&lt;br /&gt;
*   90x - Mercury&lt;br /&gt;
*   40x - Albite&lt;br /&gt;
*   15x - Adamite&lt;br /&gt;
*   10x - Titanium&lt;br /&gt;
*     1x - Valkyrie&amp;#039;s Shield&lt;br /&gt;
*  Default success rate: 40% - Max: 60% **&lt;br /&gt;
*  EXP Earned: 95~120 Sucess &amp;amp; 25~35 Failure **&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
12. [Rustic Mantle] - [ROBE] +15 INT, +15 VIT, +10% reduction to water and wind element, +10% HP, slotted. (if +8, increases matk rate by 10%)&lt;br /&gt;
* 175x - Graphite&lt;br /&gt;
*   80x - Magnetite&lt;br /&gt;
*   50x - Corundum&lt;br /&gt;
*   20x - Titanium&lt;br /&gt;
*     1x - Valkyrie&amp;#039;s Manteau&lt;br /&gt;
*  Default success rate: 45% - Max: 65% **&lt;br /&gt;
*  EXP Earned: 85~105 Sucess &amp;amp; 25~35 Failure *&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
13. [Albite Garment] - [ROBE] +15 STR, +15 DEX, 5% HP rate, reduces neutral, ghost and holy damage by 15%, slotted. (if +8, 10% atkrate)&lt;br /&gt;
* 150x - Silicon&lt;br /&gt;
* 100x - Albite&lt;br /&gt;
*   20x - Adamite&lt;br /&gt;
*   80x - Magnetite&lt;br /&gt;
*     1x - Valkyrie&amp;#039;s Manteau&lt;br /&gt;
*  Default success rate: 45% - Max: 65% **&lt;br /&gt;
*  EXP Earned: 85~105 Sucess &amp;amp; 25~35 Failure *&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
14. [supersonic Boots]- [SHOES] Non-Slotted, +25% HP/SP, Additional movement speed +15% (Stacks), Increases resistance against Stone Curse, Curse and Stun by 50%. (If +8, Increases magic damage to demi-humans by 5%)&lt;br /&gt;
* 160x - Bronzite&lt;br /&gt;
* 100x - Mercury&lt;br /&gt;
*   75x - Silver&lt;br /&gt;
*   50x - Albite&lt;br /&gt;
*   25x - Onyx&lt;br /&gt;
*     1x - Valkyrie&amp;#039;s Shoes&lt;br /&gt;
*  Default success rate: 40% - Max: 60% **&lt;br /&gt;
*  EXP Earned: 110~135 Sucess &amp;amp; 25~45 Failure *&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
15. [Agile Cleats] - [SHOES] Non-Slotted, +25% HP/SP, Permanent endure effect, PD+5, Flee +100.  (If +8, Increases physical damage to demi-humans by 5%)&lt;br /&gt;
* 175x - Graphite&lt;br /&gt;
* 120x - Silicon&lt;br /&gt;
*   80x - Copper&lt;br /&gt;
*   55x - Albite&lt;br /&gt;
*   15x - Onyx&lt;br /&gt;
*     1x - Valkyrie&amp;#039;s Shoes&lt;br /&gt;
*  Default success rate: 40% - Max: 60% **&lt;br /&gt;
*  EXP Earned: 110~135 Sucess &amp;amp; 25~45 Failure *&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
16. Pure Oridecon - Protects your weapon against breaking during refine attempts up to +10.&lt;br /&gt;
* 5x - Pure Oridecon Fragment&lt;br /&gt;
*  Default success rate: 25% - Max: 40% **&lt;br /&gt;
*  EXP Earned: 35~50 Sucess &amp;amp; 10~15 Failure *&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
17. Pure Elunium - Protects your equipment against breaking during refine attempts up to +8.&lt;br /&gt;
* 5x - Pure Elunium Fragment&lt;br /&gt;
*  Default success rate: 20% - Max: 30% **&lt;br /&gt;
*  EXP Earned: 50~75 Sucess &amp;amp; 15~20 Failure *&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Forging Headgears==&lt;br /&gt;
&amp;#039;&amp;#039;To learn more about the new Forging Headgears, check it out here:&amp;#039;&amp;#039; [[Forging Headgears]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Other Information about Forging==&lt;br /&gt;
* T﻿he ﻿Max Level of Forging is 30.&lt;br /&gt;
* The Refined Forging Hammer is account bound.&lt;br /&gt;
* The Forging Hammer has a 5% chance of breaking during failed forging attempts.&lt;br /&gt;
* You do not lose forger exp when you fail to forge, you actually gain a bit of exp even if you fail.&lt;br /&gt;
* There is no Skill Reset for forging, and if there ever is, it will be very expensive so choose your skills carefully.&lt;br /&gt;
&lt;br /&gt;
The Forging System goes hand in hand with the Mining System because it uses mined minerals to forge equipment. However, you don&amp;#039;t necesarily have to mine in order to forge. You can always buy minerals from other players and attempt to forge yourself without mining. Likewise, you don&amp;#039;t have to forge, you could just sell your minerals and use the zeny to purchase already forged equipment. It all depends which art you want to master, or if you are gifted, you could master both arts!&lt;/div&gt;</summary>
		<author><name>MoonBrew</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Mining_System&amp;diff=14153</id>
		<title>Mining System</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Mining_System&amp;diff=14153"/>
		<updated>2021-02-17T12:37:18Z</updated>

		<summary type="html">&lt;p&gt;MoonBrew: /* Miner Skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Mining System is another good way of earning zeny! You can also receive (by forging) equipment to sell to your fellow dRO players.&lt;br /&gt;
&lt;br /&gt;
== Start Mining ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; First, you must purchase the Drilling Boots from David Goldstein in Einbroch 50 200. The Normal price of the boots are 500.000.000 zeny, you may have a chance to get the boots offered by the NPC of 250.000.000 zeny sometimes.&lt;br /&gt;
[[File:ScreenDreamerRO035.jpg|thumb|none|David Goldstein NPC]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; Equip your new drilling boots to gain access to the new mining skills.&lt;br /&gt;
The first step in the mining process is making a drill.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.&amp;#039;&amp;#039;&amp;#039; In order to make a drill, you must type in the &amp;quot;whisper&amp;quot; chat box (located on the small left chat box) &amp;quot;npc:mine&amp;quot; with the word &amp;quot;make&amp;quot; (typed on the right long chat box). ﻿﻿&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; It may take several attempts before you can succeed in making your drill. Keep repeating the process until you successfully made one. Once you have your Drilling Boots and you have created your drill, you will be ready to start drilling..but first, you have to find a mine!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4.&amp;#039;&amp;#039;&amp;#039; You must go to a mining map (which are all listed down below) and to locate the exact spot of where the mine is detected. They are invisible, however. you have a &amp;quot;Detection&amp;quot; miner skill that will guide you on finding the mine&amp;#039;s location.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5.&amp;#039;&amp;#039;&amp;#039; In order to detect the mine simply send any message to &amp;quot;npc:mine&amp;quot; - For example, &amp;quot;Drill&amp;quot;, &amp;quot;Detect&amp;quot;, or..&amp;quot;sdjskja&amp;quot;. Anything will work.﻿&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; The Detection skill will advise you to move up, down, left or right until you find the exact location of the mine. It may take a few attempts before you actually find the mine, but once you do..you can mine it for quite a while before the mine is destroyed.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6.&amp;#039;&amp;#039;&amp;#039; Once you find the exact location of the Mine, you can send any message to &amp;quot;npc:mine&amp;quot; to start drilling into mine and excavating valuable minerals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;7.&amp;#039;&amp;#039;&amp;#039; Once you start mining you will start noticing that the Drill gets hotter whenever you continue to drill on a mine. You must pay attention to the &amp;quot;Heat&amp;quot; in your chat box because if your drill reaches a Heat of 100 the drill, it will break and you will have to create another drill whispering &amp;quot;make&amp;quot; to &amp;quot;npc:mine&amp;quot; (from step 3.). &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8.&amp;#039;&amp;#039;&amp;#039; It is recommended that you stop drilling when you reach a heat of 80-90 in order to make sure your drill does not break. It usually takes only a few seconds for the drill to cool down after you stop so you can begin drilling again soon after.&lt;br /&gt;
&lt;br /&gt;
== Miner Skill ==&lt;br /&gt;
&lt;br /&gt;
Whenever you mine you will earn Miner EXP. This experience is used to level up your Mining Skills. Even when you do not find any items in the mine, your miner exp will still increase. The deeper you dig, the more experience you will earn.  However, keep in mind that if you break your drill or you move while drilling, you will lose Miner EXP. You can check your current mining level and experience on the message that appears each time you drill.&lt;br /&gt;
 &lt;br /&gt;
When you level up, you will be awarded with Miner Skill points. These points can be used to level up Miner Skills that will increase your productivity while mining. You get at a minimum 3 skill points per level, but the number of skill points received may vary depending on your Miner Level.&lt;br /&gt;
 &lt;br /&gt;
To view all skills and/or to level up Miner Skills send a whisper to &amp;quot;npc:mine&amp;quot; (small left chat box) with the word &amp;quot;skill&amp;quot; (large public chat box on the right).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Effect || Level&lt;br /&gt;
|-&lt;br /&gt;
| Lynx Eye || Improved detection capability, at level 10 the player can jump directly to the mine or show it on the mini-map || 10&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Head || Increases the heat resistance in (10 * Skill)% || 10&lt;br /&gt;
|-&lt;br /&gt;
| Faster Drill || Increase the Drill speed in a (2 * Skill)% || 25&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Miner || Increases the chances of gain minerals (Skill / 20)% || 10&lt;br /&gt;
|-&lt;br /&gt;
| Quick Rest || The drill turns cold faster (10 * Skill)% || 10&lt;br /&gt;
|-&lt;br /&gt;
| Money Maker || Gives a chance of receiving 1,000,000 Zeny every time the Drill spins. (Skill)% || 20&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Blood || Increases the power of the drill and gain more depth after each try (Skill)% (Only Merchant class) || 20&lt;br /&gt;
|-&lt;br /&gt;
| Weight Boots || Increases the weight limit when using Driller Boots. (1 + Skill / 5)% (All Classes except Merchant) || 45&lt;br /&gt;
|-&lt;br /&gt;
| Double or Nothing || Gives a chance of receiving 2 items at once. (Skill / 10)% || 100&lt;br /&gt;
|-&lt;br /&gt;
| Repair || Gives a chance of cool the Drill without stop the dig process (Skill / 10)% || 50&lt;br /&gt;
|-&lt;br /&gt;
| Drill Box || Allow you to create more than 1 Drill, 1 x Skill || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical Detection || Increase the detection range in (Skill %) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Hero Exp Booster || Increase the chances of gain 50k Hero EXP during the drill process (Skill / 10)% || 100&lt;br /&gt;
|-&lt;br /&gt;
| Division Exp Booster || Add chances of gain 50 Division EXP during the dig process  (Skill / 10)% || 100&lt;br /&gt;
|-&lt;br /&gt;
| Boot Care || Decrease the chances of break the Driller Boots during the dig process (Skill %) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Copy-Right || The items found while mining will be signed with the Miner&amp;#039;s name. (Signed items don&amp;#039;t stack with non signed items) || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mine Guardian || Gives a chance of receive damage to protect the mine from the destruction. (Skill %) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Miner Aura || Decrease the chances of receive damage during the dig process. (Skill / 2 %) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Corrosive Oil || Softens the rocks reducing the drill deterioration during the dig process. (Skill / 25) || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mines Types ==&lt;br /&gt;
&lt;br /&gt;
There﻿ are a total of 8 different mines, all of which drop minerals at different rates. The lower level mines are known for dropping more &amp;quot;trash&amp;quot; items than the higher level mines. It is important to increase your Miner Level so you can gain access to the﻿se more productive mines and ﻿s﻿kills that increase drop rate ﻿of minerals﻿.﻿﻿﻿﻿ The mines are:&lt;br /&gt;
&lt;br /&gt;
1. Mayan Mine&lt;br /&gt;
* Min level to detect: 0&lt;br /&gt;
* Distance to detect: 100&lt;br /&gt;
* Min level to drill: 0&lt;br /&gt;
* Roughness: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Moonlight Mine&lt;br /&gt;
* Min level to detect: 0&lt;br /&gt;
* Distance to detect: 80&lt;br /&gt;
* Min level to drill: 0&lt;br /&gt;
* Roughness: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. Pharaoh Mine&lt;br /&gt;
* Min level to detect: 0&lt;br /&gt;
* Distance to detect: 75&lt;br /&gt;
* Min level to drill: 5&lt;br /&gt;
* Roughness: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Amon Ra&lt;br /&gt;
* Min level to detect: 10&lt;br /&gt;
* Distance to detect: 35&lt;br /&gt;
* Min level to drill: 15&lt;br /&gt;
* Roughness: 16&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. Beelzebub&lt;br /&gt;
* Min level to detect: 15&lt;br /&gt;
* Distance to detect: 10&lt;br /&gt;
* Min level to drill: 40&lt;br /&gt;
* Roughness: 17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Scarabah&lt;br /&gt;
* Min level to detect: 20&lt;br /&gt;
* Distance to detect: 20&lt;br /&gt;
* Min level to drill: 50&lt;br /&gt;
* Roughness: 18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. Valkyrie&lt;br /&gt;
* Min level to detect: 30&lt;br /&gt;
* Distance to detect: 50&lt;br /&gt;
* Min level to drill: 75&lt;br /&gt;
* Roughness: 19&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Addax&lt;br /&gt;
* Min level to detect: 50&lt;br /&gt;
* Distance to detect: 15&lt;br /&gt;
* Min level to drill: 150&lt;br /&gt;
* Roughness: 20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Item drop rate formula and Minerals ==&lt;br /&gt;
&lt;br /&gt;
The followed formula for drop is:&lt;br /&gt;
&lt;br /&gt;
* M﻿ine Name: The name of the mine class.&lt;br /&gt;
* Item Name: The name of the item mined.&lt;br /&gt;
* Item ID: The item ID of the item mined.&lt;br /&gt;
* Drop Rate: The base drop rate of the item, example: 1000/10,000&lt;br /&gt;
* Rate Increment: This value is multiplied by the depth. Example: If rate increment is 100 and your depth is 6 the total drop rate will be (1000+(100*6) = 1600/10,000)&lt;br /&gt;
* Max: The maximum possible drop rate that can be achieved for that item.&lt;br /&gt;
In the example above the drop rate for an item i﻿s 1600/10,000. The way the script works is, a random number will be generated from 1~10,000 if the number is less than or equal to 1,600 --&amp;gt; you will successfully mine the item. Otherwise, you will not get any item and will have to keep digging.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
There are a number of new minerals introduced that you need to keep an eye for. These minerals will be used to forge new equipment and to fused mvp cards. Here the list:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mineral !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Adamite || RARE&lt;br /&gt;
|-&lt;br /&gt;
| Albite || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Aluminium || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Bronzite || COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Calcite || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Copper || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Corundum || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
|  Graphite || COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Magnetite || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Mercury || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Onyx || RARE&lt;br /&gt;
|-&lt;br /&gt;
|  Silicon || COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Silver || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || RARE&lt;br /&gt;
|-&lt;br /&gt;
| Pure Oridecon Fragment|| LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Pure Elunium Fragment || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Blood Stone || RARE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mining Maps ==&lt;br /&gt;
&lt;br /&gt;
The maps where mines are located are:&lt;br /&gt;
&lt;br /&gt;
* anthell01&lt;br /&gt;
* bossnia_04&lt;br /&gt;
* pay_dun01&lt;br /&gt;
* orcsdun01&lt;br /&gt;
* gef_fild11&lt;br /&gt;
* prt_sewb1&lt;br /&gt;
* anthell02&lt;br /&gt;
* bif_fild01&lt;br /&gt;
* bif_fild02&lt;br /&gt;
* bra_dun01&lt;br /&gt;
* bra_dun02&lt;br /&gt;
* cmd_fild02&lt;br /&gt;
* cmd_fild03&lt;br /&gt;
* cmd_fild04&lt;br /&gt;
* ein_fild01&lt;br /&gt;
* ein_fild02&lt;br /&gt;
* ein_fild05&lt;br /&gt;
* ein_fild07&lt;br /&gt;
* gefenia04&lt;br /&gt;
* gef_fild06&lt;br /&gt;
* gef_fild08&lt;br /&gt;
* gef_fild09&lt;br /&gt;
* gef_fild10&lt;br /&gt;
* gef_fild14&lt;br /&gt;
* gl_dun01&lt;br /&gt;
* gl_dun02&lt;br /&gt;
* gon_dun03&lt;br /&gt;
* hu_fild02&lt;br /&gt;
* ice_dun03&lt;br /&gt;
* iz_dun02&lt;br /&gt;
* lhz_dun03&lt;br /&gt;
* mag_dun01&lt;br /&gt;
* mjo_dun01&lt;br /&gt;
* mjo_dun03&lt;br /&gt;
* moc_fild07&lt;br /&gt;
* nameless_n&lt;br /&gt;
* pay_dun02&lt;br /&gt;
* pay_dun03&lt;br /&gt;
* prt_fild09&lt;br /&gt;
* thor_v01&lt;br /&gt;
* thor_v03&lt;br /&gt;
* yggdrasil01&lt;br /&gt;
* izlu2dun&lt;br /&gt;
* casp_dun01&lt;br /&gt;
* gld_dun01&lt;br /&gt;
* gld_dun02&lt;br /&gt;
* gld_dun03&lt;br /&gt;
* gld_dun04&lt;br /&gt;
&lt;br /&gt;
For more information go to Caspen 175 231, there is a Mining Guide NPC. You can see where the mines are located exactly.&lt;br /&gt;
[[File:ScreenDreamerRO036.jpg|thumb|none|Mining Guide NPC]]&lt;/div&gt;</summary>
		<author><name>MoonBrew</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Talk:Burst_Asura/Finger_Offensive&amp;diff=14152</id>
		<title>Talk:Burst Asura/Finger Offensive</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Talk:Burst_Asura/Finger_Offensive&amp;diff=14152"/>
		<updated>2021-02-09T14:50:41Z</updated>

		<summary type="html">&lt;p&gt;MoonBrew: Created page with &amp;quot;What about garment?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What about garment?&lt;/div&gt;</summary>
		<author><name>MoonBrew</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=General_Card_References&amp;diff=14151</id>
		<title>General Card References</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=General_Card_References&amp;diff=14151"/>
		<updated>2021-02-07T15:16:52Z</updated>

		<summary type="html">&lt;p&gt;MoonBrew: /* Autocast */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a reference of Cards which can be grouped according to their effects.&lt;br /&gt;
&lt;br /&gt;
== Elemental Armor ==&lt;br /&gt;
&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Armo Cards&amp;#039;&amp;#039;&amp;#039; will endow your armor with a certain element. All of the elemental attributes are level 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| Angeling Card&lt;br /&gt;
| Holy&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| Ghostring Card&lt;br /&gt;
| Ghost&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| Argiope Card&lt;br /&gt;
| Poisoning&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Evil Druid Card&lt;br /&gt;
| Deadly&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Pasana Card&lt;br /&gt;
| of Ifrit&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2| Water&lt;br /&gt;
| Pot Dofle Card&lt;br /&gt;
| Aquarius&lt;br /&gt;
|-&lt;br /&gt;
| Swordfish Card&lt;br /&gt;
| Aqua&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Dokebi Card&lt;br /&gt;
| of Zephyrus&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Sandman Card&lt;br /&gt;
| of Gnome&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Bathory Card&lt;br /&gt;
| Evil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Reduction (Shield) ==&lt;br /&gt;
&lt;br /&gt;
=== By Race ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage by 30% based on the race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Thara Frog Card&lt;br /&gt;
| Cranial&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Orc Warrior Card&lt;br /&gt;
|  Brutal&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Bigfoot Card&lt;br /&gt;
|  of Gargantua&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Penomena Card&lt;br /&gt;
|  Fire-Proof&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Khalitzburg Card&lt;br /&gt;
|  from Hell&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Teddy Bear Card&lt;br /&gt;
|  of Requiem&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Rafflesia Card&lt;br /&gt;
|  Homer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Alnoldi Card&lt;br /&gt;
|  Flora&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Sky Petite Card&lt;br /&gt;
|  of Dragoon&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| Anubis Card&lt;br /&gt;
|  Satanic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Two Race ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage by 20% from 2 possible enemy races.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Brute &amp;amp; Undead&lt;br /&gt;
| Nightmare Arclouse Card&lt;br /&gt;
|  Undead Animal&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Formless &amp;amp; Demon&lt;br /&gt;
| Neo Punk Card&lt;br /&gt;
|  Invisible Horror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Size ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage based on the &amp;#039;&amp;#039;&amp;#039;size&amp;#039;&amp;#039;&amp;#039; of the enemy. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
| Mysteltainn Card (25%)&lt;br /&gt;
| Anti-small&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
| Ogretooth Card (25%)&lt;br /&gt;
| Anti-medium&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
| Executioner Card (25%)&lt;br /&gt;
| Anti-large&lt;br /&gt;
|-&lt;br /&gt;
! Small, Medium &amp;amp; Large&lt;br /&gt;
| Hodremlin Card (15% to all)&amp;lt;br&amp;gt;also has chance to proc +30 Perfect Dodge for 10 secs)&lt;br /&gt;
| Resistant&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Small &amp;amp; Medium&lt;br /&gt;
| Scout Basilisk Card (5%)&lt;br /&gt;
| Strong Willed&lt;br /&gt;
|-&lt;br /&gt;
! Medium &amp;amp; Large&lt;br /&gt;
| Charge Basilisk Card (20%) (Increases damage received from Small size attackers by 15%.)&lt;br /&gt;
| Toughness&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Monster Element ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage by 20% based on the enemy&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Element&amp;#039;&amp;#039;&amp;#039; and increase inflicted damage against enemies of the same respective element by 5%. Please note that these cards do NOT reduce a certain element; they reduce damage based on what element the MONSTER is.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Neutral&lt;br /&gt;
| Tatacho Card&lt;br /&gt;
| of Basis&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Draco Card&lt;br /&gt;
| of Underneath&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| Cornus Card&lt;br /&gt;
|  of Damned&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| Centipede Card&lt;br /&gt;
|  of Envenom&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Dark Shadow Card&lt;br /&gt;
| of Hallowed&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Aqua Elemental Card&lt;br /&gt;
| of Saharic&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Luciola Vespa Card&lt;br /&gt;
| of Windy&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Fire Golem Card&lt;br /&gt;
| Flame Eater&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Reductions ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage based on special/multiple properties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effect&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Reduces damage from Boss monsters by 40%.&lt;br /&gt;
But increases damage from other monsters and players by 40%.&lt;br /&gt;
| Alice Card&lt;br /&gt;
| of Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
| Reduces damage received from ranged attacks by 35%.&lt;br /&gt;
| Horn Card&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| Reduces damage from WoE 1 guardians by 50%.&lt;br /&gt;
| Mi Gao Card&lt;br /&gt;
| Charging&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Reduction (Other) ==&lt;br /&gt;
&lt;br /&gt;
=== By Element (garment) ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Garment&amp;#039;&amp;#039;&amp;#039; cards reduce received damage based on the attack&amp;#039;s element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Hode Card (30%)&lt;br /&gt;
| Glorious&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Jakk Card (30%)&lt;br /&gt;
| Flameguard&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| Marionette Card (30%)&lt;br /&gt;
| of Ghost&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; | Neutral&lt;br /&gt;
| Orc Baby Card (10%)&amp;lt;ref name=neutral&amp;gt;An extra 5% Neutral reduction when the garment is +9 or higher.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Extra-High Level&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Card (10%)&lt;br /&gt;
| Anti-Sniping&lt;br /&gt;
|-&lt;br /&gt;
| Harpy Card (15%)&lt;br /&gt;
| Vicious&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Ancient Mummy Card (15%) an extra 5% Neutral reduction from set bonus with a different card.&lt;br /&gt;
| Flame&lt;br /&gt;
|-&lt;br /&gt;
| Faceworm Larva Card (15%) an extra 5% Neutral reduction from set bonus with a different card.&lt;br /&gt;
| Glacial&lt;br /&gt;
|-&lt;br /&gt;
| Arc Elder Card (15%) an extra 5% Neutral reduction from set bonus with a different card.&lt;br /&gt;
| Skinny&lt;br /&gt;
|-&lt;br /&gt;
| Raydric Card (20%)&lt;br /&gt;
| Immune&lt;br /&gt;
|-&lt;br /&gt;
| Deviling Card (50%)&lt;br /&gt;
| Deviant&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| Myst Card (30%)&lt;br /&gt;
| Innoxious&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Isis Card (30%)&lt;br /&gt;
| Divine&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Orc Zombie Card (30%)&lt;br /&gt;
| Angelic&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Marse Card (30%)&lt;br /&gt;
| Genie&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Dustiness Card (30%)&lt;br /&gt;
| of Warmth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (headgear) ===&lt;br /&gt;
The following cards provide elemental resist in headgear. Two can be used and stacked (upper + mid) to provide double the resist.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Permeter (15%)&lt;br /&gt;
| Anti-Evil&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Leib Olmai (10%)&lt;br /&gt;
| Red Stone&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Leaf Cat (10%)&lt;br /&gt;
| Blue Stone&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Giant Hornet (10%)&lt;br /&gt;
| Yellow Stone&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Earth&lt;br /&gt;
| Gierth (15%)&lt;br /&gt;
| Order&lt;br /&gt;
|-&lt;br /&gt;
| Dryad (10%)&lt;br /&gt;
| Green Stone&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Permeter (15%)&lt;br /&gt;
| Anti-Evil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Increase ==&lt;br /&gt;
&lt;br /&gt;
=== By Size (weapon), Physical ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; cards increase inflicted physical damage by 15% based on the enemy&amp;#039;s size. These cards also adds ATK.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
| Desert Wolf Card&lt;br /&gt;
| Gigantic&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
| Skeleton Worker Card&lt;br /&gt;
| Boned&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
| Minorous Card&lt;br /&gt;
| Titan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Race (weapon), Physical ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; cards increase inflicted physical damage by 20% based on the race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Hydra Card&lt;br /&gt;
| Bloody&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Goblin Card&lt;br /&gt;
| Clamorous&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Caramel Card&lt;br /&gt;
| Insecticide&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Pecopeco Egg Card&lt;br /&gt;
| Beholder&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Strouf Card&lt;br /&gt;
| Decussate&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Pom Spider Card&lt;br /&gt;
| Exorcism&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Flora Card&lt;br /&gt;
| Fisher&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Scorpion Card&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Earth Petite Card&lt;br /&gt;
| Dragoon&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| Butoijo Card&lt;br /&gt;
| Seraphim&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Two Race (weapon), Physical ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; cards increase inflicted physical damage by 10% based on the 2 race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Brute &amp;amp; Undead&lt;br /&gt;
| Nightmare Minorous Card&lt;br /&gt;
| Grave Keeper&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Formless &amp;amp; Demon&lt;br /&gt;
| Big Bell Card&lt;br /&gt;
| Vibrating&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Two Race (armor), Physical ===&lt;br /&gt;
The following Armor cards increase inflicted physical damage by 40% based on the 2 race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Angel &amp;amp; Demon&lt;br /&gt;
| Gloom Under Night Card&lt;br /&gt;
| Abyss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (weapon) ===&lt;br /&gt;
The following cards add 20% damage of physical attacks against the &amp;#039;&amp;#039;&amp;#039;Element&amp;#039;&amp;#039;&amp;#039; it targets. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Vadon Card&lt;br /&gt;
| Flammable&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Drainliar Card&lt;br /&gt;
| Saharic&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Mandragora Card&lt;br /&gt;
| Windy&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Kaho Card&lt;br /&gt;
| Underneath&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| Orc Skeleton Card&lt;br /&gt;
| Damned&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Santa Poring Card&lt;br /&gt;
| Hallowed&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| Anacondaq Card&lt;br /&gt;
| Envenom&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| Mao Guai Card}&lt;br /&gt;
| of Exorcism&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Scorpion King Card (Currently unavailable)&lt;br /&gt;
| Divine&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Two Element (armor), Physical ===&lt;br /&gt;
The following Armor cards increase inflicted physical damage by 40% based on the 2 element of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Holy &amp;amp; Shadow&lt;br /&gt;
| Gloom Under Night Card&lt;br /&gt;
| Abyss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (garment) ===&lt;br /&gt;
The following cards will provide ATK, and increases critical rate in +15 in a determinate race and provides 10% damage increase in a certain element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Brute and Plant&lt;br /&gt;
| Magmaring Card&lt;br /&gt;
| Scorching&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Fish&lt;br /&gt;
| Roween Card&lt;br /&gt;
| Breeze&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Race (weapon), Magic ===&lt;br /&gt;
The following Weapon cards increase inflicted magic damage by 10% based on the race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| Dolor of Thanatos Card&lt;br /&gt;
| Darkness&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Bradium Golem Card&lt;br /&gt;
| Carnivore&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Zakudam Card&lt;br /&gt;
| Mortal&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Hell Apocalypse Card&lt;br /&gt;
| Demonic&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Draco Egg Card&lt;br /&gt;
| Draco&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Naga Card&lt;br /&gt;
| Marine&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Cobalt Mineral Card&lt;br /&gt;
| Intangible&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Pinguicula Card&lt;br /&gt;
| Entomic&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Nepenthes Card&lt;br /&gt;
| Botany&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Ancient Tree Card&lt;br /&gt;
| Undead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (headgear), Magic ===&lt;br /&gt;
The following cards  increase inflicted magic damage by 5% (additional 5% if the headgear is +9) against the element it targets. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Lichtern Blue Card&lt;br /&gt;
| of Water&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Lichtern Green Card&lt;br /&gt;
| of Earth&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Lichtern Red Card&lt;br /&gt;
| of Fire&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Tikbalang Card&lt;br /&gt;
| of Wind&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| Lichtern Yellow Card&lt;br /&gt;
| of Telekinesis&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (weapon), Magic ===&lt;br /&gt;
The following cards  increase inflicted magic damage by 3% (5% if the weapon is +7, 7% if the weapon is +9) against the element it targets. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ! Water&lt;br /&gt;
| Curupira Card&lt;br /&gt;
| ?? --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Fruit Pom Spider Card&lt;br /&gt;
| Blaze&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Jungle Mandragora Card&lt;br /&gt;
| Gust&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Fire Frilldora Card&lt;br /&gt;
| Searing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (garment), Magic ===&lt;br /&gt;
The following cards  increase inflicted magic damage of 1 predetermined element by 3% for each refine of the compounded garment, and reduce incoming Neutral property attacks by 15%.&lt;br /&gt;
