Difference between revisions of "Taekwon Killer"

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= Overview =
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== Overview ==
 
TaeKwon rankers are permanent first class characters, utilizing the bonuses from the TaeKwon Missions/ranking system to maximize their potential. Rankers must complete TaeKwon Missions in order to become and stay ranked. Becoming Ranked brings great benefits. Not only do you now have infinite kicks,you as well have twice the amount of hp.
 
TaeKwon rankers are permanent first class characters, utilizing the bonuses from the TaeKwon Missions/ranking system to maximize their potential. Rankers must complete TaeKwon Missions in order to become and stay ranked. Becoming Ranked brings great benefits. Not only do you now have infinite kicks,you as well have twice the amount of hp.
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[[File:Taekwon ranking.png]]
  
  
 
==  Building your Stats ==
 
==  Building your Stats ==
Stats are very important for a taekwon kid. Not only are you the only class in DreamerRo that needs to auto attack, you as well are one of the few classes that need high amount of dex but have no long range attacks. If you check out the stats below your strength, vitality and dexterity are all balanced around 400 to ensure you do enough damage, are able to live for long enough and are able to hit your opponent.  
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Stats are very important for a taekwon kid. Not only are you the only class in BraveRo that needs to auto attack, you as well are one of the few classes that need high amount of dex but have no long range attacks. If you check out the stats below your strength, vitality and dexterity are all balanced around 400 to ensure you do enough damage, are able to live for long enough and are able to hit your opponent.  
 
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== Skills ==
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Unlike most classes, taekwons must activate 4 prebuffs or stances in order to activate their skills. Below are 5 skills you must activate in advance, in order for them to activate in the future.
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[[File:Taekwon Skills prebuffs.png]]
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Now we get down to the meat and potatoes of the class its kicks.Kicks are the TaeKwon Kid's damaging attacks. Normally their respective stance must be toggled in order to activate the kick, hovwever, we are taekwons, we have infinite kicks. Once one stance procs we are able to combo our kicks indefinitely.
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[[File:Taekwon Damage Skills.png]]
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I personality would recommend only to combo up to 3 kicks, as anymore would make it harder to kick indefinite. The 3 kicks i would recommend to use are counter kick, roundhouse kick, and axe kick.
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==  Taekwon in Action ==
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Now that we have discussed the pros of using a taekwon kid, its build, its skills, lets now see its all in action.
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https://www.youtube.com/embed/aoKfrcmNGaw

Latest revision as of 03:35, 21 May 2022

Overview

TaeKwon rankers are permanent first class characters, utilizing the bonuses from the TaeKwon Missions/ranking system to maximize their potential. Rankers must complete TaeKwon Missions in order to become and stay ranked. Becoming Ranked brings great benefits. Not only do you now have infinite kicks,you as well have twice the amount of hp.

Taekwon ranking.png


Building your Stats

Stats are very important for a taekwon kid. Not only are you the only class in BraveRo that needs to auto attack, you as well are one of the few classes that need high amount of dex but have no long range attacks. If you check out the stats below your strength, vitality and dexterity are all balanced around 400 to ensure you do enough damage, are able to live for long enough and are able to hit your opponent.

Stat type Base Stat Example
Strength 400
Example of Stats.JPG
Agility 182 (195 apsd)
Vitality 400
Intelligence 1
Dexterity 400
Luck Extra Stats

Equipments

Here are some great equipment for a taekwon master to have. Though some of the items are very costly, most of the cards are pretty cheap and easy to acquire.

