Difference between revisions of "Division Glove"

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(Updated Division Glove Effects)
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==Updated Division Glove Effects==
 
==Updated Division Glove Effects==
  
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<th colspan="4"><span style="color: #4c64e0;"><strong><big><big>UPDATED SPECIALIST GLOVE EFFECTS</big></big></strong></span></th>
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<td valign=top style="width: 200px; text-align: left;">
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[Knight Class]
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*STR: +25 +(5*Lvl) (Max +50)
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*MDEF: +5 +(1*Lvl) (Max +10)
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*Damage to Demi-Humans: +(1*Lvl)% (Max +5%)
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*Max HP Rate: +(1*Lvl)% (Max +5%)
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'''????'''<br>
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Stats:
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'''????'''<br>
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Stats:
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<td valign=top style="width: 200px; text-align: left;">
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'''????'''<br>
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Stats:
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==Old Division Glove Effects==
 
==Old Division Glove Effects==
 
The effects below we're updated and replaced on February 23, 2024. As such, the effects below are no longer applicable. Please see the updated effects above.
 
The effects below we're updated and replaced on February 23, 2024. As such, the effects below are no longer applicable. Please see the updated effects above.

Revision as of 14:11, 27 February 2024

How to make your Division Glove?

Once you visit your Division base using @go, you may speak with your Division Leader. He will introduce himself and talk a bit about the Hero Divisions and then he will assign the first missions, which is to hunt 2,000 Gold ore.jpeg Golden Ore in order to pay for the expenses of manufacturing a Division accessory called the "Specialist Glove". The Golden Ore is dropped by Cuccon.jpeg Cuccons at Caspen Dungeon lvl 1 with 90% chance.

These accessories are job specific and they unlock new and more powerful effects as you gain Division EXP through Hero Division Events/Competitions. The accessories are account bound and they are non stack able, that means you may only wear one at a time. You can level up the accessories by participating in Hero Division Events and gaining Division EXP. When you get your Gloves, it count as Level 1. For Level 2 you need 10.000 Division Exp. For Level 3 you need 25.000 Division Exp.

Updated Division Glove Effects

UPDATED SPECIALIST GLOVE EFFECTS

[Knight Class]

  • STR: +25 +(5*Lvl) (Max +50)
  • MDEF: +5 +(1*Lvl) (Max +10)
  • Damage to Demi-Humans: +(1*Lvl)% (Max +5%)
  • Max HP Rate: +(1*Lvl)% (Max +5%)

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Stats:

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Stats:

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Stats:



Old Division Glove Effects

The effects below we're updated and replaced on February 23, 2024. As such, the effects below are no longer applicable. Please see the updated effects above.

[Knight] Specialist Glove[1]
Level Effect
1 STR+15 MDEF+5
2 STR+25, MDEF+5, 5% More Physical Damage to demi-humans
3 STR+35, MDEF+7, 5% More Physical Damage to demi-humans, +5% HP
[Crusader] Specialist Glove[1]
Level Effect
1 VIT+15 MDEF+5
2 VIT+25, MDEF+5, Reduces DEF by 5%
3 VIT+35, MDEF+7, Reduces DEF by 5%, +5% HP
[High Priest] Specialist Glove[1]
Level Effect
1 INT+15 MDEF+5
2 INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks.
3 INT+35, MDEF+7, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP
[Monk] Specialist Glove[1]
Level Effect
1 STR+15 MDEF+5
2 STR+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking
3 STR+35, MDEF+7, 0.50% of casting Freeze or Stone Curse when attacking, +5% HP
[Assassin] Specialist Glove[1]
Level Effect
1 STR+15 MDEF+5
2 STR+25, MDEF+5, Increases damage to demi-humans by 5%.
3 STR+35, MDEF+7, Increases damage to demi-humans by 5%., +5% HP
[Rogue] Specialist Glove[1]
Level Effect
1 DEX+15 MDEF+5
2 DEX+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking
3 DEX+35, MDEF+7, 0.50% of casting Freeze or Stone Curse when attacking, +5% HP
[Blacksmith] Specialist Glove[1]
Level Effect
1 STR+15 MDEF+5
2 STR+25, MDEF+5, Increases range by 1.
3 STR+35, MDEF+7, Increases range by 1, +5% HP
[Alchemist] Specialist Glove[1]
Level Effect
1 INT+15 MDEF+5
2 INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks.
3 INT+35, MDEF+7, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP
[Hunter] Specialist Glove[1]
Level Effect
1 DEX+15 MDEF+5
2 DEX+25, MDEF+5, 0.50% of casting Stun or Sleep when attacking
3 DEX+35, MDEF+7, 0.50% of casting Stun or Sleep when attacking, +5% HP
[Dancer/Bard] Specialist Glove[1]
Level Effect
1 DEX+15 MDEF+5
2 DEX+25, MDEF+5, 0.50% of casting Freeze or Stone Curse when attacking
3 DEX+35, MDEF+7, 0.50% of casting Freeze or Stone Curse when attacking, +5% HP
[Wizard] Specialist Glove[1]
Level Effect
1 INT+15, MDEF+5
2 INT+25, MDEF+5, Increase damage of Storm Gust by 15%
3 INT+35, MDEF+7, Increase damage of Storm Gust by 15%, +5% HP
[Sage] Specialist Glove[1]
Level Effect
1 INT+15, MDEF+5
2 INT+25, MDEF+5, Increase damage of Fire bolt and Cold bolt by 10%
3 INT+35, MDEF+7, Increase damage of Fire bolt and Cold bolt by 10%, +5% HP
[Gunslinger] Specialist Glove[1]
Level Effect
1 DEX+15, MDEF+5
2 DEX+25, MDEF+5, Increase range by 1 cell
3 DEX+35, MDEF+7, Increase range by 1 cell, +5% HP
[Ninja] Specialist Glove[1]
Level Effect
1 INT+15 MDEF+5
2 INT+25, MDEF+5, Reduce damage received by humans by 5%
3 INT+35, MDEF+7, Reduce damage received by humans by 5%, +5% HP
[Taekwon] Specialist Glove[1]
Level Effect
1 STR+15 MDEF+5
2 STR+25, MDEF+5, Increases damage to demi-humans by 10%
3 STR+35, MDEF+7, Increases damage to demi-humans by 10%, +5% HP
[Linker] Specialist Glove[1]
Level Effect
1 INT+15 MDEF+5
2 INT+25, MDEF+5, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks.
3 INT+35, MDEF+7, 1% of Auto casting Fire Bolt or Colt Bolt when using melee attacks, +5% HP
[Super Novice] Specialist Glove[1]
Level Effect
1 INT+ 25, MDEF + 5, SP Consumption - 25%
2 INT +30, MDEF + 5, SP Consumption - 35%
3 INT+ 35, MDEF + 5, SP Consumption - 50%, Enables use of Super Novice Soul Link skill