These will also give an additional 5% reduction from incoming Neutral property attacks when worn together with a different specified card.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Nightmare Ancient Mummy Card&lt;br /&gt;
| Flame&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Faceworm Larva Card&lt;br /&gt;
| Glacial&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Arc Elder Card&lt;br /&gt;
| Skinny&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Elements (shoes), Magic ===&lt;br /&gt;
The following cards increase matk % and increase inflicted magic damage with up to 2 elements by 5%.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Earth &amp;amp; Neutral&lt;br /&gt;
| Anemos&lt;br /&gt;
| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! Fire &amp;amp; Holy&lt;br /&gt;
| Geffen Shoplifter Card&lt;br /&gt;
| Shoplifter&lt;br /&gt;
|-&lt;br /&gt;
! Wind &amp;amp; Water&lt;br /&gt;
| Ordre Card&lt;br /&gt;
| Shoplifter&lt;br /&gt;
|-&lt;br /&gt;
! Holy (boosts only 1 element but increases heal effectiven﻿ess by 5% instead)&lt;br /&gt;
| Licheniyes Card&lt;br /&gt;
| Licheniyes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== By Two Elements (accessory), Magic ===&lt;br /&gt;
The following cards increase inflicted magic of 2 elements by 20%.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Wind &amp;amp; Ghost&lt;br /&gt;
| Elvira Card&lt;br /&gt;
| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! Neutral &amp;amp; Shadow&lt;br /&gt;
| Dy Card&lt;br /&gt;
| Dwigh&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Additions ===&lt;br /&gt;
The following cards increase inflicted physical damage based on other properties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Equipment Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Increases physical damage on &amp;#039;&amp;#039;&amp;#039;Boss&amp;#039;&amp;#039;&amp;#039; monsters by 25%.&lt;br /&gt;
| Abysmal Knight Card&lt;br /&gt;
| Liberation&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Increase physical damage against Demon and &amp;#039;&amp;#039;&amp;#039;Undead&amp;#039;&amp;#039;&amp;#039; races monster by 30%. Also gives Atk + 20.&lt;br /&gt;
| Sakray Card&lt;br /&gt;
| Salvation&lt;br /&gt;
|-&lt;br /&gt;
| Headgear&lt;br /&gt;
| Increases damage against &amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039; element targets by 30%.&amp;lt;br&amp;gt;Also ignores 30% of the defense of &amp;#039;&amp;#039;&amp;#039;Plant&amp;#039;&amp;#039;&amp;#039; race monsters.&lt;br /&gt;
| Engkanto Card&lt;br /&gt;
| of Poison Grass&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level of upgrade ==&lt;br /&gt;
=== Weapon Refine, ATK &amp;amp; MATK ===&lt;br /&gt;
The following cards give ATK &amp;amp; MATK. When compounded on a specific weapon type, gives a bonus of Atk &amp;amp; Matk when refined to +10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Payon Soldier Card&lt;br /&gt;
| Spear&lt;br /&gt;
| Infante&lt;br /&gt;
|-&lt;br /&gt;
! Scimitar Buffalo Bandit Card&lt;br /&gt;
| Dagger&lt;br /&gt;
| Sharp Sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Refine, Aspd ===&lt;br /&gt;
The following cards boost Atk, gives a bonus of Aspd when refined to +10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Soheon Card&lt;br /&gt;
| Dagger&lt;br /&gt;
| Short Cut&lt;br /&gt;
|-&lt;br /&gt;
! Beholder Master Card&lt;br /&gt;
| Bow&lt;br /&gt;
| Straight Shooting&lt;br /&gt;
|-&lt;br /&gt;
! Fanat Card&lt;br /&gt;
| Two-Handed Sword&lt;br /&gt;
| Sweeping&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== High ===&lt;br /&gt;
The following cards give a certain status increase and an additional boost when its equipment has an upgrade level of +9 or higher.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Equipment Type&lt;br /&gt;
! style=&amp;quot;width: 25%&amp;quot; | Effect&lt;br /&gt;
! Additional Effect at High Upgrade&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Apocalypse Card&lt;br /&gt;
| Armor&lt;br /&gt;
| +2 VIT&lt;br /&gt;
| +800 Max HP&lt;br /&gt;
| Prime&lt;br /&gt;
|-&lt;br /&gt;
! Carat Card&lt;br /&gt;
| Headgear&lt;br /&gt;
| +2 INT&lt;br /&gt;
| +150 Max SP&lt;br /&gt;
| Maestro&lt;br /&gt;
|-&lt;br /&gt;
! Firelock Soldier Card&lt;br /&gt;
| Footgear&lt;br /&gt;
| +2 STR&lt;br /&gt;
| +10% Max HP and Max SP&lt;br /&gt;
| Superior&lt;br /&gt;
|-&lt;br /&gt;
! Freezer Card&lt;br /&gt;
| Footgear&lt;br /&gt;
| Max HP + 300&lt;br /&gt;
| Bash damage + 10%&lt;br /&gt;
| Sword-Master&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Kathryne Keyron Card&lt;br /&gt;
| Headgear&lt;br /&gt;
| Reduces variable cast time by the refinement level as a percentage.&lt;br /&gt;
| MATK + 2%&lt;br /&gt;
| of Caster&lt;br /&gt;
|-&lt;br /&gt;
! Nine Tail Card&lt;br /&gt;
| Garment&lt;br /&gt;
| +2 AGI&lt;br /&gt;
| +20 Flee&lt;br /&gt;
| De Luxe&lt;br /&gt;
|-&lt;br /&gt;
! Orc Baby Card&lt;br /&gt;
| Garment&lt;br /&gt;
| +10 Flee&amp;lt;br/&amp;gt;10% neutral resistance&lt;br /&gt;
| +5 Flee&amp;lt;br/&amp;gt;Additional 5% neutral resistance&lt;br /&gt;
| Extra High Level&lt;br /&gt;
|-&lt;br /&gt;
! Sting Card&lt;br /&gt;
| Shield&lt;br /&gt;
| +2 DEF&lt;br /&gt;
| +5 MDEF&lt;br /&gt;
| Supreme&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Low ===&lt;br /&gt;
The following cards give a certain status increase and an additional boost when its equipment has an upgrade level of +4 or lower. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Equipment Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Additional Effect at Low Upgrade &lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Blue Acidus Card&lt;br /&gt;
| Headgear&lt;br /&gt;
| +40 Max SP&lt;br /&gt;
| +40 Max SP,&amp;lt;br&amp;gt;+5% SP Recovery&lt;br /&gt;
| Low Level&lt;br /&gt;
|-&lt;br /&gt;
! Gold Acidus Card&lt;br /&gt;
| Footgear&lt;br /&gt;
| +4% Max SP,&amp;lt;br&amp;gt;+4% Max HP&lt;br /&gt;
| +4% Max SP,&amp;lt;br&amp;gt;+4% Max HP,&amp;lt;br&amp;gt;+5% SP Recovery&lt;br /&gt;
| Low Level&lt;br /&gt;
|-&lt;br /&gt;
! Kavach Icarus Car}&lt;br /&gt;
| Garment&lt;br /&gt;
| +10 Flee&lt;br /&gt;
| +10 Flee,&amp;lt;br&amp;gt;+1 Perfect Dodge&lt;br /&gt;
| Low Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats == &lt;br /&gt;
&lt;br /&gt;
=== Attributes every 10 Base Stats (Garment) ===&lt;br /&gt;
The following cards increase certain attributes, depending on the amount of a base Stat. Each card increases Critical Damage, ASPD, Long Ranged Attack, or MATK for every 10 points of a specific base Stat. The stats only calculates the base points; bonuses from job levels, buffs or other equipment do not apply.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Base Stat to Increase&lt;br /&gt;
! Bonus Attribute every 10 Stat&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Wakwak Card&lt;br /&gt;
| STR&lt;br /&gt;
| ATK + 5&lt;br /&gt;
| of Power&lt;br /&gt;
|-&lt;br /&gt;
| Jejeling Card&lt;br /&gt;
| VIT&lt;br /&gt;
| MHP + 200&lt;br /&gt;
| of Life&lt;br /&gt;
|-&lt;br /&gt;
| Petal Card&lt;br /&gt;
| LUK&lt;br /&gt;
| Critical Damage + 1%&lt;br /&gt;
| of Fatal&lt;br /&gt;
|-&lt;br /&gt;
| Cenere Card&lt;br /&gt;
| AGI&lt;br /&gt;
| Attack Speed + 1%&lt;br /&gt;
| of Acid&lt;br /&gt;
|-&lt;br /&gt;
| Menblatt Card&lt;br /&gt;
| DEX&lt;br /&gt;
| Ranged Attack Damage + 1%&lt;br /&gt;
| of Shooter&lt;br /&gt;
|-&lt;br /&gt;
| Antique Book Card&lt;br /&gt;
| INT&lt;br /&gt;
| MATK + 5&lt;br /&gt;
| of Intellectual&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also a different set of these types of cards where the bonus for each 10 points of base Stat are not as potent, but provides a really strong bonus to offset it when reaching 120 base Stat.&lt;br /&gt;
&amp;lt;br&amp;gt;These cards also give an attack speed bonus (reduces delay after attack by 1%) for each 10 points of the specified Stat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Base Stat to Increase&lt;br /&gt;
! Bonus Attribute every 10 Stat&lt;br /&gt;
! Add-on Bonus at 120 Stat&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Brown Rat Card&lt;br /&gt;
| STR&lt;br /&gt;
| Atk + 3&lt;br /&gt;
| Atk + 40&lt;br /&gt;
| of Dirty&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Arclouse Card&lt;br /&gt;
| Int&lt;br /&gt;
| MAtk + 3&lt;br /&gt;
| Matk + 40&lt;br /&gt;
| of Marsh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stat switching (Armor) ===&lt;br /&gt;
The following cards increase a certain stat, dependent on the amount of a different stat. Each card increases a stat by 1 for every 18 points in another. The compared stat only calculates the base points; bonuses from job levels, buffs or other equipment do not apply.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Increased Stat&lt;br /&gt;
! Compared Stat&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Venatu Card&lt;br /&gt;
| LUK&lt;br /&gt;
| AGI&lt;br /&gt;
| of Luck Switching&lt;br /&gt;
|-&lt;br /&gt;
! Egnigem Cenia Card&lt;br /&gt;
| STR&lt;br /&gt;
| INT&lt;br /&gt;
| of Power Switching&lt;br /&gt;
|-&lt;br /&gt;
! Ancient Mimic Card&lt;br /&gt;
| AGI&lt;br /&gt;
| LUK&lt;br /&gt;
| of Agility Switching&lt;br /&gt;
|-&lt;br /&gt;
! Dame of Sentinel Card&lt;br /&gt;
| DEX&lt;br /&gt;
| VIT&lt;br /&gt;
| of Dexterity Switching&lt;br /&gt;
|-&lt;br /&gt;
! Mistress of Shelter Card&lt;br /&gt;
| INT&lt;br /&gt;
| STR&lt;br /&gt;
| of Intelligence Switching&lt;br /&gt;
|-&lt;br /&gt;
! Obsidian Card&lt;br /&gt;
| VIT&lt;br /&gt;
| DEX&lt;br /&gt;
| of Vital Switching&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stat per upgrade ===&lt;br /&gt;
The following cards increase a certain stat by 1 for each upgrade level of the equipment it is slotted into. However, it also reduces it for a fixed amount. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat&lt;br /&gt;
! Card&lt;br /&gt;
! Base Reduction&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
! Equipment Type&lt;br /&gt;
|-&lt;br /&gt;
! STR&lt;br /&gt;
| Seyren Windsor Card&lt;br /&gt;
| -6 STR&lt;br /&gt;
| of Lost Power&lt;br /&gt;
| Headgear&lt;br /&gt;
|-&lt;br /&gt;
! VIT&lt;br /&gt;
| Dimik Card&lt;br /&gt;
| -5 VIT&lt;br /&gt;
| Weakening&lt;br /&gt;
| Armor&lt;br /&gt;
|-&lt;br /&gt;
! INT&lt;br /&gt;
| Despero of Thanatos Card&lt;br /&gt;
| -6 INT&lt;br /&gt;
| Thickheaded&lt;br /&gt;
| Shield&lt;br /&gt;
|-&lt;br /&gt;
! LUK&lt;br /&gt;
| Green Maiden Card&lt;br /&gt;
| -5 LUK&lt;br /&gt;
| Cursed&lt;br /&gt;
| Garment&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| Odium of Thanatos Card&lt;br /&gt;
| -5 AGI&lt;br /&gt;
| of Slowness&lt;br /&gt;
| Footgear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Item-dropping ==&lt;br /&gt;
=== Food (accessory) ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039; cards cause level 3 cooking items to drop at a 0.5% chance when monsters of certain races are killed with physical attacks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Food&lt;br /&gt;
! Card&lt;br /&gt;
! Race&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Tentacle Cheese Gratin (AGI)&lt;br /&gt;
| Anopheles Card&lt;br /&gt;
| Insect&lt;br /&gt;
| of Value&lt;br /&gt;
|-&lt;br /&gt;
! Fried Sweet Potato (LUK)&lt;br /&gt;
| Baroness of Retribution Card&lt;br /&gt;
| Angel&lt;br /&gt;
| Snack&lt;br /&gt;
|-&lt;br /&gt;
! Bomber Steak (STR)&lt;br /&gt;
| Gremlin Card&lt;br /&gt;
| Brute&lt;br /&gt;
| Health&lt;br /&gt;
|-&lt;br /&gt;
! Honey Herbal Tea (INT)&lt;br /&gt;
| Dragon Egg Card&lt;br /&gt;
| Dragon&lt;br /&gt;
| Drink&lt;br /&gt;
|-&lt;br /&gt;
! Fruit Mix (DEX)&lt;br /&gt;
| Grove Card&lt;br /&gt;
| Formless&lt;br /&gt;
| Sweet&lt;br /&gt;
|-&lt;br /&gt;
! Clam Soup (VIT)&lt;br /&gt;
| Armeyer Dinze Card&lt;br /&gt;
| Fish&lt;br /&gt;
| Stamina&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Boxes (accessory) ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039; cards cause various ‘box’ items to drop at a low chance when monsters of certain races are killed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Box&lt;br /&gt;
! Card&lt;br /&gt;
! Box Effect&lt;br /&gt;
! Race&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Box of Drowsiness&lt;br /&gt;
| Sleeper Card&lt;br /&gt;
| Increases MATK by 20 for 60 seconds&lt;br /&gt;
| Fish&lt;br /&gt;
| of Siesta&lt;br /&gt;
|-&lt;br /&gt;
! Box of Resentment&lt;br /&gt;
| Raydric Archer Card&lt;br /&gt;
| Increases ATK by 20 for 60 seconds&lt;br /&gt;
| Demon&lt;br /&gt;
| of the Spooky Night&lt;br /&gt;
|-&lt;br /&gt;
! Box of Gloom&lt;br /&gt;
| Cloud Hermit Card&lt;br /&gt;
| Uses level 1 Improve Concentration&lt;br /&gt;
| Plant&lt;br /&gt;
| Dark Sky&lt;br /&gt;
|-&lt;br /&gt;
! Box of Storms&lt;br /&gt;
| Stem Worm Card&lt;br /&gt;
| Endows the user&amp;#039;s weapon with the water property for 3 minutes&lt;br /&gt;
| Brute&lt;br /&gt;
| Monsoon&lt;br /&gt;
|-&lt;br /&gt;
! Box of Sunlight&lt;br /&gt;
| Jing Guai Card&lt;br /&gt;
| Enables hidden enemies to be seen for 30 seconds&lt;br /&gt;
| Angel&lt;br /&gt;
| of Dawn&lt;br /&gt;
|-&lt;br /&gt;
! Box of Thunder&lt;br /&gt;
| Gargoyle Card&lt;br /&gt;
| Increases the user&amp;#039;s movement speed for 20 seconds&lt;br /&gt;
| Insect&lt;br /&gt;
| of Serenity&lt;br /&gt;
|-&lt;br /&gt;
! Box of Panting&lt;br /&gt;
| Orc Archer Card&lt;br /&gt;
| Restores 9% of maximum SP, but has a 30% chance to silence the user for 30 seconds&lt;br /&gt;
| Demi Human&lt;br /&gt;
| Desirable&lt;br /&gt;
|-&lt;br /&gt;
! Giggling Box&lt;br /&gt;
| Wraith Card&lt;br /&gt;
| Restores 9% of Maximum HP, but has a 30% chance to curse the user for 30 seconds&lt;br /&gt;
| Undead&lt;br /&gt;
| of Last Laugh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Status Effects ==&lt;br /&gt;
=== Defensive ===&lt;br /&gt;
The following cards grant immunity or resistance to &amp;#039;&amp;#039;&amp;#039;Status Effects&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status Effect&lt;br /&gt;
! Immunity Cards&lt;br /&gt;
! Resistance Cards&lt;br /&gt;
|-&lt;br /&gt;
! Bleeding&lt;br /&gt;
| Ungoliant Card&lt;br /&gt;
| Wootan Fighter Card (20%)&lt;br /&gt;
|-&lt;br /&gt;
! Blind&lt;br /&gt;
| Deviruchi Card&lt;br /&gt;
| Martin Card (20%), Flame Skull Card (30%)&lt;br /&gt;
|-&lt;br /&gt;
! Chaos&lt;br /&gt;
| Giearth Card, Evil Snake Lord Card&lt;br /&gt;
| Wootan Shooter Card (20%)&lt;br /&gt;
|-&lt;br /&gt;
! Curse&lt;br /&gt;
| Evil Snake Lord Card&lt;br /&gt;
| Flame Skull Card (30%)&lt;br /&gt;
|-&lt;br /&gt;
! Frozen&lt;br /&gt;
| Marc Card, Detardeus Card, Evil Druid Card&lt;br /&gt;
| Megalodon Card (20%)&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| None&lt;br /&gt;
| Ghoul Card (20%)&lt;br /&gt;
|-&lt;br /&gt;
! Silence&lt;br /&gt;
| Marduk Card&lt;br /&gt;
| Stainer Card}} (20%), Gemini-S58 Card (30%)&lt;br /&gt;
|-&lt;br /&gt;
! Sleep&lt;br /&gt;
| Nightmare Card&lt;br /&gt;
| Coco Card (20%), Gemini-S58 Card (50%)&lt;br /&gt;
|-&lt;br /&gt;
! Stone&lt;br /&gt;
| Medusa Card, Evil Druid Card &lt;br /&gt;
| 4090 Munak Card (15%), 4075 Argos Card (20%), 4439 Flame Skull Card (30%), 4414 Seeker Card (30%), 4354 Gemini-S58 Card (50%)&lt;br /&gt;
|-&lt;br /&gt;
! Stun&lt;br /&gt;
| 4143 Orc Hero Card&lt;br /&gt;
| Stalactic Golem Card (20%), =4439 Flame Skull Card (30%), 4354 Gemini-S58 Card (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Inflicting (weapon) ===&lt;br /&gt;
&lt;br /&gt;
The following cards have chance of inflicting a status effect on the enemy at a small rate. All of the cards adds ATK, unless noted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status Effect&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Poison&lt;br /&gt;
| Zenorc Card (4%)&lt;br /&gt;
| Venomer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
| Snake Card (5%)&lt;br /&gt;
| Untouchable&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Stun&lt;br /&gt;
| Skeleton Card (2%)&lt;br /&gt;
| Keen&lt;br /&gt;
|-&lt;br /&gt;
| Savage Babe Card(5%)&lt;br /&gt;
| Stun&lt;br /&gt;
|-&lt;br /&gt;
! Silence&lt;br /&gt;
| Metaller Card (5%)&lt;br /&gt;
| Silence&lt;br /&gt;
|-&lt;br /&gt;
! Blind&lt;br /&gt;
| Familiar Card (5%)&lt;br /&gt;
| Blink&lt;br /&gt;
|-&lt;br /&gt;
! Sleep&lt;br /&gt;
| Plankton Card (5%)&lt;br /&gt;
| Drowsy&lt;br /&gt;
|-&lt;br /&gt;
! Freeze&lt;br /&gt;
| 4055 Marina Card (5%)&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
! Curse&lt;br /&gt;
| Magnolia Card (5%)&lt;br /&gt;
| Cursing&lt;br /&gt;
|-&lt;br /&gt;
! Bleeding&lt;br /&gt;
| Breeze Card (5%)&lt;br /&gt;
| Bleeding&lt;br /&gt;
|-&lt;br /&gt;
! Chaos&lt;br /&gt;
| Requiem Card (5%)&lt;br /&gt;
| Chaos&lt;br /&gt;
|-&lt;br /&gt;
! Burning&lt;br /&gt;
| Banaspaty Card (Does not add ATK)&lt;br /&gt;
| Burning&lt;br /&gt;
|-&lt;br /&gt;
! Deep Sleep&lt;br /&gt;
| Miming Card (Does not add ATK)&lt;br /&gt;
| Deep Sleep&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Inflicting (armor) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status Effects&lt;br /&gt;
! Card&lt;br /&gt;
! Effect Addition&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| Bleeding&lt;br /&gt;
| Bakonawa Card&lt;br /&gt;
| 23x23-cell Area of Effect&lt;br /&gt;
| of Bloody&lt;br /&gt;
|-&lt;br /&gt;
| Killer Mantis Card &lt;br /&gt;
| -&lt;br /&gt;
| Traumatic&lt;br /&gt;
|-&lt;br /&gt;
| Skogul Card&lt;br /&gt;
| Autocast on both wearer and attacker when receiving damage&lt;br /&gt;
| of Chaotic Bleeding&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Blind&lt;br /&gt;
| Grizzly Card &lt;br /&gt;
| Chance increases if Bigfoot Card is also equipped&lt;br /&gt;
| Sightless&lt;br /&gt;
|-&lt;br /&gt;
| Kraben Card}&lt;br /&gt;
| -&lt;br /&gt;
| of Blackout&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| Chaos&lt;br /&gt;
| Creamy Fear Card&lt;br /&gt;
| -&lt;br /&gt;
| of Mayhem&lt;br /&gt;
|-&lt;br /&gt;
| Karakasa Card&lt;br /&gt;
| Chance increases if wearer has 77 or higher base STR&lt;br /&gt;
| Terrorizing&lt;br /&gt;
|-&lt;br /&gt;
| Red Novus Card &lt;br /&gt;
| Autocast on both wearer and attacker when receiving damage&lt;br /&gt;
| Chaotic&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Curse&lt;br /&gt;
| Nightmare Terror Card&lt;br /&gt;
| Chance increases if Nightmare Card is also equipped&lt;br /&gt;
| of Jinx&lt;br /&gt;
|-&lt;br /&gt;
| Wraith Dead Card&lt;br /&gt;
| -&lt;br /&gt;
| of Misfortune&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Frozen&lt;br /&gt;
| Hatii Card&lt;br /&gt;
| Chance increases if Baby Hatii Card}} is also equipped&lt;br /&gt;
| Arctic&lt;br /&gt;
|-&lt;br /&gt;
| Sasquatch Card&lt;br /&gt;
| -&lt;br /&gt;
| Freezing&lt;br /&gt;
|-&lt;br /&gt;
| Freezing&lt;br /&gt;
| Heart Hunter Ebel Card&lt;br /&gt;
| Chance increases if wearer has 110 or higher base INT&lt;br /&gt;
| of Freezing&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| Poison&lt;br /&gt;
| Chimera Card &lt;br /&gt;
| Chance increases if wearer is Assassin class&lt;br /&gt;
| Venomous Charge&lt;br /&gt;
|-&lt;br /&gt;
| Giant Spider Card &lt;br /&gt;
| -&lt;br /&gt;
| of Venom&lt;br /&gt;
|-&lt;br /&gt;
| Venomous Card&lt;br /&gt;
| Autocast on both wearer and attacker when receiving damage&lt;br /&gt;
| of Chaotic Venom&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Silence&lt;br /&gt;
| Brilight Card&lt;br /&gt;
| -&lt;br /&gt;
| of Reticence&lt;br /&gt;
|-&lt;br /&gt;
| Disguise Card&lt;br /&gt;
| Chance increases if wearer has 77 or higher base VIT&lt;br /&gt;
| Soundless&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| Sleep&lt;br /&gt;
| Bakonawa Card&lt;br /&gt;
| 23x23-cell Area of Effect&lt;br /&gt;
| of Helplessness&lt;br /&gt;
|-&lt;br /&gt;
| Demon Pungus Card&lt;br /&gt;
| -&lt;br /&gt;
| Mesmerizing&lt;br /&gt;
|-&lt;br /&gt;
| Skel Prisoner Card&lt;br /&gt;
| Chance increases if Skeleton Card is also equipped&lt;br /&gt;
| of Sleep&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Stone / Stone Curse&lt;br /&gt;
| Dark Frame Card&lt;br /&gt;
| -&lt;br /&gt;
| Solidifying&lt;br /&gt;
|-&lt;br /&gt;
| Pest Card&lt;br /&gt;
| Chance increases if wearer has 77 or higher base INT&lt;br /&gt;
| of Stone Curse&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Stun&lt;br /&gt;
| Majoruros Card&lt;br /&gt;
| -&lt;br /&gt;
| Crippling&lt;br /&gt;
|-&lt;br /&gt;
| Rybio Card&lt;br /&gt;
| Chance increases if wearer has 77 or higher base DEX&lt;br /&gt;
| Overpowering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== By race ===&lt;br /&gt;
==== EXP increase (shoes) ====&lt;br /&gt;
The following cards grants 10% more EXP for the user when they do the last blow to kill a monster of a certain race. However, the user will also take more 20% damage from monsters of that race. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Am Mut Card&lt;br /&gt;
| Assassinator&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Mini Demon Card&lt;br /&gt;
| Poacher&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Skeleton General Card&lt;br /&gt;
| Insect Collector&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Iron Fist Card&lt;br /&gt;
| Veteran Hunter&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Ancient Worm Card&lt;br /&gt;
| Witch Doctor&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Zombie Prisoner Card&lt;br /&gt;
|  Undead Killer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Gullinbursti Card&lt;br /&gt;
| Fisherman&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
|Gajomart Card&lt;br /&gt;
| Havoc Bringer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Explosion Card&lt;br /&gt;
| Dragon Slayer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| Christmas Cookie Card&lt;br /&gt;
| Fallen Angel&amp;#039;s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Critical (weapon) ====&lt;br /&gt;
The following cards will add 10% more damage to your critical attacks, and also add 7 critical rate against a certain race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Assaulter Card&lt;br /&gt;
| Killing&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Cruiser Card&lt;br /&gt;
| Poaching&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Bloody Murderer Card&lt;br /&gt;
| Man-Eater&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Goblin Steamrider Card&lt;br /&gt;
| of Fatal Flame&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Panzer Goblin Card&lt;br /&gt;
| Fatally Evil&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Goblin Archer Card&lt;br /&gt;
| Piercing&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Rotar Zairo Card&lt;br /&gt;
| of Fatal Pisces&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Kobold Archer Card&lt;br /&gt;
| Deadly Plant&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Dullahan Card&lt;br /&gt;
| Fatal Serpentine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Restore SP (weapon) ====&lt;br /&gt;
The following cards restore 5 SP to you when the monster of the specified race dies with a physical attack.  The cards also drain 5 SP from you if the weapon is unequipped.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Phendark Card&lt;br /&gt;
| Soul Gain&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Nereid Card&lt;br /&gt;
| of Beast Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Gig Card&lt;br /&gt;
| of Insect Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Tri Joint Card&lt;br /&gt;
| Power Draining&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Diabolic Card&lt;br /&gt;
| of Demon Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Zombie Master Card&lt;br /&gt;
| of Undead Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Beetle King Card&lt;br /&gt;
| of Marine Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Caterpillar Card&lt;br /&gt;
| of Plant Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Driller Card&lt;br /&gt;
| of Dragon Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| False Angel Card&lt;br /&gt;
| of Angel Soul Eater&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Card Sets ===&lt;br /&gt;
* &amp;#039;&amp;#039;Main article: [[Card Sets]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Miscellanea ===&lt;br /&gt;
==== Autocast ====&lt;br /&gt;
* &amp;#039;&amp;#039;Main article: [[Autocast]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==== Magic skill buffs (weapon) ====&lt;br /&gt;
The following cards work as buffs for various Mage, Wizard, and High Wizard skills. However, The cards also drain 50 SP when the weapon is unequipped.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Skills Buffed&lt;br /&gt;
! Damage Increase&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Death Word Card&lt;br /&gt;
| Napalm Beat, Soul Strike,Napalm Vulcan&lt;br /&gt;
| 5%&lt;br /&gt;
| Soul&lt;br /&gt;
|-&lt;br /&gt;
! Hill Wind Card&lt;br /&gt;
| Thunderstorm, Jupitel Thunder, Lord of Vermilion&lt;br /&gt;
| 5%&lt;br /&gt;
| Sylph&lt;br /&gt;
|-&lt;br /&gt;
! Laurell Weinder Card&lt;br /&gt;
| Frost Nova, Storm Gust&lt;br /&gt;
| 3%&lt;br /&gt;
| Undine&lt;br /&gt;
|-&lt;br /&gt;
! Pitman Card&lt;br /&gt;
| Earth Spike, Heaven&amp;#039;s Drive&lt;br /&gt;
| 5%&lt;br /&gt;
| Gnome&lt;br /&gt;
|-&lt;br /&gt;
! Red Ferus Card&lt;br /&gt;
| Fire Pillar, Meteor Storm&lt;br /&gt;
| 40%&lt;br /&gt;
| Salamander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Magic Resist Cards ====&lt;br /&gt;
The following cards increase MDEF and some also increase DEF. These bonuses, however, only apply if the equipment they are slotted into are upgraded to +5 or less. They each go into a different equipment type, but all have the suffix &amp;#039;&amp;#039;of Magic Resist&amp;#039;&amp;#039; or &amp;#039;&amp;#039;of Resist Spell Power&amp;#039;&amp;#039;. In iRO however, the prefixes/suffixes are different.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Effect	&lt;br /&gt;
! Prefix or Suffix	&lt;br /&gt;
! Equipment Type&lt;br /&gt;
|-&lt;br /&gt;
! Gibbet Card&lt;br /&gt;
| +5 MDEF&lt;br /&gt;
| of Magical Immunity&lt;br /&gt;
| Headgear	&lt;br /&gt;
|-&lt;br /&gt;
! Goat Card&lt;br /&gt;
| +5 MDEF, +2 DEF	&lt;br /&gt;
| Spell-Proof&lt;br /&gt;
| Armor&lt;br /&gt;
|-&lt;br /&gt;
! Arclouze Card&lt;br /&gt;
| +3 MDEF, +2 DEF&lt;br /&gt;
| Magic-Proof&lt;br /&gt;
| Shield&lt;br /&gt;
|-&lt;br /&gt;
! Kapha Card&lt;br /&gt;
| +8 MDEF&lt;br /&gt;
| Magically Shielded&lt;br /&gt;
| Garment&lt;br /&gt;
|-&lt;br /&gt;
! Megalith Card&lt;br /&gt;
| +7 MDEF&lt;br /&gt;
| of Mystical Resistance&lt;br /&gt;
| Footgear	&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MoonBrew</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=General_Card_References&amp;diff=14150</id>
		<title>General Card References</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=General_Card_References&amp;diff=14150"/>
		<updated>2021-02-07T15:16:29Z</updated>

		<summary type="html">&lt;p&gt;MoonBrew: /* Card Sets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a reference of Cards which can be grouped according to their effects.&lt;br /&gt;
&lt;br /&gt;
== Elemental Armor ==&lt;br /&gt;
&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Armo Cards&amp;#039;&amp;#039;&amp;#039; will endow your armor with a certain element. All of the elemental attributes are level 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| Angeling Card&lt;br /&gt;
| Holy&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| Ghostring Card&lt;br /&gt;
| Ghost&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| Argiope Card&lt;br /&gt;
| Poisoning&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Evil Druid Card&lt;br /&gt;
| Deadly&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Pasana Card&lt;br /&gt;
| of Ifrit&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2| Water&lt;br /&gt;
| Pot Dofle Card&lt;br /&gt;
| Aquarius&lt;br /&gt;
|-&lt;br /&gt;
| Swordfish Card&lt;br /&gt;
| Aqua&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Dokebi Card&lt;br /&gt;
| of Zephyrus&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Sandman Card&lt;br /&gt;
| of Gnome&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Bathory Card&lt;br /&gt;
| Evil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Reduction (Shield) ==&lt;br /&gt;
&lt;br /&gt;
=== By Race ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage by 30% based on the race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Thara Frog Card&lt;br /&gt;
| Cranial&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Orc Warrior Card&lt;br /&gt;
|  Brutal&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Bigfoot Card&lt;br /&gt;
|  of Gargantua&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Penomena Card&lt;br /&gt;
|  Fire-Proof&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Khalitzburg Card&lt;br /&gt;
|  from Hell&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Teddy Bear Card&lt;br /&gt;
|  of Requiem&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Rafflesia Card&lt;br /&gt;
|  Homer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Alnoldi Card&lt;br /&gt;
|  Flora&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Sky Petite Card&lt;br /&gt;
|  of Dragoon&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| Anubis Card&lt;br /&gt;
|  Satanic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Two Race ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage by 20% from 2 possible enemy races.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Brute &amp;amp; Undead&lt;br /&gt;
| Nightmare Arclouse Card&lt;br /&gt;
|  Undead Animal&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Formless &amp;amp; Demon&lt;br /&gt;
| Neo Punk Card&lt;br /&gt;
|  Invisible Horror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Size ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage based on the &amp;#039;&amp;#039;&amp;#039;size&amp;#039;&amp;#039;&amp;#039; of the enemy. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
| Mysteltainn Card (25%)&lt;br /&gt;
| Anti-small&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
| Ogretooth Card (25%)&lt;br /&gt;
| Anti-medium&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
| Executioner Card (25%)&lt;br /&gt;
| Anti-large&lt;br /&gt;
|-&lt;br /&gt;
! Small, Medium &amp;amp; Large&lt;br /&gt;
| Hodremlin Card (15% to all)&amp;lt;br&amp;gt;also has chance to proc +30 Perfect Dodge for 10 secs)&lt;br /&gt;
| Resistant&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Small &amp;amp; Medium&lt;br /&gt;
| Scout Basilisk Card (5%)&lt;br /&gt;
| Strong Willed&lt;br /&gt;
|-&lt;br /&gt;
! Medium &amp;amp; Large&lt;br /&gt;
| Charge Basilisk Card (20%) (Increases damage received from Small size attackers by 15%.)&lt;br /&gt;
| Toughness&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Monster Element ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage by 20% based on the enemy&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Element&amp;#039;&amp;#039;&amp;#039; and increase inflicted damage against enemies of the same respective element by 5%. Please note that these cards do NOT reduce a certain element; they reduce damage based on what element the MONSTER is.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Neutral&lt;br /&gt;
| Tatacho Card&lt;br /&gt;
| of Basis&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Draco Card&lt;br /&gt;
| of Underneath&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| Cornus Card&lt;br /&gt;
|  of Damned&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| Centipede Card&lt;br /&gt;
|  of Envenom&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Dark Shadow Card&lt;br /&gt;
| of Hallowed&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Aqua Elemental Card&lt;br /&gt;
| of Saharic&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Luciola Vespa Card&lt;br /&gt;
| of Windy&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Fire Golem Card&lt;br /&gt;
| Flame Eater&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Reductions ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage based on special/multiple properties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effect&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Reduces damage from Boss monsters by 40%.&lt;br /&gt;
But increases damage from other monsters and players by 40%.&lt;br /&gt;
| Alice Card&lt;br /&gt;
| of Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
| Reduces damage received from ranged attacks by 35%.&lt;br /&gt;
| Horn Card&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| Reduces damage from WoE 1 guardians by 50%.&lt;br /&gt;
| Mi Gao Card&lt;br /&gt;
| Charging&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Reduction (Other) ==&lt;br /&gt;
&lt;br /&gt;
=== By Element (garment) ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Garment&amp;#039;&amp;#039;&amp;#039; cards reduce received damage based on the attack&amp;#039;s element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Hode Card (30%)&lt;br /&gt;
| Glorious&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Jakk Card (30%)&lt;br /&gt;
| Flameguard&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| Marionette Card (30%)&lt;br /&gt;
| of Ghost&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; | Neutral&lt;br /&gt;
| Orc Baby Card (10%)&amp;lt;ref name=neutral&amp;gt;An extra 5% Neutral reduction when the garment is +9 or higher.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Extra-High Level&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Card (10%)&lt;br /&gt;
| Anti-Sniping&lt;br /&gt;
|-&lt;br /&gt;
| Harpy Card (15%)&lt;br /&gt;
| Vicious&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Ancient Mummy Card (15%) an extra 5% Neutral reduction from set bonus with a different card.&lt;br /&gt;
| Flame&lt;br /&gt;
|-&lt;br /&gt;
| Faceworm Larva Card (15%) an extra 5% Neutral reduction from set bonus with a different card.&lt;br /&gt;
| Glacial&lt;br /&gt;
|-&lt;br /&gt;
| Arc Elder Card (15%) an extra 5% Neutral reduction from set bonus with a different card.&lt;br /&gt;
| Skinny&lt;br /&gt;
|-&lt;br /&gt;
| Raydric Card (20%)&lt;br /&gt;
| Immune&lt;br /&gt;
|-&lt;br /&gt;
| Deviling Card (50%)&lt;br /&gt;
| Deviant&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| Myst Card (30%)&lt;br /&gt;
