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	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Mining_System&amp;diff=14099</id>
		<title>Mining System</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Mining_System&amp;diff=14099"/>
		<updated>2020-10-13T05:47:20Z</updated>

		<summary type="html">&lt;p&gt;Mitchplanko: /* Mining Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
The Mining System is another good way of earning zeny! You can also receive (by forging) equipment to sell to your fellow dRO players.&lt;br /&gt;
&lt;br /&gt;
== Start Mining ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; First, you must purchase the Drilling Boots from David Goldstein in Einbroch 50 200. The Normal price of the boots are 500.000.000 zeny, you may have a chance to get the boots offered by the NPC of 250.000.000 zeny sometimes.&lt;br /&gt;
[[File:ScreenDreamerRO035.jpg|thumb|none|David Goldstein NPC]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;2.&amp;#039;&amp;#039;&amp;#039; Equip your new drilling boots to gain access to the new mining skills.&lt;br /&gt;
The first step in the mining process is making a drill.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;3.&amp;#039;&amp;#039;&amp;#039; In order to make a drill, you must type in the &amp;quot;whisper&amp;quot; chat box (located on the small left chat box) &amp;quot;npc:mine&amp;quot; with the word &amp;quot;make&amp;quot; (typed on the right long chat box). ﻿﻿&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; It may take several attempts before you can succeed in making your drill. Keep repeating the process until you successfully made one. Once you have your Drilling Boots and you have created your drill, you will be ready to start drilling..but first, you have to find a mine!&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;4.&amp;#039;&amp;#039;&amp;#039; You must go to a mining map (which are all listed down below) and to locate the exact spot of where the mine is detected. They are invisible, however. you have a &amp;quot;Detection&amp;quot; miner skill that will guide you on finding the mine&amp;#039;s location.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;5.&amp;#039;&amp;#039;&amp;#039; In order to detect the mine simply send any message to &amp;quot;npc:mine&amp;quot; - For example, &amp;quot;Drill&amp;quot;, &amp;quot;Detect&amp;quot;, or..&amp;quot;sdjskja&amp;quot;. Anything will work.﻿&lt;br /&gt;
 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039;&amp;#039; The Detection skill will advise you to move up, down, left or right until you find the exact location of the mine. It may take a few attempts before you actually find the mine, but once you do..you can mine it for quite a while before the mine is destroyed.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;6.&amp;#039;&amp;#039;&amp;#039; Once you find the exact location of the Mine, you can send any message to &amp;quot;npc:mine&amp;quot; to start drilling into mine and excavating valuable minerals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;7.&amp;#039;&amp;#039;&amp;#039; Once you start mining you will start noticing that the Drill gets hotter whenever you continue to drill on a mine. You must pay attention to the &amp;quot;Heat&amp;quot; in your chat box because if your drill reaches a Heat of 100 the drill, it will break and you will have to create another drill whispering &amp;quot;make&amp;quot; to &amp;quot;npc:mine&amp;quot; (from step 3.). &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;8.&amp;#039;&amp;#039;&amp;#039; It is recommended that you stop drilling when you reach a heat of 80-90 in order to make sure your drill does not break. It usually takes only a few seconds for the drill to cool down after you stop so you can begin drilling again soon after.&lt;br /&gt;
