Noob SN Guide

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===Super Novice Hybrid Guide===


STATS:
STR:200 (for carrying pots)
AGI:Until 195 Aspd
VIT:Balance def
INT:500
DEX:300(For Magic Crasher
LUK:300

Recommended Equipment:

Top Headgear:
Main:Redux Helm (Reduces damage received from demi-humans by 35%)
Optional/Switching:
Divine Helm: (Redux 25% Magic Resist 20% from demi human)
Noble Hat: (Redux 25%, Increase Heal and Sanctuary Effect by 200%, 500% for Priest class)
Stormy Headgear: (Redux 25% from demi-human, Enable lvl 1 SG [Super Novice] lvl 10 SG)
Pokemon Master Cap (Redux 25% from demi-human Small chance to cas Auto Sonic Blow)
Dark Lord Mask: (Enables lvl 7 Meteor Storm Add a Chance to curse and stone curse with MS Redux 20% from Demi Human)

  • Note:Curse and Stone curse of dark lod mask isn't working

•Card: Kiel-D-01 (Reduces after-skill delay by 30%)


Middle Headgear:
Magic Rare: (ncreases Magical Damage against demi-humans by 25%, Reduces after-skill delay by 30%)
•Card: Glorified Orc Hero (Immunity to Stun, Reduce Long-Range Dmagae Received by 5%, Mdef +2)

Lower Headgear:
Main:Music Ring (60% Movement Speed, Immune to freeze and Silence)
Optional/Switching:
Red Beats: (Immune to Stun, +20% Hp Rate and Permanent Endure)
•Card 1: Kiel-D-01 (Reduces after-skill delay by 30%)
•Card 2: High Wizard (Ignores MDEF of normal monsters, Slows your casting time by 2x, Reduces SP regeneration rate by 100%, Drain 2000 SP as the headgear is unequipped)

Armor:
Main:Magnetite Armmor: (+10 Vit, MaxHP +15%, Unbreakable, Immune to KnockBack if +8)
Optional/Switching:
Executioner Armor:(Gives 8% MATK AND ATK, Unbreakable)
•Card 1: Tao Gunka (MaxHP +100%, Reduce Hard Def and Mdef by 50)
•Card 2: Fused Ghostring (Enchant Armor with Ghost Property, MaxHp +10%, Reflect 5% of the physical damage received back to the offender [Super Novice Class] Enables the skill Energy Coat)

Shield: Novice Shield +8-+10 (Adds 20% resistance against all property attacks except neutral)
•Card: Hades(Reduces damage taken from demi-humans by 30%, Reduces Neutral Property damage by 10% [Refine +8~+10] Reflect 10% of melee physical damage received)


Garment:
Main:Aesprika (Flee +30, MDEF +5, Reduces damage taken from all elements by 30%, Enables use of Level 1 Teleport)
Optional/Switching:
+10 Rustic Mantle: (Int/Vit +15 MaxHp 10%, Resistance against water and wind by 8%. Gives +10% MATK if the garment is +8~+10)
+10 Gigant Skin Garment: (Redux from medium size by 8% MDEF +15 Each 2 Refine gives 1% resistance to all elements)
Elite Aesprika: (Add Resistance to all element by 15%, Flee +12, Mdef +5,Enables use of Level 1 Teleport)
•Card 1:Faceworm Larva (Reduce Damage taken from Neutral/Water Elemental Attack by 20%, For each Refine Increase Water Elemental Damage by 3%)
•Card 2:Salamander (Increase Damage of Fire Pillar/Meteor Storm by 40%)
•Card 3:Gertie (FLEE +10, Enables use of Level 1 Close Confine)

  • Note: I use this when i want to kill someone using Sonic blow

•Card 4:Gioia (Increase Wind/Ghost Elemental Magic Damage by 50% [Drawback] Decreases Resistance to all element attacks by 15%)

  • Note:This is Risky


Weapon 1: +10 Neophyte (Int +20, Dex +12, Increase HP by 15-18-20%, Increase damage of bolts by 15-18-20%, Enables Double Cast Level 1-2-3, [Level 4 Effect] Ignores 20% of the enemy's MDEF)
•Card 1: Celine Kimi (MATK +10%, Adds a chance of casting Level 2 Critical Wound to all enemies when dealing magical attacks. Every refine level, increase the trigger rate.)
•Card 2: Graceful Margaertha (Increase Magic Damage against demi-human by 5%, MATK +25, Hp Rate +2% [Restriction] Only Stack up 2 of these card)
•Card 3: Zakudam (Increases magical damage dealt to demi-humans by 10%. Stacks up to 2 times.)
•Card 4: Zakudam (Increases magical damage dealt to demi-humans by 10%. Stacks up to 2 times.)


Weapon 2: Wyrmtooth (Str +220, Vit+12, Increase HP by 20-23-25%, Redux 10-11-12% from demi-human, ATK + 15-18-20% [Level 4 Effect] Increase hit by 10% Enable to use lvl 10 Bowling Bash)
•Card 1: Corruption Root(ATK +20, Adds a high chance of inflicting Stone Curse/Sleep/Curse on all targets within 5x5 cells when dealing melee physical attacks)
•Card 2: Metaling (Add a 5% chance of auto casting Level 1 Strip Weapon on enemy when attacking)
•Card 3:Golem (Make a weapon indestructible (except in upgrade attempts).
ATK + 5)
•Card 4: MasterSmith (Add a 10% chance of breaking the enemy's weapon and a 7% chance of breaking the enemy's armor when attacking)

Shoes: Main:+8 Twilight Boots (Perfect Dodge +5 Movement Speed + 60% MATK AND ATK +5%)
Optional/Switching:
+8 Poseidon Shoes (HP +10%, Movement Speed +40%, Increase resistance against Water and Wind property by 8%.)
•Card: Determined Kathryne (HP +5%, Increase Magical damage against non-boss enemies by 40%, [Refine Rate +8~+10] Adds a 30% chance of casting Dispel Level 1 on the enemy when using Magic Crasher)


Accessory 1: Specialist Gloves (Super Novice) (Level 1: Int +25, MDEF +5, Reduces SP consumption of skills by 25%, Level 2: Int+ 30, Mdef +5, Reduces SP consumption of skills by 35%, Level 3: Int+ 35, Mdef +7, Reduces SP consumption of skills by 50%, Enables the use of Super Novice Spirit.)
Accessory 2: Adamite Pendant (Int +10, Dex +5, MaxHP +3%, Reduce after-skill delay by 5%)
Accessory 3: Artifact of Trial(All Stats + 5 [Enchantment MATK +5% Delay 6%])

•Card 1: Siroma (Reduce Casting Time of Cold Bolt by 25%. Inflict 25% more damage with Cold Bolt)
•Card 2: Gem of Lightning (Increase damage of Lightning Bolt by 30%.)
•Card 3: Gem of Super Novice (Increase HP/SP +12%, for Super Novice class only.)