| Innoxious&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Isis Card (30%)&lt;br /&gt;
| Divine&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Orc Zombie Card (30%)&lt;br /&gt;
| Angelic&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Marse Card (30%)&lt;br /&gt;
| Genie&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Dustiness Card (30%)&lt;br /&gt;
| of Warmth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (headgear) ===&lt;br /&gt;
The following cards provide elemental resist in headgear. Two can be used and stacked (upper + mid) to provide double the resist.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Permeter (15%)&lt;br /&gt;
| Anti-Evil&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Leib Olmai (10%)&lt;br /&gt;
| Red Stone&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Leaf Cat (10%)&lt;br /&gt;
| Blue Stone&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Giant Hornet (10%)&lt;br /&gt;
| Yellow Stone&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Earth&lt;br /&gt;
| Gierth (15%)&lt;br /&gt;
| Order&lt;br /&gt;
|-&lt;br /&gt;
| Dryad (10%)&lt;br /&gt;
| Green Stone&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Permeter (15%)&lt;br /&gt;
| Anti-Evil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Increase ==&lt;br /&gt;
&lt;br /&gt;
=== By Size (weapon), Physical ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; cards increase inflicted physical damage by 15% based on the enemy&amp;#039;s size. These cards also adds ATK.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
| Desert Wolf Card&lt;br /&gt;
| Gigantic&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
| Skeleton Worker Card&lt;br /&gt;
| Boned&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
| Minorous Card&lt;br /&gt;
| Titan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Race (weapon), Physical ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; cards increase inflicted physical damage by 20% based on the race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Hydra Card&lt;br /&gt;
| Bloody&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Goblin Card&lt;br /&gt;
| Clamorous&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Caramel Card&lt;br /&gt;
| Insecticide&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Pecopeco Egg Card&lt;br /&gt;
| Beholder&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Strouf Card&lt;br /&gt;
| Decussate&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Pom Spider Card&lt;br /&gt;
| Exorcism&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Flora Card&lt;br /&gt;
| Fisher&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Scorpion Card&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Earth Petite Card&lt;br /&gt;
| Dragoon&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| Butoijo Card&lt;br /&gt;
| Seraphim&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Two Race (weapon), Physical ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; cards increase inflicted physical damage by 10% based on the 2 race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Brute &amp;amp; Undead&lt;br /&gt;
| Nightmare Minorous Card&lt;br /&gt;
| Grave Keeper&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Formless &amp;amp; Demon&lt;br /&gt;
| Big Bell Card&lt;br /&gt;
| Vibrating&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Two Race (armor), Physical ===&lt;br /&gt;
The following Armor cards increase inflicted physical damage by 40% based on the 2 race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Angel &amp;amp; Demon&lt;br /&gt;
| Gloom Under Night Card&lt;br /&gt;
| Abyss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (weapon) ===&lt;br /&gt;
The following cards add 20% damage of physical attacks against the &amp;#039;&amp;#039;&amp;#039;Element&amp;#039;&amp;#039;&amp;#039; it targets. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Vadon Card&lt;br /&gt;
| Flammable&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Drainliar Card&lt;br /&gt;
| Saharic&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Mandragora Card&lt;br /&gt;
| Windy&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Kaho Card&lt;br /&gt;
| Underneath&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| Orc Skeleton Card&lt;br /&gt;
| Damned&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Santa Poring Card&lt;br /&gt;
| Hallowed&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| Anacondaq Card&lt;br /&gt;
| Envenom&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| Mao Guai Card}&lt;br /&gt;
| of Exorcism&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Scorpion King Card (Currently unavailable)&lt;br /&gt;
| Divine&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Two Element (armor), Physical ===&lt;br /&gt;
The following Armor cards increase inflicted physical damage by 40% based on the 2 element of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Holy &amp;amp; Shadow&lt;br /&gt;
| Gloom Under Night Card&lt;br /&gt;
| Abyss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (garment) ===&lt;br /&gt;
The following cards will provide ATK, and increases critical rate in +15 in a determinate race and provides 10% damage increase in a certain element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Brute and Plant&lt;br /&gt;
| Magmaring Card&lt;br /&gt;
| Scorching&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Fish&lt;br /&gt;
| Roween Card&lt;br /&gt;
| Breeze&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Race (weapon), Magic ===&lt;br /&gt;
The following Weapon cards increase inflicted magic damage by 10% based on the race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| Dolor of Thanatos Card&lt;br /&gt;
| Darkness&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Bradium Golem Card&lt;br /&gt;
| Carnivore&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Zakudam Card&lt;br /&gt;
| Mortal&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Hell Apocalypse Card&lt;br /&gt;
| Demonic&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Draco Egg Card&lt;br /&gt;
| Draco&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Naga Card&lt;br /&gt;
| Marine&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Cobalt Mineral Card&lt;br /&gt;
| Intangible&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Pinguicula Card&lt;br /&gt;
| Entomic&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Nepenthes Card&lt;br /&gt;
| Botany&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Ancient Tree Card&lt;br /&gt;
| Undead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (headgear), Magic ===&lt;br /&gt;
The following cards  increase inflicted magic damage by 5% (additional 5% if the headgear is +9) against the element it targets. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Lichtern Blue Card&lt;br /&gt;
| of Water&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Lichtern Green Card&lt;br /&gt;
| of Earth&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Lichtern Red Card&lt;br /&gt;
| of Fire&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Tikbalang Card&lt;br /&gt;
| of Wind&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| Lichtern Yellow Card&lt;br /&gt;
| of Telekinesis&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (weapon), Magic ===&lt;br /&gt;
The following cards  increase inflicted magic damage by 3% (5% if the weapon is +7, 7% if the weapon is +9) against the element it targets. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ! Water&lt;br /&gt;
| Curupira Card&lt;br /&gt;
| ?? --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Fruit Pom Spider Card&lt;br /&gt;
| Blaze&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Jungle Mandragora Card&lt;br /&gt;
| Gust&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Fire Frilldora Card&lt;br /&gt;
| Searing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (garment), Magic ===&lt;br /&gt;
The following cards  increase inflicted magic damage of 1 predetermined element by 3% for each refine of the compounded garment, and reduce incoming Neutral property attacks by 15%.&lt;br /&gt;
These will also give an additional 5% reduction from incoming Neutral property attacks when worn together with a different specified card.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Nightmare Ancient Mummy Card&lt;br /&gt;
| Flame&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Faceworm Larva Card&lt;br /&gt;
| Glacial&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Arc Elder Card&lt;br /&gt;
| Skinny&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Elements (shoes), Magic ===&lt;br /&gt;
The following cards increase matk % and increase inflicted magic damage with up to 2 elements by 5%.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Earth &amp;amp; Neutral&lt;br /&gt;
| Anemos&lt;br /&gt;
| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! Fire &amp;amp; Holy&lt;br /&gt;
| Geffen Shoplifter Card&lt;br /&gt;
| Shoplifter&lt;br /&gt;
|-&lt;br /&gt;
! Wind &amp;amp; Water&lt;br /&gt;
| Ordre Card&lt;br /&gt;
| Shoplifter&lt;br /&gt;
|-&lt;br /&gt;
! Holy (boosts only 1 element but increases heal effectiven﻿ess by 5% instead)&lt;br /&gt;
| Licheniyes Card&lt;br /&gt;
| Licheniyes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== By Two Elements (accessory), Magic ===&lt;br /&gt;
The following cards increase inflicted magic of 2 elements by 20%.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Wind &amp;amp; Ghost&lt;br /&gt;
| Elvira Card&lt;br /&gt;
| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! Neutral &amp;amp; Shadow&lt;br /&gt;
| Dy Card&lt;br /&gt;
| Dwigh&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Additions ===&lt;br /&gt;
The following cards increase inflicted physical damage based on other properties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Equipment Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Increases physical damage on &amp;#039;&amp;#039;&amp;#039;Boss&amp;#039;&amp;#039;&amp;#039; monsters by 25%.&lt;br /&gt;
| Abysmal Knight Card&lt;br /&gt;
| Liberation&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Increase physical damage against Demon and &amp;#039;&amp;#039;&amp;#039;Undead&amp;#039;&amp;#039;&amp;#039; races monster by 30%. Also gives Atk + 20.&lt;br /&gt;
| Sakray Card&lt;br /&gt;
| Salvation&lt;br /&gt;
|-&lt;br /&gt;
| Headgear&lt;br /&gt;
| Increases damage against &amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039; element targets by 30%.&amp;lt;br&amp;gt;Also ignores 30% of the defense of &amp;#039;&amp;#039;&amp;#039;Plant&amp;#039;&amp;#039;&amp;#039; race monsters.&lt;br /&gt;
| Engkanto Card&lt;br /&gt;
| of Poison Grass&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level of upgrade ==&lt;br /&gt;
=== Weapon Refine, ATK &amp;amp; MATK ===&lt;br /&gt;
The following cards give ATK &amp;amp; MATK. When compounded on a specific weapon type, gives a bonus of Atk &amp;amp; Matk when refined to +10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Payon Soldier Card&lt;br /&gt;
| Spear&lt;br /&gt;
| Infante&lt;br /&gt;
|-&lt;br /&gt;
! Scimitar Buffalo Bandit Card&lt;br /&gt;
| Dagger&lt;br /&gt;
| Sharp Sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Refine, Aspd ===&lt;br /&gt;
The following cards boost Atk, gives a bonus of Aspd when refined to +10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Soheon Card&lt;br /&gt;
| Dagger&lt;br /&gt;
| Short Cut&lt;br /&gt;
|-&lt;br /&gt;
! Beholder Master Card&lt;br /&gt;
| Bow&lt;br /&gt;
| Straight Shooting&lt;br /&gt;
|-&lt;br /&gt;
! Fanat Card&lt;br /&gt;
| Two-Handed Sword&lt;br /&gt;
| Sweeping&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== High ===&lt;br /&gt;
The following cards give a certain status increase and an additional boost when its equipment has an upgrade level of +9 or higher.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Equipment Type&lt;br /&gt;
! style=&amp;quot;width: 25%&amp;quot; | Effect&lt;br /&gt;
! Additional Effect at High Upgrade&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Apocalypse Card&lt;br /&gt;
| Armor&lt;br /&gt;
| +2 VIT&lt;br /&gt;
| +800 Max HP&lt;br /&gt;
| Prime&lt;br /&gt;
|-&lt;br /&gt;
! Carat Card&lt;br /&gt;
| Headgear&lt;br /&gt;
| +2 INT&lt;br /&gt;
| +150 Max SP&lt;br /&gt;
| Maestro&lt;br /&gt;
|-&lt;br /&gt;
! Firelock Soldier Card&lt;br /&gt;
| Footgear&lt;br /&gt;
| +2 STR&lt;br /&gt;
| +10% Max HP and Max SP&lt;br /&gt;
| Superior&lt;br /&gt;
|-&lt;br /&gt;
! Freezer Card&lt;br /&gt;
| Footgear&lt;br /&gt;
| Max HP + 300&lt;br /&gt;
| Bash damage + 10%&lt;br /&gt;
| Sword-Master&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Kathryne Keyron Card&lt;br /&gt;
| Headgear&lt;br /&gt;
| Reduces variable cast time by the refinement level as a percentage.&lt;br /&gt;
| MATK + 2%&lt;br /&gt;
| of Caster&lt;br /&gt;
|-&lt;br /&gt;
! Nine Tail Card&lt;br /&gt;
| Garment&lt;br /&gt;
| +2 AGI&lt;br /&gt;
| +20 Flee&lt;br /&gt;
| De Luxe&lt;br /&gt;
|-&lt;br /&gt;
! Orc Baby Card&lt;br /&gt;
| Garment&lt;br /&gt;
| +10 Flee&amp;lt;br/&amp;gt;10% neutral resistance&lt;br /&gt;
| +5 Flee&amp;lt;br/&amp;gt;Additional 5% neutral resistance&lt;br /&gt;
| Extra High Level&lt;br /&gt;
|-&lt;br /&gt;
! Sting Card&lt;br /&gt;
| Shield&lt;br /&gt;
| +2 DEF&lt;br /&gt;
| +5 MDEF&lt;br /&gt;
| Supreme&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Low ===&lt;br /&gt;
The following cards give a certain status increase and an additional boost when its equipment has an upgrade level of +4 or lower. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Equipment Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Additional Effect at Low Upgrade &lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Blue Acidus Card&lt;br /&gt;
| Headgear&lt;br /&gt;
| +40 Max SP&lt;br /&gt;
| +40 Max SP,&amp;lt;br&amp;gt;+5% SP Recovery&lt;br /&gt;
| Low Level&lt;br /&gt;
|-&lt;br /&gt;
! Gold Acidus Card&lt;br /&gt;
| Footgear&lt;br /&gt;
| +4% Max SP,&amp;lt;br&amp;gt;+4% Max HP&lt;br /&gt;
| +4% Max SP,&amp;lt;br&amp;gt;+4% Max HP,&amp;lt;br&amp;gt;+5% SP Recovery&lt;br /&gt;
| Low Level&lt;br /&gt;
|-&lt;br /&gt;
! Kavach Icarus Car}&lt;br /&gt;
| Garment&lt;br /&gt;
| +10 Flee&lt;br /&gt;
| +10 Flee,&amp;lt;br&amp;gt;+1 Perfect Dodge&lt;br /&gt;
| Low Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats == &lt;br /&gt;
&lt;br /&gt;
=== Attributes every 10 Base Stats (Garment) ===&lt;br /&gt;
The following cards increase certain attributes, depending on the amount of a base Stat. Each card increases Critical Damage, ASPD, Long Ranged Attack, or MATK for every 10 points of a specific base Stat. The stats only calculates the base points; bonuses from job levels, buffs or other equipment do not apply.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Base Stat to Increase&lt;br /&gt;
! Bonus Attribute every 10 Stat&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Wakwak Card&lt;br /&gt;
| STR&lt;br /&gt;
| ATK + 5&lt;br /&gt;
| of Power&lt;br /&gt;
|-&lt;br /&gt;
| Jejeling Card&lt;br /&gt;
| VIT&lt;br /&gt;
| MHP + 200&lt;br /&gt;
| of Life&lt;br /&gt;
|-&lt;br /&gt;
| Petal Card&lt;br /&gt;
| LUK&lt;br /&gt;
| Critical Damage + 1%&lt;br /&gt;
| of Fatal&lt;br /&gt;
|-&lt;br /&gt;
| Cenere Card&lt;br /&gt;
| AGI&lt;br /&gt;
| Attack Speed + 1%&lt;br /&gt;
| of Acid&lt;br /&gt;
|-&lt;br /&gt;
| Menblatt Card&lt;br /&gt;
| DEX&lt;br /&gt;
| Ranged Attack Damage + 1%&lt;br /&gt;
| of Shooter&lt;br /&gt;
|-&lt;br /&gt;
| Antique Book Card&lt;br /&gt;
| INT&lt;br /&gt;
| MATK + 5&lt;br /&gt;
| of Intellectual&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also a different set of these types of cards where the bonus for each 10 points of base Stat are not as potent, but provides a really strong bonus to offset it when reaching 120 base Stat.&lt;br /&gt;
&amp;lt;br&amp;gt;These cards also give an attack speed bonus (reduces delay after attack by 1%) for each 10 points of the specified Stat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Base Stat to Increase&lt;br /&gt;
! Bonus Attribute every 10 Stat&lt;br /&gt;
! Add-on Bonus at 120 Stat&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Brown Rat Card&lt;br /&gt;
| STR&lt;br /&gt;
| Atk + 3&lt;br /&gt;
| Atk + 40&lt;br /&gt;
| of Dirty&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Arclouse Card&lt;br /&gt;
| Int&lt;br /&gt;
| MAtk + 3&lt;br /&gt;
| Matk + 40&lt;br /&gt;
| of Marsh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stat switching (Armor) ===&lt;br /&gt;
The following cards increase a certain stat, dependent on the amount of a different stat. Each card increases a stat by 1 for every 18 points in another. The compared stat only calculates the base points; bonuses from job levels, buffs or other equipment do not apply.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Increased Stat&lt;br /&gt;
! Compared Stat&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Venatu Card&lt;br /&gt;
| LUK&lt;br /&gt;
| AGI&lt;br /&gt;
| of Luck Switching&lt;br /&gt;
|-&lt;br /&gt;
! Egnigem Cenia Card&lt;br /&gt;
| STR&lt;br /&gt;
| INT&lt;br /&gt;
| of Power Switching&lt;br /&gt;
|-&lt;br /&gt;
! Ancient Mimic Card&lt;br /&gt;
| AGI&lt;br /&gt;
| LUK&lt;br /&gt;
| of Agility Switching&lt;br /&gt;
|-&lt;br /&gt;
! Dame of Sentinel Card&lt;br /&gt;
| DEX&lt;br /&gt;
| VIT&lt;br /&gt;
| of Dexterity Switching&lt;br /&gt;
|-&lt;br /&gt;
! Mistress of Shelter Card&lt;br /&gt;
| INT&lt;br /&gt;
| STR&lt;br /&gt;
| of Intelligence Switching&lt;br /&gt;
|-&lt;br /&gt;
! Obsidian Card&lt;br /&gt;
| VIT&lt;br /&gt;
| DEX&lt;br /&gt;
| of Vital Switching&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stat per upgrade ===&lt;br /&gt;
The following cards increase a certain stat by 1 for each upgrade level of the equipment it is slotted into. However, it also reduces it for a fixed amount. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat&lt;br /&gt;
! Card&lt;br /&gt;
! Base Reduction&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
! Equipment Type&lt;br /&gt;
|-&lt;br /&gt;
! STR&lt;br /&gt;
| Seyren Windsor Card&lt;br /&gt;
| -6 STR&lt;br /&gt;
| of Lost Power&lt;br /&gt;
| Headgear&lt;br /&gt;
|-&lt;br /&gt;
! VIT&lt;br /&gt;
| Dimik Card&lt;br /&gt;
| -5 VIT&lt;br /&gt;
| Weakening&lt;br /&gt;
| Armor&lt;br /&gt;
|-&lt;br /&gt;
! INT&lt;br /&gt;
| Despero of Thanatos Card&lt;br /&gt;
| -6 INT&lt;br /&gt;
| Thickheaded&lt;br /&gt;
| Shield&lt;br /&gt;
|-&lt;br /&gt;
! LUK&lt;br /&gt;
| Green Maiden Card&lt;br /&gt;
| -5 LUK&lt;br /&gt;
| Cursed&lt;br /&gt;
| Garment&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| Odium of Thanatos Card&lt;br /&gt;
| -5 AGI&lt;br /&gt;
| of Slowness&lt;br /&gt;
| Footgear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Item-dropping ==&lt;br /&gt;
=== Food (accessory) ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039; cards cause level 3 cooking items to drop at a 0.5% chance when monsters of certain races are killed with physical attacks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Food&lt;br /&gt;
! Card&lt;br /&gt;
! Race&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Tentacle Cheese Gratin (AGI)&lt;br /&gt;
| Anopheles Card&lt;br /&gt;
| Insect&lt;br /&gt;
| of Value&lt;br /&gt;
|-&lt;br /&gt;
! Fried Sweet Potato (LUK)&lt;br /&gt;
| Baroness of Retribution Card&lt;br /&gt;
| Angel&lt;br /&gt;
| Snack&lt;br /&gt;
|-&lt;br /&gt;
! Bomber Steak (STR)&lt;br /&gt;
| Gremlin Card&lt;br /&gt;
| Brute&lt;br /&gt;
| Health&lt;br /&gt;
|-&lt;br /&gt;
! Honey Herbal Tea (INT)&lt;br /&gt;
| Dragon Egg Card&lt;br /&gt;
| Dragon&lt;br /&gt;
| Drink&lt;br /&gt;
|-&lt;br /&gt;
! Fruit Mix (DEX)&lt;br /&gt;
| Grove Card&lt;br /&gt;
| Formless&lt;br /&gt;
| Sweet&lt;br /&gt;
|-&lt;br /&gt;
! Clam Soup (VIT)&lt;br /&gt;
| Armeyer Dinze Card&lt;br /&gt;
| Fish&lt;br /&gt;
| Stamina&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Boxes (accessory) ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039; cards cause various ‘box’ items to drop at a low chance when monsters of certain races are killed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Box&lt;br /&gt;
! Card&lt;br /&gt;
! Box Effect&lt;br /&gt;
! Race&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Box of Drowsiness&lt;br /&gt;
| Sleeper Card&lt;br /&gt;
| Increases MATK by 20 for 60 seconds&lt;br /&gt;
| Fish&lt;br /&gt;
| of Siesta&lt;br /&gt;
|-&lt;br /&gt;
! Box of Resentment&lt;br /&gt;
| Raydric Archer Card&lt;br /&gt;
| Increases ATK by 20 for 60 seconds&lt;br /&gt;
| Demon&lt;br /&gt;
| of the Spooky Night&lt;br /&gt;
|-&lt;br /&gt;
! Box of Gloom&lt;br /&gt;
| Cloud Hermit Card&lt;br /&gt;
| Uses level 1 Improve Concentration&lt;br /&gt;
| Plant&lt;br /&gt;
| Dark Sky&lt;br /&gt;
|-&lt;br /&gt;
! Box of Storms&lt;br /&gt;
| Stem Worm Card&lt;br /&gt;
| Endows the user&amp;#039;s weapon with the water property for 3 minutes&lt;br /&gt;
| Brute&lt;br /&gt;
| Monsoon&lt;br /&gt;
|-&lt;br /&gt;
! Box of Sunlight&lt;br /&gt;
| Jing Guai Card&lt;br /&gt;
| Enables hidden enemies to be seen for 30 seconds&lt;br /&gt;
| Angel&lt;br /&gt;
| of Dawn&lt;br /&gt;
|-&lt;br /&gt;
! Box of Thunder&lt;br /&gt;
| Gargoyle Card&lt;br /&gt;
| Increases the user&amp;#039;s movement speed for 20 seconds&lt;br /&gt;
| Insect&lt;br /&gt;
| of Serenity&lt;br /&gt;
|-&lt;br /&gt;
! Box of Panting&lt;br /&gt;
| Orc Archer Card&lt;br /&gt;
| Restores 9% of maximum SP, but has a 30% chance to silence the user for 30 seconds&lt;br /&gt;
| Demi Human&lt;br /&gt;
| Desirable&lt;br /&gt;
|-&lt;br /&gt;
! Giggling Box&lt;br /&gt;
| Wraith Card&lt;br /&gt;
| Restores 9% of Maximum HP, but has a 30% chance to curse the user for 30 seconds&lt;br /&gt;
| Undead&lt;br /&gt;
| of Last Laugh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Status Effects ==&lt;br /&gt;
=== Defensive ===&lt;br /&gt;
The following cards grant immunity or resistance to &amp;#039;&amp;#039;&amp;#039;Status Effects&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status Effect&lt;br /&gt;
! Immunity Cards&lt;br /&gt;
! Resistance Cards&lt;br /&gt;
|-&lt;br /&gt;
! Bleeding&lt;br /&gt;
| Ungoliant Card&lt;br /&gt;
| Wootan Fighter Card (20%)&lt;br /&gt;
|-&lt;br /&gt;
! Blind&lt;br /&gt;
| Deviruchi Card&lt;br /&gt;
| Martin Card (20%), Flame Skull Card (30%)&lt;br /&gt;
|-&lt;br /&gt;
! Chaos&lt;br /&gt;
| Giearth Card, Evil Snake Lord Card&lt;br /&gt;
| Wootan Shooter Card (20%)&lt;br /&gt;
|-&lt;br /&gt;
! Curse&lt;br /&gt;
| Evil Snake Lord Card&lt;br /&gt;
| Flame Skull Card (30%)&lt;br /&gt;
|-&lt;br /&gt;
! Frozen&lt;br /&gt;
| Marc Card, Detardeus Card, Evil Druid Card&lt;br /&gt;
| Megalodon Card (20%)&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| None&lt;br /&gt;
| Ghoul Card (20%)&lt;br /&gt;
|-&lt;br /&gt;
! Silence&lt;br /&gt;
| Marduk Card&lt;br /&gt;
| Stainer Card}} (20%), Gemini-S58 Card (30%)&lt;br /&gt;
|-&lt;br /&gt;
! Sleep&lt;br /&gt;
| Nightmare Card&lt;br /&gt;
| Coco Card (20%), Gemini-S58 Card (50%)&lt;br /&gt;
|-&lt;br /&gt;
! Stone&lt;br /&gt;
| Medusa Card, Evil Druid Card &lt;br /&gt;
| 4090 Munak Card (15%), 4075 Argos Card (20%), 4439 Flame Skull Card (30%), 4414 Seeker Card (30%), 4354 Gemini-S58 Card (50%)&lt;br /&gt;
|-&lt;br /&gt;
! Stun&lt;br /&gt;
| 4143 Orc Hero Card&lt;br /&gt;
| Stalactic Golem Card (20%), =4439 Flame Skull Card (30%), 4354 Gemini-S58 Card (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Inflicting (weapon) ===&lt;br /&gt;
&lt;br /&gt;
The following cards have chance of inflicting a status effect on the enemy at a small rate. All of the cards adds ATK, unless noted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status Effect&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Poison&lt;br /&gt;
| Zenorc Card (4%)&lt;br /&gt;
| Venomer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
| Snake Card (5%)&lt;br /&gt;
| Untouchable&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Stun&lt;br /&gt;
| Skeleton Card (2%)&lt;br /&gt;
| Keen&lt;br /&gt;
|-&lt;br /&gt;
| Savage Babe Card(5%)&lt;br /&gt;
| Stun&lt;br /&gt;
|-&lt;br /&gt;
! Silence&lt;br /&gt;
| Metaller Card (5%)&lt;br /&gt;
| Silence&lt;br /&gt;
|-&lt;br /&gt;
! Blind&lt;br /&gt;
| Familiar Card (5%)&lt;br /&gt;
| Blink&lt;br /&gt;
|-&lt;br /&gt;
! Sleep&lt;br /&gt;
| Plankton Card (5%)&lt;br /&gt;
| Drowsy&lt;br /&gt;
|-&lt;br /&gt;
! Freeze&lt;br /&gt;
| 4055 Marina Card (5%)&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
! Curse&lt;br /&gt;
| Magnolia Card (5%)&lt;br /&gt;
| Cursing&lt;br /&gt;
|-&lt;br /&gt;
! Bleeding&lt;br /&gt;
| Breeze Card (5%)&lt;br /&gt;
| Bleeding&lt;br /&gt;
|-&lt;br /&gt;
! Chaos&lt;br /&gt;
| Requiem Card (5%)&lt;br /&gt;
| Chaos&lt;br /&gt;
|-&lt;br /&gt;
! Burning&lt;br /&gt;
| Banaspaty Card (Does not add ATK)&lt;br /&gt;
| Burning&lt;br /&gt;
|-&lt;br /&gt;
! Deep Sleep&lt;br /&gt;
| Miming Card (Does not add ATK)&lt;br /&gt;
| Deep Sleep&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Inflicting (armor) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status Effects&lt;br /&gt;
! Card&lt;br /&gt;
! Effect Addition&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| Bleeding&lt;br /&gt;
| Bakonawa Card&lt;br /&gt;
| 23x23-cell Area of Effect&lt;br /&gt;
| of Bloody&lt;br /&gt;
|-&lt;br /&gt;
| Killer Mantis Card &lt;br /&gt;
| -&lt;br /&gt;
| Traumatic&lt;br /&gt;
|-&lt;br /&gt;
| Skogul Card&lt;br /&gt;
| Autocast on both wearer and attacker when receiving damage&lt;br /&gt;
| of Chaotic Bleeding&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Blind&lt;br /&gt;
| Grizzly Card &lt;br /&gt;
| Chance increases if Bigfoot Card is also equipped&lt;br /&gt;
| Sightless&lt;br /&gt;
|-&lt;br /&gt;
| Kraben Card}&lt;br /&gt;
| -&lt;br /&gt;
| of Blackout&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| Chaos&lt;br /&gt;
| Creamy Fear Card&lt;br /&gt;
| -&lt;br /&gt;
| of Mayhem&lt;br /&gt;
|-&lt;br /&gt;
| Karakasa Card&lt;br /&gt;
| Chance increases if wearer has 77 or higher base STR&lt;br /&gt;
| Terrorizing&lt;br /&gt;
|-&lt;br /&gt;
| Red Novus Card &lt;br /&gt;
| Autocast on both wearer and attacker when receiving damage&lt;br /&gt;
| Chaotic&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Curse&lt;br /&gt;
| Nightmare Terror Card&lt;br /&gt;
| Chance increases if Nightmare Card is also equipped&lt;br /&gt;
| of Jinx&lt;br /&gt;
|-&lt;br /&gt;
| Wraith Dead Card&lt;br /&gt;
| -&lt;br /&gt;
| of Misfortune&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Frozen&lt;br /&gt;
| Hatii Card&lt;br /&gt;
| Chance increases if Baby Hatii Card}} is also equipped&lt;br /&gt;
| Arctic&lt;br /&gt;
|-&lt;br /&gt;
| Sasquatch Card&lt;br /&gt;
| -&lt;br /&gt;
| Freezing&lt;br /&gt;
|-&lt;br /&gt;
| Freezing&lt;br /&gt;
| Heart Hunter Ebel Card&lt;br /&gt;
| Chance increases if wearer has 110 or higher base INT&lt;br /&gt;
| of Freezing&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| Poison&lt;br /&gt;
| Chimera Card &lt;br /&gt;
| Chance increases if wearer is Assassin class&lt;br /&gt;
| Venomous Charge&lt;br /&gt;
|-&lt;br /&gt;
| Giant Spider Card &lt;br /&gt;
| -&lt;br /&gt;
| of Venom&lt;br /&gt;
|-&lt;br /&gt;
| Venomous Card&lt;br /&gt;
| Autocast on both wearer and attacker when receiving damage&lt;br /&gt;
| of Chaotic Venom&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Silence&lt;br /&gt;
| Brilight Card&lt;br /&gt;
| -&lt;br /&gt;
| of Reticence&lt;br /&gt;
|-&lt;br /&gt;
| Disguise Card&lt;br /&gt;
| Chance increases if wearer has 77 or higher base VIT&lt;br /&gt;
| Soundless&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| Sleep&lt;br /&gt;
| Bakonawa Card&lt;br /&gt;
| 23x23-cell Area of Effect&lt;br /&gt;
| of Helplessness&lt;br /&gt;
|-&lt;br /&gt;
| Demon Pungus Card&lt;br /&gt;
| -&lt;br /&gt;
| Mesmerizing&lt;br /&gt;
|-&lt;br /&gt;
| Skel Prisoner Card&lt;br /&gt;
| Chance increases if Skeleton Card is also equipped&lt;br /&gt;
| of Sleep&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Stone / Stone Curse&lt;br /&gt;
| Dark Frame Card&lt;br /&gt;
| -&lt;br /&gt;
| Solidifying&lt;br /&gt;
|-&lt;br /&gt;
| Pest Card&lt;br /&gt;
| Chance increases if wearer has 77 or higher base INT&lt;br /&gt;
| of Stone Curse&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Stun&lt;br /&gt;
| Majoruros Card&lt;br /&gt;
| -&lt;br /&gt;
| Crippling&lt;br /&gt;
|-&lt;br /&gt;
| Rybio Card&lt;br /&gt;
| Chance increases if wearer has 77 or higher base DEX&lt;br /&gt;
| Overpowering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== By race ===&lt;br /&gt;
==== EXP increase (shoes) ====&lt;br /&gt;
The following cards grants 10% more EXP for the user when they do the last blow to kill a monster of a certain race. However, the user will also take more 20% damage from monsters of that race. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Am Mut Card&lt;br /&gt;
| Assassinator&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Mini Demon Card&lt;br /&gt;
| Poacher&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Skeleton General Card&lt;br /&gt;
| Insect Collector&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Iron Fist Card&lt;br /&gt;
| Veteran Hunter&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Ancient Worm Card&lt;br /&gt;
| Witch Doctor&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Zombie Prisoner Card&lt;br /&gt;
|  Undead Killer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Gullinbursti Card&lt;br /&gt;
| Fisherman&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
|Gajomart Card&lt;br /&gt;
| Havoc Bringer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Explosion Card&lt;br /&gt;
| Dragon Slayer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| Christmas Cookie Card&lt;br /&gt;
| Fallen Angel&amp;#039;s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Critical (weapon) ====&lt;br /&gt;
The following cards will add 10% more damage to your critical attacks, and also add 7 critical rate against a certain race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Assaulter Card&lt;br /&gt;
| Killing&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Cruiser Card&lt;br /&gt;
| Poaching&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Bloody Murderer Card&lt;br /&gt;
| Man-Eater&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Goblin Steamrider Card&lt;br /&gt;
| of Fatal Flame&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Panzer Goblin Card&lt;br /&gt;
| Fatally Evil&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Goblin Archer Card&lt;br /&gt;
| Piercing&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Rotar Zairo Card&lt;br /&gt;
| of Fatal Pisces&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Kobold Archer Card&lt;br /&gt;
| Deadly Plant&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Dullahan Card&lt;br /&gt;
| Fatal Serpentine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Restore SP (weapon) ====&lt;br /&gt;
The following cards restore 5 SP to you when the monster of the specified race dies with a physical attack.  The cards also drain 5 SP from you if the weapon is unequipped.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Phendark Card&lt;br /&gt;
| Soul Gain&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Nereid Card&lt;br /&gt;
| of Beast Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Gig Card&lt;br /&gt;
| of Insect Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Tri Joint Card&lt;br /&gt;
| Power Draining&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Diabolic Card&lt;br /&gt;
| of Demon Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Zombie Master Card&lt;br /&gt;
| of Undead Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Beetle King Card&lt;br /&gt;
| of Marine Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Caterpillar Card&lt;br /&gt;
| of Plant Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Driller Card&lt;br /&gt;
| of Dragon Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| False Angel Card&lt;br /&gt;
| of Angel Soul Eater&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Card Sets ===&lt;br /&gt;
* &amp;#039;&amp;#039;Main article: [[Card Sets]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Miscellanea ===&lt;br /&gt;
==== Autocast ====&lt;br /&gt;
&amp;#039;&amp;#039;Main article: [[Autocast]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==== Magic skill buffs (weapon) ====&lt;br /&gt;
The following cards work as buffs for various Mage, Wizard, and High Wizard skills. However, The cards also drain 50 SP when the weapon is unequipped.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Skills Buffed&lt;br /&gt;
! Damage Increase&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Death Word Card&lt;br /&gt;
| Napalm Beat, Soul Strike,Napalm Vulcan&lt;br /&gt;
| 5%&lt;br /&gt;
| Soul&lt;br /&gt;
|-&lt;br /&gt;
! Hill Wind Card&lt;br /&gt;
| Thunderstorm, Jupitel Thunder, Lord of Vermilion&lt;br /&gt;
| 5%&lt;br /&gt;
| Sylph&lt;br /&gt;
|-&lt;br /&gt;
! Laurell Weinder Card&lt;br /&gt;
| Frost Nova, Storm Gust&lt;br /&gt;
| 3%&lt;br /&gt;
| Undine&lt;br /&gt;
|-&lt;br /&gt;
! Pitman Card&lt;br /&gt;
| Earth Spike, Heaven&amp;#039;s Drive&lt;br /&gt;
| 5%&lt;br /&gt;
| Gnome&lt;br /&gt;
|-&lt;br /&gt;
! Red Ferus Card&lt;br /&gt;
| Fire Pillar, Meteor Storm&lt;br /&gt;
| 40%&lt;br /&gt;
| Salamander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Magic Resist Cards ====&lt;br /&gt;
The following cards increase MDEF and some also increase DEF. These bonuses, however, only apply if the equipment they are slotted into are upgraded to +5 or less. They each go into a different equipment type, but all have the suffix &amp;#039;&amp;#039;of Magic Resist&amp;#039;&amp;#039; or &amp;#039;&amp;#039;of Resist Spell Power&amp;#039;&amp;#039;. In iRO however, the prefixes/suffixes are different.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Effect	&lt;br /&gt;
! Prefix or Suffix	&lt;br /&gt;
! Equipment Type&lt;br /&gt;
|-&lt;br /&gt;
! Gibbet Card&lt;br /&gt;
| +5 MDEF&lt;br /&gt;
| of Magical Immunity&lt;br /&gt;
| Headgear	&lt;br /&gt;
|-&lt;br /&gt;
! Goat Card&lt;br /&gt;
