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		<id>https://brave-ro.com/wiki/index.php?title=Earning_Zeny&amp;diff=2246</id>
		<title>Earning Zeny</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Earning_Zeny&amp;diff=2246"/>
		<updated>2019-05-08T16:59:56Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* Casino */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
There are many different ways you can earn zeny in DreamerRO. Zeny is highly used to buy and sell items within the game to either an NPC or with other players. Normally, you would earn Zeny by selling your items to an NPC, however, selling gears and items to players that you have accommodated through farming quests (especially Zeph Quest) is the way to go.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Items Worth Selling&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are many &amp;#039;&amp;#039;&amp;#039;trade-able&amp;#039;&amp;#039;&amp;#039; items in the game that are worth selling for billions of zeny! The most common items in the market are Cards, Donation gears, Battleground gears, Combat Shop gears, Hero Quest Items and many more. Some monsters and MVP&amp;#039;s (Boss Monsters) also drop many valuable items that would be preferably sold to players (as selling to an NPC would give you 1 zeny).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Vending&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Players normally set up their vending shops at @go vend (market use for trading purposes in DreamerRO) to sell their items using @autotrade (command which allows your merchant to keep vending online while the client is off). You do not have to go through a process of being max level, as creating a merchant with a Job level 10 will give you the &amp;quot;Vending&amp;quot; skill.&lt;br /&gt;
&lt;br /&gt;
==Methods To Earn Zeny==&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Quest&amp;lt;/big&amp;gt;====&lt;br /&gt;
=====Zeph&amp;#039;s Hunting Missions=====&lt;br /&gt;
* &amp;#039;&amp;#039;Main Article:&amp;#039;&amp;#039; [[Hunting_Missions|Hunting Missions]]&lt;br /&gt;
&lt;br /&gt;
Zeph&amp;#039;s hunting missions are one of the easiest methods in earning zeny. The NPC will give you a set of monsters to kill within an hour. There will be three difficulties: &amp;#039;&amp;#039;&amp;#039;easy&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;medium&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;hard&amp;#039;&amp;#039;&amp;#039;. Each difficulty will give different rewards. The NPC can reset the difficulties back to easy mode after a certain amount of missions you have completed. The more missions you complete, the harder the missions will be. Note that the rewards become more valuable as you progress-- in line with the increasing difficulty.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Mining and Forging&amp;lt;/big&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
=====Mining=====&lt;br /&gt;
* &amp;#039;&amp;#039;Main Article:&amp;#039;&amp;#039; [[Mining_System|Mining System]]&lt;br /&gt;
&lt;br /&gt;
Mining is a unique feature of DreamerRO, which involves mining items such as minerals, quest items, and even zeny. Mining has chances of dropping high quality minerals that are used for forging, and could yield billions of zeny. Other drops include Bloody Branches, Blood Stones, etc.&lt;br /&gt;
&lt;br /&gt;
=====Forging=====&lt;br /&gt;
* &amp;#039;&amp;#039;Main Article:&amp;#039;&amp;#039; [[Forging_System|Forging]]&lt;br /&gt;
&lt;br /&gt;
Forge equipment by using minerals obtained through mining. You do not have to be a miner to be able to forge; you could buy the required minerals from players and forge it yourself. These forged equipment can be sold for significant amounts of zeny, but keep in mind that there is a chance of failure when attempting to forge an item. The failure rate varies between equipment.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Dungeon&amp;lt;/big&amp;gt;====&lt;br /&gt;
=====Bossnia Dungeon=====&lt;br /&gt;
Bossnia Dungeon is a popular farming place for players to rack up zeny. Monsters in this dungeon can drop valuable items such as PvP recovery consumables, Elemental Converters, and &amp;#039;&amp;#039;&amp;#039;charms&amp;#039;&amp;#039;&amp;#039;. Charms are what players normally farm in this dungeon. There are three types of charms: &amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039;. A set of Charms consists of 200 of each type, and could be sold for 1 billion zeny. These Charms can be used for [[Fused_MvP_Cards|Fusing MVP cards]] and summon the legendary custom MVP [[Custom_MVPs|Addax]].&lt;br /&gt;
&lt;br /&gt;
=====Caspen Dungeon=====&lt;br /&gt;
Killing monsters in Caspen Dungeon can earn you Monster Points that you can convert into Deathmatch (DM) Points which you can use to buy DM gears and sell to other players. Conversion for this Monster Points is 5:1. Some monsters in this dungeon also dropped valuable Consumables, Bloody Branch, Emblem of the Sun God, etc.&lt;br /&gt;
&lt;br /&gt;
=====Orc Memory Dungeon=====&lt;br /&gt;
Orc&amp;#039;s Memory instance is a high level instance with great rewards. Many players run this instance to make themselves some fortune by selling items dropped by Shaman Cargalache, though you need to invest in quiet a lot for your gears before you can run this instance but in the long term this investment will paid off itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Casino&amp;lt;/big&amp;gt;====&lt;br /&gt;
Playing Casino can earn you some money by playing in the slot machine, albeit relatively small.&lt;br /&gt;
&lt;br /&gt;
=====Wheel of Fortune=====&lt;br /&gt;
This NPC provides 4 different wheels you can play: Swords, Coins, Cups and Wands. Each wheel gives different prizes of its own. There is also a chance of winning the JACKPOT which gives you all the Zeny that is being held by this NPC. Usage costs 3 Vote Coins, and has a 12-hour cooldown upon consumption of the coin.&lt;br /&gt;
&lt;br /&gt;
=====Press Your Luck=====&lt;br /&gt;
* &amp;#039;&amp;#039;See [[Casino_Press_Your_Luck|Casino Press Your Luck]] for listed prizes&amp;#039;&amp;#039;&lt;br /&gt;
You play by spending Zeny on this NPC. If you are lucky, you can get your Zeny back tenfold. There are 7 stages and each with its own set of prizes.The higher stages you go, the more chances of failure. There is also a chance of winning the JACKPOT which gives you all the Zeny that is held by this NPC. Are you feeling lucky? Try and Press Your Luck!&lt;br /&gt;
&lt;br /&gt;
=====Headgear Gambler=====&lt;br /&gt;
You spend some Zeny to play this NPC. Each time you play, you will get a random headgear. There is also a chance of winning the JACKPOT which gives you all the Zeny that is hold by this NPC.&lt;br /&gt;
&lt;br /&gt;
=====Lucky Roulette=====&lt;br /&gt;
You can earn billions by gambling with this NPC. The rules are the same as a regular Roulette. You bet some Zeny to play, and if you win, you could get a lot of Zeny back.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Battlegrounds&amp;lt;/big&amp;gt;====&lt;br /&gt;
Playing Battlegrounds can earn you with great rewards. Players are awarded with Bravery Badge each time they play win or lose. These Badges are the main currency to buy Battleground gears.&lt;br /&gt;
&lt;br /&gt;
=====Battleground Gear NPCs=====&lt;br /&gt;
* &amp;#039;&amp;#039;Main Article:&amp;#039;&amp;#039; [[Battlegrounds#Battleground_NPCs|Battleground]]&lt;br /&gt;
&lt;br /&gt;
List of NPCs that sell item with Bravery Badge.&lt;br /&gt;
&lt;br /&gt;
=====Battleground Press Your Luck=====&lt;br /&gt;
* &amp;#039;&amp;#039;See [[Battleground_Press_Your_Luck|Battleground Press Your Luck]] for listed prizes&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Use your Victory Badge on this NPC to win some prizes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Vote 4 Points&amp;lt;/big&amp;gt;====&lt;br /&gt;
Use vote point which you can earn 6 point every 12 hours&lt;br /&gt;
&lt;br /&gt;
=====Lucky Scratch Card=====&lt;br /&gt;
Easiest way to earn money ranging from 250M to 15B jackpot.&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Earning_Zeny&amp;diff=2245</id>
		<title>Earning Zeny</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Earning_Zeny&amp;diff=2245"/>
		<updated>2019-05-08T16:56:25Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* Bossnia Dungeon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
There are many different ways you can earn zeny in DreamerRO. Zeny is highly used to buy and sell items within the game to either an NPC or with other players. Normally, you would earn Zeny by selling your items to an NPC, however, selling gears and items to players that you have accommodated through farming quests (especially Zeph Quest) is the way to go.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Items Worth Selling&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are many &amp;#039;&amp;#039;&amp;#039;trade-able&amp;#039;&amp;#039;&amp;#039; items in the game that are worth selling for billions of zeny! The most common items in the market are Cards, Donation gears, Battleground gears, Combat Shop gears, Hero Quest Items and many more. Some monsters and MVP&amp;#039;s (Boss Monsters) also drop many valuable items that would be preferably sold to players (as selling to an NPC would give you 1 zeny).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Vending&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Players normally set up their vending shops at @go vend (market use for trading purposes in DreamerRO) to sell their items using @autotrade (command which allows your merchant to keep vending online while the client is off). You do not have to go through a process of being max level, as creating a merchant with a Job level 10 will give you the &amp;quot;Vending&amp;quot; skill.&lt;br /&gt;
&lt;br /&gt;
==Methods To Earn Zeny==&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Quest&amp;lt;/big&amp;gt;====&lt;br /&gt;
=====Zeph&amp;#039;s Hunting Missions=====&lt;br /&gt;
* &amp;#039;&amp;#039;Main Article:&amp;#039;&amp;#039; [[Hunting_Missions|Hunting Missions]]&lt;br /&gt;
&lt;br /&gt;
Zeph&amp;#039;s hunting missions are one of the easiest methods in earning zeny. The NPC will give you a set of monsters to kill within an hour. There will be three difficulties: &amp;#039;&amp;#039;&amp;#039;easy&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;medium&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;hard&amp;#039;&amp;#039;&amp;#039;. Each difficulty will give different rewards. The NPC can reset the difficulties back to easy mode after a certain amount of missions you have completed. The more missions you complete, the harder the missions will be. Note that the rewards become more valuable as you progress-- in line with the increasing difficulty.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Mining and Forging&amp;lt;/big&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
=====Mining=====&lt;br /&gt;
* &amp;#039;&amp;#039;Main Article:&amp;#039;&amp;#039; [[Mining_System|Mining System]]&lt;br /&gt;
&lt;br /&gt;
Mining is a unique feature of DreamerRO, which involves mining items such as minerals, quest items, and even zeny. Mining has chances of dropping high quality minerals that are used for forging, and could yield billions of zeny. Other drops include Bloody Branches, Blood Stones, etc.&lt;br /&gt;
&lt;br /&gt;
=====Forging=====&lt;br /&gt;
* &amp;#039;&amp;#039;Main Article:&amp;#039;&amp;#039; [[Forging_System|Forging]]&lt;br /&gt;
&lt;br /&gt;
Forge equipment by using minerals obtained through mining. You do not have to be a miner to be able to forge; you could buy the required minerals from players and forge it yourself. These forged equipment can be sold for significant amounts of zeny, but keep in mind that there is a chance of failure when attempting to forge an item. The failure rate varies between equipment.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Dungeon&amp;lt;/big&amp;gt;====&lt;br /&gt;
=====Bossnia Dungeon=====&lt;br /&gt;
Bossnia Dungeon is a popular farming place for players to rack up zeny. Monsters in this dungeon can drop valuable items such as PvP recovery consumables, Elemental Converters, and &amp;#039;&amp;#039;&amp;#039;charms&amp;#039;&amp;#039;&amp;#039;. Charms are what players normally farm in this dungeon. There are three types of charms: &amp;#039;&amp;#039;&amp;#039;Red&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Blue&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Yellow&amp;#039;&amp;#039;&amp;#039;. A set of Charms consists of 200 of each type, and could be sold for 1 billion zeny. These Charms can be used for [[Fused_MvP_Cards|Fusing MVP cards]] and summon the legendary custom MVP [[Custom_MVPs|Addax]].&lt;br /&gt;
&lt;br /&gt;
=====Caspen Dungeon=====&lt;br /&gt;
Killing monsters in Caspen Dungeon can earn you Monster Points that you can convert into Deathmatch (DM) Points which you can use to buy DM gears and sell to other players. Conversion for this Monster Points is 5:1. Some monsters in this dungeon also dropped valuable Consumables, Bloody Branch, Emblem of the Sun God, etc.&lt;br /&gt;
&lt;br /&gt;
=====Orc Memory Dungeon=====&lt;br /&gt;
Orc&amp;#039;s Memory instance is a high level instance with great rewards. Many players run this instance to make themselves some fortune by selling items dropped by Shaman Cargalache, though you need to invest in quiet a lot for your gears before you can run this instance but in the long term this investment will paid off itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Casino&amp;lt;/big&amp;gt;====&lt;br /&gt;
Playing Casino can earn you some money by playing in the slot machine though not a lot.&lt;br /&gt;
&lt;br /&gt;
=====Wheel of Fortune=====&lt;br /&gt;
This NPC provides 4 different modes you can play, Swords, Coins, Cups and Wands and each will give different prizes of its own.There is also a chance of getting JACKPOT which give you all the Zeny that is hold by this NPC. You need to pay 3 Vote Tokens and have 12 hours cooldown.&lt;br /&gt;
&lt;br /&gt;
=====Press Your Luck=====&lt;br /&gt;
* &amp;#039;&amp;#039;See [[Casino_Press_Your_Luck|Casino Press Your Luck]] for listed prizes&amp;#039;&amp;#039;&lt;br /&gt;
You play by spending Zeny on this npc and if you&amp;#039;re lucky you can get your Zeny back 10 fold. There are 7 stages and each with its own set of prizes and the higher stages you go the more chances of failure. There is also a chance of getting JACKPOT which give you all the Zeny that is hold by this NPC. Do you think you feel lucky today? try this NPC.&lt;br /&gt;
&lt;br /&gt;
=====Headgear Gambler=====&lt;br /&gt;
You spend some Zeny to play this NPC and each time you play you will get a Headgear, some are good and bad. There is also a chance of getting JACKPOT which give you all the Zeny that is hold by this NPC.&lt;br /&gt;
&lt;br /&gt;
=====Lucky Roulette=====&lt;br /&gt;
You can earn billions by gambling with this NPC. The rules are the same as a regular Roulette. You bet some Zeny to play and if you win you can get a lot of Zeny back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Battlegrounds&amp;lt;/big&amp;gt;====&lt;br /&gt;
Playing Battlegrounds can earn you with great rewards. Players are awarded with Bravery Badge each time they play win or lose. These Badges are the main currency to buy Battleground gears.&lt;br /&gt;
&lt;br /&gt;
=====Battleground Gear NPCs=====&lt;br /&gt;
* &amp;#039;&amp;#039;Main Article:&amp;#039;&amp;#039; [[Battlegrounds#Battleground_NPCs|Battleground]]&lt;br /&gt;
&lt;br /&gt;
List of NPCs that sell item with Bravery Badge.&lt;br /&gt;
&lt;br /&gt;
=====Battleground Press Your Luck=====&lt;br /&gt;
* &amp;#039;&amp;#039;See [[Battleground_Press_Your_Luck|Battleground Press Your Luck]] for listed prizes&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Use your Victory Badge on this NPC to win some prizes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Vote 4 Points&amp;lt;/big&amp;gt;====&lt;br /&gt;
Use vote point which you can earn 6 point every 12 hours&lt;br /&gt;
&lt;br /&gt;
=====Lucky Scratch Card=====&lt;br /&gt;
Easiest way to earn money ranging from 250M to 15B jackpot.&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Earning_Zeny&amp;diff=2244</id>
		<title>Earning Zeny</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Earning_Zeny&amp;diff=2244"/>
		<updated>2019-05-08T16:54:26Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* Forging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
There are many different ways you can earn zeny in DreamerRO. Zeny is highly used to buy and sell items within the game to either an NPC or with other players. Normally, you would earn Zeny by selling your items to an NPC, however, selling gears and items to players that you have accommodated through farming quests (especially Zeph Quest) is the way to go.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Items Worth Selling&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are many &amp;#039;&amp;#039;&amp;#039;trade-able&amp;#039;&amp;#039;&amp;#039; items in the game that are worth selling for billions of zeny! The most common items in the market are Cards, Donation gears, Battleground gears, Combat Shop gears, Hero Quest Items and many more. Some monsters and MVP&amp;#039;s (Boss Monsters) also drop many valuable items that would be preferably sold to players (as selling to an NPC would give you 1 zeny).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Vending&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Players normally set up their vending shops at @go vend (market use for trading purposes in DreamerRO) to sell their items using @autotrade (command which allows your merchant to keep vending online while the client is off). You do not have to go through a process of being max level, as creating a merchant with a Job level 10 will give you the &amp;quot;Vending&amp;quot; skill.&lt;br /&gt;
&lt;br /&gt;
==Methods To Earn Zeny==&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Quest&amp;lt;/big&amp;gt;====&lt;br /&gt;
=====Zeph&amp;#039;s Hunting Missions=====&lt;br /&gt;
* &amp;#039;&amp;#039;Main Article:&amp;#039;&amp;#039; [[Hunting_Missions|Hunting Missions]]&lt;br /&gt;
&lt;br /&gt;
Zeph&amp;#039;s hunting missions are one of the easiest methods in earning zeny. The NPC will give you a set of monsters to kill within an hour. There will be three difficulties: &amp;#039;&amp;#039;&amp;#039;easy&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;medium&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;hard&amp;#039;&amp;#039;&amp;#039;. Each difficulty will give different rewards. The NPC can reset the difficulties back to easy mode after a certain amount of missions you have completed. The more missions you complete, the harder the missions will be. Note that the rewards become more valuable as you progress-- in line with the increasing difficulty.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Mining and Forging&amp;lt;/big&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
=====Mining=====&lt;br /&gt;
* &amp;#039;&amp;#039;Main Article:&amp;#039;&amp;#039; [[Mining_System|Mining System]]&lt;br /&gt;
&lt;br /&gt;
Mining is a unique feature of DreamerRO, which involves mining items such as minerals, quest items, and even zeny. Mining has chances of dropping high quality minerals that are used for forging, and could yield billions of zeny. Other drops include Bloody Branches, Blood Stones, etc.&lt;br /&gt;
&lt;br /&gt;
=====Forging=====&lt;br /&gt;
* &amp;#039;&amp;#039;Main Article:&amp;#039;&amp;#039; [[Forging_System|Forging]]&lt;br /&gt;
&lt;br /&gt;
Forge equipment by using minerals obtained through mining. You do not have to be a miner to be able to forge; you could buy the required minerals from players and forge it yourself. These forged equipment can be sold for significant amounts of zeny, but keep in mind that there is a chance of failure when attempting to forge an item. The failure rate varies between equipment.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Dungeon&amp;lt;/big&amp;gt;====&lt;br /&gt;
=====Bossnia Dungeon=====&lt;br /&gt;
Bossnia Dungeon is a popular farming place for players to rack up their Billions. Monsters in this dungeon can drop some quiet of valuable items, such as Consumables, Elemental Converters, and Charms. Charms are what players normally farm here and there are three Charms, Red, Blue, and Yellow. 1 set of Charms which consist of 200 of each colors and sell for 1 Billion. These Charms can be used for [[Fused_MvP_Cards|Fusing MVP cards]] and summon the legendary custom MVP [[Custom_MVPs|Addax]]. &lt;br /&gt;
&lt;br /&gt;
=====Caspen Dungeon=====&lt;br /&gt;
Killing monsters in Caspen Dungeon can earn you Monster Points that you can convert into Deathmatch (DM) Points which you can use to buy DM gears and sell to other players. Conversion for this Monster Points is 5:1. Some monsters in this dungeon also dropped valuable Consumables, Bloody Branch, Emblem of the Sun God, etc.&lt;br /&gt;
&lt;br /&gt;
=====Orc Memory Dungeon=====&lt;br /&gt;
Orc&amp;#039;s Memory instance is a high level instance with great rewards. Many players run this instance to make themselves some fortune by selling items dropped by Shaman Cargalache, though you need to invest in quiet a lot for your gears before you can run this instance but in the long term this investment will paid off itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Casino&amp;lt;/big&amp;gt;====&lt;br /&gt;
Playing Casino can earn you some money by playing in the slot machine though not a lot.&lt;br /&gt;
&lt;br /&gt;
=====Wheel of Fortune=====&lt;br /&gt;
This NPC provides 4 different modes you can play, Swords, Coins, Cups and Wands and each will give different prizes of its own.There is also a chance of getting JACKPOT which give you all the Zeny that is hold by this NPC. You need to pay 3 Vote Tokens and have 12 hours cooldown.&lt;br /&gt;
&lt;br /&gt;
=====Press Your Luck=====&lt;br /&gt;
* &amp;#039;&amp;#039;See [[Casino_Press_Your_Luck|Casino Press Your Luck]] for listed prizes&amp;#039;&amp;#039;&lt;br /&gt;
You play by spending Zeny on this npc and if you&amp;#039;re lucky you can get your Zeny back 10 fold. There are 7 stages and each with its own set of prizes and the higher stages you go the more chances of failure. There is also a chance of getting JACKPOT which give you all the Zeny that is hold by this NPC. Do you think you feel lucky today? try this NPC.&lt;br /&gt;
&lt;br /&gt;
=====Headgear Gambler=====&lt;br /&gt;
You spend some Zeny to play this NPC and each time you play you will get a Headgear, some are good and bad. There is also a chance of getting JACKPOT which give you all the Zeny that is hold by this NPC.&lt;br /&gt;
&lt;br /&gt;
=====Lucky Roulette=====&lt;br /&gt;
You can earn billions by gambling with this NPC. The rules are the same as a regular Roulette. You bet some Zeny to play and if you win you can get a lot of Zeny back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Battlegrounds&amp;lt;/big&amp;gt;====&lt;br /&gt;
Playing Battlegrounds can earn you with great rewards. Players are awarded with Bravery Badge each time they play win or lose. These Badges are the main currency to buy Battleground gears.&lt;br /&gt;
&lt;br /&gt;
=====Battleground Gear NPCs=====&lt;br /&gt;
* &amp;#039;&amp;#039;Main Article:&amp;#039;&amp;#039; [[Battlegrounds#Battleground_NPCs|Battleground]]&lt;br /&gt;
&lt;br /&gt;
List of NPCs that sell item with Bravery Badge.&lt;br /&gt;
&lt;br /&gt;
=====Battleground Press Your Luck=====&lt;br /&gt;
* &amp;#039;&amp;#039;See [[Battleground_Press_Your_Luck|Battleground Press Your Luck]] for listed prizes&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Use your Victory Badge on this NPC to win some prizes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Vote 4 Points&amp;lt;/big&amp;gt;====&lt;br /&gt;
Use vote point which you can earn 6 point every 12 hours&lt;br /&gt;
&lt;br /&gt;
=====Lucky Scratch Card=====&lt;br /&gt;
Easiest way to earn money ranging from 250M to 15B jackpot.&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Earning_Zeny&amp;diff=2243</id>
		<title>Earning Zeny</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Earning_Zeny&amp;diff=2243"/>
		<updated>2019-05-08T16:53:51Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* Forging */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
There are many different ways you can earn zeny in DreamerRO. Zeny is highly used to buy and sell items within the game to either an NPC or with other players. Normally, you would earn Zeny by selling your items to an NPC, however, selling gears and items to players that you have accommodated through farming quests (especially Zeph Quest) is the way to go.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Items Worth Selling&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are many &amp;#039;&amp;#039;&amp;#039;trade-able&amp;#039;&amp;#039;&amp;#039; items in the game that are worth selling for billions of zeny! The most common items in the market are Cards, Donation gears, Battleground gears, Combat Shop gears, Hero Quest Items and many more. Some monsters and MVP&amp;#039;s (Boss Monsters) also drop many valuable items that would be preferably sold to players (as selling to an NPC would give you 1 zeny).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Vending&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Players normally set up their vending shops at @go vend (market use for trading purposes in DreamerRO) to sell their items using @autotrade (command which allows your merchant to keep vending online while the client is off). You do not have to go through a process of being max level, as creating a merchant with a Job level 10 will give you the &amp;quot;Vending&amp;quot; skill.&lt;br /&gt;
&lt;br /&gt;
==Methods To Earn Zeny==&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Quest&amp;lt;/big&amp;gt;====&lt;br /&gt;
=====Zeph&amp;#039;s Hunting Missions=====&lt;br /&gt;
* &amp;#039;&amp;#039;Main Article:&amp;#039;&amp;#039; [[Hunting_Missions|Hunting Missions]]&lt;br /&gt;
&lt;br /&gt;
Zeph&amp;#039;s hunting missions are one of the easiest methods in earning zeny. The NPC will give you a set of monsters to kill within an hour. There will be three difficulties: &amp;#039;&amp;#039;&amp;#039;easy&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;medium&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;hard&amp;#039;&amp;#039;&amp;#039;. Each difficulty will give different rewards. The NPC can reset the difficulties back to easy mode after a certain amount of missions you have completed. The more missions you complete, the harder the missions will be. Note that the rewards become more valuable as you progress-- in line with the increasing difficulty.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Mining and Forging&amp;lt;/big&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
=====Mining=====&lt;br /&gt;
* &amp;#039;&amp;#039;Main Article:&amp;#039;&amp;#039; [[Mining_System|Mining System]]&lt;br /&gt;
&lt;br /&gt;