&lt;br /&gt;
== Miner Skill ==&lt;br /&gt;
&lt;br /&gt;
Whenever you mine you will earn Miner EXP. This experience is used to level up your Mining Skills. Even when you do not find any items in the mine, your miner exp will still increase. The deeper you dig, the more experience you will earn.  However, keep in mind that if you break your drill or you move while drilling, you will lose Miner EXP. You can check your current mining level and experience on the message that appears each time you drill.&lt;br /&gt;
 &lt;br /&gt;
When you level up, you will be awarded with Miner Skill points. These points can be used to level up Miner Skills that will increase your productivity while mining. You get at a minimum 3 skill points per level, but the number of skill points received may vary depending on your Miner Level.&lt;br /&gt;
 &lt;br /&gt;
To view all skills and/or to level up Miner Skills send a whisper to &amp;quot;npc:mine&amp;quot; (small left chat box) with the word &amp;quot;skill&amp;quot; (large public chat box on the right).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill || Effect || Level&lt;br /&gt;
|-&lt;br /&gt;
| Lynx Eye || Improved detection capability, at level 10 the player can jump directly to the mine or show it on the mini-map || 10&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Head || Increases the heat resistance in (10 * Skill)% || 10&lt;br /&gt;
|-&lt;br /&gt;
| Faster Drill || Increase the Drill speed in a (2 * Skill)% || 25&lt;br /&gt;
|-&lt;br /&gt;
| Lucky Miner || Increases the chances of gain minerals (Skill / 20)% || 10&lt;br /&gt;
|-&lt;br /&gt;
| Quick Rest || The drill turns cold faster (10 * Skill)% || 10&lt;br /&gt;
|-&lt;br /&gt;
| Money Maker || Gives a chance of receiving 1,000,000 Zeny every time the Drill spins. (Skill)% || 20&lt;br /&gt;
|-&lt;br /&gt;
| Merchant Blood || Increases the power of the drill and gain more depth after each try (Skill)% || 20&lt;br /&gt;
|-&lt;br /&gt;
| Weight Boots || Increases the weight limit when using Driller Boots. (1 + Skill / 5)% (All Classes except Merchant) || 45&lt;br /&gt;
|-&lt;br /&gt;
| Double or Nothing || Gives a chance of receiving 2 items at once. (Skill / 10)% || 100&lt;br /&gt;
|-&lt;br /&gt;
| Repair || Gives a chance of cool the Drill without stop the dig process (Skill / 10)% || 50&lt;br /&gt;
|-&lt;br /&gt;
| Drill Box || Allow you to create more than 1 Drill, 1 x Skill || 50&lt;br /&gt;
|-&lt;br /&gt;
| Magical Detection || Increase the detection range in (Skill %) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Hero Exp Booster || Increase the chances of gain 50k Hero EXP during the drill process (Skill / 10)% || 100&lt;br /&gt;
|-&lt;br /&gt;
| Division Exp Booster || Add chances of gain 50 Division EXP during the dig process  (Skill / 10)% || 100&lt;br /&gt;
|-&lt;br /&gt;
| Boot Care || Decrease the chances of break the Driller Boots during the dig process (Skill %) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Copy-Right || The items found while mining will be signed with the Miner&amp;#039;s name. (Signed items don&amp;#039;t stack with non signed items) || 1&lt;br /&gt;
|-&lt;br /&gt;
| Mine Guardian || Gives a chance of receive damage to protect the mine from the destruction. (Skill %) || 50&lt;br /&gt;
|-&lt;br /&gt;
| Miner Aura || Decrease the chances of receive damage during the dig process. (Skill / 2 %) || 100&lt;br /&gt;
|-&lt;br /&gt;
| Corrosive Oil || Softens the rocks reducing the drill deterioration during the dig process. (Skill / 25) || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mines Types ==&lt;br /&gt;