| +5 MDEF, +2 DEF	&lt;br /&gt;
| Spell-Proof&lt;br /&gt;
| Armor&lt;br /&gt;
|-&lt;br /&gt;
! Arclouze Card&lt;br /&gt;
| +3 MDEF, +2 DEF&lt;br /&gt;
| Magic-Proof&lt;br /&gt;
| Shield&lt;br /&gt;
|-&lt;br /&gt;
! Kapha Card&lt;br /&gt;
| +8 MDEF&lt;br /&gt;
| Magically Shielded&lt;br /&gt;
| Garment&lt;br /&gt;
|-&lt;br /&gt;
! Megalith Card&lt;br /&gt;
| +7 MDEF&lt;br /&gt;
| of Mystical Resistance&lt;br /&gt;
| Footgear	&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MoonBrew</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=General_Card_References&amp;diff=14149</id>
		<title>General Card References</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=General_Card_References&amp;diff=14149"/>
		<updated>2021-02-07T14:47:51Z</updated>

		<summary type="html">&lt;p&gt;MoonBrew: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a reference of Cards which can be grouped according to their effects.&lt;br /&gt;
&lt;br /&gt;
== Elemental Armor ==&lt;br /&gt;
&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Armo Cards&amp;#039;&amp;#039;&amp;#039; will endow your armor with a certain element. All of the elemental attributes are level 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| Angeling Card&lt;br /&gt;
| Holy&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| Ghostring Card&lt;br /&gt;
| Ghost&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| Argiope Card&lt;br /&gt;
| Poisoning&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Evil Druid Card&lt;br /&gt;
| Deadly&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Pasana Card&lt;br /&gt;
| of Ifrit&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2| Water&lt;br /&gt;
| Pot Dofle Card&lt;br /&gt;
| Aquarius&lt;br /&gt;
|-&lt;br /&gt;
| Swordfish Card&lt;br /&gt;
| Aqua&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Dokebi Card&lt;br /&gt;
| of Zephyrus&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Sandman Card&lt;br /&gt;
| of Gnome&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Bathory Card&lt;br /&gt;
| Evil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Reduction (Shield) ==&lt;br /&gt;
&lt;br /&gt;
=== By Race ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage by 30% based on the race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Thara Frog Card&lt;br /&gt;
| Cranial&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Orc Warrior Card&lt;br /&gt;
|  Brutal&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Bigfoot Card&lt;br /&gt;
|  of Gargantua&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Penomena Card&lt;br /&gt;
|  Fire-Proof&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Khalitzburg Card&lt;br /&gt;
|  from Hell&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Teddy Bear Card&lt;br /&gt;
|  of Requiem&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Rafflesia Card&lt;br /&gt;
|  Homer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Alnoldi Card&lt;br /&gt;
|  Flora&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Sky Petite Card&lt;br /&gt;
|  of Dragoon&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| Anubis Card&lt;br /&gt;
|  Satanic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Two Race ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage by 20% from 2 possible enemy races.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Brute &amp;amp; Undead&lt;br /&gt;
| Nightmare Arclouse Card&lt;br /&gt;
|  Undead Animal&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Formless &amp;amp; Demon&lt;br /&gt;
| Neo Punk Card&lt;br /&gt;
|  Invisible Horror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Size ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage based on the &amp;#039;&amp;#039;&amp;#039;size&amp;#039;&amp;#039;&amp;#039; of the enemy. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
| Mysteltainn Card (25%)&lt;br /&gt;
| Anti-small&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
| Ogretooth Card (25%)&lt;br /&gt;
| Anti-medium&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
| Executioner Card (25%)&lt;br /&gt;
| Anti-large&lt;br /&gt;
|-&lt;br /&gt;
! Small, Medium &amp;amp; Large&lt;br /&gt;
| Hodremlin Card (15% to all)&amp;lt;br&amp;gt;also has chance to proc +30 Perfect Dodge for 10 secs)&lt;br /&gt;
| Resistant&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Small &amp;amp; Medium&lt;br /&gt;
| Scout Basilisk Card (5%)&lt;br /&gt;
| Strong Willed&lt;br /&gt;
|-&lt;br /&gt;
! Medium &amp;amp; Large&lt;br /&gt;
| Charge Basilisk Card (20%) (Increases damage received from Small size attackers by 15%.)&lt;br /&gt;
| Toughness&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Monster Element ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage by 20% based on the enemy&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Element&amp;#039;&amp;#039;&amp;#039; and increase inflicted damage against enemies of the same respective element by 5%. Please note that these cards do NOT reduce a certain element; they reduce damage based on what element the MONSTER is.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Neutral&lt;br /&gt;
| Tatacho Card&lt;br /&gt;
| of Basis&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Draco Card&lt;br /&gt;
| of Underneath&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| Cornus Card&lt;br /&gt;
|  of Damned&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| Centipede Card&lt;br /&gt;
|  of Envenom&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Dark Shadow Card&lt;br /&gt;
| of Hallowed&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Aqua Elemental Card&lt;br /&gt;
| of Saharic&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Luciola Vespa Card&lt;br /&gt;
| of Windy&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Fire Golem Card&lt;br /&gt;
| Flame Eater&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Reductions ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage based on special/multiple properties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effect&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Reduces damage from Boss monsters by 40%.&lt;br /&gt;
But increases damage from other monsters and players by 40%.&lt;br /&gt;
| Alice Card&lt;br /&gt;
| of Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
| Reduces damage received from ranged attacks by 35%.&lt;br /&gt;
| Horn Card&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| Reduces damage from WoE 1 guardians by 50%.&lt;br /&gt;
| Mi Gao Card&lt;br /&gt;
| Charging&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Reduction (Other) ==&lt;br /&gt;
&lt;br /&gt;
=== By Element (garment) ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Garment&amp;#039;&amp;#039;&amp;#039; cards reduce received damage based on the attack&amp;#039;s element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Hode Card (30%)&lt;br /&gt;
| Glorious&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Jakk Card (30%)&lt;br /&gt;
| Flameguard&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| Marionette Card (30%)&lt;br /&gt;
| of Ghost&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; | Neutral&lt;br /&gt;
| Orc Baby Card (10%)&amp;lt;ref name=neutral&amp;gt;An extra 5% Neutral reduction when the garment is +9 or higher.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Extra-High Level&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Card (10%)&lt;br /&gt;
| Anti-Sniping&lt;br /&gt;
|-&lt;br /&gt;
| Harpy Card (15%)&lt;br /&gt;
| Vicious&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Ancient Mummy Card (15%) an extra 5% Neutral reduction from set bonus with a different card.&lt;br /&gt;
| Flame&lt;br /&gt;
|-&lt;br /&gt;
| Faceworm Larva Card (15%) an extra 5% Neutral reduction from set bonus with a different card.&lt;br /&gt;
| Glacial&lt;br /&gt;
|-&lt;br /&gt;
| Arc Elder Card (15%) an extra 5% Neutral reduction from set bonus with a different card.&lt;br /&gt;
| Skinny&lt;br /&gt;
|-&lt;br /&gt;
| Raydric Card (20%)&lt;br /&gt;
| Immune&lt;br /&gt;
|-&lt;br /&gt;
| Deviling Card (50%)&lt;br /&gt;
| Deviant&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| Myst Card (30%)&lt;br /&gt;
| Innoxious&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Isis Card (30%)&lt;br /&gt;
| Divine&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Orc Zombie Card (30%)&lt;br /&gt;
| Angelic&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Marse Card (30%)&lt;br /&gt;
| Genie&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Dustiness Card (30%)&lt;br /&gt;
| of Warmth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (headgear) ===&lt;br /&gt;
The following cards provide elemental resist in headgear. Two can be used and stacked (upper + mid) to provide double the resist.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Permeter (15%)&lt;br /&gt;
| Anti-Evil&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Leib Olmai (10%)&lt;br /&gt;
| Red Stone&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Leaf Cat (10%)&lt;br /&gt;
| Blue Stone&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Giant Hornet (10%)&lt;br /&gt;
| Yellow Stone&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Earth&lt;br /&gt;
| Gierth (15%)&lt;br /&gt;
| Order&lt;br /&gt;
|-&lt;br /&gt;
| Dryad (10%)&lt;br /&gt;
| Green Stone&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Permeter (15%)&lt;br /&gt;
| Anti-Evil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Increase ==&lt;br /&gt;
&lt;br /&gt;
=== By Size (weapon), Physical ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; cards increase inflicted physical damage by 15% based on the enemy&amp;#039;s size. These cards also adds ATK.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
| Desert Wolf Card&lt;br /&gt;
| Gigantic&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
| Skeleton Worker Card&lt;br /&gt;
| Boned&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
| Minorous Card&lt;br /&gt;
| Titan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Race (weapon), Physical ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; cards increase inflicted physical damage by 20% based on the race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Hydra Card&lt;br /&gt;
| Bloody&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Goblin Card&lt;br /&gt;
| Clamorous&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Caramel Card&lt;br /&gt;
| Insecticide&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Pecopeco Egg Card&lt;br /&gt;
| Beholder&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Strouf Card&lt;br /&gt;
| Decussate&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Pom Spider Card&lt;br /&gt;
| Exorcism&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Flora Card&lt;br /&gt;
| Fisher&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Scorpion Card&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Earth Petite Card&lt;br /&gt;
| Dragoon&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| Butoijo Card&lt;br /&gt;
| Seraphim&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Two Race (weapon), Physical ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; cards increase inflicted physical damage by 10% based on the 2 race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Brute &amp;amp; Undead&lt;br /&gt;
| Nightmare Minorous Card&lt;br /&gt;
| Grave Keeper&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Formless &amp;amp; Demon&lt;br /&gt;
| Big Bell Card&lt;br /&gt;
| Vibrating&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Two Race (armor), Physical ===&lt;br /&gt;
The following Armor cards increase inflicted physical damage by 40% based on the 2 race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Angel &amp;amp; Demon&lt;br /&gt;
| Gloom Under Night Card&lt;br /&gt;
| Abyss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (weapon) ===&lt;br /&gt;
The following cards add 20% damage of physical attacks against the &amp;#039;&amp;#039;&amp;#039;Element&amp;#039;&amp;#039;&amp;#039; it targets. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Vadon Card&lt;br /&gt;
| Flammable&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Drainliar Card&lt;br /&gt;
| Saharic&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Mandragora Card&lt;br /&gt;
| Windy&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Kaho Card&lt;br /&gt;
| Underneath&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| Orc Skeleton Card&lt;br /&gt;
| Damned&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Santa Poring Card&lt;br /&gt;
| Hallowed&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| Anacondaq Card&lt;br /&gt;
| Envenom&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| Mao Guai Card}&lt;br /&gt;
| of Exorcism&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Scorpion King Card (Currently unavailable)&lt;br /&gt;
| Divine&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Two Element (armor), Physical ===&lt;br /&gt;
The following Armor cards increase inflicted physical damage by 40% based on the 2 element of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Holy &amp;amp; Shadow&lt;br /&gt;
| Gloom Under Night Card&lt;br /&gt;
| Abyss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (garment) ===&lt;br /&gt;
The following cards will provide ATK, and increases critical rate in +15 in a determinate race and provides 10% damage increase in a certain element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Brute and Plant&lt;br /&gt;
| Magmaring Card&lt;br /&gt;
| Scorching&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Fish&lt;br /&gt;
| Roween Card&lt;br /&gt;
| Breeze&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Race (weapon), Magic ===&lt;br /&gt;
The following Weapon cards increase inflicted magic damage by 10% based on the race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| Dolor of Thanatos Card&lt;br /&gt;
| Darkness&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Bradium Golem Card&lt;br /&gt;
| Carnivore&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Zakudam Card&lt;br /&gt;
| Mortal&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Hell Apocalypse Card&lt;br /&gt;
| Demonic&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Draco Egg Card&lt;br /&gt;
| Draco&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Naga Card&lt;br /&gt;
| Marine&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Cobalt Mineral Card&lt;br /&gt;
| Intangible&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Pinguicula Card&lt;br /&gt;
| Entomic&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Nepenthes Card&lt;br /&gt;
| Botany&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Ancient Tree Card&lt;br /&gt;
| Undead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (headgear), Magic ===&lt;br /&gt;
The following cards  increase inflicted magic damage by 5% (additional 5% if the headgear is +9) against the element it targets. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Lichtern Blue Card&lt;br /&gt;
| of Water&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Lichtern Green Card&lt;br /&gt;
| of Earth&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Lichtern Red Card&lt;br /&gt;
| of Fire&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Tikbalang Card&lt;br /&gt;
| of Wind&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| Lichtern Yellow Card&lt;br /&gt;
| of Telekinesis&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (weapon), Magic ===&lt;br /&gt;
The following cards  increase inflicted magic damage by 3% (5% if the weapon is +7, 7% if the weapon is +9) against the element it targets. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ! Water&lt;br /&gt;
| Curupira Card&lt;br /&gt;
| ?? --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Fruit Pom Spider Card&lt;br /&gt;
| Blaze&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Jungle Mandragora Card&lt;br /&gt;
| Gust&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Fire Frilldora Card&lt;br /&gt;
| Searing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (garment), Magic ===&lt;br /&gt;
The following cards  increase inflicted magic damage of 1 predetermined element by 3% for each refine of the compounded garment, and reduce incoming Neutral property attacks by 15%.&lt;br /&gt;
These will also give an additional 5% reduction from incoming Neutral property attacks when worn together with a different specified card.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Nightmare Ancient Mummy Card&lt;br /&gt;
| Flame&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Faceworm Larva Card&lt;br /&gt;
| Glacial&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Arc Elder Card&lt;br /&gt;
| Skinny&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Elements (shoes), Magic ===&lt;br /&gt;
The following cards increase matk % and increase inflicted magic damage with up to 2 elements by 5%.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Earth &amp;amp; Neutral&lt;br /&gt;
| Anemos&lt;br /&gt;
| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! Fire &amp;amp; Holy&lt;br /&gt;
| Geffen Shoplifter Card&lt;br /&gt;
| Shoplifter&lt;br /&gt;
|-&lt;br /&gt;
! Wind &amp;amp; Water&lt;br /&gt;
| Ordre Card&lt;br /&gt;
| Shoplifter&lt;br /&gt;
|-&lt;br /&gt;
! Holy (boosts only 1 element but increases heal effectiven﻿ess by 5% instead)&lt;br /&gt;
| Licheniyes Card&lt;br /&gt;
| Licheniyes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== By Two Elements (accessory), Magic ===&lt;br /&gt;
The following cards increase inflicted magic of 2 elements by 20%.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Wind &amp;amp; Ghost&lt;br /&gt;
| Elvira Card&lt;br /&gt;
| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! Neutral &amp;amp; Shadow&lt;br /&gt;
| Dy Card&lt;br /&gt;
| Dwigh&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Additions ===&lt;br /&gt;
The following cards increase inflicted physical damage based on other properties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Equipment Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Increases physical damage on &amp;#039;&amp;#039;&amp;#039;Boss&amp;#039;&amp;#039;&amp;#039; monsters by 25%.&lt;br /&gt;
| Abysmal Knight Card&lt;br /&gt;
| Liberation&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Increase physical damage against Demon and &amp;#039;&amp;#039;&amp;#039;Undead&amp;#039;&amp;#039;&amp;#039; races monster by 30%. Also gives Atk + 20.&lt;br /&gt;
| Sakray Card&lt;br /&gt;
| Salvation&lt;br /&gt;
|-&lt;br /&gt;
| Headgear&lt;br /&gt;
| Increases damage against &amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039; element targets by 30%.&amp;lt;br&amp;gt;Also ignores 30% of the defense of &amp;#039;&amp;#039;&amp;#039;Plant&amp;#039;&amp;#039;&amp;#039; race monsters.&lt;br /&gt;
| Engkanto Card&lt;br /&gt;
| of Poison Grass&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level of upgrade ==&lt;br /&gt;
=== Weapon Refine, ATK &amp;amp; MATK ===&lt;br /&gt;
The following cards give ATK &amp;amp; MATK. When compounded on a specific weapon type, gives a bonus of Atk &amp;amp; Matk when refined to +10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Payon Soldier Card&lt;br /&gt;
| Spear&lt;br /&gt;
| Infante&lt;br /&gt;
|-&lt;br /&gt;
! Scimitar Buffalo Bandit Card&lt;br /&gt;
| Dagger&lt;br /&gt;
| Sharp Sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Refine, Aspd ===&lt;br /&gt;
The following cards boost Atk, gives a bonus of Aspd when refined to +10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Soheon Card&lt;br /&gt;
| Dagger&lt;br /&gt;
| Short Cut&lt;br /&gt;
|-&lt;br /&gt;
! Beholder Master Card&lt;br /&gt;
| Bow&lt;br /&gt;
| Straight Shooting&lt;br /&gt;
|-&lt;br /&gt;
! Fanat Card&lt;br /&gt;
| Two-Handed Sword&lt;br /&gt;
| Sweeping&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== High ===&lt;br /&gt;
The following cards give a certain status increase and an additional boost when its equipment has an upgrade level of +9 or higher.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Equipment Type&lt;br /&gt;
! style=&amp;quot;width: 25%&amp;quot; | Effect&lt;br /&gt;
! Additional Effect at High Upgrade&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Apocalypse Card&lt;br /&gt;
| Armor&lt;br /&gt;
| +2 VIT&lt;br /&gt;
| +800 Max HP&lt;br /&gt;
| Prime&lt;br /&gt;
|-&lt;br /&gt;
! Carat Card&lt;br /&gt;
| Headgear&lt;br /&gt;
| +2 INT&lt;br /&gt;
| +150 Max SP&lt;br /&gt;
| Maestro&lt;br /&gt;
|-&lt;br /&gt;
! Firelock Soldier Card&lt;br /&gt;
| Footgear&lt;br /&gt;
| +2 STR&lt;br /&gt;
| +10% Max HP and Max SP&lt;br /&gt;
| Superior&lt;br /&gt;
|-&lt;br /&gt;
! Freezer Card&lt;br /&gt;
| Footgear&lt;br /&gt;
| Max HP + 300&lt;br /&gt;
| Bash damage + 10%&lt;br /&gt;
| Sword-Master&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Kathryne Keyron Card&lt;br /&gt;
| Headgear&lt;br /&gt;
| Reduces variable cast time by the refinement level as a percentage.&lt;br /&gt;
| MATK + 2%&lt;br /&gt;
| of Caster&lt;br /&gt;
|-&lt;br /&gt;
! Nine Tail Card&lt;br /&gt;
| Garment&lt;br /&gt;
| +2 AGI&lt;br /&gt;
| +20 Flee&lt;br /&gt;
| De Luxe&lt;br /&gt;
|-&lt;br /&gt;
! Orc Baby Card&lt;br /&gt;
| Garment&lt;br /&gt;
| +10 Flee&amp;lt;br/&amp;gt;10% neutral resistance&lt;br /&gt;
| +5 Flee&amp;lt;br/&amp;gt;Additional 5% neutral resistance&lt;br /&gt;
| Extra High Level&lt;br /&gt;
|-&lt;br /&gt;
! Sting Card&lt;br /&gt;
| Shield&lt;br /&gt;
| +2 DEF&lt;br /&gt;
| +5 MDEF&lt;br /&gt;
| Supreme&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Low ===&lt;br /&gt;
The following cards give a certain status increase and an additional boost when its equipment has an upgrade level of +4 or lower. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Equipment Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Additional Effect at Low Upgrade &lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Blue Acidus Card&lt;br /&gt;
| Headgear&lt;br /&gt;
| +40 Max SP&lt;br /&gt;
| +40 Max SP,&amp;lt;br&amp;gt;+5% SP Recovery&lt;br /&gt;
| Low Level&lt;br /&gt;
|-&lt;br /&gt;
! Gold Acidus Card&lt;br /&gt;
| Footgear&lt;br /&gt;
| +4% Max SP,&amp;lt;br&amp;gt;+4% Max HP&lt;br /&gt;
| +4% Max SP,&amp;lt;br&amp;gt;+4% Max HP,&amp;lt;br&amp;gt;+5% SP Recovery&lt;br /&gt;
| Low Level&lt;br /&gt;
|-&lt;br /&gt;
! Kavach Icarus Car}&lt;br /&gt;
| Garment&lt;br /&gt;
| +10 Flee&lt;br /&gt;
| +10 Flee,&amp;lt;br&amp;gt;+1 Perfect Dodge&lt;br /&gt;
| Low Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats == &lt;br /&gt;
&lt;br /&gt;
=== Attributes every 10 Base Stats (Garment) ===&lt;br /&gt;
The following cards increase certain attributes, depending on the amount of a base Stat. Each card increases Critical Damage, ASPD, Long Ranged Attack, or MATK for every 10 points of a specific base Stat. The stats only calculates the base points; bonuses from job levels, buffs or other equipment do not apply.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Base Stat to Increase&lt;br /&gt;
! Bonus Attribute every 10 Stat&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Wakwak Card&lt;br /&gt;
| STR&lt;br /&gt;
| ATK + 5&lt;br /&gt;
| of Power&lt;br /&gt;
|-&lt;br /&gt;
| Jejeling Card&lt;br /&gt;
| VIT&lt;br /&gt;
| MHP + 200&lt;br /&gt;
| of Life&lt;br /&gt;
|-&lt;br /&gt;
| Petal Card&lt;br /&gt;
| LUK&lt;br /&gt;
| Critical Damage + 1%&lt;br /&gt;
| of Fatal&lt;br /&gt;
|-&lt;br /&gt;
| Cenere Card&lt;br /&gt;
| AGI&lt;br /&gt;
| Attack Speed + 1%&lt;br /&gt;
| of Acid&lt;br /&gt;
|-&lt;br /&gt;
| Menblatt Card&lt;br /&gt;
| DEX&lt;br /&gt;
| Ranged Attack Damage + 1%&lt;br /&gt;
| of Shooter&lt;br /&gt;
|-&lt;br /&gt;
| Antique Book Card&lt;br /&gt;
| INT&lt;br /&gt;
| MATK + 5&lt;br /&gt;
| of Intellectual&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also a different set of these types of cards where the bonus for each 10 points of base Stat are not as potent, but provides a really strong bonus to offset it when reaching 120 base Stat.&lt;br /&gt;
&amp;lt;br&amp;gt;These cards also give an attack speed bonus (reduces delay after attack by 1%) for each 10 points of the specified Stat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Base Stat to Increase&lt;br /&gt;
! Bonus Attribute every 10 Stat&lt;br /&gt;
! Add-on Bonus at 120 Stat&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Brown Rat Card&lt;br /&gt;
| STR&lt;br /&gt;
| Atk + 3&lt;br /&gt;
| Atk + 40&lt;br /&gt;
| of Dirty&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Arclouse Card&lt;br /&gt;
| Int&lt;br /&gt;
| MAtk + 3&lt;br /&gt;
| Matk + 40&lt;br /&gt;
| of Marsh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stat switching (Armor) ===&lt;br /&gt;
The following cards increase a certain stat, dependent on the amount of a different stat. Each card increases a stat by 1 for every 18 points in another. The compared stat only calculates the base points; bonuses from job levels, buffs or other equipment do not apply.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Increased Stat&lt;br /&gt;
! Compared Stat&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Venatu Card&lt;br /&gt;
| LUK&lt;br /&gt;
| AGI&lt;br /&gt;
| of Luck Switching&lt;br /&gt;
|-&lt;br /&gt;
! Egnigem Cenia Card&lt;br /&gt;
| STR&lt;br /&gt;
| INT&lt;br /&gt;
| of Power Switching&lt;br /&gt;
|-&lt;br /&gt;
! Ancient Mimic Card&lt;br /&gt;
| AGI&lt;br /&gt;
| LUK&lt;br /&gt;
| of Agility Switching&lt;br /&gt;
|-&lt;br /&gt;
! Dame of Sentinel Card&lt;br /&gt;
| DEX&lt;br /&gt;
| VIT&lt;br /&gt;
| of Dexterity Switching&lt;br /&gt;
|-&lt;br /&gt;
! Mistress of Shelter Card&lt;br /&gt;
| INT&lt;br /&gt;
| STR&lt;br /&gt;
| of Intelligence Switching&lt;br /&gt;
|-&lt;br /&gt;
! Obsidian Card&lt;br /&gt;
| VIT&lt;br /&gt;
| DEX&lt;br /&gt;
| of Vital Switching&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stat per upgrade ===&lt;br /&gt;
The following cards increase a certain stat by 1 for each upgrade level of the equipment it is slotted into. However, it also reduces it for a fixed amount. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat&lt;br /&gt;
! Card&lt;br /&gt;
! Base Reduction&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
! Equipment Type&lt;br /&gt;
|-&lt;br /&gt;
! STR&lt;br /&gt;
| Seyren Windsor Card&lt;br /&gt;
| -6 STR&lt;br /&gt;
| of Lost Power&lt;br /&gt;
| Headgear&lt;br /&gt;
|-&lt;br /&gt;
! VIT&lt;br /&gt;
| Dimik Card&lt;br /&gt;
| -5 VIT&lt;br /&gt;
| Weakening&lt;br /&gt;
| Armor&lt;br /&gt;
|-&lt;br /&gt;
! INT&lt;br /&gt;
| Despero of Thanatos Card&lt;br /&gt;
| -6 INT&lt;br /&gt;
| Thickheaded&lt;br /&gt;
| Shield&lt;br /&gt;
|-&lt;br /&gt;
! LUK&lt;br /&gt;
| Green Maiden Card&lt;br /&gt;
| -5 LUK&lt;br /&gt;
| Cursed&lt;br /&gt;
| Garment&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| Odium of Thanatos Card&lt;br /&gt;
| -5 AGI&lt;br /&gt;
| of Slowness&lt;br /&gt;
| Footgear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Item-dropping ==&lt;br /&gt;
=== Food (accessory) ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039; cards cause level 3 cooking items to drop at a 0.5% chance when monsters of certain races are killed with physical attacks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Food&lt;br /&gt;
! Card&lt;br /&gt;
! Race&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Tentacle Cheese Gratin (AGI)&lt;br /&gt;
| Anopheles Card&lt;br /&gt;
| Insect&lt;br /&gt;
| of Value&lt;br /&gt;
|-&lt;br /&gt;
! Fried Sweet Potato (LUK)&lt;br /&gt;
| Baroness of Retribution Card&lt;br /&gt;
| Angel&lt;br /&gt;
| Snack&lt;br /&gt;
|-&lt;br /&gt;
! Bomber Steak (STR)&lt;br /&gt;
| Gremlin Card&lt;br /&gt;
| Brute&lt;br /&gt;
| Health&lt;br /&gt;
|-&lt;br /&gt;
! Honey Herbal Tea (INT)&lt;br /&gt;
| Dragon Egg Card&lt;br /&gt;
| Dragon&lt;br /&gt;
| Drink&lt;br /&gt;
|-&lt;br /&gt;
! Fruit Mix (DEX)&lt;br /&gt;
| Grove Card&lt;br /&gt;
| Formless&lt;br /&gt;
| Sweet&lt;br /&gt;
|-&lt;br /&gt;
! Clam Soup (VIT)&lt;br /&gt;
| Armeyer Dinze Card&lt;br /&gt;
| Fish&lt;br /&gt;
| Stamina&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Boxes (accessory) ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039; cards cause various ‘box’ items to drop at a low chance when monsters of certain races are killed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Box&lt;br /&gt;
! Card&lt;br /&gt;
! Box Effect&lt;br /&gt;
! Race&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Box of Drowsiness&lt;br /&gt;
| Sleeper Card&lt;br /&gt;
| Increases MATK by 20 for 60 seconds&lt;br /&gt;
| Fish&lt;br /&gt;
| of Siesta&lt;br /&gt;
|-&lt;br /&gt;
! Box of Resentment&lt;br /&gt;
| Raydric Archer Card&lt;br /&gt;
| Increases ATK by 20 for 60 seconds&lt;br /&gt;
| Demon&lt;br /&gt;
| of the Spooky Night&lt;br /&gt;
|-&lt;br /&gt;
! Box of Gloom&lt;br /&gt;
| Cloud Hermit Card&lt;br /&gt;
| Uses level 1 Improve Concentration&lt;br /&gt;
| Plant&lt;br /&gt;
| Dark Sky&lt;br /&gt;
|-&lt;br /&gt;
! Box of Storms&lt;br /&gt;
| Stem Worm Card&lt;br /&gt;
| Endows the user&amp;#039;s weapon with the water property for 3 minutes&lt;br /&gt;
| Brute&lt;br /&gt;
| Monsoon&lt;br /&gt;
|-&lt;br /&gt;
! Box of Sunlight&lt;br /&gt;
| Jing Guai Card&lt;br /&gt;
| Enables hidden enemies to be seen for 30 seconds&lt;br /&gt;
| Angel&lt;br /&gt;
| of Dawn&lt;br /&gt;
|-&lt;br /&gt;
! Box of Thunder&lt;br /&gt;
| Gargoyle Card&lt;br /&gt;
| Increases the user&amp;#039;s movement speed for 20 seconds&lt;br /&gt;
| Insect&lt;br /&gt;
| of Serenity&lt;br /&gt;
|-&lt;br /&gt;
! Box of Panting&lt;br /&gt;
| Orc Archer Card&lt;br /&gt;
| Restores 9% of maximum SP, but has a 30% chance to silence the user for 30 seconds&lt;br /&gt;
| Demi Human&lt;br /&gt;
| Desirable&lt;br /&gt;
|-&lt;br /&gt;
! Giggling Box&lt;br /&gt;
| Wraith Card&lt;br /&gt;
| Restores 9% of Maximum HP, but has a 30% chance to curse the user for 30 seconds&lt;br /&gt;
| Undead&lt;br /&gt;
| of Last Laugh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Status Effects ==&lt;br /&gt;
=== Defensive ===&lt;br /&gt;
The following cards grant immunity or resistance to &amp;#039;&amp;#039;&amp;#039;Status Effects&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status Effect&lt;br /&gt;
! Immunity Cards&lt;br /&gt;
! Resistance Cards&lt;br /&gt;
|-&lt;br /&gt;
! Bleeding&lt;br /&gt;
| Ungoliant Card&lt;br /&gt;
| Wootan Fighter Card (20%)&lt;br /&gt;
|-&lt;br /&gt;
! Blind&lt;br /&gt;
| Deviruchi Card&lt;br /&gt;
| Martin Card (20%), Flame Skull Card (30%)&lt;br /&gt;
|-&lt;br /&gt;
! Chaos&lt;br /&gt;
| Giearth Card, Evil Snake Lord Card&lt;br /&gt;
| Wootan Shooter Card (20%)&lt;br /&gt;
|-&lt;br /&gt;
! Curse&lt;br /&gt;
| Evil Snake Lord Card&lt;br /&gt;
| Flame Skull Card (30%)&lt;br /&gt;
|-&lt;br /&gt;
! Frozen&lt;br /&gt;
| Marc Card, Detardeus Card, Evil Druid Card&lt;br /&gt;
| Megalodon Card (20%)&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| None&lt;br /&gt;
| Ghoul Card (20%)&lt;br /&gt;
|-&lt;br /&gt;
! Silence&lt;br /&gt;
| Marduk Card&lt;br /&gt;
| Stainer Card}} (20%), Gemini-S58 Card (30%)&lt;br /&gt;
|-&lt;br /&gt;
! Sleep&lt;br /&gt;
| Nightmare Card&lt;br /&gt;
| Coco Card (20%), Gemini-S58 Card (50%)&lt;br /&gt;
|-&lt;br /&gt;
! Stone&lt;br /&gt;
| Medusa Card, Evil Druid Card &lt;br /&gt;
| 4090 Munak Card (15%), 4075 Argos Card (20%), 4439 Flame Skull Card (30%), 4414 Seeker Card (30%), 4354 Gemini-S58 Card (50%)&lt;br /&gt;
|-&lt;br /&gt;
! Stun&lt;br /&gt;
| 4143 Orc Hero Card&lt;br /&gt;
| Stalactic Golem Card (20%), =4439 Flame Skull Card (30%), 4354 Gemini-S58 Card (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Inflicting (weapon) ===&lt;br /&gt;
&lt;br /&gt;
The following cards have chance of inflicting a status effect on the enemy at a small rate. All of the cards adds ATK, unless noted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status Effect&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Poison&lt;br /&gt;
| Zenorc Card (4%)&lt;br /&gt;
| Venomer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
| Snake Card (5%)&lt;br /&gt;
| Untouchable&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Stun&lt;br /&gt;
| Skeleton Card (2%)&lt;br /&gt;
| Keen&lt;br /&gt;
|-&lt;br /&gt;
| Savage Babe Card(5%)&lt;br /&gt;
| Stun&lt;br /&gt;
|-&lt;br /&gt;
! Silence&lt;br /&gt;
| Metaller Card (5%)&lt;br /&gt;
| Silence&lt;br /&gt;
|-&lt;br /&gt;
! Blind&lt;br /&gt;
| Familiar Card (5%)&lt;br /&gt;
| Blink&lt;br /&gt;
|-&lt;br /&gt;
! Sleep&lt;br /&gt;
| Plankton Card (5%)&lt;br /&gt;
| Drowsy&lt;br /&gt;
|-&lt;br /&gt;
! Freeze&lt;br /&gt;
| 4055 Marina Card (5%)&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
! Curse&lt;br /&gt;
| Magnolia Card (5%)&lt;br /&gt;
| Cursing&lt;br /&gt;
|-&lt;br /&gt;
! Bleeding&lt;br /&gt;
| Breeze Card (5%)&lt;br /&gt;
| Bleeding&lt;br /&gt;
|-&lt;br /&gt;
! Chaos&lt;br /&gt;
| Requiem Card (5%)&lt;br /&gt;
| Chaos&lt;br /&gt;
|-&lt;br /&gt;
! Burning&lt;br /&gt;
| Banaspaty Card (Does not add ATK)&lt;br /&gt;
| Burning&lt;br /&gt;
|-&lt;br /&gt;
! Deep Sleep&lt;br /&gt;
| Miming Card (Does not add ATK)&lt;br /&gt;
| Deep Sleep&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Inflicting (armor) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status Effects&lt;br /&gt;
! Card&lt;br /&gt;
! Effect Addition&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| Bleeding&lt;br /&gt;
| Bakonawa Card&lt;br /&gt;
| 23x23-cell Area of Effect&lt;br /&gt;
| of Bloody&lt;br /&gt;
|-&lt;br /&gt;
| Killer Mantis Card &lt;br /&gt;
| -&lt;br /&gt;
| Traumatic&lt;br /&gt;
|-&lt;br /&gt;
| Skogul Card&lt;br /&gt;
| Autocast on both wearer and attacker when receiving damage&lt;br /&gt;
| of Chaotic Bleeding&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Blind&lt;br /&gt;
| Grizzly Card &lt;br /&gt;
| Chance increases if Bigfoot Card is also equipped&lt;br /&gt;
| Sightless&lt;br /&gt;
|-&lt;br /&gt;
| Kraben Card}&lt;br /&gt;
| -&lt;br /&gt;
| of Blackout&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| Chaos&lt;br /&gt;
| Creamy Fear Card&lt;br /&gt;
| -&lt;br /&gt;
| of Mayhem&lt;br /&gt;