Mining is a unique feature of DreamerRO, which involves mining items such as minerals, quest items, and even zeny. Mining has chances of dropping high quality minerals that are used for forging, and could yield billions of zeny. Other drops include Bloody Branches, Blood Stones, etc.&lt;br /&gt;
&lt;br /&gt;
=====Forging=====&lt;br /&gt;
* &amp;#039;&amp;#039;Main Article:&amp;#039;&amp;#039; [[Forging_System|Forging]]&lt;br /&gt;
&lt;br /&gt;
Forge a forged equipment by using minerals you got from mining. You do not have to be a miner to be able to forge; you can buy the required minerals from players and forge it yourself. These forged equipment can be sold for significant amounts of zeny, but keep in mind that there is a chance of failure when attempting to forge an item. The failure rate varies between equipment.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Dungeon&amp;lt;/big&amp;gt;====&lt;br /&gt;
=====Bossnia Dungeon=====&lt;br /&gt;
Bossnia Dungeon is a popular farming place for players to rack up their Billions. Monsters in this dungeon can drop some quiet of valuable items, such as Consumables, Elemental Converters, and Charms. Charms are what players normally farm here and there are three Charms, Red, Blue, and Yellow. 1 set of Charms which consist of 200 of each colors and sell for 1 Billion. These Charms can be used for [[Fused_MvP_Cards|Fusing MVP cards]] and summon the legendary custom MVP [[Custom_MVPs|Addax]]. &lt;br /&gt;
&lt;br /&gt;
=====Caspen Dungeon=====&lt;br /&gt;
Killing monsters in Caspen Dungeon can earn you Monster Points that you can convert into Deathmatch (DM) Points which you can use to buy DM gears and sell to other players. Conversion for this Monster Points is 5:1. Some monsters in this dungeon also dropped valuable Consumables, Bloody Branch, Emblem of the Sun God, etc.&lt;br /&gt;
&lt;br /&gt;
=====Orc Memory Dungeon=====&lt;br /&gt;
Orc&amp;#039;s Memory instance is a high level instance with great rewards. Many players run this instance to make themselves some fortune by selling items dropped by Shaman Cargalache, though you need to invest in quiet a lot for your gears before you can run this instance but in the long term this investment will paid off itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Casino&amp;lt;/big&amp;gt;====&lt;br /&gt;
Playing Casino can earn you some money by playing in the slot machine though not a lot.&lt;br /&gt;
&lt;br /&gt;
=====Wheel of Fortune=====&lt;br /&gt;
This NPC provides 4 different modes you can play, Swords, Coins, Cups and Wands and each will give different prizes of its own.There is also a chance of getting JACKPOT which give you all the Zeny that is hold by this NPC. You need to pay 3 Vote Tokens and have 12 hours cooldown.&lt;br /&gt;
&lt;br /&gt;
=====Press Your Luck=====&lt;br /&gt;
* &amp;#039;&amp;#039;See [[Casino_Press_Your_Luck|Casino Press Your Luck]] for listed prizes&amp;#039;&amp;#039;&lt;br /&gt;
You play by spending Zeny on this npc and if you&amp;#039;re lucky you can get your Zeny back 10 fold. There are 7 stages and each with its own set of prizes and the higher stages you go the more chances of failure. There is also a chance of getting JACKPOT which give you all the Zeny that is hold by this NPC. Do you think you feel lucky today? try this NPC.&lt;br /&gt;
&lt;br /&gt;
=====Headgear Gambler=====&lt;br /&gt;
You spend some Zeny to play this NPC and each time you play you will get a Headgear, some are good and bad. There is also a chance of getting JACKPOT which give you all the Zeny that is hold by this NPC.&lt;br /&gt;
&lt;br /&gt;
=====Lucky Roulette=====&lt;br /&gt;
You can earn billions by gambling with this NPC. The rules are the same as a regular Roulette. You bet some Zeny to play and if you win you can get a lot of Zeny back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Battlegrounds&amp;lt;/big&amp;gt;====&lt;br /&gt;
Playing Battlegrounds can earn you with great rewards. Players are awarded with Bravery Badge each time they play win or lose. These Badges are the main currency to buy Battleground gears.&lt;br /&gt;
&lt;br /&gt;
=====Battleground Gear NPCs=====&lt;br /&gt;
* &amp;#039;&amp;#039;Main Article:&amp;#039;&amp;#039; [[Battlegrounds#Battleground_NPCs|Battleground]]&lt;br /&gt;
&lt;br /&gt;
List of NPCs that sell item with Bravery Badge.&lt;br /&gt;
&lt;br /&gt;
=====Battleground Press Your Luck=====&lt;br /&gt;
* &amp;#039;&amp;#039;See [[Battleground_Press_Your_Luck|Battleground Press Your Luck]] for listed prizes&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Use your Victory Badge on this NPC to win some prizes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Vote 4 Points&amp;lt;/big&amp;gt;====&lt;br /&gt;
Use vote point which you can earn 6 point every 12 hours&lt;br /&gt;
&lt;br /&gt;
=====Lucky Scratch Card=====&lt;br /&gt;
Easiest way to earn money ranging from 250M to 15B jackpot.&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Earning_Zeny&amp;diff=2242</id>
		<title>Earning Zeny</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Earning_Zeny&amp;diff=2242"/>
		<updated>2019-05-08T16:52:44Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* Mining */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
There are many different ways you can earn zeny in DreamerRO. Zeny is highly used to buy and sell items within the game to either an NPC or with other players. Normally, you would earn Zeny by selling your items to an NPC, however, selling gears and items to players that you have accommodated through farming quests (especially Zeph Quest) is the way to go.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Items Worth Selling&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are many &amp;#039;&amp;#039;&amp;#039;trade-able&amp;#039;&amp;#039;&amp;#039; items in the game that are worth selling for billions of zeny! The most common items in the market are Cards, Donation gears, Battleground gears, Combat Shop gears, Hero Quest Items and many more. Some monsters and MVP&amp;#039;s (Boss Monsters) also drop many valuable items that would be preferably sold to players (as selling to an NPC would give you 1 zeny).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Vending&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Players normally set up their vending shops at @go vend (market use for trading purposes in DreamerRO) to sell their items using @autotrade (command which allows your merchant to keep vending online while the client is off). You do not have to go through a process of being max level, as creating a merchant with a Job level 10 will give you the &amp;quot;Vending&amp;quot; skill.&lt;br /&gt;
&lt;br /&gt;
==Methods To Earn Zeny==&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Quest&amp;lt;/big&amp;gt;====&lt;br /&gt;
=====Zeph&amp;#039;s Hunting Missions=====&lt;br /&gt;
* &amp;#039;&amp;#039;Main Article:&amp;#039;&amp;#039; [[Hunting_Missions|Hunting Missions]]&lt;br /&gt;
&lt;br /&gt;
Zeph&amp;#039;s hunting missions are one of the easiest methods in earning zeny. The NPC will give you a set of monsters to kill within an hour. There will be three difficulties: &amp;#039;&amp;#039;&amp;#039;easy&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;medium&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;hard&amp;#039;&amp;#039;&amp;#039;. Each difficulty will give different rewards. The NPC can reset the difficulties back to easy mode after a certain amount of missions you have completed. The more missions you complete, the harder the missions will be. Note that the rewards become more valuable as you progress-- in line with the increasing difficulty.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Mining and Forging&amp;lt;/big&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
=====Mining=====&lt;br /&gt;
* &amp;#039;&amp;#039;Main Article:&amp;#039;&amp;#039; [[Mining_System|Mining System]]&lt;br /&gt;
&lt;br /&gt;
Mining is a unique feature of DreamerRO, which involves mining items such as minerals, quest items, and even zeny. Mining has chances of dropping high quality minerals that are used for forging, and could yield billions of zeny. Other drops include Bloody Branches, Blood Stones, etc.&lt;br /&gt;
&lt;br /&gt;
=====Forging=====&lt;br /&gt;
* &amp;#039;&amp;#039;Main Article:&amp;#039;&amp;#039; [[Forging_System|Forging]]&lt;br /&gt;
&lt;br /&gt;
Forge a forged equipment by using minerals you got from mining. You don&amp;#039;t have to be a miner to be able to forge, you can buy the required minerals from players and forge it yourself. These forged equipment can be sell for Billions but keep in mind that there is a chance of failure when attempting to forge the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Dungeon&amp;lt;/big&amp;gt;====&lt;br /&gt;
=====Bossnia Dungeon=====&lt;br /&gt;
Bossnia Dungeon is a popular farming place for players to rack up their Billions. Monsters in this dungeon can drop some quiet of valuable items, such as Consumables, Elemental Converters, and Charms. Charms are what players normally farm here and there are three Charms, Red, Blue, and Yellow. 1 set of Charms which consist of 200 of each colors and sell for 1 Billion. These Charms can be used for [[Fused_MvP_Cards|Fusing MVP cards]] and summon the legendary custom MVP [[Custom_MVPs|Addax]]. &lt;br /&gt;
&lt;br /&gt;
=====Caspen Dungeon=====&lt;br /&gt;
Killing monsters in Caspen Dungeon can earn you Monster Points that you can convert into Deathmatch (DM) Points which you can use to buy DM gears and sell to other players. Conversion for this Monster Points is 5:1. Some monsters in this dungeon also dropped valuable Consumables, Bloody Branch, Emblem of the Sun God, etc.&lt;br /&gt;
&lt;br /&gt;
=====Orc Memory Dungeon=====&lt;br /&gt;
Orc&amp;#039;s Memory instance is a high level instance with great rewards. Many players run this instance to make themselves some fortune by selling items dropped by Shaman Cargalache, though you need to invest in quiet a lot for your gears before you can run this instance but in the long term this investment will paid off itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Casino&amp;lt;/big&amp;gt;====&lt;br /&gt;
Playing Casino can earn you some money by playing in the slot machine though not a lot.&lt;br /&gt;
&lt;br /&gt;
=====Wheel of Fortune=====&lt;br /&gt;
This NPC provides 4 different modes you can play, Swords, Coins, Cups and Wands and each will give different prizes of its own.There is also a chance of getting JACKPOT which give you all the Zeny that is hold by this NPC. You need to pay 3 Vote Tokens and have 12 hours cooldown.&lt;br /&gt;
&lt;br /&gt;
=====Press Your Luck=====&lt;br /&gt;
* &amp;#039;&amp;#039;See [[Casino_Press_Your_Luck|Casino Press Your Luck]] for listed prizes&amp;#039;&amp;#039;&lt;br /&gt;
You play by spending Zeny on this npc and if you&amp;#039;re lucky you can get your Zeny back 10 fold. There are 7 stages and each with its own set of prizes and the higher stages you go the more chances of failure. There is also a chance of getting JACKPOT which give you all the Zeny that is hold by this NPC. Do you think you feel lucky today? try this NPC.&lt;br /&gt;
&lt;br /&gt;
=====Headgear Gambler=====&lt;br /&gt;
You spend some Zeny to play this NPC and each time you play you will get a Headgear, some are good and bad. There is also a chance of getting JACKPOT which give you all the Zeny that is hold by this NPC.&lt;br /&gt;
&lt;br /&gt;
=====Lucky Roulette=====&lt;br /&gt;
You can earn billions by gambling with this NPC. The rules are the same as a regular Roulette. You bet some Zeny to play and if you win you can get a lot of Zeny back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Battlegrounds&amp;lt;/big&amp;gt;====&lt;br /&gt;
Playing Battlegrounds can earn you with great rewards. Players are awarded with Bravery Badge each time they play win or lose. These Badges are the main currency to buy Battleground gears.&lt;br /&gt;
&lt;br /&gt;
=====Battleground Gear NPCs=====&lt;br /&gt;
* &amp;#039;&amp;#039;Main Article:&amp;#039;&amp;#039; [[Battlegrounds#Battleground_NPCs|Battleground]]&lt;br /&gt;
&lt;br /&gt;
List of NPCs that sell item with Bravery Badge.&lt;br /&gt;
&lt;br /&gt;
=====Battleground Press Your Luck=====&lt;br /&gt;
* &amp;#039;&amp;#039;See [[Battleground_Press_Your_Luck|Battleground Press Your Luck]] for listed prizes&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Use your Victory Badge on this NPC to win some prizes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Vote 4 Points&amp;lt;/big&amp;gt;====&lt;br /&gt;
Use vote point which you can earn 6 point every 12 hours&lt;br /&gt;
&lt;br /&gt;
=====Lucky Scratch Card=====&lt;br /&gt;
Easiest way to earn money ranging from 250M to 15B jackpot.&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Earning_Zeny&amp;diff=2241</id>
		<title>Earning Zeny</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Earning_Zeny&amp;diff=2241"/>
		<updated>2019-05-08T16:51:04Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* Zeph Hunting Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
There are many different ways you can earn zeny in DreamerRO. Zeny is highly used to buy and sell items within the game to either an NPC or with other players. Normally, you would earn Zeny by selling your items to an NPC, however, selling gears and items to players that you have accommodated through farming quests (especially Zeph Quest) is the way to go.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Items Worth Selling&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
There are many &amp;#039;&amp;#039;&amp;#039;trade-able&amp;#039;&amp;#039;&amp;#039; items in the game that are worth selling for billions of zeny! The most common items in the market are Cards, Donation gears, Battleground gears, Combat Shop gears, Hero Quest Items and many more. Some monsters and MVP&amp;#039;s (Boss Monsters) also drop many valuable items that would be preferably sold to players (as selling to an NPC would give you 1 zeny).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;#039;&amp;#039;&amp;#039;Vending&amp;#039;&amp;#039;&amp;#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Players normally set up their vending shops at @go vend (market use for trading purposes in DreamerRO) to sell their items using @autotrade (command which allows your merchant to keep vending online while the client is off). You do not have to go through a process of being max level, as creating a merchant with a Job level 10 will give you the &amp;quot;Vending&amp;quot; skill.&lt;br /&gt;
&lt;br /&gt;
==Methods To Earn Zeny==&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Quest&amp;lt;/big&amp;gt;====&lt;br /&gt;
=====Zeph&amp;#039;s Hunting Missions=====&lt;br /&gt;
* &amp;#039;&amp;#039;Main Article:&amp;#039;&amp;#039; [[Hunting_Missions|Hunting Missions]]&lt;br /&gt;
&lt;br /&gt;
Zeph&amp;#039;s hunting missions are one of the easiest methods in earning zeny. The NPC will give you a set of monsters to kill within an hour. There will be three difficulties: &amp;#039;&amp;#039;&amp;#039;easy&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;medium&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;hard&amp;#039;&amp;#039;&amp;#039;. Each difficulty will give different rewards. The NPC can reset the difficulties back to easy mode after a certain amount of missions you have completed. The more missions you complete, the harder the missions will be. Note that the rewards become more valuable as you progress-- in line with the increasing difficulty.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Mining and Forging&amp;lt;/big&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
=====Mining=====&lt;br /&gt;
* &amp;#039;&amp;#039;Main Article:&amp;#039;&amp;#039; [[Mining_System|Mining System]]&lt;br /&gt;
&lt;br /&gt;
Mining is one of the unique features in DreamerRO that can earn you Billions of zeny. Mining has chances of dropping high quality minerals used for forging and can be sell for Billions, zeny bags, and even Bloody Branch.&lt;br /&gt;
&lt;br /&gt;
=====Forging=====&lt;br /&gt;
* &amp;#039;&amp;#039;Main Article:&amp;#039;&amp;#039; [[Forging_System|Forging]]&lt;br /&gt;
&lt;br /&gt;
Forge a forged equipment by using minerals you got from mining. You don&amp;#039;t have to be a miner to be able to forge, you can buy the required minerals from players and forge it yourself. These forged equipment can be sell for Billions but keep in mind that there is a chance of failure when attempting to forge the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Dungeon&amp;lt;/big&amp;gt;====&lt;br /&gt;
=====Bossnia Dungeon=====&lt;br /&gt;
Bossnia Dungeon is a popular farming place for players to rack up their Billions. Monsters in this dungeon can drop some quiet of valuable items, such as Consumables, Elemental Converters, and Charms. Charms are what players normally farm here and there are three Charms, Red, Blue, and Yellow. 1 set of Charms which consist of 200 of each colors and sell for 1 Billion. These Charms can be used for [[Fused_MvP_Cards|Fusing MVP cards]] and summon the legendary custom MVP [[Custom_MVPs|Addax]]. &lt;br /&gt;
&lt;br /&gt;
=====Caspen Dungeon=====&lt;br /&gt;
Killing monsters in Caspen Dungeon can earn you Monster Points that you can convert into Deathmatch (DM) Points which you can use to buy DM gears and sell to other players. Conversion for this Monster Points is 5:1. Some monsters in this dungeon also dropped valuable Consumables, Bloody Branch, Emblem of the Sun God, etc.&lt;br /&gt;
&lt;br /&gt;
=====Orc Memory Dungeon=====&lt;br /&gt;
Orc&amp;#039;s Memory instance is a high level instance with great rewards. Many players run this instance to make themselves some fortune by selling items dropped by Shaman Cargalache, though you need to invest in quiet a lot for your gears before you can run this instance but in the long term this investment will paid off itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Casino&amp;lt;/big&amp;gt;====&lt;br /&gt;
Playing Casino can earn you some money by playing in the slot machine though not a lot.&lt;br /&gt;
&lt;br /&gt;
=====Wheel of Fortune=====&lt;br /&gt;
This NPC provides 4 different modes you can play, Swords, Coins, Cups and Wands and each will give different prizes of its own.There is also a chance of getting JACKPOT which give you all the Zeny that is hold by this NPC. You need to pay 3 Vote Tokens and have 12 hours cooldown.&lt;br /&gt;
&lt;br /&gt;
=====Press Your Luck=====&lt;br /&gt;
* &amp;#039;&amp;#039;See [[Casino_Press_Your_Luck|Casino Press Your Luck]] for listed prizes&amp;#039;&amp;#039;&lt;br /&gt;
You play by spending Zeny on this npc and if you&amp;#039;re lucky you can get your Zeny back 10 fold. There are 7 stages and each with its own set of prizes and the higher stages you go the more chances of failure. There is also a chance of getting JACKPOT which give you all the Zeny that is hold by this NPC. Do you think you feel lucky today? try this NPC.&lt;br /&gt;
&lt;br /&gt;
=====Headgear Gambler=====&lt;br /&gt;
You spend some Zeny to play this NPC and each time you play you will get a Headgear, some are good and bad. There is also a chance of getting JACKPOT which give you all the Zeny that is hold by this NPC.&lt;br /&gt;
&lt;br /&gt;
=====Lucky Roulette=====&lt;br /&gt;
You can earn billions by gambling with this NPC. The rules are the same as a regular Roulette. You bet some Zeny to play and if you win you can get a lot of Zeny back.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Battlegrounds&amp;lt;/big&amp;gt;====&lt;br /&gt;
Playing Battlegrounds can earn you with great rewards. Players are awarded with Bravery Badge each time they play win or lose. These Badges are the main currency to buy Battleground gears.&lt;br /&gt;
&lt;br /&gt;
=====Battleground Gear NPCs=====&lt;br /&gt;
* &amp;#039;&amp;#039;Main Article:&amp;#039;&amp;#039; [[Battlegrounds#Battleground_NPCs|Battleground]]&lt;br /&gt;
&lt;br /&gt;
List of NPCs that sell item with Bravery Badge.&lt;br /&gt;
&lt;br /&gt;
=====Battleground Press Your Luck=====&lt;br /&gt;
* &amp;#039;&amp;#039;See [[Battleground_Press_Your_Luck|Battleground Press Your Luck]] for listed prizes&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Use your Victory Badge on this NPC to win some prizes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;big&amp;gt;Vote 4 Points&amp;lt;/big&amp;gt;====&lt;br /&gt;
Use vote point which you can earn 6 point every 12 hours&lt;br /&gt;
&lt;br /&gt;
=====Lucky Scratch Card=====&lt;br /&gt;
Easiest way to earn money ranging from 250M to 15B jackpot.&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Achievements&amp;diff=1704</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Achievements&amp;diff=1704"/>
		<updated>2019-03-26T06:31:36Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* Achievement List and Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Click on Achievement Manager to access achievement or type @alist for shortcut&lt;br /&gt;
[[File:Achievement npc.jpeg|thumb|none|Caspen 174 187]]&lt;br /&gt;
&lt;br /&gt;
==Achievement List and Rewards==&lt;br /&gt;
[[File:Achievement beginner1.png|frameless|none]]&lt;br /&gt;
[[File:Achievement beginner.png|frameless|none]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[The Start of a New Adventure]&amp;#039;&amp;#039;&amp;#039; - Achievement for completing Newbie Tutorial - [&amp;#039;&amp;#039;50x Yggs Berries&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Power Leveling]&amp;#039;&amp;#039;&amp;#039; - Achievement for visiting Poring Island (@go level) - [&amp;#039;&amp;#039;1x 50% EXP Field Manual&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[All Grown Up]&amp;#039;&amp;#039;&amp;#039; - Achievement for reaching Max Level of 500 - [&amp;#039;&amp;#039;1x Bubble Gum&amp;#039;&amp;#039;] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[The Hunter]&amp;#039;&amp;#039;&amp;#039; - Achievement for completing 3 Zeph Hunting Missions - [&amp;#039;&amp;#039;50x Battle Badges&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[The Daily Grinder Lvl. 1]&amp;#039;&amp;#039;&amp;#039; - Achievement for completing 1 Daily Quest - [&amp;#039;&amp;#039;50x Ygg Berries&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Voting is a Habit Lvl. 1]&amp;#039;&amp;#039;&amp;#039; - Achievement for claiming 15 Vote Coins - [&amp;#039;&amp;#039;5x Vote Coins&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[The Heroic Path]&amp;#039;&amp;#039;&amp;#039; - Achievement for starting the Hero Quest by speaking with Sigmund. - [&amp;#039;&amp;#039;75x Ygg Berries&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Dragon Slayer]&amp;#039;&amp;#039;&amp;#039; - Achievement for killing Draconus - [&amp;#039;&amp;#039;100x Ygg Berries&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[The Birth of a Hero]&amp;#039;&amp;#039;&amp;#039; - Achievement for becoming a Hero - [&amp;#039;&amp;#039;1x Magic Card Album&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Shopping Therapy]&amp;#039;&amp;#039;&amp;#039; - Achievement for spending 100,000,000z or more in another player&amp;#039;s shop. - [&amp;#039;&amp;#039;20x Gift Box&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[The Boss Hunter]&amp;#039;&amp;#039;&amp;#039; - Achievement for killing 10 Baphoments, 10 Eddgas, 5 Phreeonies and 1 Mistress. - [&amp;#039;&amp;#039;1x Skin Color Coupon&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Thirst for Victory Lvl. 1]&amp;#039;&amp;#039;&amp;#039; - Achievement for winning 5 Battleground Rounds - [&amp;#039;&amp;#039;50x Battle Badges&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Town Fighter]&amp;#039;&amp;#039;&amp;#039;  - Achievement for getting 5 kills using @pvpmode - [&amp;#039;&amp;#039;10x Warrior&amp;#039;s Skull&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Mine Digger Lvl. 1]&amp;#039;&amp;#039;&amp;#039; - Achievement for digging 100 times. - [&amp;#039;&amp;#039;3x Bronzite&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[The Art of Forging Lvl. 1]&amp;#039;&amp;#039;&amp;#039; - Achievement for successfully forging 1 equipment. - [&amp;#039;&amp;#039;500M Zeny Bag&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[I&amp;#039;m the Boss Lvl. 1]&amp;#039;&amp;#039;&amp;#039; - Achievement for killing 100 Monsters in Bossnia - [&amp;#039;&amp;#039;75x Ygg Berry&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Caspen&amp;#039;s Defender Lvl. 1]&amp;#039;&amp;#039;&amp;#039; - Achievement for killing 100 Monsters in Caspen - [&amp;#039;&amp;#039;100x Ygg Berry&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Treasure Hunter Lvl. 1]&amp;#039;&amp;#039;&amp;#039; - Achievement for destroying 10 caspen treasure boxes - [&amp;#039;&amp;#039;15x Gold&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[The Scavenger Lvl. 1]&amp;#039;&amp;#039;&amp;#039; - Achievement for completing a Scavenger Hunt - [&amp;#039;&amp;#039;1x Bubblegum&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[A Taste for Blood Lvl. 1]&amp;#039;&amp;#039;&amp;#039; - Achievement for getting 10 kills in Battlegrounds - [&amp;#039;&amp;#039;25x Battle Badges&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Blood for Blood Lvl. 1]&amp;#039;&amp;#039;&amp;#039; - Achievement for getting 25 kills in PvP - [&amp;#039;&amp;#039;100x Battle Badges&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[For the King! Lvl. 1]&amp;#039;&amp;#039;&amp;#039; - Achievement for getting 25 kills in WoE - [&amp;#039;&amp;#039;300M Zeny&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Achievement intermediate1.png|frameless|none]]&lt;br /&gt;