&lt;br /&gt;
There﻿ are a total of 8 different mines, all of which drop minerals at different rates. The lower level mines are known for dropping more &amp;quot;trash&amp;quot; items than the higher level mines. It is important to increase your Miner Level so you can gain access to the﻿se more productive mines and ﻿s﻿kills that increase drop rate ﻿of minerals﻿.﻿﻿﻿﻿ The mines are:&lt;br /&gt;
&lt;br /&gt;
1. Mayan Mine&lt;br /&gt;
* Min level to detect: 0&lt;br /&gt;
* Distance to detect: 100&lt;br /&gt;
* Min level to drill: 0&lt;br /&gt;
* Roughness: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. Moonlight Mine&lt;br /&gt;
* Min level to detect: 0&lt;br /&gt;
* Distance to detect: 80&lt;br /&gt;
* Min level to drill: 0&lt;br /&gt;
* Roughness: 12&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3. Pharaoh Mine&lt;br /&gt;
* Min level to detect: 0&lt;br /&gt;
* Distance to detect: 75&lt;br /&gt;
* Min level to drill: 5&lt;br /&gt;
* Roughness: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. Amon Ra&lt;br /&gt;
* Min level to detect: 10&lt;br /&gt;
* Distance to detect: 35&lt;br /&gt;
* Min level to drill: 15&lt;br /&gt;
* Roughness: 16&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
5. Beelzebub&lt;br /&gt;
* Min level to detect: 15&lt;br /&gt;
* Distance to detect: 10&lt;br /&gt;
* Min level to drill: 40&lt;br /&gt;
* Roughness: 17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
6. Scarabah&lt;br /&gt;
* Min level to detect: 20&lt;br /&gt;
* Distance to detect: 20&lt;br /&gt;
* Min level to drill: 50&lt;br /&gt;
* Roughness: 18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
7. Valkyrie&lt;br /&gt;
* Min level to detect: 30&lt;br /&gt;
* Distance to detect: 50&lt;br /&gt;
* Min level to drill: 75&lt;br /&gt;
* Roughness: 19&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8. Addax&lt;br /&gt;
* Min level to detect: 50&lt;br /&gt;
* Distance to detect: 15&lt;br /&gt;
* Min level to drill: 150&lt;br /&gt;
* Roughness: 20&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Item drop rate formula and Minerals ==&lt;br /&gt;
&lt;br /&gt;
The followed formula for drop is:&lt;br /&gt;
&lt;br /&gt;
* M﻿ine Name: The name of the mine class.&lt;br /&gt;
* Item Name: The name of the item mined.&lt;br /&gt;
* Item ID: The item ID of the item mined.&lt;br /&gt;
* Drop Rate: The base drop rate of the item, example: 1000/10,000&lt;br /&gt;
* Rate Increment: This value is multiplied by the depth. Example: If rate increment is 100 and your depth is 6 the total drop rate will be (1000+(100*6) = 1600/10,000)&lt;br /&gt;
* Max: The maximum possible drop rate that can be achieved for that item.&lt;br /&gt;
In the example above the drop rate for an item i﻿s 1600/10,000. The way the script works is, a random number will be generated from 1~10,000 if the number is less than or equal to 1,600 --&amp;gt; you will successfully mine the item. Otherwise, you will not get any item and will have to keep digging.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
There are a number of new minerals introduced that you need to keep an eye for. These minerals will be used to forge new equipment and to fused mvp cards. Here the list:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mineral !! Rarity&lt;br /&gt;
|-&lt;br /&gt;
| Adamite || RARE&lt;br /&gt;
|-&lt;br /&gt;
| Albite || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Aluminium || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Bronzite || COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Calcite || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Copper || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Corundum || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
