Division Glove
How to make your Division Glove?
Once you visit your Division base using @go, you may speak with your Division Leader. He will introduce himself and talk a bit about the Hero Divisions and then he will assign the first missions, which is to hunt 2,000 Golden Ore in order to pay for the expenses of manufacturing a Division accessory called the "Specialist Glove". The Golden Ore is dropped by Cuccons at Caspen Dungeon lvl 1 with 90% chance.
These accessories are job specific, have one slot, and they unlock new and more powerful effects as you gain Division EXP through Hero Division Events/Competitions. The accessories are account bound and they are non stack able, that means you may only wear one at a time. You can level up the accessories by participating in Hero Division Events and gaining Division EXP. When you get your Gloves, it will begin at Rank 1.
Updated Division Glove Effects
As of February 23, 2024, the effects of Elite Weapons and Specialist Gloves have been updated. In the effects that you can see for each glove, the 'Lvl refers to your current Division Level/Rank. So, for example, if you're a Knight Class and you're currently at Major Rank, for your weapon,
NEW DIVISION RANKS:
- LEVEL 1 - 1-9,999 Division EXP (1st Lieutenant)
- LEVEL 2 - 10,000-24,999 Division EXP (2nd Lieutenant)
- LEVEL 3 - 25,000~49,999 Division Exp + 1 Seal of Honor (Captain)
- LEVEL 4 - 50,000~79,999 Division Exp + 2 Seal of Honor (Major)
- LEVEL 5 - 80,000 + 3 Seal of Honor (Commander)
OLD DIVISION RANKS:
- LEVEL 1 - 1 ~ 9,999 (1st Lieutenant)
- LEVEL 2 - 10,000-24,999 (2nd Lieutenant)
- LEVEL 3 - 25,000 (Captain)
- LEVEL 4 - 60,000 + 1 Seal of Honor (Major)
In the effects that you can see for each glove, the Lvl refers to your current Division Level/Rank. So, for example, if you're a Knight Class and you're currently at Major Rank, for your glove, you would gain the stats below:
EXAMPLE | |
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KNIGHT CLASS
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SAMPLE COMPUTATION
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UPDATED SPECIALIST GLOVE EFFECTS | |
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KNIGHT CLASS
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CRUSADER CLASS
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WIZARD CLASS
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SAGE CLASS
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HUNTER CLASS
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BARD & DANCER CLASS
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BLACKSMITH CLASS
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ALCHEMIST CLASS
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ASSASSIN CLASS
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ROGUE CLASS
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PRIEST CLASS
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MONK CLASS
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TAEKWON CLASS
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SOUL LINKER CLASS
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NINJA CLASS
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GUNSLINGER CLASS
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SUPER NOVICE CLASS
|
Old Division Glove Effects
The effects below we're updated and replaced on February 23, 2024. As such, the effects below are no longer applicable. Please see the updated effects above.
Level | Effect |
---|---|
1 | STR+15 MDEF+5 |
2 | STR+25, MDEF+5, 5% More Physical Damage to demi-humans |
3 | STR+35, MDEF+7, 5% More Physical Damage to demi-humans, +5% HP |
Level | Effect |
---|---|
1 | VIT+15 MDEF+5 |
2 | VIT+25, MDEF+5, Reduces DEF by 5% |
3 | VIT+35, MDEF+7, Reduces DEF by 5%, +5% HP |
Level | Effect |
---|---|
1 | INT+15 MDEF+5 |
2 | INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks. |
3 | INT+35, MDEF+7, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP |
Level | Effect |
---|---|
1 | STR+15 MDEF+5 |
2 | STR+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking |
3 | STR+35, MDEF+7, 0.50% of casting Freeze or Stone Curse when attacking, +5% HP |
Level | Effect |
---|---|
1 | STR+15 MDEF+5 |
2 | STR+25, MDEF+5, Increases damage to demi-humans by 5%. |
3 | STR+35, MDEF+7, Increases damage to demi-humans by 5%., +5% HP |
Level | Effect |
---|---|
1 | DEX+15 MDEF+5 |
2 | DEX+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking |
3 | DEX+35, MDEF+7, 0.50% of casting Freeze or Stone Curse when attacking, +5% HP |
Level | Effect |
---|---|
1 | STR+15 MDEF+5 |
2 | STR+25, MDEF+5, Increases range by 1. |
3 | STR+35, MDEF+7, Increases range by 1, +5% HP |
Level | Effect |
---|---|
1 | INT+15 MDEF+5 |
2 | INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks. |
3 | INT+35, MDEF+7, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP |
Level | Effect |
---|---|
1 | DEX+15 MDEF+5 |
2 | DEX+25, MDEF+5, 0.50% of casting Stun or Sleep when attacking |
3 | DEX+35, MDEF+7, 0.50% of casting Stun or Sleep when attacking, +5% HP |
Level | Effect |
---|---|
1 | DEX+15 MDEF+5 |
2 | DEX+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking |
3 | DEX+35, MDEF+7, 0.50% of casting Freeze or Stone Curse when attacking, +5% HP |
Level | Effect |
---|---|
1 | INT+15, MDEF+5 |
2 | INT+25, MDEF+5, Increase damage of Storm Gust by 15% |
3 | INT+35, MDEF+7, Increase damage of Storm Gust by 15%, +5% HP |
Level | Effect |
---|---|
1 | INT+15, MDEF+5 |
2 | INT+25, MDEF+5, Increase damage of Fire bolt and Cold bolt by 10% |
3 | INT+35, MDEF+7, Increase damage of Fire bolt and Cold bolt by 10%, +5% HP |
Level | Effect |
---|---|
1 | DEX+15, MDEF+5 |
2 | DEX+25, MDEF+5, Increase range by 1 cell |
3 | DEX+35, MDEF+7, Increase range by 1 cell, +5% HP |
Level | Effect |
---|---|
1 | INT+15 MDEF+5 |
2 | INT+25, MDEF+5, Reduce damage received by humans by 5% |
3 | INT+35, MDEF+7, Reduce damage received by humans by 5%, +5% HP |
Level | Effect |
---|---|
1 | STR+15 MDEF+5 |
2 | STR+25, MDEF+5, Increases damage to demi-humans by 10% |
3 | STR+35, MDEF+7, Increases damage to demi-humans by 10%, +5% HP |
Level | Effect |
---|---|
1 | INT+15 MDEF+5 |
2 | INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks. |
3 | INT+35, MDEF+7, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP |
Level | Effect |
---|---|
1 | INT+ 25, MDEF + 5, SP Consumption - 25% |
2 | INT +30, MDEF + 5, SP Consumption - 35% |
3 | INT+ 35, MDEF + 5, SP Consumption - 50%, Enables use of Super Novice Soul Link skill |