[[File:Achievement intermediate.png|frameless|none]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Slowly but Surely]&amp;#039;&amp;#039;&amp;#039; - Achievement for reaching Hero Rank C - [&amp;#039;&amp;#039;1b Zeny&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Overcoming the Trials]&amp;#039;&amp;#039;&amp;#039; - Achievement for reaching Hero Rank B - [&amp;#039;&amp;#039;2b Zeny&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Graduating Hero Training]&amp;#039;&amp;#039;&amp;#039; - Achievement for becoming an Elite Hero - [&amp;#039;&amp;#039;5b Zeny&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Thirst for Victory Lvl. 2]&amp;#039;&amp;#039;&amp;#039; - Achievement for winning 25 Battleground Rounds - [&amp;#039;&amp;#039;1x Death Weapon Coupon&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[I&amp;#039;m the Boss Lvl. 2]&amp;#039;&amp;#039;&amp;#039; - Achievement for killing 1500 Monsters in Bossnia - [&amp;#039;&amp;#039;1x V4P Heaven Wings&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[The Hunter Lvl. 2]&amp;#039;&amp;#039;&amp;#039; - Achievement for completing 15 Zeph Hunting Missions - [&amp;#039;&amp;#039;1x V4P Fallen Bishop Ghost&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Caspen&amp;#039;s Defender Lvl. 2]&amp;#039;&amp;#039;&amp;#039; - Achievement for killing 1000 Monsters in Caspen - [&amp;#039;&amp;#039;1x V4P Sky Fairy Wings&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Treasure Hunter Lvl. 2]&amp;#039;&amp;#039;&amp;#039; - Achievement for destroying 100 caspen treasure boxes - [&amp;#039;&amp;#039;500M Zeny&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[The Scavenger Lvl. 2]&amp;#039;&amp;#039;&amp;#039; - Achievement for completing 10 Scavenger Hunts - [&amp;#039;&amp;#039;1b Zeny&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[A Taste for Blood Lvl. 2]&amp;#039;&amp;#039;&amp;#039; - Achievement for getting 150 kills in Battlegrounds - [&amp;#039;&amp;#039;500x Battle Badges&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Blood for Blood Lvl. 2]&amp;#039;&amp;#039;&amp;#039; - Achievement for getting 100 kills in PvP - [&amp;#039;&amp;#039;10x Tao Gunka Scrolls&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[For the King! Lvl. 2]&amp;#039;&amp;#039;&amp;#039; - Achievement for getting 75 kills in WoE - [&amp;#039;&amp;#039;10x War Supplies Boxes&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Favorable Odds]&amp;#039;&amp;#039;&amp;#039; - Achievement for winning Dice Event - [&amp;#039;&amp;#039;2b Zeny&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Eye for detail]&amp;#039;&amp;#039;&amp;#039; - Achievement for winning Poring Catcher - [&amp;#039;&amp;#039;2b Zeny&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Town Defender]&amp;#039;&amp;#039;&amp;#039; - Achievement for winning Goblin Invasion Event - [&amp;#039;&amp;#039;2b Zeny&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Mine Digger Lvl. 2]&amp;#039;&amp;#039;&amp;#039; - Achievement for digging 500 times. - [&amp;#039;&amp;#039;500M Zeny&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[The Art of Forging Lvl. 2]&amp;#039;&amp;#039;&amp;#039; - Achievement for successfully forging 5 equipments. - [&amp;#039;&amp;#039;5x Donation Tokens&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[The Daily Grinder Lvl. 2]&amp;#039;&amp;#039;&amp;#039; - Achievement for completing 10 Daily Quest - [&amp;#039;&amp;#039;5x Daily Quest Coin&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Voting is a Habit Lvl. 2]&amp;#039;&amp;#039;&amp;#039; - Achievement for claiming 75 Vote Coins - [&amp;#039;&amp;#039;25x Vote Coins&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Achievement veteran1.png|frameless|none]]&lt;br /&gt;
[[File:Achievement veteran.png|frameless|none]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Thirst for Victory Lvl. 3]&amp;#039;&amp;#039;&amp;#039; - Achievement for winning 100 Battleground Rounds - [&amp;#039;&amp;#039;1,000x Battle Badges&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[I&amp;#039;m the Boss Lvl. 3]&amp;#039;&amp;#039;&amp;#039; - Achievement for killing 5000 Monsters in Bossnia - [&amp;#039;&amp;#039;1x White Fashion Scarf&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Caspen&amp;#039;s Defender Lvl. 3]&amp;#039;&amp;#039;&amp;#039; - Achievement for killing 3500 Monsters in Caspen - [&amp;#039;&amp;#039;1x Black Baby Dragon&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Treasure Hunter Lvl. 3]&amp;#039;&amp;#039;&amp;#039; - Achievement for destroying 250 caspen treasure boxes - [&amp;#039;&amp;#039;2x Scratch off Tickets&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[The Hunter Lvl. 3]&amp;#039;&amp;#039;&amp;#039; - Achievement for completing 100 Zeph Hunting Missions - [&amp;#039;&amp;#039;1x Pure Elunium&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[The Scavenger Lvl. 3]&amp;#039;&amp;#039;&amp;#039; - Achievement for completing 75 Scavenger Hunts - [&amp;#039;&amp;#039;3x HE Gum&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[A Taste for Blood Lvl. 3]&amp;#039;&amp;#039;&amp;#039; - Achievement for getting 2000 kills in Battlegrounds - [&amp;#039;&amp;#039;1x Combat Recommendation Letter&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Blood for Blood Lvl. 3]&amp;#039;&amp;#039;&amp;#039; - Achievement for getting 1500 kills in PvP - [&amp;#039;&amp;#039;1x Name Change Scroll&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[For the King! Lvl. 3]&amp;#039;&amp;#039;&amp;#039; - Achievement for getting 500 kills in WoE - [&amp;#039;&amp;#039;5B Zeny&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Conquering the Unknown]&amp;#039;&amp;#039;&amp;#039; - Achievement for completing Elite Dungeon - [&amp;#039;&amp;#039;3x HE Gum&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Part of the Team]&amp;#039;&amp;#039;&amp;#039; - Achievement for joining a Hero Division. - [&amp;#039;&amp;#039;500x Division Coins&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Giving Orders]&amp;#039;&amp;#039;&amp;#039; - Achievement for becoming a Major of your Hero Division. - [&amp;#039;&amp;#039;3,000x Division Coins&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Mine Digger Lvl. 3]&amp;#039;&amp;#039;&amp;#039; - Achievement for digging 5,000 times. - [&amp;#039;&amp;#039;2b Zeny&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[The Art of Forging Lvl. 3]&amp;#039;&amp;#039;&amp;#039; - Achievement for successfully forging 15 equipment. - [&amp;#039;&amp;#039;1x Random Forging Equipment&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[The Daily Grinder Lvl. 3]&amp;#039;&amp;#039;&amp;#039; - Achievement for completing 40 Daily Quest - [&amp;#039;&amp;#039;5x Donation Tokens&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Voting is a Habit Lvl. 3]&amp;#039;&amp;#039;&amp;#039; - Achievement for claiming 250 Vote Coins - [&amp;#039;&amp;#039;50x Vote Coins&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Achievement legendary1.png|frameless|none]]&lt;br /&gt;
[[File:Achievement legendary.png|frameless|none]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Thirst for Victory Lvl. 4]&amp;#039;&amp;#039;&amp;#039; - Achievement for winning 500 Battleground Rounds - [&amp;#039;&amp;#039;10x BG EXP Boost&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[A Taste for Blood Lvl. 4]&amp;#039;&amp;#039;&amp;#039; - Achievement for getting 20,000 kills in Battlegrounds - [&amp;#039;&amp;#039;1x Rare Item of Choice (with some exceptions)&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Blood for Blood Lvl. 4]&amp;#039;&amp;#039;&amp;#039; - Achievement for getting 15,000 kills in PvP - [&amp;#039;&amp;#039;3rd Elite Weapon Scroll&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[For the King! Lvl. 4]&amp;#039;&amp;#039;&amp;#039; - Achievement for getting 3,000 kills in WoE - [&amp;#039;&amp;#039;1x White Nike Cap&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Voting is a Habit Lvl. 4]&amp;#039;&amp;#039;&amp;#039; - Achievement for claiming 1,000 Vote Coins - [&amp;#039;&amp;#039;35x Donation Tokens&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Master of the Unknown]&amp;#039;&amp;#039;&amp;#039; - Achievement for completing the Elite Dungeon 30 times - [&amp;#039;&amp;#039;1x God of Creation Aura&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[The Art of Forging Lvl. 4]&amp;#039;&amp;#039;&amp;#039; - Achievement for successfully forging 35 equipment. - [&amp;#039;&amp;#039;1x God of Creation Hair&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[The Hunter Lvl. 4]&amp;#039;&amp;#039;&amp;#039; - Achievement for completing 500 Zeph Hunting Missions - [&amp;#039;&amp;#039;1x Bound Hades Card&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[The Daily Grinder Lvl. 4]&amp;#039;&amp;#039;&amp;#039; - Achievement for completing 120 Daily Quest - [&amp;#039;&amp;#039;35x Donation Tokens&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[The Scavenger Lvl. 4]&amp;#039;&amp;#039;&amp;#039; - Achievement for completing 175 Scavenger Hunts - [&amp;#039;&amp;#039;1x God of Creation Halo&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Treasure Hunter Lvl. 4]&amp;#039;&amp;#039;&amp;#039; - Achievement for destroying 750 caspen treasure boxes - [&amp;#039;&amp;#039;15B Zeny&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Achievement halloffame1.png|frameless|none]]&lt;br /&gt;
[[File:Achievement halloffame.png|frameless|none]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[An Eventful Life]&amp;#039;&amp;#039;&amp;#039; - Achievement for completing the achievements: Favorable Odds, Eye for detail, Town Defender and Treasure Hunter Lvl. 4 Achievements - [&amp;#039;&amp;#039;50b Zeny&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Division Leader]&amp;#039;&amp;#039;&amp;#039; - Achievement for reaching 750,000 Division EXP - [&amp;#039;&amp;#039;1x Variant Divinity Blades&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Hard Work Pays Off]&amp;#039;&amp;#039;&amp;#039; - Achievement for completing the achievements: The Hunter Lvl. 4 and The Daily Grinder Lvl. 4  [&amp;#039;&amp;#039;1x Helm of Destiny&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[Renaissance Man]&amp;#039;&amp;#039;&amp;#039; - Achievement for completing the achievements: Master of Unknown, The Art of Forging Lvl. 4 and The Scavenger Lvl. 4 - [&amp;#039;&amp;#039;1x Chakra of Destiny&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[A God Among Killers]&amp;#039;&amp;#039;&amp;#039; - Achievement for completing the achievements: A Taste For Blood Lvl. 4, Blood for Blood Lvl. 4 and For the King Lvl. 4 - [&amp;#039;&amp;#039;1x Swords of Destiny&amp;#039;&amp;#039;]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[A Legend Is Born]&amp;#039;&amp;#039;&amp;#039; - Achievement for completing the achievements: Hard Work Pays Off, Renaissance Man, A God Among Killers, An Eventful Life and Division Leader -&lt;br /&gt;
# 1x Legendary Set&lt;br /&gt;
# 100b Zeny Cash&lt;br /&gt;
# 1x Variant Rare of choice&lt;br /&gt;
# Interview with GM for the HoF Section&lt;br /&gt;
# In-game and Forum Legend Name tag&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Vote_4_Points&amp;diff=1701</id>
		<title>Vote 4 Points</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Vote_4_Points&amp;diff=1701"/>
		<updated>2019-03-26T06:23:20Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* Vote For Points Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
DreamerRO has a &amp;#039;&amp;#039;&amp;#039;Vote4Points&amp;#039;&amp;#039;&amp;#039; (frequently abbreviated as &amp;#039;&amp;#039;&amp;#039;V4P&amp;#039;&amp;#039;&amp;#039;) system that gives good rewards to players who vote for the server. This action can only be done once every 12 hours.&lt;br /&gt;
&lt;br /&gt;
The Vote4Points NPC is located at Caspen 147 211.&lt;br /&gt;
[[File:ScreenDreamerRO004.jpg|thumb|none|Vote4Point NPC]]&lt;br /&gt;
&lt;br /&gt;
There is also an option &amp;quot;Vote for Points&amp;quot; in the Main NPC, DreamerRO Helper.&lt;br /&gt;
[[File:ScreenDreamerRO005.jpg|thumb|none|Vote4Point Main NPC]]&lt;br /&gt;
&lt;br /&gt;
== Vote For Points Options ==&lt;br /&gt;
&lt;br /&gt;
* Convert Points (Converts Vote4Points credits in your account into Vote4Points coins in-game)&lt;br /&gt;
* Exchange Vote Tokens (Opens a list of items available for exchange using Vote4Points coins)&lt;br /&gt;
* What are vote Points? (Displays a short and concise explanation found in-game)&lt;br /&gt;
&lt;br /&gt;
== How to vote? ==&lt;br /&gt;
&lt;br /&gt;
First go to the DreamerRO Web http://www.playdreamerro.com/. Then enter to the option &amp;quot;VOTE4POINTS&amp;quot; in the right-side panel (marked with red)&lt;br /&gt;
[[File:Mainpage.jpg|thumb|none|DreamerRO Web]]&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;ll need to log-in with your in-game account here.&lt;br /&gt;
[[File:Votepanel.jpg|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
Now you can vote, there are 6 links, 1 vote = 1 vote4point token. Note: You must log out from the game in order to claim your points.&lt;br /&gt;
&lt;br /&gt;
[[File:Votepanel links.jpg|thumb|none|Vote4Point panel]]&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Vote_4_Points&amp;diff=1700</id>
		<title>Vote 4 Points</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Vote_4_Points&amp;diff=1700"/>
		<updated>2019-03-26T06:23:02Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
DreamerRO has a &amp;#039;&amp;#039;&amp;#039;Vote4Points&amp;#039;&amp;#039;&amp;#039; (frequently abbreviated as &amp;#039;&amp;#039;&amp;#039;V4P&amp;#039;&amp;#039;&amp;#039;) system that gives good rewards to players who vote for the server. This action can only be done once every 12 hours.&lt;br /&gt;
&lt;br /&gt;
The Vote4Points NPC is located at Caspen 147 211.&lt;br /&gt;
[[File:ScreenDreamerRO004.jpg|thumb|none|Vote4Point NPC]]&lt;br /&gt;
&lt;br /&gt;
There is also an option &amp;quot;Vote for Points&amp;quot; in the Main NPC, DreamerRO Helper.&lt;br /&gt;
[[File:ScreenDreamerRO005.jpg|thumb|none|Vote4Point Main NPC]]&lt;br /&gt;
&lt;br /&gt;
== Vote For Points Options ==&lt;br /&gt;
&lt;br /&gt;
* Convert Points (Converts Vote4Points credits in your account into Vote4Points coins in game)&lt;br /&gt;
* Exchange Vote Tokens (Opens a list of items available for exchange using Vote4Points coins)&lt;br /&gt;
* What are vote Points? (Displays a short and concise explanation found in-game)&lt;br /&gt;
&lt;br /&gt;
== How to vote? ==&lt;br /&gt;
&lt;br /&gt;
First go to the DreamerRO Web http://www.playdreamerro.com/. Then enter to the option &amp;quot;VOTE4POINTS&amp;quot; in the right-side panel (marked with red)&lt;br /&gt;
[[File:Mainpage.jpg|thumb|none|DreamerRO Web]]&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;ll need to log-in with your in-game account here.&lt;br /&gt;
[[File:Votepanel.jpg|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
Now you can vote, there are 6 links, 1 vote = 1 vote4point token. Note: You must log out from the game in order to claim your points.&lt;br /&gt;
&lt;br /&gt;
[[File:Votepanel links.jpg|thumb|none|Vote4Point panel]]&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Vote_4_Points&amp;diff=1699</id>
		<title>Vote 4 Points</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Vote_4_Points&amp;diff=1699"/>
		<updated>2019-03-26T06:20:47Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
DreamerRO has a &amp;#039;&amp;#039;&amp;#039;Vote4Points&amp;#039;&amp;#039;&amp;#039; (frequently abbreviated as &amp;#039;&amp;#039;&amp;#039;V4P&amp;#039;&amp;#039;&amp;#039;) system that gives good rewards to players who vote for the server. This action can be done once every 12 hours.&lt;br /&gt;
&lt;br /&gt;
The Vote4Points NPC is located at Caspen 147 211.&lt;br /&gt;
[[File:ScreenDreamerRO004.jpg|thumb|none|Vote4Point NPC]]&lt;br /&gt;
&lt;br /&gt;
Also there is a option &amp;quot;Vote for Points&amp;quot; in the Main NPC, DreamerRO Helper.&lt;br /&gt;
[[File:ScreenDreamerRO005.jpg|thumb|none|Vote4Point Main NPC]]&lt;br /&gt;
&lt;br /&gt;
== Vote For Points Options ==&lt;br /&gt;
&lt;br /&gt;
* Convert Points (Converts Vote4Points credits in your account into Vote4Points coins in game)&lt;br /&gt;
* Exchange Vote Tokens (Opens a list of items available for exchange using Vote4Points coins)&lt;br /&gt;
* What are vote Points? (Displays a short and concise explanation found in-game)&lt;br /&gt;
&lt;br /&gt;
== How to vote? ==&lt;br /&gt;
&lt;br /&gt;
First go to the DreamerRO Web http://www.playdreamerro.com/. Then enter to the option &amp;quot;VOTE4POINTS&amp;quot; in the right-side panel (marked with red)&lt;br /&gt;
[[File:Mainpage.jpg|thumb|none|DreamerRO Web]]&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;ll need to log-in with your in-game account here.&lt;br /&gt;
[[File:Votepanel.jpg|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
Now you can vote, there are 6 links, 1 vote = 1 vote4point token. Note: You must log out from the game in order to claim your points.&lt;br /&gt;
&lt;br /&gt;
[[File:Votepanel links.jpg|thumb|none|Vote4Point panel]]&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Vote_4_Points&amp;diff=1698</id>
		<title>Vote 4 Points</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Vote_4_Points&amp;diff=1698"/>
		<updated>2019-03-26T06:20:21Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
DreamerRO has a &amp;#039;&amp;#039;&amp;#039;Vote4Points&amp;#039;&amp;#039;&amp;#039; (frequently abbreviated as &amp;#039;&amp;#039;&amp;#039;V4P&amp;#039;&amp;#039;&amp;#039;)system that gives good rewards to players who vote for the server. This action can be done once every 12 hours.&lt;br /&gt;
&lt;br /&gt;
The Vote4Points NPC is located at Caspen 147 211.&lt;br /&gt;
[[File:ScreenDreamerRO004.jpg|thumb|none|Vote4Point NPC]]&lt;br /&gt;
&lt;br /&gt;
Also there is a option &amp;quot;Vote for Points&amp;quot; in the Main NPC, DreamerRO Helper.&lt;br /&gt;
[[File:ScreenDreamerRO005.jpg|thumb|none|Vote4Point Main NPC]]&lt;br /&gt;
&lt;br /&gt;
== Vote For Points Options ==&lt;br /&gt;
&lt;br /&gt;
* Convert Points (Converts Vote4Points credits in your account into Vote4Points coins in game)&lt;br /&gt;
* Exchange Vote Tokens (Opens a list of items available for exchange using Vote4Points coins)&lt;br /&gt;
* What are vote Points? (Displays a short and concise explanation found in-game)&lt;br /&gt;
&lt;br /&gt;
== How to vote? ==&lt;br /&gt;
&lt;br /&gt;
First go to the DreamerRO Web http://www.playdreamerro.com/. Then enter to the option &amp;quot;VOTE4POINTS&amp;quot; in the right-side panel (marked with red)&lt;br /&gt;
[[File:Mainpage.jpg|thumb|none|DreamerRO Web]]&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;ll need to log-in with your in-game account here.&lt;br /&gt;
[[File:Votepanel.jpg|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
Now you can vote, there are 6 links, 1 vote = 1 vote4point token. Note: You must log out from the game in order to claim your points.&lt;br /&gt;
&lt;br /&gt;
[[File:Votepanel links.jpg|thumb|none|Vote4Point panel]]&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Vote_4_Points&amp;diff=1697</id>
		<title>Vote 4 Points</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Vote_4_Points&amp;diff=1697"/>
		<updated>2019-03-26T06:19:47Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* Vote For Points Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
DreamerRO has a &amp;#039;&amp;#039;&amp;#039;Vote4Points&amp;#039;&amp;#039;&amp;#039; system that gives good rewards to players who vote for the server. This action can be done once every 12 hours.&lt;br /&gt;
&lt;br /&gt;
The Vote4Points NPC is located at Caspen 147 211.&lt;br /&gt;
[[File:ScreenDreamerRO004.jpg|thumb|none|Vote4Point NPC]]&lt;br /&gt;
&lt;br /&gt;
Also there is a option &amp;quot;Vote for Points&amp;quot; in the Main NPC, DreamerRO Helper.&lt;br /&gt;
[[File:ScreenDreamerRO005.jpg|thumb|none|Vote4Point Main NPC]]&lt;br /&gt;
&lt;br /&gt;
== Vote For Points Options ==&lt;br /&gt;
&lt;br /&gt;
* Convert Points (Converts Vote4Points credits in your account into Vote4Points coins in game)&lt;br /&gt;
* Exchange Vote Tokens (Opens a list of items available for exchange using Vote4Points coins)&lt;br /&gt;
* What are vote Points? (Displays a short and concise explanation found in-game)&lt;br /&gt;
&lt;br /&gt;
== How to vote? ==&lt;br /&gt;
&lt;br /&gt;
First go to the DreamerRO Web http://www.playdreamerro.com/. Then enter to the option &amp;quot;VOTE4POINTS&amp;quot; in the right-side panel (marked with red)&lt;br /&gt;
[[File:Mainpage.jpg|thumb|none|DreamerRO Web]]&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;ll need to log-in with your in-game account here.&lt;br /&gt;
[[File:Votepanel.jpg|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
Now you can vote, there are 6 links, 1 vote = 1 vote4point token. Note: You must log out from the game in order to claim your points.&lt;br /&gt;
&lt;br /&gt;
[[File:Votepanel links.jpg|thumb|none|Vote4Point panel]]&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Vote_4_Points&amp;diff=1691</id>
		<title>Vote 4 Points</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Vote_4_Points&amp;diff=1691"/>
		<updated>2019-03-26T06:17:38Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* Introduction */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
&lt;br /&gt;
DreamerRO has a &amp;#039;&amp;#039;&amp;#039;Vote4Points&amp;#039;&amp;#039;&amp;#039; system that gives good rewards to players who vote for the server. This action can be done once every 12 hours.&lt;br /&gt;
&lt;br /&gt;
The Vote4Points NPC is located at Caspen 147 211.&lt;br /&gt;
[[File:ScreenDreamerRO004.jpg|thumb|none|Vote4Point NPC]]&lt;br /&gt;
&lt;br /&gt;
Also there is a option &amp;quot;Vote for Points&amp;quot; in the Main NPC, DreamerRO Helper.&lt;br /&gt;
[[File:ScreenDreamerRO005.jpg|thumb|none|Vote4Point Main NPC]]&lt;br /&gt;
&lt;br /&gt;
== Vote For Points Options ==&lt;br /&gt;
&lt;br /&gt;
* Convert Points (This Option is for exchange Vote 4 Points from your account into Vote for points tokens in game)&lt;br /&gt;
* Exchange Vote Tokens (Open a list of items available for exchange your Vote4Points tokens)&lt;br /&gt;
* What are vote Points? (This is an explanation about this system in game)&lt;br /&gt;
&lt;br /&gt;
== How to vote? ==&lt;br /&gt;
&lt;br /&gt;
First go to the DreamerRO Web http://www.playdreamerro.com/. Then enter to the option &amp;quot;VOTE4POINTS&amp;quot; in the right-side panel (marked with red)&lt;br /&gt;
[[File:Mainpage.jpg|thumb|none|DreamerRO Web]]&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;ll need to log-in with your in-game account here.&lt;br /&gt;
[[File:Votepanel.jpg|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
Now you can vote, there are 6 links, 1 vote = 1 vote4point token. Note: You must log out from the game in order to claim your points.&lt;br /&gt;
&lt;br /&gt;
[[File:Votepanel links.jpg|thumb|none|Vote4Point panel]]&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Super_Novice&amp;diff=1486</id>
		<title>Super Novice</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Super_Novice&amp;diff=1486"/>
		<updated>2019-03-25T12:07:12Z</updated>

		<summary type="html">&lt;p&gt;Artemia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
A Super Novice (often abbreviated as SN) is a unique class capable of using most first-class skills, and a few second-class skills (upon expansion). A Super Novice can opt to use Novice-exclusive equipment that provide high resistance to elements.&lt;br /&gt;
&lt;br /&gt;
Super Novices are known for their flexibility, in which players can choose to either build for physical skills or magical skills, or both. The drawback to this versatility is low base HP and SP compared to other classes. They are also known to have high survivability in PvP scenarios through proper use of elemental resistances.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Job Guides&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Below you will find a list of player generated guides to give you a general idea of which stats, equipment and skills work well for this class. It is recommended that you experiment with the class and personalize your build to match your play style.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Guide Type !! Purpose !! Author  !! Last Modified&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.playdreamerro.com/wiki/index.php/Super_Novice_PVP_by_Tutting Super Novice PVP] || PvP Build || Tutting﻿ || 02/18/19 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[File:Character SuperNovice.jpg|400px|thumb|Right|]]&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1482</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1482"/>
		<updated>2019-03-25T09:33:54Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* ATK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Stats==&lt;br /&gt;
====STR====&lt;br /&gt;
Strength affects the physical melee attack power of a character. The higher your strength, the more damage you do by swinging fists, books, swords, maces, and axes. Strength also increases the limit on the weight of items a character can be carrying.&lt;br /&gt;
&lt;br /&gt;
Strength will often be abbreviated as &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Strength does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases melee attack damage by 1 per point of STR.&lt;br /&gt;
Also increases melee attack damage by [STR/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases missile attack damage by 1 per 5 full points of STR.&lt;br /&gt;
Increases weight capacity by 30 per point of STR (Note that this only applies to base STR, which is the left value in the status window).&lt;br /&gt;
&lt;br /&gt;
====AGI====&lt;br /&gt;
Agility affects the attacking speed as well as dodging ability of a character. A character with high agility not only does more damage but also takes less as well.&lt;br /&gt;
&lt;br /&gt;
Agility is often abbreviated as &amp;#039;&amp;#039;&amp;#039;AGI&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Agility does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases attack speed by about 0.1 per point of AGI; it depends on your equipped weapon, and also the higher your attack speed is, the less effect each point of AGI has on it.&lt;br /&gt;
Increases flee rate by 1 per point of AGI.&lt;br /&gt;
Reduce spell delays. (animation delay)&lt;br /&gt;
&lt;br /&gt;
====VIT====&lt;br /&gt;
Vitality is a measure of survivability. It provides a variety of benefits: First, it increases the maximum hit points (HP) of a character, and so this character will be able to take more damage. Having a high Vitality also means you take reduced damage from physical attacks. Third, vitality helps a character overcome debilitating effects such as blindness and stun. Finally, vitality increases the effectiveness of healing potions.&lt;br /&gt;
&lt;br /&gt;
Vitality is abbreviated &amp;#039;&amp;#039;&amp;#039;VIT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Vitality does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases max HP by 1% per point of VIT; this stacks, so technically if you have 2 VIT, then your max HP is increased by 101% * 101% = 102.01%; it may not seem like much, but with enough VIT it&amp;#039;ll make a big difference.&lt;br /&gt;
Increases HP healing items&amp;#039; effectivity by 2% per point of VIT.&lt;br /&gt;
Increases HP recovery power by 1 per 5 full points of VIT (meaning it increases the amount of HP you heal when you stand or sit).&lt;br /&gt;
Increases physical defense (VIT DEF) by 1 per point of VIT; VIT DEF decreases physical damage received by numbers (the rough estimate being, VIT DEF = number subtracted from base damage received); the damage actually reduced depends on whether you are hit by a monster or a player, and there are also some bonuses to VIT DEF at certain intervals.&lt;br /&gt;
Increases magical defense (INT MDEF) by 1 per 2 full points of VIT (this doesn&amp;#039;t show on the status screen, however); works in the same way that INT decreases damage from magical attacks.&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====INT====&lt;br /&gt;
Intelligence is a measure if ability in the arcane arts. It increases the damage of magic spells much as strength does for physical attacks. High intelligence also gives increased spell points (SP), which allows a character to cast more spells for a longer time. Finally, Intelligence reduces the damage taken from spell effects.&lt;br /&gt;
&lt;br /&gt;
Intelligence is abbreviated &amp;#039;&amp;#039;&amp;#039;INT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Intelligence does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases max SP by 1% per point of INT; just as with VIT, this stacks.&lt;br /&gt;
Increases SP healing items&amp;#039; effectiveness by 2% per point of INT.&lt;br /&gt;
Increases SP recovery power by 1 per 6 full points of INT (note that you also recover SP even if you are moving, just really slowly); once INT is past 120, however, SP recovery power increases by 1 every 2 full points of INT.&lt;br /&gt;