|  Graphite || COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Magnetite || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Mercury || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Onyx || RARE&lt;br /&gt;
|-&lt;br /&gt;
|  Silicon || COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Silver || LESS-COMMON&lt;br /&gt;
|-&lt;br /&gt;
| Titanium || RARE&lt;br /&gt;
|-&lt;br /&gt;
| Pure Oridecon Fragment|| LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Pure Elunium Fragment || LESS-RARE&lt;br /&gt;
|-&lt;br /&gt;
| Blood Stone || RARE&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Mining Maps ==&lt;br /&gt;
&lt;br /&gt;
The maps where mines are located are:&lt;br /&gt;
&lt;br /&gt;
* anthell01&lt;br /&gt;
* bossnia_04&lt;br /&gt;
* pay_dun01&lt;br /&gt;
* orcsdun01&lt;br /&gt;
* gef_fild11&lt;br /&gt;
* prt_sewb1&lt;br /&gt;
* anthell02&lt;br /&gt;
* bif_fild01&lt;br /&gt;
* bif_fild02&lt;br /&gt;
* bra_dun01&lt;br /&gt;
* bra_dun02&lt;br /&gt;
* cmd_fild02&lt;br /&gt;
* cmd_fild03&lt;br /&gt;
* cmd_fild04&lt;br /&gt;
* ein_fild01&lt;br /&gt;
* ein_fild02&lt;br /&gt;
* ein_fild05&lt;br /&gt;
* ein_fild07&lt;br /&gt;
* gefenia04&lt;br /&gt;
* gef_fild06&lt;br /&gt;
* gef_fild08&lt;br /&gt;
* gef_fild09&lt;br /&gt;
* gef_fild10&lt;br /&gt;
* gef_fild14&lt;br /&gt;
* gl_dun01&lt;br /&gt;
* gl_dun02&lt;br /&gt;
* gon_dun03&lt;br /&gt;
* hu_fild02&lt;br /&gt;
* ice_dun03&lt;br /&gt;
* iz_dun02&lt;br /&gt;
* lhz_dun03&lt;br /&gt;
* mag_dun01&lt;br /&gt;
* mjo_dun01&lt;br /&gt;
* mjo_dun03&lt;br /&gt;
* moc_fild07&lt;br /&gt;
* nameless_n&lt;br /&gt;
* pay_dun02&lt;br /&gt;
* pay_dun03&lt;br /&gt;
* prt_fild09&lt;br /&gt;
* thor_v01&lt;br /&gt;
* thor_v03&lt;br /&gt;
* yggdrasil01&lt;br /&gt;
* izlu2dun&lt;br /&gt;
* casp_dun01&lt;br /&gt;
* gld_dun01&lt;br /&gt;
* gld_dun02&lt;br /&gt;
* gld_dun03&lt;br /&gt;
* gld_dun04&lt;br /&gt;
&lt;br /&gt;
For more information go to Caspen 175 231, there is a Mining Guide NPC. You can see where the mines are located exactly.&lt;br /&gt;
[[File:ScreenDreamerRO036.jpg|thumb|none|Mining Guide NPC]]&lt;/div&gt;</summary>
		<author><name>Mitchplanko</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Forging_System&amp;diff=14098</id>
		<title>Forging System</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Forging_System&amp;diff=14098"/>
		<updated>2020-10-13T05:45:40Z</updated>

		<summary type="html">&lt;p&gt;Mitchplanko: /* Other Information about Forging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
This guide is about how to forge minerals obtained in minery.&lt;br /&gt;
&lt;br /&gt;
== How to start forging==&lt;br /&gt;
First go to @einbroach 50 200 and find Marcus Goldstein&lt;br /&gt;
[[File:ScreenDreamerRO037.jpg|thumb|none|Marcus Goldstein NPC]]&lt;br /&gt;
The first step to begin forging minerals into powerful equipment is to obtain a Refined Forging Hammer from Dr. Marcus Goldstein. He can be found next to his brother at @go einbroch. When you speak to him he will request that you bring some minerals and zeny in order for him to make the hammer for you.&lt;br /&gt;
(The forge of hammer have a chance of fail)&lt;br /&gt;
&lt;br /&gt;
[[File:ScreenDreamerRO038.jpg|thumb|none|List of items requiered ]]&lt;br /&gt;
&lt;br /&gt;
When﻿ you obtain the Refined Forging Hammer, you can eq﻿uip it to gain access to the forging abiliti﻿es﻿﻿.&lt;br /&gt;
To﻿ access the Forging Menu﻿ y﻿ou must send a whisper to &amp;quot;npc:forge&amp;quot;. You can send him various words to access different features.&lt;br /&gt;
