Difference between revisions of "Temporal Boots Enchants"

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(Slot 2:)
Line 3: Line 3:
 
== Slot 2: ==
 
== Slot 2: ==
 
<b>ItemID, Item Name, Effect Script</b>
 
<b>ItemID, Item Name, Effect Script</b>
* 4709,<b> STR+10, bonus bStr,10;
+
* 4709,<b> STR+10</b>, bonus bStr,10;
* 4719,<b> INT+10, bonus bInt,10;
+
* 4719,<b> INT+10</b>, bonus bInt,10;
* 4729,<b> DEX+10, bonus bDex,10;
+
* 4729,<b> DEX+10</b>, bonus bDex,10;
* 4739,<b> AGI+10, bonus bAgi,10;
+
* 4739,<b> AGI+10</b>, bonus bAgi,10;
* 4749,<b> VIT+10, bonus bVit,10;
+
* 4749,<b> VIT+10</b>, bonus bVit,10;
* 4759,<b> LUK+10, bonus bLuk,10;
+
* 4759,<b> LUK+10</b>, bonus bLuk,10;
* 4790,<b> MDEF+10, bonus bMdef,10;
+
* 4790,<b> MDEF+10</b>, bonus bMdef,10;
* 4842,<b> ASPD+2, bonus bAspd,15;
+
* 4842,<b> ASPD+2</b>, bonus bAspd,15;
* 4875,<b> Strength of Bear, autobonus2 "{ bonus bStr,200; bonus2 bHPLossRate,500,1000; }",10,5000,BF_WEAPON,"{ active_transform 1060,5000; specialeffect2 EF_FIRESPLASHHIT; }";
+
* 4875,<b> Strength of Bear</b>, autobonus2 "{ bonus bStr,200; bonus2 bHPLossRate,500,1000; }",10,5000,BF_WEAPON,"{ active_transform 1060,5000; specialeffect2 EF_FIRESPLASHHIT; }";
* 4876,<b> Runaway Magic, autobonus "{ bonus bInt,200; bonus2 bSPLossRate,2000,1000; }",5,10000,BF_MAGIC,"{ specialeffect2 EF_LAMADAN; }";
+
* 4876,<b> Runaway Magic</b>, autobonus "{ bonus bInt,200; bonus2 bSPLossRate,2000,1000; }",5,10000,BF_MAGIC,"{ specialeffect2 EF_LAMADAN; }";
* 4877,<b> Speed of Light, autobonus "{ bonus bAspdRate,100; bonus bFlee,100; bonus2 bHPLossRate,400,1000; bonus2 bSPLossRate,50,1000;}",10,5000,BF_WEAPON,"{ specialeffect2 EF_AGIUP2; }";
+
* 4877,<b> Speed of Light</b>, autobonus "{ bonus bAspdRate,100; bonus bFlee,100; bonus2 bHPLossRate,400,1000; bonus2 bSPLossRate,50,1000;}",10,5000,BF_WEAPON,"{ specialeffect2 EF_AGIUP2; }";
* 4878,<b> Muscular Endurance, autobonus2 "{ bonus bDef,1000; bonus2 bAddRace,RC_All,-50; bonus bMatkRate,-50; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD3; }";
+
* 4878,<b> Muscular Endurance</b>, autobonus2 "{ bonus bDef,1000; bonus2 bAddRace,RC_All,-50; bonus bMatkRate,-50; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD3; }";
* 4879,<b> Hawk Eye, autobonus "{ bonus bDex,200; bonus2 bSPLossRate,50,1000; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_BASH3D6; }";
+
* 4879,<b> Hawk Eye</b>, autobonus "{ bonus bDex,200; bonus2 bSPLossRate,50,1000; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_BASH3D6; }";
* 4880,<b> Lucky Day, autobonus "{ bonus bLuk,200; }",10,5000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_DANCE_BLADE_ATK; }";
+
* 4880,<b> Lucky Day</b>, autobonus "{ bonus bLuk,200; }",10,5000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_DANCE_BLADE_ATK; }";
* 4884,<b> HIT+1, bonus bHit,75;
+
* 4884,<b> HIT+1</b>, bonus bHit,75;
* 4903,<b> DEF+21, bonus bDef,21;
+
* 4903,<b> DEF+21</b>, bonus bDef,21;
* 4910,<b> Essence of Evil STR3, bonus bStr,4; bonus bBaseAtk,12; bonus bInt,-4;
+
* 4910,<b> Essence of Evil STR3</b>, bonus bStr,4; bonus bBaseAtk,12; bonus bInt,-4;
* 4913,<b> Essence of Evil INT3, bonus bInt,4; bonus bMatk,12; bonus bStr,-4;
+
* 4913,<b> Essence of Evil INT3</b>, bonus bInt,4; bonus bMatk,12; bonus bStr,-4;
* 4916,<b> Essence of Evil AGI3, bonus bAgi,4; bonus bFlee,8; bonus bVit,-4;
+
* 4916,<b> Essence of Evil AGI3</b>, bonus bAgi,4; bonus bFlee,8; bonus bVit,-4;
* 4919,<b> Essence of Evil VIT3, bonus bVit,4; bonus bDef,12; bonus bMdef,8; bonus bAgi,-4;
+
* 4919,<b> Essence of Evil VIT3</b>, bonus bVit,4; bonus bDef,12; bonus bMdef,8; bonus bAgi,-4;
* 4922,<b> Essence of Evil DEX3, bonus bDex,4; bonus bHit,8; bonus bLuk,-4;
+
* 4922,<b> Essence of Evil DEX3</b>, bonus bDex,4; bonus bHit,8; bonus bLuk,-4;
* 4936,<b> Large Size Attack 1, bonus2 bAddSize,Size_Large,10;
+
* 4936,<b> Large Size Attack 1</b>, bonus2 bAddSize,Size_Large,10;
* 4938,<b> Small Size Attack 1, bonus2 bAddSize,Size_Small,10;
+
* 4938,<b> Small Size Attack 1</b>, bonus2 bAddSize,Size_Small,10;
* 4947,<b> Saving Lv3,bonus bUseSPrate,-6;
+
* 4947,<b> Saving Lv3</b>,bonus bUseSPrate,-6;
  