Increases magic attack power by 1 per point of INT (in your status window MATK has a range; whenever you cast a skill that uses MATK to calculate damage, a value from the range is randomly selected).&lt;br /&gt;
Increases maximum magic attack power by [INT/7]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases minimum magic attack power by [INT/5]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases magical defense (INT MDEF) by 1 per point of INT; INT MDEF decreases the damage received from magical attacks by its value.&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====DEX====&lt;br /&gt;
Dexterity affects how accurate your attacks are, as well as how much damage ranged weapons such as bows do. The hit rate bonus of Dexterity is point-by-point equivalent with the dodge rate bonus of Agility.&lt;br /&gt;
&lt;br /&gt;
Dexterity is often abbreviated &amp;#039;&amp;#039;&amp;#039;DEX&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Dexterity does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases hit rate by 1 per point of DEX.&lt;br /&gt;
Increases missile attack damage by 1 per point of DEX.&lt;br /&gt;
Also increases missile attack damage by [DEX/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases melee attack damage by 1 per 5 full points of DEX.&lt;br /&gt;
Increases attack speed by 1/4 the amount each point of AGI would.&lt;br /&gt;
Increases minimum attack damage by 1 per point of DEX; your minimum attack damage is just your total attack power minus your equipped weapon&amp;#039;s attack power. (Note that once your DEX equals your weapon&amp;#039;s attack power, then each of your attacks will do about the same damage; minimum attack damage won&amp;#039;t exceed maximum attack damage)&lt;br /&gt;
Decreases casting time of skills by 2/3% per point of DEX; therefore, at 150 DEX you can instantly cast skills.&lt;br /&gt;
Increases forging success rates for Blacksmiths and brewing success rates for Alchemists by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====LUK====&lt;br /&gt;
Luck raises the rates at which certain randomly triggered combat events happen. Primarily, luck increases your chance of making a critical strike, a normal attack that always hits the target and is not reduced by armor or by vitality. It also increases, to a lesser degree, the chance of a lucky dodge, which is a chance of completely avoiding a regular attack. It also figures into the calculations for certain class skills such as the hunter&amp;#039;s Blitz Beat or the priest&amp;#039;s Turn Undead.&lt;br /&gt;
&lt;br /&gt;
Luck is abbreviated &amp;#039;&amp;#039;&amp;#039;LUK&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Luck does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases critical hit rate by 0.3% per point of LUK (only the integer rounded down is shown in the status window).&lt;br /&gt;
Increases perfect dodge rate by 0.1% per point of LUK (same with critical hit rate, only the integer is shown).&lt;br /&gt;
Increases attack damage by 1 per 5 full points of LUK (this is for any type of physical attack).&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount (but less than VIT and INT&amp;#039;s effects).&lt;br /&gt;
Increases forging success rate for Blacksmiths and brewing success rate for Alchemists by an unknown amount (but less than for DEX&amp;#039;s effect); INT apparently affects brewing success rate for Alchemists as well.&lt;br /&gt;
Derived Stats&lt;br /&gt;
While basic stats are directly controlled by the player, derived stats are not directly controlled by the player. These stats are functions of the basic stats (and, in some cases, functions of skills or equipment the character is wearing) and thus altering them requires changing some aspect of the character&amp;#039;s equipment, skills, or basic stats.&lt;br /&gt;
&lt;br /&gt;
Derived stats generally have more of an impact on the actual power of a given character and should be strongly taken into consideration when evaluating a particular stat set.&lt;br /&gt;
&lt;br /&gt;
==Sub Stats==&lt;br /&gt;
====ATK====&lt;br /&gt;
&lt;br /&gt;
====MATK====&lt;br /&gt;
&lt;br /&gt;
====DEF====&lt;br /&gt;
====MDEF====&lt;br /&gt;
====HIT====&lt;br /&gt;
&lt;br /&gt;
====FLEE====&lt;br /&gt;
&lt;br /&gt;
====CRIT====&lt;br /&gt;
&lt;br /&gt;
====ASPD====&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1481</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1481"/>
		<updated>2019-03-25T09:33:48Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* MATK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Stats==&lt;br /&gt;
====STR====&lt;br /&gt;
Strength affects the physical melee attack power of a character. The higher your strength, the more damage you do by swinging fists, books, swords, maces, and axes. Strength also increases the limit on the weight of items a character can be carrying.&lt;br /&gt;
&lt;br /&gt;
Strength will often be abbreviated as &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Strength does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases melee attack damage by 1 per point of STR.&lt;br /&gt;
Also increases melee attack damage by [STR/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases missile attack damage by 1 per 5 full points of STR.&lt;br /&gt;
Increases weight capacity by 30 per point of STR (Note that this only applies to base STR, which is the left value in the status window).&lt;br /&gt;
&lt;br /&gt;
====AGI====&lt;br /&gt;
Agility affects the attacking speed as well as dodging ability of a character. A character with high agility not only does more damage but also takes less as well.&lt;br /&gt;
&lt;br /&gt;
Agility is often abbreviated as &amp;#039;&amp;#039;&amp;#039;AGI&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Agility does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases attack speed by about 0.1 per point of AGI; it depends on your equipped weapon, and also the higher your attack speed is, the less effect each point of AGI has on it.&lt;br /&gt;
Increases flee rate by 1 per point of AGI.&lt;br /&gt;
Reduce spell delays. (animation delay)&lt;br /&gt;
&lt;br /&gt;
====VIT====&lt;br /&gt;
Vitality is a measure of survivability. It provides a variety of benefits: First, it increases the maximum hit points (HP) of a character, and so this character will be able to take more damage. Having a high Vitality also means you take reduced damage from physical attacks. Third, vitality helps a character overcome debilitating effects such as blindness and stun. Finally, vitality increases the effectiveness of healing potions.&lt;br /&gt;
&lt;br /&gt;
Vitality is abbreviated &amp;#039;&amp;#039;&amp;#039;VIT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Vitality does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases max HP by 1% per point of VIT; this stacks, so technically if you have 2 VIT, then your max HP is increased by 101% * 101% = 102.01%; it may not seem like much, but with enough VIT it&amp;#039;ll make a big difference.&lt;br /&gt;
Increases HP healing items&amp;#039; effectivity by 2% per point of VIT.&lt;br /&gt;
Increases HP recovery power by 1 per 5 full points of VIT (meaning it increases the amount of HP you heal when you stand or sit).&lt;br /&gt;
Increases physical defense (VIT DEF) by 1 per point of VIT; VIT DEF decreases physical damage received by numbers (the rough estimate being, VIT DEF = number subtracted from base damage received); the damage actually reduced depends on whether you are hit by a monster or a player, and there are also some bonuses to VIT DEF at certain intervals.&lt;br /&gt;
Increases magical defense (INT MDEF) by 1 per 2 full points of VIT (this doesn&amp;#039;t show on the status screen, however); works in the same way that INT decreases damage from magical attacks.&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====INT====&lt;br /&gt;
Intelligence is a measure if ability in the arcane arts. It increases the damage of magic spells much as strength does for physical attacks. High intelligence also gives increased spell points (SP), which allows a character to cast more spells for a longer time. Finally, Intelligence reduces the damage taken from spell effects.&lt;br /&gt;
&lt;br /&gt;
Intelligence is abbreviated &amp;#039;&amp;#039;&amp;#039;INT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Intelligence does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases max SP by 1% per point of INT; just as with VIT, this stacks.&lt;br /&gt;
Increases SP healing items&amp;#039; effectiveness by 2% per point of INT.&lt;br /&gt;
Increases SP recovery power by 1 per 6 full points of INT (note that you also recover SP even if you are moving, just really slowly); once INT is past 120, however, SP recovery power increases by 1 every 2 full points of INT.&lt;br /&gt;
Increases magic attack power by 1 per point of INT (in your status window MATK has a range; whenever you cast a skill that uses MATK to calculate damage, a value from the range is randomly selected).&lt;br /&gt;
Increases maximum magic attack power by [INT/7]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases minimum magic attack power by [INT/5]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases magical defense (INT MDEF) by 1 per point of INT; INT MDEF decreases the damage received from magical attacks by its value.&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====DEX====&lt;br /&gt;
Dexterity affects how accurate your attacks are, as well as how much damage ranged weapons such as bows do. The hit rate bonus of Dexterity is point-by-point equivalent with the dodge rate bonus of Agility.&lt;br /&gt;
&lt;br /&gt;
Dexterity is often abbreviated &amp;#039;&amp;#039;&amp;#039;DEX&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Dexterity does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases hit rate by 1 per point of DEX.&lt;br /&gt;
Increases missile attack damage by 1 per point of DEX.&lt;br /&gt;
Also increases missile attack damage by [DEX/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases melee attack damage by 1 per 5 full points of DEX.&lt;br /&gt;
Increases attack speed by 1/4 the amount each point of AGI would.&lt;br /&gt;
Increases minimum attack damage by 1 per point of DEX; your minimum attack damage is just your total attack power minus your equipped weapon&amp;#039;s attack power. (Note that once your DEX equals your weapon&amp;#039;s attack power, then each of your attacks will do about the same damage; minimum attack damage won&amp;#039;t exceed maximum attack damage)&lt;br /&gt;
Decreases casting time of skills by 2/3% per point of DEX; therefore, at 150 DEX you can instantly cast skills.&lt;br /&gt;
Increases forging success rates for Blacksmiths and brewing success rates for Alchemists by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====LUK====&lt;br /&gt;
Luck raises the rates at which certain randomly triggered combat events happen. Primarily, luck increases your chance of making a critical strike, a normal attack that always hits the target and is not reduced by armor or by vitality. It also increases, to a lesser degree, the chance of a lucky dodge, which is a chance of completely avoiding a regular attack. It also figures into the calculations for certain class skills such as the hunter&amp;#039;s Blitz Beat or the priest&amp;#039;s Turn Undead.&lt;br /&gt;
&lt;br /&gt;
Luck is abbreviated &amp;#039;&amp;#039;&amp;#039;LUK&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Luck does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases critical hit rate by 0.3% per point of LUK (only the integer rounded down is shown in the status window).&lt;br /&gt;
Increases perfect dodge rate by 0.1% per point of LUK (same with critical hit rate, only the integer is shown).&lt;br /&gt;
Increases attack damage by 1 per 5 full points of LUK (this is for any type of physical attack).&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount (but less than VIT and INT&amp;#039;s effects).&lt;br /&gt;
Increases forging success rate for Blacksmiths and brewing success rate for Alchemists by an unknown amount (but less than for DEX&amp;#039;s effect); INT apparently affects brewing success rate for Alchemists as well.&lt;br /&gt;
Derived Stats&lt;br /&gt;
While basic stats are directly controlled by the player, derived stats are not directly controlled by the player. These stats are functions of the basic stats (and, in some cases, functions of skills or equipment the character is wearing) and thus altering them requires changing some aspect of the character&amp;#039;s equipment, skills, or basic stats.&lt;br /&gt;
&lt;br /&gt;
Derived stats generally have more of an impact on the actual power of a given character and should be strongly taken into consideration when evaluating a particular stat set.&lt;br /&gt;
&lt;br /&gt;
==Sub Stats==&lt;br /&gt;
====ATK====&lt;br /&gt;
Attack Power = STR (str + str bonus) + Mastery (e.g. sword mastery +40 Attack) + Weapon&amp;#039;s Damage + Weapons Refine Bonus&lt;br /&gt;
&lt;br /&gt;
Damage Dealt = ((Attack Power - (Attack Power/(100/Enemy&amp;#039;s Def))) × Card Effect) - Enemy&amp;#039;s Vit&lt;br /&gt;
&lt;br /&gt;
====MATK====&lt;br /&gt;
&lt;br /&gt;
====DEF====&lt;br /&gt;
====MDEF====&lt;br /&gt;
====HIT====&lt;br /&gt;
&lt;br /&gt;
====FLEE====&lt;br /&gt;
&lt;br /&gt;
====CRIT====&lt;br /&gt;
&lt;br /&gt;
====ASPD====&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1480</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1480"/>
		<updated>2019-03-25T09:33:41Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* FLEE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Stats==&lt;br /&gt;
====STR====&lt;br /&gt;
Strength affects the physical melee attack power of a character. The higher your strength, the more damage you do by swinging fists, books, swords, maces, and axes. Strength also increases the limit on the weight of items a character can be carrying.&lt;br /&gt;
&lt;br /&gt;
Strength will often be abbreviated as &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Strength does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases melee attack damage by 1 per point of STR.&lt;br /&gt;
Also increases melee attack damage by [STR/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases missile attack damage by 1 per 5 full points of STR.&lt;br /&gt;
Increases weight capacity by 30 per point of STR (Note that this only applies to base STR, which is the left value in the status window).&lt;br /&gt;
&lt;br /&gt;
====AGI====&lt;br /&gt;
Agility affects the attacking speed as well as dodging ability of a character. A character with high agility not only does more damage but also takes less as well.&lt;br /&gt;
&lt;br /&gt;
Agility is often abbreviated as &amp;#039;&amp;#039;&amp;#039;AGI&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Agility does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases attack speed by about 0.1 per point of AGI; it depends on your equipped weapon, and also the higher your attack speed is, the less effect each point of AGI has on it.&lt;br /&gt;
Increases flee rate by 1 per point of AGI.&lt;br /&gt;
Reduce spell delays. (animation delay)&lt;br /&gt;
&lt;br /&gt;
====VIT====&lt;br /&gt;
Vitality is a measure of survivability. It provides a variety of benefits: First, it increases the maximum hit points (HP) of a character, and so this character will be able to take more damage. Having a high Vitality also means you take reduced damage from physical attacks. Third, vitality helps a character overcome debilitating effects such as blindness and stun. Finally, vitality increases the effectiveness of healing potions.&lt;br /&gt;
&lt;br /&gt;
Vitality is abbreviated &amp;#039;&amp;#039;&amp;#039;VIT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Vitality does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases max HP by 1% per point of VIT; this stacks, so technically if you have 2 VIT, then your max HP is increased by 101% * 101% = 102.01%; it may not seem like much, but with enough VIT it&amp;#039;ll make a big difference.&lt;br /&gt;
Increases HP healing items&amp;#039; effectivity by 2% per point of VIT.&lt;br /&gt;
Increases HP recovery power by 1 per 5 full points of VIT (meaning it increases the amount of HP you heal when you stand or sit).&lt;br /&gt;
Increases physical defense (VIT DEF) by 1 per point of VIT; VIT DEF decreases physical damage received by numbers (the rough estimate being, VIT DEF = number subtracted from base damage received); the damage actually reduced depends on whether you are hit by a monster or a player, and there are also some bonuses to VIT DEF at certain intervals.&lt;br /&gt;
Increases magical defense (INT MDEF) by 1 per 2 full points of VIT (this doesn&amp;#039;t show on the status screen, however); works in the same way that INT decreases damage from magical attacks.&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====INT====&lt;br /&gt;
Intelligence is a measure if ability in the arcane arts. It increases the damage of magic spells much as strength does for physical attacks. High intelligence also gives increased spell points (SP), which allows a character to cast more spells for a longer time. Finally, Intelligence reduces the damage taken from spell effects.&lt;br /&gt;
&lt;br /&gt;
Intelligence is abbreviated &amp;#039;&amp;#039;&amp;#039;INT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Intelligence does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases max SP by 1% per point of INT; just as with VIT, this stacks.&lt;br /&gt;
Increases SP healing items&amp;#039; effectiveness by 2% per point of INT.&lt;br /&gt;
Increases SP recovery power by 1 per 6 full points of INT (note that you also recover SP even if you are moving, just really slowly); once INT is past 120, however, SP recovery power increases by 1 every 2 full points of INT.&lt;br /&gt;
Increases magic attack power by 1 per point of INT (in your status window MATK has a range; whenever you cast a skill that uses MATK to calculate damage, a value from the range is randomly selected).&lt;br /&gt;
Increases maximum magic attack power by [INT/7]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases minimum magic attack power by [INT/5]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases magical defense (INT MDEF) by 1 per point of INT; INT MDEF decreases the damage received from magical attacks by its value.&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====DEX====&lt;br /&gt;
Dexterity affects how accurate your attacks are, as well as how much damage ranged weapons such as bows do. The hit rate bonus of Dexterity is point-by-point equivalent with the dodge rate bonus of Agility.&lt;br /&gt;
&lt;br /&gt;
Dexterity is often abbreviated &amp;#039;&amp;#039;&amp;#039;DEX&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Dexterity does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases hit rate by 1 per point of DEX.&lt;br /&gt;
Increases missile attack damage by 1 per point of DEX.&lt;br /&gt;
Also increases missile attack damage by [DEX/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases melee attack damage by 1 per 5 full points of DEX.&lt;br /&gt;
Increases attack speed by 1/4 the amount each point of AGI would.&lt;br /&gt;
Increases minimum attack damage by 1 per point of DEX; your minimum attack damage is just your total attack power minus your equipped weapon&amp;#039;s attack power. (Note that once your DEX equals your weapon&amp;#039;s attack power, then each of your attacks will do about the same damage; minimum attack damage won&amp;#039;t exceed maximum attack damage)&lt;br /&gt;
Decreases casting time of skills by 2/3% per point of DEX; therefore, at 150 DEX you can instantly cast skills.&lt;br /&gt;
Increases forging success rates for Blacksmiths and brewing success rates for Alchemists by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====LUK====&lt;br /&gt;
Luck raises the rates at which certain randomly triggered combat events happen. Primarily, luck increases your chance of making a critical strike, a normal attack that always hits the target and is not reduced by armor or by vitality. It also increases, to a lesser degree, the chance of a lucky dodge, which is a chance of completely avoiding a regular attack. It also figures into the calculations for certain class skills such as the hunter&amp;#039;s Blitz Beat or the priest&amp;#039;s Turn Undead.&lt;br /&gt;
&lt;br /&gt;
Luck is abbreviated &amp;#039;&amp;#039;&amp;#039;LUK&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Luck does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases critical hit rate by 0.3% per point of LUK (only the integer rounded down is shown in the status window).&lt;br /&gt;
Increases perfect dodge rate by 0.1% per point of LUK (same with critical hit rate, only the integer is shown).&lt;br /&gt;
Increases attack damage by 1 per 5 full points of LUK (this is for any type of physical attack).&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount (but less than VIT and INT&amp;#039;s effects).&lt;br /&gt;
Increases forging success rate for Blacksmiths and brewing success rate for Alchemists by an unknown amount (but less than for DEX&amp;#039;s effect); INT apparently affects brewing success rate for Alchemists as well.&lt;br /&gt;
Derived Stats&lt;br /&gt;
While basic stats are directly controlled by the player, derived stats are not directly controlled by the player. These stats are functions of the basic stats (and, in some cases, functions of skills or equipment the character is wearing) and thus altering them requires changing some aspect of the character&amp;#039;s equipment, skills, or basic stats.&lt;br /&gt;
&lt;br /&gt;
Derived stats generally have more of an impact on the actual power of a given character and should be strongly taken into consideration when evaluating a particular stat set.&lt;br /&gt;
&lt;br /&gt;
==Sub Stats==&lt;br /&gt;
====ATK====&lt;br /&gt;
Attack Power = STR (str + str bonus) + Mastery (e.g. sword mastery +40 Attack) + Weapon&amp;#039;s Damage + Weapons Refine Bonus&lt;br /&gt;
&lt;br /&gt;
Damage Dealt = ((Attack Power - (Attack Power/(100/Enemy&amp;#039;s Def))) × Card Effect) - Enemy&amp;#039;s Vit&lt;br /&gt;
&lt;br /&gt;
====MATK====&lt;br /&gt;
MATK = INT+(INT div 7)^2 .. INT+(INT div 5)^2.&lt;br /&gt;
&lt;br /&gt;
====DEF====&lt;br /&gt;
====MDEF====&lt;br /&gt;
====HIT====&lt;br /&gt;
&lt;br /&gt;
====FLEE====&lt;br /&gt;
&lt;br /&gt;
====CRIT====&lt;br /&gt;
&lt;br /&gt;
====ASPD====&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1479</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1479"/>
		<updated>2019-03-25T09:33:34Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* HIT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Stats==&lt;br /&gt;
====STR====&lt;br /&gt;
Strength affects the physical melee attack power of a character. The higher your strength, the more damage you do by swinging fists, books, swords, maces, and axes. Strength also increases the limit on the weight of items a character can be carrying.&lt;br /&gt;
&lt;br /&gt;
Strength will often be abbreviated as &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Strength does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases melee attack damage by 1 per point of STR.&lt;br /&gt;
Also increases melee attack damage by [STR/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases missile attack damage by 1 per 5 full points of STR.&lt;br /&gt;
Increases weight capacity by 30 per point of STR (Note that this only applies to base STR, which is the left value in the status window).&lt;br /&gt;
&lt;br /&gt;
====AGI====&lt;br /&gt;
Agility affects the attacking speed as well as dodging ability of a character. A character with high agility not only does more damage but also takes less as well.&lt;br /&gt;
&lt;br /&gt;
Agility is often abbreviated as &amp;#039;&amp;#039;&amp;#039;AGI&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Agility does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases attack speed by about 0.1 per point of AGI; it depends on your equipped weapon, and also the higher your attack speed is, the less effect each point of AGI has on it.&lt;br /&gt;
Increases flee rate by 1 per point of AGI.&lt;br /&gt;
Reduce spell delays. (animation delay)&lt;br /&gt;
&lt;br /&gt;
====VIT====&lt;br /&gt;
Vitality is a measure of survivability. It provides a variety of benefits: First, it increases the maximum hit points (HP) of a character, and so this character will be able to take more damage. Having a high Vitality also means you take reduced damage from physical attacks. Third, vitality helps a character overcome debilitating effects such as blindness and stun. Finally, vitality increases the effectiveness of healing potions.&lt;br /&gt;
&lt;br /&gt;
Vitality is abbreviated &amp;#039;&amp;#039;&amp;#039;VIT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Vitality does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases max HP by 1% per point of VIT; this stacks, so technically if you have 2 VIT, then your max HP is increased by 101% * 101% = 102.01%; it may not seem like much, but with enough VIT it&amp;#039;ll make a big difference.&lt;br /&gt;
Increases HP healing items&amp;#039; effectivity by 2% per point of VIT.&lt;br /&gt;
Increases HP recovery power by 1 per 5 full points of VIT (meaning it increases the amount of HP you heal when you stand or sit).&lt;br /&gt;
Increases physical defense (VIT DEF) by 1 per point of VIT; VIT DEF decreases physical damage received by numbers (the rough estimate being, VIT DEF = number subtracted from base damage received); the damage actually reduced depends on whether you are hit by a monster or a player, and there are also some bonuses to VIT DEF at certain intervals.&lt;br /&gt;
Increases magical defense (INT MDEF) by 1 per 2 full points of VIT (this doesn&amp;#039;t show on the status screen, however); works in the same way that INT decreases damage from magical attacks.&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====INT====&lt;br /&gt;
Intelligence is a measure if ability in the arcane arts. It increases the damage of magic spells much as strength does for physical attacks. High intelligence also gives increased spell points (SP), which allows a character to cast more spells for a longer time. Finally, Intelligence reduces the damage taken from spell effects.&lt;br /&gt;
&lt;br /&gt;
Intelligence is abbreviated &amp;#039;&amp;#039;&amp;#039;INT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Intelligence does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases max SP by 1% per point of INT; just as with VIT, this stacks.&lt;br /&gt;
Increases SP healing items&amp;#039; effectiveness by 2% per point of INT.&lt;br /&gt;
Increases SP recovery power by 1 per 6 full points of INT (note that you also recover SP even if you are moving, just really slowly); once INT is past 120, however, SP recovery power increases by 1 every 2 full points of INT.&lt;br /&gt;
Increases magic attack power by 1 per point of INT (in your status window MATK has a range; whenever you cast a skill that uses MATK to calculate damage, a value from the range is randomly selected).&lt;br /&gt;