Whisper &amp;quot;skill&amp;quot; to &amp;quot;npc:forge&amp;quot; to access the Forging Skills Menu.&lt;br /&gt;
Whisper &amp;quot;info&amp;quot; to &amp;quot;npc:forge&amp;quot; to access your forger stats such as Lvl, Exp and Record.&lt;br /&gt;
Whisper &amp;quot;forge&amp;quot; or anything else to access the recipes and begin to forge equipment.&lt;br /&gt;
&lt;br /&gt;
== Forging Skills==&lt;br /&gt;
&lt;br /&gt;
There are 5 different Forging Skills available. You must be very careful when you are choosing the skills as there is no reset for forging skills.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Skill !! Effect !! Level&lt;br /&gt;
|-&lt;br /&gt;
| Master || Forger Increases the Forge Success rate by  (2*ForgerLevel)%. (Max of 20% at lvl 10) || 10&lt;br /&gt;
|-&lt;br /&gt;
| Fast Learner || Increases experience earned per forge attempt by 10% per level (max of 100% or 2x exp at lvl 10) || 10&lt;br /&gt;
|-&lt;br /&gt;
| Quick Forger || Reduces the cooldown after forging equipment by 5 minutes per level. (Default is 30 min cooldown, down to 5 minutes at lvl 5) || 5&lt;br /&gt;
|-&lt;br /&gt;
| Recycle || Adds a (SkillLvL*5)% chance of receiving back half of the minerals spent when forging fails. (Max of 20%) || 4&lt;br /&gt;
|-&lt;br /&gt;
| Mineral Forger || Allows the forger to compound Oridecon and Elunium Fragments into Pure Oridecon/Elunium﻿ || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As of right now the maximum level for forging is Lvl 30. The experience earned for each forge attempt varies for each equipment, but the experience required to level up is quite linear. (125*ForgerLvl) EXP&lt;br /&gt;
&lt;br /&gt;
== Forging Equipment==&lt;br /&gt;
1.  [Aluminium Glove]  - [ACCESSORY] +10 STR, +5 DEX, +3% HP, -5% delay, slotted.&lt;br /&gt;
* 175x - Aluminium&lt;br /&gt;
* 145x - Silicon&lt;br /&gt;
* 25x - Calcite&lt;br /&gt;
* 25x - Corundum&lt;br /&gt;
* 1x - STR Megingjard&lt;br /&gt;
* Default success rate: 50% - Max: 70% **&lt;br /&gt;
* EXP Earned: 75~100 Sucess &amp;amp; 15~25 Failure **&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2. [Adamite Pendant] - [ACCESSORY] +10 INT, +5 DEX, +3% HP, -5% delay, slotted.﻿&lt;br /&gt;
* 145x - Silicon&lt;br /&gt;
*   80x - Mercury&lt;br /&gt;
*   30x - Adamite&lt;br /&gt;
*   20x - Onyx&lt;br /&gt;
*     1x - Int Megingjard&lt;br /&gt;
*  Default success rate: 50% - Max: 70% **&lt;br /&gt;
*  EXP Earned: 75~100 Sucess &amp;amp; 15~25 Failure **&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
3. [Copper Rosary] - [ACCESSORY] +10 VIT, +5% HP, -5% delay, slotted.&lt;br /&gt;
* 145x - Copper&lt;br /&gt;
*   90x - Silver&lt;br /&gt;
*   55x - Calcite&lt;br /&gt;
*   20x - Onyx&lt;br /&gt;
*     1x - VIT Megingjard&lt;br /&gt;
*  Default success rate: 45% - Max: 65% **&lt;br /&gt;
*  EXP Earned: 85~105 Sucess &amp;amp; 20~30 Failure **&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
4. [Mercury Relic] - [ACCESSORY] INT+15, STR +20, slotted, Enables a 5% chance of autocasting a random magic bolt when physically attacking.&lt;br /&gt;
* 110x - Mercury&lt;br /&gt;
* 150x - Graphite&lt;br /&gt;
*   50x - Calcite&lt;br /&gt;
*   15x - Adamite&lt;br /&gt;
*     1x - INT megingjard&lt;br /&gt;
*     1x - STR megingjard&lt;br /&gt;
*  Default success rate: 50% - Max: 70% **&lt;br /&gt;
*  EXP Earned: 75~100 Sucess &amp;amp; 15~25 Failure *&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
5. [Juggernaut Armor] - [ARMOR] Non-slotted. +120% HP rate (150% if +8) &lt;br /&gt;
* 150x - Bronzite&lt;br /&gt;
*   95x - Magnetite&lt;br /&gt;
*   80x - Silver&lt;br /&gt;
*   60x - Corundum&lt;br /&gt;
*   25x - Titanium&lt;br /&gt;