 
== Slot 3: ==
 
== Slot 3: ==
 
<b>ItemID, Item Name, Effect Script</b>
 
<b>ItemID, Item Name, Effect Script</b>
* 4763, FLEE+12, bonus bFlee,50;
+
* 4763,<b> FLEE+12</b>, bonus bFlee,50;
* 4767, ATK+3%, bonus2 bAddClass,Class_All,3;
+
* 4767,<b> ATK+3%</b>, bonus2 bAddClass,Class_All,3;
* 4806, MATK+3%, bonus bMatkRate,3; bonus bFixedCastrate,-1;
+
* 4806,<b> MATK+3%</b>, bonus bMatkRate,3; bonus bFixedCastrate,-1;
* 4822, Fighting Lv7, bonus bBaseAtk,50; bonus bHit,30;
+
* 4822,<b> Fighting Lv7</b>, bonus bBaseAtk,50; bonus bHit,30;
* 4867, MaxHP+3%, bonus bMaxHPrate,3;
+
* 4867,<b> MaxHP+3%</b>, bonus bMaxHPrate,3;
* 4944, Shedding Lv3, bonus bFlee2,5;
+
* 4944,<b> Shedding Lv3</b>, bonus bFlee2,5;

Revision as of 13:47, 13 April 2022

Temporal Boots can be enchanted with up to 2 different enchants. Below is a list of all possible enchants:

Slot 2:

ItemID, Item Name, Effect Script

  • 4709, STR+10, bonus bStr,10;
  • 4719, INT+10, bonus bInt,10;
  • 4729, DEX+10, bonus bDex,10;
  • 4739, AGI+10, bonus bAgi,10;
  • 4749, VIT+10, bonus bVit,10;
  • 4759, LUK+10, bonus bLuk,10;
  • 4790, MDEF+10, bonus bMdef,10;
  • 4842, ASPD+2, bonus bAspd,15;
  • 4875, Strength of Bear, autobonus2 "{ bonus bStr,200; bonus2 bHPLossRate,500,1000; }",10,5000,BF_WEAPON,"{ active_transform 1060,5000; specialeffect2 EF_FIRESPLASHHIT; }";
  • 4876, Runaway Magic, autobonus "{ bonus bInt,200; bonus2 bSPLossRate,2000,1000; }",5,10000,BF_MAGIC,"{ specialeffect2 EF_LAMADAN; }";
  • 4877, Speed of Light, autobonus "{ bonus bAspdRate,100; bonus bFlee,100; bonus2 bHPLossRate,400,1000; bonus2 bSPLossRate,50,1000;}",10,5000,BF_WEAPON,"{ specialeffect2 EF_AGIUP2; }";
  • 4878, Muscular Endurance, autobonus2 "{ bonus bDef,1000; bonus2 bAddRace,RC_All,-50; bonus bMatkRate,-50; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD3; }";
  • 4879, Hawk Eye, autobonus "{ bonus bDex,200; bonus2 bSPLossRate,50,1000; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_BASH3D6; }";
  • 4880, Lucky Day, autobonus "{ bonus bLuk,200; }",10,5000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_DANCE_BLADE_ATK; }";
  • 4884, HIT+1, bonus bHit,75;
  • 4903, DEF+21, bonus bDef,21;
  • 4910, Essence of Evil STR3, bonus bStr,4; bonus bBaseAtk,12; bonus bInt,-4;
  • 4913, Essence of Evil INT3, bonus bInt,4; bonus bMatk,12; bonus bStr,-4;
  • 4916, Essence of Evil AGI3, bonus bAgi,4; bonus bFlee,8; bonus bVit,-4;
  • 4919, Essence of Evil VIT3, bonus bVit,4; bonus bDef,12; bonus bMdef,8; bonus bAgi,-4;
  • 4922, Essence of Evil DEX3, bonus bDex,4; bonus bHit,8; bonus bLuk,-4;
  • 4936, Large Size Attack 1, bonus2 bAddSize,Size_Large,10;
  • 4938, Small Size Attack 1, bonus2 bAddSize,Size_Small,10;
  • 4947, Saving Lv3,bonus bUseSPrate,-6;

Slot 3:

ItemID, Item Name, Effect Script

  • 4763, FLEE+12, bonus bFlee,50;
  • 4767, ATK+3%, bonus2 bAddClass,Class_All,3;
  • 4806, MATK+3%, bonus bMatkRate,3; bonus bFixedCastrate,-1;
  • 4822, Fighting Lv7, bonus bBaseAtk,50; bonus bHit,30;
  • 4867, MaxHP+3%, bonus bMaxHPrate,3;
  • 4944, Shedding Lv3, bonus bFlee2,5;