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Instance Guide - Soloing Old Glast Heim - Printable Version

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Instance Guide - Soloing Old Glast Heim - Elaina - 05-11-2022

Disclaimer : This build works for me, and is not my original build (credits to Clandestine for the base build and guide). It may not be the most optimum, but it will allow you to clear Old Glast Heim within an hour.


Required Equipment to be prepared (Level 4 GX)
Green are core/irreplaceable equipment (you can replace with similar effect), yellow are optional equipment
  • +8 Obelisk Shoe w/ Tiamat Card
  • Ripclaw w/ Turtle General Card, White Knight Card, Fused Atroce Card, Abysmal Knight Card & Turtle General Card, White Knight Card, Fused Atroce Card, Thanatos Card (you can replace White Knight Cards with medium/large modifier cards, but you will be lacking a lot of damage)
  • Aluminium Glove w/ Gem of Safety
  • Dragon Aura w/ Orc Hero Card
  • Drake Jacket w/ Kiel Card
  • Creed Helm w/ Kiel Card
  • +8 or above Gorilla Hat w/ Engkanto Card
  • Any accessory w/ Ifrit Card
  • +8 or above Magnetite Armor w/ Ghostring Card (replaceable with any armor w/ Ghostring Card, provided you are using anti-knockback shield)
  • +8 or above Magnetite Armor w/ Gloom Under Night Card (replaceable with any armor w/ Ghostring Card, provided you are using anti-knockback shield)
  • Shield of Aeneas w/ Khalitzburg Knight Card (replaceable with +8 Libra Shield or +8 Onyx Guard w/ Khalitzburg Knight Card)
  • +8 Obelisk Manteau w/ Deviling Card
  • Ladybug Wings w/ Engkanto Card
  • Sage Ring w/ Engkanto Card
  • Any accessory w/ Gem of Boss
  • Any accessory w/ Gem of Sonic Blow
  • +8 or above Fresh Rose w/ Violent Coelacanth Card
  • +8 Albite Garment w/ Deviling Card (replaceable with good Gigant Snake Skin w/ Deviling Card)
  • Twilight Boots w/ Fused Eddga Card
  • Harpy Wings w/ Kiel Card
  • Unstrippable Shield w/ Ogretooth Card (or just remove your shield during Stage 3)

STATS
  • 500 STR
  • 110 AGI
  • 400+ DEX (depending on refine of your gear, you need to be able to reach 2000 HIT)
  • Rest to VIT

Required Equipment to be prepared (Any Hero char, preferably Genetic)
Green are core/irreplaceable equipment (you can replace with similar effect), yellow are optional equipment
  • Any +9 Headgear w/ Fused Pharaoh Card
  • +9 Hero Aura w/ Fused Pharaoh Card (disregard if you are using +9 2 slotted headgear)
  • Any +10 armor w/ Frus Card
  • Any shoes w/ Cat o' Nine Tails Card
  • Any anti-knockback shield w/ Maya Card
  • Oath Ring
  • Ring of Resonance
  • Any accessory w/ Osiris Card

STATS
  • 500 VIT
  • 150+ DEX (depending on refine of your gear, you need to be able to reach 2000 HIT)
  • Rest to LUK/STR

Required Consumables to be prepared
Green are core/irreplaceable consumables (you can replace with similar effect), yellow are optional consumables
  • Mastela Fruit
  • Panacea
  • Water Element Converter
  • Fire Element Converter
  • Cursed Water
  • Yggdrasil Leaf
  • Aspersio Scroll w/ Holy Water
  • Any other ATK, STR buff
  • Ghostring Scroll



You can refer to the iRO Guide or Xileria's Walkthrough (will add this later) for a more in-depth guide. I will, instead, show you the equipment and things you need to do on each stage.

Stage 1: Entrance (Step 1-3 of iRO wiki)

[Image: uYk32M5.png]
This will be your default equipment on entry. No converters are required but you can use Fire Element Converter if you wish for more damage. You can choose to kill the spawned monsters or just ignore them until they are killed by the NPCs. Use Rolling Cutter for mobbing, and Enchanted Deadly Poison as your main buff. You can opt to use Dark Illusion and Back Slide to move around easier.