*     1x - Valkyrie&amp;#039;s Armor&lt;br /&gt;
*  Default success rate: 35% - Max: 55% **&lt;br /&gt;
*  EXP Earned: 115~135 Sucess &amp;amp; 30~45 Failure *&lt;br /&gt;
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6. [Magnetite Body Armor] [ARMOR] Slotted. +10 VIT, +15% HP rate, unbreakable. if(+8, no knockback)&lt;br /&gt;
* 145x - Magnetite&lt;br /&gt;
*   90x - Copper&lt;br /&gt;
*   65x - Calcite&lt;br /&gt;
*   20x - Onyx&lt;br /&gt;
*   15x - Titanium&lt;br /&gt;
*     1x - Valkyrie&amp;#039;s Armor&lt;br /&gt;
*  Default success rate: 35% - Max: 55% **&lt;br /&gt;
*  EXP Earned: 115~135 Sucess &amp;amp; 30~45 Failure *&lt;br /&gt;
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7. [Titanium Plate] - [ARMOR] +15 VIT, +3% HP, Increases resistance against fire and earth property attacks by 10% (If +8, adds a 3% chance to reflect single target magic attacks back to the offender)&lt;br /&gt;
* 150x - Bronzite&lt;br /&gt;
*   90x - Aluminium&lt;br /&gt;
*   45x - Calcite&lt;br /&gt;
*   30x - Titanium&lt;br /&gt;
*     1x - Valkyrie&amp;#039;s Armor&lt;br /&gt;
*  Default success rate: 45% - Max: 65% **&lt;br /&gt;
*  EXP Earned: 80~105 Sucess &amp;amp; 20~30 Failure **&lt;br /&gt;
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8. [Mercenary&amp;#039;s Chain Mail] - [ARMOR] +15 AGI, PD +5, Increases physical damage to demi-humans by 10% (if +8, FLEE + 100)&lt;br /&gt;
* 150x - Graphite&lt;br /&gt;
*   90x - Copper&lt;br /&gt;
*   90x - Aluminium&lt;br /&gt;
*   35x - Corundum&lt;br /&gt;
*    1x - Valkyrie&amp;#039;s Armor&lt;br /&gt;
*  Default success rate: 45% - Max: 65% **&lt;br /&gt;
*  EXP Earned: 80~105 Sucess &amp;amp; 20~30 Failure **&lt;br /&gt;
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9. [bronzite Buckler] [SHIELD] +20 STR, +15 DEX, MaxHP + 150k, melee damage reflect by 10%, slotted. (If +8, cannot be stripped)&lt;br /&gt;
* 225x - Bronzite&lt;br /&gt;
* 100x - Magnetite&lt;br /&gt;
*   90x - Silver&lt;br /&gt;
*   20x - Adamite&lt;br /&gt;
*     1x - Valkyrie&amp;#039;s Shield&lt;br /&gt;
*  Default success rate: 40% - Max: 60% **&lt;br /&gt;
*  EXP Earned: 95~120 Sucess &amp;amp; 25~35 Failure **&lt;br /&gt;
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10. [Onyx Guard] - [SHIELD] +15 STR, +15 INT, Increases magical and physical damage to demi-humans by 8%, slotted. (If +8, cannot be knockback)&lt;br /&gt;
* 200x - Silicon&lt;br /&gt;
* 100x - Mercury&lt;br /&gt;
* 100x - Aluminium&lt;br /&gt;
*   45x - Corundum&lt;br /&gt;
*   15x - Albite&lt;br /&gt;
*     1x - Valkyrie&amp;#039;s Shield&lt;br /&gt;
*  Default success rate: 40% - Max: 60% **&lt;br /&gt;
*  EXP Earned: 95~120 Sucess &amp;amp; 25~35 Failure **&lt;br /&gt;
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11. [silver Aegis] - [SHIELD] +15 DEX, +100 HIT, Increases damage to demi-humans by 10%, slotted. (If +8, Additional 75 Hit rate)&lt;br /&gt;
* 120x - Silver&lt;br /&gt;
*   90x - Mercury&lt;br /&gt;
*   40x - Albite&lt;br /&gt;
*   15x - Adamite&lt;br /&gt;
*   10x - Titanium&lt;br /&gt;
*     1x - Valkyrie&amp;#039;s Shield&lt;br /&gt;
*  Default success rate: 40% - Max: 60% **&lt;br /&gt;
*  EXP Earned: 95~120 Sucess &amp;amp; 25~35 Failure **&lt;br /&gt;
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12. [Rustic Mantle] - [ROBE] +15 INT, +15 VIT, +10% reduction to water and wind element, +10% HP, slotted. (if +8, increases matk rate by 10%)&lt;br /&gt;
* 175x - Graphite&lt;br /&gt;
*   80x - Magnetite&lt;br /&gt;
*   50x - Corundum&lt;br /&gt;
*   20x - Titanium&lt;br /&gt;
*     1x - Valkyrie&amp;#039;s Manteau&lt;br /&gt;
*  Default success rate: 45% - Max: 65% **&lt;br /&gt;