Increases maximum magic attack power by [INT/7]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases minimum magic attack power by [INT/5]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases magical defense (INT MDEF) by 1 per point of INT; INT MDEF decreases the damage received from magical attacks by its value.&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====DEX====&lt;br /&gt;
Dexterity affects how accurate your attacks are, as well as how much damage ranged weapons such as bows do. The hit rate bonus of Dexterity is point-by-point equivalent with the dodge rate bonus of Agility.&lt;br /&gt;
&lt;br /&gt;
Dexterity is often abbreviated &amp;#039;&amp;#039;&amp;#039;DEX&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Dexterity does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases hit rate by 1 per point of DEX.&lt;br /&gt;
Increases missile attack damage by 1 per point of DEX.&lt;br /&gt;
Also increases missile attack damage by [DEX/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases melee attack damage by 1 per 5 full points of DEX.&lt;br /&gt;
Increases attack speed by 1/4 the amount each point of AGI would.&lt;br /&gt;
Increases minimum attack damage by 1 per point of DEX; your minimum attack damage is just your total attack power minus your equipped weapon&amp;#039;s attack power. (Note that once your DEX equals your weapon&amp;#039;s attack power, then each of your attacks will do about the same damage; minimum attack damage won&amp;#039;t exceed maximum attack damage)&lt;br /&gt;
Decreases casting time of skills by 2/3% per point of DEX; therefore, at 150 DEX you can instantly cast skills.&lt;br /&gt;
Increases forging success rates for Blacksmiths and brewing success rates for Alchemists by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====LUK====&lt;br /&gt;
Luck raises the rates at which certain randomly triggered combat events happen. Primarily, luck increases your chance of making a critical strike, a normal attack that always hits the target and is not reduced by armor or by vitality. It also increases, to a lesser degree, the chance of a lucky dodge, which is a chance of completely avoiding a regular attack. It also figures into the calculations for certain class skills such as the hunter&amp;#039;s Blitz Beat or the priest&amp;#039;s Turn Undead.&lt;br /&gt;
&lt;br /&gt;
Luck is abbreviated &amp;#039;&amp;#039;&amp;#039;LUK&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Luck does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases critical hit rate by 0.3% per point of LUK (only the integer rounded down is shown in the status window).&lt;br /&gt;
Increases perfect dodge rate by 0.1% per point of LUK (same with critical hit rate, only the integer is shown).&lt;br /&gt;
Increases attack damage by 1 per 5 full points of LUK (this is for any type of physical attack).&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount (but less than VIT and INT&amp;#039;s effects).&lt;br /&gt;
Increases forging success rate for Blacksmiths and brewing success rate for Alchemists by an unknown amount (but less than for DEX&amp;#039;s effect); INT apparently affects brewing success rate for Alchemists as well.&lt;br /&gt;
Derived Stats&lt;br /&gt;
While basic stats are directly controlled by the player, derived stats are not directly controlled by the player. These stats are functions of the basic stats (and, in some cases, functions of skills or equipment the character is wearing) and thus altering them requires changing some aspect of the character&amp;#039;s equipment, skills, or basic stats.&lt;br /&gt;
&lt;br /&gt;
Derived stats generally have more of an impact on the actual power of a given character and should be strongly taken into consideration when evaluating a particular stat set.&lt;br /&gt;
&lt;br /&gt;
==Sub Stats==&lt;br /&gt;
====ATK====&lt;br /&gt;
Attack Power = STR (str + str bonus) + Mastery (e.g. sword mastery +40 Attack) + Weapon&amp;#039;s Damage + Weapons Refine Bonus&lt;br /&gt;
&lt;br /&gt;
Damage Dealt = ((Attack Power - (Attack Power/(100/Enemy&amp;#039;s Def))) × Card Effect) - Enemy&amp;#039;s Vit&lt;br /&gt;
&lt;br /&gt;
====MATK====&lt;br /&gt;
MATK = INT+(INT div 7)^2 .. INT+(INT div 5)^2.&lt;br /&gt;
&lt;br /&gt;
====DEF====&lt;br /&gt;
====MDEF====&lt;br /&gt;
====HIT====&lt;br /&gt;
&lt;br /&gt;
====FLEE====&lt;br /&gt;
FLEE = Base level + AGI + Skill Effects + Card Effects&lt;br /&gt;
&lt;br /&gt;
====CRIT====&lt;br /&gt;
&lt;br /&gt;
====ASPD====&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1478</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1478"/>
		<updated>2019-03-25T09:33:27Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* CRIT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Stats==&lt;br /&gt;
====STR====&lt;br /&gt;
Strength affects the physical melee attack power of a character. The higher your strength, the more damage you do by swinging fists, books, swords, maces, and axes. Strength also increases the limit on the weight of items a character can be carrying.&lt;br /&gt;
&lt;br /&gt;
Strength will often be abbreviated as &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Strength does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases melee attack damage by 1 per point of STR.&lt;br /&gt;
Also increases melee attack damage by [STR/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases missile attack damage by 1 per 5 full points of STR.&lt;br /&gt;
Increases weight capacity by 30 per point of STR (Note that this only applies to base STR, which is the left value in the status window).&lt;br /&gt;
&lt;br /&gt;
====AGI====&lt;br /&gt;
Agility affects the attacking speed as well as dodging ability of a character. A character with high agility not only does more damage but also takes less as well.&lt;br /&gt;
&lt;br /&gt;
Agility is often abbreviated as &amp;#039;&amp;#039;&amp;#039;AGI&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Agility does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases attack speed by about 0.1 per point of AGI; it depends on your equipped weapon, and also the higher your attack speed is, the less effect each point of AGI has on it.&lt;br /&gt;
Increases flee rate by 1 per point of AGI.&lt;br /&gt;
Reduce spell delays. (animation delay)&lt;br /&gt;
&lt;br /&gt;
====VIT====&lt;br /&gt;
Vitality is a measure of survivability. It provides a variety of benefits: First, it increases the maximum hit points (HP) of a character, and so this character will be able to take more damage. Having a high Vitality also means you take reduced damage from physical attacks. Third, vitality helps a character overcome debilitating effects such as blindness and stun. Finally, vitality increases the effectiveness of healing potions.&lt;br /&gt;
&lt;br /&gt;
Vitality is abbreviated &amp;#039;&amp;#039;&amp;#039;VIT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Vitality does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases max HP by 1% per point of VIT; this stacks, so technically if you have 2 VIT, then your max HP is increased by 101% * 101% = 102.01%; it may not seem like much, but with enough VIT it&amp;#039;ll make a big difference.&lt;br /&gt;
Increases HP healing items&amp;#039; effectivity by 2% per point of VIT.&lt;br /&gt;
Increases HP recovery power by 1 per 5 full points of VIT (meaning it increases the amount of HP you heal when you stand or sit).&lt;br /&gt;
Increases physical defense (VIT DEF) by 1 per point of VIT; VIT DEF decreases physical damage received by numbers (the rough estimate being, VIT DEF = number subtracted from base damage received); the damage actually reduced depends on whether you are hit by a monster or a player, and there are also some bonuses to VIT DEF at certain intervals.&lt;br /&gt;
Increases magical defense (INT MDEF) by 1 per 2 full points of VIT (this doesn&amp;#039;t show on the status screen, however); works in the same way that INT decreases damage from magical attacks.&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====INT====&lt;br /&gt;
Intelligence is a measure if ability in the arcane arts. It increases the damage of magic spells much as strength does for physical attacks. High intelligence also gives increased spell points (SP), which allows a character to cast more spells for a longer time. Finally, Intelligence reduces the damage taken from spell effects.&lt;br /&gt;
&lt;br /&gt;
Intelligence is abbreviated &amp;#039;&amp;#039;&amp;#039;INT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Intelligence does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases max SP by 1% per point of INT; just as with VIT, this stacks.&lt;br /&gt;
Increases SP healing items&amp;#039; effectiveness by 2% per point of INT.&lt;br /&gt;
Increases SP recovery power by 1 per 6 full points of INT (note that you also recover SP even if you are moving, just really slowly); once INT is past 120, however, SP recovery power increases by 1 every 2 full points of INT.&lt;br /&gt;
Increases magic attack power by 1 per point of INT (in your status window MATK has a range; whenever you cast a skill that uses MATK to calculate damage, a value from the range is randomly selected).&lt;br /&gt;
Increases maximum magic attack power by [INT/7]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases minimum magic attack power by [INT/5]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases magical defense (INT MDEF) by 1 per point of INT; INT MDEF decreases the damage received from magical attacks by its value.&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====DEX====&lt;br /&gt;
Dexterity affects how accurate your attacks are, as well as how much damage ranged weapons such as bows do. The hit rate bonus of Dexterity is point-by-point equivalent with the dodge rate bonus of Agility.&lt;br /&gt;
&lt;br /&gt;
Dexterity is often abbreviated &amp;#039;&amp;#039;&amp;#039;DEX&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Dexterity does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases hit rate by 1 per point of DEX.&lt;br /&gt;
Increases missile attack damage by 1 per point of DEX.&lt;br /&gt;
Also increases missile attack damage by [DEX/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases melee attack damage by 1 per 5 full points of DEX.&lt;br /&gt;
Increases attack speed by 1/4 the amount each point of AGI would.&lt;br /&gt;
Increases minimum attack damage by 1 per point of DEX; your minimum attack damage is just your total attack power minus your equipped weapon&amp;#039;s attack power. (Note that once your DEX equals your weapon&amp;#039;s attack power, then each of your attacks will do about the same damage; minimum attack damage won&amp;#039;t exceed maximum attack damage)&lt;br /&gt;
Decreases casting time of skills by 2/3% per point of DEX; therefore, at 150 DEX you can instantly cast skills.&lt;br /&gt;
Increases forging success rates for Blacksmiths and brewing success rates for Alchemists by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====LUK====&lt;br /&gt;
Luck raises the rates at which certain randomly triggered combat events happen. Primarily, luck increases your chance of making a critical strike, a normal attack that always hits the target and is not reduced by armor or by vitality. It also increases, to a lesser degree, the chance of a lucky dodge, which is a chance of completely avoiding a regular attack. It also figures into the calculations for certain class skills such as the hunter&amp;#039;s Blitz Beat or the priest&amp;#039;s Turn Undead.&lt;br /&gt;
&lt;br /&gt;
Luck is abbreviated &amp;#039;&amp;#039;&amp;#039;LUK&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Luck does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases critical hit rate by 0.3% per point of LUK (only the integer rounded down is shown in the status window).&lt;br /&gt;
Increases perfect dodge rate by 0.1% per point of LUK (same with critical hit rate, only the integer is shown).&lt;br /&gt;
Increases attack damage by 1 per 5 full points of LUK (this is for any type of physical attack).&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount (but less than VIT and INT&amp;#039;s effects).&lt;br /&gt;
Increases forging success rate for Blacksmiths and brewing success rate for Alchemists by an unknown amount (but less than for DEX&amp;#039;s effect); INT apparently affects brewing success rate for Alchemists as well.&lt;br /&gt;
Derived Stats&lt;br /&gt;
While basic stats are directly controlled by the player, derived stats are not directly controlled by the player. These stats are functions of the basic stats (and, in some cases, functions of skills or equipment the character is wearing) and thus altering them requires changing some aspect of the character&amp;#039;s equipment, skills, or basic stats.&lt;br /&gt;
&lt;br /&gt;
Derived stats generally have more of an impact on the actual power of a given character and should be strongly taken into consideration when evaluating a particular stat set.&lt;br /&gt;
&lt;br /&gt;
==Sub Stats==&lt;br /&gt;
====ATK====&lt;br /&gt;
Attack Power = STR (str + str bonus) + Mastery (e.g. sword mastery +40 Attack) + Weapon&amp;#039;s Damage + Weapons Refine Bonus&lt;br /&gt;
&lt;br /&gt;
Damage Dealt = ((Attack Power - (Attack Power/(100/Enemy&amp;#039;s Def))) × Card Effect) - Enemy&amp;#039;s Vit&lt;br /&gt;
&lt;br /&gt;
====MATK====&lt;br /&gt;
MATK = INT+(INT div 7)^2 .. INT+(INT div 5)^2.&lt;br /&gt;
&lt;br /&gt;
====DEF====&lt;br /&gt;
====MDEF====&lt;br /&gt;
====HIT====&lt;br /&gt;
HIT=Base level + DEX&lt;br /&gt;
&lt;br /&gt;
Chance of hitting an enemy = 80 + HIT - Enemy Flee = %&lt;br /&gt;
&lt;br /&gt;
Minimum Hit = 5%&lt;br /&gt;
&lt;br /&gt;
====FLEE====&lt;br /&gt;
FLEE = Base level + AGI + Skill Effects + Card Effects&lt;br /&gt;
&lt;br /&gt;
====CRIT====&lt;br /&gt;
&lt;br /&gt;
====ASPD====&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1477</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1477"/>
		<updated>2019-03-25T09:32:24Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* HIT */ credits to Xileria&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Stats==&lt;br /&gt;
====STR====&lt;br /&gt;
Strength affects the physical melee attack power of a character. The higher your strength, the more damage you do by swinging fists, books, swords, maces, and axes. Strength also increases the limit on the weight of items a character can be carrying.&lt;br /&gt;
&lt;br /&gt;
Strength will often be abbreviated as &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Strength does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases melee attack damage by 1 per point of STR.&lt;br /&gt;
Also increases melee attack damage by [STR/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases missile attack damage by 1 per 5 full points of STR.&lt;br /&gt;
Increases weight capacity by 30 per point of STR (Note that this only applies to base STR, which is the left value in the status window).&lt;br /&gt;
&lt;br /&gt;
====AGI====&lt;br /&gt;
Agility affects the attacking speed as well as dodging ability of a character. A character with high agility not only does more damage but also takes less as well.&lt;br /&gt;
&lt;br /&gt;
Agility is often abbreviated as &amp;#039;&amp;#039;&amp;#039;AGI&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Agility does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases attack speed by about 0.1 per point of AGI; it depends on your equipped weapon, and also the higher your attack speed is, the less effect each point of AGI has on it.&lt;br /&gt;
Increases flee rate by 1 per point of AGI.&lt;br /&gt;
Reduce spell delays. (animation delay)&lt;br /&gt;
&lt;br /&gt;
====VIT====&lt;br /&gt;
Vitality is a measure of survivability. It provides a variety of benefits: First, it increases the maximum hit points (HP) of a character, and so this character will be able to take more damage. Having a high Vitality also means you take reduced damage from physical attacks. Third, vitality helps a character overcome debilitating effects such as blindness and stun. Finally, vitality increases the effectiveness of healing potions.&lt;br /&gt;
&lt;br /&gt;
Vitality is abbreviated &amp;#039;&amp;#039;&amp;#039;VIT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Vitality does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases max HP by 1% per point of VIT; this stacks, so technically if you have 2 VIT, then your max HP is increased by 101% * 101% = 102.01%; it may not seem like much, but with enough VIT it&amp;#039;ll make a big difference.&lt;br /&gt;
Increases HP healing items&amp;#039; effectivity by 2% per point of VIT.&lt;br /&gt;
Increases HP recovery power by 1 per 5 full points of VIT (meaning it increases the amount of HP you heal when you stand or sit).&lt;br /&gt;
Increases physical defense (VIT DEF) by 1 per point of VIT; VIT DEF decreases physical damage received by numbers (the rough estimate being, VIT DEF = number subtracted from base damage received); the damage actually reduced depends on whether you are hit by a monster or a player, and there are also some bonuses to VIT DEF at certain intervals.&lt;br /&gt;
Increases magical defense (INT MDEF) by 1 per 2 full points of VIT (this doesn&amp;#039;t show on the status screen, however); works in the same way that INT decreases damage from magical attacks.&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====INT====&lt;br /&gt;
Intelligence is a measure if ability in the arcane arts. It increases the damage of magic spells much as strength does for physical attacks. High intelligence also gives increased spell points (SP), which allows a character to cast more spells for a longer time. Finally, Intelligence reduces the damage taken from spell effects.&lt;br /&gt;
&lt;br /&gt;
Intelligence is abbreviated &amp;#039;&amp;#039;&amp;#039;INT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Intelligence does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases max SP by 1% per point of INT; just as with VIT, this stacks.&lt;br /&gt;
Increases SP healing items&amp;#039; effectiveness by 2% per point of INT.&lt;br /&gt;
Increases SP recovery power by 1 per 6 full points of INT (note that you also recover SP even if you are moving, just really slowly); once INT is past 120, however, SP recovery power increases by 1 every 2 full points of INT.&lt;br /&gt;
Increases magic attack power by 1 per point of INT (in your status window MATK has a range; whenever you cast a skill that uses MATK to calculate damage, a value from the range is randomly selected).&lt;br /&gt;
Increases maximum magic attack power by [INT/7]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases minimum magic attack power by [INT/5]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases magical defense (INT MDEF) by 1 per point of INT; INT MDEF decreases the damage received from magical attacks by its value.&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====DEX====&lt;br /&gt;
Dexterity affects how accurate your attacks are, as well as how much damage ranged weapons such as bows do. The hit rate bonus of Dexterity is point-by-point equivalent with the dodge rate bonus of Agility.&lt;br /&gt;
&lt;br /&gt;
Dexterity is often abbreviated &amp;#039;&amp;#039;&amp;#039;DEX&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Dexterity does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases hit rate by 1 per point of DEX.&lt;br /&gt;
Increases missile attack damage by 1 per point of DEX.&lt;br /&gt;
Also increases missile attack damage by [DEX/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases melee attack damage by 1 per 5 full points of DEX.&lt;br /&gt;
Increases attack speed by 1/4 the amount each point of AGI would.&lt;br /&gt;
Increases minimum attack damage by 1 per point of DEX; your minimum attack damage is just your total attack power minus your equipped weapon&amp;#039;s attack power. (Note that once your DEX equals your weapon&amp;#039;s attack power, then each of your attacks will do about the same damage; minimum attack damage won&amp;#039;t exceed maximum attack damage)&lt;br /&gt;
Decreases casting time of skills by 2/3% per point of DEX; therefore, at 150 DEX you can instantly cast skills.&lt;br /&gt;
Increases forging success rates for Blacksmiths and brewing success rates for Alchemists by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====LUK====&lt;br /&gt;
Luck raises the rates at which certain randomly triggered combat events happen. Primarily, luck increases your chance of making a critical strike, a normal attack that always hits the target and is not reduced by armor or by vitality. It also increases, to a lesser degree, the chance of a lucky dodge, which is a chance of completely avoiding a regular attack. It also figures into the calculations for certain class skills such as the hunter&amp;#039;s Blitz Beat or the priest&amp;#039;s Turn Undead.&lt;br /&gt;
&lt;br /&gt;
Luck is abbreviated &amp;#039;&amp;#039;&amp;#039;LUK&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Luck does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases critical hit rate by 0.3% per point of LUK (only the integer rounded down is shown in the status window).&lt;br /&gt;
Increases perfect dodge rate by 0.1% per point of LUK (same with critical hit rate, only the integer is shown).&lt;br /&gt;
Increases attack damage by 1 per 5 full points of LUK (this is for any type of physical attack).&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount (but less than VIT and INT&amp;#039;s effects).&lt;br /&gt;
Increases forging success rate for Blacksmiths and brewing success rate for Alchemists by an unknown amount (but less than for DEX&amp;#039;s effect); INT apparently affects brewing success rate for Alchemists as well.&lt;br /&gt;
Derived Stats&lt;br /&gt;
While basic stats are directly controlled by the player, derived stats are not directly controlled by the player. These stats are functions of the basic stats (and, in some cases, functions of skills or equipment the character is wearing) and thus altering them requires changing some aspect of the character&amp;#039;s equipment, skills, or basic stats.&lt;br /&gt;
&lt;br /&gt;
Derived stats generally have more of an impact on the actual power of a given character and should be strongly taken into consideration when evaluating a particular stat set.&lt;br /&gt;
&lt;br /&gt;
==Sub Stats==&lt;br /&gt;
====ATK====&lt;br /&gt;
Attack Power = STR (str + str bonus) + Mastery (e.g. sword mastery +40 Attack) + Weapon&amp;#039;s Damage + Weapons Refine Bonus&lt;br /&gt;
&lt;br /&gt;
Damage Dealt = ((Attack Power - (Attack Power/(100/Enemy&amp;#039;s Def))) × Card Effect) - Enemy&amp;#039;s Vit&lt;br /&gt;
&lt;br /&gt;
====MATK====&lt;br /&gt;
MATK = INT+(INT div 7)^2 .. INT+(INT div 5)^2.&lt;br /&gt;
&lt;br /&gt;
====DEF====&lt;br /&gt;
====MDEF====&lt;br /&gt;
====HIT====&lt;br /&gt;
HIT=Base level + DEX&lt;br /&gt;
&lt;br /&gt;
Chance of hitting an enemy = 80 + HIT - Enemy Flee = %&lt;br /&gt;
&lt;br /&gt;
Minimum Hit = 5%&lt;br /&gt;
&lt;br /&gt;
====FLEE====&lt;br /&gt;
FLEE = Base level + AGI + Skill Effects + Card Effects&lt;br /&gt;
&lt;br /&gt;
====CRIT====&lt;br /&gt;
CRIT = LUK*0.3 + 1&lt;br /&gt;
&lt;br /&gt;
The resulted number is a percentage of a chance of a critical hit.&lt;br /&gt;
&lt;br /&gt;
====ASPD====&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1476</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1476"/>
		<updated>2019-03-25T09:30:55Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* FLEE */ credits to Xileria&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Stats==&lt;br /&gt;
====STR====&lt;br /&gt;
Strength affects the physical melee attack power of a character. The higher your strength, the more damage you do by swinging fists, books, swords, maces, and axes. Strength also increases the limit on the weight of items a character can be carrying.&lt;br /&gt;
&lt;br /&gt;
Strength will often be abbreviated as &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Strength does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases melee attack damage by 1 per point of STR.&lt;br /&gt;
Also increases melee attack damage by [STR/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases missile attack damage by 1 per 5 full points of STR.&lt;br /&gt;
Increases weight capacity by 30 per point of STR (Note that this only applies to base STR, which is the left value in the status window).&lt;br /&gt;
&lt;br /&gt;
====AGI====&lt;br /&gt;
Agility affects the attacking speed as well as dodging ability of a character. A character with high agility not only does more damage but also takes less as well.&lt;br /&gt;
&lt;br /&gt;
Agility is often abbreviated as &amp;#039;&amp;#039;&amp;#039;AGI&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Agility does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases attack speed by about 0.1 per point of AGI; it depends on your equipped weapon, and also the higher your attack speed is, the less effect each point of AGI has on it.&lt;br /&gt;
Increases flee rate by 1 per point of AGI.&lt;br /&gt;
Reduce spell delays. (animation delay)&lt;br /&gt;
&lt;br /&gt;
====VIT====&lt;br /&gt;
Vitality is a measure of survivability. It provides a variety of benefits: First, it increases the maximum hit points (HP) of a character, and so this character will be able to take more damage. Having a high Vitality also means you take reduced damage from physical attacks. Third, vitality helps a character overcome debilitating effects such as blindness and stun. Finally, vitality increases the effectiveness of healing potions.&lt;br /&gt;
&lt;br /&gt;
Vitality is abbreviated &amp;#039;&amp;#039;&amp;#039;VIT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Vitality does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases max HP by 1% per point of VIT; this stacks, so technically if you have 2 VIT, then your max HP is increased by 101% * 101% = 102.01%; it may not seem like much, but with enough VIT it&amp;#039;ll make a big difference.&lt;br /&gt;
Increases HP healing items&amp;#039; effectivity by 2% per point of VIT.&lt;br /&gt;
Increases HP recovery power by 1 per 5 full points of VIT (meaning it increases the amount of HP you heal when you stand or sit).&lt;br /&gt;
Increases physical defense (VIT DEF) by 1 per point of VIT; VIT DEF decreases physical damage received by numbers (the rough estimate being, VIT DEF = number subtracted from base damage received); the damage actually reduced depends on whether you are hit by a monster or a player, and there are also some bonuses to VIT DEF at certain intervals.&lt;br /&gt;
Increases magical defense (INT MDEF) by 1 per 2 full points of VIT (this doesn&amp;#039;t show on the status screen, however); works in the same way that INT decreases damage from magical attacks.&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====INT====&lt;br /&gt;
Intelligence is a measure if ability in the arcane arts. It increases the damage of magic spells much as strength does for physical attacks. High intelligence also gives increased spell points (SP), which allows a character to cast more spells for a longer time. Finally, Intelligence reduces the damage taken from spell effects.&lt;br /&gt;
&lt;br /&gt;
Intelligence is abbreviated &amp;#039;&amp;#039;&amp;#039;INT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Intelligence does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases max SP by 1% per point of INT; just as with VIT, this stacks.&lt;br /&gt;