|-&lt;br /&gt;
| Karakasa Card&lt;br /&gt;
| Chance increases if wearer has 77 or higher base STR&lt;br /&gt;
| Terrorizing&lt;br /&gt;
|-&lt;br /&gt;
| Red Novus Card &lt;br /&gt;
| Autocast on both wearer and attacker when receiving damage&lt;br /&gt;
| Chaotic&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Curse&lt;br /&gt;
| Nightmare Terror Card&lt;br /&gt;
| Chance increases if Nightmare Card is also equipped&lt;br /&gt;
| of Jinx&lt;br /&gt;
|-&lt;br /&gt;
| Wraith Dead Card&lt;br /&gt;
| -&lt;br /&gt;
| of Misfortune&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Frozen&lt;br /&gt;
| Hatii Card&lt;br /&gt;
| Chance increases if Baby Hatii Card}} is also equipped&lt;br /&gt;
| Arctic&lt;br /&gt;
|-&lt;br /&gt;
| Sasquatch Card&lt;br /&gt;
| -&lt;br /&gt;
| Freezing&lt;br /&gt;
|-&lt;br /&gt;
| Freezing&lt;br /&gt;
| Heart Hunter Ebel Card&lt;br /&gt;
| Chance increases if wearer has 110 or higher base INT&lt;br /&gt;
| of Freezing&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| Poison&lt;br /&gt;
| Chimera Card &lt;br /&gt;
| Chance increases if wearer is Assassin class&lt;br /&gt;
| Venomous Charge&lt;br /&gt;
|-&lt;br /&gt;
| Giant Spider Card &lt;br /&gt;
| -&lt;br /&gt;
| of Venom&lt;br /&gt;
|-&lt;br /&gt;
| Venomous Card&lt;br /&gt;
| Autocast on both wearer and attacker when receiving damage&lt;br /&gt;
| of Chaotic Venom&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Silence&lt;br /&gt;
| Brilight Card&lt;br /&gt;
| -&lt;br /&gt;
| of Reticence&lt;br /&gt;
|-&lt;br /&gt;
| Disguise Card&lt;br /&gt;
| Chance increases if wearer has 77 or higher base VIT&lt;br /&gt;
| Soundless&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| Sleep&lt;br /&gt;
| Bakonawa Card&lt;br /&gt;
| 23x23-cell Area of Effect&lt;br /&gt;
| of Helplessness&lt;br /&gt;
|-&lt;br /&gt;
| Demon Pungus Card&lt;br /&gt;
| -&lt;br /&gt;
| Mesmerizing&lt;br /&gt;
|-&lt;br /&gt;
| Skel Prisoner Card&lt;br /&gt;
| Chance increases if Skeleton Card is also equipped&lt;br /&gt;
| of Sleep&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Stone / Stone Curse&lt;br /&gt;
| Dark Frame Card&lt;br /&gt;
| -&lt;br /&gt;
| Solidifying&lt;br /&gt;
|-&lt;br /&gt;
| Pest Card&lt;br /&gt;
| Chance increases if wearer has 77 or higher base INT&lt;br /&gt;
| of Stone Curse&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Stun&lt;br /&gt;
| Majoruros Card&lt;br /&gt;
| -&lt;br /&gt;
| Crippling&lt;br /&gt;
|-&lt;br /&gt;
| Rybio Card&lt;br /&gt;
| Chance increases if wearer has 77 or higher base DEX&lt;br /&gt;
| Overpowering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== By race ===&lt;br /&gt;
==== EXP increase (shoes) ====&lt;br /&gt;
The following cards grants 10% more EXP for the user when they do the last blow to kill a monster of a certain race. However, the user will also take more 20% damage from monsters of that race. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Am Mut Card&lt;br /&gt;
| Assassinator&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Mini Demon Card&lt;br /&gt;
| Poacher&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Skeleton General Card&lt;br /&gt;
| Insect Collector&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Iron Fist Card&lt;br /&gt;
| Veteran Hunter&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Ancient Worm Card&lt;br /&gt;
| Witch Doctor&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Zombie Prisoner Card&lt;br /&gt;
|  Undead Killer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Gullinbursti Card&lt;br /&gt;
| Fisherman&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
|Gajomart Card&lt;br /&gt;
| Havoc Bringer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Explosion Card&lt;br /&gt;
| Dragon Slayer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| Christmas Cookie Card&lt;br /&gt;
| Fallen Angel&amp;#039;s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Critical (weapon) ====&lt;br /&gt;
The following cards will add 10% more damage to your critical attacks, and also add 7 critical rate against a certain race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Assaulter Card&lt;br /&gt;
| Killing&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Cruiser Card&lt;br /&gt;
| Poaching&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Bloody Murderer Card&lt;br /&gt;
| Man-Eater&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Goblin Steamrider Card&lt;br /&gt;
| of Fatal Flame&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Panzer Goblin Card&lt;br /&gt;
| Fatally Evil&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Goblin Archer Card&lt;br /&gt;
| Piercing&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Rotar Zairo Card&lt;br /&gt;
| of Fatal Pisces&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Kobold Archer Card&lt;br /&gt;
| Deadly Plant&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Dullahan Card&lt;br /&gt;
| Fatal Serpentine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Restore SP (weapon) ====&lt;br /&gt;
The following cards restore 5 SP to you when the monster of the specified race dies with a physical attack.  The cards also drain 5 SP from you if the weapon is unequipped.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Phendark Card&lt;br /&gt;
| Soul Gain&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Nereid Card&lt;br /&gt;
| of Beast Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Gig Card&lt;br /&gt;
| of Insect Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Tri Joint Card&lt;br /&gt;
| Power Draining&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Diabolic Card&lt;br /&gt;
| of Demon Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Zombie Master Card&lt;br /&gt;
| of Undead Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Beetle King Card&lt;br /&gt;
| of Marine Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Caterpillar Card&lt;br /&gt;
| of Plant Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Driller Card&lt;br /&gt;
| of Dragon Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| False Angel Card&lt;br /&gt;
| of Angel Soul Eater&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Card Sets ===&lt;br /&gt;
&amp;#039;&amp;#039;Main article: [[Card Sets]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Miscellanea ===&lt;br /&gt;
==== Autocast ====&lt;br /&gt;
&amp;#039;&amp;#039;Main article: [[Autocast]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==== Magic skill buffs (weapon) ====&lt;br /&gt;
The following cards work as buffs for various Mage, Wizard, and High Wizard skills. However, The cards also drain 50 SP when the weapon is unequipped.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Skills Buffed&lt;br /&gt;
! Damage Increase&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Death Word Card&lt;br /&gt;
| Napalm Beat, Soul Strike,Napalm Vulcan&lt;br /&gt;
| 5%&lt;br /&gt;
| Soul&lt;br /&gt;
|-&lt;br /&gt;
! Hill Wind Card&lt;br /&gt;
| Thunderstorm, Jupitel Thunder, Lord of Vermilion&lt;br /&gt;
| 5%&lt;br /&gt;
| Sylph&lt;br /&gt;
|-&lt;br /&gt;
! Laurell Weinder Card&lt;br /&gt;
| Frost Nova, Storm Gust&lt;br /&gt;
| 3%&lt;br /&gt;
| Undine&lt;br /&gt;
|-&lt;br /&gt;
! Pitman Card&lt;br /&gt;
| Earth Spike, Heaven&amp;#039;s Drive&lt;br /&gt;
| 5%&lt;br /&gt;
| Gnome&lt;br /&gt;
|-&lt;br /&gt;
! Red Ferus Card&lt;br /&gt;
| Fire Pillar, Meteor Storm&lt;br /&gt;
| 40%&lt;br /&gt;
| Salamander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Magic Resist Cards ====&lt;br /&gt;
The following cards increase MDEF and some also increase DEF. These bonuses, however, only apply if the equipment they are slotted into are upgraded to +5 or less. They each go into a different equipment type, but all have the suffix &amp;#039;&amp;#039;of Magic Resist&amp;#039;&amp;#039; or &amp;#039;&amp;#039;of Resist Spell Power&amp;#039;&amp;#039;. In iRO however, the prefixes/suffixes are different.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Effect	&lt;br /&gt;
! Prefix or Suffix	&lt;br /&gt;
! Equipment Type&lt;br /&gt;
|-&lt;br /&gt;
! Gibbet Card&lt;br /&gt;
| +5 MDEF&lt;br /&gt;
| of Magical Immunity&lt;br /&gt;
| Headgear	&lt;br /&gt;
|-&lt;br /&gt;
! Goat Card&lt;br /&gt;
| +5 MDEF, +2 DEF	&lt;br /&gt;
| Spell-Proof&lt;br /&gt;
| Armor&lt;br /&gt;
|-&lt;br /&gt;
! Arclouze Card&lt;br /&gt;
| +3 MDEF, +2 DEF&lt;br /&gt;
| Magic-Proof&lt;br /&gt;
| Shield&lt;br /&gt;
|-&lt;br /&gt;
! Kapha Card&lt;br /&gt;
| +8 MDEF&lt;br /&gt;
| Magically Shielded&lt;br /&gt;
| Garment&lt;br /&gt;
|-&lt;br /&gt;
! Megalith Card&lt;br /&gt;
| +7 MDEF&lt;br /&gt;
| of Mystical Resistance&lt;br /&gt;
| Footgear	&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MoonBrew</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=General_Card_References&amp;diff=14148</id>
		<title>General Card References</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=General_Card_References&amp;diff=14148"/>
		<updated>2021-02-07T14:28:09Z</updated>

		<summary type="html">&lt;p&gt;MoonBrew: /* Card Sets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a reference of Cards which can be grouped according to their effects.&lt;br /&gt;
&lt;br /&gt;
== Elemental Armor ==&lt;br /&gt;
&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Armo Cards&amp;#039;&amp;#039;&amp;#039; will endow your armor with a certain element. All of the elemental attributes are level 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| Angeling Card&lt;br /&gt;
| Holy&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| Ghostring Card&lt;br /&gt;
| Ghost&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| Argiope Card&lt;br /&gt;
| Poisoning&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Evil Druid Card&lt;br /&gt;
| Deadly&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Pasana Card&lt;br /&gt;
| of Ifrit&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2| Water&lt;br /&gt;
| Pot Dofle Card&lt;br /&gt;
| Aquarius&lt;br /&gt;
|-&lt;br /&gt;
| Swordfish Card&lt;br /&gt;
| Aqua&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Dokebi Card&lt;br /&gt;
| of Zephyrus&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Sandman Card&lt;br /&gt;
| of Gnome&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Bathory Card&lt;br /&gt;
| Evil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Reduction (Shield) ==&lt;br /&gt;
&lt;br /&gt;
=== By Race ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage by 30% based on the race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Thara Frog Card&lt;br /&gt;
| Cranial&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Orc Warrior Card&lt;br /&gt;
|  Brutal&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Bigfoot Card&lt;br /&gt;
|  of Gargantua&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Penomena Card&lt;br /&gt;
|  Fire-Proof&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Khalitzburg Card&lt;br /&gt;
|  from Hell&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Teddy Bear Card&lt;br /&gt;
|  of Requiem&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Rafflesia Card&lt;br /&gt;
|  Homer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Alnoldi Card&lt;br /&gt;
|  Flora&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Sky Petite Card&lt;br /&gt;
|  of Dragoon&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| Anubis Card&lt;br /&gt;
|  Satanic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Two Race ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage by 20% from 2 possible enemy races.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Brute &amp;amp; Undead&lt;br /&gt;
| Nightmare Arclouse Card&lt;br /&gt;
|  Undead Animal&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Formless &amp;amp; Demon&lt;br /&gt;
| Neo Punk Card&lt;br /&gt;
|  Invisible Horror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Size ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage based on the &amp;#039;&amp;#039;&amp;#039;size&amp;#039;&amp;#039;&amp;#039; of the enemy. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
| Mysteltainn Card (25%)&lt;br /&gt;
| Anti-small&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
| Ogretooth Card (25%)&lt;br /&gt;
| Anti-medium&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
| Executioner Card (25%)&lt;br /&gt;
| Anti-large&lt;br /&gt;
|-&lt;br /&gt;
! Small, Medium &amp;amp; Large&lt;br /&gt;
| Hodremlin Card (15% to all)&amp;lt;br&amp;gt;also has chance to proc +30 Perfect Dodge for 10 secs)&lt;br /&gt;
| Resistant&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Small &amp;amp; Medium&lt;br /&gt;
| Scout Basilisk Card (5%)&lt;br /&gt;
| Strong Willed&lt;br /&gt;
|-&lt;br /&gt;
! Medium &amp;amp; Large&lt;br /&gt;
| Charge Basilisk Card (20%) (Increases damage received from Small size attackers by 15%.)&lt;br /&gt;
| Toughness&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Monster Element ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage by 20% based on the enemy&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Element&amp;#039;&amp;#039;&amp;#039; and increase inflicted damage against enemies of the same respective element by 5%. Please note that these cards do NOT reduce a certain element; they reduce damage based on what element the MONSTER is.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Neutral&lt;br /&gt;
| Tatacho Card&lt;br /&gt;
| of Basis&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Draco Card&lt;br /&gt;
| of Underneath&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| Cornus Card&lt;br /&gt;
|  of Damned&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| Centipede Card&lt;br /&gt;
|  of Envenom&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Dark Shadow Card&lt;br /&gt;
| of Hallowed&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Aqua Elemental Card&lt;br /&gt;
| of Saharic&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Luciola Vespa Card&lt;br /&gt;
| of Windy&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Fire Golem Card&lt;br /&gt;
| Flame Eater&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Reductions ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage based on special/multiple properties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effect&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Reduces damage from Boss monsters by 40%.&lt;br /&gt;
But increases damage from other monsters and players by 40%.&lt;br /&gt;
| Alice Card&lt;br /&gt;
| of Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
| Reduces damage received from ranged attacks by 35%.&lt;br /&gt;
| Horn Card&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| Reduces damage from WoE 1 guardians by 50%.&lt;br /&gt;
| Mi Gao Card&lt;br /&gt;
| Charging&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Reduction (Other) ==&lt;br /&gt;
&lt;br /&gt;
=== By Element (garment) ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Garment&amp;#039;&amp;#039;&amp;#039; cards reduce received damage based on the attack&amp;#039;s element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Hode Card (30%)&lt;br /&gt;
| Glorious&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Jakk Card (30%)&lt;br /&gt;
| Flameguard&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| Marionette Card (30%)&lt;br /&gt;
| of Ghost&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; | Neutral&lt;br /&gt;
| Orc Baby Card (10%)&amp;lt;ref name=neutral&amp;gt;An extra 5% Neutral reduction when the garment is +9 or higher.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Extra-High Level&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Card (10%)&lt;br /&gt;
| Anti-Sniping&lt;br /&gt;
|-&lt;br /&gt;
| Harpy Card (15%)&lt;br /&gt;
| Vicious&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Ancient Mummy Card (15%) an extra 5% Neutral reduction from set bonus with a different card.&lt;br /&gt;
| Flame&lt;br /&gt;
|-&lt;br /&gt;
| Faceworm Larva Card (15%) an extra 5% Neutral reduction from set bonus with a different card.&lt;br /&gt;
| Glacial&lt;br /&gt;
|-&lt;br /&gt;
| Arc Elder Card (15%) an extra 5% Neutral reduction from set bonus with a different card.&lt;br /&gt;
| Skinny&lt;br /&gt;
|-&lt;br /&gt;
| Raydric Card (20%)&lt;br /&gt;
| Immune&lt;br /&gt;
|-&lt;br /&gt;
| Deviling Card (50%)&lt;br /&gt;
| Deviant&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| Myst Card (30%)&lt;br /&gt;
| Innoxious&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Isis Card (30%)&lt;br /&gt;
| Divine&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Orc Zombie Card (30%)&lt;br /&gt;
| Angelic&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Marse Card (30%)&lt;br /&gt;
| Genie&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Dustiness Card (30%)&lt;br /&gt;
| of Warmth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (headgear) ===&lt;br /&gt;
The following cards provide elemental resist in headgear. Two can be used and stacked (upper + mid) to provide double the resist.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Permeter (15%)&lt;br /&gt;
| Anti-Evil&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Leib Olmai (10%)&lt;br /&gt;
| Red Stone&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Leaf Cat (10%)&lt;br /&gt;
| Blue Stone&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Giant Hornet (10%)&lt;br /&gt;
| Yellow Stone&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Earth&lt;br /&gt;
| Gierth (15%)&lt;br /&gt;
| Order&lt;br /&gt;
|-&lt;br /&gt;
| Dryad (10%)&lt;br /&gt;
| Green Stone&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Permeter (15%)&lt;br /&gt;
| Anti-Evil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Increase ==&lt;br /&gt;
&lt;br /&gt;
=== By Size (weapon), Physical ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; cards increase inflicted physical damage by 15% based on the enemy&amp;#039;s size. These cards also adds ATK.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
| Desert Wolf Card&lt;br /&gt;
| Gigantic&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
| Skeleton Worker Card&lt;br /&gt;
| Boned&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
| Minorous Card&lt;br /&gt;
| Titan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Race (weapon), Physical ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; cards increase inflicted physical damage by 20% based on the race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Hydra Card&lt;br /&gt;
| Bloody&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Goblin Card&lt;br /&gt;
| Clamorous&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Caramel Card&lt;br /&gt;
| Insecticide&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Pecopeco Egg Card&lt;br /&gt;
| Beholder&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Strouf Card&lt;br /&gt;
| Decussate&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Pom Spider Card&lt;br /&gt;
| Exorcism&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Flora Card&lt;br /&gt;
| Fisher&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Scorpion Card&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Earth Petite Card&lt;br /&gt;
| Dragoon&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| Butoijo Card&lt;br /&gt;
| Seraphim&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Two Race (weapon), Physical ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; cards increase inflicted physical damage by 10% based on the 2 race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Brute &amp;amp; Undead&lt;br /&gt;
| Nightmare Minorous Card&lt;br /&gt;
| Grave Keeper&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Formless &amp;amp; Demon&lt;br /&gt;
| Big Bell Card&lt;br /&gt;
| Vibrating&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Two Race (armor), Physical ===&lt;br /&gt;
The following Armor cards increase inflicted physical damage by 40% based on the 2 race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Angel &amp;amp; Demon&lt;br /&gt;
| Gloom Under Night Card&lt;br /&gt;
| Abyss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (weapon) ===&lt;br /&gt;
The following cards add 20% damage of physical attacks against the &amp;#039;&amp;#039;&amp;#039;Element&amp;#039;&amp;#039;&amp;#039; it targets. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Vadon Card&lt;br /&gt;
| Flammable&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Drainliar Card&lt;br /&gt;
| Saharic&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Mandragora Card&lt;br /&gt;
| Windy&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Kaho Card&lt;br /&gt;
| Underneath&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| Orc Skeleton Card&lt;br /&gt;
| Damned&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Santa Poring Card&lt;br /&gt;
| Hallowed&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| Anacondaq Card&lt;br /&gt;
| Envenom&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| Mao Guai Card}&lt;br /&gt;
| of Exorcism&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Scorpion King Card (Currently unavailable)&lt;br /&gt;
| Divine&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Two Element (armor), Physical ===&lt;br /&gt;
The following Armor cards increase inflicted physical damage by 40% based on the 2 element of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Holy &amp;amp; Shadow&lt;br /&gt;
| Gloom Under Night Card&lt;br /&gt;
| Abyss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (garment) ===&lt;br /&gt;
The following cards will provide ATK, and increases critical rate in +15 in a determinate race and provides 10% damage increase in a certain element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Brute and Plant&lt;br /&gt;
| Magmaring Card&lt;br /&gt;
| Scorching&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Fish&lt;br /&gt;
| Roween Card&lt;br /&gt;
| Breeze&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Race (weapon), Magic ===&lt;br /&gt;
The following Weapon cards increase inflicted magic damage by 10% based on the race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| Dolor of Thanatos Card&lt;br /&gt;
| Darkness&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Bradium Golem Card&lt;br /&gt;
| Carnivore&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Zakudam Card&lt;br /&gt;
| Mortal&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Hell Apocalypse Card&lt;br /&gt;
| Demonic&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Draco Egg Card&lt;br /&gt;
| Draco&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Naga Card&lt;br /&gt;
| Marine&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Cobalt Mineral Card&lt;br /&gt;
| Intangible&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Pinguicula Card&lt;br /&gt;
| Entomic&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Nepenthes Card&lt;br /&gt;
| Botany&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Ancient Tree Card&lt;br /&gt;
| Undead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (headgear), Magic ===&lt;br /&gt;
The following cards  increase inflicted magic damage by 5% (additional 5% if the headgear is +9) against the element it targets. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Lichtern Blue Card&lt;br /&gt;
| of Water&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Lichtern Green Card&lt;br /&gt;
| of Earth&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Lichtern Red Card&lt;br /&gt;
| of Fire&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Tikbalang Card&lt;br /&gt;
| of Wind&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| Lichtern Yellow Card&lt;br /&gt;
| of Telekinesis&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (weapon), Magic ===&lt;br /&gt;
The following cards  increase inflicted magic damage by 3% (5% if the weapon is +7, 7% if the weapon is +9) against the element it targets. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ! Water&lt;br /&gt;
| Curupira Card&lt;br /&gt;
| ?? --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Fruit Pom Spider Card&lt;br /&gt;
| Blaze&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Jungle Mandragora Card&lt;br /&gt;
| Gust&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Fire Frilldora Card&lt;br /&gt;
| Searing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (garment), Magic ===&lt;br /&gt;
The following cards  increase inflicted magic damage of 1 predetermined element by 3% for each refine of the compounded garment, and reduce incoming Neutral property attacks by 15%.&lt;br /&gt;
These will also give an additional 5% reduction from incoming Neutral property attacks when worn together with a different specified card.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Nightmare Ancient Mummy Card&lt;br /&gt;
| Flame&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Faceworm Larva Card&lt;br /&gt;
| Glacial&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Arc Elder Card&lt;br /&gt;
| Skinny&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Elements (shoes), Magic ===&lt;br /&gt;
The following cards increase matk % and increase inflicted magic damage with up to 2 elements by 5%.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Earth &amp;amp; Neutral&lt;br /&gt;
| Anemos&lt;br /&gt;
| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! Fire &amp;amp; Holy&lt;br /&gt;
| Geffen Shoplifter Card&lt;br /&gt;
| Shoplifter&lt;br /&gt;
|-&lt;br /&gt;
! Wind &amp;amp; Water&lt;br /&gt;
| Ordre Card&lt;br /&gt;
| Shoplifter&lt;br /&gt;
|-&lt;br /&gt;
! Holy (boosts only 1 element but increases heal effectiven﻿ess by 5% instead)&lt;br /&gt;
| Licheniyes Card&lt;br /&gt;
| Licheniyes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== By Two Elements (accessory), Magic ===&lt;br /&gt;
The following cards increase inflicted magic of 2 elements by 20%.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Wind &amp;amp; Ghost&lt;br /&gt;
| Elvira Card&lt;br /&gt;
| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! Neutral &amp;amp; Shadow&lt;br /&gt;
| Dy Card&lt;br /&gt;
| Dwigh&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Additions ===&lt;br /&gt;
The following cards increase inflicted physical damage based on other properties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Equipment Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Increases physical damage on &amp;#039;&amp;#039;&amp;#039;Boss&amp;#039;&amp;#039;&amp;#039; monsters by 25%.&lt;br /&gt;
| Abysmal Knight Card&lt;br /&gt;
| Liberation&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Increase physical damage against Demon and &amp;#039;&amp;#039;&amp;#039;Undead&amp;#039;&amp;#039;&amp;#039; races monster by 30%. Also gives Atk + 20.&lt;br /&gt;
| Sakray Card&lt;br /&gt;
| Salvation&lt;br /&gt;
|-&lt;br /&gt;
| Headgear&lt;br /&gt;
| Increases damage against &amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039; element targets by 30%.&amp;lt;br&amp;gt;Also ignores 30% of the defense of &amp;#039;&amp;#039;&amp;#039;Plant&amp;#039;&amp;#039;&amp;#039; race monsters.&lt;br /&gt;
| Engkanto Card&lt;br /&gt;
| of Poison Grass&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level of upgrade ==&lt;br /&gt;
=== Weapon Refine, ATK &amp;amp; MATK ===&lt;br /&gt;
The following cards give ATK &amp;amp; MATK. When compounded on a specific weapon type, gives a bonus of Atk &amp;amp; Matk when refined to +10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Payon Soldier Card&lt;br /&gt;
| Spear&lt;br /&gt;
| Infante&lt;br /&gt;
|-&lt;br /&gt;
! Scimitar Buffalo Bandit Card&lt;br /&gt;
| Dagger&lt;br /&gt;
| Sharp Sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Refine, Aspd ===&lt;br /&gt;
The following cards boost Atk, gives a bonus of Aspd when refined to +10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Soheon Card&lt;br /&gt;
| Dagger&lt;br /&gt;
| Short Cut&lt;br /&gt;
|-&lt;br /&gt;
! Beholder Master Card&lt;br /&gt;
| Bow&lt;br /&gt;
| Straight Shooting&lt;br /&gt;
|-&lt;br /&gt;
! Fanat Card&lt;br /&gt;
| Two-Handed Sword&lt;br /&gt;
| Sweeping&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== High ===&lt;br /&gt;
The following cards give a certain status increase and an additional boost when its equipment has an upgrade level of +9 or higher.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Equipment Type&lt;br /&gt;
! style=&amp;quot;width: 25%&amp;quot; | Effect&lt;br /&gt;
! Additional Effect at High Upgrade&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Apocalypse Card&lt;br /&gt;
| Armor&lt;br /&gt;
| +2 VIT&lt;br /&gt;
| +800 Max HP&lt;br /&gt;
| Prime&lt;br /&gt;
|-&lt;br /&gt;
! Carat Card&lt;br /&gt;
| Headgear&lt;br /&gt;
| +2 INT&lt;br /&gt;
| +150 Max SP&lt;br /&gt;
| Maestro&lt;br /&gt;
|-&lt;br /&gt;
! Firelock Soldier Card&lt;br /&gt;
| Footgear&lt;br /&gt;
| +2 STR&lt;br /&gt;
| +10% Max HP and Max SP&lt;br /&gt;
| Superior&lt;br /&gt;
|-&lt;br /&gt;
! Freezer Card&lt;br /&gt;
| Footgear&lt;br /&gt;
| Max HP + 300&lt;br /&gt;
| Bash damage + 10%&lt;br /&gt;
| Sword-Master&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Kathryne Keyron Card&lt;br /&gt;
| Headgear&lt;br /&gt;
| Reduces variable cast time by the refinement level as a percentage.&lt;br /&gt;
| MATK + 2%&lt;br /&gt;
| of Caster&lt;br /&gt;
|-&lt;br /&gt;
! Nine Tail Card&lt;br /&gt;
| Garment&lt;br /&gt;
| +2 AGI&lt;br /&gt;
| +20 Flee&lt;br /&gt;
| De Luxe&lt;br /&gt;
|-&lt;br /&gt;
! Orc Baby Card&lt;br /&gt;
| Garment&lt;br /&gt;
| +10 Flee&amp;lt;br/&amp;gt;10% neutral resistance&lt;br /&gt;
| +5 Flee&amp;lt;br/&amp;gt;Additional 5% neutral resistance&lt;br /&gt;
| Extra High Level&lt;br /&gt;
|-&lt;br /&gt;
! Sting Card&lt;br /&gt;
| Shield&lt;br /&gt;
| +2 DEF&lt;br /&gt;
| +5 MDEF&lt;br /&gt;
| Supreme&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Low ===&lt;br /&gt;
The following cards give a certain status increase and an additional boost when its equipment has an upgrade level of +4 or lower. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Equipment Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Additional Effect at Low Upgrade &lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Blue Acidus Card&lt;br /&gt;
| Headgear&lt;br /&gt;
| +40 Max SP&lt;br /&gt;
| +40 Max SP,&amp;lt;br&amp;gt;+5% SP Recovery&lt;br /&gt;
| Low Level&lt;br /&gt;
|-&lt;br /&gt;
! Gold Acidus Card&lt;br /&gt;
| Footgear&lt;br /&gt;
| +4% Max SP,&amp;lt;br&amp;gt;+4% Max HP&lt;br /&gt;
| +4% Max SP,&amp;lt;br&amp;gt;+4% Max HP,&amp;lt;br&amp;gt;+5% SP Recovery&lt;br /&gt;
| Low Level&lt;br /&gt;
|-&lt;br /&gt;
! Kavach Icarus Car}&lt;br /&gt;
| Garment&lt;br /&gt;
| +10 Flee&lt;br /&gt;
| +10 Flee,&amp;lt;br&amp;gt;+1 Perfect Dodge&lt;br /&gt;
| Low Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats == &lt;br /&gt;
&lt;br /&gt;
=== Attributes every 10 Base Stats (Garment) ===&lt;br /&gt;
The following cards increase certain attributes, depending on the amount of a base Stat. Each card increases Critical Damage, ASPD, Long Ranged Attack, or MATK for every 10 points of a specific base Stat. The stats only calculates the base points; bonuses from job levels, buffs or other equipment do not apply.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Base Stat to Increase&lt;br /&gt;
! Bonus Attribute every 10 Stat&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Wakwak Card&lt;br /&gt;
| STR&lt;br /&gt;
| ATK + 5&lt;br /&gt;
| of Power&lt;br /&gt;
|-&lt;br /&gt;
| Jejeling Card&lt;br /&gt;
| VIT&lt;br /&gt;
| MHP + 200&lt;br /&gt;
| of Life&lt;br /&gt;
|-&lt;br /&gt;
| Petal Card&lt;br /&gt;
| LUK&lt;br /&gt;
| Critical Damage + 1%&lt;br /&gt;
| of Fatal&lt;br /&gt;
|-&lt;br /&gt;
| Cenere Card&lt;br /&gt;
| AGI&lt;br /&gt;
| Attack Speed + 1%&lt;br /&gt;
| of Acid&lt;br /&gt;
|-&lt;br /&gt;
| Menblatt Card&lt;br /&gt;
| DEX&lt;br /&gt;
| Ranged Attack Damage + 1%&lt;br /&gt;
| of Shooter&lt;br /&gt;
|-&lt;br /&gt;
| Antique Book Card&lt;br /&gt;
| INT&lt;br /&gt;
| MATK + 5&lt;br /&gt;
| of Intellectual&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also a different set of these types of cards where the bonus for each 10 points of base Stat are not as potent, but provides a really strong bonus to offset it when reaching 120 base Stat.&lt;br /&gt;
&amp;lt;br&amp;gt;These cards also give an attack speed bonus (reduces delay after attack by 1%) for each 10 points of the specified Stat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Base Stat to Increase&lt;br /&gt;
! Bonus Attribute every 10 Stat&lt;br /&gt;
! Add-on Bonus at 120 Stat&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Brown Rat Card&lt;br /&gt;
| STR&lt;br /&gt;
| Atk + 3&lt;br /&gt;
| Atk + 40&lt;br /&gt;
| of Dirty&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Arclouse Card&lt;br /&gt;
| Int&lt;br /&gt;
| MAtk + 3&lt;br /&gt;
| Matk + 40&lt;br /&gt;
| of Marsh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stat switching (Armor) ===&lt;br /&gt;
The following cards increase a certain stat, dependent on the amount of a different stat. Each card increases a stat by 1 for every 18 points in another. The compared stat only calculates the base points; bonuses from job levels, buffs or other equipment do not apply.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Increased Stat&lt;br /&gt;
! Compared Stat&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Venatu Card&lt;br /&gt;
| LUK&lt;br /&gt;
| AGI&lt;br /&gt;
| of Luck Switching&lt;br /&gt;
|-&lt;br /&gt;
! Egnigem Cenia Card&lt;br /&gt;
| STR&lt;br /&gt;
| INT&lt;br /&gt;
| of Power Switching&lt;br /&gt;
|-&lt;br /&gt;
! Ancient Mimic Card&lt;br /&gt;
| AGI&lt;br /&gt;
| LUK&lt;br /&gt;
| of Agility Switching&lt;br /&gt;
|-&lt;br /&gt;
! Dame of Sentinel Card&lt;br /&gt;
| DEX&lt;br /&gt;
| VIT&lt;br /&gt;
| of Dexterity Switching&lt;br /&gt;
|-&lt;br /&gt;
! Mistress of Shelter Card&lt;br /&gt;
| INT&lt;br /&gt;
| STR&lt;br /&gt;
| of Intelligence Switching&lt;br /&gt;
|-&lt;br /&gt;
! Obsidian Card&lt;br /&gt;
| VIT&lt;br /&gt;
| DEX&lt;br /&gt;
