Biolabs Entrance Quest

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2.b Biolabs Entrance

1. Proceed to the 3 o'clock direction of Lighthalzen.

  • here, you'll see a guard who stops you from moving into the slum area. Fear not, just talk to him continuously and you'll eventually make it into the slums.
  • Note: To access the slum, either wait for any alert to cease (Mobsters in town are all killed (yellow text)), or do the Friendship Quest.
Requirements

2. Proceed on and meet Fishbone (lighthalzen 340, 224). Talk to him continuously to find out that he's actually an ex-researcher.

Fishbone

3. Talk to him again and again, you'll be pleading with him till he eventually asks for an offer of 20 Jellopy for an exchange of information.

4. Once you've passed him the Jellopies, ask him to send you to the maze.

Random01.png
  • This is a map of the cuberoom maze (unless its changed). The portals marked R moves you to a random one of the three green marked rooms. You'll actually start in one of those 3 rooms too. To make it slightly more random, the exit portal doesn't always actually take you out of the maze, you may have to work your way back again.