Increases SP healing items&amp;#039; effectiveness by 2% per point of INT.&lt;br /&gt;
Increases SP recovery power by 1 per 6 full points of INT (note that you also recover SP even if you are moving, just really slowly); once INT is past 120, however, SP recovery power increases by 1 every 2 full points of INT.&lt;br /&gt;
Increases magic attack power by 1 per point of INT (in your status window MATK has a range; whenever you cast a skill that uses MATK to calculate damage, a value from the range is randomly selected).&lt;br /&gt;
Increases maximum magic attack power by [INT/7]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases minimum magic attack power by [INT/5]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases magical defense (INT MDEF) by 1 per point of INT; INT MDEF decreases the damage received from magical attacks by its value.&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====DEX====&lt;br /&gt;
Dexterity affects how accurate your attacks are, as well as how much damage ranged weapons such as bows do. The hit rate bonus of Dexterity is point-by-point equivalent with the dodge rate bonus of Agility.&lt;br /&gt;
&lt;br /&gt;
Dexterity is often abbreviated &amp;#039;&amp;#039;&amp;#039;DEX&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Dexterity does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases hit rate by 1 per point of DEX.&lt;br /&gt;
Increases missile attack damage by 1 per point of DEX.&lt;br /&gt;
Also increases missile attack damage by [DEX/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases melee attack damage by 1 per 5 full points of DEX.&lt;br /&gt;
Increases attack speed by 1/4 the amount each point of AGI would.&lt;br /&gt;
Increases minimum attack damage by 1 per point of DEX; your minimum attack damage is just your total attack power minus your equipped weapon&amp;#039;s attack power. (Note that once your DEX equals your weapon&amp;#039;s attack power, then each of your attacks will do about the same damage; minimum attack damage won&amp;#039;t exceed maximum attack damage)&lt;br /&gt;
Decreases casting time of skills by 2/3% per point of DEX; therefore, at 150 DEX you can instantly cast skills.&lt;br /&gt;
Increases forging success rates for Blacksmiths and brewing success rates for Alchemists by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====LUK====&lt;br /&gt;
Luck raises the rates at which certain randomly triggered combat events happen. Primarily, luck increases your chance of making a critical strike, a normal attack that always hits the target and is not reduced by armor or by vitality. It also increases, to a lesser degree, the chance of a lucky dodge, which is a chance of completely avoiding a regular attack. It also figures into the calculations for certain class skills such as the hunter&amp;#039;s Blitz Beat or the priest&amp;#039;s Turn Undead.&lt;br /&gt;
&lt;br /&gt;
Luck is abbreviated &amp;#039;&amp;#039;&amp;#039;LUK&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Luck does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases critical hit rate by 0.3% per point of LUK (only the integer rounded down is shown in the status window).&lt;br /&gt;
Increases perfect dodge rate by 0.1% per point of LUK (same with critical hit rate, only the integer is shown).&lt;br /&gt;
Increases attack damage by 1 per 5 full points of LUK (this is for any type of physical attack).&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount (but less than VIT and INT&amp;#039;s effects).&lt;br /&gt;
Increases forging success rate for Blacksmiths and brewing success rate for Alchemists by an unknown amount (but less than for DEX&amp;#039;s effect); INT apparently affects brewing success rate for Alchemists as well.&lt;br /&gt;
Derived Stats&lt;br /&gt;
While basic stats are directly controlled by the player, derived stats are not directly controlled by the player. These stats are functions of the basic stats (and, in some cases, functions of skills or equipment the character is wearing) and thus altering them requires changing some aspect of the character&amp;#039;s equipment, skills, or basic stats.&lt;br /&gt;
&lt;br /&gt;
Derived stats generally have more of an impact on the actual power of a given character and should be strongly taken into consideration when evaluating a particular stat set.&lt;br /&gt;
&lt;br /&gt;
==Sub Stats==&lt;br /&gt;
====ATK====&lt;br /&gt;
Attack Power = STR (str + str bonus) + Mastery (e.g. sword mastery +40 Attack) + Weapon&amp;#039;s Damage + Weapons Refine Bonus&lt;br /&gt;
&lt;br /&gt;
Damage Dealt = ((Attack Power - (Attack Power/(100/Enemy&amp;#039;s Def))) × Card Effect) - Enemy&amp;#039;s Vit&lt;br /&gt;
&lt;br /&gt;
====MATK====&lt;br /&gt;
MATK = INT+(INT div 7)^2 .. INT+(INT div 5)^2.&lt;br /&gt;
&lt;br /&gt;
====DEF====&lt;br /&gt;
====MDEF====&lt;br /&gt;
====HIT====&lt;br /&gt;
====FLEE====&lt;br /&gt;
FLEE = Base level + AGI + Skill Effects + Card Effects&lt;br /&gt;
&lt;br /&gt;
====CRIT====&lt;br /&gt;
CRIT = LUK*0.3 + 1&lt;br /&gt;
&lt;br /&gt;
The resulted number is a percentage of a chance of a critical hit.&lt;br /&gt;
&lt;br /&gt;
====ASPD====&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1475</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1475"/>
		<updated>2019-03-25T09:30:25Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* CRIT */ credits to Xileria&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Stats==&lt;br /&gt;
====STR====&lt;br /&gt;
Strength affects the physical melee attack power of a character. The higher your strength, the more damage you do by swinging fists, books, swords, maces, and axes. Strength also increases the limit on the weight of items a character can be carrying.&lt;br /&gt;
&lt;br /&gt;
Strength will often be abbreviated as &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Strength does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases melee attack damage by 1 per point of STR.&lt;br /&gt;
Also increases melee attack damage by [STR/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases missile attack damage by 1 per 5 full points of STR.&lt;br /&gt;
Increases weight capacity by 30 per point of STR (Note that this only applies to base STR, which is the left value in the status window).&lt;br /&gt;
&lt;br /&gt;
====AGI====&lt;br /&gt;
Agility affects the attacking speed as well as dodging ability of a character. A character with high agility not only does more damage but also takes less as well.&lt;br /&gt;
&lt;br /&gt;
Agility is often abbreviated as &amp;#039;&amp;#039;&amp;#039;AGI&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Agility does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases attack speed by about 0.1 per point of AGI; it depends on your equipped weapon, and also the higher your attack speed is, the less effect each point of AGI has on it.&lt;br /&gt;
Increases flee rate by 1 per point of AGI.&lt;br /&gt;
Reduce spell delays. (animation delay)&lt;br /&gt;
&lt;br /&gt;
====VIT====&lt;br /&gt;
Vitality is a measure of survivability. It provides a variety of benefits: First, it increases the maximum hit points (HP) of a character, and so this character will be able to take more damage. Having a high Vitality also means you take reduced damage from physical attacks. Third, vitality helps a character overcome debilitating effects such as blindness and stun. Finally, vitality increases the effectiveness of healing potions.&lt;br /&gt;
&lt;br /&gt;
Vitality is abbreviated &amp;#039;&amp;#039;&amp;#039;VIT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Vitality does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases max HP by 1% per point of VIT; this stacks, so technically if you have 2 VIT, then your max HP is increased by 101% * 101% = 102.01%; it may not seem like much, but with enough VIT it&amp;#039;ll make a big difference.&lt;br /&gt;
Increases HP healing items&amp;#039; effectivity by 2% per point of VIT.&lt;br /&gt;
Increases HP recovery power by 1 per 5 full points of VIT (meaning it increases the amount of HP you heal when you stand or sit).&lt;br /&gt;
Increases physical defense (VIT DEF) by 1 per point of VIT; VIT DEF decreases physical damage received by numbers (the rough estimate being, VIT DEF = number subtracted from base damage received); the damage actually reduced depends on whether you are hit by a monster or a player, and there are also some bonuses to VIT DEF at certain intervals.&lt;br /&gt;
Increases magical defense (INT MDEF) by 1 per 2 full points of VIT (this doesn&amp;#039;t show on the status screen, however); works in the same way that INT decreases damage from magical attacks.&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====INT====&lt;br /&gt;
Intelligence is a measure if ability in the arcane arts. It increases the damage of magic spells much as strength does for physical attacks. High intelligence also gives increased spell points (SP), which allows a character to cast more spells for a longer time. Finally, Intelligence reduces the damage taken from spell effects.&lt;br /&gt;
&lt;br /&gt;
Intelligence is abbreviated &amp;#039;&amp;#039;&amp;#039;INT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Intelligence does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases max SP by 1% per point of INT; just as with VIT, this stacks.&lt;br /&gt;
Increases SP healing items&amp;#039; effectiveness by 2% per point of INT.&lt;br /&gt;
Increases SP recovery power by 1 per 6 full points of INT (note that you also recover SP even if you are moving, just really slowly); once INT is past 120, however, SP recovery power increases by 1 every 2 full points of INT.&lt;br /&gt;
Increases magic attack power by 1 per point of INT (in your status window MATK has a range; whenever you cast a skill that uses MATK to calculate damage, a value from the range is randomly selected).&lt;br /&gt;
Increases maximum magic attack power by [INT/7]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases minimum magic attack power by [INT/5]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases magical defense (INT MDEF) by 1 per point of INT; INT MDEF decreases the damage received from magical attacks by its value.&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====DEX====&lt;br /&gt;
Dexterity affects how accurate your attacks are, as well as how much damage ranged weapons such as bows do. The hit rate bonus of Dexterity is point-by-point equivalent with the dodge rate bonus of Agility.&lt;br /&gt;
&lt;br /&gt;
Dexterity is often abbreviated &amp;#039;&amp;#039;&amp;#039;DEX&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Dexterity does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases hit rate by 1 per point of DEX.&lt;br /&gt;
Increases missile attack damage by 1 per point of DEX.&lt;br /&gt;
Also increases missile attack damage by [DEX/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases melee attack damage by 1 per 5 full points of DEX.&lt;br /&gt;
Increases attack speed by 1/4 the amount each point of AGI would.&lt;br /&gt;
Increases minimum attack damage by 1 per point of DEX; your minimum attack damage is just your total attack power minus your equipped weapon&amp;#039;s attack power. (Note that once your DEX equals your weapon&amp;#039;s attack power, then each of your attacks will do about the same damage; minimum attack damage won&amp;#039;t exceed maximum attack damage)&lt;br /&gt;
Decreases casting time of skills by 2/3% per point of DEX; therefore, at 150 DEX you can instantly cast skills.&lt;br /&gt;
Increases forging success rates for Blacksmiths and brewing success rates for Alchemists by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====LUK====&lt;br /&gt;
Luck raises the rates at which certain randomly triggered combat events happen. Primarily, luck increases your chance of making a critical strike, a normal attack that always hits the target and is not reduced by armor or by vitality. It also increases, to a lesser degree, the chance of a lucky dodge, which is a chance of completely avoiding a regular attack. It also figures into the calculations for certain class skills such as the hunter&amp;#039;s Blitz Beat or the priest&amp;#039;s Turn Undead.&lt;br /&gt;
&lt;br /&gt;
Luck is abbreviated &amp;#039;&amp;#039;&amp;#039;LUK&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Luck does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases critical hit rate by 0.3% per point of LUK (only the integer rounded down is shown in the status window).&lt;br /&gt;
Increases perfect dodge rate by 0.1% per point of LUK (same with critical hit rate, only the integer is shown).&lt;br /&gt;
Increases attack damage by 1 per 5 full points of LUK (this is for any type of physical attack).&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount (but less than VIT and INT&amp;#039;s effects).&lt;br /&gt;
Increases forging success rate for Blacksmiths and brewing success rate for Alchemists by an unknown amount (but less than for DEX&amp;#039;s effect); INT apparently affects brewing success rate for Alchemists as well.&lt;br /&gt;
Derived Stats&lt;br /&gt;
While basic stats are directly controlled by the player, derived stats are not directly controlled by the player. These stats are functions of the basic stats (and, in some cases, functions of skills or equipment the character is wearing) and thus altering them requires changing some aspect of the character&amp;#039;s equipment, skills, or basic stats.&lt;br /&gt;
&lt;br /&gt;
Derived stats generally have more of an impact on the actual power of a given character and should be strongly taken into consideration when evaluating a particular stat set.&lt;br /&gt;
&lt;br /&gt;
==Sub Stats==&lt;br /&gt;
====ATK====&lt;br /&gt;
Attack Power = STR (str + str bonus) + Mastery (e.g. sword mastery +40 Attack) + Weapon&amp;#039;s Damage + Weapons Refine Bonus&lt;br /&gt;
&lt;br /&gt;
Damage Dealt = ((Attack Power - (Attack Power/(100/Enemy&amp;#039;s Def))) × Card Effect) - Enemy&amp;#039;s Vit&lt;br /&gt;
&lt;br /&gt;
====MATK====&lt;br /&gt;
MATK = INT+(INT div 7)^2 .. INT+(INT div 5)^2.&lt;br /&gt;
&lt;br /&gt;
====DEF====&lt;br /&gt;
====MDEF====&lt;br /&gt;
====HIT====&lt;br /&gt;
====FLEE====&lt;br /&gt;
====CRIT====&lt;br /&gt;
CRIT = LUK*0.3 + 1&lt;br /&gt;
&lt;br /&gt;
The resulted number is a percentage of a chance of a critical hit.&lt;br /&gt;
&lt;br /&gt;
====ASPD====&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1474</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1474"/>
		<updated>2019-03-25T09:29:14Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* MATK */ credits to Xileria (http://xileria.blogspot.com/2013/07/basic-stats-there-are-six-basic-stats.html)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Stats==&lt;br /&gt;
====STR====&lt;br /&gt;
Strength affects the physical melee attack power of a character. The higher your strength, the more damage you do by swinging fists, books, swords, maces, and axes. Strength also increases the limit on the weight of items a character can be carrying.&lt;br /&gt;
&lt;br /&gt;
Strength will often be abbreviated as &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Strength does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases melee attack damage by 1 per point of STR.&lt;br /&gt;
Also increases melee attack damage by [STR/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases missile attack damage by 1 per 5 full points of STR.&lt;br /&gt;
Increases weight capacity by 30 per point of STR (Note that this only applies to base STR, which is the left value in the status window).&lt;br /&gt;
&lt;br /&gt;
====AGI====&lt;br /&gt;
Agility affects the attacking speed as well as dodging ability of a character. A character with high agility not only does more damage but also takes less as well.&lt;br /&gt;
&lt;br /&gt;
Agility is often abbreviated as &amp;#039;&amp;#039;&amp;#039;AGI&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Agility does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases attack speed by about 0.1 per point of AGI; it depends on your equipped weapon, and also the higher your attack speed is, the less effect each point of AGI has on it.&lt;br /&gt;
Increases flee rate by 1 per point of AGI.&lt;br /&gt;
Reduce spell delays. (animation delay)&lt;br /&gt;
&lt;br /&gt;
====VIT====&lt;br /&gt;
Vitality is a measure of survivability. It provides a variety of benefits: First, it increases the maximum hit points (HP) of a character, and so this character will be able to take more damage. Having a high Vitality also means you take reduced damage from physical attacks. Third, vitality helps a character overcome debilitating effects such as blindness and stun. Finally, vitality increases the effectiveness of healing potions.&lt;br /&gt;
&lt;br /&gt;
Vitality is abbreviated &amp;#039;&amp;#039;&amp;#039;VIT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Vitality does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases max HP by 1% per point of VIT; this stacks, so technically if you have 2 VIT, then your max HP is increased by 101% * 101% = 102.01%; it may not seem like much, but with enough VIT it&amp;#039;ll make a big difference.&lt;br /&gt;
Increases HP healing items&amp;#039; effectivity by 2% per point of VIT.&lt;br /&gt;
Increases HP recovery power by 1 per 5 full points of VIT (meaning it increases the amount of HP you heal when you stand or sit).&lt;br /&gt;
Increases physical defense (VIT DEF) by 1 per point of VIT; VIT DEF decreases physical damage received by numbers (the rough estimate being, VIT DEF = number subtracted from base damage received); the damage actually reduced depends on whether you are hit by a monster or a player, and there are also some bonuses to VIT DEF at certain intervals.&lt;br /&gt;
Increases magical defense (INT MDEF) by 1 per 2 full points of VIT (this doesn&amp;#039;t show on the status screen, however); works in the same way that INT decreases damage from magical attacks.&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====INT====&lt;br /&gt;
Intelligence is a measure if ability in the arcane arts. It increases the damage of magic spells much as strength does for physical attacks. High intelligence also gives increased spell points (SP), which allows a character to cast more spells for a longer time. Finally, Intelligence reduces the damage taken from spell effects.&lt;br /&gt;
&lt;br /&gt;
Intelligence is abbreviated &amp;#039;&amp;#039;&amp;#039;INT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Intelligence does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases max SP by 1% per point of INT; just as with VIT, this stacks.&lt;br /&gt;
Increases SP healing items&amp;#039; effectiveness by 2% per point of INT.&lt;br /&gt;
Increases SP recovery power by 1 per 6 full points of INT (note that you also recover SP even if you are moving, just really slowly); once INT is past 120, however, SP recovery power increases by 1 every 2 full points of INT.&lt;br /&gt;
Increases magic attack power by 1 per point of INT (in your status window MATK has a range; whenever you cast a skill that uses MATK to calculate damage, a value from the range is randomly selected).&lt;br /&gt;
Increases maximum magic attack power by [INT/7]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases minimum magic attack power by [INT/5]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases magical defense (INT MDEF) by 1 per point of INT; INT MDEF decreases the damage received from magical attacks by its value.&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====DEX====&lt;br /&gt;
Dexterity affects how accurate your attacks are, as well as how much damage ranged weapons such as bows do. The hit rate bonus of Dexterity is point-by-point equivalent with the dodge rate bonus of Agility.&lt;br /&gt;
&lt;br /&gt;
Dexterity is often abbreviated &amp;#039;&amp;#039;&amp;#039;DEX&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Dexterity does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases hit rate by 1 per point of DEX.&lt;br /&gt;
Increases missile attack damage by 1 per point of DEX.&lt;br /&gt;
Also increases missile attack damage by [DEX/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases melee attack damage by 1 per 5 full points of DEX.&lt;br /&gt;
Increases attack speed by 1/4 the amount each point of AGI would.&lt;br /&gt;
Increases minimum attack damage by 1 per point of DEX; your minimum attack damage is just your total attack power minus your equipped weapon&amp;#039;s attack power. (Note that once your DEX equals your weapon&amp;#039;s attack power, then each of your attacks will do about the same damage; minimum attack damage won&amp;#039;t exceed maximum attack damage)&lt;br /&gt;
Decreases casting time of skills by 2/3% per point of DEX; therefore, at 150 DEX you can instantly cast skills.&lt;br /&gt;
Increases forging success rates for Blacksmiths and brewing success rates for Alchemists by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====LUK====&lt;br /&gt;
Luck raises the rates at which certain randomly triggered combat events happen. Primarily, luck increases your chance of making a critical strike, a normal attack that always hits the target and is not reduced by armor or by vitality. It also increases, to a lesser degree, the chance of a lucky dodge, which is a chance of completely avoiding a regular attack. It also figures into the calculations for certain class skills such as the hunter&amp;#039;s Blitz Beat or the priest&amp;#039;s Turn Undead.&lt;br /&gt;
&lt;br /&gt;
Luck is abbreviated &amp;#039;&amp;#039;&amp;#039;LUK&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Luck does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases critical hit rate by 0.3% per point of LUK (only the integer rounded down is shown in the status window).&lt;br /&gt;
Increases perfect dodge rate by 0.1% per point of LUK (same with critical hit rate, only the integer is shown).&lt;br /&gt;
Increases attack damage by 1 per 5 full points of LUK (this is for any type of physical attack).&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount (but less than VIT and INT&amp;#039;s effects).&lt;br /&gt;
Increases forging success rate for Blacksmiths and brewing success rate for Alchemists by an unknown amount (but less than for DEX&amp;#039;s effect); INT apparently affects brewing success rate for Alchemists as well.&lt;br /&gt;
Derived Stats&lt;br /&gt;
While basic stats are directly controlled by the player, derived stats are not directly controlled by the player. These stats are functions of the basic stats (and, in some cases, functions of skills or equipment the character is wearing) and thus altering them requires changing some aspect of the character&amp;#039;s equipment, skills, or basic stats.&lt;br /&gt;
&lt;br /&gt;
Derived stats generally have more of an impact on the actual power of a given character and should be strongly taken into consideration when evaluating a particular stat set.&lt;br /&gt;
&lt;br /&gt;
==Sub Stats==&lt;br /&gt;
====ATK====&lt;br /&gt;
Attack Power = STR (str + str bonus) + Mastery (e.g. sword mastery +40 Attack) + Weapon&amp;#039;s Damage + Weapons Refine Bonus&lt;br /&gt;
&lt;br /&gt;
Damage Dealt = ((Attack Power - (Attack Power/(100/Enemy&amp;#039;s Def))) × Card Effect) - Enemy&amp;#039;s Vit&lt;br /&gt;
&lt;br /&gt;
====MATK====&lt;br /&gt;
MATK = INT+(INT div 7)^2 .. INT+(INT div 5)^2.&lt;br /&gt;
&lt;br /&gt;
====DEF====&lt;br /&gt;
====MDEF====&lt;br /&gt;
====HIT====&lt;br /&gt;
====FLEE====&lt;br /&gt;
====CRIT====&lt;br /&gt;
====ASPD====&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1473</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1473"/>
		<updated>2019-03-25T09:28:48Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* ATK */ credits to Xileria (http://xileria.blogspot.com/2013/07/basic-stats-there-are-six-basic-stats.html)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Stats==&lt;br /&gt;
====STR====&lt;br /&gt;
Strength affects the physical melee attack power of a character. The higher your strength, the more damage you do by swinging fists, books, swords, maces, and axes. Strength also increases the limit on the weight of items a character can be carrying.&lt;br /&gt;
&lt;br /&gt;
Strength will often be abbreviated as &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Strength does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases melee attack damage by 1 per point of STR.&lt;br /&gt;
Also increases melee attack damage by [STR/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases missile attack damage by 1 per 5 full points of STR.&lt;br /&gt;
Increases weight capacity by 30 per point of STR (Note that this only applies to base STR, which is the left value in the status window).&lt;br /&gt;
&lt;br /&gt;
====AGI====&lt;br /&gt;
Agility affects the attacking speed as well as dodging ability of a character. A character with high agility not only does more damage but also takes less as well.&lt;br /&gt;
&lt;br /&gt;
Agility is often abbreviated as &amp;#039;&amp;#039;&amp;#039;AGI&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Agility does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases attack speed by about 0.1 per point of AGI; it depends on your equipped weapon, and also the higher your attack speed is, the less effect each point of AGI has on it.&lt;br /&gt;
Increases flee rate by 1 per point of AGI.&lt;br /&gt;
Reduce spell delays. (animation delay)&lt;br /&gt;
&lt;br /&gt;
====VIT====&lt;br /&gt;
Vitality is a measure of survivability. It provides a variety of benefits: First, it increases the maximum hit points (HP) of a character, and so this character will be able to take more damage. Having a high Vitality also means you take reduced damage from physical attacks. Third, vitality helps a character overcome debilitating effects such as blindness and stun. Finally, vitality increases the effectiveness of healing potions.&lt;br /&gt;
&lt;br /&gt;
Vitality is abbreviated &amp;#039;&amp;#039;&amp;#039;VIT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Vitality does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases max HP by 1% per point of VIT; this stacks, so technically if you have 2 VIT, then your max HP is increased by 101% * 101% = 102.01%; it may not seem like much, but with enough VIT it&amp;#039;ll make a big difference.&lt;br /&gt;
Increases HP healing items&amp;#039; effectivity by 2% per point of VIT.&lt;br /&gt;
Increases HP recovery power by 1 per 5 full points of VIT (meaning it increases the amount of HP you heal when you stand or sit).&lt;br /&gt;
Increases physical defense (VIT DEF) by 1 per point of VIT; VIT DEF decreases physical damage received by numbers (the rough estimate being, VIT DEF = number subtracted from base damage received); the damage actually reduced depends on whether you are hit by a monster or a player, and there are also some bonuses to VIT DEF at certain intervals.&lt;br /&gt;
Increases magical defense (INT MDEF) by 1 per 2 full points of VIT (this doesn&amp;#039;t show on the status screen, however); works in the same way that INT decreases damage from magical attacks.&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====INT====&lt;br /&gt;