| of Vital Switching&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stat per upgrade ===&lt;br /&gt;
The following cards increase a certain stat by 1 for each upgrade level of the equipment it is slotted into. However, it also reduces it for a fixed amount. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat&lt;br /&gt;
! Card&lt;br /&gt;
! Base Reduction&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
! Equipment Type&lt;br /&gt;
|-&lt;br /&gt;
! STR&lt;br /&gt;
| Seyren Windsor Card&lt;br /&gt;
| -6 STR&lt;br /&gt;
| of Lost Power&lt;br /&gt;
| Headgear&lt;br /&gt;
|-&lt;br /&gt;
! VIT&lt;br /&gt;
| Dimik Card&lt;br /&gt;
| -5 VIT&lt;br /&gt;
| Weakening&lt;br /&gt;
| Armor&lt;br /&gt;
|-&lt;br /&gt;
! INT&lt;br /&gt;
| Despero of Thanatos Card&lt;br /&gt;
| -6 INT&lt;br /&gt;
| Thickheaded&lt;br /&gt;
| Shield&lt;br /&gt;
|-&lt;br /&gt;
! LUK&lt;br /&gt;
| Green Maiden Card&lt;br /&gt;
| -5 LUK&lt;br /&gt;
| Cursed&lt;br /&gt;
| Garment&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| Odium of Thanatos Card&lt;br /&gt;
| -5 AGI&lt;br /&gt;
| of Slowness&lt;br /&gt;
| Footgear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Item-dropping ==&lt;br /&gt;
=== Food (accessory) ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039; cards cause level 3 cooking items to drop at a 0.5% chance when monsters of certain races are killed with physical attacks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Food&lt;br /&gt;
! Card&lt;br /&gt;
! Race&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Tentacle Cheese Gratin (AGI)&lt;br /&gt;
| Anopheles Card&lt;br /&gt;
| Insect&lt;br /&gt;
| of Value&lt;br /&gt;
|-&lt;br /&gt;
! Fried Sweet Potato (LUK)&lt;br /&gt;
| Baroness of Retribution Card&lt;br /&gt;
| Angel&lt;br /&gt;
| Snack&lt;br /&gt;
|-&lt;br /&gt;
! Bomber Steak (STR)&lt;br /&gt;
| Gremlin Card&lt;br /&gt;
| Brute&lt;br /&gt;
| Health&lt;br /&gt;
|-&lt;br /&gt;
! Honey Herbal Tea (INT)&lt;br /&gt;
| Dragon Egg Card&lt;br /&gt;
| Dragon&lt;br /&gt;
| Drink&lt;br /&gt;
|-&lt;br /&gt;
! Fruit Mix (DEX)&lt;br /&gt;
| Grove Card&lt;br /&gt;
| Formless&lt;br /&gt;
| Sweet&lt;br /&gt;
|-&lt;br /&gt;
! Clam Soup (VIT)&lt;br /&gt;
| Armeyer Dinze Card&lt;br /&gt;
| Fish&lt;br /&gt;
| Stamina&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Boxes (accessory) ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039; cards cause various ‘box’ items to drop at a low chance when monsters of certain races are killed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Box&lt;br /&gt;
! Card&lt;br /&gt;
! Box Effect&lt;br /&gt;
! Race&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Box of Drowsiness&lt;br /&gt;
| Sleeper Card&lt;br /&gt;
| Increases MATK by 20 for 60 seconds&lt;br /&gt;
| Fish&lt;br /&gt;
| of Siesta&lt;br /&gt;
|-&lt;br /&gt;
! Box of Resentment&lt;br /&gt;
| Raydric Archer Card&lt;br /&gt;
| Increases ATK by 20 for 60 seconds&lt;br /&gt;
| Demon&lt;br /&gt;
| of the Spooky Night&lt;br /&gt;
|-&lt;br /&gt;
! Box of Gloom&lt;br /&gt;
| Cloud Hermit Card&lt;br /&gt;
| Uses level 1 Improve Concentration&lt;br /&gt;
| Plant&lt;br /&gt;
| Dark Sky&lt;br /&gt;
|-&lt;br /&gt;
! Box of Storms&lt;br /&gt;
| Stem Worm Card&lt;br /&gt;
| Endows the user&amp;#039;s weapon with the water property for 3 minutes&lt;br /&gt;
| Brute&lt;br /&gt;
| Monsoon&lt;br /&gt;
|-&lt;br /&gt;
! Box of Sunlight&lt;br /&gt;
| Jing Guai Card&lt;br /&gt;
| Enables hidden enemies to be seen for 30 seconds&lt;br /&gt;
| Angel&lt;br /&gt;
| of Dawn&lt;br /&gt;
|-&lt;br /&gt;
! Box of Thunder&lt;br /&gt;
| Gargoyle Card&lt;br /&gt;
| Increases the user&amp;#039;s movement speed for 20 seconds&lt;br /&gt;
| Insect&lt;br /&gt;
| of Serenity&lt;br /&gt;
|-&lt;br /&gt;
! Box of Panting&lt;br /&gt;
| Orc Archer Card&lt;br /&gt;
| Restores 9% of maximum SP, but has a 30% chance to silence the user for 30 seconds&lt;br /&gt;
| Demi Human&lt;br /&gt;
| Desirable&lt;br /&gt;
|-&lt;br /&gt;
! Giggling Box&lt;br /&gt;
| Wraith Card&lt;br /&gt;
| Restores 9% of Maximum HP, but has a 30% chance to curse the user for 30 seconds&lt;br /&gt;
| Undead&lt;br /&gt;
| of Last Laugh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Status Effects ==&lt;br /&gt;
=== Defensive ===&lt;br /&gt;
The following cards grant immunity or resistance to &amp;#039;&amp;#039;&amp;#039;Status Effects&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status Effect&lt;br /&gt;
! Immunity Cards&lt;br /&gt;
! Resistance Cards&lt;br /&gt;
|-&lt;br /&gt;
! Bleeding&lt;br /&gt;
| Ungoliant Card&lt;br /&gt;
| Wootan Fighter Card (20%)&lt;br /&gt;
|-&lt;br /&gt;
! Blind&lt;br /&gt;
| Deviruchi Card&lt;br /&gt;
| Martin Card (20%), Flame Skull Card (30%)&lt;br /&gt;
|-&lt;br /&gt;
! Chaos&lt;br /&gt;
| Giearth Card, Evil Snake Lord Card&lt;br /&gt;
| Wootan Shooter Card (20%)&lt;br /&gt;
|-&lt;br /&gt;
! Curse&lt;br /&gt;
| Evil Snake Lord Card&lt;br /&gt;
| Flame Skull Card (30%)&lt;br /&gt;
|-&lt;br /&gt;
! Frozen&lt;br /&gt;
| Marc Card, Detardeus Card, Evil Druid Card&lt;br /&gt;
| Megalodon Card (20%)&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| None&lt;br /&gt;
| Ghoul Card (20%)&lt;br /&gt;
|-&lt;br /&gt;
! Silence&lt;br /&gt;
| Marduk Card&lt;br /&gt;
| Stainer Card}} (20%), Gemini-S58 Card (30%)&lt;br /&gt;
|-&lt;br /&gt;
! Sleep&lt;br /&gt;
| Nightmare Card&lt;br /&gt;
| Coco Card (20%), Gemini-S58 Card (50%)&lt;br /&gt;
|-&lt;br /&gt;
! Stone&lt;br /&gt;
| Medusa Card, Evil Druid Card &lt;br /&gt;
| 4090 Munak Card (15%), 4075 Argos Card (20%), 4439 Flame Skull Card (30%), 4414 Seeker Card (30%), 4354 Gemini-S58 Card (50%)&lt;br /&gt;
|-&lt;br /&gt;
! Stun&lt;br /&gt;
| 4143 Orc Hero Card&lt;br /&gt;
| Stalactic Golem Card (20%), =4439 Flame Skull Card (30%), 4354 Gemini-S58 Card (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Inflicting (weapon) ===&lt;br /&gt;
&lt;br /&gt;
The following cards have chance of inflicting a status effect on the enemy at a small rate. All of the cards adds ATK, unless noted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status Effect&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Poison&lt;br /&gt;
| Zenorc Card (4%)&lt;br /&gt;
| Venomer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
| Snake Card (5%)&lt;br /&gt;
| Untouchable&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Stun&lt;br /&gt;
| Skeleton Card (2%)&lt;br /&gt;
| Keen&lt;br /&gt;
|-&lt;br /&gt;
| Savage Babe Card(5%)&lt;br /&gt;
| Stun&lt;br /&gt;
|-&lt;br /&gt;
! Silence&lt;br /&gt;
| Metaller Card (5%)&lt;br /&gt;
| Silence&lt;br /&gt;
|-&lt;br /&gt;
! Blind&lt;br /&gt;
| Familiar Card (5%)&lt;br /&gt;
| Blink&lt;br /&gt;
|-&lt;br /&gt;
! Sleep&lt;br /&gt;
| Plankton Card (5%)&lt;br /&gt;
| Drowsy&lt;br /&gt;
|-&lt;br /&gt;
! Freeze&lt;br /&gt;
| 4055 Marina Card (5%)&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
! Curse&lt;br /&gt;
| Magnolia Card (5%)&lt;br /&gt;
| Cursing&lt;br /&gt;
|-&lt;br /&gt;
! Bleeding&lt;br /&gt;
| Breeze Card (5%)&lt;br /&gt;
| Bleeding&lt;br /&gt;
|-&lt;br /&gt;
! Chaos&lt;br /&gt;
| Requiem Card (5%)&lt;br /&gt;
| Chaos&lt;br /&gt;
|-&lt;br /&gt;
! Burning&lt;br /&gt;
| Banaspaty Card (Does not add ATK)&lt;br /&gt;
| Burning&lt;br /&gt;
|-&lt;br /&gt;
! Deep Sleep&lt;br /&gt;
| Miming Card (Does not add ATK)&lt;br /&gt;
| Deep Sleep&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Inflicting (armor) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status Effects&lt;br /&gt;
! Card&lt;br /&gt;
! Effect Addition&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| Bleeding&lt;br /&gt;
| Bakonawa Card&lt;br /&gt;
| 23x23-cell Area of Effect&lt;br /&gt;
| of Bloody&lt;br /&gt;
|-&lt;br /&gt;
| Killer Mantis Card &lt;br /&gt;
| -&lt;br /&gt;
| Traumatic&lt;br /&gt;
|-&lt;br /&gt;
| Skogul Card&lt;br /&gt;
| Autocast on both wearer and attacker when receiving damage&lt;br /&gt;
| of Chaotic Bleeding&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Blind&lt;br /&gt;
| Grizzly Card &lt;br /&gt;
| Chance increases if Bigfoot Card is also equipped&lt;br /&gt;
| Sightless&lt;br /&gt;
|-&lt;br /&gt;
| Kraben Card}&lt;br /&gt;
| -&lt;br /&gt;
| of Blackout&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| Chaos&lt;br /&gt;
| Creamy Fear Card&lt;br /&gt;
| -&lt;br /&gt;
| of Mayhem&lt;br /&gt;
|-&lt;br /&gt;
| Karakasa Card&lt;br /&gt;
| Chance increases if wearer has 77 or higher base STR&lt;br /&gt;
| Terrorizing&lt;br /&gt;
|-&lt;br /&gt;
| Red Novus Card &lt;br /&gt;
| Autocast on both wearer and attacker when receiving damage&lt;br /&gt;
| Chaotic&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Curse&lt;br /&gt;
| Nightmare Terror Card&lt;br /&gt;
| Chance increases if Nightmare Card is also equipped&lt;br /&gt;
| of Jinx&lt;br /&gt;
|-&lt;br /&gt;
| Wraith Dead Card&lt;br /&gt;
| -&lt;br /&gt;
| of Misfortune&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Frozen&lt;br /&gt;
| Hatii Card&lt;br /&gt;
| Chance increases if Baby Hatii Card}} is also equipped&lt;br /&gt;
| Arctic&lt;br /&gt;
|-&lt;br /&gt;
| Sasquatch Card&lt;br /&gt;
| -&lt;br /&gt;
| Freezing&lt;br /&gt;
|-&lt;br /&gt;
| Freezing&lt;br /&gt;
| Heart Hunter Ebel Card&lt;br /&gt;
| Chance increases if wearer has 110 or higher base INT&lt;br /&gt;
| of Freezing&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| Poison&lt;br /&gt;
| Chimera Card &lt;br /&gt;
| Chance increases if wearer is Assassin class&lt;br /&gt;
| Venomous Charge&lt;br /&gt;
|-&lt;br /&gt;
| Giant Spider Card &lt;br /&gt;
| -&lt;br /&gt;
| of Venom&lt;br /&gt;
|-&lt;br /&gt;
| Venomous Card&lt;br /&gt;
| Autocast on both wearer and attacker when receiving damage&lt;br /&gt;
| of Chaotic Venom&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Silence&lt;br /&gt;
| Brilight Card&lt;br /&gt;
| -&lt;br /&gt;
| of Reticence&lt;br /&gt;
|-&lt;br /&gt;
| Disguise Card&lt;br /&gt;
| Chance increases if wearer has 77 or higher base VIT&lt;br /&gt;
| Soundless&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| Sleep&lt;br /&gt;
| Bakonawa Card&lt;br /&gt;
| 23x23-cell Area of Effect&lt;br /&gt;
| of Helplessness&lt;br /&gt;
|-&lt;br /&gt;
| Demon Pungus Card&lt;br /&gt;
| -&lt;br /&gt;
| Mesmerizing&lt;br /&gt;
|-&lt;br /&gt;
| Skel Prisoner Card&lt;br /&gt;
| Chance increases if Skeleton Card is also equipped&lt;br /&gt;
| of Sleep&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Stone / Stone Curse&lt;br /&gt;
| Dark Frame Card&lt;br /&gt;
| -&lt;br /&gt;
| Solidifying&lt;br /&gt;
|-&lt;br /&gt;
| Pest Card&lt;br /&gt;
| Chance increases if wearer has 77 or higher base INT&lt;br /&gt;
| of Stone Curse&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Stun&lt;br /&gt;
| Majoruros Card&lt;br /&gt;
| -&lt;br /&gt;
| Crippling&lt;br /&gt;
|-&lt;br /&gt;
| Rybio Card&lt;br /&gt;
| Chance increases if wearer has 77 or higher base DEX&lt;br /&gt;
| Overpowering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== By race ===&lt;br /&gt;
==== EXP increase (shoes) ====&lt;br /&gt;
The following cards grants 10% more EXP for the user when they do the last blow to kill a monster of a certain race. However, the user will also take more 20% damage from monsters of that race. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Am Mut Card&lt;br /&gt;
| Assassinator&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Mini Demon Card&lt;br /&gt;
| Poacher&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Skeleton General Card&lt;br /&gt;
| Insect Collector&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Iron Fist Card&lt;br /&gt;
| Veteran Hunter&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Ancient Worm Card&lt;br /&gt;
| Witch Doctor&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Zombie Prisoner Card&lt;br /&gt;
|  Undead Killer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Gullinbursti Card&lt;br /&gt;
| Fisherman&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
|Gajomart Card&lt;br /&gt;
| Havoc Bringer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Explosion Card&lt;br /&gt;
| Dragon Slayer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| Christmas Cookie Card&lt;br /&gt;
| Fallen Angel&amp;#039;s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Critical (weapon) ====&lt;br /&gt;
The following cards will add 10% more damage to your critical attacks, and also add 7 critical rate against a certain race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Assaulter Card}}&lt;br /&gt;
| Killing&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Cruiser Card&lt;br /&gt;
| Poaching&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Bloody Murderer Card&lt;br /&gt;
| Man-Eater&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Goblin Steamrider Card&lt;br /&gt;
| of Fatal Flame&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Panzer Goblin Card&lt;br /&gt;
| Fatally Evil&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Goblin Archer Card&lt;br /&gt;
| Piercing&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Rotar Zairo Card&lt;br /&gt;
| of Fatal Pisces&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Kobold Archer Card&lt;br /&gt;
| Deadly Plant&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Dullahan Card&lt;br /&gt;
| Fatal Serpentine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Restore SP (weapon) ====&lt;br /&gt;
The following cards restore 5 SP to you when the monster of the specified race dies with a physical attack.  The cards also drain 5 SP from you if the weapon is unequipped.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Phendark Card&lt;br /&gt;
| Soul Gain&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Nereid Card&lt;br /&gt;
| of Beast Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Gig Card&lt;br /&gt;
| of Insect Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Tri Joint Card&lt;br /&gt;
| Power Draining&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Diabolic Card&lt;br /&gt;
| of Demon Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Zombie Master Card&lt;br /&gt;
| of Undead Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Beetle King Card&lt;br /&gt;
| of Marine Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Caterpillar Card&lt;br /&gt;
| of Plant Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Driller Card&lt;br /&gt;
| of Dragon Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| False Angel Card&lt;br /&gt;
| of Angel Soul Eater&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Card Sets ===&lt;br /&gt;
&amp;#039;&amp;#039;Main article: [[Card Sets]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Miscellanea ===&lt;br /&gt;
==== Autocast ====&lt;br /&gt;
&amp;#039;&amp;#039;Main article: [[Autocast]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==== Magic skill buffs (weapon) ====&lt;br /&gt;
The following cards work as buffs for various Mage, Wizard, and High Wizard skills. However, The cards also drain 50 SP when the weapon is unequipped.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Skills Buffed&lt;br /&gt;
! Damage Increase&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Death Word Card&lt;br /&gt;
| Napalm Beat, Soul Strike,Napalm Vulcan&lt;br /&gt;
| 5%&lt;br /&gt;
| Soul&lt;br /&gt;
|-&lt;br /&gt;
! Hill Wind Card&lt;br /&gt;
| Thunderstorm, Jupitel Thunder, Lord of Vermilion&lt;br /&gt;
| 5%&lt;br /&gt;
| Sylph&lt;br /&gt;
|-&lt;br /&gt;
! Laurell Weinder Card&lt;br /&gt;
| Frost Nova, Storm Gust&lt;br /&gt;
| 3%&lt;br /&gt;
| Undine&lt;br /&gt;
|-&lt;br /&gt;
! Pitman Card&lt;br /&gt;
| Earth Spike, Heaven&amp;#039;s Drive&lt;br /&gt;
| 5%&lt;br /&gt;
| Gnome&lt;br /&gt;
|-&lt;br /&gt;
! Red Ferus Card&lt;br /&gt;
| Fire Pillar, Meteor Storm&lt;br /&gt;
| 40%&lt;br /&gt;
| Salamander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Magic Resist Cards ====&lt;br /&gt;
The following cards increase MDEF and some also increase DEF. These bonuses, however, only apply if the equipment they are slotted into are upgraded to +5 or less. They each go into a different equipment type, but all have the suffix &amp;#039;&amp;#039;of Magic Resist&amp;#039;&amp;#039; or &amp;#039;&amp;#039;of Resist Spell Power&amp;#039;&amp;#039;. In iRO however, the prefixes/suffixes are different.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Effect	&lt;br /&gt;
! Prefix or Suffix	&lt;br /&gt;
! Equipment Type&lt;br /&gt;
|-&lt;br /&gt;
! Gibbet Card&lt;br /&gt;
| +5 MDEF&lt;br /&gt;
| of Magical Immunity&lt;br /&gt;
| Headgear	&lt;br /&gt;
|-&lt;br /&gt;
! Goat Card&lt;br /&gt;
| +5 MDEF, +2 DEF	&lt;br /&gt;
| Spell-Proof&lt;br /&gt;
| Armor&lt;br /&gt;
|-&lt;br /&gt;
! Arclouze Card&lt;br /&gt;
| +3 MDEF, +2 DEF&lt;br /&gt;
| Magic-Proof&lt;br /&gt;
| Shield&lt;br /&gt;
|-&lt;br /&gt;
! Kapha Card&lt;br /&gt;
| +8 MDEF&lt;br /&gt;
| Magically Shielded&lt;br /&gt;
| Garment&lt;br /&gt;
|-&lt;br /&gt;
! Megalith Card&lt;br /&gt;
| +7 MDEF&lt;br /&gt;
| of Mystical Resistance&lt;br /&gt;
| Footgear	&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MoonBrew</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=General_Card_References&amp;diff=14147</id>
		<title>General Card References</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=General_Card_References&amp;diff=14147"/>
		<updated>2021-02-07T14:23:56Z</updated>

		<summary type="html">&lt;p&gt;MoonBrew: /* Autocast */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a reference of Cards which can be grouped according to their effects.&lt;br /&gt;
&lt;br /&gt;
== Elemental Armor ==&lt;br /&gt;
&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Armo Cards&amp;#039;&amp;#039;&amp;#039; will endow your armor with a certain element. All of the elemental attributes are level 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| Angeling Card&lt;br /&gt;
| Holy&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| Ghostring Card&lt;br /&gt;
| Ghost&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| Argiope Card&lt;br /&gt;
| Poisoning&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Evil Druid Card&lt;br /&gt;
| Deadly&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Pasana Card&lt;br /&gt;
| of Ifrit&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2| Water&lt;br /&gt;
| Pot Dofle Card&lt;br /&gt;
| Aquarius&lt;br /&gt;
|-&lt;br /&gt;
| Swordfish Card&lt;br /&gt;
| Aqua&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Dokebi Card&lt;br /&gt;
| of Zephyrus&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Sandman Card&lt;br /&gt;
| of Gnome&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Bathory Card&lt;br /&gt;
| Evil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Reduction (Shield) ==&lt;br /&gt;
&lt;br /&gt;
=== By Race ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage by 30% based on the race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Thara Frog Card&lt;br /&gt;
| Cranial&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Orc Warrior Card&lt;br /&gt;
|  Brutal&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Bigfoot Card&lt;br /&gt;
|  of Gargantua&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Penomena Card&lt;br /&gt;
|  Fire-Proof&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Khalitzburg Card&lt;br /&gt;
|  from Hell&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Teddy Bear Card&lt;br /&gt;
|  of Requiem&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Rafflesia Card&lt;br /&gt;
|  Homer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Alnoldi Card&lt;br /&gt;
|  Flora&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Sky Petite Card&lt;br /&gt;
|  of Dragoon&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| Anubis Card&lt;br /&gt;
|  Satanic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Two Race ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage by 20% from 2 possible enemy races.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Brute &amp;amp; Undead&lt;br /&gt;
| Nightmare Arclouse Card&lt;br /&gt;
|  Undead Animal&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Formless &amp;amp; Demon&lt;br /&gt;
| Neo Punk Card&lt;br /&gt;
|  Invisible Horror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Size ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage based on the &amp;#039;&amp;#039;&amp;#039;size&amp;#039;&amp;#039;&amp;#039; of the enemy. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
| Mysteltainn Card (25%)&lt;br /&gt;
| Anti-small&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
| Ogretooth Card (25%)&lt;br /&gt;
| Anti-medium&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
| Executioner Card (25%)&lt;br /&gt;
| Anti-large&lt;br /&gt;
|-&lt;br /&gt;
! Small, Medium &amp;amp; Large&lt;br /&gt;
| Hodremlin Card (15% to all)&amp;lt;br&amp;gt;also has chance to proc +30 Perfect Dodge for 10 secs)&lt;br /&gt;
| Resistant&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Small &amp;amp; Medium&lt;br /&gt;
| Scout Basilisk Card (5%)&lt;br /&gt;
| Strong Willed&lt;br /&gt;
|-&lt;br /&gt;
! Medium &amp;amp; Large&lt;br /&gt;
| Charge Basilisk Card (20%) (Increases damage received from Small size attackers by 15%.)&lt;br /&gt;
| Toughness&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Monster Element ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage by 20% based on the enemy&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Element&amp;#039;&amp;#039;&amp;#039; and increase inflicted damage against enemies of the same respective element by 5%. Please note that these cards do NOT reduce a certain element; they reduce damage based on what element the MONSTER is.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Neutral&lt;br /&gt;
| Tatacho Card&lt;br /&gt;
| of Basis&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Draco Card&lt;br /&gt;
| of Underneath&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| Cornus Card&lt;br /&gt;
|  of Damned&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| Centipede Card&lt;br /&gt;
|  of Envenom&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Dark Shadow Card&lt;br /&gt;
| of Hallowed&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Aqua Elemental Card&lt;br /&gt;
| of Saharic&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Luciola Vespa Card&lt;br /&gt;
| of Windy&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Fire Golem Card&lt;br /&gt;
| Flame Eater&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Reductions ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage based on special/multiple properties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effect&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Reduces damage from Boss monsters by 40%.&lt;br /&gt;
But increases damage from other monsters and players by 40%.&lt;br /&gt;
| Alice Card&lt;br /&gt;
| of Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
| Reduces damage received from ranged attacks by 35%.&lt;br /&gt;
| Horn Card&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| Reduces damage from WoE 1 guardians by 50%.&lt;br /&gt;
| Mi Gao Card&lt;br /&gt;
| Charging&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Reduction (Other) ==&lt;br /&gt;
&lt;br /&gt;
=== By Element (garment) ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Garment&amp;#039;&amp;#039;&amp;#039; cards reduce received damage based on the attack&amp;#039;s element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Hode Card (30%)&lt;br /&gt;
| Glorious&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Jakk Card (30%)&lt;br /&gt;
| Flameguard&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| Marionette Card (30%)&lt;br /&gt;
| of Ghost&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; | Neutral&lt;br /&gt;
| Orc Baby Card (10%)&amp;lt;ref name=neutral&amp;gt;An extra 5% Neutral reduction when the garment is +9 or higher.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Extra-High Level&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Card (10%)&lt;br /&gt;
| Anti-Sniping&lt;br /&gt;
|-&lt;br /&gt;
| Harpy Card (15%)&lt;br /&gt;
| Vicious&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Ancient Mummy Card (15%) an extra 5% Neutral reduction from set bonus with a different card.&lt;br /&gt;
| Flame&lt;br /&gt;
|-&lt;br /&gt;
| Faceworm Larva Card (15%) an extra 5% Neutral reduction from set bonus with a different card.&lt;br /&gt;
| Glacial&lt;br /&gt;
|-&lt;br /&gt;
| Arc Elder Card (15%) an extra 5% Neutral reduction from set bonus with a different card.&lt;br /&gt;
| Skinny&lt;br /&gt;
|-&lt;br /&gt;
| Raydric Card (20%)&lt;br /&gt;
| Immune&lt;br /&gt;
|-&lt;br /&gt;
| Deviling Card (50%)&lt;br /&gt;
| Deviant&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| Myst Card (30%)&lt;br /&gt;
| Innoxious&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Isis Card (30%)&lt;br /&gt;
| Divine&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Orc Zombie Card (30%)&lt;br /&gt;
| Angelic&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Marse Card (30%)&lt;br /&gt;
| Genie&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Dustiness Card (30%)&lt;br /&gt;
| of Warmth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (headgear) ===&lt;br /&gt;
The following cards provide elemental resist in headgear. Two can be used and stacked (upper + mid) to provide double the resist.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Permeter (15%)&lt;br /&gt;
| Anti-Evil&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Leib Olmai (10%)&lt;br /&gt;
| Red Stone&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Leaf Cat (10%)&lt;br /&gt;
| Blue Stone&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Giant Hornet (10%)&lt;br /&gt;
| Yellow Stone&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Earth&lt;br /&gt;
| Gierth (15%)&lt;br /&gt;
| Order&lt;br /&gt;
|-&lt;br /&gt;
| Dryad (10%)&lt;br /&gt;
| Green Stone&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Permeter (15%)&lt;br /&gt;
| Anti-Evil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Increase ==&lt;br /&gt;
&lt;br /&gt;
=== By Size (weapon), Physical ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; cards increase inflicted physical damage by 15% based on the enemy&amp;#039;s size. These cards also adds ATK.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
| Desert Wolf Card&lt;br /&gt;
| Gigantic&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
| Skeleton Worker Card&lt;br /&gt;
| Boned&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
| Minorous Card&lt;br /&gt;
| Titan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Race (weapon), Physical ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; cards increase inflicted physical damage by 20% based on the race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Hydra Card&lt;br /&gt;
| Bloody&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Goblin Card&lt;br /&gt;
| Clamorous&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Caramel Card&lt;br /&gt;
| Insecticide&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Pecopeco Egg Card&lt;br /&gt;
| Beholder&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Strouf Card&lt;br /&gt;
| Decussate&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Pom Spider Card&lt;br /&gt;
| Exorcism&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Flora Card&lt;br /&gt;
| Fisher&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Scorpion Card&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Earth Petite Card&lt;br /&gt;
| Dragoon&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| Butoijo Card&lt;br /&gt;
| Seraphim&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Two Race (weapon), Physical ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; cards increase inflicted physical damage by 10% based on the 2 race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Brute &amp;amp; Undead&lt;br /&gt;
| Nightmare Minorous Card&lt;br /&gt;
| Grave Keeper&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Formless &amp;amp; Demon&lt;br /&gt;
| Big Bell Card&lt;br /&gt;
| Vibrating&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Two Race (armor), Physical ===&lt;br /&gt;
The following Armor cards increase inflicted physical damage by 40% based on the 2 race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Angel &amp;amp; Demon&lt;br /&gt;
| Gloom Under Night Card&lt;br /&gt;
| Abyss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (weapon) ===&lt;br /&gt;
The following cards add 20% damage of physical attacks against the &amp;#039;&amp;#039;&amp;#039;Element&amp;#039;&amp;#039;&amp;#039; it targets. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Vadon Card&lt;br /&gt;
| Flammable&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Drainliar Card&lt;br /&gt;
| Saharic&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Mandragora Card&lt;br /&gt;
| Windy&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Kaho Card&lt;br /&gt;
| Underneath&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| Orc Skeleton Card&lt;br /&gt;
| Damned&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Santa Poring Card&lt;br /&gt;
| Hallowed&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| Anacondaq Card&lt;br /&gt;
| Envenom&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| Mao Guai Card}&lt;br /&gt;
| of Exorcism&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Scorpion King Card (Currently unavailable)&lt;br /&gt;
| Divine&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Two Element (armor), Physical ===&lt;br /&gt;
The following Armor cards increase inflicted physical damage by 40% based on the 2 element of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Holy &amp;amp; Shadow&lt;br /&gt;
| Gloom Under Night Card&lt;br /&gt;
| Abyss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (garment) ===&lt;br /&gt;
The following cards will provide ATK, and increases critical rate in +15 in a determinate race and provides 10% damage increase in a certain element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Brute and Plant&lt;br /&gt;
| Magmaring Card&lt;br /&gt;
| Scorching&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Fish&lt;br /&gt;
| Roween Card&lt;br /&gt;
| Breeze&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Race (weapon), Magic ===&lt;br /&gt;
The following Weapon cards increase inflicted magic damage by 10% based on the race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| Dolor of Thanatos Card&lt;br /&gt;
| Darkness&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Bradium Golem Card&lt;br /&gt;
| Carnivore&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Zakudam Card&lt;br /&gt;
| Mortal&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Hell Apocalypse Card&lt;br /&gt;
| Demonic&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Draco Egg Card&lt;br /&gt;
| Draco&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Naga Card&lt;br /&gt;
| Marine&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Cobalt Mineral Card&lt;br /&gt;
| Intangible&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Pinguicula Card&lt;br /&gt;
| Entomic&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Nepenthes Card&lt;br /&gt;
| Botany&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Ancient Tree Card&lt;br /&gt;
| Undead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (headgear), Magic ===&lt;br /&gt;
The following cards  increase inflicted magic damage by 5% (additional 5% if the headgear is +9) against the element it targets. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Lichtern Blue Card&lt;br /&gt;
| of Water&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Lichtern Green Card&lt;br /&gt;
| of Earth&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Lichtern Red Card&lt;br /&gt;
| of Fire&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Tikbalang Card&lt;br /&gt;
| of Wind&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| Lichtern Yellow Card&lt;br /&gt;
| of Telekinesis&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (weapon), Magic ===&lt;br /&gt;
The following cards  increase inflicted magic damage by 3% (5% if the weapon is +7, 7% if the weapon is +9) against the element it targets. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ! Water&lt;br /&gt;
| Curupira Card&lt;br /&gt;
| ?? --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Fruit Pom Spider Card&lt;br /&gt;
| Blaze&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Jungle Mandragora Card&lt;br /&gt;
| Gust&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Fire Frilldora Card&lt;br /&gt;
| Searing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (garment), Magic ===&lt;br /&gt;
The following cards  increase inflicted magic damage of 1 predetermined element by 3% for each refine of the compounded garment, and reduce incoming Neutral property attacks by 15%.&lt;br /&gt;
These will also give an additional 5% reduction from incoming Neutral property attacks when worn together with a different specified card.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Nightmare Ancient Mummy Card&lt;br /&gt;
| Flame&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Faceworm Larva Card&lt;br /&gt;
| Glacial&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Arc Elder Card&lt;br /&gt;
| Skinny&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Elements (shoes), Magic ===&lt;br /&gt;
The following cards increase matk % and increase inflicted magic damage with up to 2 elements by 5%.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Earth &amp;amp; Neutral&lt;br /&gt;
| Anemos&lt;br /&gt;
| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! Fire &amp;amp; Holy&lt;br /&gt;
| Geffen Shoplifter Card&lt;br /&gt;
| Shoplifter&lt;br /&gt;
|-&lt;br /&gt;
! Wind &amp;amp; Water&lt;br /&gt;
| Ordre Card&lt;br /&gt;
| Shoplifter&lt;br /&gt;
|-&lt;br /&gt;
! Holy (boosts only 1 element but increases heal effectiven﻿ess by 5% instead)&lt;br /&gt;
| Licheniyes Card&lt;br /&gt;
| Licheniyes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== By Two Elements (accessory), Magic ===&lt;br /&gt;