*  EXP Earned: 85~105 Sucess &amp;amp; 25~35 Failure *&lt;br /&gt;
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13. [Albite Garment] - [ROBE] +15 STR, +15 DEX, 5% HP rate, reduces neutral, ghost and holy damage by 15%, slotted. (if +8, 10% atkrate)&lt;br /&gt;
* 150x - Silicon&lt;br /&gt;
* 100x - Albite&lt;br /&gt;
*   20x - Adamite&lt;br /&gt;
*   80x - Magnetite&lt;br /&gt;
*     1x - Valkyrie&amp;#039;s Manteau&lt;br /&gt;
*  Default success rate: 45% - Max: 65% **&lt;br /&gt;
*  EXP Earned: 85~105 Sucess &amp;amp; 25~35 Failure *&lt;br /&gt;
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14. [supersonic Boots]- [SHOES] Non-Slotted, +25% HP/SP, Additional movement speed +15% (Stacks), Increases resistance against Stone Curse, Curse and Stun by 50%. (If +8, Increases magic damage to demi-humans by 5%)&lt;br /&gt;
* 160x - Bronzite&lt;br /&gt;
* 100x - Mercury&lt;br /&gt;
*   75x - Silver&lt;br /&gt;
*   50x - Albite&lt;br /&gt;
*   25x - Onyx&lt;br /&gt;
*     1x - Valkyrie&amp;#039;s Shoes&lt;br /&gt;
*  Default success rate: 40% - Max: 60% **&lt;br /&gt;
*  EXP Earned: 110~135 Sucess &amp;amp; 25~45 Failure *&lt;br /&gt;
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15. [Agile Cleats] - [SHOES] Non-Slotted, +25% HP/SP, Permanent endure effect, PD+5, Flee +100.  (If +8, Increases physical damage to demi-humans by 5%)&lt;br /&gt;
* 175x - Graphite&lt;br /&gt;
* 120x - Silicon&lt;br /&gt;
*   80x - Copper&lt;br /&gt;
*   55x - Albite&lt;br /&gt;
*   15x - Onyx&lt;br /&gt;
*     1x - Valkyrie&amp;#039;s Shoes&lt;br /&gt;
*  Default success rate: 40% - Max: 60% **&lt;br /&gt;
*  EXP Earned: 110~135 Sucess &amp;amp; 25~45 Failure *&lt;br /&gt;
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16. Pure Oridecon - Protects your weapon against breaking during refine attempts up to +10.&lt;br /&gt;
* 5x - Pure Oridecon Fragment&lt;br /&gt;
*  Default success rate: 25% - Max: 40% **&lt;br /&gt;
*  EXP Earned: 35~50 Sucess &amp;amp; 10~15 Failure *&lt;br /&gt;
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17. Pure Elunium - Protects your equipment against breaking during refine attempts up to +8.&lt;br /&gt;
* 5x - Pure Elunium Fragment&lt;br /&gt;
*  Default success rate: 20% - Max: 30% **&lt;br /&gt;
*  EXP Earned: 50~75 Sucess &amp;amp; 15~20 Failure *&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Forging Headgears==&lt;br /&gt;
&amp;#039;&amp;#039;To learn more about the new Forging Headgears, check it out here:&amp;#039;&amp;#039; [[Forging Headgears]]&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== Other Information about Forging==&lt;br /&gt;
* T﻿he ﻿Max Level of Forging is 30.&lt;br /&gt;
* The Refined Forging Hammer is account bound.&lt;br /&gt;
* The Forging Hammer has a 5% chance of breaking during failed forging attempts.&lt;br /&gt;
* You do not lose forger exp when you fail to forge, you actually gain a bit of exp even if you fail.&lt;br /&gt;
* There is no Skill Reset for forging, and if there ever is, it will be very expensive so choose your skills carefully.&lt;br /&gt;
&lt;br /&gt;
The Forging System goes hand in hand with the Mining System because it uses mined minerals to forge equipment. However, you don&amp;#039;t necesarily have to mine in order to forge. You can always buy minerals from other players and attempt to forge yourself without mining. Likewise, you don&amp;#039;t have to forge, you could just sell your minerals and use the zeny to purchase already forged equipment. It all depends which art you want to master, or if you are gifted, you could master both arts!&lt;/div&gt;</summary>
		<author><name>Mitchplanko</name></author>
		
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