Intelligence is a measure if ability in the arcane arts. It increases the damage of magic spells much as strength does for physical attacks. High intelligence also gives increased spell points (SP), which allows a character to cast more spells for a longer time. Finally, Intelligence reduces the damage taken from spell effects.&lt;br /&gt;
&lt;br /&gt;
Intelligence is abbreviated &amp;#039;&amp;#039;&amp;#039;INT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Intelligence does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases max SP by 1% per point of INT; just as with VIT, this stacks.&lt;br /&gt;
Increases SP healing items&amp;#039; effectiveness by 2% per point of INT.&lt;br /&gt;
Increases SP recovery power by 1 per 6 full points of INT (note that you also recover SP even if you are moving, just really slowly); once INT is past 120, however, SP recovery power increases by 1 every 2 full points of INT.&lt;br /&gt;
Increases magic attack power by 1 per point of INT (in your status window MATK has a range; whenever you cast a skill that uses MATK to calculate damage, a value from the range is randomly selected).&lt;br /&gt;
Increases maximum magic attack power by [INT/7]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases minimum magic attack power by [INT/5]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases magical defense (INT MDEF) by 1 per point of INT; INT MDEF decreases the damage received from magical attacks by its value.&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====DEX====&lt;br /&gt;
Dexterity affects how accurate your attacks are, as well as how much damage ranged weapons such as bows do. The hit rate bonus of Dexterity is point-by-point equivalent with the dodge rate bonus of Agility.&lt;br /&gt;
&lt;br /&gt;
Dexterity is often abbreviated &amp;#039;&amp;#039;&amp;#039;DEX&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Dexterity does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases hit rate by 1 per point of DEX.&lt;br /&gt;
Increases missile attack damage by 1 per point of DEX.&lt;br /&gt;
Also increases missile attack damage by [DEX/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases melee attack damage by 1 per 5 full points of DEX.&lt;br /&gt;
Increases attack speed by 1/4 the amount each point of AGI would.&lt;br /&gt;
Increases minimum attack damage by 1 per point of DEX; your minimum attack damage is just your total attack power minus your equipped weapon&amp;#039;s attack power. (Note that once your DEX equals your weapon&amp;#039;s attack power, then each of your attacks will do about the same damage; minimum attack damage won&amp;#039;t exceed maximum attack damage)&lt;br /&gt;
Decreases casting time of skills by 2/3% per point of DEX; therefore, at 150 DEX you can instantly cast skills.&lt;br /&gt;
Increases forging success rates for Blacksmiths and brewing success rates for Alchemists by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====LUK====&lt;br /&gt;
Luck raises the rates at which certain randomly triggered combat events happen. Primarily, luck increases your chance of making a critical strike, a normal attack that always hits the target and is not reduced by armor or by vitality. It also increases, to a lesser degree, the chance of a lucky dodge, which is a chance of completely avoiding a regular attack. It also figures into the calculations for certain class skills such as the hunter&amp;#039;s Blitz Beat or the priest&amp;#039;s Turn Undead.&lt;br /&gt;
&lt;br /&gt;
Luck is abbreviated &amp;#039;&amp;#039;&amp;#039;LUK&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Luck does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases critical hit rate by 0.3% per point of LUK (only the integer rounded down is shown in the status window).&lt;br /&gt;
Increases perfect dodge rate by 0.1% per point of LUK (same with critical hit rate, only the integer is shown).&lt;br /&gt;
Increases attack damage by 1 per 5 full points of LUK (this is for any type of physical attack).&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount (but less than VIT and INT&amp;#039;s effects).&lt;br /&gt;
Increases forging success rate for Blacksmiths and brewing success rate for Alchemists by an unknown amount (but less than for DEX&amp;#039;s effect); INT apparently affects brewing success rate for Alchemists as well.&lt;br /&gt;
Derived Stats&lt;br /&gt;
While basic stats are directly controlled by the player, derived stats are not directly controlled by the player. These stats are functions of the basic stats (and, in some cases, functions of skills or equipment the character is wearing) and thus altering them requires changing some aspect of the character&amp;#039;s equipment, skills, or basic stats.&lt;br /&gt;
&lt;br /&gt;
Derived stats generally have more of an impact on the actual power of a given character and should be strongly taken into consideration when evaluating a particular stat set.&lt;br /&gt;
&lt;br /&gt;
==Sub Stats==&lt;br /&gt;
====ATK====&lt;br /&gt;
Attack Power = STR (str + str bonus) + Mastery (e.g. sword mastery +40 Attack) + Weapon&amp;#039;s Damage + Weapons Refine Bonus&lt;br /&gt;
&lt;br /&gt;
Damage Dealt = ((Attack Power - (Attack Power/(100/Enemy&amp;#039;s Def))) × Card Effect) - Enemy&amp;#039;s Vit&lt;br /&gt;
&lt;br /&gt;
====MATK====&lt;br /&gt;
====DEF====&lt;br /&gt;
====MDEF====&lt;br /&gt;
====HIT====&lt;br /&gt;
====FLEE====&lt;br /&gt;
====CRIT====&lt;br /&gt;
====ASPD====&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1472</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1472"/>
		<updated>2019-03-25T09:27:38Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* AGI */  *****READ***** THE INFORMATION IN THIS PAGE IS NOT MINE; they were taken from Xileria&amp;#039;s blog @ http://xileria.blogspot.com/2013/07/basic-stats-there-are-six-basic-stats.html&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Stats==&lt;br /&gt;
====STR====&lt;br /&gt;
Strength affects the physical melee attack power of a character. The higher your strength, the more damage you do by swinging fists, books, swords, maces, and axes. Strength also increases the limit on the weight of items a character can be carrying.&lt;br /&gt;
&lt;br /&gt;
Strength will often be abbreviated as &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Strength does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases melee attack damage by 1 per point of STR.&lt;br /&gt;
Also increases melee attack damage by [STR/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases missile attack damage by 1 per 5 full points of STR.&lt;br /&gt;
Increases weight capacity by 30 per point of STR (Note that this only applies to base STR, which is the left value in the status window).&lt;br /&gt;
&lt;br /&gt;
====AGI====&lt;br /&gt;
Agility affects the attacking speed as well as dodging ability of a character. A character with high agility not only does more damage but also takes less as well.&lt;br /&gt;
&lt;br /&gt;
Agility is often abbreviated as &amp;#039;&amp;#039;&amp;#039;AGI&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Agility does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases attack speed by about 0.1 per point of AGI; it depends on your equipped weapon, and also the higher your attack speed is, the less effect each point of AGI has on it.&lt;br /&gt;
Increases flee rate by 1 per point of AGI.&lt;br /&gt;
Reduce spell delays. (animation delay)&lt;br /&gt;
&lt;br /&gt;
====VIT====&lt;br /&gt;
Vitality is a measure of survivability. It provides a variety of benefits: First, it increases the maximum hit points (HP) of a character, and so this character will be able to take more damage. Having a high Vitality also means you take reduced damage from physical attacks. Third, vitality helps a character overcome debilitating effects such as blindness and stun. Finally, vitality increases the effectiveness of healing potions.&lt;br /&gt;
&lt;br /&gt;
Vitality is abbreviated &amp;#039;&amp;#039;&amp;#039;VIT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Vitality does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases max HP by 1% per point of VIT; this stacks, so technically if you have 2 VIT, then your max HP is increased by 101% * 101% = 102.01%; it may not seem like much, but with enough VIT it&amp;#039;ll make a big difference.&lt;br /&gt;
Increases HP healing items&amp;#039; effectivity by 2% per point of VIT.&lt;br /&gt;
Increases HP recovery power by 1 per 5 full points of VIT (meaning it increases the amount of HP you heal when you stand or sit).&lt;br /&gt;
Increases physical defense (VIT DEF) by 1 per point of VIT; VIT DEF decreases physical damage received by numbers (the rough estimate being, VIT DEF = number subtracted from base damage received); the damage actually reduced depends on whether you are hit by a monster or a player, and there are also some bonuses to VIT DEF at certain intervals.&lt;br /&gt;
Increases magical defense (INT MDEF) by 1 per 2 full points of VIT (this doesn&amp;#039;t show on the status screen, however); works in the same way that INT decreases damage from magical attacks.&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====INT====&lt;br /&gt;
Intelligence is a measure if ability in the arcane arts. It increases the damage of magic spells much as strength does for physical attacks. High intelligence also gives increased spell points (SP), which allows a character to cast more spells for a longer time. Finally, Intelligence reduces the damage taken from spell effects.&lt;br /&gt;
&lt;br /&gt;
Intelligence is abbreviated &amp;#039;&amp;#039;&amp;#039;INT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Intelligence does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases max SP by 1% per point of INT; just as with VIT, this stacks.&lt;br /&gt;
Increases SP healing items&amp;#039; effectiveness by 2% per point of INT.&lt;br /&gt;
Increases SP recovery power by 1 per 6 full points of INT (note that you also recover SP even if you are moving, just really slowly); once INT is past 120, however, SP recovery power increases by 1 every 2 full points of INT.&lt;br /&gt;
Increases magic attack power by 1 per point of INT (in your status window MATK has a range; whenever you cast a skill that uses MATK to calculate damage, a value from the range is randomly selected).&lt;br /&gt;
Increases maximum magic attack power by [INT/7]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases minimum magic attack power by [INT/5]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases magical defense (INT MDEF) by 1 per point of INT; INT MDEF decreases the damage received from magical attacks by its value.&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====DEX====&lt;br /&gt;
Dexterity affects how accurate your attacks are, as well as how much damage ranged weapons such as bows do. The hit rate bonus of Dexterity is point-by-point equivalent with the dodge rate bonus of Agility.&lt;br /&gt;
&lt;br /&gt;
Dexterity is often abbreviated &amp;#039;&amp;#039;&amp;#039;DEX&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Dexterity does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases hit rate by 1 per point of DEX.&lt;br /&gt;
Increases missile attack damage by 1 per point of DEX.&lt;br /&gt;
Also increases missile attack damage by [DEX/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases melee attack damage by 1 per 5 full points of DEX.&lt;br /&gt;
Increases attack speed by 1/4 the amount each point of AGI would.&lt;br /&gt;
Increases minimum attack damage by 1 per point of DEX; your minimum attack damage is just your total attack power minus your equipped weapon&amp;#039;s attack power. (Note that once your DEX equals your weapon&amp;#039;s attack power, then each of your attacks will do about the same damage; minimum attack damage won&amp;#039;t exceed maximum attack damage)&lt;br /&gt;
Decreases casting time of skills by 2/3% per point of DEX; therefore, at 150 DEX you can instantly cast skills.&lt;br /&gt;
Increases forging success rates for Blacksmiths and brewing success rates for Alchemists by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====LUK====&lt;br /&gt;
Luck raises the rates at which certain randomly triggered combat events happen. Primarily, luck increases your chance of making a critical strike, a normal attack that always hits the target and is not reduced by armor or by vitality. It also increases, to a lesser degree, the chance of a lucky dodge, which is a chance of completely avoiding a regular attack. It also figures into the calculations for certain class skills such as the hunter&amp;#039;s Blitz Beat or the priest&amp;#039;s Turn Undead.&lt;br /&gt;
&lt;br /&gt;
Luck is abbreviated &amp;#039;&amp;#039;&amp;#039;LUK&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Luck does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases critical hit rate by 0.3% per point of LUK (only the integer rounded down is shown in the status window).&lt;br /&gt;
Increases perfect dodge rate by 0.1% per point of LUK (same with critical hit rate, only the integer is shown).&lt;br /&gt;
Increases attack damage by 1 per 5 full points of LUK (this is for any type of physical attack).&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount (but less than VIT and INT&amp;#039;s effects).&lt;br /&gt;
Increases forging success rate for Blacksmiths and brewing success rate for Alchemists by an unknown amount (but less than for DEX&amp;#039;s effect); INT apparently affects brewing success rate for Alchemists as well.&lt;br /&gt;
Derived Stats&lt;br /&gt;
While basic stats are directly controlled by the player, derived stats are not directly controlled by the player. These stats are functions of the basic stats (and, in some cases, functions of skills or equipment the character is wearing) and thus altering them requires changing some aspect of the character&amp;#039;s equipment, skills, or basic stats.&lt;br /&gt;
&lt;br /&gt;
Derived stats generally have more of an impact on the actual power of a given character and should be strongly taken into consideration when evaluating a particular stat set.&lt;br /&gt;
&lt;br /&gt;
==Sub Stats==&lt;br /&gt;
====ATK====&lt;br /&gt;
====MATK====&lt;br /&gt;
====DEF====&lt;br /&gt;
====MDEF====&lt;br /&gt;
====HIT====&lt;br /&gt;
====FLEE====&lt;br /&gt;
====CRIT====&lt;br /&gt;
====ASPD====&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1471</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1471"/>
		<updated>2019-03-25T09:26:04Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* LUK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Stats==&lt;br /&gt;
====STR====&lt;br /&gt;
Strength affects the physical melee attack power of a character. The higher your strength, the more damage you do by swinging fists, books, swords, maces, and axes. Strength also increases the limit on the weight of items a character can be carrying.&lt;br /&gt;
&lt;br /&gt;
Strength will often be abbreviated as &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Strength does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases melee attack damage by 1 per point of STR.&lt;br /&gt;
Also increases melee attack damage by [STR/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases missile attack damage by 1 per 5 full points of STR.&lt;br /&gt;
Increases weight capacity by 30 per point of STR (Note that this only applies to base STR, which is the left value in the status window).&lt;br /&gt;
&lt;br /&gt;
====AGI====&lt;br /&gt;
Agility affects the attacking speed as well as dodging ability of a character. A character with high agility not only does more damage but also takes less as well.&lt;br /&gt;
&lt;br /&gt;
Agility is often abbreviated &amp;#039;&amp;#039;&amp;#039;AGI&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Agility does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases attack speed by about 0.1 per point of AGI; it depends on your equipped weapon, and also the higher your attack speed is, the less effect each point of AGI has on it.&lt;br /&gt;
Increases flee rate by 1 per point of AGI.&lt;br /&gt;
Reduce spell delays. (animation delay)&lt;br /&gt;
&lt;br /&gt;
====VIT====&lt;br /&gt;
Vitality is a measure of survivability. It provides a variety of benefits: First, it increases the maximum hit points (HP) of a character, and so this character will be able to take more damage. Having a high Vitality also means you take reduced damage from physical attacks. Third, vitality helps a character overcome debilitating effects such as blindness and stun. Finally, vitality increases the effectiveness of healing potions.&lt;br /&gt;
&lt;br /&gt;
Vitality is abbreviated &amp;#039;&amp;#039;&amp;#039;VIT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Vitality does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases max HP by 1% per point of VIT; this stacks, so technically if you have 2 VIT, then your max HP is increased by 101% * 101% = 102.01%; it may not seem like much, but with enough VIT it&amp;#039;ll make a big difference.&lt;br /&gt;
Increases HP healing items&amp;#039; effectivity by 2% per point of VIT.&lt;br /&gt;
Increases HP recovery power by 1 per 5 full points of VIT (meaning it increases the amount of HP you heal when you stand or sit).&lt;br /&gt;
Increases physical defense (VIT DEF) by 1 per point of VIT; VIT DEF decreases physical damage received by numbers (the rough estimate being, VIT DEF = number subtracted from base damage received); the damage actually reduced depends on whether you are hit by a monster or a player, and there are also some bonuses to VIT DEF at certain intervals.&lt;br /&gt;
Increases magical defense (INT MDEF) by 1 per 2 full points of VIT (this doesn&amp;#039;t show on the status screen, however); works in the same way that INT decreases damage from magical attacks.&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====INT====&lt;br /&gt;
Intelligence is a measure if ability in the arcane arts. It increases the damage of magic spells much as strength does for physical attacks. High intelligence also gives increased spell points (SP), which allows a character to cast more spells for a longer time. Finally, Intelligence reduces the damage taken from spell effects.&lt;br /&gt;
&lt;br /&gt;
Intelligence is abbreviated &amp;#039;&amp;#039;&amp;#039;INT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Intelligence does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases max SP by 1% per point of INT; just as with VIT, this stacks.&lt;br /&gt;
Increases SP healing items&amp;#039; effectiveness by 2% per point of INT.&lt;br /&gt;
Increases SP recovery power by 1 per 6 full points of INT (note that you also recover SP even if you are moving, just really slowly); once INT is past 120, however, SP recovery power increases by 1 every 2 full points of INT.&lt;br /&gt;
Increases magic attack power by 1 per point of INT (in your status window MATK has a range; whenever you cast a skill that uses MATK to calculate damage, a value from the range is randomly selected).&lt;br /&gt;
Increases maximum magic attack power by [INT/7]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases minimum magic attack power by [INT/5]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases magical defense (INT MDEF) by 1 per point of INT; INT MDEF decreases the damage received from magical attacks by its value.&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====DEX====&lt;br /&gt;
Dexterity affects how accurate your attacks are, as well as how much damage ranged weapons such as bows do. The hit rate bonus of Dexterity is point-by-point equivalent with the dodge rate bonus of Agility.&lt;br /&gt;
&lt;br /&gt;
Dexterity is often abbreviated &amp;#039;&amp;#039;&amp;#039;DEX&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Dexterity does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases hit rate by 1 per point of DEX.&lt;br /&gt;
Increases missile attack damage by 1 per point of DEX.&lt;br /&gt;
Also increases missile attack damage by [DEX/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases melee attack damage by 1 per 5 full points of DEX.&lt;br /&gt;
Increases attack speed by 1/4 the amount each point of AGI would.&lt;br /&gt;
Increases minimum attack damage by 1 per point of DEX; your minimum attack damage is just your total attack power minus your equipped weapon&amp;#039;s attack power. (Note that once your DEX equals your weapon&amp;#039;s attack power, then each of your attacks will do about the same damage; minimum attack damage won&amp;#039;t exceed maximum attack damage)&lt;br /&gt;
Decreases casting time of skills by 2/3% per point of DEX; therefore, at 150 DEX you can instantly cast skills.&lt;br /&gt;
Increases forging success rates for Blacksmiths and brewing success rates for Alchemists by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====LUK====&lt;br /&gt;
Luck raises the rates at which certain randomly triggered combat events happen. Primarily, luck increases your chance of making a critical strike, a normal attack that always hits the target and is not reduced by armor or by vitality. It also increases, to a lesser degree, the chance of a lucky dodge, which is a chance of completely avoiding a regular attack. It also figures into the calculations for certain class skills such as the hunter&amp;#039;s Blitz Beat or the priest&amp;#039;s Turn Undead.&lt;br /&gt;
&lt;br /&gt;
Luck is abbreviated &amp;#039;&amp;#039;&amp;#039;LUK&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Luck does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases critical hit rate by 0.3% per point of LUK (only the integer rounded down is shown in the status window).&lt;br /&gt;
Increases perfect dodge rate by 0.1% per point of LUK (same with critical hit rate, only the integer is shown).&lt;br /&gt;
Increases attack damage by 1 per 5 full points of LUK (this is for any type of physical attack).&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount (but less than VIT and INT&amp;#039;s effects).&lt;br /&gt;
Increases forging success rate for Blacksmiths and brewing success rate for Alchemists by an unknown amount (but less than for DEX&amp;#039;s effect); INT apparently affects brewing success rate for Alchemists as well.&lt;br /&gt;
Derived Stats&lt;br /&gt;
While basic stats are directly controlled by the player, derived stats are not directly controlled by the player. These stats are functions of the basic stats (and, in some cases, functions of skills or equipment the character is wearing) and thus altering them requires changing some aspect of the character&amp;#039;s equipment, skills, or basic stats.&lt;br /&gt;
&lt;br /&gt;
Derived stats generally have more of an impact on the actual power of a given character and should be strongly taken into consideration when evaluating a particular stat set.&lt;br /&gt;
&lt;br /&gt;
==Sub Stats==&lt;br /&gt;
====ATK====&lt;br /&gt;
====MATK====&lt;br /&gt;
====DEF====&lt;br /&gt;
====MDEF====&lt;br /&gt;
====HIT====&lt;br /&gt;
====FLEE====&lt;br /&gt;
====CRIT====&lt;br /&gt;
====ASPD====&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1470</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1470"/>
		<updated>2019-03-25T09:25:47Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* INT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Stats==&lt;br /&gt;
====STR====&lt;br /&gt;
Strength affects the physical melee attack power of a character. The higher your strength, the more damage you do by swinging fists, books, swords, maces, and axes. Strength also increases the limit on the weight of items a character can be carrying.&lt;br /&gt;
&lt;br /&gt;
Strength will often be abbreviated as &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Strength does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases melee attack damage by 1 per point of STR.&lt;br /&gt;
Also increases melee attack damage by [STR/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases missile attack damage by 1 per 5 full points of STR.&lt;br /&gt;
Increases weight capacity by 30 per point of STR (Note that this only applies to base STR, which is the left value in the status window).&lt;br /&gt;
&lt;br /&gt;
====AGI====&lt;br /&gt;
Agility affects the attacking speed as well as dodging ability of a character. A character with high agility not only does more damage but also takes less as well.&lt;br /&gt;
&lt;br /&gt;
Agility is often abbreviated &amp;#039;&amp;#039;&amp;#039;AGI&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Agility does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases attack speed by about 0.1 per point of AGI; it depends on your equipped weapon, and also the higher your attack speed is, the less effect each point of AGI has on it.&lt;br /&gt;
Increases flee rate by 1 per point of AGI.&lt;br /&gt;
Reduce spell delays. (animation delay)&lt;br /&gt;
&lt;br /&gt;
====VIT====&lt;br /&gt;
Vitality is a measure of survivability. It provides a variety of benefits: First, it increases the maximum hit points (HP) of a character, and so this character will be able to take more damage. Having a high Vitality also means you take reduced damage from physical attacks. Third, vitality helps a character overcome debilitating effects such as blindness and stun. Finally, vitality increases the effectiveness of healing potions.&lt;br /&gt;
&lt;br /&gt;
Vitality is abbreviated &amp;#039;&amp;#039;&amp;#039;VIT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Vitality does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases max HP by 1% per point of VIT; this stacks, so technically if you have 2 VIT, then your max HP is increased by 101% * 101% = 102.01%; it may not seem like much, but with enough VIT it&amp;#039;ll make a big difference.&lt;br /&gt;
Increases HP healing items&amp;#039; effectivity by 2% per point of VIT.&lt;br /&gt;
Increases HP recovery power by 1 per 5 full points of VIT (meaning it increases the amount of HP you heal when you stand or sit).&lt;br /&gt;
Increases physical defense (VIT DEF) by 1 per point of VIT; VIT DEF decreases physical damage received by numbers (the rough estimate being, VIT DEF = number subtracted from base damage received); the damage actually reduced depends on whether you are hit by a monster or a player, and there are also some bonuses to VIT DEF at certain intervals.&lt;br /&gt;
Increases magical defense (INT MDEF) by 1 per 2 full points of VIT (this doesn&amp;#039;t show on the status screen, however); works in the same way that INT decreases damage from magical attacks.&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====INT====&lt;br /&gt;
Intelligence is a measure if ability in the arcane arts. It increases the damage of magic spells much as strength does for physical attacks. High intelligence also gives increased spell points (SP), which allows a character to cast more spells for a longer time. Finally, Intelligence reduces the damage taken from spell effects.&lt;br /&gt;
&lt;br /&gt;
Intelligence is abbreviated &amp;#039;&amp;#039;&amp;#039;INT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Intelligence does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases max SP by 1% per point of INT; just as with VIT, this stacks.&lt;br /&gt;
Increases SP healing items&amp;#039; effectiveness by 2% per point of INT.&lt;br /&gt;