The following cards increase inflicted magic of 2 elements by 20%.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Wind &amp;amp; Ghost&lt;br /&gt;
| Elvira Card&lt;br /&gt;
| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! Neutral &amp;amp; Shadow&lt;br /&gt;
| Dy Card&lt;br /&gt;
| Dwigh&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Additions ===&lt;br /&gt;
The following cards increase inflicted physical damage based on other properties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Equipment Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Increases physical damage on &amp;#039;&amp;#039;&amp;#039;Boss&amp;#039;&amp;#039;&amp;#039; monsters by 25%.&lt;br /&gt;
| Abysmal Knight Card&lt;br /&gt;
| Liberation&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Increase physical damage against Demon and &amp;#039;&amp;#039;&amp;#039;Undead&amp;#039;&amp;#039;&amp;#039; races monster by 30%. Also gives Atk + 20.&lt;br /&gt;
| Sakray Card&lt;br /&gt;
| Salvation&lt;br /&gt;
|-&lt;br /&gt;
| Headgear&lt;br /&gt;
| Increases damage against &amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039; element targets by 30%.&amp;lt;br&amp;gt;Also ignores 30% of the defense of &amp;#039;&amp;#039;&amp;#039;Plant&amp;#039;&amp;#039;&amp;#039; race monsters.&lt;br /&gt;
| Engkanto Card&lt;br /&gt;
| of Poison Grass&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level of upgrade ==&lt;br /&gt;
=== Weapon Refine, ATK &amp;amp; MATK ===&lt;br /&gt;
The following cards give ATK &amp;amp; MATK. When compounded on a specific weapon type, gives a bonus of Atk &amp;amp; Matk when refined to +10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Payon Soldier Card&lt;br /&gt;
| Spear&lt;br /&gt;
| Infante&lt;br /&gt;
|-&lt;br /&gt;
! Scimitar Buffalo Bandit Card&lt;br /&gt;
| Dagger&lt;br /&gt;
| Sharp Sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Refine, Aspd ===&lt;br /&gt;
The following cards boost Atk, gives a bonus of Aspd when refined to +10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Soheon Card&lt;br /&gt;
| Dagger&lt;br /&gt;
| Short Cut&lt;br /&gt;
|-&lt;br /&gt;
! Beholder Master Card&lt;br /&gt;
| Bow&lt;br /&gt;
| Straight Shooting&lt;br /&gt;
|-&lt;br /&gt;
! Fanat Card&lt;br /&gt;
| Two-Handed Sword&lt;br /&gt;
| Sweeping&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== High ===&lt;br /&gt;
The following cards give a certain status increase and an additional boost when its equipment has an upgrade level of +9 or higher.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Equipment Type&lt;br /&gt;
! style=&amp;quot;width: 25%&amp;quot; | Effect&lt;br /&gt;
! Additional Effect at High Upgrade&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Apocalypse Card&lt;br /&gt;
| Armor&lt;br /&gt;
| +2 VIT&lt;br /&gt;
| +800 Max HP&lt;br /&gt;
| Prime&lt;br /&gt;
|-&lt;br /&gt;
! Carat Card&lt;br /&gt;
| Headgear&lt;br /&gt;
| +2 INT&lt;br /&gt;
| +150 Max SP&lt;br /&gt;
| Maestro&lt;br /&gt;
|-&lt;br /&gt;
! Firelock Soldier Card&lt;br /&gt;
| Footgear&lt;br /&gt;
| +2 STR&lt;br /&gt;
| +10% Max HP and Max SP&lt;br /&gt;
| Superior&lt;br /&gt;
|-&lt;br /&gt;
! Freezer Card&lt;br /&gt;
| Footgear&lt;br /&gt;
| Max HP + 300&lt;br /&gt;
| Bash damage + 10%&lt;br /&gt;
| Sword-Master&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Kathryne Keyron Card&lt;br /&gt;
| Headgear&lt;br /&gt;
| Reduces variable cast time by the refinement level as a percentage.&lt;br /&gt;
| MATK + 2%&lt;br /&gt;
| of Caster&lt;br /&gt;
|-&lt;br /&gt;
! Nine Tail Card&lt;br /&gt;
| Garment&lt;br /&gt;
| +2 AGI&lt;br /&gt;
| +20 Flee&lt;br /&gt;
| De Luxe&lt;br /&gt;
|-&lt;br /&gt;
! Orc Baby Card&lt;br /&gt;
| Garment&lt;br /&gt;
| +10 Flee&amp;lt;br/&amp;gt;10% neutral resistance&lt;br /&gt;
| +5 Flee&amp;lt;br/&amp;gt;Additional 5% neutral resistance&lt;br /&gt;
| Extra High Level&lt;br /&gt;
|-&lt;br /&gt;
! Sting Card&lt;br /&gt;
| Shield&lt;br /&gt;
| +2 DEF&lt;br /&gt;
| +5 MDEF&lt;br /&gt;
| Supreme&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Low ===&lt;br /&gt;
The following cards give a certain status increase and an additional boost when its equipment has an upgrade level of +4 or lower. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Equipment Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Additional Effect at Low Upgrade &lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Blue Acidus Card&lt;br /&gt;
| Headgear&lt;br /&gt;
| +40 Max SP&lt;br /&gt;
| +40 Max SP,&amp;lt;br&amp;gt;+5% SP Recovery&lt;br /&gt;
| Low Level&lt;br /&gt;
|-&lt;br /&gt;
! Gold Acidus Card&lt;br /&gt;
| Footgear&lt;br /&gt;
| +4% Max SP,&amp;lt;br&amp;gt;+4% Max HP&lt;br /&gt;
| +4% Max SP,&amp;lt;br&amp;gt;+4% Max HP,&amp;lt;br&amp;gt;+5% SP Recovery&lt;br /&gt;
| Low Level&lt;br /&gt;
|-&lt;br /&gt;
! Kavach Icarus Car}&lt;br /&gt;
| Garment&lt;br /&gt;
| +10 Flee&lt;br /&gt;
| +10 Flee,&amp;lt;br&amp;gt;+1 Perfect Dodge&lt;br /&gt;
| Low Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats == &lt;br /&gt;
&lt;br /&gt;
=== Attributes every 10 Base Stats (Garment) ===&lt;br /&gt;
The following cards increase certain attributes, depending on the amount of a base Stat. Each card increases Critical Damage, ASPD, Long Ranged Attack, or MATK for every 10 points of a specific base Stat. The stats only calculates the base points; bonuses from job levels, buffs or other equipment do not apply.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Base Stat to Increase&lt;br /&gt;
! Bonus Attribute every 10 Stat&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Wakwak Card&lt;br /&gt;
| STR&lt;br /&gt;
| ATK + 5&lt;br /&gt;
| of Power&lt;br /&gt;
|-&lt;br /&gt;
| Jejeling Card&lt;br /&gt;
| VIT&lt;br /&gt;
| MHP + 200&lt;br /&gt;
| of Life&lt;br /&gt;
|-&lt;br /&gt;
| Petal Card&lt;br /&gt;
| LUK&lt;br /&gt;
| Critical Damage + 1%&lt;br /&gt;
| of Fatal&lt;br /&gt;
|-&lt;br /&gt;
| Cenere Card&lt;br /&gt;
| AGI&lt;br /&gt;
| Attack Speed + 1%&lt;br /&gt;
| of Acid&lt;br /&gt;
|-&lt;br /&gt;
| Menblatt Card&lt;br /&gt;
| DEX&lt;br /&gt;
| Ranged Attack Damage + 1%&lt;br /&gt;
| of Shooter&lt;br /&gt;
|-&lt;br /&gt;
| Antique Book Card&lt;br /&gt;
| INT&lt;br /&gt;
| MATK + 5&lt;br /&gt;
| of Intellectual&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also a different set of these types of cards where the bonus for each 10 points of base Stat are not as potent, but provides a really strong bonus to offset it when reaching 120 base Stat.&lt;br /&gt;
&amp;lt;br&amp;gt;These cards also give an attack speed bonus (reduces delay after attack by 1%) for each 10 points of the specified Stat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Base Stat to Increase&lt;br /&gt;
! Bonus Attribute every 10 Stat&lt;br /&gt;
! Add-on Bonus at 120 Stat&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Brown Rat Card&lt;br /&gt;
| STR&lt;br /&gt;
| Atk + 3&lt;br /&gt;
| Atk + 40&lt;br /&gt;
| of Dirty&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Arclouse Card&lt;br /&gt;
| Int&lt;br /&gt;
| MAtk + 3&lt;br /&gt;
| Matk + 40&lt;br /&gt;
| of Marsh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stat switching (Armor) ===&lt;br /&gt;
The following cards increase a certain stat, dependent on the amount of a different stat. Each card increases a stat by 1 for every 18 points in another. The compared stat only calculates the base points; bonuses from job levels, buffs or other equipment do not apply.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Increased Stat&lt;br /&gt;
! Compared Stat&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Venatu Card&lt;br /&gt;
| LUK&lt;br /&gt;
| AGI&lt;br /&gt;
| of Luck Switching&lt;br /&gt;
|-&lt;br /&gt;
! Egnigem Cenia Card&lt;br /&gt;
| STR&lt;br /&gt;
| INT&lt;br /&gt;
| of Power Switching&lt;br /&gt;
|-&lt;br /&gt;
! Ancient Mimic Card&lt;br /&gt;
| AGI&lt;br /&gt;
| LUK&lt;br /&gt;
| of Agility Switching&lt;br /&gt;
|-&lt;br /&gt;
! Dame of Sentinel Card&lt;br /&gt;
| DEX&lt;br /&gt;
| VIT&lt;br /&gt;
| of Dexterity Switching&lt;br /&gt;
|-&lt;br /&gt;
! Mistress of Shelter Card&lt;br /&gt;
| INT&lt;br /&gt;
| STR&lt;br /&gt;
| of Intelligence Switching&lt;br /&gt;
|-&lt;br /&gt;
! Obsidian Card&lt;br /&gt;
| VIT&lt;br /&gt;
| DEX&lt;br /&gt;
| of Vital Switching&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stat per upgrade ===&lt;br /&gt;
The following cards increase a certain stat by 1 for each upgrade level of the equipment it is slotted into. However, it also reduces it for a fixed amount. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat&lt;br /&gt;
! Card&lt;br /&gt;
! Base Reduction&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
! Equipment Type&lt;br /&gt;
|-&lt;br /&gt;
! STR&lt;br /&gt;
| Seyren Windsor Card&lt;br /&gt;
| -6 STR&lt;br /&gt;
| of Lost Power&lt;br /&gt;
| Headgear&lt;br /&gt;
|-&lt;br /&gt;
! VIT&lt;br /&gt;
| Dimik Card&lt;br /&gt;
| -5 VIT&lt;br /&gt;
| Weakening&lt;br /&gt;
| Armor&lt;br /&gt;
|-&lt;br /&gt;
! INT&lt;br /&gt;
| Despero of Thanatos Card&lt;br /&gt;
| -6 INT&lt;br /&gt;
| Thickheaded&lt;br /&gt;
| Shield&lt;br /&gt;
|-&lt;br /&gt;
! LUK&lt;br /&gt;
| Green Maiden Card&lt;br /&gt;
| -5 LUK&lt;br /&gt;
| Cursed&lt;br /&gt;
| Garment&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| Odium of Thanatos Card&lt;br /&gt;
| -5 AGI&lt;br /&gt;
| of Slowness&lt;br /&gt;
| Footgear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Item-dropping ==&lt;br /&gt;
=== Food (accessory) ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039; cards cause level 3 cooking items to drop at a 0.5% chance when monsters of certain races are killed with physical attacks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Food&lt;br /&gt;
! Card&lt;br /&gt;
! Race&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Tentacle Cheese Gratin (AGI)&lt;br /&gt;
| Anopheles Card&lt;br /&gt;
| Insect&lt;br /&gt;
| of Value&lt;br /&gt;
|-&lt;br /&gt;
! Fried Sweet Potato (LUK)&lt;br /&gt;
| Baroness of Retribution Card&lt;br /&gt;
| Angel&lt;br /&gt;
| Snack&lt;br /&gt;
|-&lt;br /&gt;
! Bomber Steak (STR)&lt;br /&gt;
| Gremlin Card&lt;br /&gt;
| Brute&lt;br /&gt;
| Health&lt;br /&gt;
|-&lt;br /&gt;
! Honey Herbal Tea (INT)&lt;br /&gt;
| Dragon Egg Card&lt;br /&gt;
| Dragon&lt;br /&gt;
| Drink&lt;br /&gt;
|-&lt;br /&gt;
! Fruit Mix (DEX)&lt;br /&gt;
| Grove Card&lt;br /&gt;
| Formless&lt;br /&gt;
| Sweet&lt;br /&gt;
|-&lt;br /&gt;
! Clam Soup (VIT)&lt;br /&gt;
| Armeyer Dinze Card&lt;br /&gt;
| Fish&lt;br /&gt;
| Stamina&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Boxes (accessory) ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039; cards cause various ‘box’ items to drop at a low chance when monsters of certain races are killed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Box&lt;br /&gt;
! Card&lt;br /&gt;
! Box Effect&lt;br /&gt;
! Race&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Box of Drowsiness&lt;br /&gt;
| Sleeper Card&lt;br /&gt;
| Increases MATK by 20 for 60 seconds&lt;br /&gt;
| Fish&lt;br /&gt;
| of Siesta&lt;br /&gt;
|-&lt;br /&gt;
! Box of Resentment&lt;br /&gt;
| Raydric Archer Card&lt;br /&gt;
| Increases ATK by 20 for 60 seconds&lt;br /&gt;
| Demon&lt;br /&gt;
| of the Spooky Night&lt;br /&gt;
|-&lt;br /&gt;
! Box of Gloom&lt;br /&gt;
| Cloud Hermit Card&lt;br /&gt;
| Uses level 1 Improve Concentration&lt;br /&gt;
| Plant&lt;br /&gt;
| Dark Sky&lt;br /&gt;
|-&lt;br /&gt;
! Box of Storms&lt;br /&gt;
| Stem Worm Card&lt;br /&gt;
| Endows the user&amp;#039;s weapon with the water property for 3 minutes&lt;br /&gt;
| Brute&lt;br /&gt;
| Monsoon&lt;br /&gt;
|-&lt;br /&gt;
! Box of Sunlight&lt;br /&gt;
| Jing Guai Card&lt;br /&gt;
| Enables hidden enemies to be seen for 30 seconds&lt;br /&gt;
| Angel&lt;br /&gt;
| of Dawn&lt;br /&gt;
|-&lt;br /&gt;
! Box of Thunder&lt;br /&gt;
| Gargoyle Card&lt;br /&gt;
| Increases the user&amp;#039;s movement speed for 20 seconds&lt;br /&gt;
| Insect&lt;br /&gt;
| of Serenity&lt;br /&gt;
|-&lt;br /&gt;
! Box of Panting&lt;br /&gt;
| Orc Archer Card&lt;br /&gt;
| Restores 9% of maximum SP, but has a 30% chance to silence the user for 30 seconds&lt;br /&gt;
| Demi Human&lt;br /&gt;
| Desirable&lt;br /&gt;
|-&lt;br /&gt;
! Giggling Box&lt;br /&gt;
| Wraith Card&lt;br /&gt;
| Restores 9% of Maximum HP, but has a 30% chance to curse the user for 30 seconds&lt;br /&gt;
| Undead&lt;br /&gt;
| of Last Laugh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Status Effects ==&lt;br /&gt;
=== Defensive ===&lt;br /&gt;
The following cards grant immunity or resistance to &amp;#039;&amp;#039;&amp;#039;Status Effects&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status Effect&lt;br /&gt;
! Immunity Cards&lt;br /&gt;
! Resistance Cards&lt;br /&gt;
|-&lt;br /&gt;
! Bleeding&lt;br /&gt;
| Ungoliant Card&lt;br /&gt;
| Wootan Fighter Card (20%)&lt;br /&gt;
|-&lt;br /&gt;
! Blind&lt;br /&gt;
| Deviruchi Card&lt;br /&gt;
| Martin Card (20%), Flame Skull Card (30%)&lt;br /&gt;
|-&lt;br /&gt;
! Chaos&lt;br /&gt;
| Giearth Card, Evil Snake Lord Card&lt;br /&gt;
| Wootan Shooter Card (20%)&lt;br /&gt;
|-&lt;br /&gt;
! Curse&lt;br /&gt;
| Evil Snake Lord Card&lt;br /&gt;
| Flame Skull Card (30%)&lt;br /&gt;
|-&lt;br /&gt;
! Frozen&lt;br /&gt;
| Marc Card, Detardeus Card, Evil Druid Card&lt;br /&gt;
| Megalodon Card (20%)&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| None&lt;br /&gt;
| Ghoul Card (20%)&lt;br /&gt;
|-&lt;br /&gt;
! Silence&lt;br /&gt;
| Marduk Card&lt;br /&gt;
| Stainer Card}} (20%), Gemini-S58 Card (30%)&lt;br /&gt;
|-&lt;br /&gt;
! Sleep&lt;br /&gt;
| Nightmare Card&lt;br /&gt;
| Coco Card (20%), Gemini-S58 Card (50%)&lt;br /&gt;
|-&lt;br /&gt;
! Stone&lt;br /&gt;
| Medusa Card, Evil Druid Card &lt;br /&gt;
| 4090 Munak Card (15%), 4075 Argos Card (20%), 4439 Flame Skull Card (30%), 4414 Seeker Card (30%), 4354 Gemini-S58 Card (50%)&lt;br /&gt;
|-&lt;br /&gt;
! Stun&lt;br /&gt;
| 4143 Orc Hero Card&lt;br /&gt;
| Stalactic Golem Card (20%), =4439 Flame Skull Card (30%), 4354 Gemini-S58 Card (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Inflicting (weapon) ===&lt;br /&gt;
&lt;br /&gt;
The following cards have chance of inflicting a status effect on the enemy at a small rate. All of the cards adds ATK, unless noted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status Effect&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Poison&lt;br /&gt;
| Zenorc Card (4%)&lt;br /&gt;
| Venomer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
| Snake Card (5%)&lt;br /&gt;
| Untouchable&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Stun&lt;br /&gt;
| Skeleton Card (2%)&lt;br /&gt;
| Keen&lt;br /&gt;
|-&lt;br /&gt;
| Savage Babe Card(5%)&lt;br /&gt;
| Stun&lt;br /&gt;
|-&lt;br /&gt;
! Silence&lt;br /&gt;
| Metaller Card (5%)&lt;br /&gt;
| Silence&lt;br /&gt;
|-&lt;br /&gt;
! Blind&lt;br /&gt;
| Familiar Card (5%)&lt;br /&gt;
| Blink&lt;br /&gt;
|-&lt;br /&gt;
! Sleep&lt;br /&gt;
| Plankton Card (5%)&lt;br /&gt;
| Drowsy&lt;br /&gt;
|-&lt;br /&gt;
! Freeze&lt;br /&gt;
| 4055 Marina Card (5%)&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
! Curse&lt;br /&gt;
| Magnolia Card (5%)&lt;br /&gt;
| Cursing&lt;br /&gt;
|-&lt;br /&gt;
! Bleeding&lt;br /&gt;
| Breeze Card (5%)&lt;br /&gt;
| Bleeding&lt;br /&gt;
|-&lt;br /&gt;
! Chaos&lt;br /&gt;
| Requiem Card (5%)&lt;br /&gt;
| Chaos&lt;br /&gt;
|-&lt;br /&gt;
! Burning&lt;br /&gt;
| Banaspaty Card (Does not add ATK)&lt;br /&gt;
| Burning&lt;br /&gt;
|-&lt;br /&gt;
! Deep Sleep&lt;br /&gt;
| Miming Card (Does not add ATK)&lt;br /&gt;
| Deep Sleep&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Inflicting (armor) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status Effects&lt;br /&gt;
! Card&lt;br /&gt;
! Effect Addition&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| Bleeding&lt;br /&gt;
| Bakonawa Card&lt;br /&gt;
| 23x23-cell Area of Effect&lt;br /&gt;
| of Bloody&lt;br /&gt;
|-&lt;br /&gt;
| Killer Mantis Card &lt;br /&gt;
| -&lt;br /&gt;
| Traumatic&lt;br /&gt;
|-&lt;br /&gt;
| Skogul Card&lt;br /&gt;
| Autocast on both wearer and attacker when receiving damage&lt;br /&gt;
| of Chaotic Bleeding&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Blind&lt;br /&gt;
| Grizzly Card &lt;br /&gt;
| Chance increases if Bigfoot Card is also equipped&lt;br /&gt;
| Sightless&lt;br /&gt;
|-&lt;br /&gt;
| Kraben Card}&lt;br /&gt;
| -&lt;br /&gt;
| of Blackout&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| Chaos&lt;br /&gt;
| Creamy Fear Card&lt;br /&gt;
| -&lt;br /&gt;
| of Mayhem&lt;br /&gt;
|-&lt;br /&gt;
| Karakasa Card&lt;br /&gt;
| Chance increases if wearer has 77 or higher base STR&lt;br /&gt;
| Terrorizing&lt;br /&gt;
|-&lt;br /&gt;
| Red Novus Card &lt;br /&gt;
| Autocast on both wearer and attacker when receiving damage&lt;br /&gt;
| Chaotic&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Curse&lt;br /&gt;
| Nightmare Terror Card&lt;br /&gt;
| Chance increases if Nightmare Card is also equipped&lt;br /&gt;
| of Jinx&lt;br /&gt;
|-&lt;br /&gt;
| Wraith Dead Card&lt;br /&gt;
| -&lt;br /&gt;
| of Misfortune&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Frozen&lt;br /&gt;
| Hatii Card&lt;br /&gt;
| Chance increases if Baby Hatii Card}} is also equipped&lt;br /&gt;
| Arctic&lt;br /&gt;
|-&lt;br /&gt;
| Sasquatch Card&lt;br /&gt;
| -&lt;br /&gt;
| Freezing&lt;br /&gt;
|-&lt;br /&gt;
| Freezing&lt;br /&gt;
| Heart Hunter Ebel Card&lt;br /&gt;
| Chance increases if wearer has 110 or higher base INT&lt;br /&gt;
| of Freezing&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| Poison&lt;br /&gt;
| Chimera Card &lt;br /&gt;
| Chance increases if wearer is Assassin class&lt;br /&gt;
| Venomous Charge&lt;br /&gt;
|-&lt;br /&gt;
| Giant Spider Card &lt;br /&gt;
| -&lt;br /&gt;
| of Venom&lt;br /&gt;
|-&lt;br /&gt;
| Venomous Card&lt;br /&gt;
| Autocast on both wearer and attacker when receiving damage&lt;br /&gt;
| of Chaotic Venom&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Silence&lt;br /&gt;
| Brilight Card&lt;br /&gt;
| -&lt;br /&gt;
| of Reticence&lt;br /&gt;
|-&lt;br /&gt;
| Disguise Card&lt;br /&gt;
| Chance increases if wearer has 77 or higher base VIT&lt;br /&gt;
| Soundless&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| Sleep&lt;br /&gt;
| Bakonawa Card&lt;br /&gt;
| 23x23-cell Area of Effect&lt;br /&gt;
| of Helplessness&lt;br /&gt;
|-&lt;br /&gt;
| Demon Pungus Card&lt;br /&gt;
| -&lt;br /&gt;
| Mesmerizing&lt;br /&gt;
|-&lt;br /&gt;
| Skel Prisoner Card&lt;br /&gt;
| Chance increases if Skeleton Card is also equipped&lt;br /&gt;
| of Sleep&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Stone / Stone Curse&lt;br /&gt;
| Dark Frame Card&lt;br /&gt;
| -&lt;br /&gt;
| Solidifying&lt;br /&gt;
|-&lt;br /&gt;
| Pest Card&lt;br /&gt;
| Chance increases if wearer has 77 or higher base INT&lt;br /&gt;
| of Stone Curse&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Stun&lt;br /&gt;
| Majoruros Card&lt;br /&gt;
| -&lt;br /&gt;
| Crippling&lt;br /&gt;
|-&lt;br /&gt;
| Rybio Card&lt;br /&gt;
| Chance increases if wearer has 77 or higher base DEX&lt;br /&gt;
| Overpowering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== By race ===&lt;br /&gt;
==== EXP increase (shoes) ====&lt;br /&gt;
The following cards grants 10% more EXP for the user when they do the last blow to kill a monster of a certain race. However, the user will also take more 20% damage from monsters of that race. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Am Mut Card&lt;br /&gt;
| Assassinator&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Mini Demon Card&lt;br /&gt;
| Poacher&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Skeleton General Card&lt;br /&gt;
| Insect Collector&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Iron Fist Card&lt;br /&gt;
| Veteran Hunter&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Ancient Worm Card&lt;br /&gt;
| Witch Doctor&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Zombie Prisoner Card&lt;br /&gt;
|  Undead Killer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Gullinbursti Card&lt;br /&gt;
| Fisherman&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
|Gajomart Card&lt;br /&gt;
| Havoc Bringer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Explosion Card&lt;br /&gt;
| Dragon Slayer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| Christmas Cookie Card&lt;br /&gt;
| Fallen Angel&amp;#039;s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Critical (weapon) ====&lt;br /&gt;
The following cards will add 10% more damage to your critical attacks, and also add 7 critical rate against a certain race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Assaulter Card}}&lt;br /&gt;
| Killing&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Cruiser Card&lt;br /&gt;
| Poaching&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Bloody Murderer Card&lt;br /&gt;
| Man-Eater&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Goblin Steamrider Card&lt;br /&gt;
| of Fatal Flame&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Panzer Goblin Card&lt;br /&gt;
| Fatally Evil&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Goblin Archer Card&lt;br /&gt;
| Piercing&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Rotar Zairo Card&lt;br /&gt;
| of Fatal Pisces&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Kobold Archer Card&lt;br /&gt;
| Deadly Plant&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Dullahan Card&lt;br /&gt;
| Fatal Serpentine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Restore SP (weapon) ====&lt;br /&gt;
The following cards restore 5 SP to you when the monster of the specified race dies with a physical attack.  The cards also drain 5 SP from you if the weapon is unequipped.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Phendark Card&lt;br /&gt;
| Soul Gain&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Nereid Card&lt;br /&gt;
| of Beast Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Gig Card&lt;br /&gt;
| of Insect Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Tri Joint Card&lt;br /&gt;
| Power Draining&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Diabolic Card&lt;br /&gt;
| of Demon Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Zombie Master Card&lt;br /&gt;
| of Undead Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Beetle King Card&lt;br /&gt;
| of Marine Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Caterpillar Card&lt;br /&gt;
| of Plant Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Driller Card&lt;br /&gt;
| of Dragon Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| False Angel Card&lt;br /&gt;
| of Angel Soul Eater&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Card Sets ===&lt;br /&gt;
&amp;#039;&amp;#039;Main article: Card Sets&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Miscellanea ===&lt;br /&gt;
==== Autocast ====&lt;br /&gt;
&amp;#039;&amp;#039;Main article: [[Autocast]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==== Magic skill buffs (weapon) ====&lt;br /&gt;
The following cards work as buffs for various Mage, Wizard, and High Wizard skills. However, The cards also drain 50 SP when the weapon is unequipped.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Skills Buffed&lt;br /&gt;
! Damage Increase&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Death Word Card&lt;br /&gt;
| Napalm Beat, Soul Strike,Napalm Vulcan&lt;br /&gt;
| 5%&lt;br /&gt;
| Soul&lt;br /&gt;
|-&lt;br /&gt;
! Hill Wind Card&lt;br /&gt;
| Thunderstorm, Jupitel Thunder, Lord of Vermilion&lt;br /&gt;
| 5%&lt;br /&gt;
| Sylph&lt;br /&gt;
|-&lt;br /&gt;
! Laurell Weinder Card&lt;br /&gt;
| Frost Nova, Storm Gust&lt;br /&gt;
| 3%&lt;br /&gt;
| Undine&lt;br /&gt;
|-&lt;br /&gt;
! Pitman Card&lt;br /&gt;
| Earth Spike, Heaven&amp;#039;s Drive&lt;br /&gt;
| 5%&lt;br /&gt;
| Gnome&lt;br /&gt;
|-&lt;br /&gt;
! Red Ferus Card&lt;br /&gt;
| Fire Pillar, Meteor Storm&lt;br /&gt;
| 40%&lt;br /&gt;
| Salamander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Magic Resist Cards ====&lt;br /&gt;
The following cards increase MDEF and some also increase DEF. These bonuses, however, only apply if the equipment they are slotted into are upgraded to +5 or less. They each go into a different equipment type, but all have the suffix &amp;#039;&amp;#039;of Magic Resist&amp;#039;&amp;#039; or &amp;#039;&amp;#039;of Resist Spell Power&amp;#039;&amp;#039;. In iRO however, the prefixes/suffixes are different.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Effect	&lt;br /&gt;
! Prefix or Suffix	&lt;br /&gt;
! Equipment Type&lt;br /&gt;
|-&lt;br /&gt;
! Gibbet Card&lt;br /&gt;
| +5 MDEF&lt;br /&gt;
| of Magical Immunity&lt;br /&gt;
| Headgear	&lt;br /&gt;
|-&lt;br /&gt;
! Goat Card&lt;br /&gt;
| +5 MDEF, +2 DEF	&lt;br /&gt;
| Spell-Proof&lt;br /&gt;
| Armor&lt;br /&gt;
|-&lt;br /&gt;
! Arclouze Card&lt;br /&gt;
| +3 MDEF, +2 DEF&lt;br /&gt;
| Magic-Proof&lt;br /&gt;
| Shield&lt;br /&gt;
|-&lt;br /&gt;
! Kapha Card&lt;br /&gt;
| +8 MDEF&lt;br /&gt;
| Magically Shielded&lt;br /&gt;
| Garment&lt;br /&gt;
|-&lt;br /&gt;
! Megalith Card&lt;br /&gt;
| +7 MDEF&lt;br /&gt;
| of Mystical Resistance&lt;br /&gt;
| Footgear	&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MoonBrew</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=General_Card_References&amp;diff=14146</id>
		<title>General Card References</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=General_Card_References&amp;diff=14146"/>
		<updated>2021-02-07T13:11:26Z</updated>

		<summary type="html">&lt;p&gt;MoonBrew: /* Inflicting (armor) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a reference of Cards which can be grouped according to their effects.&lt;br /&gt;
&lt;br /&gt;
== Elemental Armor ==&lt;br /&gt;
&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Armo Cards&amp;#039;&amp;#039;&amp;#039; will endow your armor with a certain element. All of the elemental attributes are level 1.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| Angeling Card&lt;br /&gt;
| Holy&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| Ghostring Card&lt;br /&gt;
| Ghost&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| Argiope Card&lt;br /&gt;
| Poisoning&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Evil Druid Card&lt;br /&gt;
| Deadly&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Pasana Card&lt;br /&gt;
| of Ifrit&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2| Water&lt;br /&gt;
| Pot Dofle Card&lt;br /&gt;
| Aquarius&lt;br /&gt;
|-&lt;br /&gt;
| Swordfish Card&lt;br /&gt;
| Aqua&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Dokebi Card&lt;br /&gt;
| of Zephyrus&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Sandman Card&lt;br /&gt;
| of Gnome&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Bathory Card&lt;br /&gt;
| Evil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Reduction (Shield) ==&lt;br /&gt;
&lt;br /&gt;
=== By Race ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage by 30% based on the race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Thara Frog Card&lt;br /&gt;
| Cranial&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Orc Warrior Card&lt;br /&gt;
|  Brutal&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Bigfoot Card&lt;br /&gt;
|  of Gargantua&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Penomena Card&lt;br /&gt;
|  Fire-Proof&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Khalitzburg Card&lt;br /&gt;
|  from Hell&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Teddy Bear Card&lt;br /&gt;
|  of Requiem&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Rafflesia Card&lt;br /&gt;
|  Homer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Alnoldi Card&lt;br /&gt;
|  Flora&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Sky Petite Card&lt;br /&gt;
|  of Dragoon&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| Anubis Card&lt;br /&gt;
|  Satanic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Two Race ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage by 20% from 2 possible enemy races.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Brute &amp;amp; Undead&lt;br /&gt;
| Nightmare Arclouse Card&lt;br /&gt;
|  Undead Animal&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Formless &amp;amp; Demon&lt;br /&gt;
| Neo Punk Card&lt;br /&gt;
|  Invisible Horror&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Size ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage based on the &amp;#039;&amp;#039;&amp;#039;size&amp;#039;&amp;#039;&amp;#039; of the enemy. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
| Mysteltainn Card (25%)&lt;br /&gt;
| Anti-small&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
| Ogretooth Card (25%)&lt;br /&gt;
| Anti-medium&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
| Executioner Card (25%)&lt;br /&gt;
| Anti-large&lt;br /&gt;
|-&lt;br /&gt;
! Small, Medium &amp;amp; Large&lt;br /&gt;
| Hodremlin Card (15% to all)&amp;lt;br&amp;gt;also has chance to proc +30 Perfect Dodge for 10 secs)&lt;br /&gt;
| Resistant&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! Small &amp;amp; Medium&lt;br /&gt;
| Scout Basilisk Card (5%)&lt;br /&gt;
| Strong Willed&lt;br /&gt;
|-&lt;br /&gt;
! Medium &amp;amp; Large&lt;br /&gt;
| Charge Basilisk Card (20%) (Increases damage received from Small size attackers by 15%.)&lt;br /&gt;
| Toughness&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Monster Element ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage by 20% based on the enemy&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Element&amp;#039;&amp;#039;&amp;#039; and increase inflicted damage against enemies of the same respective element by 5%. Please note that these cards do NOT reduce a certain element; they reduce damage based on what element the MONSTER is.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Neutral&lt;br /&gt;
| Tatacho Card&lt;br /&gt;
| of Basis&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Draco Card&lt;br /&gt;
| of Underneath&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| Cornus Card&lt;br /&gt;
|  of Damned&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| Centipede Card&lt;br /&gt;
|  of Envenom&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Dark Shadow Card&lt;br /&gt;
| of Hallowed&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Aqua Elemental Card&lt;br /&gt;
| of Saharic&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Luciola Vespa Card&lt;br /&gt;
| of Windy&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Fire Golem Card&lt;br /&gt;
| Flame Eater&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Reductions ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Shield&amp;#039;&amp;#039;&amp;#039; cards reduce received damage based on special/multiple properties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Effect&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Reduces damage from Boss monsters by 40%.&lt;br /&gt;
But increases damage from other monsters and players by 40%.&lt;br /&gt;
| Alice Card&lt;br /&gt;
| of Royal Guard&lt;br /&gt;
|-&lt;br /&gt;
| Reduces damage received from ranged attacks by 35%.&lt;br /&gt;
| Horn Card&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| Reduces damage from WoE 1 guardians by 50%.&lt;br /&gt;
| Mi Gao Card&lt;br /&gt;
| Charging&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Reduction (Other) ==&lt;br /&gt;
&lt;br /&gt;
=== By Element (garment) ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Garment&amp;#039;&amp;#039;&amp;#039; cards reduce received damage based on the attack&amp;#039;s element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Hode Card (30%)&lt;br /&gt;
| Glorious&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Jakk Card (30%)&lt;br /&gt;
| Flameguard&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| Marionette Card (30%)&lt;br /&gt;
| of Ghost&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;8&amp;quot; | Neutral&lt;br /&gt;
| Orc Baby Card (10%)&amp;lt;ref name=neutral&amp;gt;An extra 5% Neutral reduction when the garment is +9 or higher.&amp;lt;/ref&amp;gt;&lt;br /&gt;
| Extra-High Level&lt;br /&gt;
|-&lt;br /&gt;
| Noxious Card (10%)&lt;br /&gt;
| Anti-Sniping&lt;br /&gt;
|-&lt;br /&gt;
| Harpy Card (15%)&lt;br /&gt;
| Vicious&lt;br /&gt;
|-&lt;br /&gt;
| Nightmare Ancient Mummy Card (15%) an extra 5% Neutral reduction from set bonus with a different card.&lt;br /&gt;
| Flame&lt;br /&gt;
|-&lt;br /&gt;
| Faceworm Larva Card (15%) an extra 5% Neutral reduction from set bonus with a different card.&lt;br /&gt;
| Glacial&lt;br /&gt;
|-&lt;br /&gt;
| Arc Elder Card (15%) an extra 5% Neutral reduction from set bonus with a different card.&lt;br /&gt;
| Skinny&lt;br /&gt;
|-&lt;br /&gt;
| Raydric Card (20%)&lt;br /&gt;
| Immune&lt;br /&gt;
|-&lt;br /&gt;
| Deviling Card (50%)&lt;br /&gt;
| Deviant&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| Myst Card (30%)&lt;br /&gt;
| Innoxious&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Isis Card (30%)&lt;br /&gt;
| Divine&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Orc Zombie Card (30%)&lt;br /&gt;
| Angelic&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Marse Card (30%)&lt;br /&gt;
| Genie&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Dustiness Card (30%)&lt;br /&gt;
| of Warmth&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (headgear) ===&lt;br /&gt;
The following cards provide elemental resist in headgear. Two can be used and stacked (upper + mid) to provide double the resist.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Permeter (15%)&lt;br /&gt;
| Anti-Evil&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Leib Olmai (10%)&lt;br /&gt;
| Red Stone&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Leaf Cat (10%)&lt;br /&gt;
| Blue Stone&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Giant Hornet (10%)&lt;br /&gt;
| Yellow Stone&lt;br /&gt;
|-&lt;br /&gt;
!  rowspan=&amp;quot;2&amp;quot; | Earth&lt;br /&gt;
| Gierth (15%)&lt;br /&gt;
| Order&lt;br /&gt;
|-&lt;br /&gt;
| Dryad (10%)&lt;br /&gt;