Stage 2: Wraiths and Zombies (Step 4-6 of iRO wiki)
[Image: uYk32M5.png]
Use Fire Element Converter (or Aspersio scroll if you are rolling in dough), and non-Thanatos weapon. Kill all mobs until they despawn, and find Altar Boy Domun. Use Rolling Cutter for mobbing, and Enchanted Deadly Poison as your main buff. You can opt to use Dark Illusion and Back Slide to move around easier.


Stage 3: ARGH ARE THOSE MAGGOTS? (Step 7 of iRO wiki)
[Image: uYk32M5.png]
You can choose to trigger or avoid the dead bodies - which will spawn maggots that have drops Coagulated Spells. I advise you to kill them if you have FCP, as they drop a lot of Coagulated Spells. Kill everything until they despawn, and find Holgren the Destroyer. Use Rolling Cutter for mobbing, and Enchanted Deadly Poison as your main buff. You can opt to use Dark Illusion and Back Slide to move around easier.


Stage 4: ... Till I took an arrow in the knee (Step 8-9 of iRO wiki)
[Image: NZcBsxR.png]
The Knights have higher flee, so use your Obelisk Shoes here. Kill enough mobs until they despawn, and head to the center of the stage. Place your tank 1 cell below Varmundt, and wait for Root Corruption to spawn. Use Rolling Cutter for mobbing, and Enchanted Deadly Poison as your main buff. You can opt to use Dark Illusion and Back Slide to move around easier.

[Image: kgIZ5zx.png]
Use Sonic Blow while your tank sucks the damage. You can use Aspersio Scroll for more damage, and Dark Claw on Root Corruption once it's off cooldown for a burst of damage. Once Corrupted Root is dead, talk to Varmundt on all characters to get a bonus Temporal Crystal and Coagulated Spell. Make sure to keep your tank alive.

Stage 5: Motherf*ckin Knights on this motherf*ckin stage (Step 10-13 of iRO wiki)
[Image: NZcBsxR.png]
Use Rolling Cutter for mobbing, and Enchanted Deadly Poison as your main buff. You can opt to use Dark Illusion and Back Slide to move around easier. Focus mainly on everything except Abysmal Knights (leave them last, and use Thanatos Weapon + Water Element Converter to kill them quickly). Kill enough mobs and a text message : "an evil presence bleble" will tell you that the Commander of Destruction has spawned.
Find the Commander before switching gears (if you are unexperienced, you may want to lure the Commander to a less-crowded area, as Abysmal Knights have a hard-hitting Spear Boomerang)

[Image: OkSQFBC.png]
Your HIT must be at least 2000 when attacking Commander of Destruction. Use Enchant Poison on yourself, and Venom Impress on the Commander, and Rolling Cutter as your main damage skill. You can use Dark Claw for a burst of damage as well. Spam Mastelas as the Spiral Pierce from the Commander hurts. The Commander may switch to Fire Element when low on health (Berserk mode), so use Water Element Converter when you notice a drop in your damage.
Repeat for the next portal as well.


Stage 6 : Amdaed if he doesn't drop a card (Step 14 - 15 of iRO wiki)
[Image: uYk32M5.png]
Switch to default gears and clear all the bodies near you. Be careful not to trigger the NPCs before you clear all the maggots. You can leave your tank outside to Resurrect you should you accidentally die.

Once all maggots are dead, switch to Amdarais equipment


[Image: VDe6jkC.png]
Before Amdarais spawns, and while the NPCs are shittalking, look out for a dialog that says "Oh I'm so scared~". That is your cue to start dropping Mastelas or random items outside of the raised pentagram platform. This ensures that the fucking Taliban zombies don't allahuakbar on you - they deal 20m damage, each.

Use Ghostring Scroll, Cursed Water and Rolling Cutter to hit Amdarais, and you can toggle between Creed Helm and Fresh Roses to maximize your damage. You can use Dark Claw for a burst of damage.

When a red dialog appears saying "a foul stench", STOP SPINNIN YOUR HEAD RIGHT ROUND RIGHT ROUND - this is to make sure you don't accidently hit the zombies and draw aggro - you want them to be roaming around trying to loot the stuff you dropped around the ground.

Tada, Amdarais should be dead.



Enjoy farming!


Credits to Xero