Increases SP recovery power by 1 per 6 full points of INT (note that you also recover SP even if you are moving, just really slowly); once INT is past 120, however, SP recovery power increases by 1 every 2 full points of INT.&lt;br /&gt;
Increases magic attack power by 1 per point of INT (in your status window MATK has a range; whenever you cast a skill that uses MATK to calculate damage, a value from the range is randomly selected).&lt;br /&gt;
Increases maximum magic attack power by [INT/7]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases minimum magic attack power by [INT/5]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases magical defense (INT MDEF) by 1 per point of INT; INT MDEF decreases the damage received from magical attacks by its value.&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====DEX====&lt;br /&gt;
Dexterity affects how accurate your attacks are, as well as how much damage ranged weapons such as bows do. The hit rate bonus of Dexterity is point-by-point equivalent with the dodge rate bonus of Agility.&lt;br /&gt;
&lt;br /&gt;
Dexterity is often abbreviated &amp;#039;&amp;#039;&amp;#039;DEX&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Dexterity does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases hit rate by 1 per point of DEX.&lt;br /&gt;
Increases missile attack damage by 1 per point of DEX.&lt;br /&gt;
Also increases missile attack damage by [DEX/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases melee attack damage by 1 per 5 full points of DEX.&lt;br /&gt;
Increases attack speed by 1/4 the amount each point of AGI would.&lt;br /&gt;
Increases minimum attack damage by 1 per point of DEX; your minimum attack damage is just your total attack power minus your equipped weapon&amp;#039;s attack power. (Note that once your DEX equals your weapon&amp;#039;s attack power, then each of your attacks will do about the same damage; minimum attack damage won&amp;#039;t exceed maximum attack damage)&lt;br /&gt;
Decreases casting time of skills by 2/3% per point of DEX; therefore, at 150 DEX you can instantly cast skills.&lt;br /&gt;
Increases forging success rates for Blacksmiths and brewing success rates for Alchemists by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====LUK====&lt;br /&gt;
&lt;br /&gt;
==Sub Stats==&lt;br /&gt;
====ATK====&lt;br /&gt;
====MATK====&lt;br /&gt;
====DEF====&lt;br /&gt;
====MDEF====&lt;br /&gt;
====HIT====&lt;br /&gt;
====FLEE====&lt;br /&gt;
====CRIT====&lt;br /&gt;
====ASPD====&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1469</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1469"/>
		<updated>2019-03-25T09:25:30Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* VIT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Stats==&lt;br /&gt;
====STR====&lt;br /&gt;
Strength affects the physical melee attack power of a character. The higher your strength, the more damage you do by swinging fists, books, swords, maces, and axes. Strength also increases the limit on the weight of items a character can be carrying.&lt;br /&gt;
&lt;br /&gt;
Strength will often be abbreviated as &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Strength does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases melee attack damage by 1 per point of STR.&lt;br /&gt;
Also increases melee attack damage by [STR/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases missile attack damage by 1 per 5 full points of STR.&lt;br /&gt;
Increases weight capacity by 30 per point of STR (Note that this only applies to base STR, which is the left value in the status window).&lt;br /&gt;
&lt;br /&gt;
====AGI====&lt;br /&gt;
Agility affects the attacking speed as well as dodging ability of a character. A character with high agility not only does more damage but also takes less as well.&lt;br /&gt;
&lt;br /&gt;
Agility is often abbreviated &amp;#039;&amp;#039;&amp;#039;AGI&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Agility does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases attack speed by about 0.1 per point of AGI; it depends on your equipped weapon, and also the higher your attack speed is, the less effect each point of AGI has on it.&lt;br /&gt;
Increases flee rate by 1 per point of AGI.&lt;br /&gt;
Reduce spell delays. (animation delay)&lt;br /&gt;
&lt;br /&gt;
====VIT====&lt;br /&gt;
Vitality is a measure of survivability. It provides a variety of benefits: First, it increases the maximum hit points (HP) of a character, and so this character will be able to take more damage. Having a high Vitality also means you take reduced damage from physical attacks. Third, vitality helps a character overcome debilitating effects such as blindness and stun. Finally, vitality increases the effectiveness of healing potions.&lt;br /&gt;
&lt;br /&gt;
Vitality is abbreviated &amp;#039;&amp;#039;&amp;#039;VIT&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Vitality does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases max HP by 1% per point of VIT; this stacks, so technically if you have 2 VIT, then your max HP is increased by 101% * 101% = 102.01%; it may not seem like much, but with enough VIT it&amp;#039;ll make a big difference.&lt;br /&gt;
Increases HP healing items&amp;#039; effectivity by 2% per point of VIT.&lt;br /&gt;
Increases HP recovery power by 1 per 5 full points of VIT (meaning it increases the amount of HP you heal when you stand or sit).&lt;br /&gt;
Increases physical defense (VIT DEF) by 1 per point of VIT; VIT DEF decreases physical damage received by numbers (the rough estimate being, VIT DEF = number subtracted from base damage received); the damage actually reduced depends on whether you are hit by a monster or a player, and there are also some bonuses to VIT DEF at certain intervals.&lt;br /&gt;
Increases magical defense (INT MDEF) by 1 per 2 full points of VIT (this doesn&amp;#039;t show on the status screen, however); works in the same way that INT decreases damage from magical attacks.&lt;br /&gt;
Decreases status infliction rate and time by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====INT====&lt;br /&gt;
====DEX====&lt;br /&gt;
Dexterity affects how accurate your attacks are, as well as how much damage ranged weapons such as bows do. The hit rate bonus of Dexterity is point-by-point equivalent with the dodge rate bonus of Agility.&lt;br /&gt;
&lt;br /&gt;
Dexterity is often abbreviated &amp;#039;&amp;#039;&amp;#039;DEX&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Dexterity does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases hit rate by 1 per point of DEX.&lt;br /&gt;
Increases missile attack damage by 1 per point of DEX.&lt;br /&gt;
Also increases missile attack damage by [DEX/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases melee attack damage by 1 per 5 full points of DEX.&lt;br /&gt;
Increases attack speed by 1/4 the amount each point of AGI would.&lt;br /&gt;
Increases minimum attack damage by 1 per point of DEX; your minimum attack damage is just your total attack power minus your equipped weapon&amp;#039;s attack power. (Note that once your DEX equals your weapon&amp;#039;s attack power, then each of your attacks will do about the same damage; minimum attack damage won&amp;#039;t exceed maximum attack damage)&lt;br /&gt;
Decreases casting time of skills by 2/3% per point of DEX; therefore, at 150 DEX you can instantly cast skills.&lt;br /&gt;
Increases forging success rates for Blacksmiths and brewing success rates for Alchemists by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====LUK====&lt;br /&gt;
&lt;br /&gt;
==Sub Stats==&lt;br /&gt;
====ATK====&lt;br /&gt;
====MATK====&lt;br /&gt;
====DEF====&lt;br /&gt;
====MDEF====&lt;br /&gt;
====HIT====&lt;br /&gt;
====FLEE====&lt;br /&gt;
====CRIT====&lt;br /&gt;
====ASPD====&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1468</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1468"/>
		<updated>2019-03-25T09:25:11Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* DEX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Stats==&lt;br /&gt;
====STR====&lt;br /&gt;
Strength affects the physical melee attack power of a character. The higher your strength, the more damage you do by swinging fists, books, swords, maces, and axes. Strength also increases the limit on the weight of items a character can be carrying.&lt;br /&gt;
&lt;br /&gt;
Strength will often be abbreviated as &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Strength does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases melee attack damage by 1 per point of STR.&lt;br /&gt;
Also increases melee attack damage by [STR/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases missile attack damage by 1 per 5 full points of STR.&lt;br /&gt;
Increases weight capacity by 30 per point of STR (Note that this only applies to base STR, which is the left value in the status window).&lt;br /&gt;
&lt;br /&gt;
====AGI====&lt;br /&gt;
Agility affects the attacking speed as well as dodging ability of a character. A character with high agility not only does more damage but also takes less as well.&lt;br /&gt;
&lt;br /&gt;
Agility is often abbreviated &amp;#039;&amp;#039;&amp;#039;AGI&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Agility does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases attack speed by about 0.1 per point of AGI; it depends on your equipped weapon, and also the higher your attack speed is, the less effect each point of AGI has on it.&lt;br /&gt;
Increases flee rate by 1 per point of AGI.&lt;br /&gt;
Reduce spell delays. (animation delay)&lt;br /&gt;
&lt;br /&gt;
====VIT====&lt;br /&gt;
====INT====&lt;br /&gt;
====DEX====&lt;br /&gt;
Dexterity affects how accurate your attacks are, as well as how much damage ranged weapons such as bows do. The hit rate bonus of Dexterity is point-by-point equivalent with the dodge rate bonus of Agility.&lt;br /&gt;
&lt;br /&gt;
Dexterity is often abbreviated &amp;#039;&amp;#039;&amp;#039;DEX&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Dexterity does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases hit rate by 1 per point of DEX.&lt;br /&gt;
Increases missile attack damage by 1 per point of DEX.&lt;br /&gt;
Also increases missile attack damage by [DEX/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases melee attack damage by 1 per 5 full points of DEX.&lt;br /&gt;
Increases attack speed by 1/4 the amount each point of AGI would.&lt;br /&gt;
Increases minimum attack damage by 1 per point of DEX; your minimum attack damage is just your total attack power minus your equipped weapon&amp;#039;s attack power. (Note that once your DEX equals your weapon&amp;#039;s attack power, then each of your attacks will do about the same damage; minimum attack damage won&amp;#039;t exceed maximum attack damage)&lt;br /&gt;
Decreases casting time of skills by 2/3% per point of DEX; therefore, at 150 DEX you can instantly cast skills.&lt;br /&gt;
Increases forging success rates for Blacksmiths and brewing success rates for Alchemists by an unknown amount.&lt;br /&gt;
&lt;br /&gt;
====LUK====&lt;br /&gt;
&lt;br /&gt;
==Sub Stats==&lt;br /&gt;
====ATK====&lt;br /&gt;
====MATK====&lt;br /&gt;
====DEF====&lt;br /&gt;
====MDEF====&lt;br /&gt;
====HIT====&lt;br /&gt;
====FLEE====&lt;br /&gt;
====CRIT====&lt;br /&gt;
====ASPD====&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1467</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1467"/>
		<updated>2019-03-25T09:24:42Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* AGI */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Stats==&lt;br /&gt;
====STR====&lt;br /&gt;
Strength affects the physical melee attack power of a character. The higher your strength, the more damage you do by swinging fists, books, swords, maces, and axes. Strength also increases the limit on the weight of items a character can be carrying.&lt;br /&gt;
&lt;br /&gt;
Strength will often be abbreviated as &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Strength does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases melee attack damage by 1 per point of STR.&lt;br /&gt;
Also increases melee attack damage by [STR/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases missile attack damage by 1 per 5 full points of STR.&lt;br /&gt;
Increases weight capacity by 30 per point of STR (Note that this only applies to base STR, which is the left value in the status window).&lt;br /&gt;
&lt;br /&gt;
====AGI====&lt;br /&gt;
Agility affects the attacking speed as well as dodging ability of a character. A character with high agility not only does more damage but also takes less as well.&lt;br /&gt;
&lt;br /&gt;
Agility is often abbreviated &amp;#039;&amp;#039;&amp;#039;AGI&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Agility does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases attack speed by about 0.1 per point of AGI; it depends on your equipped weapon, and also the higher your attack speed is, the less effect each point of AGI has on it.&lt;br /&gt;
Increases flee rate by 1 per point of AGI.&lt;br /&gt;
Reduce spell delays. (animation delay)&lt;br /&gt;
&lt;br /&gt;
====VIT====&lt;br /&gt;
====INT====&lt;br /&gt;
====DEX====&lt;br /&gt;
====LUK====&lt;br /&gt;
&lt;br /&gt;
==Sub Stats==&lt;br /&gt;
====ATK====&lt;br /&gt;
====MATK====&lt;br /&gt;
====DEF====&lt;br /&gt;
====MDEF====&lt;br /&gt;
====HIT====&lt;br /&gt;
====FLEE====&lt;br /&gt;
====CRIT====&lt;br /&gt;
====ASPD====&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1466</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Stats&amp;diff=1466"/>
		<updated>2019-03-25T09:24:19Z</updated>

		<summary type="html">&lt;p&gt;Artemia: /* STR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Primary Stats==&lt;br /&gt;
====STR====&lt;br /&gt;
Strength affects the physical melee attack power of a character. The higher your strength, the more damage you do by swinging fists, books, swords, maces, and axes. Strength also increases the limit on the weight of items a character can be carrying.&lt;br /&gt;
&lt;br /&gt;
Strength will often be abbreviated as &amp;#039;&amp;#039;&amp;#039;STR&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This is what Strength does in more detail:&lt;br /&gt;
&lt;br /&gt;
Increases melee attack damage by 1 per point of STR.&lt;br /&gt;
Also increases melee attack damage by [STR/10]^2, where the value in [ ] is rounded down and ^2 means squared.&lt;br /&gt;
Increases missile attack damage by 1 per 5 full points of STR.&lt;br /&gt;
Increases weight capacity by 30 per point of STR (Note that this only applies to base STR, which is the left value in the status window).&lt;br /&gt;
&lt;br /&gt;
====AGI====&lt;br /&gt;
====VIT====&lt;br /&gt;
====INT====&lt;br /&gt;
====DEX====&lt;br /&gt;
====LUK====&lt;br /&gt;
&lt;br /&gt;
==Sub Stats==&lt;br /&gt;
====ATK====&lt;br /&gt;
====MATK====&lt;br /&gt;
====DEF====&lt;br /&gt;
====MDEF====&lt;br /&gt;
====HIT====&lt;br /&gt;
====FLEE====&lt;br /&gt;
====CRIT====&lt;br /&gt;
====ASPD====&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Super_Novice&amp;diff=1465</id>
		<title>Super Novice</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Super_Novice&amp;diff=1465"/>
		<updated>2019-03-25T09:11:10Z</updated>

		<summary type="html">&lt;p&gt;Artemia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Character SuperNovice.jpg|400px|thumb|left|]]&lt;br /&gt;
&lt;br /&gt;
A Super Novice (often abbreviated as SN) is a unique class capable of using most first-class skills, and a few second-class skills (upon expansion). A Super Novice can opt to use Novice-exclusive equipment that provide high resistances to elements.&lt;br /&gt;
&lt;br /&gt;
Super Novices are known for their flexibility, in which players can choose to either build for physical skills or magical skills, or both. The drawback to this versatility is low base HP and SP compared to other classes. They are also known to have high survivability in PvP scenarios through proper use of elemental resistance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Job Guides&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Below you will find a list of player generated guides to give you a general idea of which stats, equipment and skills work well for this class. It is recommended that you experiment with the class and personalize your build to match your play style.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Guide Type !! Purpose !! Author  !! Last Modified&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.playdreamerro.com/wiki/index.php/Super_Novice_PVP_by_Tutting Super Novice PVP] || PvP Build || Tutting﻿ || 02/18/19 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Super_Novice&amp;diff=1464</id>
		<title>Super Novice</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Super_Novice&amp;diff=1464"/>
		<updated>2019-03-25T09:10:53Z</updated>

		<summary type="html">&lt;p&gt;Artemia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Character SuperNovice.jpg|400px|thumb|left|]]&lt;br /&gt;
&lt;br /&gt;
A Super Novice (often abbreviated as SN) is a unique class capable of using most first-class skills, and a few second-class skills (upon expansion). A Super Novice can opt to use Novice-exclusive equipment that provide high resistances to elements.&lt;br /&gt;
&lt;br /&gt;
Super Novices are known for their flexibility, in which players can choose to either build for physical skills or magical skills, or both. The drawback to this versatility is low base HP and SP compared to other classes. They are also known to have high survivability in PvP scenarios through proper use of elemental resistance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Job Guides&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Below you will find a list of player generated guides to give you a general idea of which stats, equipment and skills work well for this class. It is recommended that you experiment with the class and personalize your build to match your play style.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Guide Type !! Purpose !! Author  !! Last Modified&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.playdreamerro.com/wiki/index.php/Super_Novice_PVP_by_Tutting Super Novice PVP] || PvP Build || Tutting﻿ || 02/18/19 &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=File:Character_SuperNovice.jpg&amp;diff=1463</id>
		<title>File:Character SuperNovice.jpg</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=File:Character_SuperNovice.jpg&amp;diff=1463"/>
		<updated>2019-03-25T09:08:46Z</updated>

		<summary type="html">&lt;p&gt;Artemia: super novice art&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
super novice art&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Super_Novice&amp;diff=1462</id>
		<title>Super Novice</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Super_Novice&amp;diff=1462"/>
		<updated>2019-03-25T09:07:54Z</updated>

		<summary type="html">&lt;p&gt;Artemia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Super Novice (often abbreviated as SN) is a unique class capable of using most first-class skills, and a few second-class skills (upon expansion). A Super Novice can opt to use Novice-exclusive equipment that provide high resistances to elements.&lt;br /&gt;
&lt;br /&gt;
Super Novices are known for their flexibility, in which players can choose to either build for physical skills or magical skills, or both. The drawback to this versatility is low base HP and SP compared to other classes. They are also known to have high survivability in PvP scenarios through proper use of elemental resistance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Job Guides&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Below you will find a list of player generated guides to give you a general idea of which stats, equipment and skills work well for this class. It is recommended that you experiment with the class and personalize your build to match your play style.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Guide Type !! Purpose !! Author  !! Last Modified&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.playdreamerro.com/wiki/index.php/Super_Novice_PVP_by_Tutting Super Novice PVP] || PvP Build || Tutting﻿ || 02/18/19 &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Super_Novice_PVP_by_Tutting&amp;diff=1461</id>
		<title>Super Novice PVP by Tutting</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Super_Novice_PVP_by_Tutting&amp;diff=1461"/>
		<updated>2019-03-25T09:05:38Z</updated>

		<summary type="html">&lt;p&gt;Artemia: Created page with &amp;quot;=== Super Novice PVP by Tutting ===  &amp;#039;&amp;#039;&amp;#039;Recommended Stats:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;   STR: 150 (for carrying supplies such as Gemstones, Panacea, Yggdrasil Berries, Blue Potions, etc.)  AGI: 16...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Super Novice PVP by Tutting ===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recommended Stats:&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 STR: 150 (for carrying supplies such as Gemstones, Panacea, Yggdrasil Berries, Blue Potions, etc.)&lt;br /&gt;
 AGI: 165 (195 ASPD, SN has Increase Agility skill so Decrease Agility isn&amp;#039;t really much of a problem)&lt;br /&gt;
 DEX: 293 (You&amp;#039;ll need a decent HIT for Magic Crasher and Celine Kimi card&amp;#039;s Critical Wound)&lt;br /&gt;
 INT: 500 (For higher magical damage)&lt;br /&gt;
 VIT: 70-80 (VitDef/SoftDef of 45-50. Beyond that makes you vulnerable to Memory of Thanatos card users.)&lt;br /&gt;
 LUK: 385 (For Sacrifice-type Royal Guards, Auto-Sonic Blow Guillotine Crosses, and TaeKwon/Star Gladiators. Also slightly increases other stats such as ATK, MATK, HIT, Flee, etc.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recommended Equipment:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Top Headgear:&amp;#039;&amp;#039;&amp;#039; +9/10 Helm of Destiny [1] (Reduces damage received from demi-humans by 35%, ATK &amp;amp; MATK +5%; Destiny Set Effect: Reduces after-skill delay by 15%, Enables the user to see hidden enemies.)&amp;lt;br&amp;gt;&lt;br /&gt;
* Card: Kiel-D-01 (Reduces after-skill delay by 30%)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Middle Headgear:&amp;#039;&amp;#039;&amp;#039; Swords of Destiny [1] (Increases Magical and Physical Damage against demi-humans by 25%, Reduces after-skill delay by 30%, HP +5%; Destiny Set Effect: Reduces after-skill delay by 15%, Enables the user to see hidden enemies.)&amp;lt;br&amp;gt;&lt;br /&gt;
* Card: Kiel-D-01 (Reduces after-skill delay by 30%)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lower Headgear:&amp;#039;&amp;#039;&amp;#039; Chakra of Destiny [1] (Become immune to Freeze and Silence status, Increase Walking Speed by 60%, HP +5%; Destiny Set Effect: Reduces after-skill delay by 15%, Enables the user to see hidden enemies.)&amp;lt;br&amp;gt;&lt;br /&gt;
* Card: Kiel-D-01 (Reduces after-skill delay by 30%)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Armor:&amp;#039;&amp;#039;&amp;#039; +9/10 Juggernaut Armor (HP +120%; [Refine Rate +8~+10] Max HP +150%)&amp;lt;br&amp;gt;&lt;br /&gt;
* Card: None&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Weapon:&amp;#039;&amp;#039;&amp;#039; +10 Neophyte [4](Int +20, Dex +12, Increase HP by 15-18-20%, Increase damage of bolts by 15-18-20%, Enables Double Cast Level 1-2-3, [Level 4 Effect] Ignores 20% of the enemy&amp;#039;s MDEF)&amp;lt;br&amp;gt;&lt;br /&gt;
* Card 1: Celine Kimi (MATK +10%, Adds a chance of casting Level 2 Critical Wound to all enemies when dealing magical attacks. Every refine level, increase the trigger rate.)&lt;br /&gt;
* Card 2: Spirit Enchanted Box (Adds a high chance of inflicting Curse status on enemy when dealing magical attacks.)&lt;br /&gt;
* Card 3: Zakudam (Increases magical damage dealt to demi-humans by 10%. Stacks up to 2 times.)&lt;br /&gt;
* Card 4: Zakudam (Increases magical damage dealt to demi-humans by 10%. Stacks up to 2 times.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shield:&amp;#039;&amp;#039;&amp;#039; +10 Novice Shield [1] (Adds 20% resistance against all property attacks (except neutral).)&amp;lt;br&amp;gt;&lt;br /&gt;
* Card: Hades/[DM]Hades (Reduces damage taken from demi-humans by 30%, Reduces Neutral Property damage by 10%, [Refine +8~+10] Reflect 10% of melee physical damage received.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Robe:&amp;#039;&amp;#039;&amp;#039; Asprika (Flee +30, MDEF +5, Reduces damage taken from all elements by 30%, Enables use of Level 1 Teleport.)&amp;lt;br&amp;gt;&lt;br /&gt;
* Card: None&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shoes:&amp;#039;&amp;#039;&amp;#039; +8 Poseidon Shoes [1] (HP +10%, Movement Speed +40%, Increase resistance against Water and Wind property by 8%.)&amp;lt;br&amp;gt;&lt;br /&gt;
* Card: Determined Kathryne (HP +5%, Increase Magical damage against non-boss enemies by 40%, [Refine Rate +8~+10] Adds a 30% chance of casting Dispel Level 1 on the enemy when using Magic Crasher.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Accessory 1:&amp;#039;&amp;#039;&amp;#039; Specialist Gloves (Super Novice) [1] (Level 1: Int +25, MDEF +5, Reduces SP consumption of skills by 25%, Level 2: Int+ 30, Mdef +5, Reduces SP consumption of skills by 35%, Level 3: Int+ 35, Mdef +7, Reduces SP consumption of skills by 50%, Enables the use of Super Novice Spirit.) &amp;lt;br&amp;gt;&lt;br /&gt;
* Card: Gem of Lightning (Increase damage of Lightning Bolt by 30%.)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Accessory 2:&amp;#039;&amp;#039;&amp;#039; Copper Rosary [1] (Vit +10, HP +5%, Reduces after-skill delay by 5%.)&amp;lt;br&amp;gt;&lt;br /&gt;
* Card: Gem of Super Novice (Increase HP/SP +12%, for Super Novice class only.)&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
	<entry>
		<id>https://brave-ro.com/wiki/index.php?title=Super_Novice&amp;diff=1460</id>
		<title>Super Novice</title>
		<link rel="alternate" type="text/html" href="https://brave-ro.com/wiki/index.php?title=Super_Novice&amp;diff=1460"/>
		<updated>2019-03-25T08:34:30Z</updated>

		<summary type="html">&lt;p&gt;Artemia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Super Novice (often abbreviated as SN) is a unique class capable of using most first-class skills, and a few second-class skills (upon expansion). A Super Novice can opt to use Novice-exclusive equipment that provide high resistances to elements.&lt;br /&gt;
&lt;br /&gt;
Super Novices are known for their flexibility, in which players can choose to either build for physical skills or magical skills, or both. The drawback to this versatility is low base HP and SP compared to other classes. They are also known to have high survivability in PvP scenarios through proper use of elemental resistance.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Job Guides&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;Below you will find a list of player generated guides to give you a general idea of which stats, equipment and skills work well for this class. It is recommended that you experiment with the class and personalize your build to match your play style.&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>Artemia</name></author>
		
	</entry>
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