| Green Stone&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Permeter (15%)&lt;br /&gt;
| Anti-Evil&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Damage Increase ==&lt;br /&gt;
&lt;br /&gt;
=== By Size (weapon), Physical ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; cards increase inflicted physical damage by 15% based on the enemy&amp;#039;s size. These cards also adds ATK.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Size&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix&lt;br /&gt;
|-&lt;br /&gt;
! Small&lt;br /&gt;
| Desert Wolf Card&lt;br /&gt;
| Gigantic&lt;br /&gt;
|-&lt;br /&gt;
! Medium&lt;br /&gt;
| Skeleton Worker Card&lt;br /&gt;
| Boned&lt;br /&gt;
|-&lt;br /&gt;
! Large&lt;br /&gt;
| Minorous Card&lt;br /&gt;
| Titan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Race (weapon), Physical ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; cards increase inflicted physical damage by 20% based on the race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Hydra Card&lt;br /&gt;
| Bloody&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Goblin Card&lt;br /&gt;
| Clamorous&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Caramel Card&lt;br /&gt;
| Insecticide&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Pecopeco Egg Card&lt;br /&gt;
| Beholder&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Strouf Card&lt;br /&gt;
| Decussate&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Pom Spider Card&lt;br /&gt;
| Exorcism&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Flora Card&lt;br /&gt;
| Fisher&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Scorpion Card&lt;br /&gt;
| Chemical&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Earth Petite Card&lt;br /&gt;
| Dragoon&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| Butoijo Card&lt;br /&gt;
| Seraphim&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Two Race (weapon), Physical ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Weapon&amp;#039;&amp;#039;&amp;#039; cards increase inflicted physical damage by 10% based on the 2 race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Brute &amp;amp; Undead&lt;br /&gt;
| Nightmare Minorous Card&lt;br /&gt;
| Grave Keeper&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Formless &amp;amp; Demon&lt;br /&gt;
| Big Bell Card&lt;br /&gt;
| Vibrating&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Two Race (armor), Physical ===&lt;br /&gt;
The following Armor cards increase inflicted physical damage by 40% based on the 2 race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Angel &amp;amp; Demon&lt;br /&gt;
| Gloom Under Night Card&lt;br /&gt;
| Abyss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (weapon) ===&lt;br /&gt;
The following cards add 20% damage of physical attacks against the &amp;#039;&amp;#039;&amp;#039;Element&amp;#039;&amp;#039;&amp;#039; it targets. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Vadon Card&lt;br /&gt;
| Flammable&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Drainliar Card&lt;br /&gt;
| Saharic&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Mandragora Card&lt;br /&gt;
| Windy&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Kaho Card&lt;br /&gt;
| Underneath&lt;br /&gt;
|-&lt;br /&gt;
! Holy&lt;br /&gt;
| Orc Skeleton Card&lt;br /&gt;
| Damned&lt;br /&gt;
|-&lt;br /&gt;
! Shadow&lt;br /&gt;
| Santa Poring Card&lt;br /&gt;
| Hallowed&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| Anacondaq Card&lt;br /&gt;
| Envenom&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| Mao Guai Card}&lt;br /&gt;
| of Exorcism&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Scorpion King Card (Currently unavailable)&lt;br /&gt;
| Divine&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Two Element (armor), Physical ===&lt;br /&gt;
The following Armor cards increase inflicted physical damage by 40% based on the 2 element of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Holy &amp;amp; Shadow&lt;br /&gt;
| Gloom Under Night Card&lt;br /&gt;
| Abyss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (garment) ===&lt;br /&gt;
The following cards will provide ATK, and increases critical rate in +15 in a determinate race and provides 10% damage increase in a certain element.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Brute and Plant&lt;br /&gt;
| Magmaring Card&lt;br /&gt;
| Scorching&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Fish&lt;br /&gt;
| Roween Card&lt;br /&gt;
| Breeze&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Race (weapon), Magic ===&lt;br /&gt;
The following Weapon cards increase inflicted magic damage by 10% based on the race of the enemy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| Dolor of Thanatos Card&lt;br /&gt;
| Darkness&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Bradium Golem Card&lt;br /&gt;
| Carnivore&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Zakudam Card&lt;br /&gt;
| Mortal&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Hell Apocalypse Card&lt;br /&gt;
| Demonic&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Draco Egg Card&lt;br /&gt;
| Draco&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Naga Card&lt;br /&gt;
| Marine&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Cobalt Mineral Card&lt;br /&gt;
| Intangible&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Pinguicula Card&lt;br /&gt;
| Entomic&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Nepenthes Card&lt;br /&gt;
| Botany&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Ancient Tree Card&lt;br /&gt;
| Undead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (headgear), Magic ===&lt;br /&gt;
The following cards  increase inflicted magic damage by 5% (additional 5% if the headgear is +9) against the element it targets. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Lichtern Blue Card&lt;br /&gt;
| of Water&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Lichtern Green Card&lt;br /&gt;
| of Earth&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Lichtern Red Card&lt;br /&gt;
| of Fire&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Tikbalang Card&lt;br /&gt;
| of Wind&lt;br /&gt;
|-&lt;br /&gt;
! Ghost&lt;br /&gt;
| Lichtern Yellow Card&lt;br /&gt;
| of Telekinesis&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (weapon), Magic ===&lt;br /&gt;
The following cards  increase inflicted magic damage by 3% (5% if the weapon is +7, 7% if the weapon is +9) against the element it targets. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ! Water&lt;br /&gt;
| Curupira Card&lt;br /&gt;
| ?? --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Fruit Pom Spider Card&lt;br /&gt;
| Blaze&lt;br /&gt;
|-&lt;br /&gt;
! Wind&lt;br /&gt;
| Jungle Mandragora Card&lt;br /&gt;
| Gust&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Fire Frilldora Card&lt;br /&gt;
| Searing&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Element (garment), Magic ===&lt;br /&gt;
The following cards  increase inflicted magic damage of 1 predetermined element by 3% for each refine of the compounded garment, and reduce incoming Neutral property attacks by 15%.&lt;br /&gt;
These will also give an additional 5% reduction from incoming Neutral property attacks when worn together with a different specified card.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Fire&lt;br /&gt;
| Nightmare Ancient Mummy Card&lt;br /&gt;
| Flame&lt;br /&gt;
|-&lt;br /&gt;
! Water&lt;br /&gt;
| Faceworm Larva Card&lt;br /&gt;
| Glacial&lt;br /&gt;
|-&lt;br /&gt;
! Earth&lt;br /&gt;
| Arc Elder Card&lt;br /&gt;
| Skinny&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== By Elements (shoes), Magic ===&lt;br /&gt;
The following cards increase matk % and increase inflicted magic damage with up to 2 elements by 5%.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Earth &amp;amp; Neutral&lt;br /&gt;
| Anemos&lt;br /&gt;
| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! Fire &amp;amp; Holy&lt;br /&gt;
| Geffen Shoplifter Card&lt;br /&gt;
| Shoplifter&lt;br /&gt;
|-&lt;br /&gt;
! Wind &amp;amp; Water&lt;br /&gt;
| Ordre Card&lt;br /&gt;
| Shoplifter&lt;br /&gt;
|-&lt;br /&gt;
! Holy (boosts only 1 element but increases heal effectiven﻿ess by 5% instead)&lt;br /&gt;
| Licheniyes Card&lt;br /&gt;
| Licheniyes&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== By Two Elements (accessory), Magic ===&lt;br /&gt;
The following cards increase inflicted magic of 2 elements by 20%.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Element&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Wind &amp;amp; Ghost&lt;br /&gt;
| Elvira Card&lt;br /&gt;
| Psychic&lt;br /&gt;
|-&lt;br /&gt;
! Neutral &amp;amp; Shadow&lt;br /&gt;
| Dy Card&lt;br /&gt;
| Dwigh&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Additions ===&lt;br /&gt;
The following cards increase inflicted physical damage based on other properties.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Equipment Slot&lt;br /&gt;
! Effect&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Increases physical damage on &amp;#039;&amp;#039;&amp;#039;Boss&amp;#039;&amp;#039;&amp;#039; monsters by 25%.&lt;br /&gt;
| Abysmal Knight Card&lt;br /&gt;
| Liberation&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
| Increase physical damage against Demon and &amp;#039;&amp;#039;&amp;#039;Undead&amp;#039;&amp;#039;&amp;#039; races monster by 30%. Also gives Atk + 20.&lt;br /&gt;
| Sakray Card&lt;br /&gt;
| Salvation&lt;br /&gt;
|-&lt;br /&gt;
| Headgear&lt;br /&gt;
| Increases damage against &amp;#039;&amp;#039;&amp;#039;Poison&amp;#039;&amp;#039;&amp;#039; element targets by 30%.&amp;lt;br&amp;gt;Also ignores 30% of the defense of &amp;#039;&amp;#039;&amp;#039;Plant&amp;#039;&amp;#039;&amp;#039; race monsters.&lt;br /&gt;
| Engkanto Card&lt;br /&gt;
| of Poison Grass&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Level of upgrade ==&lt;br /&gt;
=== Weapon Refine, ATK &amp;amp; MATK ===&lt;br /&gt;
The following cards give ATK &amp;amp; MATK. When compounded on a specific weapon type, gives a bonus of Atk &amp;amp; Matk when refined to +10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Payon Soldier Card&lt;br /&gt;
| Spear&lt;br /&gt;
| Infante&lt;br /&gt;
|-&lt;br /&gt;
! Scimitar Buffalo Bandit Card&lt;br /&gt;
| Dagger&lt;br /&gt;
| Sharp Sword&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Refine, Aspd ===&lt;br /&gt;
The following cards boost Atk, gives a bonus of Aspd when refined to +10.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Weapon Type&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Soheon Card&lt;br /&gt;
| Dagger&lt;br /&gt;
| Short Cut&lt;br /&gt;
|-&lt;br /&gt;
! Beholder Master Card&lt;br /&gt;
| Bow&lt;br /&gt;
| Straight Shooting&lt;br /&gt;
|-&lt;br /&gt;
! Fanat Card&lt;br /&gt;
| Two-Handed Sword&lt;br /&gt;
| Sweeping&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== High ===&lt;br /&gt;
The following cards give a certain status increase and an additional boost when its equipment has an upgrade level of +9 or higher.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Equipment Type&lt;br /&gt;
! style=&amp;quot;width: 25%&amp;quot; | Effect&lt;br /&gt;
! Additional Effect at High Upgrade&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Apocalypse Card&lt;br /&gt;
| Armor&lt;br /&gt;
| +2 VIT&lt;br /&gt;
| +800 Max HP&lt;br /&gt;
| Prime&lt;br /&gt;
|-&lt;br /&gt;
! Carat Card&lt;br /&gt;
| Headgear&lt;br /&gt;
| +2 INT&lt;br /&gt;
| +150 Max SP&lt;br /&gt;
| Maestro&lt;br /&gt;
|-&lt;br /&gt;
! Firelock Soldier Card&lt;br /&gt;
| Footgear&lt;br /&gt;
| +2 STR&lt;br /&gt;
| +10% Max HP and Max SP&lt;br /&gt;
| Superior&lt;br /&gt;
|-&lt;br /&gt;
! Freezer Card&lt;br /&gt;
| Footgear&lt;br /&gt;
| Max HP + 300&lt;br /&gt;
| Bash damage + 10%&lt;br /&gt;
| Sword-Master&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Kathryne Keyron Card&lt;br /&gt;
| Headgear&lt;br /&gt;
| Reduces variable cast time by the refinement level as a percentage.&lt;br /&gt;
| MATK + 2%&lt;br /&gt;
| of Caster&lt;br /&gt;
|-&lt;br /&gt;
! Nine Tail Card&lt;br /&gt;
| Garment&lt;br /&gt;
| +2 AGI&lt;br /&gt;
| +20 Flee&lt;br /&gt;
| De Luxe&lt;br /&gt;
|-&lt;br /&gt;
! Orc Baby Card&lt;br /&gt;
| Garment&lt;br /&gt;
| +10 Flee&amp;lt;br/&amp;gt;10% neutral resistance&lt;br /&gt;
| +5 Flee&amp;lt;br/&amp;gt;Additional 5% neutral resistance&lt;br /&gt;
| Extra High Level&lt;br /&gt;
|-&lt;br /&gt;
! Sting Card&lt;br /&gt;
| Shield&lt;br /&gt;
| +2 DEF&lt;br /&gt;
| +5 MDEF&lt;br /&gt;
| Supreme&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Low ===&lt;br /&gt;
The following cards give a certain status increase and an additional boost when its equipment has an upgrade level of +4 or lower. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Equipment Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Additional Effect at Low Upgrade &lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Blue Acidus Card&lt;br /&gt;
| Headgear&lt;br /&gt;
| +40 Max SP&lt;br /&gt;
| +40 Max SP,&amp;lt;br&amp;gt;+5% SP Recovery&lt;br /&gt;
| Low Level&lt;br /&gt;
|-&lt;br /&gt;
! Gold Acidus Card&lt;br /&gt;
| Footgear&lt;br /&gt;
| +4% Max SP,&amp;lt;br&amp;gt;+4% Max HP&lt;br /&gt;
| +4% Max SP,&amp;lt;br&amp;gt;+4% Max HP,&amp;lt;br&amp;gt;+5% SP Recovery&lt;br /&gt;
| Low Level&lt;br /&gt;
|-&lt;br /&gt;
! Kavach Icarus Car}&lt;br /&gt;
| Garment&lt;br /&gt;
| +10 Flee&lt;br /&gt;
| +10 Flee,&amp;lt;br&amp;gt;+1 Perfect Dodge&lt;br /&gt;
| Low Level&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats == &lt;br /&gt;
&lt;br /&gt;
=== Attributes every 10 Base Stats (Garment) ===&lt;br /&gt;
The following cards increase certain attributes, depending on the amount of a base Stat. Each card increases Critical Damage, ASPD, Long Ranged Attack, or MATK for every 10 points of a specific base Stat. The stats only calculates the base points; bonuses from job levels, buffs or other equipment do not apply.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Base Stat to Increase&lt;br /&gt;
! Bonus Attribute every 10 Stat&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Wakwak Card&lt;br /&gt;
| STR&lt;br /&gt;
| ATK + 5&lt;br /&gt;
| of Power&lt;br /&gt;
|-&lt;br /&gt;
| Jejeling Card&lt;br /&gt;
| VIT&lt;br /&gt;
| MHP + 200&lt;br /&gt;
| of Life&lt;br /&gt;
|-&lt;br /&gt;
| Petal Card&lt;br /&gt;
| LUK&lt;br /&gt;
| Critical Damage + 1%&lt;br /&gt;
| of Fatal&lt;br /&gt;
|-&lt;br /&gt;
| Cenere Card&lt;br /&gt;
| AGI&lt;br /&gt;
| Attack Speed + 1%&lt;br /&gt;
| of Acid&lt;br /&gt;
|-&lt;br /&gt;
| Menblatt Card&lt;br /&gt;
| DEX&lt;br /&gt;
| Ranged Attack Damage + 1%&lt;br /&gt;
| of Shooter&lt;br /&gt;
|-&lt;br /&gt;
| Antique Book Card&lt;br /&gt;
| INT&lt;br /&gt;
| MATK + 5&lt;br /&gt;
| of Intellectual&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
There is also a different set of these types of cards where the bonus for each 10 points of base Stat are not as potent, but provides a really strong bonus to offset it when reaching 120 base Stat.&lt;br /&gt;
&amp;lt;br&amp;gt;These cards also give an attack speed bonus (reduces delay after attack by 1%) for each 10 points of the specified Stat.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Base Stat to Increase&lt;br /&gt;
! Bonus Attribute every 10 Stat&lt;br /&gt;
! Add-on Bonus at 120 Stat&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| Brown Rat Card&lt;br /&gt;
| STR&lt;br /&gt;
| Atk + 3&lt;br /&gt;
| Atk + 40&lt;br /&gt;
| of Dirty&lt;br /&gt;
|-&lt;br /&gt;
| Swamp Arclouse Card&lt;br /&gt;
| Int&lt;br /&gt;
| MAtk + 3&lt;br /&gt;
| Matk + 40&lt;br /&gt;
| of Marsh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stat switching (Armor) ===&lt;br /&gt;
The following cards increase a certain stat, dependent on the amount of a different stat. Each card increases a stat by 1 for every 18 points in another. The compared stat only calculates the base points; bonuses from job levels, buffs or other equipment do not apply.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Increased Stat&lt;br /&gt;
! Compared Stat&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Venatu Card&lt;br /&gt;
| LUK&lt;br /&gt;
| AGI&lt;br /&gt;
| of Luck Switching&lt;br /&gt;
|-&lt;br /&gt;
! Egnigem Cenia Card&lt;br /&gt;
| STR&lt;br /&gt;
| INT&lt;br /&gt;
| of Power Switching&lt;br /&gt;
|-&lt;br /&gt;
! Ancient Mimic Card&lt;br /&gt;
| AGI&lt;br /&gt;
| LUK&lt;br /&gt;
| of Agility Switching&lt;br /&gt;
|-&lt;br /&gt;
! Dame of Sentinel Card&lt;br /&gt;
| DEX&lt;br /&gt;
| VIT&lt;br /&gt;
| of Dexterity Switching&lt;br /&gt;
|-&lt;br /&gt;
! Mistress of Shelter Card&lt;br /&gt;
| INT&lt;br /&gt;
| STR&lt;br /&gt;
| of Intelligence Switching&lt;br /&gt;
|-&lt;br /&gt;
! Obsidian Card&lt;br /&gt;
| VIT&lt;br /&gt;
| DEX&lt;br /&gt;
| of Vital Switching&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stat per upgrade ===&lt;br /&gt;
The following cards increase a certain stat by 1 for each upgrade level of the equipment it is slotted into. However, it also reduces it for a fixed amount. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Stat&lt;br /&gt;
! Card&lt;br /&gt;
! Base Reduction&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
! Equipment Type&lt;br /&gt;
|-&lt;br /&gt;
! STR&lt;br /&gt;
| Seyren Windsor Card&lt;br /&gt;
| -6 STR&lt;br /&gt;
| of Lost Power&lt;br /&gt;
| Headgear&lt;br /&gt;
|-&lt;br /&gt;
! VIT&lt;br /&gt;
| Dimik Card&lt;br /&gt;
| -5 VIT&lt;br /&gt;
| Weakening&lt;br /&gt;
| Armor&lt;br /&gt;
|-&lt;br /&gt;
! INT&lt;br /&gt;
| Despero of Thanatos Card&lt;br /&gt;
| -6 INT&lt;br /&gt;
| Thickheaded&lt;br /&gt;
| Shield&lt;br /&gt;
|-&lt;br /&gt;
! LUK&lt;br /&gt;
| Green Maiden Card&lt;br /&gt;
| -5 LUK&lt;br /&gt;
| Cursed&lt;br /&gt;
| Garment&lt;br /&gt;
|-&lt;br /&gt;
! AGI&lt;br /&gt;
| Odium of Thanatos Card&lt;br /&gt;
| -5 AGI&lt;br /&gt;
| of Slowness&lt;br /&gt;
| Footgear&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Item-dropping ==&lt;br /&gt;
=== Food (accessory) ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039; cards cause level 3 cooking items to drop at a 0.5% chance when monsters of certain races are killed with physical attacks.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Food&lt;br /&gt;
! Card&lt;br /&gt;
! Race&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Tentacle Cheese Gratin (AGI)&lt;br /&gt;
| Anopheles Card&lt;br /&gt;
| Insect&lt;br /&gt;
| of Value&lt;br /&gt;
|-&lt;br /&gt;
! Fried Sweet Potato (LUK)&lt;br /&gt;
| Baroness of Retribution Card&lt;br /&gt;
| Angel&lt;br /&gt;
| Snack&lt;br /&gt;
|-&lt;br /&gt;
! Bomber Steak (STR)&lt;br /&gt;
| Gremlin Card&lt;br /&gt;
| Brute&lt;br /&gt;
| Health&lt;br /&gt;
|-&lt;br /&gt;
! Honey Herbal Tea (INT)&lt;br /&gt;
| Dragon Egg Card&lt;br /&gt;
| Dragon&lt;br /&gt;
| Drink&lt;br /&gt;
|-&lt;br /&gt;
! Fruit Mix (DEX)&lt;br /&gt;
| Grove Card&lt;br /&gt;
| Formless&lt;br /&gt;
| Sweet&lt;br /&gt;
|-&lt;br /&gt;
! Clam Soup (VIT)&lt;br /&gt;
| Armeyer Dinze Card&lt;br /&gt;
| Fish&lt;br /&gt;
| Stamina&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Boxes (accessory) ===&lt;br /&gt;
The following &amp;#039;&amp;#039;&amp;#039;Accessory&amp;#039;&amp;#039;&amp;#039; cards cause various ‘box’ items to drop at a low chance when monsters of certain races are killed.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Box&lt;br /&gt;
! Card&lt;br /&gt;
! Box Effect&lt;br /&gt;
! Race&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Box of Drowsiness&lt;br /&gt;
| Sleeper Card&lt;br /&gt;
| Increases MATK by 20 for 60 seconds&lt;br /&gt;
| Fish&lt;br /&gt;
| of Siesta&lt;br /&gt;
|-&lt;br /&gt;
! Box of Resentment&lt;br /&gt;
| Raydric Archer Card&lt;br /&gt;
| Increases ATK by 20 for 60 seconds&lt;br /&gt;
| Demon&lt;br /&gt;
| of the Spooky Night&lt;br /&gt;
|-&lt;br /&gt;
! Box of Gloom&lt;br /&gt;
| Cloud Hermit Card&lt;br /&gt;
| Uses level 1 Improve Concentration&lt;br /&gt;
| Plant&lt;br /&gt;
| Dark Sky&lt;br /&gt;
|-&lt;br /&gt;
! Box of Storms&lt;br /&gt;
| Stem Worm Card&lt;br /&gt;
| Endows the user&amp;#039;s weapon with the water property for 3 minutes&lt;br /&gt;
| Brute&lt;br /&gt;
| Monsoon&lt;br /&gt;
|-&lt;br /&gt;
! Box of Sunlight&lt;br /&gt;
| Jing Guai Card&lt;br /&gt;
| Enables hidden enemies to be seen for 30 seconds&lt;br /&gt;
| Angel&lt;br /&gt;
| of Dawn&lt;br /&gt;
|-&lt;br /&gt;
! Box of Thunder&lt;br /&gt;
| Gargoyle Card&lt;br /&gt;
| Increases the user&amp;#039;s movement speed for 20 seconds&lt;br /&gt;
| Insect&lt;br /&gt;
| of Serenity&lt;br /&gt;
|-&lt;br /&gt;
! Box of Panting&lt;br /&gt;
| Orc Archer Card&lt;br /&gt;
| Restores 9% of maximum SP, but has a 30% chance to silence the user for 30 seconds&lt;br /&gt;
| Demi Human&lt;br /&gt;
| Desirable&lt;br /&gt;
|-&lt;br /&gt;
! Giggling Box&lt;br /&gt;
| Wraith Card&lt;br /&gt;
| Restores 9% of Maximum HP, but has a 30% chance to curse the user for 30 seconds&lt;br /&gt;
| Undead&lt;br /&gt;
| of Last Laugh&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Status Effects ==&lt;br /&gt;
=== Defensive ===&lt;br /&gt;
The following cards grant immunity or resistance to &amp;#039;&amp;#039;&amp;#039;Status Effects&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status Effect&lt;br /&gt;
! Immunity Cards&lt;br /&gt;
! Resistance Cards&lt;br /&gt;
|-&lt;br /&gt;
! Bleeding&lt;br /&gt;
| Ungoliant Card&lt;br /&gt;
| Wootan Fighter Card (20%)&lt;br /&gt;
|-&lt;br /&gt;
! Blind&lt;br /&gt;
| Deviruchi Card&lt;br /&gt;
| Martin Card (20%), Flame Skull Card (30%)&lt;br /&gt;
|-&lt;br /&gt;
! Chaos&lt;br /&gt;
| Giearth Card, Evil Snake Lord Card&lt;br /&gt;
| Wootan Shooter Card (20%)&lt;br /&gt;
|-&lt;br /&gt;
! Curse&lt;br /&gt;
| Evil Snake Lord Card&lt;br /&gt;
| Flame Skull Card (30%)&lt;br /&gt;
|-&lt;br /&gt;
! Frozen&lt;br /&gt;
| Marc Card, Detardeus Card, Evil Druid Card&lt;br /&gt;
| Megalodon Card (20%)&lt;br /&gt;
|-&lt;br /&gt;
! Poison&lt;br /&gt;
| None&lt;br /&gt;
| Ghoul Card (20%)&lt;br /&gt;
|-&lt;br /&gt;
! Silence&lt;br /&gt;
| Marduk Card&lt;br /&gt;
| Stainer Card}} (20%), Gemini-S58 Card (30%)&lt;br /&gt;
|-&lt;br /&gt;
! Sleep&lt;br /&gt;
| Nightmare Card&lt;br /&gt;
| Coco Card (20%), Gemini-S58 Card (50%)&lt;br /&gt;
|-&lt;br /&gt;
! Stone&lt;br /&gt;
| Medusa Card, Evil Druid Card &lt;br /&gt;
| 4090 Munak Card (15%), 4075 Argos Card (20%), 4439 Flame Skull Card (30%), 4414 Seeker Card (30%), 4354 Gemini-S58 Card (50%)&lt;br /&gt;
|-&lt;br /&gt;
! Stun&lt;br /&gt;
| 4143 Orc Hero Card&lt;br /&gt;
| Stalactic Golem Card (20%), =4439 Flame Skull Card (30%), 4354 Gemini-S58 Card (30%)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Inflicting (weapon) ===&lt;br /&gt;
&lt;br /&gt;
The following cards have chance of inflicting a status effect on the enemy at a small rate. All of the cards adds ATK, unless noted.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status Effect&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Poison&lt;br /&gt;
| Zenorc Card (4%)&lt;br /&gt;
| Venomer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
| Snake Card (5%)&lt;br /&gt;
| Untouchable&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 | Stun&lt;br /&gt;
| Skeleton Card (2%)&lt;br /&gt;
| Keen&lt;br /&gt;
|-&lt;br /&gt;
| Savage Babe Card(5%)&lt;br /&gt;
| Stun&lt;br /&gt;
|-&lt;br /&gt;
! Silence&lt;br /&gt;
| Metaller Card (5%)&lt;br /&gt;
| Silence&lt;br /&gt;
|-&lt;br /&gt;
! Blind&lt;br /&gt;
| Familiar Card (5%)&lt;br /&gt;
| Blink&lt;br /&gt;
|-&lt;br /&gt;
! Sleep&lt;br /&gt;
| Plankton Card (5%)&lt;br /&gt;
| Drowsy&lt;br /&gt;
|-&lt;br /&gt;
! Freeze&lt;br /&gt;
| 4055 Marina Card (5%)&lt;br /&gt;
| Ice&lt;br /&gt;
|-&lt;br /&gt;
! Curse&lt;br /&gt;
| Magnolia Card (5%)&lt;br /&gt;
| Cursing&lt;br /&gt;
|-&lt;br /&gt;
! Bleeding&lt;br /&gt;
| Breeze Card (5%)&lt;br /&gt;
| Bleeding&lt;br /&gt;
|-&lt;br /&gt;
! Chaos&lt;br /&gt;
| Requiem Card (5%)&lt;br /&gt;
| Chaos&lt;br /&gt;
|-&lt;br /&gt;
! Burning&lt;br /&gt;
| Banaspaty Card (Does not add ATK)&lt;br /&gt;
| Burning&lt;br /&gt;
|-&lt;br /&gt;
! Deep Sleep&lt;br /&gt;
| Miming Card (Does not add ATK)&lt;br /&gt;
| Deep Sleep&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Inflicting (armor) ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Status Effects&lt;br /&gt;
! Card&lt;br /&gt;
! Effect Addition&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| Bleeding&lt;br /&gt;
| Bakonawa Card&lt;br /&gt;
| 23x23-cell Area of Effect&lt;br /&gt;
| of Bloody&lt;br /&gt;
|-&lt;br /&gt;
| Killer Mantis Card &lt;br /&gt;
| -&lt;br /&gt;
| Traumatic&lt;br /&gt;
|-&lt;br /&gt;
| Skogul Card&lt;br /&gt;
| Autocast on both wearer and attacker when receiving damage&lt;br /&gt;
| of Chaotic Bleeding&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Blind&lt;br /&gt;
| Grizzly Card &lt;br /&gt;
| Chance increases if Bigfoot Card is also equipped&lt;br /&gt;
| Sightless&lt;br /&gt;
|-&lt;br /&gt;
| Kraben Card}&lt;br /&gt;
| -&lt;br /&gt;
| of Blackout&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| Chaos&lt;br /&gt;
| Creamy Fear Card&lt;br /&gt;
| -&lt;br /&gt;
| of Mayhem&lt;br /&gt;
|-&lt;br /&gt;
| Karakasa Card&lt;br /&gt;
| Chance increases if wearer has 77 or higher base STR&lt;br /&gt;
| Terrorizing&lt;br /&gt;
|-&lt;br /&gt;
| Red Novus Card &lt;br /&gt;
| Autocast on both wearer and attacker when receiving damage&lt;br /&gt;
| Chaotic&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Curse&lt;br /&gt;
| Nightmare Terror Card&lt;br /&gt;
| Chance increases if Nightmare Card is also equipped&lt;br /&gt;
| of Jinx&lt;br /&gt;
|-&lt;br /&gt;
| Wraith Dead Card&lt;br /&gt;
| -&lt;br /&gt;
| of Misfortune&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Frozen&lt;br /&gt;
| Hatii Card&lt;br /&gt;
| Chance increases if Baby Hatii Card}} is also equipped&lt;br /&gt;
| Arctic&lt;br /&gt;
|-&lt;br /&gt;
| Sasquatch Card&lt;br /&gt;
| -&lt;br /&gt;
| Freezing&lt;br /&gt;
|-&lt;br /&gt;
| Freezing&lt;br /&gt;
| Heart Hunter Ebel Card&lt;br /&gt;
| Chance increases if wearer has 110 or higher base INT&lt;br /&gt;
| of Freezing&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| Poison&lt;br /&gt;
| Chimera Card &lt;br /&gt;
| Chance increases if wearer is Assassin class&lt;br /&gt;
| Venomous Charge&lt;br /&gt;
|-&lt;br /&gt;
| Giant Spider Card &lt;br /&gt;
| -&lt;br /&gt;
| of Venom&lt;br /&gt;
|-&lt;br /&gt;
| Venomous Card&lt;br /&gt;
| Autocast on both wearer and attacker when receiving damage&lt;br /&gt;
| of Chaotic Venom&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Silence&lt;br /&gt;
| Brilight Card&lt;br /&gt;
| -&lt;br /&gt;
| of Reticence&lt;br /&gt;
|-&lt;br /&gt;
| Disguise Card&lt;br /&gt;
| Chance increases if wearer has 77 or higher base VIT&lt;br /&gt;
| Soundless&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| Sleep&lt;br /&gt;
| Bakonawa Card&lt;br /&gt;
| 23x23-cell Area of Effect&lt;br /&gt;
| of Helplessness&lt;br /&gt;
|-&lt;br /&gt;
| Demon Pungus Card&lt;br /&gt;
| -&lt;br /&gt;
| Mesmerizing&lt;br /&gt;
|-&lt;br /&gt;
| Skel Prisoner Card&lt;br /&gt;
| Chance increases if Skeleton Card is also equipped&lt;br /&gt;
| of Sleep&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Stone / Stone Curse&lt;br /&gt;
| Dark Frame Card&lt;br /&gt;
| -&lt;br /&gt;
| Solidifying&lt;br /&gt;
|-&lt;br /&gt;
| Pest Card&lt;br /&gt;
| Chance increases if wearer has 77 or higher base INT&lt;br /&gt;
| of Stone Curse&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| Stun&lt;br /&gt;
| Majoruros Card&lt;br /&gt;
| -&lt;br /&gt;
| Crippling&lt;br /&gt;
|-&lt;br /&gt;
| Rybio Card&lt;br /&gt;
| Chance increases if wearer has 77 or higher base DEX&lt;br /&gt;
| Overpowering&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
=== By race ===&lt;br /&gt;
==== EXP increase (shoes) ====&lt;br /&gt;
The following cards grants 10% more EXP for the user when they do the last blow to kill a monster of a certain race. However, the user will also take more 20% damage from monsters of that race. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Am Mut Card&lt;br /&gt;
| Assassinator&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Mini Demon Card&lt;br /&gt;
| Poacher&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Skeleton General Card&lt;br /&gt;
| Insect Collector&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Iron Fist Card&lt;br /&gt;
| Veteran Hunter&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Ancient Worm Card&lt;br /&gt;
| Witch Doctor&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Zombie Prisoner Card&lt;br /&gt;
|  Undead Killer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Gullinbursti Card&lt;br /&gt;
| Fisherman&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
|Gajomart Card&lt;br /&gt;
| Havoc Bringer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Explosion Card&lt;br /&gt;
| Dragon Slayer&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| Christmas Cookie Card&lt;br /&gt;
| Fallen Angel&amp;#039;s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Critical (weapon) ====&lt;br /&gt;
The following cards will add 10% more damage to your critical attacks, and also add 7 critical rate against a certain race.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Assaulter Card}}&lt;br /&gt;
| Killing&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Cruiser Card&lt;br /&gt;
| Poaching&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Bloody Murderer Card&lt;br /&gt;
| Man-Eater&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Goblin Steamrider Card&lt;br /&gt;
| of Fatal Flame&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Panzer Goblin Card&lt;br /&gt;
| Fatally Evil&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Goblin Archer Card&lt;br /&gt;
| Piercing&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Rotar Zairo Card&lt;br /&gt;
| of Fatal Pisces&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Kobold Archer Card&lt;br /&gt;
| Deadly Plant&amp;#039;s&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Dullahan Card&lt;br /&gt;
| Fatal Serpentine&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Restore SP (weapon) ====&lt;br /&gt;
The following cards restore 5 SP to you when the monster of the specified race dies with a physical attack.  The cards also drain 5 SP from you if the weapon is unequipped.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Card&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Demi Human&lt;br /&gt;
| Phendark Card&lt;br /&gt;
| Soul Gain&lt;br /&gt;
|-&lt;br /&gt;
! Brute&lt;br /&gt;
| Nereid Card&lt;br /&gt;
| of Beast Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Insect&lt;br /&gt;
| Gig Card&lt;br /&gt;
| of Insect Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Formless&lt;br /&gt;
| Tri Joint Card&lt;br /&gt;
| Power Draining&lt;br /&gt;
|-&lt;br /&gt;
! Demon&lt;br /&gt;
| Diabolic Card&lt;br /&gt;
| of Demon Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Undead&lt;br /&gt;
| Zombie Master Card&lt;br /&gt;
| of Undead Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Fish&lt;br /&gt;
| Beetle King Card&lt;br /&gt;
| of Marine Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Plant&lt;br /&gt;
| Caterpillar Card&lt;br /&gt;
| of Plant Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Dragon&lt;br /&gt;
| Driller Card&lt;br /&gt;
| of Dragon Soul Eater&lt;br /&gt;
|-&lt;br /&gt;
! Angel&lt;br /&gt;
| False Angel Card&lt;br /&gt;
| of Angel Soul Eater&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Card Sets ===&lt;br /&gt;
&amp;#039;&amp;#039;Main article: Card Sets&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Miscellanea ===&lt;br /&gt;
==== Autocast ====&lt;br /&gt;
&amp;#039;&amp;#039;Main article:[Autocast&amp;#039;&amp;#039;&lt;br /&gt;
==== Magic skill buffs (weapon) ====&lt;br /&gt;
The following cards work as buffs for various Mage, Wizard, and High Wizard skills. However, The cards also drain 50 SP when the weapon is unequipped.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Card&lt;br /&gt;
! Skills Buffed&lt;br /&gt;
! Damage Increase&lt;br /&gt;
! Prefix or Suffix&lt;br /&gt;
|-&lt;br /&gt;
! Death Word Card&lt;br /&gt;
| Napalm Beat, Soul Strike,Napalm Vulcan&lt;br /&gt;
| 5%&lt;br /&gt;
| Soul&lt;br /&gt;
|-&lt;br /&gt;
! Hill Wind Card&lt;br /&gt;
| Thunderstorm, Jupitel Thunder, Lord of Vermilion&lt;br /&gt;
| 5%&lt;br /&gt;
| Sylph&lt;br /&gt;
|-&lt;br /&gt;
! Laurell Weinder Card&lt;br /&gt;
| Frost Nova, Storm Gust&lt;br /&gt;
| 3%&lt;br /&gt;
| Undine&lt;br /&gt;
|-&lt;br /&gt;
! Pitman Card&lt;br /&gt;
| Earth Spike, Heaven&amp;#039;s Drive&lt;br /&gt;
| 5%&lt;br /&gt;
| Gnome&lt;br /&gt;
|-&lt;br /&gt;
! Red Ferus Card&lt;br /&gt;
| Fire Pillar, Meteor Storm&lt;br /&gt;
| 40%&lt;br /&gt;
| Salamander&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Magic Resist Cards ====&lt;br /&gt;
The following cards increase MDEF and some also increase DEF. These bonuses, however, only apply if the equipment they are slotted into are upgraded to +5 or less. They each go into a different equipment type, but all have the suffix &amp;#039;&amp;#039;of Magic Resist&amp;#039;&amp;#039; or &amp;#039;&amp;#039;of Resist Spell Power&amp;#039;&amp;#039;. In iRO however, the prefixes/suffixes are different.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Card&lt;br /&gt;
! Effect	&lt;br /&gt;
! Prefix or Suffix	&lt;br /&gt;
! Equipment Type&lt;br /&gt;
|-&lt;br /&gt;
! Gibbet Card&lt;br /&gt;
| +5 MDEF&lt;br /&gt;
| of Magical Immunity&lt;br /&gt;
| Headgear	&lt;br /&gt;
|-&lt;br /&gt;
! Goat Card&lt;br /&gt;
| +5 MDEF, +2 DEF	&lt;br /&gt;
| Spell-Proof&lt;br /&gt;
| Armor&lt;br /&gt;
|-&lt;br /&gt;
! Arclouze Card&lt;br /&gt;
| +3 MDEF, +2 DEF&lt;br /&gt;
| Magic-Proof&lt;br /&gt;
| Shield&lt;br /&gt;
|-&lt;br /&gt;
! Kapha Card&lt;br /&gt;
| +8 MDEF&lt;br /&gt;
| Magically Shielded&lt;br /&gt;
| Garment&lt;br /&gt;
|-&lt;br /&gt;
! Megalith Card&lt;br /&gt;
| +7 MDEF&lt;br /&gt;
| of Mystical Resistance&lt;br /&gt;
| Footgear	&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>MoonBrew</name></author>
		
	</entry>
</feed>