TOP:

Top Head Gear Head Gear Effect Card
Addax Horns 25% Damage reduction from Demi-Human / Increase physical damage to Demi-Human by 18% / 5% chance of Sleep
Evil snake lord.JPG
Marshmallow cap 35% Damage reduction from Demi-Human
Destiny Helm 35% Damage reduction from Demi-Human / +5% MATK and ATK
Conjurer Hood 35% Damage reduction from Demi-Human / +5% Damage to Medium Size Enemies


MID:

Mid Head Gear Head Gear Effect Card
Eden's Judgement Increase damage to Demi-Humans by 15% / 5% chance to inflict Stone Curse when attacking / 10% chance to inflict Curse when attacking
Gemini-S58.png
Physical Rare Wings Reduces After-SKill delay by 30% / Increase damage to Demi-Humans by 25%
Damage Wing Increase damage to Demi-Humans by 25% / Increase Max HP by 10%
Damage Wing Stat Version Increase damage to Demi-Humans by 25% / Increase all stats by 20


LOW:

Low Head Gear Head Gear Effect Card
Music Ring Immune to Freeze and Silence / +60% Movement Speed
Gemini-S58.png
Dark Chakra Immune to Freeze and Silence / +10% Max HP
Nightvision Goggles Increase range by 4 / Max HP + 5% / +60% Movement Speed
Poring of Balance Increase damage to Demi-Humans by 30%


ARMOR:

Armor Armor Effect Card
Keeper's Armor Adds 50% Resist to Stun and Silence / Refine +8 = Unbreakable Ghostring Card.png or Tao Gunka Card.png
Juggernaut Armor Max HP + 120% / Refine +8 = Max HP + 150% Not Applicable

WEAPON:

Weapon Weapon Effect Card
Cestus STR + 20 / DEX + 15 / Increase Max HP by 9% / 10% Demi-Human Reduction / Reduce Defense by 25% / Reflect 10% of Melee Attacks and 5% of Single Target Magic skills
1x Thanatos Card.png  1x Fused Atroce Card.png 2x Sropho Card.png
Gilgamesh STR + 22 / DEX + 8 / Increase Flying side kick damage by 20% / range + 3 / 5% chance of silencing or cursing an enemy while attacking/ Increase hit Rate by 15% / Atk + 5% 1x Thanatos Card.png 1x Fused Atroce Card.png 2x Sropho Card.png
Death Tablet Int +12 4x Lod Card.png

SHIELD:

Shield Shield Effect Card
Valkyrja's Shield Increase resistance against Water, Fire, Undead, and Shadow by 20%
Hades Card effect.png
Keeper's Shield Increase resistance against Water, Fire, and Holy by 10% / If +8 = Reflect 5% of melee damage received and Immune to Strip Shield
Hades Card effect.png
Obelisk Shield Increase resistance against Wind and Earth by 10% / Mdef + 3 / if +8 = Reflect 7% of Physical damage received and Immune to Strip Shield
Hades Card effect.png

GARMENT:

Garment Garment Effect Card
Elite Asprika Increase resistance against all elements by 15%
Gertie Card.png
Asprika Increase resistance against all elements by 30% Not Applicable

SHOES:

Shoes Shoes Effect Card
Supersonic Boots MaxHP/SP + 25% Additional Movement Speed + 15%, Increase resistance against Stone Curse, Curse, and Stun by 50% Not Applicable

ACCESSORIES:

Accessories Accessories Effect Card
Elite Taekwon's Gloves STR + 35 / MDEF + 7 / 10% Damage to Demi-Humans / +5% HP
Gem of Dispels.png
Red Lantern MaxSp - 300, Enables the use of level 1 Sight Gem of Safety.png or Gem of Pneuma.png Gem of Divest.png or Playing Fere.png

Skills

Unlike most classes, taekwons must activate 4 prebuffs or stances in order to activate their skills. Below are 5 skills you must activate in advance, in order for them to activate in the future. Taekwon Skills prebuffs.png


Now we get down to the meat and potatoes of the class its kicks.Kicks are the TaeKwon Kid's damaging attacks. Normally their respective stance must be toggled in order to activate the kick, hovwever, we are taekwons, we have infinite kicks. Once one stance procs we are able to combo our kicks indefinitely.

Taekwon Damage Skills.png


I personality would recommend only to combo up to 3 kicks, as anymore would make it harder to kick indefinite. The 3 kicks i would recommend to use are counter kick, roundhouse kick, and axe kick.

Taekwon in Action

Now that we have discussed the pros of using a taekwon kid, its build, its skills, lets now see its all in action.

https://www.youtube.com/embed/aoKfrcmNGaw